3D modeling basics
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| This page is for simple 3D tutorials for different 3D applications. The main goal of the tutorial should be checking your Filter Forge render maps in 3D (for further filter refinement). Anything more complicated should be on another page (ie '3D modeling advanced').<br/> | This page is for simple 3D tutorials for different 3D applications. The main goal of the tutorial should be checking your Filter Forge render maps in 3D (for further filter refinement). Anything more complicated should be on another page (ie '3D modeling advanced').<br/> | ||
| Please keep the tutorial simple. | Please keep the tutorial simple. | ||
| - | - use only primitives: sphere, cube and/or plane | + | #use only primitives: sphere, cube and/or plane |
| - | - focus on shaders | + | #focus on shaders |
| - | - use interface screenshots to clarify (I know the mind boggling interfaces 3D apps sometimes have) | + | #use interface screenshots to clarify (I know the mind boggling interfaces 3D apps sometimes have) |
| I would add anything myself but I hardly know anything about this subject. So feel free to add anything you might find usefull.<br/> | I would add anything myself but I hardly know anything about this subject. So feel free to add anything you might find usefull.<br/> | ||
| <br/> | <br/> | ||
Revision as of 10:44, 16 August 2008
|
Note:
This page is for simple 3D tutorials for different 3D applications. The main goal of the tutorial should be checking your Filter Forge render maps in 3D (for further filter refinement). Anything more complicated should be on another page (ie '3D modeling advanced').
I would add anything myself but I hardly know anything about this subject. So feel free to add anything you might find usefull. |
Blender
Lorem ipsum dolor sit amet.
3D Studio max
Consectetur adipisicing elit.
Some other 3D app
Consectetur adipisicing elit.
