The beta version of Filter Forge 5.0 is now available! It adds support for randomization locks and introduces five new components. The beta testing is conducted in several stages, with new features added at every stage. Users who find and report bugs will be rewarded with free copies of Filter Forge, which will be granted after Filter Forge 5.0 becomes commercially available. Learn more and grab the beta on the Beta Page.
The Filter Forge main window lets you view the list of pre-installed filters and filters downloaded from the Filter Library. You can change the appearance of any filter, apply filter presets or create your own presets for any filter from the list. From the main window you can get to Filter Editor to edit any filter or create your own, access the Filter Library to download more filters, and submit the filters you created.
Filter Editor is the key feature of Filter Forge, a visual node-based environment allowing users to build custom filters. Filters are assembled by connecting components into a network. Components include familiar operations like blurs, gradients, color adjustments, distortions, and blending, and less familiar such as elevation gradients or Perlin and Worley noises. For end-users, the filter internals are hidden behind a simple set of filter controls, so anyone can benefit from filters without knowing what is inside.
Class is going REALLY well! They are loving your stuff.
(after showing Filter Forge to a class at Adobe MAX 2009)
Senior Creative Director
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“Filter Forge does more than any of my other plugins all in one spot! I'm a kid in a candy store right now just having fun trying everything out. Fun, fun!”
“Incredibly powerful texture engine.”