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			    <generator>Filter Forge Site</generator> 
			    <title>www.filterforge.com - Creating Filters</title> 
			    <description></description> 
			    <link>http://www.filterforge.com/forum/list.php?FID=10</link> 
			    <language>en</language> 
			    <webMaster>support@filterforge.com</webMaster> 
			    <copyright>(C) 2006</copyright> 
			    <pubDate>Thu, 14 May 2026 12:56:35 -0400</pubDate> 
			    <lastBuildDate>Thu, 14 May 2026 12:56:35 -0400</lastBuildDate> 
			    <item><title>FilterForge as an Art Tool</title> 
		             <dc:creator>Skybase</dc:creator> 
		             <category></category> 
		             <pubDate>Thu, 07 May 2026 20:25:44 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=6459</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=6459</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 17 Jun 2009 03:23:42 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Anybody think of FF as an art tool instead of just a filter creating unit?&lt;br /&gt;&lt;br /&gt;It seems Filter Forge was heavily intended for textures and photo manipulation. But I began using FF as an art tool instead. It seems fitting for it as well.&lt;br /&gt;&lt;br /&gt;In one sense, I'm making &quot;filters&quot; specifically not simply to manipulate photographs but to actually make art. It's like making a machine that creates artwork as you demand it. &lt;br /&gt;&lt;br /&gt;So... who creates filters like that? Maybe we can come up with a list of filters that are heavily made more for artistic fun than simply being &quot;filters.&quot; :p&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Wed, 17 Jun 2009 16:07:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;oh, absolutely. there are several folks here who have done that. my waterfall filter is one like that. the various 'landscape' filters also fit that bill. and if you stop and think about it, almost every pattern filter fits that bill, also. and, there are several abstract filters in the library and no telling how many not in the library :)&lt;br /&gt;&lt;br /&gt;here's four examples from a filter i did, which i likely wont ever release. but, i like the results and i may tweak it yet some more. it reminds me of chinese art, bamboo and that sort. it's, to me, a very interesting abstract filter.&lt;br /&gt;&lt;br /&gt;#1&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Wed, 17 Jun 2009 16:07:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and here's a second.&lt;br /&gt;&lt;br /&gt;#2&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Wed, 17 Jun 2009 16:08:16 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and a third.&lt;br /&gt;&lt;br /&gt;#3&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Wed, 17 Jun 2009 16:08:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and the last.&lt;br /&gt;&lt;br /&gt;#4&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;jffe&lt;/b&gt;, &lt;em&gt;Wed, 17 Jun 2009 21:13:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;That was about all I could do with FF at first, that and all that Tone Curve stuff to make psychedelic outlines/overlays of input pictures ha-ha.&lt;br /&gt;&lt;br /&gt;jffe&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Thu, 18 Jun 2009 05:13:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Skybase wrote:&lt;/b&gt;&lt;br /&gt;Anybody think of FF as an art tool instead of just a filter creating unit? &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Yep all the time..cough..Insect Metal Abstract..cough.... :D &lt;br /&gt;Thats part of the fun for me anyway...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 18 Jun 2009 10:50:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;*cough* why did I make this form thread, knowing that it &quot;was&quot; intended for that sort of use. In fact, I really don't remember why I made this thread. I was thrilled at something and now I just completely forgot. But anyway, I think I'll continue the thread with some interesting thoughts I had while constructing.&lt;br /&gt;&lt;br /&gt;I thought I might as well write up a couple bits and pieces I found useful while constructing &quot;artsy&quot; filters. These tips can be ... well quite normal, though its often ignored because it's not so intuitive. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;1. Output and Results&lt;/b&gt;&lt;br /&gt;Keep track of what it looks like at the end. It should have some kind of decency and a touch of quality. OF COURSE we mostly know that. What artsy filters should have is something that attracts interest, but more over it should be presentable. It's not so fun viewing / using expressionless filters that doesn't communicate with the user or viewer. Boring stuff. &lt;br /&gt;&lt;b&gt;&lt;br /&gt;2. Limiting Things&lt;/b&gt;&lt;br /&gt;The Kingdom of Filter Forge after purchase, belongs to you. The computer calculates, seeds, and generates wonderful variations out of what you construct. BUT of course, this does not mean you let things flow with the computer. You should set limits or ranges of what can be used which results in a much consistent result. I personally call filters that go &quot;out of control&quot; drunk filters (no offense.) You don't want your filter to drive everywhere on the road. Keep it steady.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Colors&lt;/b&gt;&lt;br /&gt;Get it right. Learn color harmonies. Know what just absolutely does not work vs what does. Nothing more to say here.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Balance&lt;/b&gt;&lt;br /&gt;Aside from making things &quot;look cool&quot; and being techy, there's balance. Balance of composition aside, you can't always give too much or give too little. There's a right amount for everything. For example, I created a nebulae generating filter called Voyager. Voyager often splattered nebulae across the screen, but it didn't entirely cover up the canvas. (Okay I do admit, Voyager sometimes makes nothing. That was solved in Voyager 2.) &lt;br /&gt;&lt;br /&gt;&lt;b&gt;5. Audience&lt;/b&gt;&lt;br /&gt;Of course, with any thing you make you're showing it to the audience. Don't waste it away with something that doesn't look good. &lt;br /&gt;&lt;br /&gt;Alright I blabbed on well enough.&lt;br /&gt;&lt;br /&gt;Just for the fun of it, I constructed a filter inspired by Crapadillia's Synthetic Cubism (I'm posting the same details from LAB #3105.) Here's another picture from the &quot;SICK series.&quot;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;meyendlesss&lt;/b&gt;, &lt;em&gt;Thu, 18 Jun 2009 16:09:17 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Filter Forge has become one of my favourite artistic tools.&lt;br /&gt;I find myself using it just about every day (when I'm in the mood to work).&lt;br /&gt;&lt;br /&gt;I have some of my art here...&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.zazzle.com/meyeart/gifts?cg=196583260716469882&amp;rf=238734035497980701&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Abstract Art Prints on Zazzle&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And more here...&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://tlwhite.redbubble.com/sets/50034/works&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Meye Redbubble Site&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;All of those pieces used FF in some way or another.&lt;br /&gt;Many of them were done completely in FF.&lt;br /&gt;&lt;br /&gt;I'm working on putting together my own site to sell my stuff.&lt;br /&gt;I've got a lot more art, but don't know what to do with it.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 18 Jun 2009 19:02:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Filter Forge should add &quot;artistic toolbox&quot; in features. :p&lt;br /&gt;&lt;br /&gt;Very nice work :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;LycanthropeX&lt;/b&gt;, &lt;em&gt;Fri, 03 Jul 2009 13:57:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I haven't a clue how to make a filter, haven't tried. I won my copy of Filter Forge in an art contest. Oddly enough I was shooting for 2nd place, I had heard of filter forge but didn't know much about it. To me it was just another photoshop plug in. I have a ton of plug ins, what do I need another one for? I don't use half the ones I have. But I ended up taking first place instead of 2nd like i was hoping and so I got this thing called Filter Forge. WoW this has become the greatest tool in my tool box. Filter Forge is to me my sonic screw driver, that wonderful tool that can do anything. Since having this program my images have just gone above and beyond. All you people making filters, thank you, thank you so much, you rock!!! If you ever need Ideas for more, I have tons of ideas and zero clue how to make them my self. I really should figure that part out. Again, thank you to all the Filter makers, you have greatly helped me to create my art.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Fri, 03 Jul 2009 14:10:04 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hello LycanthropeX and Congratz :banana:  :ff:  :beer:  on winning that contest...&lt;br /&gt;There is always a need for ideals...How to create them is another story.. :)&lt;br /&gt;You can always post those here...&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=10&amp;TID=1799&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.filterforge.com/forum/read...0&amp;TID=1799&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Sorry Skybase for hijacking the thread....I'm out... :)  :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;LycanthropeX&lt;/b&gt;, &lt;em&gt;Fri, 03 Jul 2009 19:19:03 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;oh kool, i will, lots&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 03 May 2026 15:41:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have just found this thread and I think that is very good, interesting, valuable and worthy and although is from 2009 I think is also good now too as this things do not age or get worn and has been the same during many hundred years &lt;br /&gt;&lt;br /&gt;I have always thought since the beginning, that filter forge can be used as an amazing, awesome, perfect, worthy and with huge potential for artistic and creative artworks, and even now in 2026 with artificial intelligence that can make generative art for you, is NOT the same than human created art with your own human touch &lt;br /&gt;&lt;br /&gt;If you search in the filter library for “abstract art” you may find great inspiration sources and want to thanks to all the talented and artistic works shared that is great to learn, be inspired, develop and create your own things &lt;br /&gt;&lt;br /&gt;Regrettably I have not been able to earn any money from art because I do not have any social network, promotional website, personal brand or know about digital marketing. &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Skybase wrote:&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;&lt;b&gt;1. Output and Results&lt;/b&gt;&lt;br /&gt;Keep track of what it looks like at the end. It should have some kind of decency and a touch of quality. OF COURSE we mostly know that. What artsy filters should have is something that attracts interest, but more over it should be presentable. It's not so fun viewing / using expressionless filters that doesn't communicate with the user or viewer. Boring stuff.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Limiting Things&lt;/b&gt;&lt;br /&gt;The Kingdom of Filter Forge after purchase, belongs to you. The computer calculates, seeds, and generates wonderful variations out of what you construct. BUT of course, this does not mean you let things flow with the computer. You should set limits or ranges of what can be used which results in a much consistent result. I personally call filters that go &quot;out of control&quot; drunk filters (no offense.) You don't want your filter to drive everywhere on the road. Keep it steady.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Colors&lt;/b&gt;&lt;br /&gt;Get it right. Learn color harmonies. Know what just absolutely does not work vs what does. Nothing more to say here.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Balance&lt;/b&gt;&lt;br /&gt;Aside from making things &quot;look cool&quot; and being techy, there's balance. Balance of composition aside, you can't always give too much or give too little. There's a right amount for everything. For example, I created a nebulae generating filter called Voyager. Voyager often splattered nebulae across the screen, but it didn't entirely cover up the canvas. (Okay I do admit, Voyager sometimes makes nothing. That was solved in Voyager 2.)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;5. Audience&lt;/b&gt;&lt;br /&gt;Of course, with any thing you make you're showing it to the audience. Don't waste it away with something that doesn't look good.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Your personal style that is special and unique &lt;/b&gt;&lt;br /&gt;And I would add that if possible you may have a personal style that is special and unique that may be identified with yourself and that is recognised as yours, of course that is very difficult to get and develop, but it can be good to make if you can &lt;br /&gt;&lt;br /&gt;Something that shows your internal power, emotions, and that are from yourself and your inner artist and artistic world&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rod Detmer&lt;/b&gt;, &lt;em&gt;Thu, 07 May 2026 20:25:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I use FilterForge almost every day to create seamless patterns for emaps. Why?&lt;br /&gt;Because GIMP the GNU Image Manipulation Program, has a filter , or plugin named Custom Font.&lt;br /&gt;I create the seamless patterns in FilterForge, Create a seamless sphere and save it as an emap in GIMP.&lt;br /&gt;Another individual coded a plugin named BRL. Bevel Reflect Logo.  :)&lt;br /&gt;I open the BRL plugin, use the seamless sphere EMAP on ANY font character. And vuala! I have a character decorated in a FilterForge seamless pattern.  :banana:&lt;br /&gt;&lt;br /&gt;Now i just run the BRL plugin on all the characters i want in the new Custom Font and save it as GIMPS native workspace file an XCF file. NOW i can open that XCF file in the plugin named Custom Font and write out any logo i wish.&lt;br /&gt;&lt;br /&gt;Trying not to plug GIMP Chat website but just to show you what i mean.&lt;br /&gt;&lt;a href=&quot;https://gimpchat.com/viewtopic.php?f=12&amp;t=22044&amp;start=460#p302451&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Some Custom Font examples&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So just about any filter in FilterForge can be used for this.  :)&lt;/p&gt;
</description>
</item>
<item><title>Hyperbolic Tiling Challenge 2018 expand the original idea with FF 7</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Sun, 05 Apr 2026 13:37:44 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=15298</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=15298</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 07 Jul 2018 00:34:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;In 2012 uberzeb had the excellent and very interesting idea of suggesting to make hyperbolic designs with FF here&lt;br /&gt;&lt;br /&gt; &lt;a href=&quot;https://www.filterforge.com/forum/read.php?FID=10&amp;TID=10269&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Hyperbolic Tiling Challenge 2012 full thread - 4 pages&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And Inujima made an awesome and amazing filter that I really love much&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/forum/read.php?FID=10&amp;TID=10269&amp;MID=111983&amp;sphrase_id=2800939#message111983&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Hyperbolic Tiling filter by Inujima&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Well now i want to suggest the idea to continue with the challenge with the new FF 7 and all the new features added since 2012 to be able to expand on the original idea and make it more customizable and have additional options and features, as for hyperbolic tiling there are a lot of different variations possible as seen in this image&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 07 Jul 2018 00:59:51 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And here are other different kind of hyperbolic tilings, as far as I know with the great Inujima filter, you can only make the first two shown here&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 07 Jul 2018 01:06:02 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Also instead of only using one as the above ones, it could be used two together that would be really cool&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 07 Jul 2018 01:11:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Also another possible suggestion and good thing would be the option to add outlines to the edges as can be seen here&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 07 Jul 2018 01:14:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The image examples above, are plain colors, but my idea is that they should be filled with images bits taken from a source image&lt;br /&gt;&lt;br /&gt;-----------------&lt;br /&gt;&lt;br /&gt;Also as seen here in this website there are different ways for geometry tilings, and hyperbolic is only one of them&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://westy31.home.xs4all.nl/Geometry/Geometry.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Platonic tilings of Riemann surfaces&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here are explained a part of the complex math that are behind this hyperbolic designs&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.mapleprimes.com/DocumentFiles/233113_Answer/Constructing_Kaleidscopic_Tiling_Polygons_in_the_Hyperbolic_Plane.pdf&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Constructing Kaleidscopic Tiling Polygons in the Hyperbolic Plane&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 07 Jul 2018 01:23:11 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And also it could be done not only a hyperbolic tiling on a sphere, it could be done on a plane instead as the aweome and amazing work of Vladimir Bulatov&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.deviantart.com/vladimir-bulatov/art/Hyperbolic-Tiling-VII-280998928&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;hyperbolic tiling VII by Vladimir Bulatov&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Please, see the image much bigger in the link above&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 07 Jul 2018 01:28:38 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Another different way to show hyperbolic tiling on a 2D plane is this one&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 07 Jul 2018 01:38:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And usually the most seen hyperbolic tilings are done on a circular sphere as seen on the first posts, but it could be also done around a donut or torus shape as seen here, that looks also very good.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 07 Jul 2018 01:39:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Another one&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 07 Jul 2018 01:40:39 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And some more that has been taken from &lt;a href=&quot;https://mathr.co.uk/blog/2016-02-26_calendar_2015_sayagata_loop.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;this website&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 07 Jul 2018 03:02:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;There is already a online software that makes some of these hyperbolic tiling using input based images&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.malinc.se/m/ImageTiling.php&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Make Hyperbolic Tilings of Images&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And it can be done with source images or colors&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Wed, 18 Jul 2018 02:44:21 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Interesting site.  :) &lt;br /&gt;&lt;br /&gt;I'm working on some hyperbolic and Sierpinski filters.&lt;br /&gt;I don't know if the result will be nice or not. Let's see.  ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Sun, 22 Jul 2018 08:52:23 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Some first idea :&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Sun, 22 Jul 2018 08:54:15 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I thought that having also different shapes could be good.  :D &lt;br /&gt;&lt;br /&gt;I'm still developing it.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 22 Jul 2018 10:33:23 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks really much for trying to make somehing with this topic and I appreciated it much, and I know that specially you can be creative and have good ideas and you know how to do it in a good way and I admire your FF skills and experience&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Ramlyn wrote:&lt;/b&gt;&lt;br /&gt;Some first idea :&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;WOW! This looks very good, is like hyperbolic sushi.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Ramlyn wrote:&lt;/b&gt;&lt;br /&gt;I thought that having also different shapes could be good&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Yes, is a good and awesome idea to be able to do if you can also to have different shapes, and is right as I have already put above that the full circle or full spherical shape is not the only possible one, as it can be also like a donut or torus, or a full filled rectangle, and other possible shapes&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 22 Jul 2018 10:56:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And here are many more examples different hyperbolic graphic shapes here below in screenshot taken from this link&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://bugman123.com/Hyperbolic/index.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;hyperbolic mapping&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;and would be incredible amazing if you can be able to make these kind of hyperbolic shapes, I did not suggest about these before, because I did not wanted to make it even more complex, but as you have suggested it first, here I leave you some possible suggestions&lt;br /&gt;&lt;br /&gt;Of course that these are just possible suggestion and do not have to follow them, is NOT a request in anyway, are only possible suggestions and ideas, and you are free to use and create the shapes that you may want, can and like&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Fri, 27 Jul 2018 14:49:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Very beautiful examples.  :D  :D  :D &lt;br /&gt;And the page of Paul Nylander is very interesting for other art too.&lt;br /&gt;&lt;br /&gt;I think that many of these examples are rather hard to reproduce in Filter Forge, basically because they are in 3D and Filter Forge is not a 3D program.&lt;br /&gt;But I may try with some, hoping I can make interesting filters.  ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 31 Jul 2018 01:43:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Ramlyn wrote:&lt;/b&gt;&lt;br /&gt;I think that many of these examples are rather hard to reproduce in Filter Forge, basically because they are in 3D and Filter Forge is not a 3D program.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I did not in any case to reproduce any of the shown examples in the same way as they are shown, and I agree that they are in 3D, but I never thought or suggested that you should do them in 3D&lt;br /&gt;&lt;br /&gt;The examples shown are ONLY for you to see the &lt;b&gt;2D SHAPE&lt;/b&gt; of the hyperbolic and not in any way to reproduce the content, just to see how is made the shape in a hyperbolic way and it may look&lt;br /&gt;&lt;br /&gt;The content of the shape, I repeat, would be the same and the one that you already have shown above in previous post&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Ramlyn wrote:&lt;/b&gt;&lt;br /&gt;Very beautiful examples. &lt;br /&gt;And the page of Paul Nylander is very interesting for other art too. &lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Thanks, glad you like them and that you find also it interesting for other things&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Apr 2026 13:37:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;After 11 years in the making and according to the title of this thread I think it will be done finally with Filter forge 14 instead of Filter forge 7 &lt;br /&gt;&lt;br /&gt;&lt;b&gt;I should have released the simple version I had made many years ago already&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;As I could not find a way to modify the original script and the way I found to make it is not very good and I am very ambitious with the project afilter and do not want to have just a simple filter, and have been waiting also for the separators component to arrive, and now is available&lt;br /&gt;&lt;br /&gt;I have been studying and finding ways on how the hyperbolic tiling works for real and what other authors have done &lt;br /&gt;&lt;br /&gt;&lt;b&gt;FEATURES OF FILTER&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;But since I have started I have made some more progress and now it seems that thanks to AI modifications of the script I may be able to make it finally real&lt;br /&gt;&lt;br /&gt;And I want to use also animations, kaleidoscope effects using filter forge, and additional &lt;a href=&quot;https://bulatov.org/math/1107/Bulatov(2011)Bending_Hyperbolic_Kaleidoscopes_paper.pdf&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Hyperbolic kaleidoscope effects as shown here&lt;/a&gt; and would love if maybe I can include also &lt;a href=&quot;https://bulatov.org/math/1807/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Horosphere in some way similar to these but do not know if possible or not&lt;/a&gt; and other possible things &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Be aware that all the Vladimir Bulatov work DOES NOT use any kind of images, just simple plain colours.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;FIRST SOFTWARE AVAILABLE THAT CAN MAKE HYPERBOLIC IMAGES WITH GUI USING IMAGES AND WITHOUT PROGRAMMING &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;There are some available hyperbolic tiling with plain colour but &lt;br /&gt;&lt;br /&gt;And as far as I know it would be really the first software in the world to be able to have real and true hyperbolic tiling made easy and without complex maths, made with source images and customisable with different features, as there is not any other software that can make this&lt;br /&gt;&lt;br /&gt;And is curious that there is no other easy graphic available software that I have made a big research and there is none that can be used WITHOUT USING programming, coding or scripting and that it may have just a GUI with option settings as filter forge has &lt;br /&gt;&lt;br /&gt;Please, if you know any available, would love to see it &lt;br /&gt;&lt;br /&gt;&lt;b&gt;GENERATIVE IMAGES AI CAN NOT DO IT&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;And is curious that almost any of the AI image generators can NOT create hyperbolic images&lt;br /&gt;&lt;br /&gt;&lt;b&gt;STILL MORE INFORMATION IN ORIGINAL THREAD &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/forum/read.php?PAGEN_1=4&amp;FID=10&amp;TID=10269&amp;sphrase_id=7149868#nav_start&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Original Hyperbolic Tiling challenge thread page 4&lt;/a&gt;&lt;/p&gt;
</description>
</item>
<item><title>FF  11 and FF 12 Studio animations that could maybe be done I think</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Sun, 05 Apr 2026 05:51:46 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16743</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16743</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 29 Nov 2022 14:38:05 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now that FF 12 is already available and you can be able to save directly as a video file output (in FF 11 only makes the frames output)&lt;br /&gt;&lt;br /&gt;I thought to show some animations that maybe could be an inspiration for creating filters to make animations  and I can put here some possible examples &lt;br /&gt;&lt;br /&gt;Here is the first one&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=KVMyXDsadLQ&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;New Order - Crystal - With shapes scrolling background&lt;/a&gt; Awesome music by the way&lt;br /&gt;&lt;br /&gt;Viewing this video I think that it could be possible to make a filter that renders separate parts of the background and then after join them together in editing video software&lt;br /&gt;&lt;br /&gt;It could be done with the circle dots overlay or not&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 30 Nov 2022 17:19:32 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is a cool animation&lt;br /&gt;&lt;br /&gt;Sorry that it does not show here as I wanted to upload a 500kb mp4 video but it is not supported and compatible in the forum and seems that only GIF is allowed, but the same 500kb file in GIF format is 32 mega bytes so is not possible to upload, so I should use a video link&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 01 Mar 2023 16:53:48 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here I have found some examples of possible animations&lt;br /&gt;&lt;br /&gt;Textures or images could be cutout and mixed in animated way&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 01 Mar 2023 17:02:47 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It could be possible to make also animated reaction diffusion with the already available reaction diffusion filter available in library or in the forum&lt;br /&gt;&lt;br /&gt;The below one is just a possible example but it could be possible to be done in many other different ways&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 01 Mar 2023 17:05:32 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Also to make cracks animations or other kind of fracturing or damaging&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 01 Mar 2023 17:06:44 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Also could be possible to use 3D cubes to make this&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 01 Mar 2023 17:19:11 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Artistic moving shapes&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 01 Mar 2023 17:20:46 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Spiral multicolor&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://pin.it/Fg3p458&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;pinterest link of the gif &lt;/a&gt;&lt;br /&gt;Sorry that the animation is over 1 mb&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 25 Mar 2023 04:35:27 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here are some cool geometric shapes animation that I think could be done with FF &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://youtu.be/VGfayDKveAs&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Max Cooper Waves YouTube full video&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 25 Mar 2023 04:45:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The above one is very simple shapes and with very simple colors &lt;br /&gt;&lt;br /&gt;But this other one is really much more complex Creative and artistic using different kind of Penrose tilings with many colors, Animated imagen and shapes that is worth looking at &lt;br /&gt;&lt;br /&gt;Please be aware that at start is slow, is full power after the first minute &lt;br /&gt;&lt;br /&gt;I would recommend that after seeing It at full speed, you see It at 0.25 speed to really be able able to see all the parts much better and carefully &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://youtu.be/j8SNmGHhfks&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Max Cooper Penrose Tilings video animation&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 25 Mar 2023 05:01:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And another example of the previos animation is this one below but there are a lot of different variations through all the above video&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 15 Jun 2023 01:46:16 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have begun testing and experimenting with animating kaleidoscopic filter effects and I think that this may have a big potential. &lt;br /&gt;&lt;br /&gt;(I will put another thread about what I have done when I discover and find out how to put GIFs on the forum using external hosting)&lt;br /&gt;&lt;br /&gt;What I have done for now is very simple but I think that using FF animation with kaleidoscope could make wild things like this example shown &lt;a href=&quot;https://pin.it/3C7Ku6R&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;this pinterest link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here is a frame from this pinterest animation&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 15 Jun 2023 02:05:21 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Or this other more simple kaleidoscopic example using animated gradients that are available in FF&lt;br /&gt;&lt;a href=&quot;https://pin.it/7cuXawR&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;kaleidoscopic pinterest animation link&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 15 Jun 2023 04:35:14 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;There is another kind of kaleidoscope animation example where it simple rotates 2 stripes spiral based fractal design in opposite ways to mix them together (in FF you can have the control to animate and move any shape how you want) as shown here  &lt;br /&gt;** Warning: there are some Flashing lights **  &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=C7cuvkbBqVE&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Youtube Psychedelic Mandelbrot Kaleidoscope Spiral Trails&lt;/a&gt;&lt;br /&gt;Here is a screenshot preview&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 15 Jun 2023 04:45:41 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;In FF you can make 3D shapes using gradients so I think that it may be possible in some way to also make some animation of multiple 3D gradient shapes like this one&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://youtu.be/OwWeVfzipT8&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Youtube Fractal forge VJ loop&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 15 Jun 2023 04:55:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now for something different and is to animate geometric lines in a cool way and this can be done I think easily using Rachel filter shown on next post&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://youtu.be/ktWeH0YIWCE&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Youtube Fractal Geometry Journey - Hyperbolic Flower of Life&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 15 Jun 2023 05:06:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;From previous example I think that can be used the awesome and really well done &lt;a href=&quot;https://www.filterforge.com/filters/15619.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Circular Reasoning By Rachel Duim&lt;/a&gt; that in some way is similar to the above although not the same.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/filters/15619.jpg&quot; id=&quot;popup_724070077&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/filters/15619.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;But this filter may give an idea about it and I will test myself how this can be animated.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 15 Jun 2023 06:40:06 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and for more simple animations using geometric circular lines here are 108 examples made in this whole video  that is 1 hour and a half, but instead of spending this time, you can of course scroll through the timeline and see the ones available&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://youtu.be/5CCqoUCt3CQ&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Youtube 108 Sacred Geometry Animations, by Quentin Carpenter Natureofflowers&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This one example below is available at 1 hour 08 minutes&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 01 Aug 2023 16:41:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have found this animation where you have a fixed image but then some animated swirls appear and  they will mix and thrash all the pixels around&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://pin.it/4tYX1Xr&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;zebra animation with destructive swirls on pinterest&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I think that this effect can be done in FF animated&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 04 Aug 2023 05:31:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;In this music video there are a lot of very short animations that surely can be possible done in FF as they very simple with rotating and moving things and shapes &lt;br /&gt;&lt;br /&gt;Is a good point for inspiration, and It can be slowed down to 0.25 speed to see It better as the animations are very fast &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://youtube.com/watch?v=9EcjWd-O4jI&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Technotronic - Pump Up the Jam with digital art animations&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Also the music is good too&lt;br /&gt;&lt;br /&gt;In this screenshot the symbols behind are rotating sometimes randomly&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 04 Aug 2023 05:37:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Following from precios post in this the symbols are more and in a different way&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 04 Aug 2023 05:39:10 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Following the same as above there are also some animations with many simple geometric shapes moving in different ways&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 04 Aug 2023 20:33:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's Rotate Madness with animation added:&lt;br /&gt;&lt;a href=&quot;http://duim.com/animate/rotmadanimate-test03.webm&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://duim.com/animate/rotmadanimate-test03.webm&lt;/a&gt;&lt;br /&gt;and Offset Madness with animation added:&lt;br /&gt;&lt;a href=&quot;http://duim.com/animate/offsetmadanimate-test02.webm&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://duim.com/animate/offsetmadanimate-test02.webm&lt;/a&gt;&lt;br /&gt;Right click to Loop&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 08 Aug 2023 18:04:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;Here's Rotate Madness with animation added:&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Oh! WoW this looks very good and great idea to use It in this way, like It &lt;br /&gt;&lt;br /&gt;Also like the Offset Madness version &lt;br /&gt;&lt;br /&gt;Will you make this available in the FF library if you can and want, and would be possible.&lt;br /&gt;&lt;br /&gt;Thanks very much for taking the time to do this&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Mon, 14 Aug 2023 13:34:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks SpaceRay. Yes, I will release these animations in the next couple of weeks. Here is Offset Twist Animated:&lt;br /&gt;&lt;a href=&quot;http://duim.com/animate/offsettwistanimate-test05.webm&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Offset Twist Animated&lt;/a&gt;&lt;br /&gt;Right click to Loop. Safari support is limited with webm videos.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 18 Oct 2023 15:08:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I halve found this animation on pinterest that looks really cool and lovely how all the colors are mixed and created with the motion but I have no idea how it can be done, so I thought that maybe it could be a way to be done in FF animated&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://pin.it/54VxDVc&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;pinterest colorful orb sphere animated&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 23 Mar 2024 23:05:23 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Found this on Pinterest and think that this can be done in FF in some way&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/upload/forum/upload/abe/ab0c26e2a3247d9d1351b589df61edd1.gif&quot; id=&quot;popup_1671477560&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/upload/forum/upload/abe/ab0c26e2a3247d9d1351b589df61edd1.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;SpaceRay wrote:&lt;/b&gt;&lt;br /&gt;Spiral multicolor &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 17 Apr 2024 23:28:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;VERY SIMPLE KALEIDOSCOPIC ANIMATIONS&lt;br /&gt;&lt;br /&gt;In Filter forge library there already maybe hundreds of filters that use kaleidoscope component to get this effect and being able to animate these may give some awesome and amazing results&lt;br /&gt;&lt;br /&gt;Here is an animation I found on pinterest that I think is not made in FF but may be give you an idea of inspiration&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://pin.it/1Z9559i0F&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;kaleidoscopic animation&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 17 Apr 2024 23:48:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here there is another more flower style kaleidoscope animation that is is cool and nice&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://pin.it/4tQFKVEp0&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;flower kaleidoscope animation on Pinterest&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here is a screenshot taken&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Jan 2025 12:38:12 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Is really curious that it seems that there are no animated filter that is based either on kaleidoscope animation like some of the above &lt;br /&gt;&lt;br /&gt; or black and white animated stripes as shown in this YouTube short video &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://youtube.com/shorts/VT2SfNEKZtI?si=YbI60ggMNwylhriL&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Fractal mandala Black and white stripes&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here is a screenshot&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Jan 2025 12:42:45 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Or this other similar to the above but not fractal in the same way  this other YouTube short&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://youtube.com/shorts/fceIadBpUGY?si=RntFR4hallDENGEk&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Concentric black white stripes animation&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Screenshot below to see what it looks like&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Jan 2025 12:48:59 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And here is the third example of these black and white fractal stripes YouTube shorts &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://youtube.com/shorts/_dVw_5UkrLg?si=6BS2I1BJbhfRszw2&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Fractal animated black white stripes&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I will try something with this idea&lt;br /&gt;&lt;br /&gt;Here a screenshot of it&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Jan 2025 12:52:14 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And here is an example of a kaleidoscope animation as told about in 3 posts above  in this YouTube shorts &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://youtube.com/shorts/AfaoxFIz4ok?si=lJE6fUeruoSXPH2n&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;kaleidoscope animated&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Do not like at all the bad orange for my taste but is just an example&lt;br /&gt;&lt;br /&gt;Screenshot preview&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Jan 2025 13:00:20 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And for a kaleidoscope and black and white stripes example there is this animated YouTube shorts video &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://youtube.com/shorts/9B5uD9kzGaM?si=_dVbFdbbgFvDYc-V&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;optical illusion black and white stripes kaleidoscope&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Preview below&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Jan 2025 13:06:16 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;A better kaleidoscope example that looks like a digital flower that remembers me to the ones made by Rachel Duim (available on filter library )&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://youtube.com/shorts/XDNSvjOIxQA?si=fp49Cf_cKPQ7IhWT&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;psychedelic kaleidoscope&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Preview of it&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Jan 2025 13:09:28 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here below is another preview of the same one above&lt;br /&gt;&lt;br /&gt;So for today there are 6 new posts starting with the Fractal Mandala Black and white &lt;br /&gt;&lt;br /&gt;Will see what I can do myself with these&lt;br /&gt;&lt;br /&gt;By the way in the title should say that this is for FF 11 TO F14 Now available&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Apr 2026 05:51:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have done some testing with filters from Ramlyn to animate them and it works using the following &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/filters/16292.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Triangle CircumNavigation By Ramlyn&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/filters/16292.jpg&quot; id=&quot;popup_653795069&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/filters/16292.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/filters/16528.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Circular Flowers By Ramlyn&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/filters/16528.jpg&quot; id=&quot;popup_419450563&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/filters/16528.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/filters/16057.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;RadiCircular By Ramlyn&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/filters/16057.jpg&quot; id=&quot;popup_1773328175&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/filters/16057.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/filters/16510.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Gradient Mania By Ramlyn&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/filters/16510.jpg&quot; id=&quot;popup_302639214&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/filters/16510.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/filters/16569.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Groovy Rays By Ramlyn&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/filters/16569.jpg&quot; id=&quot;popup_1746598259&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/filters/16569.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/filters/16648.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Multicolor Twister By Ramlyn&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/filters/16648.jpg&quot; id=&quot;popup_668804123&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/filters/16648.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;I have just found this Video example shown here &lt;a href=&quot;https://app.envato.com/search/stock-video/85180dc7-2f9d-4762-88ed-4927ca44d2cb?itemType=stock-video&amp;term=growing+circle+stripes&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;In this link shown here&lt;/a&gt; with moving animated circles that looks like they have been made with bomber but I think is done in a video editing software&lt;/p&gt;
</description>
</item>
<item><title>Ramlyn's Filter Library</title> 
		             <dc:creator>Ramlyn</dc:creator> 
		             <category></category> 
		             <pubDate>Sun, 05 Apr 2026 05:32:48 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=12296</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=12296</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Mon, 07 Jul 2014 04:14:27 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;Ramlyn's Filter Library&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://ramlyn.net/yahoo_site_admin/assets/images/New_1_Ramlyn_Large.36280205.gif&quot; id=&quot;popup_2020858513&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://ramlyn.net/yahoo_site_admin/assets/images/New_1_Ramlyn_Large.36280205.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Recently I encountered a few problems in uploading some filters. &lt;br /&gt;Some are too slow and Filter Forge Library doesn't accept them. &lt;br /&gt;Others can't be uploaded because of other reasons.&lt;br /&gt;I don't have much time to re-check them and try to make them faster ( I'm not even sure if it is possible ).&lt;br /&gt;&lt;br /&gt;I also have filters that had final results too similar to filters already uploaded by other people so, even if Filter Forge Library didn't refuse them, I decided not to upload them.&lt;br /&gt;&lt;br /&gt;I thought that some people may enjoy them, so I will post them in this topic.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Mon, 07 Jul 2014 04:27:28 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The first filter I post is &quot;&lt;b&gt;Cephalaspis&lt;/b&gt;&quot;.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://ramlyn.yolasite.com/resources/ScreenHunter_01%20Jun.%2023%2023.23.jpg&quot; id=&quot;popup_1853246534&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://ramlyn.yolasite.com/resources/ScreenHunter_01%20Jun.%2023%2023.23.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Here is the downloading link :&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://ramlyn.yolasite.com/resources/Cephalaspis.ffxml&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Cephalaspis&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Cephalaspis tries to reproduce an ancient freshwater fish, of the early Devonian, that had the head covered by an &quot;armor&quot;, like many fishes of the same period.&lt;br /&gt;The fish genus was called, like this filter, Cephalaspis.&lt;br /&gt;&lt;br /&gt;( What's the problem of this filter? It uses some old component, so the Library doesn't accept it. But it works fine ).&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Mon, 07 Jul 2014 06:29:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&quot;&lt;b&gt;Stone World Landscapes 4 - é›·ã®åµ&lt;/b&gt;&quot;&lt;br /&gt;( read : &quot;Stone World Landscapes 4 - Kaminari no Arashi&quot; )&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://ramlyn.yolasite.com/resources/ScreenHunter_02%20Jul.%2007%2018.19.jpg&quot; id=&quot;popup_352020998&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://ramlyn.yolasite.com/resources/ScreenHunter_02%20Jul.%2007%2018.19.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://ramlyn.yolasite.com/resources/ScreenHunter_03%20Jul.%2007%2019.07.jpg&quot; id=&quot;popup_1261806689&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://ramlyn.yolasite.com/resources/ScreenHunter_03%20Jul.%2007%2019.07.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Here is the link to download it :&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://ramlyn.yolasite.com/resources/Stone%20World%20Landscapes%204%20-%20Kaminari%20no%20Arashi.ffxml&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Stone World Landscapes 4 - é›·ã®åµ&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The filter can use any image to create a 3D landscape.&lt;br /&gt;It combines the image with a surface ( the combining level and the colors are customizable ) or changes the image to white color, split the image in blocks or other ways.&lt;br /&gt;It can overimpose on the image other pre-defined circle/sun/star shaped figures to increase the 3D effect ( these figures can be customized too ).&lt;br /&gt;It then adds two kinds of lightnings : from the sky and on the ground. Every single lightning can be customized ( shape, color ) or completely deleted.&lt;br /&gt;&lt;br /&gt;The problem of this filter? It takes long time to start rendering the image ( once the first part of the image appears, then it ends to render rather quickly ).&lt;br /&gt;&lt;br /&gt;This filter includes a modified version of the filter &lt;a href=&quot;http://www.filterforge.com/filters/12294.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Lightning&lt;/a&gt; by mitaywalle, used for the lightnings in the sky.&lt;br /&gt;Thanks mitaywalle for the great idea. ;)&lt;br /&gt;&lt;br /&gt;The first preset ( see the first photo ) has a small circular lightning. It is not a mistake. I simply liked it so I decided to keep it. The other presets don't have it. It can be deleted changing the variation of the lightning 05.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;mitaywalle&lt;/b&gt;, &lt;em&gt;Mon, 07 Jul 2014 10:29:51 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ooo lightning used very smartly  :) nice work. How long it renders? More over, you need some correcting of ordering... lightning is separated for 2 parts by field of view post effect, or make it(fov effect) a little bit smoothly&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Mon, 07 Jul 2014 13:38:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Rendering time depends on the computer. I have very old one using Windows XP and not much RAM memory ( less than 1 GB ), so it takes long, but newer computers should do in much shorter time.&lt;br /&gt;The problem of this filter is in the &quot;smudge&quot; component. That's where it takes a lot of time.&lt;br /&gt;I have no clear idea about how to solve. I can make the previous parts more simple, hoping that smudge may take shorter time to work on them, but I'm not sure of the results. The lightnings should give no trouble, they are very fast.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Tue, 08 Jul 2014 12:52:12 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Took a quick look at your filter. Nice output, but this is even slower (much slower) than the derivative diffusion I've been working with. Smudge is a very expensive component, especially with anti-alias turned on. I've only tried SWL4 on my old Mac (2 cores). Typically a 600x600 image takes 6 minutes to render on the Mac with your default preset. For comparison with another &quot;slow&quot; filter, the derivative diffusion (4 high pass, 4 blur components) filter I'm working on does a 600x600 image in about 1 minute 20 seconds on the old Mac. I'll try this later on my fast Win machine and check back.&lt;br /&gt;&lt;br /&gt;My take, you might want to try braking this down to multiple filters run serially, if that is possible. Way too much going on here.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Tue, 08 Jul 2014 13:55:41 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I found a way. I moved the lightnings AFTER Smudge.&lt;br /&gt;The result is less nice, but the speed is much higher.&lt;br /&gt;I already uploaded to the library. If no problems, it should be there tomorrow.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Tue, 08 Jul 2014 13:57:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;No. It is already in the library now :&lt;br /&gt;&lt;a href=&quot;http://filterforge.com/filters/12301.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Stone World Landscapes 4B&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Tue, 08 Jul 2014 21:08:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Interesting filter. The speed improvements help quite a bit (2 or 3 times faster). Larger files probably need a fast 4 core or more CPU with at least 4GB of memory. I did some testing on my 2 machines. Here are the render time results:&lt;br /&gt;&lt;br /&gt;old MacBook Pro (2 core CPU): 600x600 1 min 50 sec, 3200x2400 3 hours 7 min&lt;br /&gt;fast Windows 7 (4 core, 8 thread CPU) 600x600 27 sec, 3200x2400 22 min&lt;br /&gt;&lt;br /&gt;This is somewhat slow, but not unreasonable. I've attached a test file, a gazania flower I use often for testing.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Wed, 09 Jul 2014 01:42:27 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Nice. And thanks for the render time results.&lt;br /&gt;This filter works particularly well with pictures having the main subject in the center, because it is possible to delete the borders selecting a circular area ( the diameter of this area can be customized ).&lt;br /&gt;&lt;br /&gt;I may do a new version, giving the chance to modify the shape of the ground.&lt;br /&gt;&lt;br /&gt;I'm also thinking to put water on the ground, letting out only the top of the stones and the main picture, but I must see if the rendering time is ok or not.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Wed, 09 Jul 2014 12:46:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I think the reason that the image is not in the center is it is not square (photograph, 4x3 pixel ratio, flower IS in the center). What this means: if you want it to center an image that is not square, all of your components that have an X-Y anchor at Default (Scale component, for instance) have to be changed to deal with this. I have been using Image Bounds. There can be issues when you change all of your components, but it is the only way to center a non-square image that I know of.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Wed, 09 Jul 2014 14:15:02 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Sure. You are right. &lt;br /&gt;Adding the chance to change X-Y anchor can be an idea for a new version. Maybe I will add it.&lt;br /&gt;But the result of a non-squared picture, like your picture, is interesting too, because it creates a not repetitive landscape.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Fri, 25 Jul 2014 12:08:22 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The Spherical Connection&lt;br /&gt;&lt;br /&gt;FULL VERSION&lt;br /&gt;&lt;br /&gt;Basic preset :&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/filters/12334.jpg&quot; id=&quot;popup_199306868&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/filters/12334.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Shields &amp; emblems :&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/filters/12334-v1.jpg&quot; id=&quot;popup_812753617&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/filters/12334-v1.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Bacteria, virus, protista :&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/filters/12334-v2.jpg&quot; id=&quot;popup_1746534001&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/filters/12334-v2.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Explosions :&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/filters/12334-v3.jpg&quot; id=&quot;popup_91426718&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/filters/12334-v3.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Whirlpools :&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/filters/12334-v7.jpg&quot; id=&quot;popup_1572201787&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/filters/12334-v7.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Christmas decorations :&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/filters/12334-v6.jpg&quot; id=&quot;popup_1412325857&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/filters/12334-v6.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The pictures you can see are from the presets of the Lite Version.&lt;br /&gt;The original filter has over 200 controls, that allows you to modify every preset at the best, depending on your needs, on your tastes, on your feeling.&lt;br /&gt;&lt;br /&gt;I can't post the full filter in the library, because the number of presets is limited to 100.&lt;br /&gt;&lt;br /&gt;You can download the original one here :&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;a href=&quot;http://ramlyn.yolasite.com/resources/The%20Spherical%20Connection.ffxml&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;The Spherical Connection&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Fri, 25 Jul 2014 12:15:30 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Somebody will say &quot;What's the connection among these results?&quot;&lt;br /&gt;&lt;br /&gt;The connection is that the base of the filter is the same.&lt;br /&gt;I started from some sphere. &lt;br /&gt;Then I modified them in different ways, and......  you can see... we can do so many things just from simple shapes.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Fri, 25 Jul 2014 12:25:28 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;What is this filter useful for?&lt;br /&gt;&lt;br /&gt;Do you want to make water bubbles, for beer, for soft drinks, for the summer feeling?&lt;br /&gt;&lt;br /&gt;Do you want to make your own shield for fantasy games or your family emblem?&lt;br /&gt;&lt;br /&gt;Do you want to try some scientific picture, recreating bacteria, virus or protista?&lt;br /&gt;&lt;br /&gt;Do you want to create an explosion using some sphere or polygon?&lt;br /&gt;&lt;br /&gt;Do you want to make a whirlpool or a Christmas wallpaper?&lt;br /&gt;&lt;br /&gt;Do you want to change your normal picture to a picture composed of small squares, balls, hexagons, thorns, stars, etc etc ?&lt;br /&gt;&lt;br /&gt;You can do all with just one filter.&lt;br /&gt;And....  another good thing is that.... it is not slower than filters that can do only one effect.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Mon, 05 Jan 2015 15:21:52 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'm thinking to upload another of my .....&quot;100 controls&quot; filters: HexaLens.&lt;br /&gt;The structure is very simple, only 5-6 controls, but repeated many times.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Tue, 13 Jan 2015 22:58:38 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'm going to upd ate all my filters on two basis :&lt;br /&gt;&lt;br /&gt;&lt;b&gt;1. Controls order.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;As written here.... &lt;a href=&quot;https://www.filterforge.com/forum/read.php?FID=10&amp;TID=12824&amp;MID=131296#message131296&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Idea for ordering controls&lt;/a&gt; .... , I think it is good to put the controls in a way that allows to find them easily.&lt;br /&gt;If the controls are collected depending of their characteristics, it can be faster for anybody to change and customize the result.&lt;br /&gt;This can be especially useful in filters that have more than 10-15 controls.&lt;br /&gt;I will add symbols like &amp;gt; or - to put controls with similar characteristics on the same column or to move on the left a control that may work as index for a following group of controls.&lt;br /&gt;&lt;br /&gt;Here is an example :&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://ramlyn.net/yahoo_site_admin/assets/images/ScreenHunter_01_Jan_07_0035.573942.jpg&quot; id=&quot;popup_804867273&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://ramlyn.net/yahoo_site_admin/assets/images/ScreenHunter_01_Jan_07_0035.573942.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;2. Filter's theme&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;EAdams suggested that It may be difficult to find some filter if the filter name is weird or in foreign languages ( see the topic here &lt;a href=&quot;https://www.filterforge.com/forum/read.php?FID=11&amp;TID=12814&amp;MID=131226#message131226&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Filters Name&lt;/a&gt; ).&lt;br /&gt;&lt;br /&gt;A way to solve this would be to select names that are connected with the filter use, such as Watercolor for watercolor-like filters. &lt;br /&gt;But....  calling all filters with painting or watercolor effects simply &quot;painting&quot; or &quot;watercolor&quot; would be boring. And also, I may have many painting filters, other people has many painting filters too. It may become hard to find the filters for the opposite reason : too many filters with too similar names.&lt;br /&gt;&lt;br /&gt;So, I thought this:&lt;br /&gt;FF uses &quot;Categories&quot; to split the filters. &lt;br /&gt;Inside these Categories there are many kinds of filters and there is still space to split them in smaller groups.&lt;br /&gt;I will try to se t my filters names like they were composed of two parts:&lt;br /&gt;&lt;br /&gt;1. A filter theme. &lt;br /&gt;This will be the first part of the name and should help to find the filter in the library very quickly. &lt;br /&gt;It will be only one word. &lt;br /&gt;It may not widely explain the filter use, but it should be a hint.&lt;br /&gt;&lt;br /&gt;2. The filter name.&lt;br /&gt;This can be anything. A name is a name, I think. The reasons of a name can be many: surely the filter look, but also what inspired us while making it, an invented world, or anything else ( we may even decide to dedicate it to our girlfriend or our son and call it with their names. It's up to us ).&lt;br /&gt;&lt;br /&gt;Then the names will be something like : &quot;Blood : Nightmare in the Night&quot;, &quot;Flowers : Sabrina&quot;, or &quot;Horror : il fantasma nel televisore&quot;.&lt;br /&gt;&lt;br /&gt;I thought to solve this also because the Search option in FF and in the Library never shows fully the results. Many filters containing the right Keywords don't appear in the search when we insert those Keywords. Also, if the Keywords are only a bit different, like &quot;Colored&quot; instead of &quot;Color&quot;, those filters don't appear too ( at least for me ).&lt;br /&gt;&lt;br /&gt;I don't know if it will be possible to do it with all filters. It may be very hard to find the right Theme for some filter. Anyway I will try.&lt;br /&gt;I also may need to completely change the name of some filter because, adding one more word, the original name may become too long.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Mon, 07 Dec 2015 12:55:46 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;How do you do when you have to send a picture? By letter? By email? You may also upload it somewhere. Cloud, Dropbox, or what else...&lt;br /&gt;Well, great news, now you can use teleportation!!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Mon, 07 Dec 2015 12:56:50 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Just teleport your picture anywhere you want !&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Mon, 07 Dec 2015 12:57:40 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;No internet connection needed. Just Filter Forge.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Mon, 07 Dec 2015 12:59:00 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Coming soon ! ( Maybe today or tomorrow in our library. My Filter number 201. Ha! Ha! )&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;LexArt&lt;/b&gt;, &lt;em&gt;Tue, 08 Dec 2015 11:23:03 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Ramlyn wrote:&lt;/b&gt;&lt;br /&gt;Well, great news, now you can use teleportation!!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Cool effect and well done, like it.&lt;br /&gt;&lt;br /&gt;Have you patented and registered the license for the teleportation technology?  ;)  :D &lt;br /&gt;&lt;br /&gt;I suppose that like a fax, both users must have filter forge to be able to receive the image by teleportation&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Tue, 08 Dec 2015 12:07:05 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ha! Ha! Thank you! I'm happy you like it.&lt;br /&gt;&lt;br /&gt;Now I'm working on something ....new but not so new.&lt;br /&gt;After making &lt;a href=&quot;https://www.filterforge.com/filters/13402.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Sliced Multicenter 3&lt;/a&gt;, I made a filter with about the same style, but using cubes instead of flat polygons.&lt;br /&gt;The result was nice but not too different from Sliced Multicenter 3, so I didn't upload it.&lt;br /&gt;Now I'm modifying it, cutting away some options and adding instead the chance to color the result in many different ways.&lt;br /&gt;Below you can see it while I'm still working on it (this preset will probably not be in the final filter).&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Fri, 29 Apr 2016 12:21:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;New filter :&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Fri, 29 Apr 2016 12:25:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Nice! Hangul! :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Fri, 29 Apr 2016 12:25:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'm going to post a filter using Hangul ( Korean characters ) as base to generate a picture.&lt;br /&gt;&lt;br /&gt;The characters will not compose words, they will be in random order.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Fri, 29 Apr 2016 12:27:39 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;He! He! &lt;br /&gt;Hi Skybase. You were faster than my message. :D :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Fri, 29 Apr 2016 12:29:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'm thinking also about doing a filter with Katakana and one with Thai or Khmer characters. :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 29 Apr 2016 12:38:04 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Ramlyn wrote:&lt;/b&gt;&lt;br /&gt;New filter :&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;very nice typographical art, love it&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Ramlyn wrote:&lt;/b&gt;&lt;br /&gt;I'm going to post a filter using Hangul ( Korean characters ) as base to generate a picture.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Have you done the Korean Characters yourself inside FF?  :eek:  :loveff:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Fri, 29 Apr 2016 12:45:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hi! Yes, I did by myself.&lt;br /&gt;The filter contains 154 different Hangul characters.&lt;br /&gt;I also used two map script switches to collect the characters and insert them in the Bomber+.&lt;br /&gt;Below you can see the filter structure.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Fri, 29 Apr 2016 12:54:42 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Other examples :&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Fri, 29 Apr 2016 12:56:11 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;With an image as background :&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Fri, 29 Apr 2016 12:56:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Or a different color :&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Fri, 29 Apr 2016 22:25:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Seriously nice job though. It makes logical sense that this be doable in FilterForge compared to Kanji lol.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Fri, 29 Apr 2016 23:56:06 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thank you!! :)&lt;br /&gt;Making Kanji would be muuuuuuuch more complex. Even Hiragana would be very though, because of the curve lines.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 01 May 2016 13:35:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;WOW! WOW ! This is really amazing and awesome that you have been able to make this hangul alphabet inside FF, it looks that it is really a lot of work to create all those 154 characters, and looks very well and great, love it much, congratulations for it, incredible and stunning&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Mon, 02 May 2016 02:36:03 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks SpaceRay!&lt;br /&gt;&lt;br /&gt;The work was less complex than what I thought. Just repetitive, to put together the characters. ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;LexArt&lt;/b&gt;, &lt;em&gt;Wed, 04 May 2016 06:59:15 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Ramlyn wrote:&lt;/b&gt;&lt;br /&gt;Hi! Yes, I did by myself. &lt;br /&gt;The filter contains 154 different Hangul characters. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Great and well done, very nice work, like much the artistic typographic work using your own Hangul letters, it had to be difficult to know how to build all these characters, I like usually oriental alphabets&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Wed, 04 May 2016 07:38:42 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thank you!! :)&lt;br /&gt;&lt;br /&gt;The filter is here : &lt;a href=&quot;https://www.filterforge.com/filters/13792.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Hangularity&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And........&lt;br /&gt;I made also one using Runes : &lt;a href=&quot;https://www.filterforge.com/filters/13795.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Elder Futhark&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/filters/13795.jpg&quot; id=&quot;popup_2052057905&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/filters/13795.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Wed, 04 May 2016 07:41:29 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Elder Futhark is different from Hangularity, not only for the characters but because it adds the chance to have an old paper/stone on the background.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Thu, 19 May 2016 05:57:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;After long time, I post here a new filter that will not appear in the Library.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Thu, 19 May 2016 06:08:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The reason to post it here is that, in my opinion, it gives results that are too similar to other filters already in the Library. So it was a nonsense to upload it there.&lt;br /&gt;&lt;br /&gt;Anyway, because I started it independently, I guess that the filter structure is different. Maybe somebody can be interested to have it. That's why I add it in this thread.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Thu, 19 May 2016 06:09:06 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is the filter :&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Fri, 26 Aug 2016 16:21:42 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Working on a &quot;jumping spider&quot;-like filter&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Fri, 26 Aug 2016 16:22:02 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Still much to do&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Sat, 01 Jul 2017 06:37:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Checking my filters, especially the old ones, I found a lot things that I would like to change. Some are clear mistakes (example : some filters don't work well with non squared images) that I did the beginning, because I had not enough knowledge of FF components settings. Others are small things that could make the filters work better (like updating the components and adding more precise settings).&lt;br /&gt;Then..... many updates are coming soon.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sat, 01 Jul 2017 15:35:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thats the hard part of having a lot of filters submitted... ;)  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Thu, 06 Jul 2017 06:11:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;He! He! That's right.  :D  :D &lt;br /&gt;It's fine. I hope to do a good work.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Fri, 11 Aug 2017 14:40:22 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'm working on this filter. Maybe posting it soon.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Sun, 24 Sep 2017 15:47:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;News. I'm trying to make something new starting from one of my old filters.&lt;/p&gt;
</description>
</item>
<item><title>Suggest a new filter.</title> 
		             <dc:creator>uberzev</dc:creator> 
		             <category></category> 
		             <pubDate>Sun, 29 Mar 2026 09:55:56 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=1799</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=1799</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Fri, 30 Mar 2007 02:59:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Lets here some ideas.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sjeiti&lt;/b&gt;, &lt;em&gt;Fri, 30 Mar 2007 03:11:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;feathers&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Fri, 30 Mar 2007 04:42:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;pizza&lt;br /&gt;swiss cheese&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;StevieJ&lt;/b&gt;, &lt;em&gt;Fri, 30 Mar 2007 12:55:51 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Kraellin's &quot;Monster&quot; filter got me thinking of filters that would be able to select and change skin to another texture.  For example, change just the skin of a persons portrait to, let's say, Vlad's organics or Larryb's Malachite texture.  I think that gamers would love filters like this for their characters.....and make it easy to bypass all that work to get a much quicker result....&lt;br /&gt;&lt;br /&gt;Maybe filters that also form-fit selected areas of a figure....say using &quot;MetalStorm&quot; to quickly equip figures with alien body armor etc....and be able to puff it out with a 3d appearance.....kinda like the Borg on Srar trek   :) &lt;br /&gt;&lt;br /&gt;Just a thought   :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;StevieJ&lt;/b&gt;, &lt;em&gt;Fri, 30 Mar 2007 13:07:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Also, filters that create fiberous hair on things seems to have been mentioned quite a bit lately....&lt;br /&gt;&lt;br /&gt;LOL....  the &quot;Wig Creator&quot; filter   :D   I have some friends that would like something like this to touch up pictures of themselves   :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Fri, 30 Mar 2007 14:06:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;excellent ideas, steve and you just gave me one. and since i doubt i could pull it off myself, i'll throw it out there before even trying myself.... tatoos!&lt;br /&gt;&lt;br /&gt;also, some of what you're talking about, steve, is displacement mapping. but, this could be done with FF too. hmmm, i forget the name of this now, but i made a request a while back for an 'extract 1 color' type filter and they produced it. it used a set alpha to extract just one color or 1 color range from a given image. you could do something like that with skin tones and do what you're suggesting with the displacement mapping thing.&lt;br /&gt;&lt;br /&gt;and yes, hair is ALWAYS a big deal with retouchers and artists.&lt;br /&gt;&lt;br /&gt;you also got me thinking of another type. how about a facial redesign filter? or maybe an age regressor or age progressor type? you know, where you take someone's photo and subtract 10 years of age from it or add 10 years of age to it. in my case, i'd like to remove about 30 :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;StevieJ&lt;/b&gt;, &lt;em&gt;Fri, 30 Mar 2007 14:39:06 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Kraellin, those are excellent ideas!!!   :)  Age Regressor/Progressor is a really good one....&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zephos&lt;/b&gt;, &lt;em&gt;Mon, 02 Apr 2007 20:11:27 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Such excellent ideas! The one that caught my attention was Sjeiti's feather one actually -- well, as in the thing that falls off of birds as oppose to selection feather in Photoshop (As I understand). &lt;br /&gt;&lt;br /&gt;I was working on a Feather filter at one point when I first started FF as a sister filter to Sakurama, but unfortunately, feathers were too complicated a shape to make appear naturally in clusters to my satisfaction, so I have yet to bring it to a level that I have confidence in.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Tue, 03 Apr 2007 05:05:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'd like to see feathers too, but it appears we'll have to wait for that to become possible/reasonable with FF.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Tue, 03 Apr 2007 08:58:22 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;wow, dilla; i like that one. fire feathers!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Tue, 03 Apr 2007 10:13:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It's a Genetica texture though...  ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Tue, 03 Apr 2007 22:32:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;well, it's still a good image :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Wed, 04 Apr 2007 00:55:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Raw steak...&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://cache.corbis.com/CorbisImage/170/15/17/53/15175355/42-15175355.jpg&quot; id=&quot;popup_197639441&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://cache.corbis.com/CorbisImage/170/15/17/53/15175355/42-15175355.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Wed, 04 Apr 2007 02:40:03 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;uberzev is right. Pictures!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Wed, 04 Apr 2007 02:43:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Wed, 04 Apr 2007 02:48:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Burned paper&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Thu, 05 Apr 2007 03:49:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;img src=&quot;http://artfiles.art.com/images/-/Wassily-Kandinsky/Kandinsky-Poster-Card-C11791129.jpeg&quot; id=&quot;popup_1281315189&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://artfiles.art.com/images/-/Wassily-Kandinsky/Kandinsky-Poster-Card-C11791129.jpeg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Fri, 06 Apr 2007 06:24:04 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Tiffany Glassworks&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Fri, 06 Apr 2007 06:25:49 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;De Stijl&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Fri, 06 Apr 2007 06:31:16 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Lego mosaic&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Fri, 06 Apr 2007 06:31:51 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Lego mosaic&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Fri, 06 Apr 2007 06:37:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;RPG style random city maps (should be quite challenging to do right)... Sjeiti?  ;)  :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ken&lt;/b&gt;, &lt;em&gt;Fri, 06 Apr 2007 20:47:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hi.&lt;br /&gt;&lt;br /&gt;I had an idea to make a Picture Cube.&lt;br /&gt;&lt;br /&gt;I looked at CF&amp;M's 3D Cube but that did not contain an image so I started again with it.&lt;br /&gt;I can't quite get it to work right so I anyone would like to finish it I think it could be quite a useful filter.&lt;br /&gt;&lt;br /&gt;I also tried using the 'Frame Component' but I again had trouble with the Top&lt;br /&gt;&lt;br /&gt;Maybe this could also be made into a 'Book' &lt;br /&gt;&lt;br /&gt;Ken.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Fri, 06 Apr 2007 23:01:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Ken wrote:&lt;/b&gt;&lt;br /&gt;I looked at CF&amp;M's 3D Cube but that did not contain an image&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I just posted the one that I had with an image but never posted it..Maybe something useful in there...I haven't thought about this one for a while.. :) &lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=10&amp;TID=747&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.filterforge.com/forum/read...10&amp;TID=747&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;StevieJ&lt;/b&gt;, &lt;em&gt;Fri, 06 Apr 2007 23:06:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Dilla, Tiffany Glass is a good one.....and the Logo Mosaics is an excellent idea!!!  I think that Zeph is going to like that second one....   :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Torley&lt;/b&gt;, &lt;em&gt;Sat, 07 Apr 2007 10:45:29 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'd like to see more cool techno pattern ones â€” like one that does a simulated Star Trek LCARS interface, with those sloped lines and the distinct color scheme!&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.aerodrome.us/images/lcars.png&quot; id=&quot;popup_131850322&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.aerodrome.us/images/lcars.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;StevieJ&lt;/b&gt;, &lt;em&gt;Sat, 07 Apr 2007 12:31:28 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;That would be cool!   I didn't know you were a &quot;Trekkie&quot;    :)&lt;br /&gt;&lt;br /&gt;This got me thinking that 'type' components might be very useful.....&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Torley&lt;/b&gt;, &lt;em&gt;Sun, 08 Apr 2007 03:24:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Torley&lt;/b&gt;, &lt;em&gt;Sun, 08 Apr 2007 22:54:01 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Another somewhat general suggestion: I'd like to see more filters with a minimalist glitch art aesthetic, or sleek techno-stuffs. For example, &lt;a href=&quot;http://youtube.com/watch?v=WLdgntpjRRs&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;this video titled &quot;Trioon&quot;&lt;/a&gt; has really beautiful, simple shapes synced to the music. I know our filters aren't animated, but generating things that looked like still frames out of this can't be too hard, yet it'd be quite aesthetically pleasing.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://centripetalnotion.com/images/dienststelle.jpg&quot; id=&quot;popup_1015477116&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://centripetalnotion.com/images/dienststelle.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;More examples of what I have in mind:&lt;br /&gt;&lt;br /&gt;Â» &lt;a href=&quot;http://www.meso.net/video/video.php&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.meso.net/video/video.php&lt;/a&gt;&lt;br /&gt;Â» &lt;a href=&quot;http://www.dienststelle.de/visuals/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.dienststelle.de/visuals/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Note the soft blurring 'round the edges, these aren't totally &quot;hard&quot; visuals.&lt;br /&gt;&lt;br /&gt;I'm also heavy into the simple-and-colorful visuals exemplified by such arcade classic remakes as &lt;i&gt;&lt;a href=&quot;http://youtube.com/watch?v=pGKOIZIC7JM&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Tsunami 2010&lt;/a&gt;&lt;/i&gt;, which has such a spacey, tripped-out vibe to it.&lt;br /&gt;&lt;br /&gt;Also, a well-rounded natural-media plugin that could do a lot of what &lt;a href=&quot;http://www.alienskin.com/snapart/index.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Alien Skin Snap Art&lt;/a&gt; can do would be distinguished, and very popular, I'd think! (We already have several similar filters, but there remains to be so much exploring done in this area!)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;StevieJ&lt;/b&gt;, &lt;em&gt;Mon, 09 Apr 2007 00:15:16 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wow!!!  I checked out all of it and I'm intrigued.....and makes me feel like I've been leading a somewhat sheltered digital life   :)&lt;br /&gt;&lt;br /&gt;I like gaming too.  When I get the urge, I enjoy strategy games like Armored Core....or some older ones like Command &amp; Conquer.  I see the visual draw on Tsunami 2010.....&lt;br /&gt;&lt;br /&gt;I had started programming filters with the Photoshop SDK when I discovered Filter Forge almost three months ago.....and that was the end of the SDK   :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Tue, 10 Apr 2007 09:12:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;well, we've done fire, but where are the explosions? that's always one that's in demand.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sun, 15 Apr 2007 05:56:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Carbonite... would be sweet as an effect filter, although it'd probably work better on a true heightmap rather than on your average image...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sun, 15 Apr 2007 05:57:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Side orders, anyone?  ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Sun, 15 Apr 2007 12:22:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;dilla,&lt;br /&gt;&lt;br /&gt;that 'carbonite' image is intriguing all by itself. having a filter that could do that would be rather amazing. you'd probably have to have a plotting component to do it right, though.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;StevieJ&lt;/b&gt;, &lt;em&gt;Sun, 15 Apr 2007 13:09:27 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I think the &quot;monster&quot; could cover the carbonite effect, eh?   :D   Probably wouldn't do so well with the bacon  LOL....   :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Torley&lt;/b&gt;, &lt;em&gt;Mon, 16 Apr 2007 22:38:11 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ahhhh I have a practical idea, I'd like to see someone make a tilt-shift photography filter. If you're not familiar with what that is, it's a technique that lets you create the illusion that a full-scale photo is a miniature model! There are some examples here:&lt;br /&gt;&lt;br /&gt;Â» &lt;a href=&quot;http://hame.ca/tiltshift.htm&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://hame.ca/tiltshift.htm&lt;/a&gt;&lt;br /&gt;Â» &lt;a href=&quot;http://www.flickr.com/photos/tags/tiltshift/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.flickr.com/photos/tags/tiltshift/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here's how to do it in Photoshop:&lt;br /&gt;&lt;br /&gt;Â» &lt;a href=&quot;http://recedinghairline.co.uk/tutorials/fakemodel/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://recedinghairline.co.uk/tutorials/fakemodel/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Surreal and beautiful at the same time. :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Mon, 16 Apr 2007 23:12:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The tilt shift effect requires a masked controlled blur which isn't a FF feature currently.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sat, 28 Apr 2007 11:54:10 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;There are some really sweet Genetica textures around. Anyone feel like 'filterforgetizing' them? ;)  :D &lt;br /&gt;&lt;br /&gt;Old Dollhouse&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.spiralgraphics.biz/packs/floor_wall/previews/Old%20Dollhouse.jpg&quot; id=&quot;popup_1239793838&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.spiralgraphics.biz/packs/floor_wall/previews/Old%20Dollhouse.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sat, 28 Apr 2007 11:55:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;One for StevieJ: Rose Crystal Assortment.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.spiralgraphics.biz/packs/crystal_cut/previews/Rose%20Crystal%20Assortment.jpg&quot; id=&quot;popup_372459853&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.spiralgraphics.biz/packs/crystal_cut/previews/Rose%20Crystal%20Assortment.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sat, 28 Apr 2007 11:57:23 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Garnet&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.spiralgraphics.biz/packs/crystal_cut/previews/Garnet.jpg&quot; id=&quot;popup_1393967816&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.spiralgraphics.biz/packs/crystal_cut/previews/Garnet.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sat, 28 Apr 2007 11:58:15 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Girl's Best Friend&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sat, 28 Apr 2007 12:03:48 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Blood Spattered Wall.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.spiralgraphics.biz/packs/floor_wall/previews/Blood%20Splattered%20Wall.jpg&quot; id=&quot;popup_324137531&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.spiralgraphics.biz/packs/floor_wall/previews/Blood%20Splattered%20Wall.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Sat, 28 Apr 2007 12:04:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;cool, dilla. yes, some gemstones would be great.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sun, 29 Apr 2007 16:22:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Crystalline Fissures&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.spiralgraphics.biz/packs/crystal_rough/previews/Crystalline%20Fissures.jpg&quot; id=&quot;popup_1680413621&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.spiralgraphics.biz/packs/crystal_rough/previews/Crystalline%20Fissures.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sun, 29 Apr 2007 16:24:39 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Fluorite Cavern&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.spiralgraphics.biz/packs/crystal_rough/previews/Fluorite%20Cavern.jpg&quot; id=&quot;popup_625640999&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.spiralgraphics.biz/packs/crystal_rough/previews/Fluorite%20Cavern.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sun, 29 Apr 2007 16:26:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This one rocks!&lt;br /&gt;&lt;br /&gt;Melting Rubber&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.spiralgraphics.biz/packs/liquid/previews/Melting%20Rubber.jpg&quot; id=&quot;popup_1571133864&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.spiralgraphics.biz/packs/liquid/previews/Melting%20Rubber.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sun, 29 Apr 2007 16:30:51 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Excellent...&lt;br /&gt;&lt;br /&gt;Smashed Gray Marble&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.spiralgraphics.biz/packs/marble/previews/Smashed%20Gray%20Marble.jpg&quot; id=&quot;popup_1602584405&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.spiralgraphics.biz/packs/marble/previews/Smashed%20Gray%20Marble.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sun, 29 Apr 2007 16:32:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Funny concept...&lt;br /&gt;&lt;br /&gt;Battered Robot&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.spiralgraphics.biz/packs/metal_corroded/previews/Battered%20Robot.jpg&quot; id=&quot;popup_332488347&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.spiralgraphics.biz/packs/metal_corroded/previews/Battered%20Robot.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sun, 29 Apr 2007 16:35:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This one is called 'Gold Rush', but reminds me of iced coffee...&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.spiralgraphics.biz/packs/stone_bright/previews/Gold%20Rush.jpg&quot; id=&quot;popup_1074365211&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.spiralgraphics.biz/packs/stone_bright/previews/Gold%20Rush.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sun, 29 Apr 2007 16:38:00 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;In case anyone wants to take a further look, there is more goodness &lt;a href=&quot;http://www.spiralgraphics.biz/packs/browse.htm&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;. Some excellent textures, I must say. Seems we got some breadth development work to do...  ;)  :D&lt;/p&gt;
</description>
</item>
<item><title>Hyperbolic Tiling Challenge</title> 
		             <dc:creator>uberzev</dc:creator> 
		             <category></category> 
		             <pubDate>Wed, 27 Aug 2025 18:16:56 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=10269</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=10269</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Tue, 07 Aug 2012 06:53:39 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;img src=&quot;http://www.josleys.com/htmlgalleries/Escher_hyp/E42_46_S.JPG&quot; id=&quot;popup_551719386&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.josleys.com/htmlgalleries/Escher_hyp/E42_46_S.JPG&quot; /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.josleys.com/show_gallery.php?galid=325&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.josleys.com/show_gallery.php?galid=325&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Hyperbolic_geometry&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/Hyperbolic_geometry&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://www.bugman123.com/Hyperbolic/index.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.bugman123.com/Hyperbolic/index.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.google.com/search?q=hyperbolic+tiling&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://www.google.com/search?q=hyperbolic+tiling&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 07 Aug 2012 10:02:30 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;WOW!!!  :eek:  :eek:  :eek: &lt;br /&gt;&lt;br /&gt;This hyperbolic tiling examples look really amazing, jawdropping and awesome for me, love them very much!! &lt;br /&gt;&lt;br /&gt;Thanks very much for putting this, love geometric things like this &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://aleph0.clarku.edu/~djoyce/poincare/poincare.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Hyperbolic Tessellations&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://aleph0.clarku.edu/~djoyce/poincare/tess_5_4.gif&quot; id=&quot;popup_1568067422&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://aleph0.clarku.edu/~djoyce/poincare/tess_5_4.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://aleph0.clarku.edu/~djoyce/poincare/tess_4_5_l.gif&quot; id=&quot;popup_1186152940&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://aleph0.clarku.edu/~djoyce/poincare/tess_4_5_l.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt;This Hyperbolic tiling seems to be more simpler and perhaps easier to do than the much more complex above, although may it be based the same formulae so perhaps is not&lt;br /&gt;&lt;br /&gt;____________________________________&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Uniform_tilings_in_hyperbolic_plane&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Uniform tilings in hyperbolic plane&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;WOW, really LOVE MUCH all this kind of hyperbolic tilings shown in this link here and here below!!!! &lt;br /&gt;&lt;br /&gt;Is there any software than can make this kind of tilings for making creative graphics ? &lt;br /&gt;&lt;br /&gt;Would be possible in Filter Forge ?? &lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 07 Aug 2012 10:36:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;part 2&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 07 Aug 2012 10:37:16 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;part 3&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 07 Aug 2012 10:42:06 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;part 4&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 07 Aug 2012 10:42:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;last part&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 07 Aug 2012 10:51:23 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;see this also -&amp;gt;&lt;a href=&quot;http://www.plunk.org/~hatch/HyperbolicTesselations/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Hyperbolic Planar Tesselations&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 07 Aug 2012 10:51:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and the second part&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 07 Aug 2012 10:55:26 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;Tilings of Hyperbolic Spaces&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.ics.uci.edu/~eppstein/junkyard/hypertile.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;lots of links about this topic&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Tue, 07 Aug 2012 12:04:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'd want to chew into this so badly&lt;br /&gt;&lt;br /&gt;Check out: &lt;a href=&quot;http://www.amazon.com/The-Beauty-Geometry-Twelve-Mathematics/dp/0486409198&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.amazon.com/The-Beauty-Geom...0486409198&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Great book on this stuff.&lt;br /&gt;&lt;br /&gt;And yes it's very possible in this program. It was suggested earlier back a year ago or something... didn't get anywhere unfortunately....&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Tue, 07 Aug 2012 12:11:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Otherwise for inspiration there's Artmatic 5 which does a lovely job with these kinds of things that don't exist in FilterForge. But annyway....&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 07 Aug 2012 13:49:51 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Skybase wrote: &lt;br /&gt;&lt;br /&gt;Otherwise for inspiration there's Artmatic 5 which does a lovely job with these kinds of things that don't exist in FilterForge.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I have seen the web of this very interesting software and that can make very good artistic results &lt;br /&gt;&lt;b&gt;BUT THE GREATEST AND MAIN PROBLEM FOR ME IS THAT IS MAC ONLY &lt;/b&gt;  :cry:  :cry:  :cry:  :cry: &lt;br /&gt;&lt;br /&gt;Why do not make them a windows version of this awesome software ???  :?:  :cry:&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;From the Artmatic FAQ page&lt;br /&gt;&lt;br /&gt;We are frequently asked whether our products are available for the WINTEL platform. Currently, there are no Windows versions of our programs. We understand that there is a desire for these programs on the Windows platform, but we are expert Mac programmers with little Windows experience.&lt;br /&gt;&lt;br /&gt;We have decided to stick to what we do best which is create great Mac programs for creative artists. In the time that it would take us to port a single program to Windows we can create several great programs for the Mac.&lt;br /&gt;&lt;br /&gt;We have not ruled out the possibility of porting to Windows &lt;b&gt;but there are no plans at this time&lt;/b&gt;. We will update this item if we decide to create a Windows version of any of our apps.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Thu, 09 Aug 2012 01:41:17 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;a href=&quot;http://mathworld.wolfram.com/ConformalMapping.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://mathworld.wolfram.com/ConformalMapping.html&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 09 Aug 2012 02:04:48 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Interesting link to HOW to make this Conformal Mapping BUT the problem is that this sounds like chinese to me  :D &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.bugman123.com/Hyperbolic/index.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Conformal Mapping examples shown here below&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In the above link go down on the page and you will find this beautiful and very good conformal mapping&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Thu, 09 Aug 2012 04:03:26 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;a href=&quot;http://www.hypatiasoft.fr/Folder_SeamlessMaker/Pages_HTML/SeamlessMaker_A.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.hypatiasoft.fr/Folder_Seam...ker_A.html&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 09 Aug 2012 04:05:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here I have found some more information about this topic that I think can be useful &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.google.es/search?num=10&amp;hl=es&amp;site=imghp&amp;tbm=isch&amp;source=hp&amp;biw=1920&amp;bih=955&amp;q=Conformal+Mapping&amp;oq=Conformal+Mapping&amp;gs_l=img.12..0i19.2584.2584.0.4153.1.1.0.0.0.0.106.106.0j1.1.0...0.0...1ac.QCKgtovR61M&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Google images search for &quot;conformal mapping&quot;&lt;/a&gt; gives some interesting results (at least for me) and think is worth it.&lt;br /&gt;_____________________________________&lt;br /&gt;&lt;a href=&quot;http://bulatov.org/math/1107/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Bending Hyperbolic Kaleidoscopes by Vladimir Bulatov&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here you can find this conference about this topic with 119 PAGES of examples of this kind of Bending Hyperbolic Kaleidoscopes technique that looks very good and beautiful and is well done&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://bulatov.org/math/1107/Bulatov(2001)Bending_Hyperbolic_Kaleidoscopes_talk.pdf&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Direct link to the 119 pages PDF&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I recommend to download this PDF as is interesting to see al this examples&lt;br /&gt;_____________________________________&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.dipity.com/tickr/Flickr-conformal/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Conformal Mapping history since 2006 to 2009&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is a good graphical timeline about this topic&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What is curious and I did not know, is that it seems that the Droste Effect is done with Conformal Mapping !!! &lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 09 Aug 2012 04:31:35 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;They're both drawn on complex planes. Which is why they're similar. Just the formulas for deriving at them is different. (Now I feel dumb typing that because I just stated the obvious.)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Fri, 10 Aug 2012 05:22:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=0z1fIsUNhO4&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=0z1fIsUNhO4&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Moebius_Transformation&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/Moebius_Transformation&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 00:45:42 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Actual hyperbolic tiling is seriously tricky to achieve, but since we gotta start from somewhere, here's my first attempt to fake something similar.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 00:56:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Attempt #2&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 01:07:02 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;True hyperbolic tiling doesn't distort the image this much. It is more like a fractal.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 01:15:03 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;So, let's make it more so:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 01:20:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;At a different circular repeat:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 01:21:16 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Even higher setting.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 01:28:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This may be better.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 01:34:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And one more, better balanced for less distortion.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 01:36:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It is still fractal circular tiling, not hyperbolic.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 02:33:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Cool and well done, although as you say is not hyperbolic, but I like much this results you have shown, specially the last 4 ones. It must come an expert like you to be able to make this.  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 03:54:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'm obsessed with figuring this out. I'm lost though.  I don't understand the &quot;complex plane&quot; math.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 04:20:49 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;uberzev wrote:&lt;br /&gt;&lt;br /&gt;I don't understand the &quot;complex plane&quot; math.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;If you that can have the ability,experience and skills to be able to understand this must be really complex to make and learn. For me this is like telling me that I should go the moon and come back  :D &lt;br /&gt;&lt;br /&gt;Perhaps this is why they call it &quot;complex plane&quot; math, if it would be easier to understand would be &quot;easy plane math&quot;  ;)  :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 06:37:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Uberzev wrote:&lt;/b&gt; I'm obsessed with figuring this out. I'm lost though. I don't understand the &quot;complex plane&quot; math.  &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I don't know how to do this without scripting, and it would take days to write the script.&lt;br /&gt;&lt;br /&gt;Even making a fake version with actual hyperbolic tiling (but without going into infinity at the edges) would be quite a challenge without any scripting. &lt;br /&gt;&lt;br /&gt;I will be amazed if someone does it.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 06:40:14 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The math for &lt;a href=&quot;http://en.wikipedia.org/wiki/Hyperbolic_coordinates&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;hyperbolic to euclidean transformation&lt;/a&gt; looks deceptively simple. I have no idea how to implement that in FF.&lt;br /&gt;&lt;br /&gt;Besides, it is not clear from that article if the transformation is from and to the Poincare disc, which is what the original posting image is based on.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 06:52:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;By the way, it seems that this would be the &quot;easiest&quot; hyperbolic tiling -- or at least the most useful for square images -- as each of the tiles are hyperbolic squares, thus the image would tile seamlessly.&lt;br /&gt;&lt;br /&gt;If you can make it, that is.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 06:56:02 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I tried -- without any great success -- figuring out how to make x and y input maps for the lookup component that would effect this transformation. I got as far as the middle square  :|&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 15 Aug 2012 03:59:06 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I think that  most probably to make this is much more complex than it seems, at least to program, and would need a complex custom software to make it probably, OR perhaps could be made in FF but would need someone that takes much time to build a script that could make this kind of complex maths and knows really much about this complex maths theory.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 15 Aug 2012 09:28:06 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It's all in the real and imaginary!!!!&lt;br /&gt;&lt;br /&gt;If 100 people saw what we're doing about 80 of them will wonder what the and 18 will be going &quot;I get it&quot; and 2 of them will be saying &quot;I CAN CLEARLY DO THIS IN FILTERFORGE. I KNOW I CAN. I JUST CAN'T.&quot; &lt;br /&gt;&lt;br /&gt;Sounds like a case where scripting better deals with stuff like this.&lt;br /&gt;&lt;br /&gt;Although if not in FilterForge there's UltraFractal.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Wed, 15 Aug 2012 13:05:12 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Righty. It gets so complex (no pun intended) the question becomes whether it is worth the time and trouble, when there are programs that already do this.&lt;br /&gt;&lt;br /&gt;I am of the opinion it might be better to try and achieve something adequately similar without having to script it.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Thu, 16 Aug 2012 02:32:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;Hyperbolic Tiling Success!&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;After relaxing the objective and considering other approaches, a solution emerged. What was making the solution escape me was attempting to get a mathematically accurate resolution, when we're really talking about just hyperbolic tiling without the necessity of making it &quot;perfect.&quot; &lt;br /&gt;&lt;br /&gt;There is a surprisingly simple solution for (4,4) quadrilateral tiling if you don't aim to make it mathematically perfect in every aspect.&lt;br /&gt;&lt;br /&gt;Computer says &quot;Yes!&quot;   :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Morgantao&lt;/b&gt;, &lt;em&gt;Thu, 16 Aug 2012 02:41:39 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Computer says &quot;Yes!&quot;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;I say &quot;Hell yeah!&quot;&lt;br /&gt;&lt;br /&gt;Way to go ThreeDee, you're still the master  :) &lt;br /&gt;Can you use any existing tileable texture with it, and show us an example?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Thu, 16 Aug 2012 02:53:42 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hi Morgantao,&lt;br /&gt;&lt;br /&gt;Well, it's not actually quadrilateral tiling. There are always four tiles at each crossing point, but it is a mixture of 4-sided and 5-sided polygons. &lt;br /&gt;&lt;br /&gt;I have a theory of how to get an image into those tiles, but I have yet to produce it in real life.&lt;br /&gt;&lt;br /&gt;This is really just fresh out of the oven. The solution literally came to me when I was going to sleep last night.&lt;br /&gt;&lt;br /&gt;I'll make some diagrams which explain the method.&lt;br /&gt;&lt;br /&gt;TD&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Thu, 16 Aug 2012 03:35:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's the construction of this pattern in visual form.&lt;br /&gt;&lt;br /&gt;Take an upwrapped (unspherized) sphere with four quadrants.&lt;br /&gt;&lt;br /&gt;Take the perimeter of the circle (the bottom line) and split in in three in each quadrant.&lt;br /&gt;&lt;br /&gt;Draw overlapping circles centered on the meeting point of the perimeter and the lines that divide it into quadrants that go through these three splitting points.&lt;br /&gt;&lt;br /&gt;Divide the resulting 12 sections of the perimeter into three.&lt;br /&gt;&lt;br /&gt;In the same way draw circles that match these new points.&lt;br /&gt;&lt;br /&gt;Repeat as many times as you deem necessary.&lt;br /&gt;&lt;br /&gt;Spherize the result and behold hyperbolic tiling!&lt;br /&gt;&lt;br /&gt;---&lt;br /&gt;&lt;br /&gt;Since unspherized hyperbolic lines are not actually circles, you get some distortion which you have to deal with, but that is a smaller issue.&lt;br /&gt;&lt;br /&gt;This method can be improved upon in various ways, but this is the basic idea.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Thu, 16 Aug 2012 05:46:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hurray :hammer:  :ff: ..Good work ThreeDee....I was also stuck on this one..... :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sharandra&lt;/b&gt;, &lt;em&gt;Thu, 16 Aug 2012 05:53:29 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wow great job!! :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Thu, 16 Aug 2012 05:54:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's a nice large image that could be good for experimenting with.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 16 Aug 2012 06:04:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;WELL WELL WELL what do we have here :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Thu, 16 Aug 2012 06:08:10 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;heh, that image wasn't made with FF.   :D &lt;br /&gt;&lt;a href=&quot;http://dmitrybrant.com/2007/01/24/hyperbolic-tessellations&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;There's a simple windows program for making hyperbolic tiles&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I'm using that image as a template for now.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If I can understand the pattern in which the arcs are placed and sized I can make an efficient FF version.  What I've been doing is manually position everything.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Thu, 16 Aug 2012 13:50:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Uberzev wrote:&lt;/b&gt;&lt;br /&gt;If I can understand the pattern in which the arcs are placed and sized I can make an efficient FF version. What I've been doing is manually position everything. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Unfortunately it is not a repeating pattern other than around the symmetry axes of the center polygon. You would have to calculate every arc size and location with a script in any case. It seems to me after some study of the math behind proper hyperbolic tiling that uniform tiling (equal corner angle hyperbolic polygons) would require a recursive calculation for each subsequent arc once you know the previous one.&lt;br /&gt;&lt;br /&gt;That is where I gave up on accuracy and settled for visual similarity.&lt;br /&gt;&lt;br /&gt;I have managed to get the input image to (sort of) tile in this nonuniform hyperbolic tiling now.&lt;br /&gt;&lt;br /&gt;It is anything but optimized or accurate, but probably as close as I will ever have the patience to get it.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Morgantao&lt;/b&gt;, &lt;em&gt;Thu, 16 Aug 2012 15:18:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;WOW ThreeDee, how did you do that?&lt;br /&gt;How did you write the visual guide in a language even I can understand?!  :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 17 Aug 2012 00:14:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;WOW!! This is really great and beautiful ThreeDee, very well done.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;uberzev wrote:&lt;br /&gt;&lt;br /&gt;heh, that image wasn't made with FF.   &lt;br /&gt;There's a simple windows program for making hyperbolic tiles &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Thanks for the link is very interesting and useful&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 17 Aug 2012 00:23:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Sorry to ask this very basic question but, how do you convert the 2D line into a 2D circle?&lt;br /&gt;&lt;br /&gt;Of course that I am very far away from all the knowledge about this that many of you have&lt;br /&gt;&lt;br /&gt;In all the filters available in FF to make this are for 3D Spheres and not for 2D ones, and they distort the images as they try to simulate the 3D effect on a ball instead of a plain 2D image&lt;/p&gt;
</description>
</item>
<item><title>New awesome TEXT component FF 14 - How to get the most of it?</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Wed, 20 Aug 2025 02:31:02 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17183</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17183</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Jan 2025 14:28:08 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I want to thanks a million for this incredible awesome, amazing and very useful component for me&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/features/version14/text-component.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Text Component help page here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;To ensure the filter text looks the same on different platforms and OS versions, Filter Forge doesn't use system fonts but ships with several freely available fonts. &lt;b&gt;To use your custom fonts, add them to the Fonts folder under the Filter Forge installation folder.&lt;/b&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I have seen the filter forge and you must add any of your custom fonts to the new Fonts folder available as shown below in the screenshot&lt;br /&gt;&lt;br /&gt;After adding the font file inside the folder, just restart FF and it will appear in the drop down list ready to use&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Jan 2025 14:40:38 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Note that you cannot submit arbitrary text into the Filter Library – all user text strings will be replaced by 'Filter Forge' to prevent abuse.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;I think this means that you can not submit a filter to Filter library with any CUSTOM text?? And what about single letters?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Fri, 03 Jan 2025 14:53:41 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;SpaceRay wrote:&lt;/b&gt;&lt;br /&gt;I think this means that you can not submit a filter to Filter library with any CUSTOM text?? And what about single letters?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;That is the way that I see it. Same as custom HDR environments if you submit a filter it will default to the default environment. Thus the filter will&lt;br /&gt;not look the way you designed it to. By text they mean font as well as text string.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 03 Jan 2025 22:15:27 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Seems like that might get Globes 9x9 pulled from the library. I updated with the new fonts already. Using single letters.Talking about abuse... you could use Globes 9x9 to say bad things or curse words. So, we shall see.&lt;br /&gt;&lt;br /&gt;Here's some Unicode painting for fun with Unicode fractions.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 03 Jan 2025 22:23:44 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;double post&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Fri, 03 Jan 2025 23:25:51 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;Seems like that might get Globes 9x9 pulled from the library. I updated with the new fonts already. Using single letters.Talking about abuse... you could use Globes 9x9 to say bad things or curse words. So, we shall see.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Guess they would have to police that closer or implement something when submitting.  ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Jan 2025 03:45:03 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Quote&lt;br /&gt;SpaceRay wrote:&lt;br /&gt;I think this means that you can not submit a filter to Filter library with any CUSTOM text?? And what about single letters?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;CFandM wrote:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;That is the way that I see it. Same as custom HDR environments if you submit a filter it will default to the default environment. Thus the filter will&lt;br /&gt;not look the way you designed it to.&lt;b&gt; By text they mean font as well as text string&lt;/b&gt;.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Thanks, I understand of course that you can NOT upload a filter with a custom font and will only use the built in ones from FF, the same as you can not upload any custom image. &lt;br /&gt;BUT that is different than a custom text that would be part of the filter, for example, if you make a filter with the text &quot;Happy new year&quot; or &quot;Happy birthday&quot; or any other text string, will it get removed and replaced by &quot;filter forge&quot; ??&lt;br /&gt;&lt;br /&gt;maybe instead of guessing is needed to try it and test to submit a filter with custom text string and see what happens&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Jan 2025 04:02:23 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;USE THE SCALE COMPONENT AFTER TEXT COMPONENT TO SEE IT BETTER&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I have found that when you put a big amount of text, the text component preview is limited, but there is no problem, just simply add a Scale component and preview the result from scale &lt;br /&gt;&lt;br /&gt;&lt;b&gt;ANIMATED TEXT&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Now is also possible animate text in multiple ways and also use bomber &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;Seems like that might get Globes 9x9 pulled from the library. I updated with the new fonts already. Using single letters.Talking about abuse... you could use Globes 9x9 to say bad things or curse words. So, we shall see.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;well, I think that what is NOT allowed is to submit the filter with included bad words, BUT what the FF user does with the filter is his/her own responsibility and not FF&lt;br /&gt;&lt;br /&gt;You can have a car and you can destroy something or kill someone with it, and that does not mean that the car can not be available to buy, so I do not think it will be pulled from library because could write bad things.  The same could be said about a simple ball pen, you can write many bad things with it and it is still being available.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;Here's some Unicode painting for fun with Unicode fractions.&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Great and good creative idea, well done. I think that this opens a new huge world for MODIFYING artistically the letters and fonts with multiple filters and components to get other artistic alphabets and creative visual effects with textures and many more&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 04 Jan 2025 14:24:58 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks for all of your kind remarks, SpaceRay! Here is some research into Unicode and special characters. Music symbols are not included in most fonts, so here is a free font that has them called Noto Music. This font does NOT work properly with Word.&lt;br /&gt;&lt;a href=&quot;https://fonts.google.com/noto/specimen/Noto+Music&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://fonts.google.com/noto/specimen/Noto+Music&lt;/a&gt;&lt;br /&gt;International characters are supported in Arial Unicode MS. Microsoft now wants money for it... so try &lt;a href=&quot;https://huggingface.co/spaces/ysharma/TranslateQuotesInImageForwards/resolve/main/arial-unicode-ms.ttf&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;this.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Copy and pasting is probably the best way (only way right now) to enter special characters into Text components. Here is my favorite &lt;a href=&quot;https://symbl.cc/en/unicode-table/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Unicode character table&lt;/a&gt;. Just rolling over the character allows you to copy the character. Then you can see if the current font face in the Text component supports it.&lt;br /&gt;&lt;br /&gt;International characters are supported well in Arial Unicode MS. MS now wants money, so &lt;a href=&quot;https://huggingface.co/spaces/ysharma/TranslateQuotesInImageForwards/resolve/main/arial-unicode-ms.ttf&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;try this.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you find a symbol you want to use in an article or web page, you can find copy and paste the character into this &lt;a href=&quot;https://checkserp.com/encode/unicode/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Unicode decoder&lt;/a&gt;. Paste the Unicode into the left field and click Encode. The hex Unicode value (if the character is valid) will appear like &lt;b&gt;\u03d0&lt;/b&gt; , for example.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Jan 2025 14:35:31 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;WITH THE NEW TEXT COMPONENT YOU CAN CREATE ANY KIND OF INFINITE SHAPES, SYMBOLS AND OBJECTS THAT BEFORE WAS HARD TO MAKE &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;There are a lot of fonts that are based on Dingbats and also has some abstract or geometric shapes and now thanks to the new Text component you can import very easily all these shapes into FF in a very easy way without having to build them using FF components as it happened before in previous versions &lt;br /&gt;&lt;br /&gt;For example here above Rachel Duim has shown a great way to import music notes and other unicode symbols&lt;br /&gt;&lt;br /&gt;DAFONT DINGBATS EXAMPLES &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.dafont.com/under.font&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Scribbles shapes as fonts&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.dafont.com/wc-rhesus-bta.font&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Splatter ink as font&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.dafont.com/estrellass-tfb.font&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Different Artistic stars as font&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.dafont.com/pwnewarrows.font&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Arrows shapes as font&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There is a huge amount of dingbats and abstract fonts available that could be used &lt;br /&gt;&lt;br /&gt;Or you can design yourself a font with the shapes you may want and need&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;Here is some research into Unicode and special characters. Music symbols are not included in most fonts, so here is a free font that has them called Noto Music.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Thanks really very much for this very interesting and useful information and for showing this that is worthy and great&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 04 Jan 2025 16:06:29 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Cool SpaceRay! Great information.&lt;br /&gt;&lt;br /&gt;Many fonts (Dingbats, Noto Music for instance) do not follow the Unicode standard. To find the special characters, use built in system tools that will allow you to copy and paste the special characters. On the Mac use Font Book. On Windows use Character Map.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Jan 2025 12:05:53 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;FF 14 Text compatible as I thought and expected is not compatible with OTF Opentype SVG color fonts but you can make them inside FF itself by using other filters available or make it yourself  &lt;br /&gt;&lt;br /&gt;&lt;b&gt;HAVE NEON EDGES LETTERS AVAILABLE EASILY &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;For example, I have found these color fonts  that have a colorful gradient edges that may be sharp or soft edge (in FF you can customize it and is the beauty of FF)  &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.myfonts.com/collections/culoare-v2-font-luxfont&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Culoare Neon Gradients edges OTF Color font&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Please continue in next post&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Jan 2025 12:12:17 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;So as the inspiration of these letters I have already tried to do the same in FF and have had a great success very easy&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Jan 2025 12:15:29 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;As you can see on the screenshot I have just simply used the awesome filter that StevieJ made so well and just only replaced the source image with the Text component and a bold font&lt;br /&gt;&lt;br /&gt;Continue on next post&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Jan 2025 12:22:49 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is available the awesome filter &lt;a href=&quot;https://filterforge.com/filters/3383.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;StevieJ's NeonFluorescence&lt;/a&gt; and if you do not like the edge amount you can use the available &quot;Effect Intensity&quot; setting as edge width slider &lt;br /&gt;&lt;br /&gt;Also if you maybe do not like the default result given as shown you can alternatively maybe add a slider to the gaussian component and see if it maybe gives a possible better result or not. It will depend on which font you are using.&lt;br /&gt;&lt;br /&gt;Continue Below&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Jan 2025 12:43:54 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The only problem I see with this way described is that it makes rounded edges from a flat sharp edges font and is not like this example shown above (here repeated) &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/upload/forum/upload/1a5/Culoare%20v.2%20Font%20e%20Webfont%20q%20Desktop%20r%20MyFonts%202025.jpg&quot; id=&quot;popup_546112880&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/upload/forum/upload/1a5/Culoare%20v.2%20Font%20e%20Webfont%20q%20Desktop%20r%20MyFonts%202025.jpg&quot; /&gt; &lt;br /&gt;&lt;br /&gt;So the alternative for this is to try a different way and use layers, and have a filled Letter or text string with the gradients you may want using the threshold component and then with another Text component add a smaller sharp letter above the previous one &lt;br /&gt;&lt;br /&gt;You can then easily customize the edges of the below image to show it soft or sharp&lt;br /&gt;&lt;br /&gt;So it you will have something like this below&lt;br /&gt;&lt;br /&gt;continue for more below&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Jan 2025 13:06:58 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;BUT the problem with the possible alternative here above in previous post is that you WILL NOT be able to get the same artistic effect that is made with StevieJ's NeonFluorescence, so here I have found another different way and is to use this filter &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/filters/6460.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Thick Outline Snippet By Malkyne&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;You need to use this filter BEFORE feeding the letter or text string from the text component as you can see here below&lt;br /&gt;&lt;br /&gt;You will not have maybe perfect sharp edges (depending on settings) with some blur gradient but is better than what you have with the default StevieJ's NeonFluorescence&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Jan 2025 13:19:14 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Maybe you want a different edge effect and there are more filters available, just use this link to search &lt;a href=&quot;https://filterforge.com/filters/search.html?PAGEN_1=1&amp;q=outline+thickness&amp;h=r#nav_start&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&quot;outline thickness&quot; in the filter library&lt;/a&gt; and you may find other options&lt;br /&gt;&lt;br /&gt;Also there are available also other alternative &lt;a href=&quot;https://filterforge.com/filters/search.html?q=neon+edges&amp;h=r&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Neon edges styles in this search of filter library&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/filters/search.html?q=glow+edges&amp;h=r&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Or search for Glow edges too in filter library&lt;/a&gt; as there are many too&lt;br /&gt;&lt;br /&gt;And you can also &lt;a href=&quot;https://filterforge.com/filters/search.html?q=edge+detection&amp;h=r&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;search for Edge detection on filter library&lt;/a&gt; with more options available&lt;br /&gt;&lt;br /&gt;I have not tested it myself, but as far as I know, I think that in all these above filters you only need to replace the source image with the text component&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Jan 2025 13:59:20 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;thinking about glow I made this other one with &lt;a href=&quot;https://filterforge.com/filters/5677.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;GlowStick By mariob&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Jan 2025 14:07:03 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And also this other glow made with &lt;a href=&quot;https://filterforge.com/filters/10462.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Lasertime By TomoAlien&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/filters/10462.jpg&quot; id=&quot;popup_504534627&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/filters/10462.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Jan 2025 14:09:54 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;All the Neon and glow letters tutorial and suggestions starts &lt;a href=&quot;https://filterforge.com/forum/read.php?FID=10&amp;TID=17183&amp;MID=163715&amp;sphrase_id=5878497#message163715&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;In this post of this thread here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Please, if you may have any other possible idea, suggestion and alternative just put it here, thanks&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Mon, 06 Jan 2025 17:29:20 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have faux bold and faux italic in the font group at the right before the group outputs in Globes. Minor but useful. Bolding can be converted for outlining as as well.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 09 Jan 2025 14:16:21 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;FILL A LETTER OR TEXT STRING WITH TEXTURES OR PHOTOS&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;There may be multiple possible ways to do this, but for me one of the easiest and fast is just connect the text component to a threshold, and then a source image to the High Slot in the threshold and so only the text is filled&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Wed, 15 Jan 2025 23:49:45 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Filter Forge 14 supports TrueType fonts (.ttf). In both Windows and on the Mac there are many other font types: .otf (Open Type), TrueType collections (.ttc), and other various font types (.dfont, .fon, and more). You can convert these fonts to .ttf by using online tools.&lt;br /&gt;&lt;br /&gt;On the Mac and Windows you can use FontForge ( &lt;a href=&quot;https://fontforge.org/en-US/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://fontforge.org/en-US/&lt;/a&gt; ) to create multiple .ttf files from .dfont or .ttc collections. When you load a collection, you are prompted for which part of the collection you want to load. Then to create the single .ttf, go to File/Generate Fonts…/ , then set the output type to TrueType, then Generate. Close this version of the font, then reload the .ttc for each .ttf you want.&lt;br /&gt;Note that the interface requires hitting Return or OK when navigating through folders (no double clicking), a UNIX like UI.&lt;br /&gt;&lt;br /&gt;For converting most other fonts, I prefer this tool for converting to .ttf:&lt;br /&gt;&lt;a href=&quot;https://www.fontconverter.org/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://www.fontconverter.org/&lt;/a&gt;&lt;br /&gt;Easy to use, upload the font, start conversion, then download the .ttf.&lt;br /&gt;&lt;br /&gt;Be aware that some fonts can’t be converted, the file is protected by a EULA flag.&lt;br /&gt;&lt;br /&gt;Location of fonts:&lt;br /&gt;&lt;br /&gt;Mac:&lt;br /&gt;    /Library/Fonts&lt;br /&gt;    /System/Library/Fonts&lt;br /&gt;    /Users/&lt;i&gt;&amp;lt;username&amp;gt;&lt;/i&gt;/Library/Fonts&lt;br /&gt;&lt;br /&gt;Windows:&lt;br /&gt;    \Windows\Fonts&lt;br /&gt;    \Users\&lt;i&gt;&amp;lt;username&amp;gt;&lt;/i&gt;\AppData\Local\Microsoft\Windows\Fonts&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;GMM&lt;/b&gt;, &lt;em&gt;Fri, 17 Jan 2025 08:47:34 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thank you Rachel.&lt;br /&gt;&lt;br /&gt;I'd like to add than you can't be 100% sure that each and every TTF file will be compatible with FF. TTF is a very broad format that can contain almost anything, for example embedded bitmaps. Such TTF files are uncommon but they do exist, and they will crash FF upon loading. Unfortunately there is no easy way to tell a compatible font file from an incompatible one. If you encounter a crash after loading an exotic font just remove the file and try a different one.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 03 Aug 2025 17:35:30 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have thought that I have found a way to be able to use color fonts too additional to the new text component and is based on what Threedee made already with the Arial letters, but instead of using FF letters it would be replaced with a color control so you can load a PNG or JPG of the color font you want to use&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/filters/11541.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;This is the Arial font made awesomely by Threedee&lt;/a&gt; but replacing the letters with a color control, will make it, test it and see if it works as expected&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 20 Aug 2025 02:31:02 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;GMM wrote:&lt;/b&gt;&lt;br /&gt;I'd like to add than you can't be 100% sure that each and every TTF file will be compatible with FF. TTF is a very broad format that can contain almost anything, for example embedded bitmaps. Such TTF files are uncommon but they do exist, and they will crash FF upon loading.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I totally agree that is impossible that FF can guarantee that any TTF font will work because as you said very well there is really a huge amount of different TTF fonts available and many do not follow a standard or may have too much glyphs or some features that are not compatible with FF and may also give problems with other graphics software and not just only with FF&lt;/p&gt;
</description>
</item>
<item><title>Challenge to make Animated Basic Shapes move in loop in 2D with bomber</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Mon, 04 Aug 2025 20:04:25 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17222</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17222</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 06 Jun 2025 15:07:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I will start today a challenge for myself (and anyone that wants to try it of course)  that I have been already thinking since Filter Forge 12 &lt;br /&gt;&lt;br /&gt;It is to make a filter that can be able to animate simple Geometric shapes like triangles, circles, squares, hexagons, etc. &lt;br /&gt;that can be rotated, made smaller or larger, move sideways , and other kind of similar animation. &lt;br /&gt;&lt;br /&gt;And then join them together in a group square or rectangle with bomber.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://youtube.com/shorts/nF4hMKA6udg?si=atlAUXaxPgNi5oSk&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Animation example to show what I mean&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For this to be possible in some way I have been searching in the filter library and have found a great source base to make the challenge possible and want to thanks very much to Rachel Duim for creating &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/filters/16055.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Geometry Etcetera By Rachel Duim&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I already know that this can be done in Adobe after effects, but really do not know how to do it, and after effects does not offer the easy way (as far as I know) to join and mix together multiple animations in a random way.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 06 Jun 2025 19:14:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;If you don’t mind, I can try adding some animation to Geometry etc. I’ll keep you posted&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 07 Jun 2025 00:14:11 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's a first attempt:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Tue, 17 Jun 2025 00:22:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's one with a lot more going on. For now it's clear that there are limitations on the animation components in a loop.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://duim.com/animate/geoetcanimate-test09.gif&quot; id=&quot;popup_1323228450&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://duim.com/animate/geoetcanimate-test09.gif&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 20 Jul 2025 06:46:30 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I am very sorry that just 2 days after I suggested this, my computer was broken and I could not make it work until now as I did not have money to repair it and so could not make it myself &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;If you don’t mind, I can try adding some animation to Geometry etc. I’ll keep you posted&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;No, do not mind at all, and you are of course free to do it, but my intention was to do it myself and not a request to do it, but as life happens.&lt;br /&gt;&lt;br /&gt;What you have shown is great, and like it, and is well done, although I have a different idea of animation as shown on the first link above with full animated individual square of shapes that are different in a group and without transparent background&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 20 Jul 2025 21:03:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I understand what you've shown, each cell is an independent unit and not overlapping. It's on my list for a possible project.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Tue, 29 Jul 2025 18:38:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Just tried one cell for a test, more to come. Updated with animation &quot;braking&quot;.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Thu, 31 Jul 2025 23:54:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;latest testing - four cells to bomber+&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 03 Aug 2025 17:25:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;latest testing - four cells to bomber+&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;WOW!! These looks really awesome and amazing work and is excellent animation I'm such Creative way&lt;br /&gt;&lt;br /&gt;I am sorry that I had surgery of bilateral inguinal hernia, and now I have recovered fully and can start to do again things&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Mon, 04 Aug 2025 20:04:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;6 different cells to bomber+. Glad to hear you're feeling better.&lt;/p&gt;
</description>
</item>
<item><title>Vibrant Photorealism</title> 
		             <dc:creator>Tilldawnbroke</dc:creator> 
		             <category></category> 
		             <pubDate>Wed, 02 Jul 2025 20:28:05 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17221</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17221</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Tilldawnbroke&lt;/b&gt;, &lt;em&gt;Fri, 06 Jun 2025 10:05:26 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Can anyone explain how to create a filter which will transform a photo into a vibrant colour photorealism style painting or recommend an existing filter. Failing that I would appreciate a quote for a custom filter for this effect.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Wed, 02 Jul 2025 20:28:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This is one of my filters: &lt;a href=&quot;https://filterforge.com/filters/14233.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Detail Painter&lt;/a&gt;&lt;/p&gt;
</description>
</item>
<item><title>repeating rectangle</title> 
		             <dc:creator>einfach Alberto</dc:creator> 
		             <category></category> 
		             <pubDate>Fri, 25 Apr 2025 15:46:43 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17211</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17211</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;einfach Alberto&lt;/b&gt;, &lt;em&gt;Sun, 20 Apr 2025 21:42:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hello, I have created a small, long, flat, free rectangle which then moves out of the image with the offset component via the X axis on the right and as soon as it overlaps the right edge of the image, it moves back into the image via the left edge. &lt;br /&gt;&lt;br /&gt;The effect worked and then I must have changed something. Now the rectangle disappears from the right edge of the picture without reappearing on the left. Unfortunately, after many tests, I was unable to reproduce the effect. Seamless tiling is activated manually in the filter editor. &lt;br /&gt;&lt;br /&gt;Does anyone know how to solve this? &lt;br /&gt;&lt;br /&gt;My filter setup was simple: spectrum gradient (as color for the rectangle) &amp;gt; free rectangle &amp;gt; scale component &amp;gt; motion blur component &amp;gt; offset component&lt;br /&gt;&lt;br /&gt;I use Filter Forge 14.&lt;br /&gt;The attached image shows how it should work.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Mon, 21 Apr 2025 12:10:00 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The solution has nothing to do with the seamless option. When the gradient rectangle is created it only occurs in the main 0 to 1 unit square. When you offset the rectangle the adjacent areas are blank. So I copied the unit square to all adjacent squares with the lookup/gradient combo in the included filter. The offset then &quot;sees&quot; the copies in the other unit squares. In FF13.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;einfach Alberto&lt;/b&gt;, &lt;em&gt;Tue, 22 Apr 2025 11:42:22 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thank you Rachel for creating the filter and explanation  :) ! Good to have someone here with more experince. I try to work with it to create a animation. Before i didnt used lookup and i am still astonished about what went wrong in my filter structure.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Tue, 22 Apr 2025 16:08:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;First advice, backup often (Control/Command S, Filter Save As). When I create filters, I save new versions like Filter 01, Filter 02, .... Try to do this at least every major change in the filter. That way if I have a blow out and lose stuff in my filter by accident, I have a fallback.&lt;br /&gt;You can reduce Size, Pixels in my filter to see the gradient copies in the adjacent unit squares.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;einfach Alberto&lt;/b&gt;, &lt;em&gt;Fri, 25 Apr 2025 15:46:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Yes, a backup is a useful tool. I had already tried it with made a screenshot. However, the details of the components may not be visible. A filter copy is a better solution.&lt;/p&gt;
</description>
</item>
<item><title>Flipping Image Animation with bomber plus with 20 images in 10 groups</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Tue, 22 Apr 2025 20:27:21 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17207</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17207</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 01 Apr 2025 22:17:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Fr om the awesome and amazing &lt;a href=&quot;https://www.filterforge.com/forum/read.php?FID=11&amp;TID=17063&amp;MID=163864#message163864&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Flipping Image Animation by Rachel Duim&lt;/a&gt; as shown here &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/upload/forum/dbb/flipping%20images%20animation%20ff%20images%20300x300.gif&quot; id=&quot;popup_135346351&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/upload/forum/dbb/flipping%20images%20animation%20ff%20images%20300x300.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt; I have thought to make it even further and use bomber plus where the 20 images are arranged into 10 different groups wh ere the starting point of each group is different, so the bomber plus would get feed with 10 different animations.&lt;br /&gt;&lt;br /&gt;I mean that there could be possible to create a grid with random squares animated that the starting image is chosen randomly and so each animation on the grid would be different&lt;br /&gt;&lt;br /&gt; &lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;Another way is to use the fixed list of 1 to 20, but have each part of the grid start at a different frame. But this has the same issue, there could be repeats in the grid.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;The way I have thought it would be possible I think is what you say here, Have 10 different switch components with each one have different arrangements of the images and then use the bomber plus randomizer and the selector of all the switches&lt;br /&gt;&lt;br /&gt;I do NOT want that each one in the grid is different, just only that there are 10 different animated squares feed  randomly arranged in the grid on the bomber plus &lt;br /&gt;&lt;br /&gt;I have made a fast test and it seems to work, here is an example below with just two Switchs to see if it would be possible&lt;br /&gt;&lt;br /&gt;So I will continue adding the remaining 9 switch components groups&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Wed, 02 Apr 2025 00:55:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is my &quot;solution&quot;:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://duim.com/animate/flipimage-test01.gif&quot; id=&quot;popup_1188659654&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://duim.com/animate/flipimage-test01.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt;No randomness at all. Using the ordered list starting at a different place. I slowed it down so you can see what's going on. Using Loop, not Bomber+.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 02 Apr 2025 16:45:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;Here is my &quot;solution&quot;: &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;WOW, this is really well done and none of the nearby images are repeated, very clever to use loop &lt;br /&gt;&lt;br /&gt;I made a new version using the mega switch by totte (available in &lt;a href=&quot;https://www.filterforge.com/filters/11541.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Arial letters by ThreeDee&lt;/a&gt;) so you can put all 20 images in just one only switch and connect it directly to the input of bomber plus with a randomizer slave&lt;br /&gt;&lt;br /&gt;The result shown below ia not what I wanted but is curious and still cool, but like much more yours.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Wed, 02 Apr 2025 23:35:16 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I've attached the beta version. Probably release it as a Snippet eventually. It works up to a 7x7 grid. In FF14.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://duim.com/animate/flipimage-test02.gif&quot; id=&quot;popup_1182471198&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://duim.com/animate/flipimage-test02.gif&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 16 Apr 2025 05:25:10 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Sorry I forgot to give a huge thanks very much for having taken the time to create this and is a complex one, and I admire much how you can be able to do this and congratulations&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Tue, 22 Apr 2025 20:27:21 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It’s out with up to 9x9:&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/filters/16662.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Flipping Image Grid&lt;/a&gt;&lt;/p&gt;
</description>
</item>
<item><title>Double image animation of Swirling Dervish by Rachel Duim</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Thu, 17 Apr 2025 18:19:02 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17210</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17210</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 16 Apr 2025 05:01:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Rachel Duim made this awesome and amazing filter animation &lt;a href=&quot;https://www.filterforge.com/forum/read.php?FID=11&amp;TID=17199&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Swirling Dervish by Rachel Duim&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://duim.com/animate/swirl-dervish-test16.gif&quot; id=&quot;popup_975105205&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://duim.com/animate/swirl-dervish-test16.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt;This animations created by Rachel is from my point of view and taste, is really awesome and amazing how the flow looks really like liquid waves so well done and I like it very much and is a pleasure and relaxing to see it and admire how the waves move and is able to transform a still 2D image into a 3D anímated water pool&lt;br /&gt;&lt;br /&gt;So after seeing this I got a idea about what would happen if I make it with double image? &lt;br /&gt;&lt;br /&gt;I mean to duplicate it and have two different results with two different images and then Blend both with a blend mode option. &lt;br /&gt;&lt;br /&gt;I have been able to create the double image effect and is even better that what I may have thought &lt;br /&gt;&lt;br /&gt;Because not only the image is covered to liquid, the liquid itself is tinted with the second image colors using blend modes &lt;br /&gt;&lt;br /&gt;This is the FF Lifesaver and then using the Violet Flower built in image as second image using default preset 1&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/upload/forum/upload/7a3/Swirling%20Dervish%20double%20image%20life%20saver%20violet%20flower%2090%20frames%20FF%20200x200.gif&quot; id=&quot;popup_502204686&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/upload/forum/upload/7a3/Swirling%20Dervish%20double%20image%20life%20saver%20violet%20flower%2090%20frames%20FF%20200x200.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt;And if instead of the lifesaver you combine the green blue kingfisher shown on the first animated video above and then overlay the animation of the FF built in violet Flower you can be able to get this below using default preset 1&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/upload/forum/upload/c18/Swirling%20Dervish%20double%20image%20kingfisher%20violet%20flower%20180%20frames%20200x200.gif&quot; id=&quot;popup_1994865145&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/upload/forum/upload/c18/Swirling%20Dervish%20double%20image%20kingfisher%20violet%20flower%20180%20frames%20200x200.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt;And here is a still image from the above&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/upload/forum/upload/376/Swirling%20Dervish%20double%20image%20violet%20flower%2090%20frames.jpg&quot; id=&quot;popup_170330274&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/upload/forum/upload/376/Swirling%20Dervish%20double%20image%20violet%20flower%2090%20frames.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;and here is the filter that was created by Rachel and I made the modified version with 2 images overlay&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Thu, 17 Apr 2025 18:19:02 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;A fun idea. Interesting, but not my cup of tea. Tried a couple of different images, and blend modes. Tough to get consistent results. And noisy and the best results are dark. But with tweaking who knows...&lt;/p&gt;
</description>
</item>
<item><title>deleting partial patterns (stones) at the selection border (road)</title> 
		             <dc:creator>Joost H</dc:creator> 
		             <category></category> 
		             <pubDate>Sat, 15 Feb 2025 05:26:42 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17194</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17194</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Joost H&lt;/b&gt;, &lt;em&gt;Thu, 13 Feb 2025 05:48:10 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'm trying to create a filter for a medieval cobble stone road. The idea is that I draw the structure of the road map in Photoshop and use that as the selection for Filter Forge to create the stone pattern. Filter #14157 Stone House by Carl could be a good starting point.&lt;br /&gt;&lt;br /&gt;However, I don't want partial stones, just cut off by the boundary of the selection. I want natural, complete stones only, creating a rough, natural road boundary. I imagine I could detect the stones that cross/touch the selection boundary and delete them/make them transparent. Any idea how I could do that? Or another approach that would lead to the same result?&lt;br /&gt;&lt;br /&gt; Thanks in advance,&lt;br /&gt;&lt;br /&gt;Joost&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 14 Feb 2025 00:41:49 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's how I would approach it. The result is a grayscale map, which you can manipulate with Threshold or the brightness value of the stones. In this example the selection is a .8 radius circle. For FF6 and above.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Joost H&lt;/b&gt;, &lt;em&gt;Sat, 15 Feb 2025 05:26:42 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I see what you mean. You create the basis for the stones upfront, instead of deleting parts of it later. That makes more sense. Thanks!&lt;/p&gt;
</description>
</item>
<item><title>Bomber plus and two images</title> 
		             <dc:creator>westdale</dc:creator> 
		             <category></category> 
		             <pubDate>Mon, 02 Sep 2024 04:48:40 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17148</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17148</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;westdale&lt;/b&gt;, &lt;em&gt;Mon, 26 Aug 2024 06:08:01 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I am probably missing something simple. &lt;br /&gt;Bomber plus is an enjoyable tool to use but how do I get two images into it  ( Think of scattered cats and dogs as a result image ) &lt;br /&gt;Extrapolation to N images should then be one for the reader as they say.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Tue, 27 Aug 2024 01:40:23 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is how to ins ert two images in a Bomber Plus.&lt;br /&gt;You should use a Color input and sele ct an image instead of a color.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Tue, 27 Aug 2024 01:40:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I attach a filter for you.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;westdale&lt;/b&gt;, &lt;em&gt;Tue, 27 Aug 2024 02:54:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Many thanks Ramlyn. I hoped it would be something simple.&lt;br /&gt;I managed to create a method where the separate images were actually taken from a single combined image by scaling and shifting but that gets complicated when the Size parameter is changed - lots of  slaves needed !&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;westdale&lt;/b&gt;, &lt;em&gt;Tue, 27 Aug 2024 14:18:21 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;-&amp;gt;   was trying to send you a jpeg here but it refused to load - but thank you anyway&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Thu, 29 Aug 2024 09:03:06 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;westdale wrote:&lt;/b&gt;&lt;br /&gt;I managed to create a method where the separate images were actually taken from a single combined image by scaling and shifting&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Yes, that can be a solution too. Combining several images together to compose a big squared image, and then using Free Rectangle components to make selections to feed in a Bomber Plus using a Map Switch.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 02 Sep 2024 02:14:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;westdale wrote:&lt;/b&gt;&lt;br /&gt;I managed to create a method where the separate images were actually &lt;b&gt;taken from a single combined image &lt;/b&gt;by scaling and shifting but that gets complicated when the Size parameter is changed - lots of slaves needed !&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;QUESTION 1 Do you mean that you use a single image with a grid of multiple images? &lt;br /&gt;&lt;br /&gt;QUESTION 2 Are you trying to use this as a look up table, to sel ect individually images from that grid? &lt;br /&gt;&lt;br /&gt;QUESTION 3 How have you done it yourself in your filter to see if we can help you in some way? &lt;br /&gt;&lt;br /&gt;There is already available a filter made fr om Rachel Duim that is able to use a grid of images as input&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/filters/13788.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Grid image input by Rachel Duim that can use grid images to input&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;This filter reads an image set up as a grid of smaller images. &lt;br /&gt;The smaller images must be all be the same size and recommended square&lt;br /&gt;The grid can be any dimension up to 8x8. &lt;br /&gt;The grid image can be non-square as long as the pixel dimensions are correct. 5x3 for example. &lt;br /&gt;&lt;b&gt;The smaller images are used as randomized particles to Bomber+&lt;/b&gt;.&lt;br /&gt; If the grid is portrait or landscape, the Portrait/Landscape checkbox must be checked for proper results.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;This filter is the final result of &lt;a href=&quot;https://filterforge.com/forum/read.php?PAGEN_1=1&amp;FID=10&amp;TID=14051&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;This thread shown here that gives more information on how the filter was made&lt;/a&gt; and to see if it may be perhaps useful for you&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;westdale&lt;/b&gt;, &lt;em&gt;Mon, 02 Sep 2024 04:48:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I used a technique we used to use on web sites &lt;b&gt;many &lt;/b&gt;&lt;i&gt;&lt;/i&gt;years ago - so yes it sounds very similar...&lt;br /&gt;uploading a single image file with a grid  of different images so that one would be selected ( by offset shift ) according to the state of the interaction with the user.&lt;br /&gt;The difficulty I found with bomber was the interaction with slaves. &lt;br /&gt;Thanks for the offer of help - but I shall not carry on with that idea as using images in the colour is much easier  :) &lt;br /&gt;Also good to know that one has been produced by another of our talented authors  - if I need it in the future.&lt;/p&gt;
</description>
</item>
<item><title>Pixel precise hexagonal filter?</title> 
		             <dc:creator>Tasab</dc:creator> 
		             <category></category> 
		             <pubDate>Thu, 29 Aug 2024 13:09:43 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17126</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17126</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Tasab&lt;/b&gt;, &lt;em&gt;Wed, 12 Jun 2024 17:07:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'm as green as it gets with this software (bought it a few hours ago), but it seems like my best bet for achieving what I'm trying to achieve.&lt;br /&gt;I need to take an image:&lt;br /&gt;(abstract example)&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/2ifDnOW.png&quot; id=&quot;popup_921706906&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/2ifDnOW.png&quot; /&gt;&lt;br /&gt;and filter it such that it becomes a bunch of hexagons:&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/vQ5NvpM.png&quot; id=&quot;popup_169908869&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/vQ5NvpM.png&quot; /&gt;.&lt;br /&gt;&lt;br /&gt;As you can probably guess, I've already used the software to kind of sort of accomplish this.&lt;br /&gt;The problem is that I need more precision/consistency. The filter I use in the above example (Filled Hexagonal Tiles, by uberzev) isn't quite precise enough.&lt;br /&gt;I need the hexes to be the exact same height and width in pixels.&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/JGmoE6P.png&quot; id=&quot;popup_1640174242&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/JGmoE6P.png&quot; /&gt;&lt;br /&gt;Could I use the sprite as some kind of mask? How could I accomplish this? Thanks in advance.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Thu, 13 Jun 2024 01:14:35 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The easier way, in my opinion, is that you simply use a Scale component.&lt;br /&gt;&lt;br /&gt;As first step, get your image made of hexagons.&lt;br /&gt;Then, connect this result with a Scale component.&lt;br /&gt;Scale has the Squash control. &lt;br /&gt;You can use Squash to make your whole image less high or less large.&lt;br /&gt;This should be enough to correct (at least visually) differences of few pixels in the size of the hexagons.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Thu, 13 Jun 2024 02:26:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I was working on this when Ramlyn replied. I squashed the input image then un-squashed it. Repeat H and V must be equal for this to work. For FF13 and above.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Tasab&lt;/b&gt;, &lt;em&gt;Thu, 13 Jun 2024 09:59:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks for the responses. I downloaded that .ffxml and gave it a try. Unfortunately it's not quite right for what I'm trying to do.&lt;br /&gt;This is the filter without anti-aliasing. For whatever reason, the hexagons aren't at an even size to begin with, so scaling them only partly solves the problem. &lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/MfNBR0d.png&quot; id=&quot;popup_827527938&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/MfNBR0d.png&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/XEJq4C8.png&quot; id=&quot;popup_1470987083&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/XEJq4C8.png&quot; /&gt;&lt;br /&gt;I've spent around an hour fiddling with the scale component, but it's always inconsistent by some amount. &lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/x0XhGke.png&quot; id=&quot;popup_1762656979&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/x0XhGke.png&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/4VsIrC2.png&quot; id=&quot;popup_1184200492&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/4VsIrC2.png&quot; /&gt;&lt;br /&gt;I need the hexes to fit in exactly with the red grid. :(&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Tue, 18 Jun 2024 02:01:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;For the issue where you say &quot;I need the hexes to fit in exactly with the red grid&quot;, there is surely a solution.&lt;br /&gt;You can use two Bomber components with similar settings. The first to generate the image made of hexagons and the second to generate the grid. If the two Bombers have the same settings, they should match and you will not have the difference that you showed in your picture.&lt;br /&gt;&lt;br /&gt;Instead for your sentence &quot;This is the filter without anti-aliasing. For whatever reason, the hexagons aren't at an even size to begin with, so scaling them only partly solves the problem&quot;. I also saw this problem sometimes. I think this is the reason why we have the anti-aliasing. &lt;br /&gt;&lt;br /&gt;Maybe, if you post your filter here, we can try to find a way to get a good result.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;westdale&lt;/b&gt;, &lt;em&gt;Mon, 26 Aug 2024 06:04:35 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I was trying to script such a thing - foolishly I though of row height/width as being equal and in the end I gave up. Looking at it again...  the height-to-width ratio of a regular hexagon is 1:1.1547005 and I think that is the root (mathematical pun in there somewhere ) of the problem - those last few digits will not play nicely&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;westdale&lt;/b&gt;, &lt;em&gt;Thu, 29 Aug 2024 13:09:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I notice that even the built in Tile function has issues if the mortar is thin - and I don't think there is an answer.&lt;/p&gt;
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</item>
<item><title>Standart filter forge texture to higher resolution</title> 
		             <dc:creator>jonas de ponas</dc:creator> 
		             <category></category> 
		             <pubDate>Sun, 04 Aug 2024 16:11:46 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17142</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17142</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;jonas de ponas&lt;/b&gt;, &lt;em&gt;Sun, 04 Aug 2024 11:13:15 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hi!&lt;br /&gt;&lt;br /&gt;I have this Slate texture made by filterforge which is perfect but I don't understand how to change the resolution to larger than 600 x 600&lt;br /&gt;&lt;br /&gt;I found a slider somewhere but that doesn't  not go beyond 600.&lt;br /&gt;&lt;br /&gt;Any thoughts on how to manage to get high resolution images from this specific filter?&lt;br /&gt;&lt;br /&gt;Greatly appreciated if someone could help me out here.&lt;br /&gt;&lt;br /&gt;This is the filter I am looking at:&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/filters/4639.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://www.filterforge.com/filters/4639.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;thanks!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 04 Aug 2024 16:11:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;In FF13 go to Source / Blank Image and set the resolution you want. Otherwise FF uses the size of the Preview Image which in your case is 600x600.&lt;/p&gt;
</description>
</item>
<item><title>Converting 768px Lighting Environments is insane.</title> 
		             <dc:creator>Valhalla</dc:creator> 
		             <category></category> 
		             <pubDate>Wed, 10 Jul 2024 14:56:09 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17137</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17137</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Valhalla&lt;/b&gt;, &lt;em&gt;Wed, 10 Jul 2024 14:56:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I haven't done anything since 2021 after that shit-show. Since I feel better, I'm starting a new project, over the next ~four months I will be converting 230 768px environments. Compared to 512px, it takes around six times longer to convert 768px EXRs, but I figure it will be worth it in the end. This batch will have proper names, I'm using FF14, I've converted seven so far and will release them once I finish. There are around fifty themes, I will only be converting a few per day so I don't burn out. &lt;br /&gt;&lt;br /&gt;This is my way of adding to FF, I know it's not filters, but it takes months of CPU time to convert so many. Once this batch is done my library will have over five hundred FFENVs. If there's a number to earn a copy of FF Animator and Lib Manager let me know, GMM. ^.^ The current download count is in the thousands.\\&lt;/p&gt;
</description>
</item>
<item><title>Creating procedural animated filters VS keyframe animation with FF too</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Thu, 27 Jun 2024 16:00:41 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16520</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16520</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 17 Jan 2022 06:15:10 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The end of the title is cut, the full title is really this&lt;br /&gt;&lt;br /&gt;[&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Creating procedural animated filters VS keyframe animation with FF external tools &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;]&lt;br /&gt;&lt;br /&gt;As far as I understand it, the new FF 11 STUDIO version offers you to make PROCEDURAL animations and create animated filters but is not possible to create  KEYFRAME animation &lt;br /&gt;&lt;br /&gt;&lt;b&gt;What IS Procedural Animation ?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Procedural animation means that the animation is generated automatically via mathematical transformations that occur over time. &lt;br /&gt;So procedural animation on FF 11 STUDIO is generated by attaching the new Animation components  to adjustable parameters.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;QUESTION 1 WHAT CAN YOU DO IN  PROCEDURAL ANIMATION ? &lt;/b&gt;&lt;br /&gt;It would be good to know what kind of filters you CAN create with these new Animation filter components to make a PROCEDURAL animations ?&lt;br /&gt;I mean what things, settings and parameters can be animated ?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;QUESTION 2 WHAT YOU CAN NOT CREATE IN A ANIMATED FILTER BECAUSE IT BELONGS TO KEYFRAME ANIMATION ?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;So this one is the opposite of the above, and is what settings of the filter you are creating  can NOT be animated because is not PROCEDURAL&lt;br /&gt;&lt;br /&gt;&lt;b&gt;QUESTION 3 - ARE THE ANIMATIONS CREATED WITH EXTERNAL FF TOOLS REALLY KEYFRAME ANIMATIONS ?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;There are already available in the FF wiki Page some external tools that can be used to create animations but these are límites to only MODIFIYING the values of the available filter settings &lt;br /&gt;&lt;br /&gt;So, are these animations created considered keyframe animations ?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Mon, 17 Jan 2022 13:14:49 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;1. The animation components work just like any other FF component, so you can control any parameter you want, within the normal limitations of gray / green inputs.&lt;br /&gt;&lt;br /&gt;2. Keyframing makes certain things more convenient to animate, but you can already achieve everything with procedural animation that you would with keyframes. One possible exeption is gray inputs, where image components can't be used, so only direct control from the animation components is currently possible.&lt;br /&gt;&lt;br /&gt;3. Most of the external tools are basically limited to two keyframes, so you probably wouldn't call it full keyframe animation. We don't know how the FF keyframing will be implemented, but likely it would allow an arbitrary number of keyframe positions.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 20 Jan 2022 04:15:53 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks very much emme for answering&lt;br /&gt;&lt;br /&gt;1 - Good to know that it works like any other component and in the same way as other with green/gray input limitation&lt;br /&gt;&lt;br /&gt;2 - So then is possible also to make keyframe animation with procedural animation? Good but how? &lt;br /&gt;&lt;br /&gt;I am sorry that I only have FF 11 professional and can not upgrade to Studio, so when I may download the trial of FF11 Studio when I have time to use it&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Thu, 20 Jan 2022 15:25:01 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well, I wouldn't necessarily call it keyframe animation, since there's currently no interface for actual keyframes, but you can use the existing tools to achieve the same results. The curve editor for example can be used very similarly to a keyframe / animation graph editor.&lt;br /&gt;&lt;br /&gt;Here is an example with a sphere animated with some random &quot;keyframes&quot; using the curve editor. The x / y / radius graphs are shown below.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 28 Jan 2022 03:45:29 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;emme wrote:&lt;/b&gt;&lt;br /&gt;Here is an example with a sphere animated&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Cool and well done. Thanks I will see what I can do and create something like this&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 14 Mar 2023 17:57:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Sorry that I still have to learn more and understand better the procedural animation to be able to create things&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Procedural animation means that the animation is generated automatically via mathematical transformations that occur over time. procedural animation is generated by attaching automatic modulators to the component that you want to modify and animate so you may have adjustable parameters&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;So you do not have to make any custom keyframe adjustment because it is all automatic by just adding the time component to what setting or value you want to animate during time.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;emme wrote:&lt;/b&gt;&lt;br /&gt;Keyframing makes certain things more convenient to animate, but you can already achieve everything with procedural animation that you would with keyframes&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Please, could you be so kind to put some examples of this and know how you can convert and achieve anything that is keyframe with procedural animation &lt;br /&gt;&lt;br /&gt;Sorry that I still has to learn the difference and how it works and admire that you are able to understand it well and this is why I am asking to the master and professional that you are&lt;br /&gt;&lt;br /&gt;Thanks very much for any possible help and think it would be also helpful to others&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sun, 02 Apr 2023 19:14:38 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;For example, you can plug the Normalized Time into a Tone Curve, you can then use a custom Bezier Curve to drive your animation. Much like you would animate using keyframes or a graph editor. The horizontal axis is time and the vertical axis is your animated value. So if you want to animate a bouncing ball, you can draw a bouncy path using the curve editor, plug it into the Y position of an Ellipse and it will follow that path through the animation.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 08 Apr 2023 03:16:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks emme for taking the time to explain it a little and will try it as you have told and see what I can do&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 27 Jun 2024 16:00:41 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It seems that now with the new Filter Forge Animator plugin you will be also be able to make keyframe animations&lt;br /&gt;&lt;br /&gt;You can see more information &lt;a href=&quot;https://www.filterforge.com/buy/animator.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;in this page shown here&lt;/a&gt;&lt;/p&gt;
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<item><title>FF 14 Be aware that you must enable phase in noise BEFORE connecting!</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Mon, 03 Jun 2024 22:24:39 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17124</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17124</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 03 Jun 2024 22:24:39 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hello, I have just discovered something that may be important to avoid problems when using the new awesome and amazing 3D noise phase available in the new FF14 beta.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Please, be aware that you must enable the phase checkbox BEFORE you begin to use the new noise component and connecting things to it, because IF you do it AFTER, all the connection done TO slots of the noise component will be lost and deleted if you do it later. &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;So then, if you are going to use the new 3D noises do not forget to activate and enable phase just after adding it so you do not loose your work of connecting other components to the noise component.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;The Enable Phase checkbox is not in the editor view. Instead it is in the lower left pane when you select the component.&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/upload/forum/upload/e23/Screenshot%202024-05-31%20at%201.55.40%E2%80%AFPM.png&quot; id=&quot;popup_1431206312&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/upload/forum/upload/e23/Screenshot%202024-05-31%20at%201.55.40%E2%80%AFPM.png&quot; /&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I wanted to help you let you know to avoid problems and surprise after using the new 3D noise components.&lt;/p&gt;
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<item><title>New FF 14 Animated 3D Noise Components Tutorial and help with filters</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Sun, 02 Jun 2024 04:35:50 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17123</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17123</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 02 Jun 2024 04:35:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;a href=&quot;https://youtube.com/shorts/P3_kSSpRiZk?si=OTBxQM29opUcD2vx&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Noise Lab Spiderweb by Mytawalle - Here is an example of animation using 3D noise components with 360 frames&lt;/a&gt; the filter used is &lt;a href=&quot;https://www.filterforge.com/filters/15459.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Noise Lab Spiderweb by Mytawalle&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Please read also the important note at the end of this post.&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;GMM wrote:&lt;/b&gt;&lt;br /&gt;I personally recommend the new 3D noises:&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/download/beta14/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://www.filterforge.com/download/beta14/&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/images/version14/animated-noise.webm&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Animated Noise example and description&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Animated 3D Noise Components &lt;a href=&quot;https://www.filterforge.com/download/beta14/3d-noises.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Link to Animated 3D Noise Components help&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Filter Forge 14.0 updates six familiar components from the Noise category: Perlin Noise, Blocks, Cells, Chaffs, Pyramids, and Techno. All these noise components can now be animated along the Z-axis to give authors more room for creativity.&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;-------------------------------------------------------------------------------------------&lt;br /&gt;&lt;b&gt;COLLECTION OF THREADS RELATED TO NOISE BASED FILTERS&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;As this an awesome new feature that can open a new world and change much what you can do now with animations I have decided to rescue the previous threads related to creating Noise based filters as they now can be modified and animated in FF 14&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/forum/read.php?PAGEN_1=1&amp;FID=10&amp;TID=11468&amp;sphrase_id=5747389#nav_start&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Sharing Noise 5 pages thread of collection of filters made with Noise that are available to download started by Skybase&lt;/a&gt;&lt;br /&gt;There are many interesting and useful things here&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/wiki/index.php/Noise_Lab&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;WIKI Noise Lab excelent full long tutorial made by expert Crapadilla&lt;/a&gt;&lt;br /&gt;In this Wiki you can learn many useful things and very well done&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/forum/read.php?PAGEN_1=1&amp;FID=10&amp;TID=3886&amp;sphrase_id=5747373#nav_start&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Noise Lab 5 pages forum collection of samples made with noise components in a cool and amazing way by Crapadilla and others&lt;/a&gt;&lt;br /&gt;Here in this thread are available many useful and cool noise based filters&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/filters/search.html?q=noise+lab&amp;h=r&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Filter Library Noise Lab filters already available by different authors&lt;/a&gt;&lt;br /&gt;Here are many already made filters&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/forum/read.php?FID=10&amp;TID=12886&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Water Caustics Challenge&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-------------------------------------------------------------------------------------------&lt;br /&gt;&lt;b&gt;Please if you may know another thread, filters,wiki or something related to Noise components they are welcome to put it here&lt;br /&gt;&lt;br /&gt;Also here you can be able to show here any possible example of animated noise made in FF 14&lt;/b&gt;&lt;br /&gt;-------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;b&gt;NOTE: IMPORTANT TO USE IT CORRECTLY&lt;/b&gt;&lt;br /&gt;Be aware that if you are using any previous version of a filter that was done BEFORE FF 14, you must replace the Noise component with the new one available in FF 14 for it to work with the new 3D noises&lt;br /&gt;&lt;br /&gt;and as told by Rachel as shown below, you also have to enable the checkbox of &quot;Enable Phase&quot; in settings of the Noise component &lt;br /&gt;&lt;br /&gt;and do not forget that BEFORE you delete the old noise component, COPY the customized data settings included in the old component and put it in the new noise component of FF 14&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;The Enable Phase checkbox is not in the editor view. Instead it is in the lower left pane when you select the component.&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/upload/forum/upload/e23/Screenshot%202024-05-31%20at%201.55.40%E2%80%AFPM.png&quot; id=&quot;popup_1864036424&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/upload/forum/upload/e23/Screenshot%202024-05-31%20at%201.55.40%E2%80%AFPM.png&quot; /&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/p&gt;
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</item>
<item><title>You can Jumble Noises also using this instead of only tiles</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Sat, 01 Jun 2024 05:31:40 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=15871</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=15871</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 29 Feb 2020 03:09:43 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You already may know that the Tiles component has a Jumble option, but what if you would like to have an jumble option for noises components? &lt;br /&gt;&lt;br /&gt;Well, &lt;a href=&quot;https://www.filterforge.com/forum/read.php?FID=9&amp;TID=12469&amp;MID=128908&amp;sphrase_id=4575558&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Sharandra already thought about this&lt;/a&gt; and Indigo Ray shared a possible solution to this&lt;br /&gt;&lt;br /&gt;In the thread above the filter available is without any controls, so Here I put this solution with additional basic simple controls that you can use if you want and think is useful and cool&lt;br /&gt;&lt;br /&gt;It could be added more additional options and modify it as you may want&lt;br /&gt;&lt;br /&gt;For example:&lt;br /&gt;&lt;br /&gt; 1 - have edges on the cells&lt;br /&gt;&lt;br /&gt; 2 - be able to move and offset the source image to move it around the jumble design&lt;br /&gt;&lt;br /&gt; 3 - Be able to choose the noise component that may want&lt;br /&gt;&lt;br /&gt; 4 - Have additional controls to modify it further&lt;br /&gt;&lt;br /&gt; 5 - Combine two of this and so you can combine two jumbled images into one, or even 3 images&lt;br /&gt;&lt;br /&gt; 6 - Makes stripes and jumble them&lt;br /&gt;&lt;br /&gt; 7 - Do not know yet, if it could be possible to combine different noises (2 or more noises) to make one jumble over one image&lt;br /&gt;&lt;br /&gt; and other possible things&lt;br /&gt;&lt;br /&gt;Will put later an advanced version with more options&lt;br /&gt;&lt;br /&gt;This filter is for FF version 8&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 29 Feb 2020 03:29:19 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;here is a simple example with the FF Kingfisher&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 19 Feb 2021 00:11:57 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have just discovered the amazing works of the famous and popular artist &lt;a href=&quot;https://www.michaelalbert.com&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Michael Albert&lt;/a&gt; that makes huge collages with cutout letters from magazines and products and for the topic here, he is able to deconstruct a simple cereal box into an artwork &lt;br /&gt;&lt;br /&gt;For example this one shown here&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 19 Feb 2021 00:26:26 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And here is similar source image used for the above one&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 19 Feb 2021 00:32:48 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And &lt;a href=&quot;https://www.pinterest.com/pin/358388082850076809/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt; here is the original image&lt;/a&gt; that he has uploaded to Pinterest with other thousand more of his work&lt;br /&gt;&lt;br /&gt;And I remembered about this here in FF that maybe could be done something similar with FF and deconstruct images&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Sun, 21 Feb 2021 21:22:35 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hi SpaceRay, I forgot that I made that filter!&lt;br /&gt;Here is an example that looks more like paper cutouts, with a drop shadow.&lt;br /&gt;Unfortunately the pieces in the filter don't have the same sharpness / triangle shape as the artwork you linked to.&lt;br /&gt;&lt;br /&gt;(on a side note, oh my god I cringed at &quot;cerealism&quot;...)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 27 Feb 2021 12:03:55 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Indigo Ray wrote:&lt;/b&gt;&lt;br /&gt;Hi SpaceRay, I forgot that I made that filter! &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Yes, you did it, and is really awesome that may be possible to jumble irregular ones instead of only plain tiles squares.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Indigo Ray wrote:&lt;/b&gt;&lt;br /&gt;Here is an example that looks more like paper cutouts, with a drop shadow. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;OH!! This looks much better if you have optionally a outline and drop shadow, very good and interesting, Thanks very much, I will wait until you can show how you have done it.&lt;br /&gt;Although I think for my personal taste that for me is better to have them more tight joined than having a gap between the different parts. &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Indigo Ray wrote:&lt;/b&gt;&lt;br /&gt;Unfortunately the pieces in the filter don't have the same sharpness / triangle shape as the artwork you linked to. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Well, I did not want or need that the shapes created are similar or equal to those triangles shown in the example, it was just a possible example I found, and other collages made are not using these same triangles. I just choose this one because it was more recognizable. If you could make it is good, but if not is also good.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 27 Feb 2021 14:17:32 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have just seen that I forgot to upload here the newer version I have made with outline edges and more controls and it has 24 presets (it shows also that you can have jumbled stripes either vertical or horizontal)&lt;br /&gt;&lt;br /&gt;This one is using the Cells component, but it could be changed to another noise component&lt;br /&gt;&lt;br /&gt;This is for FF 9&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;DJI&lt;/b&gt;, &lt;em&gt;Sun, 28 Feb 2021 17:48:54 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Very interesting. I downloaded the Froot Loops image and ran it through this filter. :D Maybe you could double the noise and blend them together, vertical on top and horizontal on the bottom. See what that looks like? :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 19 Nov 2021 06:58:28 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;DJI wrote:&lt;/b&gt;&lt;br /&gt;I downloaded the Froot Loops image and ran it through this filter.Maybe you could double the noise and blend them together, vertical on top and horizontal on the bottom. See what that looks like?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;thanks and great that you may like it and is great what you have done&lt;br /&gt;&lt;br /&gt;I will try what you suggest and see what I can get&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 26 Apr 2024 01:52:00 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I want to thanks again to Indigo Ray for this awesome filter and I have thought about this again, because I thought that it could be used maybe for creating a zentangle stripes like for example similar to something like this here below that I have found on pinterest&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 10 May 2024 19:03:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Just an experiment... not that great...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 18 May 2024 10:45:48 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;Just an experiment... not that great...&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Not that great? is really very much better that what I have got because I was totally wrong on how this filter works and process images &lt;br /&gt;&lt;br /&gt;If you mean that is not as great as the example I have put above, is true, but I think that in the above example is included different inclined lines inside each Big polygons Edge shapes, so maybe you could feed this you have done to another&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 19 May 2024 01:18:49 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's some refinement. If you like it, I will refine it some more, otherwise I'll post it here and move on to something else.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 21 May 2024 13:57:14 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;Here's some refinement. If you like it, I will refine it some more&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;WOW!! This is really much better than the previous example and is an awesome refinement, YES, I like it much and congratulations for having such skill and expert knowledge of FF to be able to make this. &lt;br /&gt;And maybe I think perhaps also alternatively that it could be great to have a full image overlay over these beautiful and great stripes result you have shown.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;These suggestions below ARE NOT required and is only just only a possible suggestion, and is just only if you can and want and with the above would be enough if you can not&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;By the way, what you have done remembers me of another idea I had to simulate these stripes lines art as shown here &lt;img src=&quot;https://www.filterforge.com/upload/forum/3b4/image.jpeg&quot; id=&quot;popup_2055633598&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/upload/forum/3b4/image.jpeg&quot; /&gt;&lt;br /&gt;I really do not know and have no idea how you have made it and if it may be possible or not to add different custom colors to the stripes you have made so well, and if it is not possible does not matter.&lt;br /&gt;&lt;br /&gt;I have to say that your result is better and like it more than this example shown here above so I prefer yours&lt;br /&gt;&lt;br /&gt;Here below is another example of colorful stripes, although is just a possible idea and is not needed that you do it if it may be difficult or complex to make as I really do not not know, and this below is not what I want, is just a idea to show multiple colors stripes&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Thu, 23 May 2024 01:02:45 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is a colored example&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 25 May 2024 22:30:45 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;One with mixed hatch lines and circles&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 25 May 2024 22:41:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;One with all circles and aligned cells&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 28 May 2024 14:21:35 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;Here is a colored example&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;WOW!! This is really great and very well done, and looks good. Thanks very much for making it and congratulation for being able to make it possible and I admire your FF knowledge to do things. Although from my point of view it would look better in black than gray, but of course is your own design.&lt;br /&gt;&lt;br /&gt;I want to see how you have been able to solve and make the stripes rotate in the different random directions&lt;br /&gt;&lt;br /&gt;There is something I do not know and and want to ask, do the stripes have just one custom color and the grey shown is the background? Well, apart of the polygonal lines of the enclosed shape that are not the background.&lt;br /&gt;I mean if it the stripes have two custom colors?&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;One with mixed hatch lines and circles&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Cool and great that it could be possible to change also the shapes alternatively, and not only have stripes, well done&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Thanks really very much for your work and time involved and is much appreciated&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Tue, 28 May 2024 19:34:38 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;SpaceRay said:&lt;/b&gt;&lt;br /&gt;I want to see how you have been able to solve and make the stripes rotate in the different random directions &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Of course it be will easier to see with the code on your computer. I'll try to release it this week. But for now here's the rough outline.&lt;br /&gt;Cells with Flat and Solid Fill -&amp;gt; Tone Curve using a Noise Curve -&amp;gt; bank of Thresholds to separate out the cells into 10 different sets. These 10 sets each have a separate color and hatch direction. The Background Color is the same for all. There are also edges between the cells which is the Edge Color.&lt;br /&gt;&lt;br /&gt;To make it more complicated, I added the number of colors as an option, either 1,2,5 or 10 colors. Just for the heck of it.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;SpaceRay said:&lt;/b&gt;&lt;br /&gt;Thanks really very much for your work and time involved and is much appreciated&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;You're welcome. I may work more on the circcle hatching, but you get the idea.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 01 Jun 2024 05:31:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;I'll try to release it this week.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Please, take all the time you may need and want, there is no hurry, and I appreciate much the time taken &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;Cells with Flat and Solid Fill -&amp;gt; Tone Curve using a Noise Curve -&amp;gt; bank of Thresholds to separate out the cells into 10 different sets. These 10 sets each have a separate color and hatch direction. The Background Color is the same for all. There are also edges between the cells which is the Edge Color.&lt;br /&gt;&lt;br /&gt;To make it more complicated, I added the number of colors as an option, either 1,2,5 or 10 colors. Just for the heck of it. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Oh!, thanks much for explaining it and I can see now that is much more complex than I may have thought and that really the stripes hatch are not rotated randomly, you have already created 10 fixed sets yourself, and so explains why it looks so good and well done. Awesome and great work and also for adding the colors option&lt;/p&gt;
</description>
</item>
<item><title>Collage art with hundreds of images using bomber plus - How to input?</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Mon, 08 Apr 2024 05:04:56 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17109</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17109</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 08 Apr 2024 04:20:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have just found the following images that are collages made with 50 or hundreds photos each one different&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 08 Apr 2024 04:22:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And in FF you can customize the way they are shown with separating edges if wanted&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 08 Apr 2024 04:23:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Or a small one&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 08 Apr 2024 04:24:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Or much bigger one with 15x14 = 210 photos&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 08 Apr 2024 04:29:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And this last example with a frame that could be made inside FF&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 08 Apr 2024 04:32:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;For the above examples it seems that there are already some collage generators available&lt;br /&gt;&lt;br /&gt;But the difference here to USE FF would be to be able to apply different random effects to each photo and maybe create a custom frame&lt;br /&gt;&lt;br /&gt;Also a very good thing is that with FF you can shuffle, rearrange and jumble the images inside the grid and have multiple variations to choose from &lt;br /&gt;&lt;br /&gt;But obviously the essential main problem to be able to do this is how to input 200 images WITHOUT HAVING TO DO IT manually on each individual color control component&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 08 Apr 2024 05:04:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;POSSIBLE SOLUTION MAYBE THAT HAVE NOT TRIED IT YET&lt;br /&gt;&lt;br /&gt;I searched on the forum and I found this old thread&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/forum/read.php?FID=10&amp;TID=14051&amp;MID=140059&amp;sphrase_id=5714914#message140059&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Found a possible way to &quot;batch&quot; load multiple images in bomber plus&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The solution is given much further down in the thread&lt;br /&gt;&lt;br /&gt;So now I need to test it and see how it may work&lt;/p&gt;
</description>
</item>
<item><title>How to create a looped video VJ Loops with FF Studio animation</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Sat, 30 Mar 2024 23:18:33 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17096</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17096</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 17 Mar 2024 06:15:22 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;One of the main points featured in FF IS to make seamless textures to be tiled together &lt;br /&gt;&lt;br /&gt;So Now I wonder if FF Studio can also also be able to make seamless textures videos animated and if would be possible to make looped vídeos as for example VJ Loops&lt;br /&gt;&lt;br /&gt;I have tried already and the only right loop is the one done with normalized time on rotation component that brings 360° &lt;br /&gt;&lt;br /&gt;Or Also you can loop using offset fr om left side to right side animation &lt;br /&gt;&lt;br /&gt;The main thing that is needed IS that the loop animation looks seamless and just flows without you knowing wh ere It starts and ends &lt;br /&gt;&lt;br /&gt;&lt;b&gt;NOT PING PONG ANIMATION&lt;/b&gt;&lt;br /&gt;There may be the option to play one filter animated and then reverse It to do the same backward but this is a bad kind of loop for me and not seamless&lt;br /&gt;&lt;br /&gt;Will put some examples to show what I mean as there are thousands of VJ Loops possible&lt;br /&gt;&lt;br /&gt;Very simple distorted White shapes on circular animated vortex &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://youtu.be/Bbjxvl2UtK4?si=yLImG0eq1B5HXMK2&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;VjLoop red&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Mon, 18 Mar 2024 22:31:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is a link to a quick and dirty VJ loop using one of my textures:&lt;br /&gt;&lt;a href=&quot;http://duim.com/animate/synthoforge-85-500x500-2.webm&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Tunnel loop&lt;/a&gt; (right click to loop)&lt;br /&gt;Attached is the filter in FF13.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 19 Mar 2024 19:35:26 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;Here is a link to a quick and dirty VJ loop using one of my textures:&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;OooH!! This is well done and clever, like the way you have done it and I think with the right images (as you have shown beautifully in your example) it can give great results&lt;br /&gt;&lt;br /&gt;Thanks really very much for sharing the filter&lt;br /&gt;&lt;br /&gt;&lt;b&gt;MORE EXAMPLES OF THE POSSIBLE LOOP ANIMATIONS&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Here is one that is using a constant and unlimited zoom that would really cool and great if it would be possible something as shown here below in the attached animation that it seems to be an INFINITE LOOP THAT SEEMS TO NEVER END and do not know the trick of how this can be possible &lt;br /&gt;&lt;br /&gt;I will test myself if it can be possible in FF using the &lt;a href=&quot;https://filterforge.com/filters/14678.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;very well done Graphic Moth from Ramlyn&lt;/a&gt; as a possible source&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 19 Mar 2024 21:54:15 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;In a similar way to the above one is this checker board tunnel infinite loop that never ends&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 19 Mar 2024 22:01:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Or this other more complex 3D spiral of dots with infinite loop also&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 19 Mar 2024 22:02:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And in a similar way BUT using also infinite amount of cubes with endless cubes infinite loop&lt;br /&gt;&lt;br /&gt;This one reminds me the amazing &lt;a href=&quot;https://filterforge.com/filters/6360.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Welcome to the Matrix filter by Threedee&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/filters/6360.jpg&quot; id=&quot;popup_948383183&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/filters/6360.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 19 Mar 2024 22:43:39 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;SpaceRay wrote:&lt;/b&gt;&lt;br /&gt;I will test myself if it can be possible in FF using the very well done Graphic Moth from Ramlyn as a possible source&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I have thought that maybe adding the Scale component at the end of the filter with Normalized time using the remapping with 0.8 to 10 could work, but it seems that it opens in the end on the last of the frames&lt;br /&gt;&lt;br /&gt;I am using here the &lt;a href=&quot;https://filterforge.com/filters/14670.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Graphic Moth by Ramlyn with plain colors&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I will try with 300 frames as seems to be the best when previewing frame by frame&lt;br /&gt;&lt;br /&gt;As the render is slow for each frame, I will leave making the 90 frames animation and see how it looks&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 23 Mar 2024 11:27:45 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's a link to an animated Squircles with a seamless texture&lt;br /&gt;&lt;a href=&quot;http://duim.com/animate/squirclesanimated-test05.webm&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Rotating Globe&lt;/a&gt; (right click to loop)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 28 Mar 2024 04:12:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;Here's a link to an animated Squircles with a seamless texture&lt;br /&gt;Rotating Globe&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;This looks very good and well done, cool &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;SpaceRay wrote:&lt;/b&gt;&lt;br /&gt;I have thought that maybe adding the Scale component at the end of the filter with Normalized time using the remapping with 0.8 to 10 could work, but it seems that it opens in the end on the last of the frames&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;After rendering the animation, is not as expected, because the speed is VARIABLE and not fixed, and do not know why, also as I said, at the end there is not enough circles, so I will add one full additional tunnel at the end of the first one, so it may be enough to go through.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 30 Mar 2024 23:18:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I looked at Graphic Moth and attempted animation. It's can be animated, but looping is difficult. The arcs are not symmetrical (polygons are further apart from each other on the outside of the arc).  Scaling is not a linear function in this context for speed, so I used a tone curve on Normalize Time. I can post it if you want.&lt;/p&gt;
</description>
</item>
<item><title>How to sample a curve?</title> 
		             <dc:creator>MikeChr</dc:creator> 
		             <category></category> 
		             <pubDate>Wed, 20 Mar 2024 22:44:24 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17097</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17097</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;MikeChr&lt;/b&gt;, &lt;em&gt;Wed, 20 Mar 2024 22:44:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I wish to sample a curve using normalized time (0-1). I wish to retrieve the float value (y-axis) indicated by the input x-axis value. Something that is possible using any game engine or animation tool. Is this possible with either an operation or using a script? Thanks.&lt;/p&gt;
</description>
</item>
<item><title>Learn how to use the Bomber plus Chances that is called Opacity</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Mon, 11 Mar 2024 17:55:09 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=15968</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=15968</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 03:35:41 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Bomber Plus does not have the same Chances connections that bomber does to control the position of particles, but really this is not true, because what has changed is the name of it, as the chances option is now available in the Opacity that works in the same way&lt;br /&gt;&lt;br /&gt;Using the well done and good &lt;a href=&quot;https://www.filterforge.com/filters/13821.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;80 Lines Game by Ramlyn&lt;/a&gt; I show how he has done it in a good way&lt;br /&gt;&lt;br /&gt;So what you need to do is connect to the Opacity a Black and white source image or a group of FF component that make a black and white shape if you want to have sharp edges. If you want to have a variable edges or not exactly distribution you can use greyscale images&lt;br /&gt;&lt;br /&gt;Considering the following to control the chances&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Pure black = 0 particles added by bomber plus&lt;br /&gt;&lt;br /&gt;Pure White = 100% chance of bomber plus adding particles here&lt;br /&gt;&lt;br /&gt;Greyscale - Depending on how near or far from either black or white will give the % of the chances to appear.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;All the grey values between black and white will modify the chances gradually and make it a chances gradient instead of a sharp result&lt;br /&gt;&lt;br /&gt;For example for having a sharp order following the shape given by the black and white shape, for this example is needed to keep all the values to cero and use the size, repeat and density until it fills the shape you have put&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 03:46:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;or have some 50 Size Chaos&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 04:24:17 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You can also use any source image that needs to be converted either to black and white or to greyscale for it to work correctly for chances&lt;br /&gt;&lt;br /&gt;You can use the simple Threshold component applied to the source image and adjust the values to what you may want, here I use 50&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 04:29:22 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And this with above values of bomber at 0 and change only the Size Chaos to 50&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 05:15:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Maybe if the black conversion with Threshold with Smooth value 0 does not give the result you wanted or maybe if the simple threshold is not giving the result you want and wish a better black and white conversion you can use any of the many available &lt;a href=&quot;https://www.filterforge.com/filters/search.html?q=threshold+black+white&amp;h=r&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;filters to convert to black and white&lt;/a&gt; )&lt;br /&gt;&lt;br /&gt;To use this option, you either can load the result of these filters as a color control or image in the Opacity of bomber or copy the choosen whole filter that makes the conversion and put it inside your filter to make the conversion that connects to the Opacity&lt;br /&gt;&lt;br /&gt;&lt;b&gt;SOURCE IMAGE GREYSCALE&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;When using a Black and white source image all the particles have exactly same intensity and does not have any kind of transparency&lt;br /&gt;&lt;br /&gt;If you want instead to use a Greyscale input to the Opacity, You can also use Threshold with smooth values or maybe better is the Desaturate component with the source image, and then if needed, use any of the Adjustment components to make it reach to the point that may give the results you may want &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Be aware of the transparency &lt;/b&gt;  that appears on the particles if you use a grayscale Image, as the areas that are not either fully black or white will have the result with some difference in opacity according to the grey value and they then will have some kind of transparency depending on how much near the grey is from white &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Changes also the shades of color of particles&lt;/b&gt; - Also is not only the transparency, is also that depending of the opacity it will change also the colors and shades of the particles and will not be exactly the same each one, as it happens when you use a black and white image in the Opacity&lt;br /&gt;&lt;br /&gt;This may not be a problem perhaps if you do not mix the particles as shown here or if what you want is really this effect&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 06:53:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;If you modify the settings and then the particles are mixed and as some of them have some transparency the others will be shown through the transparency, so this could be a problem or not depending of what you want to achieve.&lt;br /&gt;&lt;br /&gt;So, if you really want to have some transparency on some of the particles and that other particles can be seen through other particles then you should use the grayscale instead of only black and white&lt;br /&gt;&lt;br /&gt;Also consider that the transparency will give perhaps depending of the image, some visual &quot;shadow&quot; as the opacity of the particles will depend on the different levels of grey&lt;br /&gt;&lt;br /&gt;Here is an example of converting the source image just only with the Desaturate component and nothing else  (as said above, you can use the Adjustments component to further modify the greyscale)&lt;br /&gt;&lt;br /&gt;As you can see the red is not the same on all the particles and there also some kind of shadow effect and layering, that is not bad if you want this effect&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 06:59:21 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;All the above examples use Repeat = 20 and Density = 2 &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;-----------------------------------------------------------------------&lt;br /&gt;OTHER POSSIBLE COMPONENTS THAT CAN BE CONNECTED TO THE OPACITY TO CONTROL THE CHANCES&lt;br /&gt;-----------------------------------------------------------------------&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Really any FF component (or combination of components) that can make an output of black and white or greyscale output can be connected to the Opacity in bomber plus to control chances&lt;br /&gt;&lt;br /&gt;&lt;b&gt;CHECKER COMPONENT &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The Checker component is also a good component that could be used as it uses Black or White, or the shade of color you may want, if you put a color instead of a grey, it will be converted to the nearest grey value of that color.&lt;br /&gt;&lt;br /&gt;You could use checker to combine two bomber results into one if you invert the checker in one of them.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 06:59:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;NOISES COMPONENTS&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;You can also use any of the Noises components available to modify and control the Opacity chances in Bomber&lt;br /&gt;&lt;br /&gt;The default noises are greyscale and may not give good results with the default values, so you can modify the values or uses other components to modify the output&lt;br /&gt;&lt;br /&gt;So, If you want sharp Noises and that give better results, you may use them combined with High Pass, Threshold, Invert and/or Adjustments components to modify the Noise output and then connect it to the Opacity in Bomber plus &lt;br /&gt;&lt;br /&gt;Consider to use the Invert when you want that the area that you want to use it is black and you need it to be white, as I have said above white = 100% particles, and Black is 0%&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 12:39:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Maybe this one is better for Noises as is needed to have possibly a high contrast (maybe above 50) and details must be zero for having clean lines&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 12:48:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and here is the result with bomber plus using the last Invert component of the fourth row above after high pass&lt;br /&gt;&lt;br /&gt;In this one the Repeat is increased to 43 and Density = 2 but the stars overlap&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 13:02:29 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is a more clean one with Repeat 43 but Density = 1&lt;br /&gt;&lt;br /&gt;The problem I see is that you need to have probably a higher repeat value to make the particles follow correctly the white parts of the noises, and having a high repeat will reduce the size of the particles&lt;br /&gt;&lt;br /&gt;If you reduce the number of repeats you can have bigger particles, but it will loose the original shape given by the noise component, unless the noise output given is bigger and in a different way configured to be adapted to the bomber to get bigger particles.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 13:25:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;GRADIENT COMPONENTS&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;You can use any of the gradient components  (for Elevation gradient you need to give a elevation source before using it) connected to the Opacity but as I have already told above for the Greyscale images, you will get a lot of variable transparency of the particles according to how much the grey values are from black&lt;br /&gt;&lt;br /&gt;You will get a distribution of the particles starting from the white part that will go down in opacity until dissappear in the black, it will follow the direction &lt;br /&gt;&lt;br /&gt;For example using the default Profile gradient&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 13:42:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;or mixing a little them with offset values in bomber&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 13:49:38 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and this maybe could be used with a background and mix the particles with the background in some way&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 14:00:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;TILES, BRICKS AND PAVEMENT COMPONENTS&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;These components can also make black and white images in grids if you put the tiles to black and the mortar to white and increase the mortar value to make the white grid as you may want&lt;br /&gt;&lt;br /&gt;This example is using Repeat 25 and Density 1&lt;br /&gt;&lt;br /&gt;see that the outer border of the tiles is not taken by Bomber and only shows the internal mortar lines&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 14:19:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and the other way making the mortar black and the tiles white gives this below&lt;br /&gt;&lt;br /&gt;Be aware in this one you must be very careful selecting the repeat values, as for example in the example below you must use only 23 repeat with the tiles values given above, because if you use any other value it will NOT show the tiles content in the same way and will break the tiles mask &lt;br /&gt;&lt;br /&gt;Bomber Repeat 23 and Density 1 with the tiles setting above gives all the squares with 3 rows of stars as shown here below&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 14:43:26 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;ANY OF THE POLYGON, ELLIPSE AND RECTANGLE COMPONENTS IN PATTERNS&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;In the first post I have put already that you can use the Polygon component as a source of mask for Opacity, and is shown with Bevel Width = 0 to have sharp edges and all the particles without transparency&lt;br /&gt;&lt;br /&gt;But if what you may want is to not have sharp edges and make a blur in edges of the shape, you can increase the Bevel Width to the value you may want to make the particles become transparent in the edges of the shape and mix with the background&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 14:55:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have been using the Concentric circles as particles but they can also be used as a mask for the Opacity with some size chaos&lt;br /&gt;&lt;br /&gt;Repeat 18 and Density 2&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 15:01:14 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You can also use the Curves to modify the Gradients and have this kind of stripes as for example here&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 15:08:02 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You can mix if want two bombers with an inverted stripes on one of them and blend them&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 15:10:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I will put here a filter with different possible options for you to try yourself using FF 8.0 so you can experiment and not only see screenshots&lt;br /&gt;&lt;br /&gt;All these examples shown above can also be used in the normal bomber if you use one chance and one particle and disable the other ones, but for using the normal bomber I will make a new thread as it may be different and it has more options available&lt;br /&gt;&lt;br /&gt;If you have any other tips, tricks or advice on using the Mask for Opacity in bomber plus you are welcome to put it here&lt;br /&gt;&lt;br /&gt;thanks very much&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Sat, 16 May 2020 20:01:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hey Spaceray, did you know you can make your last example with the red and blue stripes using only ONE Bomber Plus?&lt;br /&gt;&lt;br /&gt;You just need to use a &quot;helper&quot; component.&lt;br /&gt;(FF calls them slave components but I'm not into that stuff)&lt;br /&gt;&lt;br /&gt;See below. Maaaaany possibilities open up when you do stuff like this.&lt;br /&gt;&lt;br /&gt;To create a helper component for the bomber plus, select the bomber plus and scroll down past all the controls to the buttons that say &quot;add ___&quot;.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 19 May 2020 18:22:01 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks very much for your answer and help and for for taking the time to build that very good and well explained screenshot to make easy to understand and is really great and much appreciated&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Indigo Ray wrote:&lt;/b&gt;&lt;br /&gt;Hey Spaceray, did you know you can make your last example with the red and blue stripes using only ONE Bomber Plus? &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;No, I did not know that what you are showing as I have never been able to understand and know how the helper components you call are working and how to use them in the right way, I just learned to use slightly only the Randomizer helper thanks to the Skybase Loops Tutorial video. &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Indigo Ray wrote:&lt;/b&gt;&lt;br /&gt;See below. Maaaaany possibilities open up when you do stuff like this. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Yes, I agree that lots of possibilities would open if you understand and know how to use all the available &quot;helpers&quot; in the Plus components, and would be really good that someone could explain how to use them and what can be done&lt;br /&gt;&lt;br /&gt;Thanks very much again for showing an example of how can be used these helpers to build the stripes example, is cool, useful and interesting&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 20 May 2020 06:26:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have another additional options to use as mask for the Opacity in Bomber and is the following filters I have found&lt;br /&gt;&lt;br /&gt;For these ones, you can either render the result from the filters and use a color control to load the images in the Opacity or copy the filter and connect it to the bomber Opacity&lt;br /&gt;&lt;br /&gt;------------------------------------------------------------------------------------------------------&lt;br /&gt;------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/filters/6609.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;One Millon alphas filter by CorvusCroax&lt;/a&gt; that is able to create black and white shapes in different ways&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/filters/6609-v7.jpg&quot; id=&quot;popup_270525968&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/filters/6609-v7.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/filters/6609-v8.jpg&quot; id=&quot;popup_1806022319&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/filters/6609-v8.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;------------------------------------------------------------------------------------------------------&lt;br /&gt;------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Or the beautiful and lovely geometric shapes of&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/filters/11511.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Optical Chaos 3 by Skybase&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Be aware that if you are using any of the colors, it will be converted to greyscale values and will have maybe some possible transparency, so if you want full solid shapes from bomber you must use only black and white in this filter&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/filters/11511.jpg&quot; id=&quot;popup_1376750945&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/filters/11511.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;------------------------------------------------------------------------------------------------------&lt;br /&gt;------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/filters/6067.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Yin&amp;Yang by Betis&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/filters/6067.jpg&quot; id=&quot;popup_698585556&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/filters/6067.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;------------------------------------------------------------------------------------------------------&lt;br /&gt;------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;and this one&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/filters/2947.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Shape bonanza by voldemort&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/filters/2947.jpg&quot; id=&quot;popup_955886071&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/filters/2947.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;------------------------------------------------------------------------------------------------------&lt;br /&gt;------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;or the nice and well done lines of &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/filters/14710.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Lines World Cup SQ - Lite by Ramlyn&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/filters/14710-v3.jpg&quot; id=&quot;popup_2049899840&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/filters/14710-v3.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;------------------------------------------------------------------------------------------------------&lt;br /&gt;------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Or this great and lovely circular shapes&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/filters/14711.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;LRM - Lines Rotation Machine&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/filters/14711.jpg&quot; id=&quot;popup_1468880932&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/filters/14711.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Be aware that if you are using the red color, it will be converted to greyscale and will have maybe some possible transparency&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/filters/11511.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Optical Chaos 3 by Skybase&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 04 Oct 2020 03:23:03 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Indigo Ray wrote:&lt;/b&gt;&lt;br /&gt;Hey Spaceray, did you know you can make your last example with the red and blue stripes using only ONE Bomber Plus? &lt;br /&gt;&lt;br /&gt;You just need to use a &quot;helper&quot; component. &lt;br /&gt;(FF calls them slave components but I'm not into that stuff) &lt;br /&gt;&lt;br /&gt;See below. Maaaaany possibilities open up when you do stuff like this. &lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Want thank again to Indigo Ray for his help as I agree that this suggestion may be very useful and I have just found a possible use and is to make stripes with color butterflies as seen here below. I will try and see what can be done&lt;br /&gt;&lt;br /&gt;The image below belongs to &lt;a href=&quot;https://www.athenafabrics.co.uk/vertical-rainbow-butterfly-stripes&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;this company here that sells fabrics&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;mitaywalle&lt;/b&gt;, &lt;em&gt;Fri, 13 Nov 2020 15:46:18 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You can use 'If' 'Randomizer' &amp;gt; 'Chance Control' + SetAlpha + in Bomber Plus -&amp;gt; Particle&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;mitaywalle&lt;/b&gt;, &lt;em&gt;Fri, 13 Nov 2020 15:46:49 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;filter&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 17 Nov 2020 19:22:56 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;mitaywalle wrote:&lt;/b&gt;&lt;br /&gt;You can use 'If' 'Randomizer' &amp;gt; 'Chance Control' + SetAlpha + in Bomber Plus -&amp;gt; Particle&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Thanks very much for this useful and interesting way of having a chance slider in Bomber plus, cool. Will see what I can do with it and how it works and what things can be done, &lt;br /&gt;&lt;br /&gt;Much aprecciated as you have unique and great ways to do things&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;mitaywalle&lt;/b&gt;, &lt;em&gt;Mon, 23 Nov 2020 15:45:01 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Also you  can combined global image / Slider approaches this way&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;mitaywalle&lt;/b&gt;, &lt;em&gt;Mon, 23 Nov 2020 15:45:47 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;filter&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;mitaywalle&lt;/b&gt;, &lt;em&gt;Mon, 23 Nov 2020 15:52:10 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;this way work if you feed Checker to Bomber Plus Opacity&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;mitaywalle&lt;/b&gt;, &lt;em&gt;Mon, 23 Nov 2020 15:52:36 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and this way with my snippet posted earlier&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 11 Mar 2024 17:55:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now after FF Studio has now animation, I thought that if you animate the source that you feed to the opacity you would also in theory animate the bomber result too&lt;br /&gt;&lt;br /&gt;Will have to test it myself as it could be very interesting&lt;/p&gt;
</description>
</item>
<item><title>FF 11 Studio animated - See examples how they are made here to learn</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Tue, 27 Feb 2024 08:48:44 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16623</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16623</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 10 May 2022 15:08:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;To be able to learn with a reference example of how to build and create your own animated filters I though that as there are no reference of what filters are animated and what they do and how they work I could build a reference examples here and tell what components uses and how they are connected so you can learn how to build and create easily seeing it &lt;br /&gt;&lt;br /&gt;I will be putting here the filters I can find, you are welcome to put your own ones or from others, thanks&lt;br /&gt;&lt;br /&gt;Will start with the most simple one &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/filters/8769.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Sixties Swirl By Kochubey&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/filters/8769.jpg&quot; id=&quot;popup_1847423197&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/filters/8769.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;This will rotate 360º in 2D the Swirl &lt;br /&gt;&lt;br /&gt;For this animated effect to be done it was simply used a Normalized time component connected to the Rotate component so it will then rotate the result with animation so anything that you may connect to the source of the rotate component will be then have a rotated animation result.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 10 May 2022 17:16:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;a href=&quot;https://www.filterforge.com/filters/16129.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Dragon Distort II Studio Version By Wolfgang Halder&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/filters/16129.jpg&quot; id=&quot;popup_455864803&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/filters/16129.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;This amazing and awesome fractal artistic distortion that is very good and well done uses just one Normalized time component connected to other 4 components (2 rotate and 2 blends) to create the animation and using remapping, so this way it will create it so nice effect and great work&lt;br /&gt;&lt;br /&gt;As shown here&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 10 May 2022 17:28:10 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;a href=&quot;https://www.filterforge.com/filters/16030.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Mandelbrot Inside and Out Animate&lt;br /&gt;By Rachel Duim&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/filters/16030.jpg&quot; id=&quot;popup_15122452&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/filters/16030.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Colorful and artistic amazing animation of a fractal with cool options and lots of possible settings &lt;br /&gt;&lt;br /&gt;It uses a Normalized time component to make the zoom animation&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 10 May 2022 17:38:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;a href=&quot;https://www.filterforge.com/filters/16016.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Animated 3d effect hexagon pattern by jhantares&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/filters/16016.jpg&quot; id=&quot;popup_1040542948&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/filters/16016.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;This filter is able to make an awesome and great work with animated kaleidoscope effect of a source image that looks cool and nice&lt;br /&gt;&lt;br /&gt;It is done simply by connecting a Normalized time component to the offset H of the Kaleidoscope to make it. Interesting.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 10 May 2022 17:55:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;On the homepage of FF you can see a video showing the falling snow &lt;a href=&quot;https://www.filterforge.com/images/home-nd/3-new.mp4&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;that can be seen here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This realistic, lovely and amazing animated snow falling effect is done with &lt;a href=&quot;https://www.filterforge.com/filters/15979.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Snow By Kochubey&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/filters/15979-v6.jpg&quot; id=&quot;popup_190746093&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/filters/15979-v6.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;And I think that this could be also done to make falling other different things than the snow &lt;br /&gt;&lt;br /&gt;It is done by connecting a Normalized time component in this way shown here below and so it gets the winter effect and feel the cold on any of your source images&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 10 May 2022 18:06:48 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now here is a cool, useful and great way to animate objects with bomber in a grid, and it can be used for many different things&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/filters/15981.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Animated Pattern by Kochubey&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/filters/15981.jpg&quot; id=&quot;popup_1559268239&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/filters/15981.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;And here is an animated preview thanks to CFandM that shared it &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;CFandM wrote:&lt;/b&gt;&lt;br /&gt;Here is a basic animation without any edits to the filter......&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/upload/forum/da6/Untitled-1.gif&quot; id=&quot;popup_1890818275&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/upload/forum/da6/Untitled-1.gif&quot; /&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;It is interesting to see how it was done using a Normalized time component to animate the perlin noise that is then connected to the chances in bomber&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 10 May 2022 18:18:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now if want to make an realistic shattering animated effect and break your source into multiple pieces you can use the &lt;a href=&quot;https://www.filterforge.com/filters/16028.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Shattered Into Wreckage 3.1 By Rachel Duim&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/filters/16028-v7.jpg&quot; id=&quot;popup_812511300&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/filters/16028-v7.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;it gives a great and amazing effect that looks very good and animating it looks cool&lt;br /&gt;&lt;br /&gt;Thanks to Rachel Duim for putting a preview of the effect&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;When I released Shattered Into Wreckage 2.0 I was thinking about animation, so here's an 8 color dithered animation example:&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/upload/forum/upload/dd9/shatter3-animate-test03.gif&quot; id=&quot;popup_410555689&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/upload/forum/upload/dd9/shatter3-animate-test03.gif&quot; /&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;see here that it uses a Normalized Time this way shown here&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 15 May 2022 13:09:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;a href=&quot;https://filterforge.com/filters/16005.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Curve to Shape Animation By CFandM&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/filters/16005.jpg&quot; id=&quot;popup_467722551&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/filters/16005.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;And CFandM have made some well done animated examples &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/upload/forum/upload/b65/Untitled-1.gif&quot; id=&quot;popup_1855767922&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/upload/forum/upload/b65/Untitled-1.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/upload/forum/upload/c5c/Untitled-2.gif&quot; id=&quot;popup_1722498176&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/upload/forum/upload/c5c/Untitled-2.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt;I Like these animated geometric shape, there is beauty in movements that are added to the shapes and is cool and well done. &lt;br /&gt;&lt;br /&gt;Here is using a Normalized time at the beginning of the filter&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 27 Feb 2024 08:48:44 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I was wrong thinking that other FF users would show here examples of how you can achieve cool, unusual and great things  with the amazing and awesome animation   that since FF 11 TO 13 is more powerful&lt;br /&gt;&lt;br /&gt;Because I think that the FF studio animation has really a great huge potential but is not easy to know to combine the correcto animation components in the correct place&lt;/p&gt;
</description>
</item>
<item><title>Using node with color output as control?</title> 
		             <dc:creator>Novaesky</dc:creator> 
		             <category></category> 
		             <pubDate>Fri, 23 Feb 2024 10:22:24 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17080</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17080</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Novaesky&lt;/b&gt;, &lt;em&gt;Tue, 20 Feb 2024 07:18:50 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have a situation where I want to adjust the repeat of a bomber based on the max number between 2 int-sliders, but I don't know if this is actually possible? See attached image, to help illustrate what I want.&lt;br /&gt;&lt;br /&gt;Any help or suggestions to try would be greatly appreciated :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 23 Feb 2024 10:22:24 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The only way I know to do this: 2 bomber loops with a switch AFTER the bombers to pick one of the bombers, A lot of work... depending on how complex the bomber loop is.&lt;br /&gt;&lt;br /&gt;For some bomber loops a scaling after the bomber would work. So if you had a loop with 7 repeats and a loop with 10 repeats scaling by 7/10 or 10/7 would give you the result you want. If you want an example let me know.&lt;br /&gt;&lt;br /&gt;UPDATE: here is an example of using the scaling trick in FF12.&lt;/p&gt;
</description>
</item>
<item><title>Adding a value to a controller</title> 
		             <dc:creator>Beat</dc:creator> 
		             <category></category> 
		             <pubDate>Fri, 26 Jan 2024 11:09:59 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17068</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17068</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Beat&lt;/b&gt;, &lt;em&gt;Sat, 20 Jan 2024 17:04:39 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Inspired  by ThreeDee's filter 'Branching', I started to expand and experiment a bit with that filter.&lt;br /&gt;I ran into the following problems :&lt;br /&gt;&lt;br /&gt;Branching has many Perlin Noise Components. I want to have one controller to adjust all the Angles of the Perlin Noises, but giving them slightly different values.&lt;br /&gt;I tried to add different amounts for each Perlin component to the basic controller. I used Add from the RGBmath. But that does not work, as the Angle input from the Perlin Noise component does not accept the RGBmath output.&lt;br /&gt;&lt;br /&gt;So basically, I want to have a slider and add different amounts to this control signal that must go into the Angle input of the Perlin. How do I do that?&lt;br /&gt;&lt;br /&gt;I attached a simple example of the question.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 20 Jan 2024 17:19:33 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Go to the Slider control and check Use Remapping. In the attached example the second noise is always 10 degrees higher than the first. Click the remap box to set the min and max.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Beat&lt;/b&gt;, &lt;em&gt;Sun, 21 Jan 2024 06:52:02 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You're a rapid replier, Rachel, thanks.&lt;br /&gt;I had seen your answer yesterday, just as I was going to bed, so it had to wait until today.&lt;br /&gt;&lt;br /&gt;I get your solution, quite clever. I hadn't thought of that. I was too fixated on doing it with arithmetic.&lt;br /&gt;&lt;br /&gt;Still, it would be nice to have some basic arithmetic components for controller values (+ - x /  at least). &lt;br /&gt;In more complicated situations than my example, it might not be possible to do it with Remapping.&lt;br /&gt;&lt;br /&gt;I will think of some situations where I think 'real' arithmetic is needed.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 21 Jan 2024 13:48:11 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I agree, remapping only goes so far. Here's another example, showing a control  (remap changes range from 25 to 75) changed to a curve then sent to the Roughness input of the Perlin Noise. And a sine curve to the Contrast. This only works to green inputs. In most cases the value you send to a green input needs to be between 0 and 1, values above or below are clipped. So adds and other math operations can be used as long as you keep the green input between 0 and 1.&lt;br /&gt;&lt;br /&gt;Grey inputs are trickier and can be done in some cases with Map Switches, but that's another story.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Beat&lt;/b&gt;, &lt;em&gt;Mon, 22 Jan 2024 12:03:35 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Your solutions give some new possibilities to to simple/basic things with the controllers + it also opens up some new possibilities.&lt;br /&gt;&lt;br /&gt;In the same vain, I came up with a solution for a simple &quot;On/Off&quot; for each channel of a MultiBlend. See attached example.&lt;br /&gt;&lt;br /&gt;I know Switches, I know Curve Switches (the blue ones), but what are Map switches?&lt;br /&gt;I would like to learn more as to 'recalculate' (meaning, putting the controller values through a function) controllers that can go into the Grey inputs.&lt;br /&gt;&lt;br /&gt;E.g. how can I make 1 controller give control values of 50 -100 for grey input 1 and at the same time go from 50 down to 0 for the second grey input?&lt;br /&gt;A easy function would do the trick, but that seems not possible in FF.&lt;br /&gt;&lt;br /&gt;I also think it would be great if every component has a bypass switch so it can let through the signal without affecting it. Of course with a switch object it is possible, but these objects take up much space in the editor and do make the whole filter less clear. A simple Bypass option would do the tick, like on an effect pedal for  a guitar :-)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Beat&lt;/b&gt;, &lt;em&gt;Mon, 22 Jan 2024 17:32:39 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I just found the Map Switch. &lt;br /&gt;Unfortunately, it also has a green output, so no way to anything with it to route controllers to a grey input.&lt;br /&gt;I do not understand why there is no switch that works on Grey inputs. That should not be too hard to make :-)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Mon, 22 Jan 2024 21:39:19 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Check out this &lt;a href=&quot;https://www.filterforge.com/forum/read.php?FID=10&amp;TID=16997&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;topic&lt;/a&gt; to look at an example using Map Switches to deal with grey inputs. Towards the bottom of the topic is a Map Switch example to show a workaround to manipulate otherwise &quot;constant&quot; grey values.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Beat&lt;/b&gt;, &lt;em&gt;Wed, 24 Jan 2024 11:57:46 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Rachel, thanks again for your input.&lt;br /&gt;I looked at the examples you provided and I kinda get it, although the Randomiser is confusing me a bit.&lt;br /&gt;I will study it some more and really nice, as a bonus catch, you drew my attention to map Switch, which I had not used before.&lt;br /&gt;&lt;br /&gt;You're solutions are very clever :-)&lt;br /&gt;What puzzles me, that grey input controls cannot be managed in an easy way. Why is it not possible to add two controller values and send them added to a grey input, for example. It seems so basic to me.&lt;br /&gt;&lt;br /&gt;I am wondering, is it not quite easy to script in Lua a new component that converts from Green input to a Grey output?&lt;br /&gt;E.g. a color (0.4,0.2,0.7) could convert to -selectable - one of the 3 channels and output a grey value. Then we could use the RGBMath components to do the calculations for grey inputs.&lt;br /&gt;I have not learned Lua, but something like this seems easy enough for someone who knows a bit of Lua.&lt;br /&gt;Maybe I am totally wrong.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Thu, 25 Jan 2024 20:38:24 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Grey inputs are very different than green ones. With a green input, for example, you can specify a different value at every pixel which is powerful, but much more complex. Grey values are a constant value over the whole bitmap, which is partly why they are made for control components. I can’t emphasize enough how much more complex green inputs are hence many inputs are grey. &lt;br /&gt;&lt;br /&gt;Lua is powerful but has limitations. The main one being it can only use one core of your CPU. I’ve done a few filters with it: I found it difficult to work with, especially debugging.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Beat&lt;/b&gt;, &lt;em&gt;Fri, 26 Jan 2024 11:09:59 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Grey inputs are very different than green ones. With a green input, for example, you can specify a different value at every pixel which is powerful, but much more complex. Grey values are a constant value over the whole bitmap, &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;That is exactly what I have understood as well : green inputs are very extended and complex, as you say.&lt;br /&gt;&lt;br /&gt;So, it should not be too difficult to use RGBMath to go to Grey inputs.&lt;br /&gt;&lt;br /&gt;Example : &lt;br /&gt;I have colorA (monochrome, all channels have the value 0.2 for all pixels, so DarkGrey) and &lt;br /&gt;ColorB (also monochrome with 0.6 as values, MiddleGrey).  &lt;br /&gt;If I add or multiply these two values in a RGBMath component, I only get a Green output, which is incompatible with a grey input.&lt;br /&gt;But, the only and single value that should be outputted is 0.2+0.6 = 0.8 in the case of addition. Even if the Green output from the RGBMath output gives me (0.8,0.8,0.8) for each pixel, it seems to me, that it should not be too hard to just extract the first channel from the first pixel and feed that into the grey input. &lt;br /&gt;I have left out the alpha channel value in this example for clarity.&lt;br /&gt;&lt;br /&gt;On another foot : as it turns out to be quite complicated to do simple arithmetic for the Grey control lines, it is even more amazing that FF does not provide in this   :?:&lt;/p&gt;
</description>
</item>
<item><title>FF 13</title> 
		             <dc:creator>Beat</dc:creator> 
		             <category></category> 
		             <pubDate>Thu, 25 Jan 2024 18:00:39 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17033</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17033</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Beat&lt;/b&gt;, &lt;em&gt;Thu, 28 Dec 2023 09:03:58 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thank you Vladimir to include the Dividers in the UI in FF13. Especially good as they also have the possibility to give them a label.&lt;br /&gt;This is a BIG improvement for the UI.&lt;br /&gt;&lt;br /&gt;Other suggestions, that might make the UI better :-)&lt;br /&gt;&lt;br /&gt;• Longer names possible.&lt;br /&gt;&lt;br /&gt;• Color Coding of controls.&lt;br /&gt;&lt;br /&gt;• PopUp menus .  I just can't forget them :-)&lt;br /&gt;&lt;br /&gt;• In the editing mode : When the chain components has been disconnected somewhere (especially at the end), even when a connection is swapped out, the order of the controls can be severely scrambled. I counted recently, and I had to click 468 times to get my controls back into the order they were before a swap of connections. This is at the least cumbersome and could be done better, I suppose.&lt;br /&gt;&lt;br /&gt;Best, TheBeat&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Beat&lt;/b&gt;, &lt;em&gt;Thu, 25 Jan 2024 18:00:39 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It would also be great if it would be possible to place a Slider and a Checkbox on the same line in the UI.&lt;br /&gt;That would make things more organized in appropriate cases and it takes less vertical space.&lt;/p&gt;
</description>
</item>
<item><title>Perlin Noise- Only square dimensions?</title> 
		             <dc:creator>Beat</dc:creator> 
		             <category></category> 
		             <pubDate>Sun, 21 Jan 2024 06:52:43 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17069</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17069</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Beat&lt;/b&gt;, &lt;em&gt;Sat, 20 Jan 2024 17:16:50 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Does Profile  Gradient component not have a way to get a smooth (without a harsh line somewhere) if the image size is not square?&lt;br /&gt;&lt;br /&gt;If I use e.g. a image size of 1000 x 1500 px, I get a nasty discontinuation about 2/3 down.&lt;br /&gt;&lt;br /&gt;The other gradients don't have this problem.&lt;br /&gt;Of course I could use the Free Gradient instead, but it would be nice if the basic Profile Gradient would work ok.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 20 Jan 2024 17:30:05 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;In most cases Free Gradient is a better choice if you are dealing with non-square images and the continuation can be handled in many ways (flat, repeat, mirror). Profile Gradient is square only. I rarely use Profile Gradient anymore. My 2 cents.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Beat&lt;/b&gt;, &lt;em&gt;Sun, 21 Jan 2024 06:52:43 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'll use the Free Gradient from now on  :)&lt;/p&gt;
</description>
</item>
<item><title>My Full FFENV Lib - 620 Environments</title> 
		             <dc:creator>Valhalla</dc:creator> 
		             <category></category> 
		             <pubDate>Thu, 14 Dec 2023 16:39:13 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17011</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17011</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Valhalla&lt;/b&gt;, &lt;em&gt;Thu, 14 Dec 2023 01:20:25 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This is my full unsorted library, hundreds of private FFENVs plus a 5 gig rar to skip previous downloads. &lt;br /&gt;&lt;br /&gt;Folder: &lt;a href=&quot;https://www.mediafire.com/folder/kiq8m7g7sydk0/My_Library_With_600%2B_Private_FFENVs&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Single Files&lt;/a&gt;&lt;br /&gt;Archive: &lt;a href=&quot;https://www.mediafire.com/file/1pe7pywan5eib28/My_Environments.rar/file&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;5GB RAR&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Happy Holidays&lt;br /&gt;-Valhalla&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Thu, 14 Dec 2023 16:39:13 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I will get all of these when I get home... not trying to download this from a public hotspot  ;) &lt;br /&gt;&lt;br /&gt;Thanks and Happy Holidays back at ya!&lt;/p&gt;
</description>
</item>
<item><title>Paper cutout from silhouette</title> 
		             <dc:creator>Zoltan Erdokovy</dc:creator> 
		             <category></category> 
		             <pubDate>Mon, 04 Dec 2023 01:26:26 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17006</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=17006</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Zoltan Erdokovy&lt;/b&gt;, &lt;em&gt;Thu, 30 Nov 2023 13:28:39 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hey folks, I've been struggling with the following problem for a while so I figured I'd run this by the community :)&lt;br /&gt;So, I have a black and white mask like this:&lt;br /&gt;&lt;a href=&quot;https://drive.google.com/file/d/1g3jUp0skhBs3kL7T8rKbLwNIQbc-ZAJY/view?usp=sharing&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://drive.google.com/file/d/1g3jUp...sp=sharing&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I'd need to produce a fatter, cruder version of it, resembling a shape as if it was cut out of a magazine or something:&lt;br /&gt;&lt;a href=&quot;https://drive.google.com/file/d/1O0-eoorbIl-WJHh59ugDzm1AE_8uzTMH/view?usp=drive_link&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://drive.google.com/file/d/1O0-eo...drive_link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Note the straight lines and that it entirely covers the original shape.&lt;br /&gt;I'd appreciate any tips on how to achieve this. :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Thu, 30 Nov 2023 23:39:19 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is a simple idea.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zoltan Erdokovy&lt;/b&gt;, &lt;em&gt;Fri, 01 Dec 2023 01:27:35 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hehe thanks Ramlyn, this was my first attempt as well. :) I also tried driving a flat stones noise with the mask but still not quite what I'm after.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 01 Dec 2023 01:41:42 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's an example using Stairs, Blur and Threshold. Lines are not all straight, but it looks like a paper cut in some ways. If this works for you I'll post it.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zoltan Erdokovy&lt;/b&gt;, &lt;em&gt;Sat, 02 Dec 2023 11:22:35 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks but the polygonal look is very important, curvy contours don't fit the context it's going to be used in.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 02 Dec 2023 23:54:54 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This is the best I could come up with using 8 Cells, union and intersection rules and scaling. Probably too jagged, but an interesting exercise. If it is possible to get this working better, I think using tangents to follow the edges would work better...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zoltan Erdokovy&lt;/b&gt;, &lt;em&gt;Sun, 03 Dec 2023 01:01:57 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hehe exactly, I've tried many different ways and I too keep arriving at this sort of result: straight lines but a bunch of corners are sticking out. I have no idea how to snip them off.&lt;br /&gt;Hm, I'll see what I can use tangents/derivatives for...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 03 Dec 2023 04:32:39 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;How about this?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zoltan Erdokovy&lt;/b&gt;, &lt;em&gt;Sun, 03 Dec 2023 09:20:30 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Nice. Techno noise driven by the mask?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Sun, 03 Dec 2023 13:01:56 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;New version:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Sun, 03 Dec 2023 13:02:27 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Example 1&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Sun, 03 Dec 2023 13:02:50 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Example 2&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Sun, 03 Dec 2023 13:03:17 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Example 3:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zoltan Erdokovy&lt;/b&gt;, &lt;em&gt;Sun, 03 Dec 2023 13:08:38 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;They are indeed on the right path.&lt;br /&gt;I tested derivatives but I couldn't use them to produce anything better than what was already posted here.&lt;br /&gt;I'll spend tonight on this but on Monday I'll have to start manually drawing the masks. :\&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 03 Dec 2023 17:07:58 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's mine, done with Bomber+ and post bomber Blur to remove jagged edges.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 03 Dec 2023 17:11:45 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And an example:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zoltan Erdokovy&lt;/b&gt;, &lt;em&gt;Mon, 04 Dec 2023 01:26:26 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thank you Rachel, I'll run this look by the higher ups. :)&lt;/p&gt;
</description>
</item>
<item><title>numeric randomizer for bomber plus?</title> 
		             <dc:creator>Ilmeni</dc:creator> 
		             <category></category> 
		             <pubDate>Mon, 13 Nov 2023 14:29:32 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16997</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16997</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Ilmeni&lt;/b&gt;, &lt;em&gt;Fri, 10 Nov 2023 14:09:49 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;please help me with this:&lt;br /&gt;how can i create a randomizer with bomber plus, that inputs into a &lt;b&gt;numeric input&lt;/b&gt;, say of a noise component?&lt;br /&gt;thank you!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 10 Nov 2023 19:24:59 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's an example (FF 11 or above) using the Stones noise component. Only the green inputs can change in the loop and usually the value fed to the numeric inputs are from 0 (black) to 1 (white) as seen in the top Randomizer component, which is fed to the green Roughness input of the noise component.&lt;br /&gt;The way to get around the limitation of the grey inputs is shown here in the second Randomizer (which also has a different Variation than the first Randomizer for a different random number sequence). The value  of the Randomizer is between 0 and 2.999999 and fed to the Switch (Selectior range is 0, 1, or 2) after flooring. This way different Stones are sent to the 3 x 3 output randomly. Change the filter Variation  at the bottom left to see &quot;random&quot; changes.&lt;br /&gt;&lt;br /&gt;Does this make sense?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ilmeni&lt;/b&gt;, &lt;em&gt;Sat, 11 Nov 2023 06:17:06 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;Here's an example (FF 11 or above) using the Stones noise component. Only the green inputs can change in the loop and usually the value fed to the numeric inputs are from 0 (black) to 1 (white) as seen in the top Randomizer component, which is fed to the green Roughness input of the noise component. The way to get around the limitation of the grey inputs is shown here in the second Randomizer (which also has a different Variation than the first Randomizer for a different random number sequence). The value of the Randomizer is between 0 and 2.999999 and fed to the Switch (Selectior range is 0, 1, or 2) after flooring. This way different Stones are sent to the 3 x 3 output randomly. Change the filter Variation at the bottom left to see &quot;random&quot; changes.&lt;br /&gt;&lt;br /&gt;Does this make sense?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;thank you very much for your help, Rachel! -- and the Bomber + Randomizer Example :ff: ...  It makes sense and i learn something new. but i am looking for a way to randomize the grey numeric inputs in the stones components. i was thinking of some intermediary component --similar to the Floor component in your example, but they are all green map inputs, as far as i can see now... what do you say? :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 11 Nov 2023 23:23:56 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Grey inputs are designed for Control components which essentially means they are &quot;constant&quot; values. &lt;br /&gt;&lt;br /&gt;As a workaround I have provided another example in FF 11 using a Map Switch. Double click the group and you can see how it works. 10 Stones components that are the same except for the Details grey value. The values are 0 to 100, and the Map Switch blends the results (Mode = Continuous) if the random value is in-between. The Map Switch expects a value from 0 to 1 at the Selector. Note that this method would not work well with Scale or Stretch.&lt;br /&gt;&lt;br /&gt;For grey switches like Flat you would create 2 identical Stones, 1 with Flat checked and the other unchecked.  Then send those values to a Switch. A Randomizer with values between 0 and 1.999999 sent to a Floor then to the Switch Selector would do what you want. Code fragment in example.&lt;br /&gt;&lt;br /&gt;Trying to randomize more than one grey input is tricky...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ilmeni&lt;/b&gt;, &lt;em&gt;Mon, 13 Nov 2023 14:29:32 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;As a workaround I have provided another example in FF 11 using a Map Switch. Double click the group and you can see how it works. 10 Stones components that are the same except for the Details grey value. The values are 0 to 100, and the Map Switch blends the results (Mode = Continuous) if the random value is in-between. The Map Switch expects a value fr om 0 to 1 at the Selector. Note that this method would not work well with Scale or Stretch.&lt;br /&gt;&lt;br /&gt;For grey switches like Flat you would create 2 identical Stones, 1 with Flat checked and the other unchecked. Then send those values to a Switch. A Randomizer with values between 0 and 1.999999 sent to a Floor then to the Switch Selector would do what you want. Code fragment in example. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;thank you very much, Rachel, i see where you are going. thank you for this solution!:ff:&lt;br /&gt; :)&lt;/p&gt;
</description>
</item>
<item><title>How to create Urban Sketch style filter</title> 
		             <dc:creator>pesto126</dc:creator> 
		             <category></category> 
		             <pubDate>Wed, 08 Nov 2023 21:53:31 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16993</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16993</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;pesto126&lt;/b&gt;, &lt;em&gt;Tue, 07 Nov 2023 15:14:33 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hi.. I'm looking to make a simple filter that creates an ink outline similar to urban sketching.. either clean edges or squigly style.  Can anyone guide me in the right direction?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Wed, 08 Nov 2023 21:53:31 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here’s a list using the filter search:&lt;br /&gt;sketch outline&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/filters/search.html?q=Sketch+outline&amp;h=r&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Search&lt;/a&gt; 2 pages of results&lt;br /&gt;If you have an image (maximum size 1 megabyte) of an example you can post it here.&lt;/p&gt;
</description>
</item>
<item><title>How to get only selected BlendModes</title> 
		             <dc:creator>Beat</dc:creator> 
		             <category></category> 
		             <pubDate>Mon, 06 Nov 2023 12:02:10 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16989</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16989</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Beat&lt;/b&gt;, &lt;em&gt;Mon, 06 Nov 2023 12:02:10 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have a couple of questions about how to make my filters better in their User Interface. I'll start with the first one.&lt;br /&gt;&lt;br /&gt;I describe what In run into in a as simple way possible. I am after the principle in the solution, not per se The Solution to this simple problem.&lt;br /&gt;&lt;br /&gt;If I want to make a Blend, but only give choices for a couple of Blends, which are NOT continuous (e.g. Screen, Overlay and Difference).&lt;br /&gt;Continuous would also not work I found out, as Remapping an IntSlider in this case does not work.&lt;br /&gt;How do I do that, apart from putting in x Blends (in this case 3), each set fixed to the wanted BlendMode and feeding them into a switch?&lt;br /&gt;&lt;br /&gt;With just 3 BlendModes wanted , it could be doable, but if I want 10 BlendModes and that  6 times, it is getting a bit weird.&lt;br /&gt;It would slow down the computation and clutter the working space.&lt;br /&gt;&lt;br /&gt;So, what is a good way to do this?&lt;br /&gt;What's more, I'd like the user to see which BlendMode has been selected, so to learn from it.&lt;br /&gt;&lt;br /&gt;I have attached a simple filter to show the case I want and of how not to do it :-)&lt;/p&gt;
</description>
</item>
<item><title>Conform pattern to arbitrary shape?</title> 
		             <dc:creator>Furyofaseraph</dc:creator> 
		             <category></category> 
		             <pubDate>Sun, 08 Oct 2023 12:16:52 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16957</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16957</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Furyofaseraph&lt;/b&gt;, &lt;em&gt;Sun, 08 Oct 2023 03:31:48 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I bet this is really far fetched, but I don't suppose there is a way to &quot;bend&quot; a pattern, say like Brick or Tiles, to conform to some arbitrary shape, perhaps as determined by the current selection?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sun, 08 Oct 2023 11:46:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;There are some things that are hard to do, difficult to do and just do not work well without a lot of tweaking to do in FF. One of those things that fall into all of those categories is making a pattern follow a selection. Making a pattern do as you suggested would have to be on a case by case basis. There are some filters in the library that do follow a certain shape but those were created with that in mind. There are ways to bend and shape the patterns themselves but most of the times they do not look correct or do not do what you want them to do. Throwing in a selection really makes it more difficult for tweaking and controlling the final result.&lt;br /&gt;&lt;br /&gt;Here is a filter by Uberzev that turns an image into a shape. &lt;a href=&quot;https://filterforge.com/filters/5425.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;SHAPE FILTER&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Furyofaseraph&lt;/b&gt;, &lt;em&gt;Sun, 08 Oct 2023 12:16:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I figured, as I said: knew it was a long shot - and it's definitely non-trivial. Cheers for the filter - I'll poke around with it.&lt;/p&gt;
</description>
</item>
<item><title>Custom Filter</title> 
		             <dc:creator>leonka</dc:creator> 
		             <category></category> 
		             <pubDate>Sat, 19 Aug 2023 07:12:59 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16908</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16908</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;leonka&lt;/b&gt;, &lt;em&gt;Sat, 19 Aug 2023 07:12:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hi, I was wondering if someone could help me customize the filter.&lt;/p&gt;
</description>
</item>
<item><title>Blobby Drips in Filter Forge</title> 
		             <dc:creator>Cato99</dc:creator> 
		             <category></category> 
		             <pubDate>Wed, 14 Jun 2023 00:39:16 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16828</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16828</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Cato99&lt;/b&gt;, &lt;em&gt;Thu, 25 May 2023 08:46:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I am trying to create drips like the attached picture, where the drips appear to run over an edge/start at the top, then run down and end with a bulb/blob shape. So far in searching drips and blobs, and trying out my own via curves, etc. I have only been able to get a splat, or when I get drips, they all taper out to a triangle end, rather than getting skinny and then bulging out to form an enlarged blob/bulb shape at the end of each drip. How do I get this seemingly simple drips effect in Filter Forge?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 26 May 2023 00:34:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's a screenshot of a drip made with a Bézier curve. Experimental at this point.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 26 May 2023 15:27:17 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's the snippet in FF12 for the above. I'm going to continue working on this.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Mon, 29 May 2023 09:10:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;Here's the snippet in FF12 for the above. I'm going to continue working on this. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Nice!  :D  &lt;br /&gt;You gave me an idea for a new filter........ completely different from what you are trying to do. Ha! Ha!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Mon, 29 May 2023 15:43:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;That shows the chain of good karma. Cato99 inspired me to tackle the curves. Now I've sent you off on a different &quot;tangent&quot;.&lt;br /&gt;&lt;br /&gt;Here is an example using a &quot;dream smoothed&quot; landscape with drips. I'll be submitting the Drips filter in the next day or 2.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 02 Jun 2023 16:57:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Since the submitted Drips is not yet available (FF on vacation?), here's a beta version in FF12:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Carl&lt;/b&gt;, &lt;em&gt;Thu, 08 Jun 2023 06:45:06 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;this is harder than it looks, well done&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Wed, 14 Jun 2023 00:39:16 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks Carl.  :D&lt;/p&gt;
</description>
</item>
<item><title>Challenge - non repeating pattern</title> 
		             <dc:creator>Carl</dc:creator> 
		             <category></category> 
		             <pubDate>Sun, 11 Jun 2023 23:09:06 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16830</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16830</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Carl&lt;/b&gt;, &lt;em&gt;Wed, 07 Jun 2023 15:42:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hi here is an interesting challenge to try and get ff to do&lt;br /&gt;&lt;a href=&quot;https://www.livescience.com/physics-mathematics/mathematics/mathematicians-end-decades-long-quest-to-find-elusive-vampire-einstein-shape?utm_term=6EA88F82-3582-4D5B-8A1C-AA9E46C0E6EE&amp;utm_campaign=368B3745-DDE0-4A69-A2E8-62503D85375D&amp;utm_medium=email&amp;utm_content=48A88B3F-8C0E-446F-9AB9-31DDC6247F5F&amp;utm_source=SmartBrief&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;repeat pattern&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Wed, 07 Jun 2023 19:28:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Interesting, filling the plane with 14 sided tiles but the sides HAVE to be curved. Here is the link to the actual paper: &lt;a href=&quot;https://arxiv.org/pdf/2305.17743.pdf&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;A Chiral Aperiodic Monotile&lt;/a&gt;. The article is from the same place ( arxiv.org ) I found the squircle mappings. The paper has not been peer reviewed yet (from last month) and doesn't provide the hard numbers I would need to work on this. Most of it is &quot;visualized&quot;. But I will be keeping an eye on the evolution of this newly discovered tile. Here is a key screenshot from the paper:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Thu, 08 Jun 2023 04:01:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Very cool!&lt;br /&gt;&lt;br /&gt;There's also this &lt;a href=&quot;https://cs.uwaterloo.ca/~csk/spectre/app.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;interactive web app&lt;/a&gt;. You can check the javascript for how the tiling is generated. I don't think I'll be attempting this in FF any time soon, but good luck if anyone else does  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Carl&lt;/b&gt;, &lt;em&gt;Thu, 08 Jun 2023 06:47:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Rachel, it was beyond me, thought it would be hard, your right it would have to be exact&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Carl&lt;/b&gt;, &lt;em&gt;Thu, 08 Jun 2023 06:51:12 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;emme , it is cool, I hope the java script can help some one do it&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Thu, 08 Jun 2023 13:05:21 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Definitely beyond me. Here is the &lt;a href=&quot;https://cs.uwaterloo.ca/~csk/spectre/spectre.js&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Spectre Tiling&lt;/a&gt; Javascript as found by emme. It would have to be a map script in FF AND it is 750 lines of code (and very few comments).  And that's not even all the code, the AJAX tool kit is used as well. My hat's off to anyone trying it, it might be too much for FF. Interesting topic, thanks Carl.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Carl&lt;/b&gt;, &lt;em&gt;Thu, 08 Jun 2023 13:38:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It will be interesting if anyone can do it, that's for sure, but it sounds maybe impossible in FF.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 11 Jun 2023 18:01:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have seen this other related news that seems to be the same thing but is explained in more detail with more examples &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.nextbigfuture.com/2023/06/new-13-sided-and-14-sided-shapes-can-tile-infinite-surfaces-breakthrough-in-math-and-tiling.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Spectre 14 aperiodic tiling&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;I do not think that is possible unless you use scripting and even then is also dificult as an aperiodic means that the tiling does not repeat &lt;br /&gt;&lt;br /&gt;This may also why there is no Penrose tiling available in the FF library&lt;br /&gt;&lt;br /&gt;Maybe this is nothing, but When searching for &quot; Spectre tiling lua script&quot; I have found &lt;a href=&quot;https://github.com/Kostya12rus/scripts/blob/master/Spectre.lua&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;this lua script called Spectre but there is no information about what It does so I do not know if It is related&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 11 Jun 2023 23:09:06 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks for you comments SpaceRay. No, this is probably some kind of gaming code (excerpt):&lt;br /&gt;NPC.GetMagicalArmorDamageMultiplier(enemy)&lt;br /&gt;A different kind of Spectre  ;)&lt;/p&gt;
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<item><title>How to animate 20 different images in 20 frames per second in FF11/12</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Sun, 21 May 2023 15:41:11 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16824</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16824</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 18 May 2023 00:56:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Please I wonder if It would be possible to make an animation of fast flipping images and have 20 images input to show one image in each frame in one second &lt;br /&gt;&lt;br /&gt;To show an example of what I mean here is a &lt;a href=&quot;https://www.artstation.com/artwork/WKq5bG&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Mayterials animation flipping fast&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I know that Filter Forge 11-12 is able to do procedural animation instead of keyframe animation, and this animation I am tryunt to do is obviously keyframe, so I really do not know if It would be possible to make in some possible way &lt;br /&gt;&lt;br /&gt;I thought to make It in Bomber plus with repeat slot at 1 value but does not work as I thought or maybe I am I doing It wrong &lt;br /&gt;&lt;br /&gt;Please, can the FF team or anyone else may know if this would be possible ? &lt;br /&gt;&lt;br /&gt;Thanks very much. Best wishes&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 19 May 2023 01:02:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Yes, it's possible. Here is the snippet to do it in FF12. I did it at 10 fps, easier to look at. Warning! Can cause dizziness and avoid if you have epilepsy.&lt;br /&gt;&lt;a href=&quot;http://duim.com/animate/flip-image.webm&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;webm Video&lt;/a&gt; &lt;i&gt;(may not work in Safari or on iPhones)&lt;/i&gt;&lt;br /&gt;Right click on the video to enable Looping&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 21 May 2023 05:53:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;Yes, it's possible. Here is the snippet to do it in FF12.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;WOW!! you have been able to do it and works perfectly and exactly as I wanted, and using a clever and unusual way to do it. &lt;br /&gt;&lt;br /&gt;I admire all the things you can do and is great your experience and skills, also with the latest filters that you are creating.&lt;br /&gt;&lt;br /&gt;Thanks very much for your great help and is much appreciated &lt;br /&gt;&lt;br /&gt;Although I do not understand it, well I understand it but do not know why and how it works, but is not needed to know how it works.&lt;br /&gt;&lt;br /&gt;I think that it would be good to make it available in the library for all to enjoy and use and do not get lost in the forum as this is very good and interesting.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;I did it at 10 fps, easier to look at&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Yes, is true that in this way it looks much better and as you say well, it is easier to see the images themselves at slower speed.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt; Warning! Can cause dizziness and avoid if you have epilepsy.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Oh YES! Is true that I am sorry that I did not notice and remember that this kind of fast flipping images can be bad to some people.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 21 May 2023 15:41:11 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;SpaceRay said:&lt;/b&gt;&lt;br /&gt;Although I do not understand it, well I understand it but do not know why and how it works, but is not needed to know how it works. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Thanks for your nice remarks. You can think of the Current Frame component as a kind of self contained loop. The code is run over and over again for each frame. Current Frame returns a HDR number between 1 and 20. The Switch components expect a HDR value between 0 and 9 at the Selector green input (Source 1 uses value 0, Source 10 uses value 9). The Subtract components put the value from the Current Frame in the correct format for each of the switches. The 1st switch is for the first 10 frames, the 2nd switch for the last 10 frames as determined by the If-Then-Else component. Does this make sense?&lt;br /&gt;&lt;br /&gt;I will probably put it out as a Snippet, a good idea. Thanks for your encouragement.&lt;/p&gt;
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<item><title>Limitations of animation because of the lack of numeric maths</title> 
		             <dc:creator>Edouard.</dc:creator> 
		             <category></category> 
		             <pubDate>Sun, 02 Apr 2023 19:12:44 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16785</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16785</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Edouard.&lt;/b&gt;, &lt;em&gt;Mon, 20 Feb 2023 18:17:22 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hi, I'm using Animation components such as the Normalized Time, in order to animate a still image by varying one of the filter's component's input over time.&lt;br /&gt;The most I can do to to customize this behavior is to add a remapper to the Normalized Time component, but the remapper's Min and Max are fixed values that cannot be changed through a slider input. It would allow each filter preset to have a different Max value for the animation.&lt;br /&gt;For that, I would need to multiply the slider value by the Normalized Time to get what I want, but I couldn't find any way to use the image-only Math components or the curve components, to perform simple arithmetic computations such as multiply(a,b)=a*b, and scripts are also image-only or curve-only, so they can't be connected to a grey input.&lt;br /&gt;It's not just the lack of comfort and having to edit the filter and change the remapper Max before each animation render. Some things just can't be done, for instance, I'd like to apply a curve function to the normalized time so that the variable parameter value could be animated in a non-linear way (accelerated or slowed down in some parts of the timeline), but I couldn't find how to connect curve components to grey inputs.&lt;br /&gt;Am I missing something or is it just impossible in the current version of FF?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sun, 02 Apr 2023 19:12:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You are correct, image / curve components can't be used for gray inputs at the moment. As a workaround, much of the functionality of gray inputs can be achieved by using other image components. Which gray input do you want to animate?&lt;/p&gt;
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<item><title>FF 11 12 Ask for more Procedural animation examples and how they work</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Tue, 14 Mar 2023 18:09:13 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16799</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16799</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 14 Mar 2023 18:09:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I think that to promote and encourage people to try and buy the upgrade to the Studio version there should be maybe more tutorials on how to use correctly the new time animation components in FF 11 and 12 Studio&lt;br /&gt;&lt;br /&gt;There are of course some already made animated filters in the library where you can open in editor and see how the components are connected&lt;br /&gt;&lt;br /&gt;But what I mean is to show more examples with the basics and fundamentals of procedural animations and what it could be done&lt;br /&gt;&lt;br /&gt;I really think that the procedural animation in FF has a huge potential and could be done many creative, cool and interesting things and if people know how to use them so they would be willing to buy the studio upgrade&lt;br /&gt;&lt;br /&gt;For example if you want to make a line move and be enlarging over time as it happens in &lt;a href=&quot;https://youtu.be/PHMynl9QX7g&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Runaway - Ladytron music video&lt;/a&gt;. I do not want to make animated lines in 3D, Just in 2D&lt;/p&gt;
</description>
</item>
<item><title>2023 Environments</title> 
		             <dc:creator>Valhalla</dc:creator> 
		             <category></category> 
		             <pubDate>Mon, 27 Feb 2023 19:55:17 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16788</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16788</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Valhalla&lt;/b&gt;, &lt;em&gt;Sat, 25 Feb 2023 13:32:41 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;a href=&quot;https://www.mediafire.com/folder/w0wxaekenoz5z/2023_Environments&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;2023 10 Formatted Environments Folder New&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;https://www.mediafire.com/folder/cinkb1j3d395j/Formatted_FFENV_Files&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;2022 134 Formatted Environments Folder Old&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;https://www.mediafire.com/folder/5mof7pqxvs0fr/FFENV&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;2022 137 Unformatted Environments Folder -Oldest&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I will add new environments to the 2023 folder in batches of 24 import hours (~14 Environments) on days I feel like working on it. So far I have a script that automatically imports the environment and deletes the EXR file. I just finished a photoshop batch file that cuts the images into four and saves them as .EXR because midjourney generates four images per prompt, the image size is 2048x1024 so it's perfect. All I need to do now is add code that automatically sends a list of prompts on discord to generate images, save them to a directory, rename the images to V-Env Type-Info-XX.exr, and run them using the batch file.&lt;br /&gt;&lt;br /&gt;I would appreciate any help coming up with prompts to send. Here is the format if you want to help me with my work until I can get Chat GPT3 to generate a list. Examples below, if you make a list of prompts you think will turn out good, I will run them all. Also, I don't mind running some non filter forge related prompts, but please keep it PG-13 and don't ask for a bazillion.&lt;br /&gt;&lt;br /&gt;An example prompt:&lt;br /&gt;/imagine real life rick and morty looking at the ocean at sunset, ultra detailed, hyperrealistic or ultra realistic, 8k, (recommended for better images/photography can be replaced with cgi) award winning photography, art by artist and/or cyberpunk style or red green blue papercut style with multiple layers, HDRI Environment, --ar 2:1&lt;br /&gt;&lt;br /&gt;A super simple prompt:&lt;br /&gt;/imagine mountain landscape during autumn, HDRI Environment, --ar 2:1&lt;br /&gt;&lt;br /&gt;,HDRI Environment, --ar 2:1 is required --ar 2:1 = aspect ratio and generates a 2048x1024 image with four images inside it.&lt;br /&gt;&lt;br /&gt;It's nice to be back, I'll check this post tomorrow. :-)&lt;br /&gt;-Valhalla&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sat, 25 Feb 2023 14:57:00 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have been playing with DeepAI and have a small library of prompts that I use and play with. Incorporating FF with the final image and add some effects to it. &lt;br /&gt;This is one of the prompts that I use and tweak. I added some of what you posted so might need some tweaking.&lt;br /&gt;&lt;br /&gt;multiple exposure ICM photo of lights in the city streets, ultra detailed, hyper realistic , 55mm Canon Lens, f4.5, stacked photo, HDRI Environment, --ar 2:1&lt;br /&gt;&lt;br /&gt;This is one of the results of this prompt.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sat, 25 Feb 2023 15:07:16 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;One of the tweaks that I do with this certain prompt is add a saturated color to it. &lt;br /&gt;&lt;br /&gt;multiple exposure ICM photo of lights in the city streets, ultra detailed, saturated color, hyper realistic , 55mm Canon Lens, f4.5, stacked photo, HDRI Environment, --ar 2:1&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sat, 25 Feb 2023 16:10:02 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;One more that I use is this one.....&lt;br /&gt;&lt;br /&gt;passage and blind in the middle of a lake during a very sunny day, ultra detailed, saturated colors, hyper realistic, HDRI Environment, --ar 2:1&lt;br /&gt;&lt;br /&gt;One of the results from the above in DeepAi. You can also exchange saturated colors for bright colors.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Valhalla&lt;/b&gt;, &lt;em&gt;Mon, 27 Feb 2023 19:55:17 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Heya, thanks, this will be great help when creating prompts! The first prompt works extremely well in both midjourney and stable diffusion 2, I adjusted the weights a little. Here's the results of your prompts on my &lt;a href=&quot;https://discord.gg/eqMsf65Y&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;discord server&lt;/a&gt; dedicated to AI art. I ran them 20+ times.&lt;br /&gt; &lt;br /&gt;Oh yeah, feel free to upload the images, even older ones I made, I don't have time for the next few days. &lt;br /&gt;&lt;br /&gt;Thanks again, &lt;br /&gt;Valhalla&lt;/p&gt;
</description>
</item>
<item><title>Commercial use of filters</title> 
		             <dc:creator>Piress</dc:creator> 
		             <category></category> 
		             <pubDate>Sun, 12 Feb 2023 10:59:06 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16782</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16782</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Piress&lt;/b&gt;, &lt;em&gt;Thu, 09 Feb 2023 14:04:56 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hello to everybody,&lt;br /&gt;&lt;br /&gt;I am creating new variants of existing filters.&lt;br /&gt;Can I use these variations for commercial purposes?&lt;br /&gt;Can I sell these filters on my own?&lt;br /&gt;What copyright do the database filters have?&lt;br /&gt;Are there any restrictions for the use of existing filters?&lt;br /&gt;Is there somewhere where these rights can be consulted?&lt;br /&gt;&lt;br /&gt;Many questions but I think it is necessary to know.&lt;br /&gt;&lt;br /&gt;Thank you in advance for answers&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 10 Feb 2023 02:12:09 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Mostly yes answers. Selling filters you didn't write is questionable...&lt;br /&gt;Here are the &lt;a href=&quot;https://www.filterforge.com/termsofuse.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Terms of Use.&lt;/a&gt;.&lt;br /&gt;If I submit the filter to Filter Forge I am giving them the right to offer it in their public library forever, but it is still technically my filter.&lt;br /&gt;You can Search the forums for &quot;commercial use&quot; to see more discussions on the topic.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Fri, 10 Feb 2023 05:42:59 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Easily thinking, you can use a filter to generate a texture or an effect on a picture of your choice, but you shouldn't sell the filters themselves.&lt;br /&gt;&lt;br /&gt;When you make a filter, you include part of the Filter Forge program.&lt;br /&gt;Even you create your own filters starting from zero, the truth is that you don't really start from zero. You use components that are part of Filter Forge, and that's why the filter can only be used in combination with Filter Forge. &lt;br /&gt;&lt;br /&gt;Instead, if you use the filters to generate a texture or you apply an effect on a picture, the result that you obtain doesn't include anything of the original program. Then you can do what you want, even sell it.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;GMM&lt;/b&gt;, &lt;em&gt;Fri, 10 Feb 2023 08:41:02 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Piress, welcome to the forums!&lt;br /&gt;I confirm Rachel Duim and Ramlyn are correct.&lt;br /&gt;&lt;br /&gt;In addition you can take a look at the &lt;i&gt;Upload License Agreement&lt;/i&gt;, it is different from the general ToS. Run FF, select any filter and click Filter &amp;gt; Submit To Library: the submit wizard will ask you to accept the &lt;i&gt;Upload License Agreement&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Piress&lt;/b&gt;, &lt;em&gt;Fri, 10 Feb 2023 14:20:44 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thank you all very much for being able to clear up some doubts, now everything is clearer.&lt;br /&gt;&lt;br /&gt;Just one more question, let's talk about physical things and not digital.&lt;br /&gt;Imagine that with a existing filter I create a texture playing with modifiers and then I print it on a special paper, wood, metal or any other type of material, can I sell that print?&lt;br /&gt;I haven't been able to find anything about it in the terms of use.&lt;br /&gt;&lt;br /&gt;Just to know if anyone has encountered a similar case.&lt;br /&gt;&lt;br /&gt;Thank you again&lt;br /&gt;&lt;br /&gt;Regards&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Sun, 12 Feb 2023 10:59:06 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The original digital image that you create with the filter is your own work. Then it doesn't make any difference if you use it as it is, or if you print on paper, wood or other material. You can sell it too.&lt;/p&gt;
</description>
</item>
<item><title>New AI Gen Environments</title> 
		             <dc:creator>Valhalla</dc:creator> 
		             <category></category> 
		             <pubDate>Fri, 10 Feb 2023 17:14:28 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16783</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16783</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Valhalla&lt;/b&gt;, &lt;em&gt;Fri, 10 Feb 2023 17:14:28 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Sorry for being gone so long, I had no clue how bad the depression I am dealing with is. Last paragraph for the important info. Anywho, I came across my next love, text to image recently and can get awesome environments by simply explaining what I want. I've generated a couple hundred images that I still need to convert into FFENVs using prompts like &lt;br /&gt;desert landscape hdri environment, high-quality, artistic, unique, award-winning photography, dynamic lighting, --ar 2:1 &lt;a href=&quot;https://imgur.com/PPMiRVM&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;make images like this.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Also stuff like this &lt;a href=&quot;https://imgur.com/SMJUF8e&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;dragon&lt;/a&gt; using a prompt like rgb papercut style, dragon, multiple layers. Since I own topaz gigapixel I have no need to upscale and use any of my 15 hours fast compute time on midjourney. I had my own setup with 24GB of VRAM and was able to gen images good as MJ, but my GD SSD went out and I lost my setup and 3.8TB of 20GB combined models I spent months creating. In the process of redoing everything, but MJ pro for 15 fast hours will have to do for now. 15 fast hours = ~3000 images that are the perfect size for filter forge environments. I say this because you can get 15 free outputs monthly IIRC and make/convert your own environments of whatever you can think of, just remember ,--ar 2:1 for the resolution. If you want to run it on your own pc at minimum you need 12GB VRAM so a 3060 or a 3090 &amp; 128gb ram for the best results. Look up invokeai or stable diffusion to get started.&lt;br /&gt;&lt;br /&gt;I want to continue my Filter Forge environment project, so on my best day of the month, the 25th, I will spend it on FFENV creation on my second newest pc that way it can churn out the workload over the week or two it will take. My script does a few things, cuts the generated images into four, uses software to convert the images to exr, and automates the ffenv import process in filter forge. I'm not going to put a heavy workload on myself when there is no need and my doctor said it's bad for my state of mind. Anyways, I still have much love for the FF community! Cya on the 25th.&lt;/p&gt;
</description>
</item>
<item><title>Non-square Results</title> 
		             <dc:creator>db walton</dc:creator> 
		             <category></category> 
		             <pubDate>Wed, 14 Dec 2022 18:34:00 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16748</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16748</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;db walton&lt;/b&gt;, &lt;em&gt;Thu, 01 Dec 2022 11:48:17 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I've been using Filter Forge for some time, but recently I had a need for non-square results.  Specifically, in generating a picture frame png that is NOT square.  The problem is, if you stretch the frame in most image manipulation software, you end up with stretched side details and a large frame molding at the top and bottom.&lt;br /&gt;&lt;br /&gt;Is there a way to tell it to generate a frame that instead of 600x600 is 600x400 or 400x600?&lt;br /&gt;&lt;br /&gt;If so, does someone have an example of a filter that has such a slider?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 01 Dec 2022 13:08:43 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;db walton wrote:&lt;/b&gt;&lt;br /&gt;I had a need for non-square results. Specifically, in generating a picture frame png that is NOT square&lt;br /&gt;If so, does someone have an example of a filter that has such a slider?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Well, you can make NON square frames inside Filter forge, BUT the filter you want to use must be already converted or compatible with NON square output. &lt;br /&gt;&lt;br /&gt;There are a lot of frame filters available but regrettably I do not know which one can output a NON square image. &lt;br /&gt;Do you have any frame filter that you want to use and like?&lt;br /&gt;&lt;br /&gt;for example &lt;a href=&quot;https://www.filterforge.com/filters/725.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Wood Frame By Kochubey&lt;/a&gt; and in the description is told that &quot;.&lt;br /&gt;&lt;b&gt;This filter also works properly with NON-SQUARE images&lt;/b&gt;&quot;&lt;br /&gt;&lt;br /&gt;Another example &lt;a href=&quot;https://www.filterforge.com/filters/15437.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;The Frame Game By Boogie Jack&lt;/a&gt; Works with square or rectangular images.&lt;br /&gt;&lt;br /&gt;I have found these two by simply using the search with &quot;frame rectangular&quot;&lt;br /&gt;&lt;br /&gt;I have seen in some other forum thread, that if you have a filter that is not NON square there is a way to convert it to be able to do what you want to have rectangular frames, but regrettably I do not remember now where is it or how to do it, I may search and if I find it put it here.&lt;br /&gt;&lt;br /&gt;all this is the same for ANY filter and not only for frame filters&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;db walton wrote:&lt;/b&gt;&lt;br /&gt;Is there a way to tell it to generate a frame that instead of 600x600 is 600x400 or 400x600?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;The way to tell that you want to have an rectangular 600x400 output render result is simply by modifying the output size in the New Image menu option&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Thu, 01 Dec 2022 13:27:30 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Like SpaceRay posted you would use the menus and choose to create a new image. From FF10 to FF 12 choose image blank and from there a dialog with pop up to choose an image size.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Thu, 01 Dec 2022 13:30:16 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Then it all depends on if you are creating a filter or using one that is in the library. I have created some that are square only and have some workarounds for that. But you will need to chop the frame like a real frame in a graphics app. Here is one of the methods in this thread.&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/forum/read.php?FID=11&amp;TID=6640&amp;MID=76634#message76634&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Old Wood Frames&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;db walton&lt;/b&gt;, &lt;em&gt;Thu, 01 Dec 2022 15:15:09 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;SpaceRay and CFandM, I like your suggestions.   I'll play around a bit.   &lt;br /&gt;&lt;br /&gt;Brent (aka db walton)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;STEPH08&lt;/b&gt;, &lt;em&gt;Fri, 02 Dec 2022 03:17:21 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I never understood why so many filters are for 1:1 images, they should be clearly separated in the catalog. A few months ago I started to use Filter Forge intensively and I had to remove half of the filters that unfortunately can't be applied to rectangular images or videos.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;db walton&lt;/b&gt;, &lt;em&gt;Fri, 02 Dec 2022 12:30:41 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;leil08,&lt;br /&gt;&lt;br /&gt;I agree.   For seamless repeating textures, square makes sense.   For everything else they don't.   I guess the word should get out to those who make non-seamless items, like picture frames for example, that they should work with non-1:1 aspect ratios too.&lt;br /&gt;&lt;br /&gt;Perhaps you and I can message those that don't support non-1:1 aspects ratios that we'd like them to modify their filter to support any dimensions.&lt;br /&gt;&lt;br /&gt;Brent&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Fri, 02 Dec 2022 13:44:40 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;When FF started life it was square only and all of the components were square only. Then after a couple of versions the &quot;free&quot; components were introduced and so was support for non-square components and images. Some of the earlier versions of filters were designed on this square principle and components. So if one were to add non-square support for that filter it will change the look of that certain filter. It might also be too much work to re-design that filter for non-square usage.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ghislaine&lt;/b&gt;, &lt;em&gt;Mon, 12 Dec 2022 15:10:57 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;If it is a filter that you want to create, you do what CFandM said in his first post and after that you have to choose at XY anchor 'Image Bounds'. Usualy, it is a default size that you have to change when some components offer this setting.&lt;br /&gt;&lt;br /&gt;I use a lot of rectangular images for my landscapes. So I know what I'm talking about.&lt;br /&gt;&lt;br /&gt;For a filter already made by someone else, open the filter editor and change the default size by Image Bounds at XY anchor when this possibility is offer on a component.&lt;br /&gt; :)  :)  :) &lt;br /&gt;Have a nice day.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 12 Dec 2022 16:31:28 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Ghislaine wrote:&lt;/b&gt;&lt;br /&gt;For a filter already made by someone else, open the filter editor and change the default size by Image Bounds at XY anchor when this possibility is offer on a component.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;This is the only thing that is needed to change to convert any square filter into a non-square filter that is able to render with rectangular size?&lt;br /&gt;&lt;br /&gt;Will try and see how this works&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;db walton&lt;/b&gt;, &lt;em&gt;Mon, 12 Dec 2022 17:01:33 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It doesn't work for all filters.   Some don't quite handle the non-square aspect ratios.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ghislaine&lt;/b&gt;, &lt;em&gt;Mon, 12 Dec 2022 17:58:36 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The only components that you can find XY Anchor are : all transform components (as scale, offset, rotate, flip, lookup) and also one gradient as free gradient (not the others gradients) and some patterns called free (as free polygon, free ellipse and free rectangle). You will not find XY Anchor no where else. You do not need more anyway if you use these components, or few of them, you just have to check all that you use with Image Bounds. First, you have to choose the resolution of your blank image.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 12 Dec 2022 18:08:11 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks Ghislaine for explaining it more as I really already knew about this topic, but I have forgot.&lt;br /&gt;&lt;br /&gt;I found this in the FF Help page&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/more/help/Miscellaneous/HowXYAnchorWorks.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;How XY Anchor Works&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;The XY Anchor control input is present in the following components&lt;br /&gt;Flip&lt;br /&gt;Lookup&lt;br /&gt;Offset &lt;br /&gt;Rotate&lt;br /&gt;Scale&lt;br /&gt;Free Ellipse&lt;br /&gt;Free Rectangle&lt;br /&gt;Free Polygon&lt;br /&gt;Free Gradient&lt;br /&gt; and determines how the coordinate values in the component are interpreted. &lt;br /&gt;&lt;br /&gt;Its value affects coordinates of all points in the component (such as the rotation origin point in the Rotate component, or the gradient endpoints in the Free Gradient component.) XY Anchor can accept one of three values: Default (Size), Max Size and Image Bounds.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Image Bounds&lt;/b&gt;&lt;br /&gt;This mode makes all points in the component independent of the Size slider. Point coordinates are interpreted as percentages of width and height of the source image loaded into Filter Forge (or of 600*600 pixels if no external image is loaded). In this mode, the point with the coordinates of 0, 0 refers to the upper left corner of the image, and a point with coordinates of 1, 1 refers to the lower right corner of the image, &lt;b&gt;no matter if the image is square or rectangular&lt;/b&gt;.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Be aware that some components has been updated like for example OFFSET that on version 1017 does not have XY anchor, but on the newest versions it is included. &lt;br /&gt;&lt;br /&gt;So maybe a filter that has older components may be updated with newer components, although not always after updating will give the same result or give some error.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;FRAME COMPONENT IS ALSO NOT COMPATIBLE WITH NON-SQUARE&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I have seen that also the Frame component is not compatible with any non-square result, so it must be relaced with another compatible non-square (free) component.&lt;br /&gt;&lt;br /&gt;If you are using the frame only as a gradient you can replace it with free gradient, but if you are using specific frame settings, I do not have yet a replacement. &lt;br /&gt;&lt;br /&gt;I do not know or remember and I am not sure if there are any frame filter that does not use the Frame component and is able to make rectangular frames.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ghislaine&lt;/b&gt;, &lt;em&gt;Wed, 14 Dec 2022 16:32:19 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The frame can be create with a free rectangle.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 14 Dec 2022 18:34:00 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;SpaceRay wrote:&lt;/b&gt;&lt;br /&gt;I have seen that also the Frame component is not compatible with any non-square result, so it must be relaced with another compatible non-square (free) component.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I was wrong as I have tested some frame filters that use the frame component and work correctly with rectangular images&lt;br /&gt;&lt;br /&gt;But is true that if you use the Frame component as a gradient like It happens in the Broken Mirror by ThreeDee filters it is not compatible and must be replaced by a Free gradient&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;SpaceRay wrote:&lt;/b&gt;&lt;br /&gt;I do not know or remember and I am not sure if there are any frame filter that does not use the Frame component and is able to make rectangular frames&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I have tested some of the frame filters included by default in FF and they work correctly on rectangular but I have not tried others&lt;/p&gt;
</description>
</item>
<item><title>Free Gradient angle rotation</title> 
		             <dc:creator>Burt</dc:creator> 
		             <category></category> 
		             <pubDate>Wed, 14 Dec 2022 14:43:14 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=11210</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=11210</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Burt&lt;/b&gt;, &lt;em&gt;Fri, 19 Apr 2013 20:36:03 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This may be a baby question but what is the best way to get a Free Gradient to rotate in 90 degree increments the same way that the Profile Gradient does? I want to replace all the Profile Gradients in a filter but don't want to try to sort out all those rotations. I want play around with the XY Anchor available on the Free gradient to see if I can create a landscape mode version of a filter - right now only square and if I change the image there is an obvious line in the midddle. I guess I can feed all the Profile gradients into a Free Gradient but not sure if that is the best or only way as it would double the number of gradients.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Fri, 19 Apr 2013 20:53:26 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You can create it this way for one.... ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Burt&lt;/b&gt;, &lt;em&gt;Mon, 22 Apr 2013 20:26:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Seems like there are so many ways to do the same thing in FF (in most great tools I guess). Thanks for the sample. :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Tue, 23 Apr 2013 05:55:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You are welcome.. :) &lt;br /&gt;Yep thats one of the things I like to do is figure out how many ways to do the same thing...For instance there is another way to get a profile gradient...Although this one is not a non-square.... ;)  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Burt&lt;/b&gt;, &lt;em&gt;Tue, 23 Apr 2013 20:20:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Cool. Yes it is easy to get caught up with FF. :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 14 Dec 2022 14:43:14 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;CFandM wrote:&lt;/b&gt;&lt;br /&gt;You can create it this way for one.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I want to thanks very much for the given filter to show how to get the same result of a Profile gradient with a Free Gradient and it works very well &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;CFandM wrote:&lt;/b&gt;&lt;br /&gt;Yep thats one of the things I like to do is figure out how many ways to do the same thing&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Yes, I was trying to use rotate component to move the default angle of the free gradient but did not get exactly the same result, so I searched in the forum and found this thread with this great fix from you&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Size Independent Profile Gradient filter &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/filters/8904.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Size Independent Profile Gradient By Smacky&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I have also found this filter that may be another different way to do it&lt;/p&gt;
</description>
</item>
<item><title>Get Inverse of an IntSlider Value</title> 
		             <dc:creator>parrotdolphin</dc:creator> 
		             <category></category> 
		             <pubDate>Sun, 16 Oct 2022 12:11:53 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16604</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16604</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;parrotdolphin&lt;/b&gt;, &lt;em&gt;Sat, 16 Apr 2022 00:32:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I want to be able get the inverse value of an IntSlider number and then be able to plug that into a rotation input. Is there a way to do this? It seems like there should be but I just don't see how.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sat, 16 Apr 2022 10:19:10 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You can enable the Use Remapping option in the IntSlider, and invert the output values in the remapper.&lt;br /&gt;&lt;br /&gt;Alternatively you could use Invert, Tone Mapping, RGB math components etc.&lt;br /&gt;&lt;br /&gt;There is no way, as far as I know, to output the actual integer HDR value directly, so you have to do the remapping manually based on the number of steps in the IntSlider.&lt;br /&gt;&lt;br /&gt;Devs, maybe add an option to output the integer value directly  ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;parrotdolphin&lt;/b&gt;, &lt;em&gt;Sat, 16 Apr 2022 13:26:15 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks Emme! I am still not able to make it work correctly, but maybe I don't understand the way the math works with colors. I just want basic math. Here's a picture of what I want to do. The user should be able to change the iterations and have the rotation stay in sync automatically. If iterations is x, then rotation will get set to 1/x. I tried remapping but that doesn't work for what I want. I tried Divide (under RGB Math) and it does something but not what I want.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 16 Apr 2022 14:22:16 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;To do the 1/7 division you can use HDR values, which allow values outside of normal color range of 0 to 1. Using Remap on the IntSlider as follows: the range is 1 to 10 in my example, so the maximum map value is set to HDR value 10 by clicking the remap values to the left of the Divisor. Make sense?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 16 Apr 2022 14:23:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Code of example in FF10&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;parrotdolphin&lt;/b&gt;, &lt;em&gt;Sat, 16 Apr 2022 14:57:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thank you Rachel! That worked!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sat, 16 Apr 2022 15:59:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It's also possible to make this work dynamically with a setup like this. Just set the stairs threshold to 0 and make the gradient length really large like 100000  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Sun, 16 Oct 2022 12:11:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;It's also possible to make this work dynamically with a setup like this. Just set the stairs threshold to 0 and make the gradient length really large like 100000 smile:)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I assume you would set that as x1, y1, x2, y2 = 0,0,1,0 (or 0,0,0,1)?&lt;/p&gt;
</description>
</item>
<item><title>Having Fun With This</title> 
		             <dc:creator>Selinita</dc:creator> 
		             <category></category> 
		             <pubDate>Wed, 12 Oct 2022 03:03:35 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16701</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16701</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Selinita&lt;/b&gt;, &lt;em&gt;Wed, 12 Oct 2022 02:54:16 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's a simple &quot;Gradient From Image&quot; experiment...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Selinita&lt;/b&gt;, &lt;em&gt;Wed, 12 Oct 2022 02:54:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And the kind of result it gives...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Selinita&lt;/b&gt;, &lt;em&gt;Wed, 12 Oct 2022 03:03:35 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;..just thought it would be fun to use it as a 'Reflection Map' in a 'quick-n-dirty' 3D game engine app (I used BluffTitler for this...)&lt;/p&gt;
</description>
</item>
<item><title>Still New At This</title> 
		             <dc:creator>Selinita</dc:creator> 
		             <category></category> 
		             <pubDate>Wed, 12 Oct 2022 02:17:38 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16700</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=10&amp;TID=16700</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Selinita&lt;/b&gt;, &lt;em&gt;Tue, 11 Oct 2022 02:25:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Creating a different type of gradient...&lt;br /&gt;&lt;br /&gt;I call it the &quot;Viper&quot; as, like a snake it moves back and forth from one side to the other depending on the number of 'vipes.'&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Selinita&lt;/b&gt;, &lt;em&gt;Tue, 11 Oct 2022 02:36:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Example 1&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Selinita&lt;/b&gt;, &lt;em&gt;Tue, 11 Oct 2022 02:36:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Example 2&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Selinita&lt;/b&gt;, &lt;em&gt;Tue, 11 Oct 2022 02:36:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Example 3&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Selinita&lt;/b&gt;, &lt;em&gt;Wed, 12 Oct 2022 01:57:29 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;..just wondering what to do with this!&lt;br /&gt;&lt;br /&gt;A Gradient wipe...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Selinita&lt;/b&gt;, &lt;em&gt;Wed, 12 Oct 2022 02:07:01 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;..&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Selinita&lt;/b&gt;, &lt;em&gt;Wed, 12 Oct 2022 02:17:38 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;.. last one&lt;/p&gt;
</description>
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