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3 Tone Coloring by Skybase

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Morgantao
Can't script

Posts: 2185
Filters: 20
3 Tone Coloring by Skybase
http://www.filterforge.com/filters/10764.html

Image
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Morgantao
Can't script

Posts: 2185
Filters: 20
YAY! It's here! smile:banana: smile:ff: smile:beer:

I like this one VERY much. I'm going to use it all the time!
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SpaceRay
SpaceRay

Posts: 8362
Filters: 33
Have just tried this and seems to be very good and curious and interesting way to color and modify the images. Very well done and good settings you have put for customization.

Thanks very much smile:)
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SpaceRay
SpaceRay

Posts: 8362
Filters: 33
Congratulations for the EP ! (EditorĀ“s Pick award) and being put in the Facebook page
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Indigo Ray
Adam

Posts: 1101
Filters: 76
Impressive! smile8)
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Betis
The Blacksmith

Posts: 1146
Filters: 76
Saaweeeeeeeeeet! smile:D
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Morgantao
Can't script

Posts: 2185
Filters: 20
It got an EP for a reason smile:)
Glad to see I'm not the only one who loves this one.
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Skybase
2D/3D Generalist

Posts: 3075
Filters: 71
Thanks people smile:)

I just realized I need to fix the scaling of the cross hatching.. If the image is basically 5000x3000 or over, the lines tend to look super thick when zoomed at 100%. It's a mild problem. Least for me.
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Morgantao
Can't script

Posts: 2185
Filters: 20
If the image is basically 5000x3000 or over, FF tends to crap out with a bad allocation error. Least for most people smile;)
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Kraellin
Kraellin

Posts: 12603
Filters: 97
very nice! and congrats on the EP! smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Apple

Posts: 108
Filters: 35
Wonderful filter and very usefull!!!
May The Forge Be With You
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Skybase
2D/3D Generalist

Posts: 3075
Filters: 71
I've been wanting an excuse to use this filter somewhere in my works. So I began a comic utilizing it.

The filter's been reworked to suit what I was interested in and also it fixes some minor things. Hopefully I can share the update when I'm good with it. I kinda made a massive mess when I tried hooking up an edge detect node instead of the current edge-detect method I'm doing. And I forgot to save backups.

Either way I'm doing a collab with a friend of mine and I just wanted to show him what I was after.

I think these filters work best when they're used in conjunction with a bunch of other things. In this image I'm utilizing several layers of blurs and adjustments to create the atmosphere of night that's not blatantly "night time".

Image
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raabix
Node Manager
Posts: 35
Filters: 22
Is the update there yet? I wonder if and where I can see updates of a filter. However, I really like that one.
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Skybase
2D/3D Generalist

Posts: 3075
Filters: 71
Yeah, I'll make updates once I'm better satisfied with the output results. Currently the new extra stuff made a mild mess with some of the preexisting behavior I set up. I'm fairly much at the point experimenting with the minor changes and tweaking them to behave properly while enabling fast renders. smile:)

So it's a bit indefinite at this point but I'm hyped about it.
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