The final version of Filter Forge 7.0 is now available! It features improved rendering engine that speeds up image processing, adds support for copying and pasting image from and into Filter Forge, improves the logic of render map export, and updates over 40 components. It also includes support for the latest host applications and OS versions.
Learn more about Filter Forge 7 and grab the new version on the download page.
The Filter Forge main window lets you view the list of pre-installed filters and filters downloaded from the Filter Library. You can change the appearance of any filter, apply filter presets or create your own presets for any filter from the list. From the main window you can get to Filter Editor to edit any filter or create your own, access the Filter Library to download more filters, and submit the filters you created.
Filter Editor is the key feature of Filter Forge, a visual node-based environment allowing users to build custom filters. Filters are assembled by connecting components into a network. Components include familiar operations like blurs, gradients, color adjustments, distortions, and blending, and less familiar such as elevation gradients or Perlin and Worley noises. For end-users, the filter internals are hidden behind a simple set of filter controls, so anyone can benefit from filters without knowing what is inside.
Class is going REALLY well! They are loving your stuff.
(after showing Filter Forge to a class at Adobe MAX 2009)
Senior Creative Director
“For 3D modelers, Filter Forge is a dream come true. It creates seamless textures with a single mouse click. The professional version creates the following map types for any texture: bump, normal, specular strength, specular exponent, diffuse, metallic, and alpha. The same filter can be used to generate any resolution, since filters are procedural.”
“It's a powerful and logical way of creating effects that's relatively easy to learn by seeing how other effects are built. Creating filters from scratch is time-consuming, but for a wider user group, it's a great way to modify already-created effects.”