<?xml version="1.0" encoding="utf-8"?>
				<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"
				 xmlns:annotate="http://purl.org/rss/1.0/modules/annotate/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">
			    <channel> 
			    <generator>Filter Forge Site</generator> 
			    <title>www.filterforge.com - User Gallery</title> 
			    <description></description> 
			    <link>http://www.filterforge.com/forum/list.php?FID=14</link> 
			    <language>en</language> 
			    <webMaster>support@filterforge.com</webMaster> 
			    <copyright>(C) 2006</copyright> 
			    <pubDate>Thu, 14 May 2026 12:56:36 -0400</pubDate> 
			    <lastBuildDate>Thu, 14 May 2026 12:56:36 -0400</lastBuildDate> 
			    <item><title>Chaos Fields</title> 
		             <dc:creator>Rachel Duim</dc:creator> 
		             <category></category> 
		             <pubDate>Tue, 05 May 2026 16:33:36 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=12190</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=12190</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 25 May 2014 10:15:21 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This is the place where chaos meets order, fractals &amp; images. I'll be posting my FF images here and crediting the usual suspects. I'll start with a geranium. Credit: &lt;a href=&quot;http://www.filterforge.com/filters/8860.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Fractalitious&lt;/a&gt; by dazza101.&lt;br /&gt;Rickster&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 25 May 2014 10:44:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's one of mine. Credit: &lt;a href=&quot;http://www.filterforge.com/filters/12125.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Double Radial Van Gogh&lt;/a&gt;.&lt;br /&gt;Rickster&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 25 May 2014 13:45:22 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This one is a sample of an image from the users manual now in progress for &lt;a href=&quot;http://www.filterforge.com/filters/12128.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Brush Engine Van Gogh&lt;/a&gt;. This example uses the default preset with the following settings changed: Contour-Small-&amp;gt;Large: 15, Brush Angle=25, Internal Brush Distortion=18000.&lt;br /&gt;Rickster&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;EAdams&lt;/b&gt;, &lt;em&gt;Sun, 25 May 2014 14:01:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Beautiful images  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 25 May 2014 14:55:04 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The last one for day one of the Chaos Fields. Another one of my photos and filters. The image was created using an unpublished modified version of &lt;a href=&quot;http://www.filterforge.com/filters/12125.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Double Radial Van Gogh&lt;/a&gt;. Borrowed a bit of code from 'dilla's great &lt;a href=&quot;http://www.filterforge.com/filters/10128.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Spiral Gradient&lt;/a&gt; filter for a new gradient.&lt;br /&gt;Rickster&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Mon, 26 May 2014 09:00:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day two of the Chaos Fields. Credit: FRACTINT fractal generator, &lt;a href=&quot;http://www.filterforge.com/filters/2144.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;WaterPaint&lt;/a&gt; by CFandM.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Tue, 27 May 2014 08:47:48 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 3 of the Chaos Fields. Credit: Xaos fractal generator, &lt;a href=&quot;http://www.filterforge.com/filters/4577.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Painterly Effects&lt;/a&gt; by ScaryKitty.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Tue, 27 May 2014 10:04:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;More stuff from day 3. Credit: Xaos fractal generator, &lt;a href=&quot;http://www.filterforge.com/filters/12128.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Brush Engine Van Gogh&lt;/a&gt; &amp; &lt;a href=&quot;http://www.filterforge.com/filters/12139.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Surface Texture Engine&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Tue, 27 May 2014 15:03:06 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Nice images, especially the first, fourth, and this last one.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Tue, 27 May 2014 17:44:04 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks. This will help picking out which ones I want to put on &lt;a href=&quot;http://duim.com&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;duim.com&lt;/a&gt;, which has not had an update for a loooong time. For the final &lt;i&gt;chaos&lt;/i&gt; of the day, here are the credits: Fractal Domains fractal generator, &lt;a href=&quot;http://www.filterforge.com/filters/5074.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Grunge&lt;/a&gt; by Kochubey.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Wed, 28 May 2014 15:15:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This picture is nice too.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Wed, 28 May 2014 15:19:26 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You can continue posting your pictures here, just to get an opinion, if you like.&lt;br /&gt;You can be sure that at least me, I will say.&lt;br /&gt;I like what you did, so I would be interested to see more. ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Thu, 29 May 2014 17:15:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 4 was spent in public &lt;i&gt;chaos&lt;/i&gt; (the supermarket  ;) ). Here is the day 5 offering to the chaos gods. Credits: Xaos fractal generator, &lt;a href=&quot;http://www.filterforge.com/filters/12085.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Radial Van Gogh&lt;/a&gt; &amp; &lt;a href=&quot;http://www.filterforge.com/filters/12139.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Surface Texture Engine&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Thu, 29 May 2014 18:27:41 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;One more day 5 &lt;i&gt;chaotic&lt;/i&gt; event. Credits: Xaos fractal generator, &lt;a href=&quot;http://www.filterforge.com/filters/10262.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Image Brush Abstract&lt;/a&gt; by Gene S Morgan.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 31 May 2014 08:14:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 7 of the Chaos Fields. Credits: Fractal Domains fractal generator, &lt;a href=&quot;http://www.filterforge.com/filters/9991.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Mess Painter&lt;/a&gt; by lipebianc.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Mon, 02 Jun 2014 14:20:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 9 of the Chaos Fields. Even &lt;i&gt;chaos&lt;/i&gt; took most of the weekend off. Here's the latest offering to entropy. Credits: Same fractal as &quot;grunge&quot; version above. &lt;a href=&quot;http://www.filterforge.com/filters/12125.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Double Radial Van Gogh&lt;/a&gt;, just updated to add a &quot;twist&quot; feature (used in this image) &amp; fix a minor bug. Should start naming these things, this one's &lt;b&gt;Water Fractal&lt;/b&gt;.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Thu, 05 Jun 2014 08:26:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 12 of the Chaos Fields. Today's art: &lt;b&gt;Pipe to Nowhere&lt;/b&gt;. Credits: Xaos fractal generator, &lt;a href=&quot;http://www.filterforge.com/filters/12206.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Twistinator&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Thu, 05 Jun 2014 17:28:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 12, continued. Progress on a new filter, here's a mutated lifesaver. Think I'm on to something...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Mardar&lt;/b&gt;, &lt;em&gt;Thu, 05 Jun 2014 18:35:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wow I really like that newest one Rick. Lots of great pattern and color.  ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ddaydreams&lt;/b&gt;, &lt;em&gt;Thu, 05 Jun 2014 19:55:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;liking that mutated lifesaver :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 06 Jun 2014 19:18:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 13 of the Chaos Fields, just before the weekend. More progress on the new filter, here's the new default preset. Thanks for the feedback everyone.&lt;br /&gt;Rickster&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Mon, 09 Jun 2014 12:07:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 16 of the Chaos Fields. Well, looks like I have the forum to myself  :| The new filter is out. Todays Chaos Ltd. presents &lt;b&gt;Circle Cloud&lt;/b&gt;. Credits: &lt;a href=&quot;https://www.filterforge.com/filters/12221.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Cutouts R Us&lt;/a&gt; and an unreleased test refraction filter.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Tue, 10 Jun 2014 14:31:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 17. Today's &lt;i&gt;chaos&lt;/i&gt; is my current tinkering in the FF editor. The Kingfisher in winter.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Wed, 11 Jun 2014 12:22:51 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 18 of Chaos Ltd. Today's &lt;i&gt;chaos&lt;/i&gt; is the continued tinkering in FF with refraction etc etc. The Kingfisher in spring.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Thu, 12 Jun 2014 02:22:30 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Very nice. &lt;br /&gt;I like especially &quot;One more day 5&quot;. It doesn't look like something made with a program. It seems a real painting. Great. :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Thu, 12 Jun 2014 22:53:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks Ramlyn. For day 19, more end of the day tinkering with yet another filter. The Kingfisher as a pop art star.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;EAdams&lt;/b&gt;, &lt;em&gt;Fri, 13 Jun 2014 03:53:02 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;These all look beautiful!  I love the Day 12 rendition of the lifesaver and have been trying to duplicate it with the Cutouts R Us filter.  I've gotten close, but haven't got it exactly. This would have been a nice preset to add to the filter :-)  The filter itself is great!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 13 Jun 2014 09:12:16 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks. Day 20, coffee vs &lt;i&gt;chaos.&lt;/i&gt; The exact duplication of my early study is not possible, since there were changes to the filter after that. I've attached a snapshot of the parameters of something that's close (using the lifesaver). The edge color with these settings (RGBA) is 255,255,0,128.&lt;br /&gt;Rickster&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 13 Jun 2014 10:15:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 20 continued. Another test study for the new filter. Also, coming soon supermarket vs. &lt;i&gt;chaos&lt;/i&gt;  ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 14 Jun 2014 11:30:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 21. &lt;i&gt;Chaos&lt;/i&gt; is winning, 2nd cup of coffee is necessary. Further research and another test study of the poor, misunderstood kingfisher.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 14 Jun 2014 18:17:49 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 21, continued. The filter is mostly done except for some testing &amp; documentation. Here's another study, this will be the filter default, I think.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 14 Jun 2014 18:40:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Another study to end day 21, this time one of my photos (same as above) with the new filter, &lt;b&gt;Circle Cloud 2&lt;/b&gt;.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Tue, 17 Jun 2014 17:02:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 24 of Chaos Ltd. Had an amusement park photo that I never knew what to do with, here is &lt;b&gt;Pacific Park&lt;/b&gt; with the &lt;a href=&quot;http://www.filterforge.com/filters/12252.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Channelizer&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Tue, 17 Jun 2014 19:59:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 24, ending. Here's a variation on Pacific Park, after the Channelizer, &lt;a href=&quot;http://www.filterforge.com/filters/12128.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Brush Engine Van Gogh&lt;/a&gt; as a second effect.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Wed, 18 Jun 2014 07:22:12 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 25, &lt;i&gt;chaos&lt;/i&gt; vs insomnia. Here's a fractal generated by Xaos. Credits: &lt;a href=&quot;http://www.filterforge.com/filters/12132.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Stone World Landscape&lt;/a&gt; by Ramlyn and the Channelizer.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Wed, 18 Jun 2014 07:24:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 25. A more sinister variation on the previous work. Credits: &lt;a href=&quot;http://www.filterforge.com/filters/12132.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Stone World Landscape&lt;/a&gt; &amp; Channelizer.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Thu, 19 Jun 2014 05:24:39 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks for using my filter. ;)&lt;br /&gt;Very nice works. The sinister variation looks very interesting. It even makes me think to do a night version of Stone World Landscape.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Thu, 19 Jun 2014 22:59:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;End of day 26. New mathoscope in the works. FWIW, here it is.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 20 Jun 2014 19:17:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 27, finalizing the new filter. Here's Variation 1.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 20 Jun 2014 19:21:15 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ending day 27, here's variation 15 from the new filter. Should be out Monday.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Sat, 21 Jun 2014 12:16:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The first is very nice! ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 22 Jun 2014 19:39:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 29, end of day abstract: &lt;b&gt;Numero Uno&lt;/b&gt;, Forge-o-scope (out tomorrow) &amp; the &lt;a href=&quot;http://www.filterforge.com/filters/12252.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Channelizer&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Wed, 25 Jun 2014 14:25:02 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 32 of Chaos, Ltd. New filter out tomorrow, Water &amp; Ice on Glass. I'll be interested to see how it is received. For today, &lt;b&gt;Twilight in Blue&lt;/b&gt;. Credits: &lt;a href=&quot;http://www.filterforge.com/filters/12125.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Double Radial Van Gogh&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Thu, 26 Jun 2014 09:24:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 33 of the &lt;i&gt;chaos&lt;/i&gt; (aka samsara). We've had so little rain this year, so...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Rain at Sunset&lt;/b&gt;, credits: &lt;a href=&quot;http://www.filterforge.com/filters/12268.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Water &amp; Ice on Glass&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 29 Jun 2014 18:22:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 36. Hopefully this lionfish was not found around a power plant... a test of the new filter.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Tue, 01 Jul 2014 16:18:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 38. Here's a shot at something somewhat like ferro-fluids. Thanks to Skybase for the original diffusion code. I found ways to speed it up, it was terrifyingly slow... it took 42 seconds to generate a 600x600 image in the modified filter. Slow to preview at first, then finishes fast in the final passes.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 05 Jul 2014 18:12:28 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Day 42 of Chaos Ltd. Here's test file trying a new method of pseudo-reaction diffusion. An attempt to look less like an edge detector and increase the number of unusually shaped black lines.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 05 Jul 2014 20:00:42 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;One more test of the new reaction diffusion method. Day 42 has been a good one in the chaotic world.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Sat, 05 Jul 2014 23:26:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Good match of pattern and color.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;sunnykid&lt;/b&gt;, &lt;em&gt;Mon, 07 Jul 2014 06:02:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Too cool for school. I am sure some clever person will integrate this into their digital artwork and blow people's minds.&lt;/p&gt;
</description>
</item>
<item><title>How to declare your love by Djekki</title> 
		             <dc:creator>Lorenzen</dc:creator> 
		             <category></category> 
		             <pubDate>Thu, 25 Dec 2025 05:01:20 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=8797</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=8797</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Lorenzen&lt;/b&gt;, &lt;em&gt;Fri, 02 Sep 2011 11:20:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;How to declare your love by Djekki&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/gallery/168.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.filterforge.com/gallery/168.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/gallery/168.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/gallery/168-small.jpg&quot; id=&quot;popup_558228256&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/gallery/168-small.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Lorenzen&lt;/b&gt;, &lt;em&gt;Fri, 02 Sep 2011 11:20:30 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wow that is well made!  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;lipebianc&lt;/b&gt;, &lt;em&gt;Fri, 02 Sep 2011 13:38:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Very nice!!!  :) &lt;br /&gt;Creative and clever use of many classic loved filters!  :loveff: &lt;br /&gt;&lt;br /&gt;&lt;i&gt;(ot: I was working on a chalkboard filter while ago, but never worked really well....FF library definitely needs a *good* one)&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sun, 04 Sep 2011 05:54:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Sweet! :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Djekki&lt;/b&gt;, &lt;em&gt;Mon, 19 Sep 2011 16:21:10 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Huh! Thank you, guys  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;lissame73&lt;/b&gt;, &lt;em&gt;Tue, 10 Apr 2012 12:44:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;very creative&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Gent&lt;/b&gt;, &lt;em&gt;Thu, 27 Nov 2025 13:43:15 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Not only is this amazing, it also became a game, &quot;Where's Filto?&quot;. Which letter had which filter applied. Still trying to find Moire...hmmm....gonna need a cuppa tea.&lt;br /&gt;&lt;br /&gt;Well Done,&lt;br /&gt;&lt;br /&gt;Gent&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 25 Dec 2025 05:01:20 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Since Gent has recovered this that I had missed and It has been already 14 years since it was done &lt;br /&gt;&lt;br /&gt;I agree much that is an awesome work to be doing each letter filled and made with a different FF Filter to show the love for Filter Forge &lt;br /&gt;&lt;br /&gt;I agree that I also love much FF and it has a huge great potential to make things that are not possible maybe with other software, or at least in some way.&lt;/p&gt;
</description>
</item>
<item><title>A small harbor with fishing boats in Turkey by Foxi77</title> 
		             <dc:creator>Texasgrammy</dc:creator> 
		             <category></category> 
		             <pubDate>Mon, 17 Nov 2025 17:24:20 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=17243</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=17243</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Texasgrammy&lt;/b&gt;, &lt;em&gt;Mon, 17 Nov 2025 17:22:40 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;A small harbor with fishing boats in Turkey by Foxi77&lt;br /&gt;&lt;a href=&quot;http://filterforge.com/gallery/328.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://filterforge.com/gallery/328.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://filterforge.com/gallery/328.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://filterforge.com/gallery/328-small.jpg&quot; id=&quot;popup_1464771913&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://filterforge.com/gallery/328-small.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Texasgrammy&lt;/b&gt;, &lt;em&gt;Mon, 17 Nov 2025 17:24:20 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I love this photo and the filters you used.I really like watercolor art.&lt;/p&gt;
</description>
</item>
<item><title>Procedural experiments</title> 
		             <dc:creator>emme</dc:creator> 
		             <category></category> 
		             <pubDate>Fri, 08 Aug 2025 17:56:02 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=14195</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=14195</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Thu, 02 Jun 2016 10:42:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;3d perlin 01&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Thu, 02 Jun 2016 10:42:28 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;3d perlin 02&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Thu, 02 Jun 2016 10:42:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;3d perlin 03&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Thu, 02 Jun 2016 10:43:42 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;bit crusher pattern 01&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Thu, 02 Jun 2016 10:43:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;bit crusher pattern 02&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Thu, 02 Jun 2016 10:44:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;bit crusher pattern 03&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Thu, 02 Jun 2016 10:44:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;bit crusher pattern 04&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Thu, 02 Jun 2016 10:45:26 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;pyro 01&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Thu, 02 Jun 2016 10:45:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;pyro 02&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Thu, 02 Jun 2016 10:45:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;pyro 03&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Thu, 02 Jun 2016 10:46:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;pyro 04&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 02 Jun 2016 19:39:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Damn these look extremely volumetric! Nice work on the details. It reminds me of the old experiments I did with Artmatic which is another program that does extremely similar things.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Fri, 03 Jun 2016 10:31:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It's pretty simple under the hood. Just modified versions on this idea:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Fri, 03 Jun 2016 10:37:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;slicer 01&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Fri, 03 Jun 2016 10:38:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;slicer 02&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Fri, 03 Jun 2016 10:38:21 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;slicer 03&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Fri, 03 Jun 2016 10:38:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;slicer 04&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Fri, 03 Jun 2016 10:38:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;slicer 05&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 03 Jun 2016 13:30:04 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Oh goodness!  I never tried putting a threshold there.  That is IT.  :angel:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Fri, 03 Jun 2016 13:38:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ohhhhh!!!!&lt;br /&gt;&lt;br /&gt;............&lt;br /&gt;&lt;br /&gt;Speechless.&lt;br /&gt;Very nice.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Fri, 03 Jun 2016 13:56:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;pyro 01 and slicer 02 are my favorites so far. bit crusher pattern 02 looks like an in-game map of a metroidvania-style game. Very nice work, emme. :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Sat, 04 Jun 2016 01:03:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I mean the level of &quot;3D-ness&quot; coming out of this is incredible. The simple setup really does bring in some displacement.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sat, 04 Jun 2016 10:28:27 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;mazetile 01&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sat, 04 Jun 2016 10:28:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;mazetile 02&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sat, 04 Jun 2016 10:29:02 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;mazetile 03&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sat, 04 Jun 2016 10:29:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;macro 01&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sat, 04 Jun 2016 10:29:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;macro 02&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sat, 04 Jun 2016 10:29:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;macro 03&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sun, 05 Jun 2016 11:27:39 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;daveshape 01&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sun, 05 Jun 2016 11:27:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;daveshape 02&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sun, 05 Jun 2016 11:28:14 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;daveshape 03&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sun, 05 Jun 2016 11:29:27 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;sem 01&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sun, 05 Jun 2016 11:29:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;sem 02&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sun, 05 Jun 2016 11:30:01 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;sem 03&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Mon, 06 Jun 2016 07:48:01 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Flagella, nice.  Boulders and trees on the landscape.   :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Tue, 07 Jun 2016 10:21:11 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Some good stuff emme..... :) &lt;br /&gt;You have the macro images and it looks like sem 1 ,2 ,3 could be from a electron microscope... :beer:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Tue, 07 Jun 2016 12:32:00 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Yup, that's what I was going for (sem = scanning electron microscope)  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Tue, 07 Jun 2016 12:32:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;hullmaster 01&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Tue, 07 Jun 2016 12:32:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;hullmaster 02&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Tue, 07 Jun 2016 12:33:04 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;hullmaster 03&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Tue, 07 Jun 2016 12:33:16 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;hullmaster 04&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Tue, 07 Jun 2016 12:33:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;hills 01&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Tue, 07 Jun 2016 12:34:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;hills 02&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Tue, 07 Jun 2016 12:34:22 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;hills 03&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Fri, 10 Jun 2016 12:57:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Some of these experiments are just too cool for words.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Mon, 13 Jun 2016 13:55:21 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Dang Emme, &lt;br /&gt;These look awesome! I hope you release some (all?) of them to the library so we can play with them. Are they taking a long time to render?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;LexArt&lt;/b&gt;, &lt;em&gt;Wed, 15 Jun 2016 03:28:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;CorvusCroax wrote:&lt;/b&gt;&lt;br /&gt;These look awesome! I hope you release some (all?) of them to the library so we can play with them.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Yes, I agree that it would be good to see also the filters to see how they have been done and see how they work, to learn more and also be able to experiment ourselves, but only if you want.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Wed, 15 Jun 2016 11:55:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I might release them at some point, but most of the filters are messy and not ready for the library at the moment. I can upload some of them here - what would you like to see?&lt;br /&gt;&lt;br /&gt;Here's one to start.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ddaydreams&lt;/b&gt;, &lt;em&gt;Thu, 16 Jun 2016 03:18:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I would like to see &quot;3d perlin 02&quot; and &quot;slicer 05&quot;&lt;br /&gt;Thanks Much :)&quot;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Thu, 16 Jun 2016 14:08:06 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;perlin&lt;/p&gt;
</description>
</item>
<item><title>Sobel Edge Detector Excavator</title> 
		             <dc:creator>tonys</dc:creator> 
		             <category></category> 
		             <pubDate>Sat, 03 May 2025 12:25:39 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=17215</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=17215</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;tonys&lt;/b&gt;, &lt;em&gt;Sat, 03 May 2025 12:25:39 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I applied &quot;Sobel Edge Detector&quot; by Egret (Dmitry Sapelnikov) in Photoshop with the blending mode changed to &quot;Overlay&quot;. By using different blending modes and opacity settings, this filter offers many pleasing results when applied to photographs.&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/gallery/548.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://www.filterforge.com/gallery/548.html&lt;/a&gt;&lt;/p&gt;
</description>
</item>
<item><title>TF Filter Foundry</title> 
		             <dc:creator>The_Funktasm</dc:creator> 
		             <category></category> 
		             <pubDate>Thu, 30 Jan 2025 08:47:40 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=15157</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=15157</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;The_Funktasm&lt;/b&gt;, &lt;em&gt;Mon, 29 Jan 2018 20:23:47 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I uploaded my first filter earlier and figured I might post some examples of how I made it to use.&lt;br /&gt;&lt;br /&gt;I do low-poly modeling for mods and video games and didn't want to rely on stock images or textures or any copyright issues, so I designed my filter from the ground up. It is designed to use nearly out of program on a model with a proper UV-map.&lt;br /&gt;&lt;br /&gt;Anyway, here is &lt;i&gt;an example (since I cannot upload multiple files per post.)&lt;/i&gt;:&lt;br /&gt;Two different 256x256 textures on a low-poly model set. All detail is baked into the texture in this example. There are no effect maps active.&lt;br /&gt;&lt;br /&gt;The label of the texture was added to the texture in photoshop. The bump map was overlaid onto a paper texture to create the label effect.&lt;br /&gt;&lt;br /&gt;(I will upload a multi-effect image at some point tonight.)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;The_Funktasm&lt;/b&gt;, &lt;em&gt;Tue, 30 Jan 2018 01:37:39 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;OK, it took me a while to figure out Blender's material effects but I managed to get a good demo of the normal maps. Colored lights used for contrast.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Wed, 31 Jan 2018 01:36:41 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;pretty damn good for a first filter! :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;acire1&lt;/b&gt;, &lt;em&gt;Wed, 31 Jan 2018 04:58:46 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hi, Great filter!&lt;br /&gt;&lt;br /&gt;However, when I looked at it I interpreted it as 2 wheels and speed... smile8)&lt;br /&gt;&lt;br /&gt;like this...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;acire1&lt;/b&gt;, &lt;em&gt;Wed, 31 Jan 2018 05:07:05 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;OK, that image didn't go through  :D &lt;br /&gt;I'll try again.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;acire1&lt;/b&gt;, &lt;em&gt;Wed, 31 Jan 2018 05:12:45 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'm giving up...the image just doesn't want to upload ... :?:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;acire1&lt;/b&gt;, &lt;em&gt;Wed, 31 Jan 2018 05:44:15 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;OK, I've now posted that image in the gallery  8)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;The_Funktasm&lt;/b&gt;, &lt;em&gt;Wed, 31 Jan 2018 16:58:24 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks. That's an interesting interpretation of it, but looking at the image it does work.&lt;br /&gt;&lt;br /&gt; Then again UV Maps are confusing. I had a good long period of like ten years messing with skins for video games before I really understood how to do them or lay them out.&lt;br /&gt;&lt;br /&gt;(hint: I still have no idea what I'm doing. Late bloomer in this hobby.)&lt;br /&gt;&lt;br /&gt; The biggest help has been trying to do leather work as the seam/layout logic is kind of similar. Even then they don't always look like what they turn out to be.&lt;br /&gt;&lt;br /&gt;Oh, question... There's some minor language on these next images, nothing major but is it alright to keep them? I can replace the textures if it's a problem.&lt;br /&gt;&lt;br /&gt;Also copyrighted test images from real products. I can replace them with ersatz versions as well.&lt;br /&gt;&lt;br /&gt;I actually got a nice looking render with a few other people's filters standing in for walls/surfaces. This is a later unreleased version I'm thinking of uploading soon. It's slower with the label set to render, but then again I'm learning this more or less as I go along. It took me since V3 to actually learn how to make real filters anyway...&lt;br /&gt;&lt;br /&gt;(this version is notable because the only alterations are an in-photoshop overlay of logo/label colors onto the normal diffuse or combo map I have removed an entire step almost...)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;PayPaul&lt;/b&gt;, &lt;em&gt;Thu, 01 Feb 2018 08:38:29 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;So, you've used this filter to render textures in blender? How does blender use the textures created in this filter?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;The_Funktasm&lt;/b&gt;, &lt;em&gt;Thu, 01 Feb 2018 13:06:47 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I export the main image, the generated normal, and the specular map, then load them in blender. Then in blender I set more than one texture up in the material I apply to my model, making sure none of the effects are affecting what they are not supposed to.&lt;br /&gt;&lt;br /&gt;There is an &quot;Influence&quot; menu where you set what elements of the material are affected by the textures, and for instance you set the normal map to affect the model's normals but not the colors, the specular to affect the specularity, reflections, etc.&lt;br /&gt;&lt;br /&gt;There's also a setting that tells blender to load the channels of a normal map properly.&lt;br /&gt;&lt;br /&gt;Aside from that they are simply UVmapped onto the model.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;The_Funktasm&lt;/b&gt;, &lt;em&gt;Sat, 10 Feb 2018 15:02:15 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;So awhile ago I managed to get an exporter working with blender, and a workflow to get models into the game &quot;Garry's Mod.&quot;&lt;br /&gt;&lt;br /&gt;So here's what they look like in-game with moderate texture editing. (mostly the label, and to get ideal specular maps.)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;The_Funktasm&lt;/b&gt;, &lt;em&gt;Tue, 20 Feb 2018 09:24:38 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have since gotten other filters into that game and can use it to demonstrate how well the effect maps work for my and other people's filters. Thinking if it's possible of switching this thread's format into general construction/display stuff.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;The_Funktasm&lt;/b&gt;, &lt;em&gt;Tue, 20 Feb 2018 10:05:13 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;img src=&quot;https://i.imgur.com/reud3RE.png&quot; id=&quot;popup_1076072214&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/reud3RE.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;A filter I've been messing around with to emulate a 90's cup design that was also in Costco food courts until at least the 2000's afaik.&lt;br /&gt;&lt;br /&gt;It's been on the internet a lot lately, as well.&lt;br /&gt;&lt;br /&gt;(also thank you mods, for changing the thread title.)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;The_Funktasm&lt;/b&gt;, &lt;em&gt;Tue, 20 Feb 2018 10:19:01 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;img src=&quot;https://i.imgur.com/qlqUPTe.jpg&quot; id=&quot;popup_498395578&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/qlqUPTe.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;A later, but not quite right version. A bit edgier and more reminiscent of a heart monitor or oscilloscope.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;The_Funktasm&lt;/b&gt;, &lt;em&gt;Tue, 20 Feb 2018 10:20:45 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well that's not good. I can't modify the earlier post so here's the filter that somehow got omitted.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;The_Funktasm&lt;/b&gt;, &lt;em&gt;Tue, 20 Feb 2018 10:26:49 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;img src=&quot;https://i.imgur.com/Q0zZ6j7.png&quot; id=&quot;popup_887792530&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/Q0zZ6j7.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Does one thing, but only does that with no real options unless you feel like digging.&lt;br /&gt;May revisit this later and add options for a proper release. For now it just does what it does. (&quot;and only that.&quot;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;The_Funktasm&lt;/b&gt;, &lt;em&gt;Tue, 20 Feb 2018 10:39:22 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;img src=&quot;https://i.imgur.com/UF3SRm4.jpg&quot; id=&quot;popup_1176951973&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/UF3SRm4.jpg&quot; /&gt;&lt;br /&gt;Pretty much just uberzev's &quot;Radial Blur 4.1&quot; hijacked into an icecream swirl filter.&lt;br /&gt;All credit goes to them. I literally just used it as a heightmap after putting a teeny bit of noise in.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;The_Funktasm&lt;/b&gt;, &lt;em&gt;Tue, 20 Feb 2018 10:57:25 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;img src=&quot;https://i.imgur.com/tTJYa7i.jpg&quot; id=&quot;popup_1128384434&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/tTJYa7i.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Pretty much just styrofoam as seen in instant noodle cups. That and only that.&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/H0vyiKt.jpg&quot; id=&quot;popup_515184046&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/H0vyiKt.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;The_Funktasm&lt;/b&gt;, &lt;em&gt;Tue, 20 Feb 2018 11:15:22 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;img src=&quot;https://i.imgur.com/6tpj84s.jpg&quot; id=&quot;popup_181314411&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/6tpj84s.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Does what it says on the filter. Very basic. Probably been done before but despite the wait this one is really simple. Can you believe this was what I ended up with trying to make a retro boomerang pattern?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 21 Feb 2018 02:33:41 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wow! I like very much the last spaghetti filter, cool and well done, love the very complex and tangled texture made, great&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;The_Funktasm&lt;/b&gt;, &lt;em&gt;Wed, 21 Feb 2018 05:59:55 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks. It's weird how simple it is though. It's literally just a dense bomber that's been supplied a triangular polygon with round edges.&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/D1Gq030.png&quot; id=&quot;popup_1371993603&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/D1Gq030.png&quot; /&gt;&lt;br /&gt;It literally happened on accident.&lt;br /&gt;&lt;br /&gt;This next one I think is practically release ready, but it's pretty specific.&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/qTJp0RH.png&quot; id=&quot;popup_827442567&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/qTJp0RH.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;It makes round, square tiling, cooked, burnt, raw, etc hamburger patties.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;The_Funktasm&lt;/b&gt;, &lt;em&gt;Tue, 23 Apr 2019 23:49:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I've been messing with filters again lately and have decided to play around more with some of the actually efficient functions and methods I've seen in other people's filters.&lt;br /&gt;&lt;br /&gt;This is from a layered stone/agate type surface filter I am working on that reminds me of manufactured counter-tops.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;The_Funktasm&lt;/b&gt;, &lt;em&gt;Wed, 29 Jan 2025 20:48:34 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;A filter I was messing with specifically to generate a 1:1 match of the steel textures in Doom and Doom 2. It only works properly at 128x128.&lt;br /&gt;&lt;br /&gt;I would put a preview image but I don't have an account with any site that hosts images anymore, and I can only have one file added to this post.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Thu, 30 Jan 2025 01:31:02 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;My guess is you want to keep it pixelized at higher resolution so... I've added a 100x100 pixelizer. If you want more than a 100x100 pixelizer, it can be done by adding more bomber+ components. In FF11.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;The_Funktasm&lt;/b&gt;, &lt;em&gt;Thu, 30 Jan 2025 08:47:40 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I will check that out later today. &lt;br /&gt;&lt;br /&gt;Part of the intent is not just pixelation but a very specific sort of... dithering? I suppose you'd call it that. I have made steel textures with other filters including some of my own design but they don't match the uneven shading of the original textures so they are not immediately compatible. It's something about the original sampling or color reduction for the palette.&lt;/p&gt;
</description>
</item>
<item><title>On the Beach at Mt. Saint Michel by cfree68</title> 
		             <dc:creator>lipebianc</dc:creator> 
		             <category></category> 
		             <pubDate>Thu, 29 Aug 2024 05:44:44 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=9411</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=9411</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;lipebianc&lt;/b&gt;, &lt;em&gt;Mon, 30 Jan 2012 23:14:08 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;On the Beach at Mt. Saint Michel by cfree68&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/gallery/187.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.filterforge.com/gallery/187.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/gallery/187.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/gallery/187-small.jpg&quot; id=&quot;popup_1250104558&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/gallery/187-small.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;lipebianc&lt;/b&gt;, &lt;em&gt;Mon, 30 Jan 2012 23:14:40 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;Awesome work!!!&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Gene S Morgan&lt;/b&gt;, &lt;em&gt;Wed, 01 Feb 2012 22:21:05 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Amazing image. so simple and so cool .....&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;cfree68&lt;/b&gt;, &lt;em&gt;Wed, 01 Feb 2012 22:38:38 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Morgantao&lt;/b&gt;, &lt;em&gt;Thu, 02 Feb 2012 05:11:42 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It's amazing how the before picture looks so CGI and the after picture looks so hand drawn  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Casual Pixels&lt;/b&gt;, &lt;em&gt;Thu, 02 Feb 2012 11:34:24 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;That is simply beautiful. &lt;b&gt;cfree68&lt;/b&gt;, could you provide some detail about the steps, etc? (Modeling, rendering, FF filter order, Photoshop layering, whatever?)&lt;br /&gt;&lt;br /&gt;Morganato nails it with the observation of &quot;before : CGI :: after : hand-drawn&quot;...&lt;br /&gt;&lt;br /&gt;I doubt I'm alone when I say I'd love to know more about your process&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;cfree68&lt;/b&gt;, &lt;em&gt;Thu, 02 Feb 2012 12:49:09 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'll see if I can write up a process tutorial on it.  I've had that request before.  I'll try to post something later tonight.  Thanks for the comments :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;cfree68&lt;/b&gt;, &lt;em&gt;Fri, 03 Feb 2012 00:15:25 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's a link to an HTML tutorial explaining the process, probably full of poor spelling and grammar, but hopefully you'll get the picture...&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.colins-loft.net/free/filterforge/PaintingTutorial.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.colins-loft.net/free/filte...orial.html&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;StevieJ&lt;/b&gt;, &lt;em&gt;Fri, 03 Feb 2012 08:21:24 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Very nice...   :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;cfree68&lt;/b&gt;, &lt;em&gt;Sun, 05 Feb 2012 23:24:55 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I turned my CG-filmify effect into a filter, not sure why I never thought to do that before.  Its the part of the tutorial that has to do with taking a muddy or even toned image and creating some film bloom and contrast.  Should show up in the filters in a day or so.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;lissame73&lt;/b&gt;, &lt;em&gt;Tue, 10 Apr 2012 12:46:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;amazing   :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;marochita&lt;/b&gt;, &lt;em&gt;Fri, 01 Jun 2012 08:57:45 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;this is the same as , are you related to this? &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=7icAFa8fdLY&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=7icAFa8fdLY&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://1.bp.blogspot.com/_84TjbPx6SFU/TDPo8BS7x2I/AAAAAAAAAXU/GT7yI4Durjc/s1600/madametutli1.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://1.bp.blogspot.com/_84TjbPx6SFU...tutli1.jpg&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;marochita&lt;/b&gt;, &lt;em&gt;Fri, 01 Jun 2012 09:11:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;sorry i just read the whole forum and i notices you did put it ! :) my bad!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Fri, 01 Jun 2012 21:57:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;very cool :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;kenmo&lt;/b&gt;, &lt;em&gt;Mon, 22 Jul 2013 13:56:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Damn nice work....&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;mscolwhite&lt;/b&gt;, &lt;em&gt;Fri, 01 Apr 2016 10:58:14 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Very very nice&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;AliB&lt;/b&gt;, &lt;em&gt;Tue, 20 Jun 2017 07:01:51 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I love this. Thanks for posting your process, Very clearly explained, thank you. :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Gwyneth Llewelyn&lt;/b&gt;, &lt;em&gt;Thu, 29 Aug 2024 05:44:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ah... interesting. I just popped this gallery page open, and this was the second image I saw, and immediately my thoughts were — that's surely a landscape from Second Life!&lt;br /&gt;&lt;br /&gt;That came as no surprise, really. What surprised me was that the image was from 2012!&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Great&lt;/i&gt; work done here!  :)&lt;/p&gt;
</description>
</item>
<item><title>Looping Animations Challenge</title> 
		             <dc:creator>uberzev</dc:creator> 
		             <category></category> 
		             <pubDate>Mon, 26 Feb 2024 23:58:00 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16511</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16511</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Sun, 02 Jan 2022 06:26:14 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;WIP but wanted to get the ball rolling...&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/e4AhovC.png&quot; id=&quot;popup_285301391&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/e4AhovC.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/uEnoBtL.png&quot; id=&quot;popup_15190857&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/uEnoBtL.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/dxo8oWJ.png&quot; id=&quot;popup_897461791&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/dxo8oWJ.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Love to see what you guys can come up with. &lt;/b&gt;  :ff: &lt;br /&gt;&lt;br /&gt;------------&lt;br /&gt;&lt;i&gt;PS&lt;br /&gt;&lt;br /&gt;Some inspiration here:&lt;br /&gt;&lt;a href=&quot;https://necessarydisorder.wordpress.com/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://necessarydisorder.wordpress.com/&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;I'm using the free app &lt;a href=&quot;https://www.screentogif.com/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;ScreenToGif&lt;/a&gt; to generate APNGs from the image sequences. &lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Sun, 02 Jan 2022 09:03:41 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now on earth are you getting those really nice wrinkles that almost look like caustics. Great job and glad to see you sticking around!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Sun, 02 Jan 2022 09:36:16 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;If you squint your eyes you may be able to see an &quot;F&quot;...&lt;br /&gt;&lt;/b&gt;&lt;img src=&quot;https://i.imgur.com/l5Fu0rK.png&quot; id=&quot;popup_1472474439&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/l5Fu0rK.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Skybase wrote:&lt;/b&gt;&lt;br /&gt;Now on earth are you getting those really nice wrinkles that almost look like caustics. Great job and glad to see you sticking around!&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Methods will be revealed soon.  :devil: Glad to be back and thanks for the feedback!  :banana:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Sun, 02 Jan 2022 10:06:09 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;Maxed out the bomber density...&lt;br /&gt;&lt;/b&gt;&lt;img src=&quot;https://i.imgur.com/o9jwXdm.png&quot; id=&quot;popup_664317914&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/o9jwXdm.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;---------&lt;br /&gt;&lt;i&gt;PS&lt;br /&gt;&lt;br /&gt;I have a &lt;a href=&quot;https://filterforge.com/forum/read.php?FID=9&amp;TID=16509&amp;MID=159866#message159866&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;feature request&lt;/a&gt; to increase the max bomber density past 20, which would allow this to look much better at higher resolutions and also optionally have so many particles they appear to blend together.&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sun, 02 Jan 2022 10:38:12 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;uberzev wrote:&lt;/b&gt;&lt;br /&gt;If you squint your eyes you may be able to see an &quot;F&quot;...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;WTF.............&lt;br /&gt;Would be interesting to see how you are accomplishing this.... :?:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sun, 02 Jan 2022 22:31:26 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Nice!&lt;br /&gt;&lt;br /&gt;Here's something similar, modulating rotation instead of position&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sun, 02 Jan 2022 22:34:42 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;boxy zoomy thing&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Sun, 02 Jan 2022 22:35:23 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;blobby thing&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Sun, 02 Jan 2022 22:38:08 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Those are fantastic emme! :loveff:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Vladimir Golovin&lt;/b&gt;, &lt;em&gt;Mon, 03 Jan 2022 04:37:17 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wow. Just wow. You guys never cease to amaze me :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Thu, 06 Jan 2022 20:38:23 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Just a quick and simple 15 frames on this animation....&lt;br /&gt;&lt;br /&gt;Good to see you around uberzev.  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Fri, 07 Jan 2022 03:52:38 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Nice job CFandM  8) &lt;br /&gt;&lt;br /&gt;I'll be here for a bit. Glad to see there's still a small devoted community here.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Fri, 07 Jan 2022 05:16:11 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Taken the above and taken it to shapes.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Fri, 07 Jan 2022 05:45:56 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;One more using shapes.....20 frames on this one...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Fri, 07 Jan 2022 06:33:50 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;A little flickering on this one....&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 07 Jan 2022 14:41:50 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Applause for all of these animations: uberzev, emme, and CFandM!! When I released Shattered Into Wreckage 2.0 I was thinking about animation, so here's an 8 color dithered animation example:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Mon, 17 Jan 2022 13:22:02 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Nice animations  :) &lt;br /&gt;&lt;br /&gt;This is drawn with a single free ellipse, using noise to modulate the origin coordinates, radius and color.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Mon, 17 Jan 2022 17:49:38 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Rachel Duim wrote:&lt;/b&gt;&lt;br /&gt;When I released Shattered Into Wreckage 2.0 I was thinking about animation, so here's an 8 color dithered animation example:&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Cool... :) &lt;br /&gt;&lt;br /&gt;Looks sweet emme......  Did you use a bomber or a loop?.....&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Mon, 17 Jan 2022 22:14:04 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;CFandM wrote:&lt;/b&gt;&lt;br /&gt;Looks sweet emme...... Did you use a bomber or a loop?.....&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Nope, no bomber or loop used for these ones  ;) &lt;br /&gt;&lt;br /&gt;I'm mapping all the position / color / radius info onto a random noise texture and feeding that into the shape component inputs. This way the component will draw all the overlapping shapes as one - no need for a loop or bomber. ( I suggest using the get_noise() function to generate the noise texture, as perlin noise doesn't have a uniform value distribution, which can mess things up)&lt;br /&gt;&lt;br /&gt;There are some advantages to this method, like being able to draw fully continuous shapes, which would take way too many iterations with a loop to be practical.  You can also do stuff like animate the number of shapes being drawn etc. The downside, perhaps not surprisingly,  is that the result is very noisy and needs a lot of oversampling to smooth out.&lt;br /&gt;&lt;br /&gt;Here's another example&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Thu, 20 Jan 2022 15:30:58 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;A script drawing a set of points connected by triangles&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Tue, 25 Jan 2022 20:35:41 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Oh my gawd, guys!!! I'm intimidated!&lt;br /&gt;&lt;br /&gt;Also that's a cool blog you linked to, Uber!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 28 Jan 2022 03:48:44 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;WOW!!! These are all very well done animations, you surely are experts and masters of FF to be able to make all these cool things &lt;br /&gt;&lt;br /&gt;uberzev is very good to see you here in the forum again and admire all your expertise and unique and creative ideas&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Sat, 29 Jan 2022 02:07:14 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;These are fantastic, guys! But, how are you doing them? I only yesterday downloaded and installed 11. I was only able to render out 90 single images using Kochubey’s “Snow” filter, but couldn’t find any way within the program to cobble them together in an animation. Can the program even do that yet or do we have to use 3rd party programs/apps to do that? This has been one of my all-time favorite wish-list items, so i hope to see this fully fleshed out soon! I think this is going bring a lot of positive attention to FF.&lt;br /&gt;&lt;br /&gt;Craig&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sat, 29 Jan 2022 04:56:16 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Kraellin wrote:&lt;/b&gt;&lt;br /&gt;Can the program even do that yet or do we have to use 3rd party programs/apps to do that? &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;You still need to use a 3d party app to cobble the images together. uberzev posted a link to a gif creator at the top of this thread...&lt;br /&gt;Have not tried this one since I am using photoshop..&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Sat, 29 Jan 2022 12:29:22 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ok, that’s what i thought from what i was reading. I’ll look into that .gif program since i dont have photoshop installed at the moment. Thanks!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sphinx.&lt;/b&gt;, &lt;em&gt;Mon, 31 Jan 2022 03:00:57 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Kraellin, try this service, its free and simple to use: &lt;a href=&quot;https://ezgif.com/maker&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://ezgif.com/maker&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Mon, 31 Jan 2022 22:31:09 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;More fun with lines at 29 frames....&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Thu, 03 Feb 2022 10:58:31 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;animated one of my &lt;a href=&quot;https://foundation.app/collection/plrs&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Polaris&lt;/a&gt; pieces  :D  &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://s10.gifyu.com/images/polaris-1-loop-2.gif&quot; id=&quot;popup_1255370911&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://s10.gifyu.com/images/polaris-1-loop-2.gif&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Mon, 17 Apr 2023 02:52:51 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wow. Amazing stuff, everyone. I am afraid the rendering side of things has kept me from playing with animations so far, though I've had the option to dive in since I started doing cg art in the 90's. I can't afford to hit up a good render farm and my personal computers just haven't had the power for it. Seeing what people have done always makes it tempting to see if I can suffer through a week (or even just a weekend) of rendering just to see if I'd be able to do anything else on the computer on the side.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 26 Feb 2024 23:58:00 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This thread really makes FF animations shine and show the true real power, regrettably this is reserved only to the God experts of FF as is not shown how this has been done and of course I respect and you are totally free to not show how is done&lt;br /&gt;&lt;br /&gt;The only one available in FF is the awesome wreckage from Rachel Duim&lt;/p&gt;
</description>
</item>
<item><title>Just for Fun</title> 
		             <dc:creator>Myrrdraal</dc:creator> 
		             <category></category> 
		             <pubDate>Sat, 25 Nov 2023 13:19:57 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=17004</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=17004</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Myrrdraal&lt;/b&gt;, &lt;em&gt;Sat, 25 Nov 2023 13:15:22 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Just for fun...&lt;br /&gt;FF13 filters&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Myrrdraal&lt;/b&gt;, &lt;em&gt;Sat, 25 Nov 2023 13:17:31 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;UUVSketch filter for FilterForge 13&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Myrrdraal&lt;/b&gt;, &lt;em&gt;Sat, 25 Nov 2023 13:19:57 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;UUVSketch&lt;/p&gt;
</description>
</item>
<item><title>AI Image to Image Conversion?</title> 
		             <dc:creator>ffatha</dc:creator> 
		             <category></category> 
		             <pubDate>Wed, 28 Jun 2023 04:53:50 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16873</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16873</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;ffatha&lt;/b&gt;, &lt;em&gt;Tue, 27 Jun 2023 21:03:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Shall we have some version of AI image to image conversion?&lt;br /&gt;Thanks!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Vladimir Golovin&lt;/b&gt;, &lt;em&gt;Wed, 28 Jun 2023 04:53:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Yes. See the house and metropolis examples on the Ultraforge announce page:&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/ultraforge/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://www.filterforge.com/ultraforge/&lt;/a&gt;&lt;/p&gt;
</description>
</item>
<item><title>Experimental Filters by Martin</title> 
		             <dc:creator>Martin Naumann</dc:creator> 
		             <category></category> 
		             <pubDate>Tue, 28 Mar 2023 22:03:49 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=14616</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=14616</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Fri, 13 Jan 2017 14:29:59 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;new topic to share my experiments and stuff :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;check my more experimental weekly work pieces here:&lt;br /&gt;&lt;a href=&quot;https://www.behance.net/MNaumannDesign&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://www.behance.net/MNaumannDesign&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Fri, 13 Jan 2017 14:30:47 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;bubble stuff&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Fri, 13 Jan 2017 14:31:20 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;v2&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Sun, 15 Jan 2017 06:58:39 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Very nice.  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sun, 15 Jan 2017 08:15:42 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;thx ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sun, 15 Jan 2017 08:54:01 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;some experiment with refracting surfaces&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sat, 04 Feb 2017 08:46:31 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;finally got this effect figured out!  :D this was a really tough one&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;DJI&lt;/b&gt;, &lt;em&gt;Sun, 05 Feb 2017 06:10:04 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hey! keep up the good work. :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sun, 19 Mar 2017 22:07:16 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;new futuristic, HUD inspired filter I made some days ago :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sun, 19 Mar 2017 22:07:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;number 2&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sun, 19 Mar 2017 22:10:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;3.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sun, 19 Mar 2017 22:14:51 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;4.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Sun, 19 Mar 2017 23:49:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Excellent work!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Mon, 20 Mar 2017 11:47:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;thank you :)&lt;br /&gt;&lt;br /&gt;btw looks great with polygon shapes :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Fri, 28 Apr 2017 04:04:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;something experimental 1&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Fri, 28 Apr 2017 04:05:01 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;something experimental 2&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Fri, 28 Apr 2017 04:05:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;something experimental 3&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 28 Apr 2017 09:57:41 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;#2 is wonderful glass flowers.  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 30 Apr 2017 09:43:02 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Martin Naumann wrote:&lt;/b&gt;&lt;br /&gt;bubble stuff&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;WOW!! Excellent, awesome and very realistic bubbles, it looks very god and well done, love it&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Fri, 05 May 2017 08:23:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;thanks a lot guys! :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ronjonnie&lt;/b&gt;, &lt;em&gt;Fri, 05 May 2017 10:38:14 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hi Everyone,&lt;br /&gt;&lt;br /&gt;They all are &lt;b&gt;very cool&lt;/b&gt; Martin! ;) &lt;br /&gt;&lt;br /&gt;Have a great weekend,&lt;br /&gt;Ron&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Sat, 06 May 2017 15:13:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Very nice. Especially &quot;Iridescence&quot;.  ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 11 May 2017 23:33:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I wonder if it would be possible to know how you made those awesome and realistic bubbles shown at start&lt;br /&gt;&lt;br /&gt;. If this is your own and do not want to share your secret, I of course understand it and you are not forced to do it at all, I just ask if it would be possible, if not, do not worry. &lt;br /&gt;&lt;br /&gt;Thanks very much&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Fri, 12 May 2017 00:04:27 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Martin Naumann wrote:&lt;/b&gt;&lt;br /&gt;something experimental 2&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;ooo..I really like this one... :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rainbowchild_art&lt;/b&gt;, &lt;em&gt;Mon, 15 May 2017 12:27:39 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Amazing filters. A total beauty !&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Wed, 07 Jun 2017 16:43:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;thanks to all!&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;SpaceRay wrote:&lt;/b&gt;&lt;br /&gt;I wonder if it would be possible to know how you made those awesome and realistic bubbles shown at start &lt;br /&gt;&lt;br /&gt;. If this is your own and do not want to share your secret, I of course understand it and you are not forced to do it at all, I just ask if it would be possible, if not, do not worry. &lt;br /&gt;&lt;br /&gt;Thanks very much	Quote&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;the main components are a bomber and a looped scale (or lookup).&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 07 Jun 2017 21:49:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Fantastic job! The bubbles look great. Your sense of color and design as well as detail are totally marvelous. They're a great example of what the program can do.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sphinx.&lt;/b&gt;, &lt;em&gt;Fri, 09 Jun 2017 02:39:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Impressive! &lt;br /&gt;&lt;br /&gt;&quot;Progression&quot; - is that made with Filter Forge alone?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Thu, 15 Jun 2017 18:35:42 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;thanks a lot guys! :) I appreciate that  :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sun, 18 Jun 2017 07:44:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;new shit #1  ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sun, 18 Jun 2017 07:49:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;new shit #2&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sun, 18 Jun 2017 07:50:15 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;new shit #3&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sun, 18 Jun 2017 07:52:10 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;new shit #4&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sun, 18 Jun 2017 07:52:42 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;new shit #5&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;chrisd&lt;/b&gt;, &lt;em&gt;Mon, 19 Jun 2017 00:09:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The film grain on #1 and the oil paint and palette knife work on #2 are very convincing. Awesome.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sun, 25 Jun 2017 15:06:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;thanks chrisd! :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Thu, 29 Jun 2017 16:36:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ooo... these are excellent! Nice work! &lt;br /&gt;&lt;br /&gt;I hope you publish some of these to the library, or otherwise show your work.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;DJI&lt;/b&gt;, &lt;em&gt;Thu, 29 Jun 2017 18:21:12 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;These images are really wonderful congratulations! :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Fri, 30 Jun 2017 08:26:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;you're welcome! ;) maybe I will publish some more but they are also some pics with like 10 different filters ^^&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sun, 16 Jul 2017 14:32:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;WWPÂ°099&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sun, 16 Jul 2017 14:33:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;WWPÂ°100&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sun, 16 Jul 2017 14:33:38 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;WWPÂ°101&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sat, 22 Jul 2017 11:53:17 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;WWPÂ°102&lt;br /&gt;&lt;br /&gt;gotta publish one of these Pattern Filters when FF7.0 comes around ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Tue, 01 Aug 2017 20:19:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;WWPÂ°103&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sat, 12 Aug 2017 07:04:41 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;was just messing around with some bomber objects and found out it made some damn realistic bubble simulation&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Sat, 12 Aug 2017 17:33:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and here the final one&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Mon, 28 Aug 2017 19:55:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;some experimental vibrant gradient stuff :) more coming soon&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Mon, 28 Aug 2017 20:10:06 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;#2&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;sdimaging&lt;/b&gt;, &lt;em&gt;Tue, 29 Aug 2017 12:11:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;the drown with the displaced type is awesome, did you create the displaced effect through FF or create the bubbles and displace it in PS?&lt;br /&gt;&lt;br /&gt;Thanks!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Beliria&lt;/b&gt;, &lt;em&gt;Tue, 29 Aug 2017 20:31:27 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Some fun filter experiments there  :D&lt;/p&gt;
</description>
</item>
<item><title>Illusion Fields</title> 
		             <dc:creator>xirja</dc:creator> 
		             <category></category> 
		             <pubDate>Wed, 01 Mar 2023 12:36:53 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=10589</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=10589</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Thu, 11 Oct 2012 16:56:26 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Mainly black and white high contrast examples of my filters not submitted will be posted here.&lt;br /&gt;&lt;br /&gt;To start, one of the first filters built, primarily with curves:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/Test2.jpg&quot; id=&quot;popup_2051410395&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/Test2.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Thu, 11 Oct 2012 17:02:21 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Then once that was solid, to emulate marbling techniques and color wasn't a great stretch:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/Test4.jpg&quot; id=&quot;popup_1031202333&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/Test4.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Thu, 11 Oct 2012 17:07:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and of course re-coloring without marbling is nice too:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/pcock.jpg&quot; id=&quot;popup_1499126698&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/pcock.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Thu, 11 Oct 2012 17:11:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;but anything taken to the extreme can be ghoulish:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/Test5.jpg&quot; id=&quot;popup_917160285&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/Test5.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Thu, 11 Oct 2012 17:13:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and frightening:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/Test3.jpg&quot; id=&quot;popup_366845731&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/Test3.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sharandra&lt;/b&gt;, &lt;em&gt;Thu, 11 Oct 2012 18:04:00 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ohh pretty! I like them, especially the last 2 :-)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 07:16:22 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;8) , thanks&lt;br /&gt;&lt;br /&gt;Not a big fan of checkers and chess, but I never thought the board could be coxed into doing this:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/EdgeGlitch6.jpg&quot; id=&quot;popup_1083748772&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/EdgeGlitch6.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 07:20:02 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;or something a bit more like a woven tapestry:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/EdgeGlitch3.jpg&quot; id=&quot;popup_874274769&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/EdgeGlitch3.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 07:23:26 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;but then a very interesting phenomenon regarding scaling became apparent:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/EdgeGlitch5.jpg&quot; id=&quot;popup_367247568&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/EdgeGlitch5.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 07:28:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;MoirÃ©:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/EdgeGlitch1.jpg&quot; id=&quot;popup_465788202&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/EdgeGlitch1.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 07:29:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;more moirÃ©:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/EdgeGlitch7.jpg&quot; id=&quot;popup_1658298690&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/EdgeGlitch7.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 07:33:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and more moirÃ©:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/EdgeGlitch2.jpg&quot; id=&quot;popup_1895830261&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/EdgeGlitch2.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 07:37:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Then of course the natural extension of this was to replace the checkers with other objects or re-color with other methods:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/New2d2.jpg&quot; id=&quot;popup_891754810&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/New2d2.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 07:40:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and a kaleidoscope helped too:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/New2e1.jpg&quot; id=&quot;popup_299200965&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/New2e1.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 07:42:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;but to have a good re-coloring scheme is key:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/New2d3.jpg&quot; id=&quot;popup_2101498452&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/New2d3.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 07:45:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;oh the choices:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/New2d1.jpg&quot; id=&quot;popup_1006508305&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/New2d1.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 07:47:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;zoom:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/New2d4.jpg&quot; id=&quot;popup_556425359&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/New2d4.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 07:49:29 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;zoom zoom zoom:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/New2e3.jpg&quot; id=&quot;popup_815668556&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/New2e3.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 07:54:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now once upon a time, so please was I to be able to generate density plots...&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/rugged2.jpg&quot; id=&quot;popup_1702154330&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/rugged2.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 07:57:41 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;...that I cared little for the fact that I lost all my hair trying to program Mathematica, and the bitmap processing was sloooow:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/CityScape2.jpg&quot; id=&quot;popup_1648298351&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/CityScape2.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 08:14:10 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;but then FF2 came along with the map script component, and miraculously I was 20 again flying through the fields, with a full head of hair nonetheless:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/Mod12.jpg&quot; id=&quot;popup_647339091&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/Mod12.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 08:16:30 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;oh the joys of sample based architecture!:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/Mod11.jpg&quot; id=&quot;popup_1904175300&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/Mod11.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 08:20:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;not too many times can I praise thee enough:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/Mod32.jpg&quot; id=&quot;popup_415820576&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/Mod32.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 08:23:14 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;From seconds per masterpiece to masterpieces per second!:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/Mod31.jpg&quot; id=&quot;popup_2039346590&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/Mod31.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 08:34:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;...and regarding masterpieces, the computer/artist slips into a dream...&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/Milla2b.png&quot; id=&quot;popup_185200110&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/Milla2b.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sharandra&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 16:57:10 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hehe, creating patterns in FF can be highly addictive ^^ Nice examples. The last one is very cool :-)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 17:38:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;:)&lt;br /&gt;&lt;br /&gt;But I forgot the all important mesmer's dream sequence initiator:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/filagreef.gif&quot; id=&quot;popup_252936623&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/filagreef.gif&quot; /&gt;&lt;img src=&quot;http://www.xirja.com/filagreef.gif&quot; id=&quot;popup_1108740738&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/filagreef.gif&quot; /&gt;&lt;img src=&quot;http://www.xirja.com/filagreef.gif&quot; id=&quot;popup_1369504699&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/filagreef.gif&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/filagreef.gif&quot; id=&quot;popup_647091641&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/filagreef.gif&quot; /&gt;&lt;img src=&quot;http://www.xirja.com/filagreef.gif&quot; id=&quot;popup_69757501&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/filagreef.gif&quot; /&gt;&lt;img src=&quot;http://www.xirja.com/filagreef.gif&quot; id=&quot;popup_484740895&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/filagreef.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt;hmm...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sharandra&lt;/b&gt;, &lt;em&gt;Fri, 12 Oct 2012 17:51:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Eeek! :eek: My brain just crashed.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 07:58:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Should have given more forewarning on that one, oops.&lt;br /&gt;&lt;br /&gt;So, that face, oh that face, was done with a mod of an earlier version of &lt;a href=&quot;http://www.filterforge.com/filters/9503.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Cutline v18 by CorvusCroax&lt;/a&gt;.   ;) &lt;br /&gt;&lt;br /&gt;Using a random gradient and regular offsetting can be interesting:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/ImageDistort2.jpg&quot; id=&quot;popup_1810492160&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/ImageDistort2.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:02:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Or with an intermediate slight angle that repeats:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/ImageDistortC22.jpg&quot; id=&quot;popup_1986700859&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/ImageDistortC22.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:05:03 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and again, anything taken to extremes, can be very hairy:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/ImageDistortC23.jpg&quot; id=&quot;popup_481310300&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/ImageDistortC23.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:06:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;or electrifying:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/ImageDistortC24.jpg&quot; id=&quot;popup_645988674&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/ImageDistortC24.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:10:11 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;A similar kaleidoscoped random gradient with offsetting whilst unsuccessfully trying to create the 17 wallpaper groups:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/Repeat1.jpg&quot; id=&quot;popup_2013202509&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/Repeat1.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:12:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;getting there, but:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/Repeat2.jpg&quot; id=&quot;popup_1997269086&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/Repeat2.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:14:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ah screw it, this is pretty though:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/Repeat4.jpg&quot; id=&quot;popup_876931981&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/Repeat4.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:17:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and off onto feathers and smoke and stuff:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/ImageDistortC41.jpg&quot; id=&quot;popup_253376935&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/ImageDistortC41.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:19:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;or flaming alien pine cones?&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/ImageDistortC44.jpg&quot; id=&quot;popup_1048674159&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/ImageDistortC44.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:21:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Amateur iterative turbulence, I know:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/ImageDistortC42.jpg&quot; id=&quot;popup_1126446069&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/ImageDistortC42.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:23:11 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;But feathers, or palm fronds, whatever!:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/ImageDistortC43.jpg&quot; id=&quot;popup_134592197&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/ImageDistortC43.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:26:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I forgot the rivers:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/ImageDistortC21.jpg&quot; id=&quot;popup_1302894019&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/ImageDistortC21.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:28:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and the tree bark?&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/ImageDistort4.jpg&quot; id=&quot;popup_2088198708&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/ImageDistort4.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:30:30 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;No, tree bark:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/NoiseLab4.jpg&quot; id=&quot;popup_1025318913&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/NoiseLab4.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:31:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Matrix tree bark?&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/NoiseLab7.jpg&quot; id=&quot;popup_403608457&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/NoiseLab7.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:33:26 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;No, granite tree bark:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/NoiseLab5.jpg&quot; id=&quot;popup_1086738368&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/NoiseLab5.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:35:49 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Or charcoal tree bark, either way really:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/Terrain4.jpg&quot; id=&quot;popup_403742415&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/Terrain4.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:38:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and then of course you'll need some water:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/TestNew5g3.jpg&quot; id=&quot;popup_545294037&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/TestNew5g3.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:39:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;but then it gets cold:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/TestNew5g1.jpg&quot; id=&quot;popup_319843472&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/TestNew5g1.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:40:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and then it gets really cold:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/TestNew5g4.jpg&quot; id=&quot;popup_867177719&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/TestNew5g4.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:41:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and you discover its too late to save yourself:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/TestNew5g2.jpg&quot; id=&quot;popup_337126830&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/TestNew5g2.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xirja&lt;/b&gt;, &lt;em&gt;Sat, 13 Oct 2012 08:43:38 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;But then you find some oil:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.xirja.com/TestNew5e6.jpg&quot; id=&quot;popup_1955456495&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.xirja.com/TestNew5e6.jpg&quot; /&gt;&lt;/p&gt;
</description>
</item>
<item><title>David Roberson - Previews &amp; Experiments</title> 
		             <dc:creator>David Roberson</dc:creator> 
		             <category></category> 
		             <pubDate>Wed, 02 Nov 2022 11:47:23 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=15176</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=15176</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Sat, 10 Feb 2018 23:55:31 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;So far, my favorite threads have been peoples experiment and work-in-progress threads. It seems like a good idea, to get a bit of feedback -- or help -- on filters I'm developing.&lt;br /&gt;&lt;br /&gt;To kick things off, I have a pair of related terraforming filters. The first is really a responsive layout tool, stripped down to the basic black-and-white Ocean Mask (Terraform Plus - Hydroform). The second is the full Terraform Plus. &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://orig00.deviantart.net/c19a/f/2018/041/c/f/terraform_plus_mask_by_avmorgan-dc2t149.png&quot; id=&quot;popup_982569171&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://orig00.deviantart.net/c19a/f/2018/041/c/f/terraform_plus_mask_by_avmorgan-dc2t149.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://orig00.deviantart.net/fc62/f/2018/041/4/1/terraform_plus_full_by_avmorgan-dc2t155.png&quot; id=&quot;popup_1982853735&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://orig00.deviantart.net/fc62/f/2018/041/4/1/terraform_plus_full_by_avmorgan-dc2t155.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Sun, 11 Feb 2018 00:07:28 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Almost forgot! To really preview or C&amp;C this, you kinda need the files!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One reasonable request, this is for personal use. Please, no splits or derivitives until I've had a chance to submit these. They're pretty much ready now, but I like to sit on it for a night or two just to make sure no other tweaks or revisions come to mind.&lt;br /&gt;&lt;br /&gt;If you try it, let me know what you think.&lt;br /&gt;&lt;br /&gt;Enjoy!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Sun, 11 Feb 2018 00:08:03 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;...guess I have to do these one at a time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;While I'm thinking about it, does anyone know of a way to save (or cut and paste, maybe) settings from one filter to another (between versions of the same filter, anyway)?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Mon, 12 Feb 2018 00:10:11 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Waiting was a good idea. Before I even got to bed, I realized I was not getting the desired results, with many of the right components -- but not working together. So, today I tore down the terrain generation module and went back to studying Landform to see why I seemed to get too much noise no matter how I went about it. &lt;br /&gt;&lt;br /&gt;I discovered that the base noise and the noise distortion were colliding, and the point where my Erosion came in compounded the noise problem. The revised terrain generation is a lot lighter on components, and the coloring gradients have been adjusted for the improved height map it creates.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://orig00.deviantart.net/aa8f/f/2018/042/7/2/terraform_plus___00_diffuse_by_avmorgan-dc2x4c9.png&quot; id=&quot;popup_499926827&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://orig00.deviantart.net/aa8f/f/2018/042/7/2/terraform_plus___00_diffuse_by_avmorgan-dc2x4c9.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Give it a test drive, and tell me what you think!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Mon, 12 Feb 2018 00:12:29 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This is what the height map looks like...&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://orig00.deviantart.net/546a/f/2018/042/f/8/terraform_plus___00_height_by_avmorgan-dc2x4j5.png&quot; id=&quot;popup_1185370466&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://orig00.deviantart.net/546a/f/2018/042/f/8/terraform_plus___00_height_by_avmorgan-dc2x4j5.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Mon, 12 Feb 2018 00:36:38 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's a quick render on a sphere...&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://img00.deviantart.net/2bf0/i/2018/042/4/8/terraform_plus___00_180211_by_avmorgan-dc2x6pl.png&quot; id=&quot;popup_1049519316&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://img00.deviantart.net/2bf0/i/2018/042/4/8/terraform_plus___00_180211_by_avmorgan-dc2x6pl.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Mon, 12 Feb 2018 04:46:48 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wasn't ready to quit early for the day, so I took an hour or two and updated my Technical Panels filter. Worked out a more functional height map, improved the metallic surfaces and added noise variation control in Settings. &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://orig00.deviantart.net/22ae/f/2018/043/9/8/technical_panels___4a_00_render_by_avmorgan-dc2xk8t.png&quot; id=&quot;popup_2138615921&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://orig00.deviantart.net/22ae/f/2018/043/9/8/technical_panels___4a_00_render_by_avmorgan-dc2xk8t.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;I'm submitting the update as soon as I've gone over the presets lighting.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Wed, 14 Feb 2018 17:50:04 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Work on my Terraform Plus filter has been stumbling over a rendering hump. The two main components, continent/ocean shaping and terrain forming, are reasonably quick to render alone, but when they are in the same filter together, they take a minute to even start (visible) rendering. Once that initial pause is passed, the render finishes quickly (again), so I'm getting some kind of preprocessing lag.&lt;br /&gt;&lt;br /&gt;I keep trying to optimize, but I may have to go in and break them up into smaller components so I can move the slower processes closer to the root.&lt;br /&gt;&lt;br /&gt;Not that anyone asked, but I had to do something while FF was busy. Seemed like a good excuse to make a progress report.&lt;br /&gt;:D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Thu, 15 Feb 2018 02:36:25 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well, I solve 9 out of 10 problems... then number 11 pops up, and I have to go all the way back to the beginning.&lt;br /&gt;&lt;br /&gt;Sigh.&lt;br /&gt;:evil:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sphinx.&lt;/b&gt;, &lt;em&gt;Thu, 15 Feb 2018 07:37:13 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;if you post your filter I may be able to help :-)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Thu, 15 Feb 2018 16:58:46 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I appreciate the offer, but I think I've just about got it working again. I just need to recalibrate the elevation gradients. I will be posting the current version of the filter in a bit, though.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Fri, 16 Feb 2018 08:11:44 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Once again, I'm spending more time waiting for FF to respond than I am working. I don't know how long it will take to master FF, but I've pretty much mastered jamming it up. This time, I did it by weeding out dozens of components and optimizing with threshold clipping where applicable. My filter went from a sluggish minute or two to get started, to not responding for the better part of an hour over simple things, like updating the order of controls. &lt;br /&gt;&lt;br /&gt;Just trying to make sense of it all; I can get the raw filter put together without a hitch. It's always been when I try to optimize that it becomes completely unresponsive.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Fri, 16 Feb 2018 09:39:26 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have not given up on getting Terraform Plus to work as a complete filter, but the three major components work fine, so I can post them for a preview. &lt;br /&gt;&lt;br /&gt;Basically, use the first part to find a good layout and render it. Then you load that first image into the second part, generate the terrain details and render. Finally, load the first and second render into the third to color the terrain and add ice caps if you like. &lt;br /&gt;&lt;br /&gt;Here's part A:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Fri, 16 Feb 2018 09:40:33 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This next part is the most complicated. It takes a second or two to start. &lt;br /&gt;&lt;br /&gt;Part B:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Fri, 16 Feb 2018 09:40:58 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And, Part C:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Fri, 16 Feb 2018 22:03:19 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;To anyone following, if you've looked inside the B filter, I've got 3 blur instances, a median, a refraction, 5 noise distortions, and a half-dozen or so Perlins. The way they're chained together, I don't see a way to exclude any. I'm pretty sure they're my bottleneck, though I don't know why the addition of lightning fast groups turns a minute lag into a half-hour of grinding.&lt;br /&gt;&lt;br /&gt;I tried to bypass this segment, to isolate the upstream branch for the layout portion of the filter's job. FF just keeps grinding on the &quot;off&quot; branches, turning a fast group into cold tar.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Sat, 17 Feb 2018 04:12:05 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;If you're new to Filter Forge, and in any doubt about using the wiki, help and forums, I can really vouch for them. I'm comfortable with self-teaching, but there is a lot of useful information out there that has saved my bacon on this project. &lt;br /&gt;&lt;br /&gt;The solution to my problem involved some cut-and-paste, a lot of weeding, and a couple of added features in a new filter environment. So, now that I've broken down and re-incorporated the three main components, and added a couple of simple cut-outs (a fast mask and fast terrain demo mode), I've got a faster, more optimized filter!&lt;br /&gt;&lt;br /&gt;The upd ate generates a simple mask and a fast terrain by default. The option to load pre-generated masks and terrain is there still; once you have the layout set and rendered, you can by-pass the mask generation to build your terrain. Once built and rendered, the detailed terrain can be loaded, bypassing the demo and generator and allowing the terrain coloring to be se t with immediate responsiveness (at least in my initial test). &lt;br /&gt;&lt;br /&gt;I have to create the presets still, so it's still a little way from being submitted. I'm posting the filter (with just the default prese t) for people to test drive. If you are so inclined, you can post your favorite layout (and parameters) here, and I may add them to the presets when I submit the filter to the library (or in an update, which is probably more likely given forum use).&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Sat, 17 Feb 2018 04:24:30 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Whoops! Ignore that filter, I just posted. I had a couple of wires crossed. I'll repost in a bit, when I've made sure it's got no other glitches...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Sat, 17 Feb 2018 04:54:46 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Good test render!&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://orig00.deviantart.net/4ffa/f/2018/048/d/7/terraform_plus___01_1_00_diffuse_600px_by_avmorgan-dc3fls3.png&quot; id=&quot;popup_143282850&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://orig00.deviantart.net/4ffa/f/2018/048/d/7/terraform_plus___01_1_00_diffuse_600px_by_avmorgan-dc3fls3.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Sat, 17 Feb 2018 18:56:35 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Somewhere in the process of optimizing, I knocked out most of the terrain feedback features. So, today I spent a few hours putting them back in. Once again, I have mountains and plant life that are shaped by the oceans--it's a sort of reverse engineering, since the shape of oceans is really driven by the shape of the terrain. It just happens that my method interprets the shape of the oceans to generate the terrain.&lt;br /&gt;&lt;br /&gt;I should have a finished test render in a few minutes...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Sat, 17 Feb 2018 19:10:00 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;img src=&quot;https://img00.deviantart.net/24f1/i/2018/048/8/5/terraform_plus___01_1_001_diffuse_600px_by_avmorgan-dc3hxh0.png&quot; id=&quot;popup_1000706937&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://img00.deviantart.net/24f1/i/2018/048/8/5/terraform_plus___01_1_001_diffuse_600px_by_avmorgan-dc3hxh0.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;The image is a bit smaller than expected. I saved it out while in the filter editor...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Sat, 17 Feb 2018 19:11:44 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;...and here is the updated filter!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Sat, 17 Feb 2018 19:29:59 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;...and here is the updated filter!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Sat, 17 Feb 2018 19:30:47 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;img src=&quot;https://orig00.deviantart.net/1aa2/f/2018/048/f/3/terraform_plus___01_1_001_diffuse_600px_by_avmorgan-dc3hxh0.png&quot; id=&quot;popup_379027346&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://orig00.deviantart.net/1aa2/f/2018/048/f/3/terraform_plus___01_1_001_diffuse_600px_by_avmorgan-dc3hxh0.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Hopefully, this one is better!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Tue, 20 Feb 2018 17:38:08 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;After all that work, there was still too much lag! That forced me to really look at how I was generating my terrain; there had to be a more efficient way to get the look I needed. Turns out, I'd already built a better starting point for a terrain. I just had to use the noise from the ocean mask in a different way.&lt;br /&gt;&lt;br /&gt;So, I went back to rebuilding and testing, and found my problem spot. I was putting too much into my erosion branch. The median and refraction were choking on it. Having cleaned that up, and finished re-calibrating, I got to a much more reasonable render time. &lt;br /&gt;&lt;br /&gt;Here's the most recent test render, and the filter is attached:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://orig00.deviantart.net/86cf/f/2018/051/5/b/terraform_plus___01_1_001_diffuse_600px_by_avmorgan-dc3hxh0.png&quot; id=&quot;popup_613508277&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://orig00.deviantart.net/86cf/f/2018/051/5/b/terraform_plus___01_1_001_diffuse_600px_by_avmorgan-dc3hxh0.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Wed, 21 Feb 2018 18:30:00 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's a quick update to the current working filter. Just did a little clean-up, and put the controls back in the right order.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Wed, 21 Feb 2018 18:30:22 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's the current layout generator, too:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 22 Feb 2018 01:59:47 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I really love the work you've been putting into this! The details are fantastic.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Thu, 22 Feb 2018 02:40:02 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thank you! I'm almost done with the presets. There's only one change I'm contemplating before submitting it to the Library. Given a choice, I'd want this to render at 2:1 aspect ratio, so there's no stretching when you wrap it on a globe. I know there's a way to force it to conform to the Image Bounds, but I do need Seamless Tiling on as well.&lt;br /&gt;&lt;br /&gt;My solution could be to split the square, with the diffuse map on the top half, and a normal map on the bottom. The added bonus is that you use the one image for both map slots, and adjust the tiling. I could do the same with the height map, footing it with a specular/gloss or ocean mask. &lt;br /&gt;&lt;br /&gt;Dunno if that'll add too much overhead to the render, though.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Thu, 22 Feb 2018 04:02:36 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;A quick test with just the diffuse portion at 2:1 ratio reveals that I did not compensate for the width well enough. I can fix it easily enough, but there's no predicting the effect on all the presets I just made!&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://pre00.deviantart.net/ed6a/th/pre/i/2018/053/a/8/terraform_plus___01_4_12_002_diffuse_12cx6c_by_avmorgan-dc3xz21.png&quot; id=&quot;popup_865917236&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://pre00.deviantart.net/ed6a/th/pre/i/2018/053/a/8/terraform_plus___01_4_12_002_diffuse_12cx6c_by_avmorgan-dc3xz21.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Thu, 22 Feb 2018 04:04:34 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;For full detail go &lt;a href=&quot;https://sta.sh/02cx2xx3tzbv&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Sat, 24 Feb 2018 09:19:59 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This is sweet, David, thanks for sharing.&lt;br /&gt;&lt;br /&gt;I hope you don't mind, I tested it out with my planet render filter.&lt;br /&gt;The only things I tweaked were a few sliders and the color gradients.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;PayPaul&lt;/b&gt;, &lt;em&gt;Sat, 24 Feb 2018 10:55:40 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Indigo Ray wrote:&lt;/b&gt;&lt;br /&gt;I hope you don't mind, I tested it out with my planet render filter. The only things I tweaked were a few sliders and the color gradients&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Which filter is that? I've looked at your filters and don't see it but you do have some other filters I can't wait to try for some graphics projects i have in mind. &lt;br /&gt;&lt;br /&gt;have you posted this planet render filter yet?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Sat, 24 Feb 2018 14:42:52 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Indigo Ray, I usually finish my planets in Photoshop CS5 using the 3D tools, or bring the textures into a 3D app. If you tweaked the colors in the filter editor, I might like to see what you did. Color quality and consistency across platforms has always been a problem in my experience. I'm on a laptop, with an HDTV as my second monitor, and the adjustments on both are not good enough to get decent color sync between them!&lt;br /&gt;&lt;br /&gt;I have yet to try making decent planetary clouds, so I was not planning to make a planet render filter like yours.I really like your clouds! I hope I can do something similar as my next project. &lt;br /&gt;&lt;br /&gt;For now, I'm just trying to finish the current revision of Terraform Plus. I'm improving the proportioning of land in the sub-arctic-to-equatorial range, and trying to cut down on render time without sacrificing detail.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Mon, 25 Jun 2018 23:18:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;I hope you don't mind, I tested it out with my planet render filter. &lt;br /&gt;The only things I tweaked were a few sliders and the color gradients.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/upload/forum/upload/adf/Earth%20vRoberson.jpg&quot; id=&quot;popup_1667822477&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/upload/forum/upload/adf/Earth%20vRoberson.jpg&quot; /&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Indigo Ray, I checked your filter list to see if your planet renderer had been posted to the Library. It's been a few months, so I figured I should ask if you're still working on it. For my own part, I'm still trying to get Terraform Plus to work at a more reasonable pace. Seems like every time I think I got it optimized, it decides to break the filter file, stopping further progress and forcing me to start building again from scratch!&lt;br /&gt;&lt;br /&gt;For the life of me, I can't figure out why a component set that works fine for a hundred times suddenly decides not to let go of a process thread, killing the filter.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Mon, 25 Jun 2018 23:26:12 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;In the meantime, I went back and finished the thought that got me started on it in the first place; wishing Landform could be spheremapped and used in a 3D app. &lt;br /&gt;&lt;br /&gt;So, today I posted &quot;Terraform&quot; to the Library. I also fixed the dry diffuse option in my Landform Plus Surfaces, which should update around the same time Terraform is available. If accepted...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Mon, 25 Jun 2018 23:26:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Dry version:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Mon, 25 Jun 2018 23:34:30 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;D'oh! I just realized the outputs were not connected to the Results component! So, yeah, consider those last two examples came from Landform Plus Surfaces, wet and dry diffuse options.&lt;br /&gt;&lt;br /&gt;I'll finish rendering the Terraform versions, then add them. &lt;br /&gt;&lt;br /&gt;...and before I forget to mention, there will still be a Terraform Plus. After building it 50 times, it's far from a derivitive of Landform, though the inspiration remains. I've already got the revised layout snippet. Now I need to get through the texturing stages without it choking to death. &lt;br /&gt;&lt;br /&gt; :|&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Tue, 26 Jun 2018 02:58:10 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Okay, here's the Terraform default diffuse &quot;wet&quot; texture:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Tue, 26 Jun 2018 03:01:16 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;...and the &quot;dry&quot; diffuse texture:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Tue, 26 Jun 2018 03:02:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The good news is, I haven't killed my work in progress on Terraform Plus. So, here's a recent test render:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Tue, 26 Jun 2018 03:05:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'm not sure if I want to hold onto the &quot;theme&quot; texturing style--or how much I want to branch out more to the style I was trying to create. I may end up somewhere in the middle, since the things I was doing kept dead-ending on me. Too resource intensive.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Tue, 26 Jun 2018 03:27:29 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Looking at it in higher resolution, it'll definately be a mix. The coloring method needs to be revised to make it a lot less random, but there's something to the range of colors when you can get the right mix.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Tue, 26 Jun 2018 22:50:38 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Right after I submitted my filters, I realized there were a few loose connections to fix, so here are the correct versions:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Tue, 26 Jun 2018 22:51:14 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;...and the newer Terraform:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Tue, 26 Jun 2018 22:58:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ergh! I posted the wrong &quot;dry diffuse&quot; example. Here's the spherized one:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Thu, 28 Jun 2018 02:11:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;A couple days of hammering and I've got this (a quick render, at that!):&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Mon, 20 Aug 2018 23:44:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I had to move in the middle of July, so I got off track for a while, but now I'm back with an updated version of Terraform Plus!&lt;br /&gt;&lt;br /&gt;Here's a look at the default surfaces:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Mon, 20 Aug 2018 23:45:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Height&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;David Roberson&lt;/b&gt;, &lt;em&gt;Mon, 20 Aug 2018 23:46:27 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Normal&lt;/p&gt;
</description>
</item>
<item><title>Noise Experiments</title> 
		             <dc:creator>whoskryo</dc:creator> 
		             <category></category> 
		             <pubDate>Thu, 06 Oct 2022 08:46:18 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16694</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16694</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;whoskryo&lt;/b&gt;, &lt;em&gt;Thu, 06 Oct 2022 08:45:16 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hello! Here's a couple results from a pretty basic iterative loop doing some offset stuff! &lt;br /&gt;&lt;br /&gt;-- I had to downscale significantly for upload, but oh well.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;whoskryo&lt;/b&gt;, &lt;em&gt;Thu, 06 Oct 2022 08:45:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Iteration #2&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;whoskryo&lt;/b&gt;, &lt;em&gt;Thu, 06 Oct 2022 08:46:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Iteration #3&lt;/p&gt;
</description>
</item>
<item><title>Filter forge animations are great.</title> 
		             <dc:creator>Jacob Mesick</dc:creator> 
		             <category></category> 
		             <pubDate>Mon, 05 Sep 2022 20:27:43 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16683</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16683</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Jacob Mesick&lt;/b&gt;, &lt;em&gt;Thu, 01 Sep 2022 11:52:15 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hey all, &lt;br /&gt;&lt;br /&gt;First off I love the animation options!! This fantastic. Also I have been adding Filter forge images and animations in my art. Here is an example. I am using Black Ink, Synesthesia, Heavy M and Filter Forge all syphoned into OBS to create this Projection. I am working on adding animation loops I've created in Filter forge, however I am still not sure how the FPS works just yet. still trying to figure out where I need to put my animation controls.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Mon, 05 Sep 2022 20:27:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Jacob Mesick wrote:&lt;/b&gt;&lt;br /&gt;First off I love the animation options!! This fantastic.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;They are great and make some things so much simpler. I got some tutorials in mind to create for this subject. I have one now but still need to record the audio. Its a very simple one. Here is a sample of the animation of text.... &lt;a href=&quot;https://youtu.be/QxxoTqQgteo&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Sample Animate Text&lt;/a&gt;&lt;/p&gt;
</description>
</item>
<item><title>Russian Farytale Terem by geekatplay</title> 
		             <dc:creator>CFandM</dc:creator> 
		             <category></category> 
		             <pubDate>Thu, 01 Sep 2022 19:40:54 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=8116</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=8116</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sun, 16 Jan 2011 20:01:36 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Russian Farytale Terem by geekatplay&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/gallery/114.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.filterforge.com/gallery/114.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/gallery/114.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/gallery/114-small.jpg&quot; id=&quot;popup_202601378&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/gallery/114-small.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sun, 16 Jan 2011 20:02:20 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I would have to say this is my favorite out of the ones that you have submitted....Marvelous work... :)  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Unreality3D&lt;/b&gt;, &lt;em&gt;Mon, 17 Jan 2011 23:53:05 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Love this!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Fri, 21 Jan 2011 09:59:38 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;brilliant!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;geekatplay&lt;/b&gt;, &lt;em&gt;Fri, 21 Jan 2011 10:17:10 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;thank you all.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;kenmo&lt;/b&gt;, &lt;em&gt;Tue, 23 Jul 2013 11:15:51 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;What a delightful image....&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;LyricsGirl&lt;/b&gt;, &lt;em&gt;Tue, 28 Jun 2016 08:11:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;When I first saw this I was guessing at what the original photo looked like.. and what filters you used. WOW!!!!&lt;br /&gt;&lt;br /&gt;I am a new :loveff:  :loveff: bie to FF but love it and  Thank ALL the makers of filters I discover. I test out each one alone and am preparing to create some  images... and hopefully show you something worthy. I mean  wow... you are all so amazing!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Mac6&lt;/b&gt;, &lt;em&gt;Thu, 01 Sep 2022 19:40:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hi Vladimir, are you still active in the Vue, Terragen, and other communities? Lost touch since Google+ went away.&lt;/p&gt;
</description>
</item>
<item><title>Layering Acid Flux by Sphinx</title> 
		             <dc:creator>LoriPeace9Art</dc:creator> 
		             <category></category> 
		             <pubDate>Fri, 17 Jun 2022 08:24:40 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16655</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16655</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;LoriPeace9Art&lt;/b&gt;, &lt;em&gt;Fri, 17 Jun 2022 08:22:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;A while back, I made a fairly simple digital drawing -- some green and yellow bars with a gradient -- to use in playing around with different filters.  Last night and this morning I've been using it to make a picture with Sphinx's Acid Flux filter.  &lt;br /&gt;&lt;br /&gt;My first step was to save a copy of the image with the #6 preset, using all the default settings.  Then I used that image and the #1 preset, adjusting Distortion Bias to 30 and Distortion Strength to 10 (all other settings remained the same.)  &lt;br /&gt;&lt;br /&gt;(I'm still more comfortable with Paint Shop Pro, so I did my follow-up work there.)  I expanded both images by mirroring and flipping them.  The design on the second 4x4 felt a little busy in some places and bare in others, and I'd completely lost the green from the original drawing, so I decided to layer parts of the first 4x4 onto the second one.  &lt;br /&gt;&lt;br /&gt;I'm happy with the result, especially because it's not just a picture that I ran through a filter &quot;one-and-done.&quot;  I like making images that can't be recreated just with the filters.  Don't get me wrong -- I like the filters -- wouldn't be here if I didn't!  But I prefer to use them as part of a means to an end, rather than the whole process.&lt;br /&gt;&lt;br /&gt;I'd love to know what you think.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;LoriPeace9Art&lt;/b&gt;, &lt;em&gt;Fri, 17 Jun 2022 08:24:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wow, that got tiny   :| &lt;br /&gt;&lt;br /&gt;Here's the final result image:&lt;/p&gt;
</description>
</item>
<item><title>Show and share here your posible animations made with FF 11 Studio</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Sat, 04 Jun 2022 15:00:07 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16506</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16506</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 29 Dec 2021 13:22:35 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now that finally after so many years Filter Forge 11 has an animation UI based inside FF itself (although only available in Studio version) it would be very good to show and share the possible animated creations that you could make and show your creativity and your skills and experience with this and so it could be a place where they can be seen&lt;br /&gt;&lt;br /&gt;It can be uploaded here, or uploaded anywhere else and put a link here.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/forum/read.php?FID=14&amp;TID=12190&amp;MID=159829&amp;sphrase_id=5092933#message159829&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Here Rachel Duim has showed some cool animations well done&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/forum/read.php?FID=11&amp;TID=16493&amp;MID=159844#message159844&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Here CFandM has showed how does it look like the Animated Pattern by Kochubey filter in action and a possible modification&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Will be waiting to see what you can create &lt;br /&gt;&lt;br /&gt;Thanks very much&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Jun 2022 15:00:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here are some cool, creative and well done animation by the very expert &lt;b&gt;emme&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/forum/read.php?PAGEN_1=14&amp;FID=14&amp;TID=14195#nav_start&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Animations made by emme&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And also here some incredible animations that are so good that I can not believe that they have been done in Filter Forge, but considering they are made by emme, then I really believe he can be able to do it as it is in another level beyond many of the &quot;normal&quot; filter forge makers.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/forum/read.php?PAGEN_1=13&amp;FID=14&amp;TID=14195#nav_start&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;incredible 3D animations inside FF by emme&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here is another thread with a compilation of many FF experts and users that know very well how to use filter forge &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/forum/read.php?FID=14&amp;TID=16511&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Looping animation Challenge&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I am already testing and learning how the animation works and have made some that I will put some here&lt;/p&gt;
</description>
</item>
<item><title>My attempt</title> 
		             <dc:creator>Theob</dc:creator> 
		             <category></category> 
		             <pubDate>Fri, 18 Mar 2022 23:53:35 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16398</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16398</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Theob&lt;/b&gt;, &lt;em&gt;Wed, 28 Jul 2021 09:48:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;**Aerial Dunes**&lt;br /&gt;I try to create a dune from aerial view. However, i am still struggling to make the ribs and sand feel more natural. This is the furthest i could go atm. Please feel free to make it better. Thank you  :) &lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/kU4k2G8.png&quot; id=&quot;popup_1371323043&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/kU4k2G8.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Theob&lt;/b&gt;, &lt;em&gt;Wed, 11 Aug 2021 12:33:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The journey continues  :)  &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/86jrtcu.png&quot; id=&quot;popup_1104479705&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/86jrtcu.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Theob&lt;/b&gt;, &lt;em&gt;Mon, 23 Aug 2021 12:52:15 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;FF is addictive  :) &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/uMFPc7I.png&quot; id=&quot;popup_1753787020&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/uMFPc7I.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Carl&lt;/b&gt;, &lt;em&gt;Tue, 07 Sep 2021 20:56:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Always fun to experiment  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Theob&lt;/b&gt;, &lt;em&gt;Wed, 02 Mar 2022 02:25:29 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I know right. It s been a while, time to play around again ^^&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Wed, 02 Mar 2022 04:39:36 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Theob wrote:&lt;/b&gt;&lt;br /&gt;**Aerial Dunes** I try to create a dune from aerial view. However, i am still struggling to make the ribs and sand feel more natural. This is the furthest i could go atm. Please feel free to make it better. Thank you smile:) &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Nice result!  ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Theob&lt;/b&gt;, &lt;em&gt;Sat, 12 Mar 2022 08:16:39 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thank you Ramlyn! Yours are cool ah  ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Theob&lt;/b&gt;, &lt;em&gt;Sat, 12 Mar 2022 19:52:16 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Still practicing  :) &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/SEBq42j.png&quot; id=&quot;popup_1240645673&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/SEBq42j.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Theob&lt;/b&gt;, &lt;em&gt;Tue, 15 Mar 2022 22:22:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;No idea what i am trying ^^&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ghislaine&lt;/b&gt;, &lt;em&gt;Wed, 16 Mar 2022 10:54:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;ici. Théob, il faut continuer, ne lâchez rien. Je me souviens de mes tout premiers débuts, difficiles, certes, mais avec persévérance, j’ai continué à créer des filtres que je n’aurais jamais cru pouvoir réussir. Vous ne faites que commencer, et cela promet. Je suis tellement fier de toi. Au début, j’ai eu beaucoup de critiques, la plupart constructives. Que la critique ne vous arrête pas, si elles sont bonnes, vous les utilisez, si elles sont négatives, vous les ignorez. Personnellement, j’espère que vous irez loin dans la création de filtres. Si je peux me permettre un ou deux conseils, essayez toutes sortes de choses, la ramification, etc. et regardez les résultats. Vous serez souvent étonné. Aussi, en consultant les filtres de nos grands créateurs, cela vous permet d’étudier leur façon de faire les choses. Je ne connais pas votre tasse de thé. Pour l’instant, vous ne semblez pas trop ou en-tête, je veux dire quel type de filtre. Textures, paysages, effets sur les photos... peu importe, essayez tout ce que vous aimez et le plus important est de vous amuser à créer et de vous amuser à partager vos créations. Sur ce, je vous souhaite une bonne journée. :) :) :) :) :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Wed, 16 Mar 2022 11:16:00 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Theob wrote:&lt;/b&gt;&lt;br /&gt;No idea what i am trying ^^&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Its called experimenting... ;)  :D  That is the fun of it.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Theob&lt;/b&gt;, &lt;em&gt;Wed, 16 Mar 2022 21:41:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Ghislaine wrote:&lt;/b&gt;&lt;br /&gt;ici. Théob, il faut continuer, ne lâchez rien. Je me souviens de mes tout premiers débuts, difficiles, certes, mais avec persévérance, j’ai continué à créer des filtres que je n’aurais jamais cru pouvoir réussir. Vous ne faites que commencer, et cela promet. Je suis tellement fier de toi. Au début, j’ai eu beaucoup de critiques, la plupart constructives. Que la critique ne vous arrête pas, si elles sont bonnes, vous les utilisez, si elles sont négatives, vous les ignorez. Personnellement, j’espère que vous irez loin dans la création de filtres. Si je peux me permettre un ou deux conseils, essayez toutes sortes de choses, la ramification, etc. et regardez les résultats. Vous serez souvent étonné. Aussi, en consultant les filtres de nos grands créateurs, cela vous permet d’étudier leur façon de faire les choses. Je ne connais pas votre tasse de thé. Pour l’instant, vous ne semblez pas trop ou en-tête, je veux dire quel type de filtre. Textures, paysages, effets sur les photos... peu importe, essayez tout ce que vous aimez et le plus important est de vous amuser à créer et de vous amuser à partager vos créations. Sur ce, je vous souhaite une bonne journée. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;C’est vraiment gentil de votre part. Merci beaucoup, bonne journée aussi  :) !&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;CFandM wrote:&lt;/b&gt;&lt;br /&gt;Its called experimenting... That is the fun of it.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Indeed, it is :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Theob&lt;/b&gt;, &lt;em&gt;Fri, 18 Mar 2022 23:53:35 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I enjoy playing with the color by now  :)&lt;/p&gt;
</description>
</item>
<item><title>SpaceRayÂ´s Lab and Forge - For tests, experiments and varied things</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Tue, 15 Mar 2022 12:44:33 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=11086</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=11086</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 08 Mar 2013 22:41:29 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Finally I have decided to have also my own thread to put things I could make from filter forge tests, experiments and other similar things like the ones like Skybase Lab, SharÂ´s Forge or CorvusCroaxÂ´s Junkyard to name only 3 as example&lt;br /&gt;&lt;br /&gt;Many of this could be filters that I could be making, or variations of others filters, or mixing filters, or any other thing.&lt;br /&gt;&lt;br /&gt;As the symbol for FF is the lifesaver, for the first thing to show is something curious I have done with it and lots of tiny arrows containing also the lifesaver filling (well at least the center)&lt;br /&gt;&lt;br /&gt;This is based on 3 different filters mixed together to make this&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 08 Mar 2013 22:43:37 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;FF Kingfisher filler with lifesaver filled arrows&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 08 Mar 2013 22:49:05 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;FF Kinfisher source image filled with arrows filled with the FF Lionfish&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 08 Mar 2013 22:57:17 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;FF Lionfish with Arrow filled by FF tree&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Fri, 08 Mar 2013 23:28:52 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Very nice!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 08 Mar 2013 23:50:48 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks Skybase, is not surely up to your high and awesome level, but will try  :) &lt;br /&gt;&lt;br /&gt;This is using the &lt;a href=&quot;http://www.filterforge.com/filters/2911.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Electric Fire by Zone12&lt;/a&gt; and then multiply and use blend modes to mix them in Photoshop&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 08 Mar 2013 23:56:54 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here I have been trying to use 10 source photos with transparent background to put them in tiny color paper frames and using you own background image (although I have not been able yet to show all the 10 at once)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 00:15:05 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is one I like much, and is what would really wish to have in FF 4.0 -- &lt;b&gt;FONTS!!!&lt;/b&gt; but regretably I think that this will not happen  :cry: &lt;br /&gt;&lt;br /&gt;BUT all is not lost, as with the excelent and awesome work that ThreeDee have made with his Filter Forge own built fonts &lt;a href=&quot;http://filterforge.com/filters/10470.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;TD Europa Sans Caps Proc Font Advanced by ThreeDee&lt;/a&gt; you can build your own font designs. Love you ThreeDee for making this. &lt;br /&gt;&lt;br /&gt;And also using this fonts as shapes with the awesome, special and very artistic &lt;a href=&quot;http://filterforge.com/forum/read.php?FID=11&amp;TID=9855&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Gradient Circles by Skybase&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I got this here below&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 00:22:37 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have to say that I always try to use the filters as they come from the FF library, and want to respect and use them this way so the author can get the usage rank it deserves but sometimes I want to mix some things from one and use it with another one like in this case, although as said, as far as I can I always use the factory filter without any modification.&lt;br /&gt;&lt;br /&gt;Here is the same from above but in bigger size to see better the details&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 00:23:41 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and even bigger and more closer to see the alphabet tangled even better&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 00:27:39 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and this is how it looks the FF Lifesaver with this Gradient Alphabets&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 00:30:05 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And another variation with different settings to see better the 26 letters of the alphabet&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 00:33:02 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And the color stripes with this bigger letters and less tangled&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 00:37:02 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;a black and white tiger head with eyes and nose&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 00:40:47 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and for last one the FF Lionfish with this filter&lt;br /&gt;&lt;br /&gt;I have to say that if anyone is interested, I could submit this to the library as it has been a long time and hard work modifying all and mixing it so it can work right and be it like this as shown here, and adding LOTS of more controls to use all the letters and customize them with sliders and checkboxes.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 00:44:52 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Also thanks to the good help from CFandM with this lines shapes I have been able to make a filter to mix different lines and add shadows&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 00:48:31 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;or mixing two images&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 00:52:20 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;or mixing the lines of 1 image with a different background (here the FF garlic)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 00:54:55 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Converting to metal the FF lifesaver&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 01:02:31 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The FF Lionfish in a Polygon web with shadows thanks to the help of uberzev, ThreeDee and Skybase snippets and experiment filters published in the forum&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 01:06:28 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And here is the same FF Lionfish but with other settings inverting the colors and effects and showing much more the shadows&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 01:08:40 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and here with multi-color&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 01:12:12 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;or this other version&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 01:17:35 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;What do you get when mixing the FF Kingfisher and the Lionfish in an artistic grunge way?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 01:24:19 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;now some filter I have made from a very different one to shown bold black and white shapes in seamless tiling&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 01:27:31 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and this one is with shadows activated to see them more&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 01:32:54 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Colorful Stones&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 01:47:23 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Also you can find many more experiments I made in this other thread&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=14&amp;TID=9966&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;What about Spirography making with images and PHOTOS ?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This ones have been done from my filter &lt;a href=&quot;http://www.filterforge.com/filters/10608.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Spirograph Break Out by SpaceRay&lt;/a&gt;, you have to modify the inside shapes with your own ones with transparent backgrounds.&lt;br /&gt;&lt;br /&gt;Examples shown on that thread&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/7f0/Objects%20based%20Spirography%205.jpg&quot; id=&quot;popup_1970808560&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/7f0/Objects%20based%20Spirography%205.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/fc5/Objects%20based%20Spirography%20vertical.jpg&quot; id=&quot;popup_403489616&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/fc5/Objects%20based%20Spirography%20vertical.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 01:59:49 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Also have tried to make this Scribble filter&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 02:03:12 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;another example of the scribble with different settings&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 02:10:42 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and the inverted version&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 02:11:13 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And when trying to make another different thing I got this curious effect&lt;br /&gt;&lt;br /&gt;This is using the FF Kingfisher&lt;br /&gt;&lt;br /&gt;Transparencies squares&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 02:15:25 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and this is reducing the size pixels to have more detail&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 02:15:54 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and another example with this&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 11:48:28 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Also I am making a simple filter to mix two different images with geometrical stripes or triangles, or squares.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 11:51:51 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;X shape stripes&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 11:52:13 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and triangles&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 11:53:38 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Zig zag stripes&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 12:05:54 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and now with other images&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 12:08:59 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;All these works above mixing two images with stripes have been inspired by the artworks of the Artist &lt;a href=&quot;http://en.wikipedia.org/wiki/Ji%C5%99%C3%AD_Kol%C3%A1%C5%99&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Jiri Kolar&lt;/a&gt; and here are &lt;a href=&quot;http://www.google.es/search?q=jiri+kolar&amp;hl=en&amp;tbm=isch&amp;tbo=u&amp;source=univ&amp;sa=X&amp;ei=2247UfiyAoKyhAe7-ICYBg&amp;sqi=2&amp;ved=0CDQQsAQ&amp;biw=1280&amp;bih=623&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt; some of his works &lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Sat, 09 Mar 2013 12:52:11 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well you got a ton of stuff going on over these months. I do like your bomber experiments. &lt;br /&gt;&lt;br /&gt;I see where you got your inspiration for those last images. Kolar's works seems to juxtapose essences of western culture and phenomenon. Kinda like viewing two ideologies engraved in society and culture forced into a single image. Very Dada-esque. Would be interested in seeing what images you'd use instead of just samples. ;)&lt;br /&gt;&lt;br /&gt;I feel as for the filters, they can be pushed further and almost compliment Kolar, given it's done through computers. The current filter is like a general overview of what Kolar's done, so adding to that would benefit the overall progression of his works. So for example, what if you can have more than two images? Have the 2nd and 3rd images randomly appear between different bars or have them cris-cross at exact angles. The triangle mask can be some kind of window into a separate image, where each image is represented scattered across multiple triangles. Zigzags are interesting... maybe the 3rd image is woven between the mountains and valleys, like a basket weave. The images alone can be processed individually so they can compliment, juxtapose, coalesce once together. &lt;br /&gt;&lt;br /&gt;Excuse me... my critical art-student side came out.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Burt&lt;/b&gt;, &lt;em&gt;Mon, 11 Mar 2013 19:46:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well some cool and interesting work here.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 14 Jul 2013 12:08:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks for your comments Skybase and Burt&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Skybase&lt;br /&gt;I see where you got your inspiration for those last images. Kolar's works seems to juxtapose essences of western culture and phenomenon. Kinda like viewing two ideologies engraved in society and culture forced into a single image. Very Dada-esque. Would be interested in seeing what images you'd use instead of just samples.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Yes, you are right I like much the works of KolarÂ´s work (seen on the link above) that you can mix two different images from different theme but that could have something in common to make them match in some way. And also could be used to show two oppositte ideologies in one work but separate by the stripes so they really are not mixed. Also to match colors in contrast and opposites.&lt;br /&gt;&lt;br /&gt;Sorry that I did not continue yet to put really meaningfull images and not just samples and tests as the ones shown above, although I will do it sometime when I can and have the inspiration.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Skybase&lt;br /&gt;&lt;br /&gt;I feel as for the filters, they can be pushed further and almost compliment Kolar, given it's done through computers. The current filter is like a general overview of what Kolar's done, so adding to that would benefit the overall progression of his works. So for example, what if you can have more than two images? &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Yes, I agree with you and you are right, the filters can be pushed further because this ones are computer generated and in filter forge that open a whole new way of making them. This filter as you say, is just an general overview, because I wanted to test first to make the simple and easy version and then after add more things to it and customize it more. And I also thought before about having more than two images and I like the idea and is good but this must be done right as it breaks the balance from the above and could look bad.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Skybase&lt;br /&gt;Have the 2nd and 3rd images randomly appear between different bars or have them cris-cross at exact angles.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Yes, this could be done easier if the images would randomly appear, but then it would break perhaps the feeling, although I do not know, I should try and see what happens and how it looks to decide if it is good or not.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Skybase&lt;br /&gt;The images alone can be processed individually so they can compliment, juxtapose, coalesce once together. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Yes, good, I agree with this and could be a good way to do it and then have more possible combinations and options.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Skybase&lt;br /&gt; Excuse me... my critical art-student side came out.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;No, I like it and all that you have said here, is good to know it and artistically oriented. Thanks.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 14 Jul 2013 12:18:21 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have found a curious way to use a very simple trick with bomber and scale and this is a simple version that I have just started, will see how I can improve it and make it better&lt;br /&gt;&lt;br /&gt;I still did not find a name for this lines texturing&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 14 Jul 2013 12:23:12 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This filter now has 4 lines sources that you can move and rotate to mix them using blend modes and changing opacity, but I want to make it more control of the lighting as on some images it does not look good, so will have to see more and make more tests.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 14 Jul 2013 12:58:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is with my own source image instead of FFÂ´s, but I think I have to modify more things so it gives the result I really want&lt;br /&gt;&lt;br /&gt;&lt;b&gt;As this post have changed the page, please see the last two posts at the end of page 1 to explain about this image shown here&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 14 Jul 2013 21:41:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Also since long time ago i have been wanting to finish this filter that I like that makes tiny papers with gradients and drop shadow&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 14 Jul 2013 21:44:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Or using the same source but changing the settings&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Mon, 15 Jul 2013 05:19:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;btw question: are most of what you upload final works? Or are they more like examples? :o&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 15 Jul 2013 06:38:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Skybase&lt;br /&gt;&lt;br /&gt;btw question: are most of what you upload final works? Or are they more like examples? :o&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;No, most of them, well 95%, are only just tests, examples and experiments I make. Regretably I still do no work yet as a freelancer as you.&lt;/p&gt;
</description>
</item>
<item><title>3d glasses anyone</title> 
		             <dc:creator>CFandM</dc:creator> 
		             <category></category> 
		             <pubDate>Mon, 07 Feb 2022 16:36:21 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=902</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=902</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Thu, 28 Sep 2006 17:42:14 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Another filter I have been working on......Well heres a pict. Anyone have the&lt;br /&gt;red and blue 3d glasses. If so let me know how this image looks.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Sun, 01 Oct 2006 21:52:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;i just happen to have several sets of those glasses and tried this out. nope, doesnt work. i think, for one, your offset may be too far apart.&lt;br /&gt;&lt;br /&gt;i had a photoshop plugin that claimed to do this effect also, but i could never get it to work right.&lt;br /&gt;&lt;br /&gt;craig&lt;br /&gt;&lt;br /&gt;edit: btw, i tried it both ways, with the red pane over one eye and then flipped the glasses so it was over the other. neither way worked :(&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sjeiti&lt;/b&gt;, &lt;em&gt;Mon, 02 Oct 2006 07:35:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The reason it doesn't work is that both the red and blue are identical images. The only difference is their offset: this might result in one image but it wil only look like a flat plane.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Mon, 02 Oct 2006 17:28:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hmmm, both interesting. This is why I posted instead of submitting. Have to make sure it works. Anyway I'll post the filter so far if anyone wants to mess with it or finish it thats cool to.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Mon, 30 Oct 2006 17:47:51 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well some good news and some bad news..First the bad news is the end of my beta is almost near..The good news is I finally found some glasses to work with..Here is a pict of the progress so far..If anyone wants to take a look and see how and IF this works that would be cool...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Mon, 30 Oct 2006 19:08:51 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Heres one more..&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;jffe&lt;/b&gt;, &lt;em&gt;Mon, 30 Oct 2006 19:36:05 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;They didn't send you a new key yet ?  You've already qualified for a full release copy no ?  Now, if I don't get a new beta-extension key, well, that won't be terribley odd ha-ha.  ;) &lt;br /&gt;&lt;br /&gt;jffe&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Mon, 30 Oct 2006 21:39:46 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;One more here..Watch the eyes on this one its a very metallic chessboard..&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;jffe&lt;/b&gt;, &lt;em&gt;Tue, 31 Oct 2006 02:08:01 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I dun have any 3-D glasses to try  :(   Seems like a cool idea for a filter though. :)&lt;br /&gt;&lt;br /&gt;jffe&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Tue, 31 Oct 2006 21:05:23 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;CF, you're getting closer. the last one, the chess set is the best so far. the two previous ones i could sort of, maybe, somewhat see it, but the last one i can see it in the red chess pieces a bit.&lt;br /&gt;&lt;br /&gt;i tried reversing the glasses, but that didnt help.&lt;br /&gt;&lt;br /&gt;Craig&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Richard Bartlett&lt;/b&gt;, &lt;em&gt;Tue, 31 Oct 2006 23:46:07 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Shouldn't an anaglyph look more like this...&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img.photobucket.com/albums/v36/rich_is_bored/General%20Purpose/stereo.jpg&quot; id=&quot;popup_227607877&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://img.photobucket.com/albums/v36/rich_is_bored/General%20Purpose/stereo.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;It's kind of hard to do right without a proper height map. And I don't quite understand how offset maps work yet.&lt;br /&gt;&lt;br /&gt;Anyway...&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Wed, 01 Nov 2006 04:39:16 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thats excatly what one would look like..Should submit that one...I was also going for some different looks in here also..Aside from that I just got glasses so I can mess with this filter some more..&lt;br /&gt;They are easy to find with a search...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sjeiti&lt;/b&gt;, &lt;em&gt;Wed, 01 Nov 2006 11:51:50 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You don't actually need glasses to see 3D. You could make two seperate images and cross your eyes (&lt;a href=&quot;http://www.pikespeakphoto.com/images/treepar.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;found an online example&lt;/a&gt;). The downside for this method is that this only works with small images (your eyes don't rotate that far) and you might get a headache. I attached a quick try, it doesn't really look 3d but it illustrates the idea.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sjeiti&lt;/b&gt;, &lt;em&gt;Wed, 01 Nov 2006 17:11:52 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;ah hold on... this ones way better...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sjeiti&lt;/b&gt;, &lt;em&gt;Wed, 01 Nov 2006 17:13:33 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;plus a screenshot&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sjeiti&lt;/b&gt;, &lt;em&gt;Wed, 01 Nov 2006 17:37:02 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Did a little digging: it's called a &lt;a href=&quot;http://en.wikipedia.org/wiki/Stereogram&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;stereogram&lt;/a&gt;. I wonder if it's possible to create one of those autostereograms with FF.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Richard Bartlett&lt;/b&gt;, &lt;em&gt;Wed, 01 Nov 2006 18:32:04 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I had a breakthrough today just toying around and I've found out how to turn a height map into it's respective horizontal and vertical offset maps.&lt;br /&gt;&lt;br /&gt;The method has a few quirks that need to be worked out yet but here's something cool I did using it...&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img.photobucket.com/albums/v36/rich_is_bored/General%20Purpose/hidden_skull.jpg&quot; id=&quot;popup_1349476215&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://img.photobucket.com/albums/v36/rich_is_bored/General%20Purpose/hidden_skull.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Can you spot it? Put on your 3D glasses.&lt;br /&gt;&lt;br /&gt;Once I work out the problems, I'll submit the filter.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Wed, 01 Nov 2006 20:34:35 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Sjeiti wrote:&lt;/b&gt;&lt;br /&gt;Did a little digging: it's called a stereogram. I wonder if it's possible to create one of those autostereograms with FF.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;That was my first goal, but it looks like I started something :D  Maybe more FF filters being uploaded using these methods... :D &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Richard Bartlett wrote:&lt;/b&gt;&lt;br /&gt;I had a breakthrough today just toying around and I've found out how to turn a height map into it's respective horizontal and vertical offset maps. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Very cool Richard, easily create not only textures, but textures for use with 3d glasses... :beer: &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Since you are working on that one which is one I was also thinking about..I will travel down another filter road...This is kinda like my Optical Illusions filters.&lt;br /&gt;Only use it with 3d glasses..But still neat looking..This pict relax the eyes and you can see the blue center...Stare at the center for a moment and blink and the blue will be gone for a split second..Hopeful its not just my eyes...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Wed, 01 Nov 2006 20:51:38 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Sjeiti wrote:&lt;/b&gt;&lt;br /&gt;he downside for this method is that this only works with small images (your eyes don't rotate that far) and you might get a headache. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If my eyes rotated that far I would really need some aspirin......Although cool&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Thu, 02 Nov 2006 05:57:51 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Richard Bartlett wrote:&lt;/b&gt;&lt;br /&gt;Once I work out the problems, I'll submit the filter.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I took part of your filter (hope you don't mind) edited it and it is an interesting one...Here is a pict&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Thu, 02 Nov 2006 05:58:28 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Its interesting when you have red in the pict.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Thu, 02 Nov 2006 20:42:33 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;OK I am still in experimental stadge with this very cool method from Richard. Some mey remember my post about a 3d cube of sorts found here. &lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=10&amp;TID=747&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.filterforge.com/forum/read...10&amp;TID=747&lt;/a&gt;&lt;br /&gt;More experimental things..I was curious as to how this would look using the anaglyph.&lt;br /&gt;Heres a pict, don't forget the glasses...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Thu, 02 Nov 2006 20:44:17 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Heres the FF file..The controls I did not delete or do anything with so they are kinda weird and out of order.....Its also kinda slow due to the texture on the globe...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Richard Bartlett&lt;/b&gt;, &lt;em&gt;Thu, 02 Nov 2006 23:37:17 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I don't mind. The filter certainly isn't very useful outside of tearing it apart.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Fri, 03 Nov 2006 19:10:49 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is one more from this one..I will submit this one...Its about as far as depth as it can go without getting blurry...A ghost image appears in the foreground which gives an interesting effect....&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Fri, 03 Nov 2006 19:47:03 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;OK this is the last post for a bit on this...Really it is ..I just had to post this one it just came out so cool looking...Don't forget the glasses...I will submit this filter. Now have a depth of field of sorts on this filter..When looking at the rose from Kraellin when you move the picture moves also..Need to make those creepy eyes that follow you around the room.. :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;jffe&lt;/b&gt;, &lt;em&gt;Fri, 03 Nov 2006 21:44:07 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;----FF is gonna havta have a boxed version now.....So they can include 3-D glasses with every purchase  :D &lt;br /&gt;&lt;br /&gt;jffe&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sat, 04 Nov 2006 17:42:17 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;jffe wrote:&lt;/b&gt;&lt;br /&gt;FF is gonna havta have a boxed version now.....So they can include 3-D glasses with every purchase&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt; :D  :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sun, 05 Nov 2006 13:57:18 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;While working on another filter using this 3d glasses method..Sorry to post for those that don't have glasses but it may be of interest one day ..:) &lt;br /&gt;Anyway I thought I would try a crazy pattern with this method..I guess you can call it a breakthrough of sorts. I discovered a way to get height, just put on the glasses and here is a pict...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Mon, 06 Nov 2006 15:48:31 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;CF, you're getting this down! the rose pic really has depth! both it and your last image sit 'beneath' the surface of the page. very well done!&lt;br /&gt;&lt;br /&gt;now, can you make it pop out and touch me? i remember going to a theatre years ago and watching some class B horror movie that was done in 3d. they did a limited number of 3d effects, but the ones i remember were things like a bat flying out into the audience. it was really quite amazing. i remember taking off the 3d glasses at one point and looking at the screen to see where these were coming from... quite hilarious looking back on it now :) but you've really got some depth there. i'm impressed! i found myself trying to see under the edge of the page on those last two. i'm now keeping my 3d glasses close at hand awaiting your next marvel :)&lt;br /&gt;&lt;br /&gt;Craig&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;jffe&lt;/b&gt;, &lt;em&gt;Mon, 06 Nov 2006 22:18:08 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Yeah, I may havta nag ya for those glasses, I'm getting curious-er and curious-er ha-ha.  :) &lt;br /&gt;&lt;br /&gt;jffe&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Tue, 07 Nov 2006 11:35:01 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;jffe wrote:&lt;/b&gt;&lt;br /&gt;Yeah, I may havta nag ya for those glasses&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt; :D  :D  :D &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Kraellin wrote:&lt;/b&gt;&lt;br /&gt;i found myself trying to see under the edge of the page on those last two&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Thats what I kept doing also.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I did make two seperate filters for the two picts above...&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/filters/1509.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.filterforge.com/filters/1509.html&lt;/a&gt;&lt;br /&gt;Anaglyph Patterns&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Depth of Anaglyph&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/filters/1499.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.filterforge.com/filters/1499.html&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Tue, 07 Nov 2006 11:37:30 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Kraellin wrote:&lt;/b&gt;&lt;br /&gt;very well done! &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Well at least so far so good...Still need to get the pictures to come out of the background..I have a couple that do that but then some that don't so I have to figure out why.....Ill post about that one when I figure it out...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Tue, 07 Nov 2006 11:58:46 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;cool beans. have you submitted any of these filter versions yet?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Tue, 07 Nov 2006 12:05:55 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Kraellin wrote:&lt;/b&gt;&lt;br /&gt;cool beans. have you submitted any of these filter versions yet? &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Just the ones that I posted about so far I have submitted. They are up in the Library..... :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Fri, 10 Nov 2006 20:21:39 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well heres an update for those interested...I have reached the second goal in the making of this filter..The first was to get some decent depth..The second was to make part of the image pop out from the background. The layer where the second image sits still needs to have some image controls in place. They could be considered layer controls of sorts..So here are some picts so far..The image looks weird since I have only just gotten as far as making the image come out of the background..&lt;br /&gt;Don't forget the glasses&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Fri, 10 Nov 2006 20:22:01 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Heres the chessboard again..&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sat, 11 Nov 2006 21:43:53 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I thought this one came out kinda neat..There are now 3 levels but for some reason the grey picts are coming out better than the color..Here is a pict...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sun, 12 Nov 2006 16:34:00 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well some good news, bad news....First the bad news theres a lot of controls on this. But thinking in terms of Photoshop there are 5 different layers or filters in this one..The background which has the basic depth, then the other four layers has their own seperate effects and depth controls. Just in case the user wants to have one part of the pict come out further than another part...The good news is I only have left to name the controls then its done for now..It might look better with more layers but its still cool for now...Heres a pict..&lt;br /&gt;Royality-Free pict from Stock-Xchange&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sun, 12 Nov 2006 16:38:23 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Kraellin wrote:&lt;/b&gt;&lt;br /&gt;i had a photoshop plugin that claimed to do this effect also, but i could never get it to work right. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Hopefully this one is much easier hehe...&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Mon, 13 Nov 2006 21:29:02 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well this is now the last post for this really, Unless I think of something else ;) &lt;br /&gt;But this filter is done and has been submitted..I called it Anaglyph Images..&lt;br /&gt;I made the presets based on a lot of images so the default image might not look that good. One hint about this and other filters in the library. Sometimes they look a whole lot better running the picture through the filter then running that saved picture through the filter again..Running it through 3 or 4 times is good also..&lt;br /&gt;I ran this picture through 3 times and it brought the image out more of the background &lt;br /&gt;almost to a halographic level..Not quite there but it looks way cool...&lt;br /&gt;Don't forget the glasses....&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Mon, 13 Nov 2006 21:52:05 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Kraellin wrote:&lt;/b&gt;&lt;br /&gt;now, can you make it pop out and touch me?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;hehe Touched by an angel :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;jffe&lt;/b&gt;, &lt;em&gt;Mon, 13 Nov 2006 22:12:26 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Was the angel a b&amp;w pic to start with ?  I got varied results with colored pics so far, but I only spent 30 minutes with it, and that filter you submitted only has one control eh.  :) &lt;br /&gt;&lt;br /&gt;jffe&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Tue, 14 Nov 2006 06:34:41 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;jffe wrote:&lt;/b&gt;&lt;br /&gt;and that filter you submitted only has one control eh. Smile &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Find the latest here this the one I did the angel and the kayaker&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/filters/1556.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.filterforge.com/filters/1556.html&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Tue, 14 Nov 2006 16:09:06 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;again, very cool, CF. got some real depth going there.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sun, 19 Nov 2006 18:10:33 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Kraellin wrote:&lt;/b&gt;&lt;br /&gt;again, very cool, CF. got some real depth going there.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Thanks Kraellin, I think the only thing now to do with the Anaglyph Images is figure out a method of making all the layers work as one, as far as using only one or two controls to balance what part of the image goes to what layer..So there would be no need for so many layer controls... :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sun, 19 Nov 2006 21:37:37 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Did some more experimenting with this method..Is there a need for a second version of Anaglyph Patterns part 2..Heres one of the images so far..&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Sun, 19 Nov 2006 22:13:11 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;ya know, CF, with the new multiblend component, your 3d's might be refined even more... ?&lt;br /&gt;&lt;br /&gt;Craig&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Mon, 20 Nov 2006 21:58:52 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well since you mentioned it ;) &lt;br /&gt;I was thinking of how I can use it to blend all the layers into one for Anaglyph Images.&lt;br /&gt;Either one or two controls for the blending of the layers..Maybe using the levels or the contrast of the pict to control the amount of the pict that can be seen on the different layers..Kinda scratching the head on this for a couple of days now..I did manage to do something with the above filter thou..its called Painted Anaglyph Glass.&lt;br /&gt;It does look better with the glasses on. :) You get the whole Glass illusion..&lt;br /&gt;Those without glasses it looks cool without them also.. :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sat, 10 Feb 2007 06:30:58 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Had a sudden burst of thought :) &lt;br /&gt;I was going to do a toon filter but then I thought why not add an Anaglyph effect also. Heres some picts..&lt;/p&gt;
</description>
</item>
<item><title>Use OPEN SELECTION to mask protect any result of any filter you use!</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Tue, 01 Feb 2022 05:21:16 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16528</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16528</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 01 Feb 2022 05:21:16 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have just discovered something that is amazing for me and I did not know in all these years &lt;br /&gt;&lt;br /&gt;Before you use any filter If you use &lt;b&gt;File --&amp;gt; Open Selection&lt;/b&gt; and import a black and white image as selection it will work with any filter that you may use from now on and it will be used to mask and protect the result of the filter&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Please, be aware that the selection must be a black and white file and with the same size in pixels as the image you have already open as main source&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;So for example if you have  this source image loaded with&lt;br /&gt; Go to Menu and use &lt;b&gt;File --&amp;gt; Open Image &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/upload/forum/upload/cc2/Circle%20Colors%20NO%20edges.png&quot; id=&quot;popup_295759660&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/upload/forum/upload/cc2/Circle%20Colors%20NO%20edges.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Then go to Menu and use &lt;b&gt;File --&amp;gt; Open Selection&lt;/b&gt; so then you use this other image as the mask to protect&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/upload/forum/a8a/Circle%20Black%20Wite%20with%20No%20edges.png&quot; id=&quot;popup_1235191336&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/upload/forum/a8a/Circle%20Black%20Wite%20with%20No%20edges.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Now start to test any filter you may want and the result of the filter will ONLY appear and be shown just on the WHITE areas of the selection loaded, so this way for example using Rollstar filter by Ramlyn you get this &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/upload/forum/upload/26c/Circle%20concentreic%20with%20mask%20applied%20to%20show%20only%20filter%20through%20white%20parts.png.jpg&quot; id=&quot;popup_2039650373&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/upload/forum/upload/26c/Circle%20concentreic%20with%20mask%20applied%20to%20show%20only%20filter%20through%20white%20parts.png.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;So to protect and mask any part of the original source image it must be covered in BLACK so the filter will not show through this part, and so only the filter result will only appear on WHITE parts of the selection loaded&lt;br /&gt;&lt;br /&gt;So if you do not have any black and white file to use as a selection, you can do it yourself in any graphic software. So this way all that you may paint black it will be protected, and anything you paint white you reveal what is want to show from filter forge result.&lt;br /&gt;&lt;br /&gt;I have tried this above with many filters and it works right, but I can´t test all of the filters, so as I said that it will work with any filter, it may be of course depend of what filters you may use, and there may be some filters that will not work with the selection and not work this way&lt;/p&gt;
</description>
</item>
<item><title>The Disquisitions of Betis</title> 
		             <dc:creator>Betis</dc:creator> 
		             <category></category> 
		             <pubDate>Mon, 27 Sep 2021 14:56:48 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=6392</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=6392</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Mon, 25 May 2009 17:17:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I thought it would just be jolly to start one of these...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Mon, 25 May 2009 17:21:14 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Anyway, I am having troubles with a technique I am trying, and I know it has been done before, but I can't stand to use someone else's work, so I am doing it myself. It is the Moon phases, but I am going to use it for my Galaxy Explorer v2 (it's an update, not a new filter). So far it's working, but gets iffy around Phase = 50.&lt;br /&gt;&lt;br /&gt;Help  :?:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Sun, 31 May 2009 11:19:42 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Betis, stop feeling guilty and use tigerAspect's, unless you have more than just the shadow in mind. It's a free filter library; use it to your advantage. I could even give you a shadow arc filter since I already made my own.&lt;br /&gt;&lt;br /&gt;Also, what's up with the planet names?  ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Sun, 31 May 2009 13:20:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well, but I'm really close you see, and it's not that I feel guilty, I feel like I can't do it on my own. Oh and the planet names are just quickly fabricated just for the sake of having a name, and the picture itself influenced its own name too.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;tigerAspect&lt;/b&gt;, &lt;em&gt;Sun, 31 May 2009 18:25:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Dude, use it.&lt;br /&gt;Credit it in the filter description if you really want to.&lt;br /&gt;The only reason it's not a snippet is because I felt like slapping a moon-like texture on there. &lt;br /&gt;It's MEANT to be used by other people.&lt;br /&gt;&lt;br /&gt;You've made it way more complex than it has to be. I don't like tooting my own horn, but my method is precise, and extremely easy to tweak for whatever purpose you need.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Sun, 31 May 2009 18:35:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Alright, it is a lot better, I will use it.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Wed, 24 Jun 2009 21:00:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I would be eager to hear some comments on my new &quot;Gradual Blur&quot; filter. It uses a Black and White map (like a bumpmap) where darker is more blurred.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Tue, 28 Jul 2009 13:57:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I was thinking about doing a top-down pool filter, and started thinking about Unrefracting.  :devil: &lt;br /&gt;&lt;br /&gt;But it failed.  :( &lt;br /&gt;&lt;br /&gt;If someone who knows Refracts pretty well could assist me in my endeavors, that would be dandy.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Wed, 29 Jul 2009 21:25:42 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;No comments to the above? Oh well, I'm now getting into depth blurs (not focal blurs) So far I'm really close, but have a problem with switching focus distance. Here's the filter if you guys want a look at it. It's similar to Gradual Blur, but is... not, obviously.&lt;br /&gt;&lt;br /&gt;Here are some Selections for Depth Maps and Images to test it on:&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://i400.photobucket.com/albums/pp90/profbetis/mountains_ter_depth.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://i400.photobucket.com/albums/pp..._depth.jpg&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://i400.photobucket.com/albums/pp90/profbetis/mountains_ter_vis.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://i400.photobucket.com/albums/pp...er_vis.jpg&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://i400.photobucket.com/albums/pp90/profbetis/16square.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://i400.photobucket.com/albums/pp...square.jpg&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://i400.photobucket.com/albums/pp90/profbetis/greyblocks.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://i400.photobucket.com/albums/pp...blocks.jpg&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://i400.photobucket.com/albums/pp90/profbetis/greyblocks_numbered.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://i400.photobucket.com/albums/pp...mbered.jpg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Wed, 29 Jul 2009 22:04:42 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;betis,&lt;br /&gt;&lt;br /&gt;someone did the top down view of a pool already... something about caustics. i think it's in this forum. nonetheless, i'd replace the checker with another perlin. it's more versatile.&lt;br /&gt;&lt;br /&gt;when you're talking about depth blurs, do you mean depth of field type blurs or something else?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Wed, 29 Jul 2009 22:08:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Yeah, DOF.&lt;br /&gt;&lt;br /&gt;And the Checkerboard is just for the test, not for realism.&lt;br /&gt;&lt;br /&gt;And thanks for the heads up on the pool.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Wed, 29 Jul 2009 22:14:11 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;well, i'd love a good depth of field filter. the trick is separating out the foreground from the background. i've done a few test filters on just that in the past and gave it up for the time being. you can do it based on brightness, but that doesnt always work out, and the same with basing it on color or rgb value. so, not sure what you can do there.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Wed, 29 Jul 2009 22:17:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;In reality, you have to have a full 3D environment and 3D Map for the light to bend around. With 2D images, you cant blur the foreground and see behind it, like you can in real life. If you have already downloaded my filter and the two images:&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://i400.photobucket.com/albums/pp90/profbetis/mountains_ter_depth.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://i400.photobucket.com/albums/pp..._depth.jpg&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://i400.photobucket.com/albums/pp90/profbetis/mountains_ter_vis.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://i400.photobucket.com/albums/pp...er_vis.jpg&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;You can see that it works fairly well, except when you get near focusing on infinity.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Wed, 29 Jul 2009 22:23:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;ok, i see what you're doing now. yes, that's a good approach, make a grayscale and apply that to an image. but, you're not really blurring anything ont hat mountain pic, are you? or are you just blurring the grayscale? and if so, why?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Wed, 29 Jul 2009 22:30:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hmm? Use the greyscale image as the selection, It's an actual depth map, unless you're already doing that. The greyscale works similarly to my gradual blur map. Don't you see the chain of blurs that are blended on a layer-like system? Like depth?&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Wed, 29 Jul 2009 22:38:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's an updates version of the filter, just some focus curve changes.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Thu, 30 Jul 2009 22:05:28 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'm not sure how useful this would be. Cameras already blur things that are out of focus, and you can already choose what distance the camera focuses on. Plus, the way lenses cope with distance, far away things (like the mountains in your example), are grouped together and so are all either out of focus or in focus. &lt;br /&gt;&lt;br /&gt;Also, as Craig said, its pretty much impossible to create a depth map from a plain old photo anyway. Maybe you can with 3d environment generated in a computer program. And remember that if using a 3d environment, use the same rules as real lenses (the closer you are, the greater the chance two objects/points will be focused differently).&lt;br /&gt;&lt;br /&gt;Based on the above, I have three questions:&lt;br /&gt;1. How can you make a depth map in a 3d program?&lt;br /&gt;2. Are there cameras that can focus multiple times for one image to get everything into focus?&lt;br /&gt;3. Are there cameras that record depth in a file?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Thu, 30 Jul 2009 22:14:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well, if you looked inside the filter, it copes with distance and how macro shots blur unfocused things more.&lt;br /&gt;&lt;br /&gt;Also, this filter is meant to replicate depth-blur if you don't have it, real optics are of course superior.&lt;br /&gt;&lt;br /&gt;For my Depth Map, I used Terragen to make the landscape, and applied a Distance Shader and re-rendered it with that.&lt;br /&gt;&lt;br /&gt;And as far as foci, setting the focus to infinity (in theory) should make everything in focus.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Thu, 30 Jul 2009 22:35:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;indigo,&lt;br /&gt;&lt;br /&gt;#1. no idea, really.&lt;br /&gt;&lt;br /&gt;#2. you dont need multiple shots or to focus multiple times. your depth of field is set by your f-stop. f-stop is just a fancy way of saying &lt;i&gt;&lt;b&gt;effective&lt;/b&gt;&lt;/i&gt; diameter of a lens (determined by the aperture setting) compared to the length of focusing (usually from the center of the furthest out lens to the film plane). the ratio of those two things determines how much and how far away is in focus. at least that's my understanding of it :)&lt;br /&gt;&lt;br /&gt;#3. cameras dont record depth, per se. they record light. in film cameras light burns a chemical emulsion on a film plane to create the image. in digital, light 'burns' a sensor to record light data. actual depth perception comes from what we consider we see and from viewing with essentially two points, our eyes. it's said that folks with only one eye have very little depth perception. there are also certain factors that contribute to depth perception, like blurring, black and white/light and dark and even color. a blurred object usually says i'm further away when compared to a sharp object. black usually fades into the background where white tends to stand in the foreground. and different colors can be seen to be further and closer, depending on what they're compared to.&lt;br /&gt;&lt;br /&gt;also, digital cameras all shoot in RAW. however, most low end cameras convert to something like .jpg before presenting them to you as a finished image. in better digitals, you can save the RAW and import it into photoshop or paint shop pro and work with the exact data you shot, rather than a transposition like .jpg. you always lose a little bit of data when the camera converts to .jpg or another format. and the reason i mention that at all, is your question about depth of field. RAW will show this better than .jpg just because you get more accurate data.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Thu, 30 Jul 2009 22:39:38 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ok, I did look inside your filter and I did see where you are going with it. If my previous post came out as &quot;this isn't useful&quot;, then I apologize. However, the usefulness of it does vary. I do think its cool, and it would definitely come in handy with 3d environments (maybe it would be more convincing if you had some close-up objects/areas of terrain in addition to the distant mountains). For photos it would be useless since you will always have depth-blur, unless you are blurring far-away objects unequally, in which case you are creating a new type of filter (not realistic, but potentially useful), providing you can get a depth-map for your photo in the first place.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Thu, 30 Jul 2009 23:09:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;#2-Craig, assuming that a camera can tell how far away something is, would there be a way for the camera can focus on near objects, record an image for that selection, focus on far objects, record an image again, and blend them together to make both far and near objects in focus? FF can work by this same concept using thresholds and blends (take Betis' gradual blur filter or this depth one here). Sure, this method is not 100% accurate, but its enough to fool the eyes.&lt;br /&gt;&lt;br /&gt;#3-Correct me if I'm wrong, but don't cameras have to measure distance in order to focus? Unlike people with two eyes, cameras only have one lens. Being a person with only one fully-functional eye, I find that there are mental tricks like comparing scaling and shadows to create depth perception. However, cameras aren't very intelligent, so you can't rely on tricks alone. Don't cameras use infrared sensors to measure distance more accurately? And wouldn't it be possible for the camera to save this distance info it measured? Or is this included in RAW format? I looked up RAW on the web a bit and found nothing about distance.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Thu, 30 Jul 2009 23:57:14 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It's fine Indigo, I actually don't think it's that useful either, just another FF test to see what we can do together.&lt;br /&gt;&lt;br /&gt;That was striking to find that you only have one functional eye... I feel bad though it's not my fault, and almost feel worse asking this, although I don't think you'll take it offensively, but what happened and can I have a picture?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Fri, 31 Jul 2009 13:17:23 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;indigo,&lt;br /&gt;&lt;br /&gt;what i was trying to say in that first post about cameras and depth of field is, you dont need two different focuses and then a blend. any half way decent camera can already do that with just one shot. it's done by the lenses. if you look at even small, inexpensive digital camera, you shld have both a close up range (very narrow depth of field) and a longer range focus (infinite depth of field). if you want everything in focus, just set the camera to 'landscape' and that will set the lenses and aperture to keep everything from about 18 inches to infinity in focus. if you want to take a picture of a flower, though, and fairly close, set the camera to 'closeup' and focus on the flower. the background will automatically be out of focus and blurry. that's all a function of the lenses and aperture of the camera. you dont need more than one shot.&lt;br /&gt;&lt;br /&gt;cameras dont 'measure' anything really. they are simply receptacles for the recording of light. focusing is done by the lens or lenses (some have multiple pieces of glass within). light comes into the tube of the lens and is focused by the lens, once or even several times till it reaches the destination, the film plane or sensor, where it is then recorded. so, all focusing is done by the lens. it is simply curving the light in such a manner as to make something visible and coherent on the film/sensor. the depth of field is captured by how the lenses are focused and by the aperture opening. those two things determine how the final image is focused and recorded.&lt;br /&gt;&lt;br /&gt;camera RAW is basically the data straight out of the sensor. it has no alterations and no header to the file. the header is what tells a viewing program how to arrange the data to be viewed. so, a .jpg file is a file that has a header and the data. the header data may contain things like image size, how many pixels by how many pixels and so on.&lt;br /&gt;&lt;br /&gt;and yes, there are mental tricks that can compensate for depth of field. i had an accident years ago that left a patch over one eye, temporarily. i still had to drive a car and so on and because i already knew distances and relative sizes of things and so on, i didnt have too much trouble compensating. the mind can almost completely substitute there. but, it also shows how optical illusions work, to some extent. the mind is so used to certain relationships and agreements, that you can trick it with optical illusions.&lt;br /&gt;&lt;br /&gt;and no, cameras do not use infrared to measure distances, at least none that i know of. RAW is basically just like film. the data is just the data. it's you and me that interpret that data to show depth or consider that something has depth. in actual fact, that data is strictly 2d, (at least until we start making true 3d cameras :) ) and therefore there is NO depth measurement or special recording. it's just raw data coming in from the lenses and captured by film or sensors. that's it.&lt;br /&gt;&lt;br /&gt;think of it this way, maybe; you've got all these colored photons flying around. they enter a lens and get arranged a certain way and hit the sensor or film and are recorded. there is no depth to the photon, per se. there is no method of truly capturing depth other than those photons flying around and they dont give a damn about depth, nor does your sensor. the sensor just records those photons hitting the sensor and that's it. that's all that is recorded :)&lt;br /&gt;&lt;br /&gt;now, you might could build a more intelligent camera. i'm not saying that your ideas along these lines wouldnt make for a better camera, but currently, a camera is only a photon catcher and that's it :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Fri, 31 Jul 2009 20:19:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Eh, no infrared sensors...I'm not really sure why I thought cameras had them or needed them. They do exist, BTW, but I think only for shorter ranges, like up to approx. 100cm. :( &lt;br /&gt;&lt;br /&gt;And Betis, I'm too busy laughing at the fact that someone actually asked to see a picture to be offended right now.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Fri, 28 Aug 2009 01:20:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;So, Indigo, when will I get that picture? ;)  :D &lt;br /&gt;&lt;br /&gt;Anyway, I just submitted a filter about 1 minute ago called Paper People, it's pretty awesome and all, but that's not the point, the point is is that it's totally unprepared for presentation in Recent Filters. One of the sliders had all remapping backwards, there were Cul-de-sac node streets, and other trivial imperfections. I think you've all had this happen before, so you know what it's like. But finally, to get my point across for posting this whole message is that wait for an update before going, &quot;Betis, look at all this messy work you just tossed in the smoldering heap of a filter library he have here...&quot;&lt;br /&gt;&lt;br /&gt;I'm also just rambling because I feel like it though, so I'm actually not to stressed about anything... there I go again, well I guess I rambled (and am rambling) about rambling, so I'll just say good day, I'm off on my way.  :)  :loveff:  :fairy:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Thu, 24 Sep 2009 00:21:01 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Guys. Very recently I've been working on Galaxy Explorer (don't worry, I made a backup of the original). It's like a v2, and I'll probably release it as one. It renders about 50% slower, which is terrible, even when I took out all blurs and replaced them with clever tone curves.  :?:  :cry: &lt;br /&gt;&lt;br /&gt;Well, here's a list of features that I can remember adding/changing and a picture:&lt;br /&gt;&lt;br /&gt;+Clouds&lt;br /&gt;   ----Actually float slightly above the planet (awesome, right?)&lt;br /&gt;   ----Fluffier (awesome, right?)&lt;br /&gt;   -----Sped clouds up by taking out extraneous and nearly invisible details. (awesome, right?)&lt;br /&gt;   ---Still improving (awesome, right?)&lt;br /&gt;+Atmosphere&lt;br /&gt;   ----Renders faster (replaced a blur with a tone curve)&lt;br /&gt;   ----Altered to match the new lighting system&lt;br /&gt;   ----Has clouds floating in it.&lt;br /&gt;+Shading&lt;br /&gt;   ----Does not use an enlarged, offset, and blurred shape of the planet anymore&lt;br /&gt;   ----Uses planet phases and angles&lt;br /&gt;   ----uses a new more realistic gradient to blend lit and non-lit regions&lt;br /&gt;+Backdrop&lt;br /&gt;   ----5 types of space gas&lt;br /&gt;   ----Added realism brings added render times&lt;br /&gt;   ----More controlled, but just as dynamic&lt;br /&gt;   ----Stars look sharper at higher resolutions&lt;br /&gt;&lt;br /&gt;Here's a set of 4 pictures while the planet is in it's Waning Crescent stage.&lt;br /&gt;&lt;br /&gt;Now keep in mind guys, I'm still making things look better, but I wanted to show you tonight, so I'm also open to suggestions and comments.  :) &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/Default_GEPE.jpg&quot; id=&quot;popup_1236428255&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/Default_GEPE.jpg&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/Default_GEPE_waning1.jpg&quot; id=&quot;popup_249504796&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/Default_GEPE_waning1.jpg&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/Default_GEPE_waning2.jpg&quot; id=&quot;popup_1664477316&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/Default_GEPE_waning2.jpg&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/Default_GEPE_waning3.jpg&quot; id=&quot;popup_1140622552&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/Default_GEPE_waning3.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Thu, 24 Sep 2009 13:04:48 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;that's a pretty thick atmosphere. cut it back a bit, maybe?&lt;br /&gt;&lt;br /&gt;and the nebulae are competing too strongly for attention. tone em down a bit. attention shld either go mostly to the planet or mostly to the nebulae, but doing both strongly doesnt quite work for me.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Thu, 24 Sep 2009 17:57:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'll take those as good suggestions for a default preset, but I'm looking more for suggestions about the filter itself.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Wed, 07 Oct 2009 22:32:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have not forgotten about Galaxy Explorer, it's just hard to work on with such a high expectation.   ;) :D &lt;br /&gt;&lt;br /&gt;But I have a new filter that I'm also working on. Beams of Electromagnetic Radiation! I made this before seeing ThreeDee's Light Rays filter, and was not inspired by it (although it is inspirational). I have compared the two and deemed them very different, with dissimilar results as well. My filter also instead uses the selection as a depth map, to see where the object is placed in the scene, as well as which objects occlude the light.  The guts may also seem too much like Uber's Zoom Blur filter, but I came up with it on my own as well. Anyway, here are some samples.&lt;br /&gt;&lt;br /&gt;This is just a generic cool one where the light is behind the grate. Here you get to see how the Glow Effect control works.&lt;br /&gt;&lt;img src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/grate_blue.jpg&quot; id=&quot;popup_157360174&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/grate_blue.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;I made a custom depth-map using the picture of Half Dome, and in this picture, the light is a giant glowing ball behind the trees, in front of Half Dome, and near on the same plane as that side cliff. This is a good representation of the 3D capacity. This also shows how the Glow Effect control has an effect.&lt;br /&gt;&lt;img src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/halfdome_pink.jpg&quot; id=&quot;popup_259323255&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/halfdome_pink.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;And here you see mostly how the filter works, although it still looks cool.&lt;br /&gt;&lt;img src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/keyboard_green.jpg&quot; id=&quot;popup_1543757838&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/keyboard_green.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Apples&lt;/b&gt;, &lt;em&gt;Thu, 08 Oct 2009 06:06:35 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I like your new glowexperiment filter!&lt;br /&gt;Can we have the filter to look under the hood to see what kind of magic node setup you're using? :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Thu, 08 Oct 2009 07:04:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Why, yes of course, with another sample image&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Thu, 08 Oct 2009 09:11:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Betis wrote:&lt;/b&gt;&lt;br /&gt;Why, yes of course, with another sample image&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;hmmm I smell an HU with that one Betis...Very cool and Nice looking results on that glow....&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Thu, 08 Oct 2009 12:16:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;very nice on the beam/glow filter!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Thu, 08 Oct 2009 19:45:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;If it wasn't for stuff like AfterEffects, this would be incredibly sick! Awesome job! 8)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Fri, 09 Oct 2009 12:07:12 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Betis wrote:&lt;/b&gt;&lt;br /&gt;Beams of Electromagnetic Radiation!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Those rock!  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Sat, 23 Jan 2010 23:40:15 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Cloud Thought (my newest and currently under production filter)&lt;br /&gt;&lt;br /&gt;Although this doesn't use any Beta v2 features, I think it's pretty awesome anyway. Instead of just making some cool noise filter with some controls, I decided to make a filter for representation. I'm taking a psychology class right now (mostly stuff I learned by myself anyway, but it's still neat) and that is the source of my inspiration. If you've never heard of the OCEAN psychology tests (also known as The Big 5), it asks you a string of questions about 100 in length and analyzes your personality/cognition into 5 categories: Openness, Conscientiousness, Extraversion, Agreeableness, and Neuroticism. A score of 50 in any of these categories means that 50% of people got a lower score in that category (not necessarily bad), and 50% got higher. Numbers further from 50 indicate... I guess you could say strengths in a trait or category. By strength I mean more expressed than scores closer to 50.&lt;br /&gt;&lt;br /&gt;Anyway, there are 6 controls. The five categories (respectively) and a 6th (for some customization) called Personality Color, which is essentially a base hue for the &quot;thoughts&quot;. You can pretty much match anyone with a color, unless their personality hides any way to find out (in which case this control has little effect!).&lt;br /&gt;&lt;br /&gt;Here are some examples with labelled personalities attached along with OCEAN values.&lt;br /&gt;&lt;br /&gt;(Click the images for a bigger picture)&lt;br /&gt;&lt;br /&gt;My brain&lt;br /&gt;O: 80&lt;br /&gt;C: 30&lt;br /&gt;E: 48&lt;br /&gt;A: 63&lt;br /&gt;N: 12&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://s400.photobucket.com/albums/pp90/profbetis/?action=view&amp;current=ct_01.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/th_ct_01.jpg&quot; id=&quot;popup_1201405109&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/th_ct_01.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A completely average brain (eww  ;) )&lt;br /&gt;O: 50&lt;br /&gt;C: 50&lt;br /&gt;E: 50&lt;br /&gt;A: 50&lt;br /&gt;N: 50&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://s400.photobucket.com/albums/pp90/profbetis/?action=view&amp;current=ct_02.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/th_ct_02.jpg&quot; id=&quot;popup_1454783735&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/th_ct_02.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A depressed individual&lt;br /&gt;O: 7&lt;br /&gt;C: 43&lt;br /&gt;E: 16&lt;br /&gt;A: 11&lt;br /&gt;N: 50&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://s400.photobucket.com/albums/pp90/profbetis/?action=view&amp;current=ct_03.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/th_ct_03.jpg&quot; id=&quot;popup_230008715&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/th_ct_03.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;An engineer&lt;br /&gt;O: 67&lt;br /&gt;C: 83&lt;br /&gt;E: 20&lt;br /&gt;A: 26&lt;br /&gt;N: 70&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://s400.photobucket.com/albums/pp90/profbetis/?action=view&amp;current=ct_04.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/th_ct_04.jpg&quot; id=&quot;popup_2033425399&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/th_ct_04.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A very happy person&lt;br /&gt;O: 40&lt;br /&gt;C: 24&lt;br /&gt;E: 85&lt;br /&gt;A: 66&lt;br /&gt;N: 34&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://s400.photobucket.com/albums/pp90/profbetis/?action=view&amp;current=ct_05.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/th_ct_05.jpg&quot; id=&quot;popup_1163798635&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/th_ct_05.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;To take the test for yourself (a shorter, and probably negligibly more inaccurate, version I have found online (it will also help explain it) is available at &lt;a href=&quot;http://www.outofservice.com/bigfive/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;this site&lt;/a&gt;.)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Mon, 25 Jan 2010 08:19:25 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;lookin good, but why post on photobucket when you can post as good here? i mean, maybe you can get larger file sizes and such on photobucket, but they've started to use popups and your image size there is fairly small. you could have posted a larger image size here at 250k and made it all easier.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;StevieJ&lt;/b&gt;, &lt;em&gt;Mon, 25 Jan 2010 15:04:19 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;All cool.....especially this one.....    8)  8)  8)&lt;br /&gt;&lt;br /&gt;Wher did you say this filter is???    :dgrin:  .....   :devil:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;tigerAspect&lt;/b&gt;, &lt;em&gt;Mon, 25 Jan 2010 20:36:59 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ok, i'm just going to say it. You need to plug that glow effect into a nebula filter ASAP, back-lit nebulas are like some kind of holy grail.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Mon, 25 Jan 2010 21:25:13 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Kraellin, I like to be nice to the Filter Forge servers  ;)  but I will take your advice anyway, it's a hassle to do it the way I did here too.&lt;br /&gt;&lt;br /&gt;Stevie, Beams of Electromagnetic Radiation (Light Rays, but it was already taken  ;) )&lt;br /&gt;&lt;br /&gt;Tiger, excellent, I will begin experimentation momentarily, but first I must find a more efficient method, for now it just uses about 40 offsets.  :(&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Thu, 28 Jan 2010 18:09:31 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I whipped this up in a few minutes, thanks to bombers.  :) &lt;br /&gt;&lt;br /&gt;Reminds me of Dilla's Cheese, but this is hopefully more recognizable as a sponge.  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Thu, 28 Jan 2010 18:17:48 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;yup, pretty good sponge except the large hole opacity shld be stronger. looks weird now on the large holes.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Thu, 28 Jan 2010 18:21:02 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It's weird, that's at maximum darkness and opacity. I'm using the Soft Light blend mode, but I think I can do some more passes.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Thu, 28 Jan 2010 18:33:25 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;well, it's freakin good. that's the only thing i see off on it. if you can do something with that... EP, baby!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Thu, 28 Jan 2010 18:35:22 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;:D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Thu, 28 Jan 2010 19:08:36 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Some modification (with a little different preset as well)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Fri, 29 Jan 2010 09:36:12 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;here, look at this one: &lt;a href=&quot;http://i.ehow.com/images/GlobalPhoto/Articles/2111303/Sponge_Full.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://i.ehow.com/images/GlobalPhoto/...e_Full.jpg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;or this one: &lt;a href=&quot;http://www.justmommies.com/blog/wp-content/plugins/wp-o-matic/cache/4705c_sponge(1).jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.justmommies.com/blog/wp-co...nge(1).jpg&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Fri, 29 Jan 2010 09:39:08 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;sorry, that 2nd one doesnt work. try this: &lt;a href=&quot;http://www.justmommies.com/blog/2009/07/is-there-an-environmentally-friendly-form-of-birth-control/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.justmommies.com/blog/2009/...h-control/&lt;/a&gt; and scroll down a bit.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ronjonnie&lt;/b&gt;, &lt;em&gt;Fri, 29 Jan 2010 17:28:30 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hey Betis,&lt;br /&gt;&lt;br /&gt;Love the light Beam glow filter! That's a keeper! Are you trying to come up with a name? Confused.. How about ..well, let me know on that, ok.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Have a good evening! &lt;/b&gt; :) &lt;br /&gt;&lt;br /&gt;Ron&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Fri, 29 Jan 2010 19:58:27 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Kraellin, what an interesting link you have  ;) &lt;br /&gt;I think that sponge is like, really micro though, and isn't a good representative of sponges, but the first picture is a pretty good one, thanks.&lt;br /&gt;&lt;br /&gt;Ron, it's called Beams of Electromagnetic Radiation! (Light is Electromagnetic Radiation)&lt;br /&gt; :) &lt;br /&gt;&lt;/p&gt;
</description>
</item>
<item><title>The Artist by acire1</title> 
		             <dc:creator>Rachel Duim</dc:creator> 
		             <category></category> 
		             <pubDate>Sat, 11 Sep 2021 22:53:52 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16419</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16419</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 11 Sep 2021 22:53:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The Artist by acire1&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/gallery/537.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.filterforge.com/gallery/537.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/gallery/537.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/gallery/537-small.jpg&quot; id=&quot;popup_676356742&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/gallery/537-small.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sat, 11 Sep 2021 22:53:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wow, thanks for the comment, this is amazing  :D&lt;/p&gt;
</description>
</item>
<item><title>CorvusCroax's Junkyard</title> 
		             <dc:creator>CorvusCroax</dc:creator> 
		             <category></category> 
		             <pubDate>Tue, 07 Sep 2021 20:54:33 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=5632</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=5632</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Thu, 02 Oct 2008 21:39:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Working on a pipe filter....&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Thu, 02 Oct 2008 21:40:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Another&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Thu, 02 Oct 2008 21:41:15 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;3 It's kind of steampunk, or something. I'd like to make it more inter-weaving.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Thu, 02 Oct 2008 21:42:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;4 Another preset&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Thu, 02 Oct 2008 21:45:02 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It has 3 layers, plus 3 shadows. It uses Sphinxmorpher's trick for making uniform strokes using High Pass.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Thu, 02 Oct 2008 23:21:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;you shld check out the other 'pipes' filters around. there's several.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Carl&lt;/b&gt;, &lt;em&gt;Fri, 03 Oct 2008 00:32:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I think I remember Uberzev gave away one in his unsubmitted filter thread ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Fri, 03 Oct 2008 02:56:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Some techy noise ideas&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Fri, 03 Oct 2008 02:57:04 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;another techy noise&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Fri, 03 Oct 2008 08:28:41 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;that first techy noise has some good depth. nice :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Fri, 03 Oct 2008 09:10:45 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Good techy noises with nice detail touches there.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Sun, 05 Oct 2008 00:59:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Having some fun w/ Unstable Weave, by 'dilla.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Sun, 05 Oct 2008 01:00:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This is a spherical distortion instead of 'dilla's noise distortion. Makes great hubcaps!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Sun, 05 Oct 2008 01:11:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's a planet test. This uses a photograph (of the louisiana swamps from the air) and distorts it into a planet. The shadow is added in Pshop. Note the water reflectivity and the very slight amount of bump to the land.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Sun, 05 Oct 2008 01:12:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Same filter applied to a 'gas giant' texture, of my own devising.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sun, 05 Oct 2008 09:26:41 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Nice junkyard!  ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Sun, 05 Oct 2008 10:12:27 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;the weaves are kinda cool and i really like the planets. nice work :) you going to publish any of this?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;StevieJ&lt;/b&gt;, &lt;em&gt;Sun, 05 Oct 2008 12:37:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I like the direction of your last &quot;techy noise&quot; sample......for the same type of application as your first filter.....     8) &lt;br /&gt;&lt;br /&gt;First &quot;Unstable Weave&quot; mod is cool too!!!    8)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Sun, 05 Oct 2008 14:57:38 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Crapadilla wrote:&lt;/b&gt;&lt;br /&gt;Nice junkyard! &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Thanks! Yours was an inspiration. &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Kraellin wrote:&lt;/b&gt;&lt;br /&gt;the weaves are kinda cool and i really like the planets. nice work Smile you going to publish any of this?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Thanks. Wasn't planning on submitting it, but maybe. It's, a junkyard, 'ya know. The Techy noise is annoyingly slow. The pipes were sort of an experiment. I think it all needs work, honestly, and to get them to be submission-friendly I'd have to spend some time with them. &lt;br /&gt;&lt;br /&gt;The planets are for a work project, and because the FF EULA flap freaks out our legal guy, I can't submit anything which would show up in-game. For the same reason, everything which would show up in-game, I must build myself.  :?: Maybe I'll submit the non-final versions.&lt;br /&gt;&lt;br /&gt;Here's the unstable weave mod. Called it 'Tin Samurai' b/c it looks like a metal version of the samurai crests to me.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sun, 05 Oct 2008 15:21:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I've simplified a few things in my recent update of 'Unstable Weave'... might be of interest to you.  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Sun, 05 Oct 2008 21:00:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;you have a legal guy? cool 8)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Sun, 05 Oct 2008 23:37:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Kraellin wrote:&lt;/b&gt;&lt;br /&gt;you have a legal guy? cool&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I should probably have put that in quotes...  He's our guy who A) knows the most about copyright B) has to power to tell the rest of us what's what. It's not as if he plays golf all day and smokes cigars in a big wood paneled office wearing a top hat.  ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Redcap&lt;/b&gt;, &lt;em&gt;Mon, 06 Oct 2008 01:49:15 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;With a little bit of tweaking you could turn your rock fracture filter into a planet surface filter.:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Carl&lt;/b&gt;, &lt;em&gt;Mon, 06 Oct 2008 02:21:14 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;nice mod Red :) &lt;br /&gt;the unstable weave are a nice mod corvus, what games have you worked on?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Wed, 08 Oct 2008 21:56:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Redcap wrote:&lt;/b&gt;&lt;br /&gt;With a little bit of tweaking you could turn your rock fracture filter into a planet surface filter.:&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Hey that' fun. &lt;br /&gt;&lt;br /&gt;Check it out: &lt;br /&gt;Using the gas giant filter above, combined with ThreeDee's amazing sphere tilt filter. &lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Thu, 09 Oct 2008 00:27:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This is just a simple little take a font and make it into rocks. Or something.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Carl&lt;/b&gt;, &lt;em&gt;Thu, 09 Oct 2008 00:31:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Does it work on an alpha background :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Thu, 09 Oct 2008 01:10:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Getting better:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Thu, 09 Oct 2008 01:21:01 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Added some nice drop shadow. Hey, this is looking cool. I might have to submit this one.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Thu, 09 Oct 2008 01:21:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here it is with just the standard FF image. It has a nice flagstone kind of effect. Note how the smaller stones get rounder, and the larger stones are sharper.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Thu, 09 Oct 2008 05:54:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;CorvusCroax wrote:&lt;/b&gt;&lt;br /&gt;Added some nice drop shadow. Hey, this is looking cool. I might have to submit this one.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/c7b/rockAlphabet5.jpg&quot; id=&quot;popup_580693384&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/c7b/rockAlphabet5.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Very cool -- yes, we need some selection-based lettering filters for sure. Sorely missing and lots of potential for all kinds of wild stuff.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Thu, 09 Oct 2008 06:06:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;CorvusCroax wrote:&lt;/b&gt;&lt;br /&gt;Hey, this is looking cool. I might have to submit this one.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Indeed!  ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Thu, 09 Oct 2008 08:55:41 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;pretty cool, corvus :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Thu, 09 Oct 2008 11:23:03 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ok, you talked me into it. I'll submit it. &lt;br /&gt;I messed around with it for a while after I posted the above pics - adding different noise types, etc to make a more brick-like version. I think I like the one above better. &lt;br /&gt;&lt;br /&gt;It uses not one, but 3 (!) blurs &amp;lt;smacks forehead&amp;gt;...  I can't figure out a way around it, b/c I need the blurs to have different radii.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sphinx.&lt;/b&gt;, &lt;em&gt;Thu, 09 Oct 2008 17:20:00 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;CorvusCroax wrote:&lt;/b&gt;&lt;br /&gt;It uses not one, but 3 (!) blurs &amp;lt;smacks forehead&amp;gt;... I can't figure out a way around it, b/c I need the blurs to have different radii. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I don't know about your actual construction, but maybe you can somehow blur the first blur and that way get a third extra blurred result.. sounds blurry? it is :D&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Fri, 10 Oct 2008 02:08:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ok, it's submitted.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Fri, 10 Oct 2008 02:09:27 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Nice fat text:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Fri, 10 Oct 2008 02:10:45 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Celtic Knot thingy&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Fri, 10 Oct 2008 02:11:35 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Maze&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Redcap&lt;/b&gt;, &lt;em&gt;Fri, 10 Oct 2008 22:56:12 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Corvus, usually there is a learning curve to filter creation. Why are you so special that you can just skip the months of crappy filter creation and move straight to Awesome filters?  ;)  :D &lt;br /&gt;&lt;br /&gt;Keep up the awesome work, your filters are a breath of fresh air!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Sat, 11 Oct 2008 13:00:03 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Aw, shucks ... Thanks! :beer: I'm guess I'm just curious. &lt;br /&gt;&lt;br /&gt;FF is an amazingly useful tool. Lately I've been using FF more than photoshop - which is really saying something. Now I can just put into filters all those complicated multi-step processes I'd normally would do by hand.  :loveff:  Glad you're enjoying my stuff! &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Sat, 11 Oct 2008 13:04:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's another thing I've been messing with: I was trying to find a way to take an arbitrary heightmap, like some letters, and 'bling' them out with metal ornament of similar shape to the originating shape. &lt;br /&gt;&lt;br /&gt;Came up with this, which runs the shape through kaliedoscope, and then makes that into little bits of metal bling.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Sat, 11 Oct 2008 13:04:30 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Another shape: check out how the bling is all symmetrical around the outer circle.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Sat, 11 Oct 2008 13:06:04 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It seems to do better with curvy shapes, but here you can see how the shape matches the shape of the letters.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Sat, 11 Oct 2008 13:06:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Big Fish?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Sat, 11 Oct 2008 13:07:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;super squirmy&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Sat, 11 Oct 2008 13:09:02 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;same test shape as one of the stone things above. This one uses an offest to stretch the bling around the shape, similar to sphereize technique.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 11 Oct 2008 16:49:00 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ooh, another great idea.&lt;br /&gt;&lt;br /&gt;Gives a nice gothic decor touch to the letters and dingbats.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;jffe&lt;/b&gt;, &lt;em&gt;Sat, 11 Oct 2008 17:11:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;That stuff is looking pretty cool, clever offsets/alignments too. :)&lt;br /&gt;&lt;br /&gt;jffe&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Sat, 11 Oct 2008 18:16:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;yep, very clever, corvus. definitely going in a good direction. i had played around with a 'wrought iron' filter way back, but never could get it looking right. yours definitely has that wrought look to it. but, you're inputting the raw images and shapes and then texturizing them, right? you and 3D shld get together and do the whole thing in FF. that would be cool as hell, also.&lt;/p&gt;
</description>
</item>
<item><title>Local Histogram Equalization freezing halfway</title> 
		             <dc:creator>arclight</dc:creator> 
		             <category></category> 
		             <pubDate>Sat, 28 Aug 2021 10:00:54 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16413</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16413</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;arclight&lt;/b&gt;, &lt;em&gt;Wed, 25 Aug 2021 20:28:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have been using the same effect (Local Histogram Equalization) in the same exact way (standalone on a fast PC) for some time with the same settings and now for some reason it is freezing up halfway. It has always been very slow as I am using large, high rez photos to begin with as well as outputting @ 600 pixels, sometimes taking as much as a couple hours to render. Now all of the sudden it has been freezing up halfway and just sits there. The green bar keeps going, but no progress. Any ideas or help anyone?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;chrisd&lt;/b&gt;, &lt;em&gt;Thu, 26 Aug 2021 17:41:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hi Arclight.&lt;br /&gt;&lt;br /&gt;This filter does indeed take a long time to process!&lt;br /&gt;The filter description does not indicate it had been update recently (still showing v 4.0 capability).&lt;br /&gt;I have used this in FF10 and FF9 myself, and while slow as you note, it does eventually return a result in my experience.&lt;br /&gt;&lt;br /&gt;Which Filter Forge version are you using?&lt;br /&gt;Have you restarted the computer?&lt;br /&gt;Which preset (if that makes any difference)?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;arclight&lt;/b&gt;, &lt;em&gt;Fri, 27 Aug 2021 08:09:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hi chrisd, &lt;br /&gt;I am using the newest version of FF. I have tried it after restarts, and I am using the second preset.&lt;br /&gt;So there's a chance it is because it has not been updated?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;chrisd&lt;/b&gt;, &lt;em&gt;Fri, 27 Aug 2021 10:18:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;What I meant is that it is appears to be the same version of the filter that was originally uploaded in 2016.&lt;br /&gt;I have used it in FF9 and FF10, so I don't think it has to do with the version of the filter.&lt;br /&gt;&lt;br /&gt;I admit I have not used it in months, so perhaps its due to an update in the Filter Forge 10 application, I don't know for sure.&lt;br /&gt;It could also be a local issue on your system, or perhaps even OS specific.&lt;br /&gt;&lt;br /&gt;I don't have FF10 loaded on this computer (PC) at the moment. When I have a chance I will install it and give it a try.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 27 Aug 2021 14:14:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;2 comments:&lt;br /&gt;The filter is very slow for 2 reasons: heavy blurring, which is very slow at larger radius. And to get the effect, a relatively high (25) anti-aliasing is also very slow. I couldn't see any obvious way to speed the filter up.&lt;br /&gt;&lt;br /&gt;Go to Tools / Options / Rendering. Try increasing the Maximum RAM Usage to see if that helps your render time / freezing. Also don't run any other programs if possible during the render.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;chrisd&lt;/b&gt;, &lt;em&gt;Sat, 28 Aug 2021 10:00:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I downloaded and installed FF10 on this PC and installed the Local Histogram Equalization fr om the webpage.&lt;br /&gt;I tested all the presets using the default images 600 x 600 and I loaded my own 3000 x 4000 image.&lt;br /&gt;I'm not experiencing any freezing.&lt;br /&gt;&lt;br /&gt;I have 32Gb of Ram on this system and FF is set to the default lim it of 60%&lt;/p&gt;
</description>
</item>
<item><title>Vacant by Lost In Time</title> 
		             <dc:creator>Rachel Duim</dc:creator> 
		             <category></category> 
		             <pubDate>Sun, 08 Aug 2021 22:03:15 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16405</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16405</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 08 Aug 2021 22:01:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Vacant by Lost In Time&lt;br /&gt;&lt;a href=&quot;http://filterforge.com/gallery/535.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://filterforge.com/gallery/535.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://filterforge.com/gallery/535.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://filterforge.com/gallery/535-small.jpg&quot; id=&quot;popup_608541244&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://filterforge.com/gallery/535-small.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 08 Aug 2021 22:03:15 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Reminds me of the TARDIS from Doctor Who. Great! Now you're time traveling in your art.&lt;/p&gt;
</description>
</item>
<item><title>Spago Flowers by acire1</title> 
		             <dc:creator>Rachel Duim</dc:creator> 
		             <category></category> 
		             <pubDate>Sun, 08 Aug 2021 21:53:50 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16404</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16404</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 08 Aug 2021 21:53:15 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Spago Flowers by acire1&lt;br /&gt;&lt;a href=&quot;http://filterforge.com/gallery/531.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://filterforge.com/gallery/531.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://filterforge.com/gallery/531.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://filterforge.com/gallery/531-small.jpg&quot; id=&quot;popup_1378283113&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://filterforge.com/gallery/531-small.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Sun, 08 Aug 2021 21:53:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Beautiful use of Ramlyn's filter  :D&lt;/p&gt;
</description>
</item>
<item><title>The Orange Head</title> 
		             <dc:creator>Indigo Ray</dc:creator> 
		             <category></category> 
		             <pubDate>Wed, 30 Jun 2021 21:13:36 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=6405</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=6405</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Sat, 30 May 2009 11:47:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's where I'll be posting my filter creations from now on.&lt;br /&gt;&lt;br /&gt;So let's start with this one. I think it's based on ThreeDee's Smeary Oil Painting. With the life saver:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Sat, 30 May 2009 11:50:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Another from the same filter:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Sat, 30 May 2009 11:52:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And another. For this one, I upped the contrast and brightness in photoshop due to the darkness of the original image:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Sat, 30 May 2009 12:13:42 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;:)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CorvusCroax&lt;/b&gt;, &lt;em&gt;Sat, 30 May 2009 13:31:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hey, nifty, Indigo Ray. &lt;br /&gt;One thing that seems to be missing from all the 'painting' filters is some kind of way for getting brushstrokes. I wonder if anyone has tried doing that with, say, a selection mask (of a brushstroke) as an input?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Sat, 30 May 2009 14:22:28 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;nice, indigo. i particularly like that last one.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sun, 31 May 2009 15:51:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Yep the last one looks good and the eye also looks cool.. :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Wed, 03 Jun 2009 13:52:11 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The toaster's broken, but the bread's still good.  ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Wed, 03 Jun 2009 15:45:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;hehe, more food :) nice.&lt;br /&gt;&lt;br /&gt;the crust is great. a little less contrast in the center bread part maybe.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Tue, 09 Jun 2009 16:15:38 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I was experimenting with brightness when I came up with this one. If you were to turn up the brightness of an image to 100% (not lightness, brightness, the Y axis in color pickers), then the image would look noisy (middle image). This is caused by very dark but not black areas that tend to have their saturation turned all the way up (which still looks almost black). By controlling the saturation (right image), you can keep really dark or light areas in the original image from popping out with random colors. This is my doggy by the way  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Thu, 11 Jun 2009 15:54:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Some water caustics. I'm still working on adding colorful refractive highlights, but what I have so far is pretty cool.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Thu, 11 Jun 2009 17:18:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;i dont quite understand the term 'water caustics' here. but then, maybe i'm missing a definition of 'caustics'? i mean, what the heck is caustic about water? kind of interesting, though :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Thu, 11 Jun 2009 19:12:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Craig, you're half-correct. First of all, the definition you're using for caustic is causing corrosion. Water is usually a harmless substance, but it can corrode things, like iron (into rust). The definition I'm using here is:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;In optics, a caustic is the envelope of light rays reflected or refracted by a curved surface or object, or the projection of that envelope of rays on another surface.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Water are always moving up and down and flowing around. This is why certain patterns are found on the bottom of swimming pools or the seafloor. Which gives me an idea... ;) &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Thu, 11 Jun 2009 19:45:30 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;...that was quick. When I said caustics on the seafloor, I thought of replacing the blue color with an image of the seafloor. Or any image of your choice.  :D &lt;br /&gt;&lt;br /&gt;Not exactly the colored highlights i was thinking of, but pretty nice anyway. Vivid light FTW!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Thu, 11 Jun 2009 21:42:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;ok, thanks for the definition. however, my problem with anything technical is that it's often explained in more technical terms, i.e. 'envelope'. what is an 'envelope of light'? i sort of get an idea of that, but the word envelope here is almost meaningless to me. does it mean like a bundle, a packet, what?&lt;br /&gt;&lt;br /&gt;nice pic on that second one :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Fri, 12 Jun 2009 07:33:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;He might want the whole article Indigo.  ;) &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Caustic_(optics)&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/Caustic_(optics)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;^^^&lt;br /&gt;Did not work as a link.  :?:&lt;br /&gt;&lt;br /&gt;Just select the whole line and paste it in, unless you just click the optics link on the caustic page.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Fri, 12 Jun 2009 11:32:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;oh, i might have known it would be a wiki article. they tend to be really bad about using ten other technical words you dont know to try and explain the one you're looking up. thus, i tend to stay away from wiki as much as possible.&lt;br /&gt;&lt;br /&gt;and, it still doesnt explain what 'envelope' means in that sentence.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Fri, 12 Jun 2009 19:00:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;But the pictures give you an example, no? I agree, I don't understand what that kind of envelope is anyway. It might be a modulator to the light that is shining through. Here's a quick picture I made that might help.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://s400.photobucket.com/albums/pp90/profbetis/?action=view&amp;current=CausticExplanation.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/th_CausticExplanation.jpg&quot; id=&quot;popup_978535111&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/th_CausticExplanation.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I forgot to finish the very middle part; It's supposed to say Concentrated Light&lt;br /&gt;&lt;br /&gt;Hope it helps  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Sun, 14 Jun 2009 12:06:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Yeah, you get it. Light passes through an object (water/marble), bends (due to molecular arrangement/object shape and motion), and hits a surface (seafloor/gray disc). And yes, envelopes are curves, or a &quot;bundle&quot; of curves as Craig said.&lt;br /&gt;&lt;br /&gt;I added a large-scale refraction to the image and a small-scale refraction for the caustics. The time for 600 x 600 on my depressing computer is 1min 11sec (w/AAx5). Would a perlin noise/refraction be faster, or a noise distortion???&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Sun, 14 Jun 2009 23:01:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;so an envelope of light is basically just a bundle of light rays?&lt;br /&gt;&lt;br /&gt;so, the caustic is once the light is bent by whatever? it's the end result of that bending or going through something and bending and how it 'splashes' onto something after that?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Sun, 14 Jun 2009 23:14:03 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You know how taking a magnifying glass to ants can burn them with that dot of light? That is a caustic, focused light. Think of the surface of the water as a dynamically changing lens (or magnifying glass).  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Sun, 14 Jun 2009 23:17:28 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;because it's been through the bending of the glass. ok. i still dont like the name 'caustic' for that. bent beam would have worked just as well, in my book :) but, ok. so, 'envelope' in your example, would be the beam of light coming through the glass? yes, no?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Sun, 14 Jun 2009 23:22:45 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I think it's more where the light is bent TO and bent AWAY From. Like a shadow map.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Sun, 14 Jun 2009 23:28:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;would that come from the common word definition then of envelope? where an envelope of the something (in this case, light) sort of spreads out and covers something? as in, 'there was an envelope of rain all around us.' something like that definition of envelope where something is actually enveloping in a way? if so, then i think i get it better now.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Sun, 14 Jun 2009 23:45:01 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Mmmm, I don't think so... Do you know a little bit about wave physics? Like sound waves? You can have an envelope that defines the shape of a sound, it's much like a Curve in FF. I shall illustrate another picture.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://s400.photobucket.com/albums/pp90/profbetis/?action=view&amp;current=CausticExplanation2.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/th_CausticExplanation2.jpg&quot; id=&quot;popup_1799831343&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i400.photobucket.com/albums/pp90/profbetis/th_CausticExplanation2.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt; :|  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Mon, 15 Jun 2009 12:54:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;no clue, betis. i'll just take it that 'caustic' means the end result of light being bent or refracted or reflected when going to a different medium than the one it's currently in. the whole 'envelope', to me, at this point, means a bundle, or array or shape of light and doesnt matter that much, since i'm not really studying optics at the moment. but, thanks :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Mon, 15 Jun 2009 14:21:28 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now for something opposite of water: FIYA!!!!!! :evil:  :evil:  :evil: &lt;br /&gt;&lt;br /&gt;Actually, it's the sun, I think resembling the ultraviolet spectrum???&lt;br /&gt;Here's trial one, without those awesome solar flares:&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Mon, 15 Jun 2009 19:43:12 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It seems you have the same problem I have with my Galaxy Explorer. The refraction map for the sun is a sphere, white on the inside and black on the outside? replace the sun texture with a grid and you will see it is quite incorrect. Invert the Refract map and try it with a global refract height of about 7.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Mon, 15 Jun 2009 20:58:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;that's pretty cool, indigo :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Wed, 17 Jun 2009 12:04:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks Betis. I think I knew that at one point but I forgot to do that with this filter. And I will continue to post an image with every response, so here's Betis' suggestion &amp; a surface glow:&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Wed, 17 Jun 2009 15:42:26 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;in a way, i like the first one better. that second is just a bit too perfectly spherical for a sun, ya know?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Wed, 17 Jun 2009 21:06:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I actually agree with you, Craig. Maybe I could turn down the refraction (#1 was at 2, Betis told me to use 7 for #2). I'll be working on those solar flares, too.&lt;br /&gt;&lt;br /&gt;Now here's what I meant to post. I like perspective stuff (in case you haven't noticed), and I've been trying to create an alternative to &lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=10&amp;TID=5566&amp;MID=63120&amp;phrase_id=994263#message63120&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;ThreeDee's method&lt;/a&gt; of a planar perspective. In ThreeDee's, you have to scale down everything (image, noise) in order to get the desired effect (the offset scales up). &lt;br /&gt;Mine is based on a logarithmic pattern as demonstrated by &lt;a href=&quot;http://www.filterforge.com/filters/7247.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;this filter&lt;/a&gt;, and the great thing about it is that you don't have to scale down anything (the offset scales down). It's not entirely accurate, and there's still some issue with the ratio of height to width. Here's a comparison:&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Wed, 17 Jun 2009 21:13:01 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Oops! I forgot to check the &quot;seamless tiling&quot; box. If you look carefully, you'll notice that there is no way either filter is seamless horizontally. The reason for checking that box would be to preserve the image's original orientation (hence all the dis-orientations you see in the image). And don't expect a non-square version, I tried that, too.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Mon, 22 Jun 2009 16:41:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;;) &lt;br /&gt;This one took some formula-working. A formula for the path of the metal balls, a formula to cut off the length of the strings so they would end underneath the balls, and a separate (not in FF) formula to calculate the effect of gravity on ball speed. There is one error I would like to point out, and that is the length of the string. The string gets shorter and longer as the side balls move. If I changed the sectors on the circular arcs pertaining to the ball path, this might have worked perfectly.&lt;br /&gt;&lt;br /&gt;BTW, the balls are called &quot;kinetic balls&quot;, and the contraption &quot;Newton's Cradle&quot;.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Mon, 22 Jun 2009 21:26:22 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ahhh...Love the kinetic balls I can watch those for hours....I am easily entertained.. ;)  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Mon, 22 Jun 2009 21:44:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;pretty freakin cool, indigo :)&lt;br /&gt;&lt;br /&gt;ya know, those balls look like they are coming forward, not side to side.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Sat, 11 Jul 2009 08:59:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Just came back from a 2 week vacation in Italy!  :D  :D  :D  :D  :D &lt;br /&gt;&lt;br /&gt;One thing that I was particularly awed by (and that you guys might find interesting) was the amount and variance of stone textures found in the mountainsides, the buildings carved into them, the streets, statues, churches, and ruins.&lt;br /&gt;&lt;br /&gt;Here's a FF render of a close-up of a roman column, such as those found in the many ruins of Rome:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Sat, 11 Jul 2009 14:10:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;nice. a bit eggshell crate or styrofoam in texture, though. maybe reduce the noise/grain? marble columns could indeed chip, but their overall smoothness didnt tend to change. also, that grey pattern/texture you've got mixed into the white, try increasing the scale on that. it looks a bit too regular as is.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Mon, 13 Jul 2009 20:54:42 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Alright Craig, I increased the scale and reduced the grain, as you said. I also added a sort of rockiness to it, as well as changing the lighting a little. Check it out:&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Mon, 13 Jul 2009 22:13:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wewt! Looks awesome!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Mon, 13 Jul 2009 22:57:11 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;yeah, i definitely like that better :) the cracks show up better, too.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Mon, 13 Jul 2009 23:39:27 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I say angle the cracks though, they're too straight.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Tue, 14 Jul 2009 00:09:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I totally looked at this and saw the light as coming from the right... My mind had inverted the heightmap.  :)  :(  :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Sat, 18 Jul 2009 21:24:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Cant...stop...forging... :cry:  :D &lt;br /&gt;&lt;br /&gt;If we throw salt over our shoulders and cross our fingers, then maybe V2 will see fractal branching, but if not, we'll just have to make do with what we have. To make the dark cracks in this dry mud bed, I applied a bias to stone noise. I then attached a perlin noise to the &quot;bias&quot; of the bias, which was added to tamper off the ends of the stone noise, one property that would be seen in fractal branching.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Sat, 18 Jul 2009 23:00:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wow, thy looks great! I do see that something I haven't really seen before, the fake fractiliciousness. ;D&lt;br /&gt;&lt;br /&gt;If I may make some suggestions, I would say to raise  the ground noise (the color) scale, and make the cracks thinner, and not as dark. Keep up the good work.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Sun, 19 Jul 2009 10:51:35 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;very good on the mud cracks, indigo! i'd enjoy looking at that one. are you going to submit it?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sun, 19 Jul 2009 14:07:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Looks like orange is becoming &lt;i&gt;teh nu pink&amp;#153;&lt;/i&gt;... &lt;br /&gt;&lt;br /&gt;Good stuff there, Indigo!  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Fri, 24 Jul 2009 22:59:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Just for fun, a mod on the mud cracks: light cracks.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Sat, 25 Jul 2009 07:46:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;ok, that last one looks a little weird, though, with a threshold and set alpha, you could maybe separate the white cracks out from everything else and just have them on a transparent background, which you could then apply to other images... yes, no?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Sat, 25 Jul 2009 10:36:49 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;8)  :D&lt;/p&gt;
</description>
</item>
<item><title>Experiments By James</title> 
		             <dc:creator>James</dc:creator> 
		             <category></category> 
		             <pubDate>Sun, 27 Jun 2021 05:31:54 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16359</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16359</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;James&lt;/b&gt;, &lt;em&gt;Sun, 20 Jun 2021 09:56:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here are some experiments using FilterForge.&lt;br /&gt;&lt;br /&gt;First is Techno Panels which I have just submitted to the library.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/Eye3hW2.png&quot; id=&quot;popup_1397631535&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/Eye3hW2.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/HJX4Bun.png&quot; id=&quot;popup_215123826&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/HJX4Bun.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;James&lt;/b&gt;, &lt;em&gt;Sun, 20 Jun 2021 10:08:10 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wave (Horizontal), also submitted to the library which is 100% Lua code:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/urO0iZe.png&quot; id=&quot;popup_1157432195&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/urO0iZe.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Wave (Vertical), same thing again:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/o7yJ4LB.png&quot; id=&quot;popup_669347942&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/o7yJ4LB.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Waves (Dual), uses both horizontal and vertical waves, again all a single Lua Map script:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/upOHnQ5.png&quot; id=&quot;popup_340073709&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/upOHnQ5.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/wj3B9o8.png&quot; id=&quot;popup_1190626248&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/wj3B9o8.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;James&lt;/b&gt;, &lt;em&gt;Sun, 20 Jun 2021 10:23:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;RGB Distortion effect, just submitted to the library. This takes the inputs RGB channels and distorts them with a Lua script that takes a noise input to create an anaglyph style output.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/Bm8fZPW.png&quot; id=&quot;popup_747999424&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/Bm8fZPW.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/TQhKF4w.png&quot; id=&quot;popup_1505647147&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/TQhKF4w.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;James&lt;/b&gt;, &lt;em&gt;Sun, 20 Jun 2021 12:44:49 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Psychedelic Remap, this uses a custom Lua node which remaps an image using rainbow colours.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/Q0A1pvu.png&quot; id=&quot;popup_1878251556&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/Q0A1pvu.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/hL3swqN.png&quot; id=&quot;popup_1869359141&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/hL3swqN.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/X5xkMpw.png&quot; id=&quot;popup_1981520429&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/X5xkMpw.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;DJI&lt;/b&gt;, &lt;em&gt;Sun, 20 Jun 2021 15:39:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Keep up the good work. :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;James&lt;/b&gt;, &lt;em&gt;Sun, 20 Jun 2021 19:27:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks DJI, these should hopefully all be added to the filter library soon.&lt;br /&gt;&lt;br /&gt;Here is another called Abstract Noise:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/4KNYENS.png&quot; id=&quot;popup_171189081&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/4KNYENS.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/rxDaGK9.png&quot; id=&quot;popup_775428986&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/rxDaGK9.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ghislaine&lt;/b&gt;, &lt;em&gt;Sun, 20 Jun 2021 20:00:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Looks nice !  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;James&lt;/b&gt;, &lt;em&gt;Mon, 21 Jun 2021 00:33:04 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks Ghislaine  :) &lt;br /&gt;&lt;br /&gt;Here is a Handheld Console filter which creates retro style pixel art:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/QlDLdMG.png&quot; id=&quot;popup_140063877&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/QlDLdMG.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/V88lWbA.png&quot; id=&quot;popup_1029776455&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/V88lWbA.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/3PxSQXb.png&quot; id=&quot;popup_102009229&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/3PxSQXb.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;James&lt;/b&gt;, &lt;em&gt;Mon, 21 Jun 2021 01:39:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Tech Panels:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/U8tl8e3.png&quot; id=&quot;popup_585381820&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/U8tl8e3.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/GL9bN4S.png&quot; id=&quot;popup_1834916053&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/GL9bN4S.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/J9IQilR.png&quot; id=&quot;popup_791580137&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/J9IQilR.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;James&lt;/b&gt;, &lt;em&gt;Sun, 27 Jun 2021 05:31:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Random shape particles:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/fdkmro8.png&quot; id=&quot;popup_149036752&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/fdkmro8.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/UFksTtC.png&quot; id=&quot;popup_80049750&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/UFksTtC.png&quot; /&gt;&lt;/p&gt;
</description>
</item>
<item><title>Off the Deep End with ThreeDee</title> 
		             <dc:creator>ThreeDee</dc:creator> 
		             <category></category> 
		             <pubDate>Sun, 13 Jun 2021 19:05:41 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=5560</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=5560</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Fri, 12 Sep 2008 16:04:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;After using FF for long enough, you can't help but start to come up with ideas that best fit in the category of &quot;why in the world would anybody do &lt;i&gt;that&lt;/i&gt; in Filter Forge?&quot;&lt;br /&gt;&lt;br /&gt;Not only do you come up with the ideas, but one day you find yourself making the filter although there is no logical reason to do it in FF. I suspect it is a sign of deepening addiction to Filter Forge from which there is no return.&lt;br /&gt;&lt;br /&gt;And on that note, it's only too appropriate to start this thread with my latest development along this line: Welcome to the Matrix.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/BallsSmaller.jpg&quot; id=&quot;popup_779027643&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/BallsSmaller.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Beliria&lt;/b&gt;, &lt;em&gt;Fri, 12 Sep 2008 16:24:26 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wow Ron will be so proud of you  :D, lots and lots of balls.  &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;ThreeDee wrote:&lt;/b&gt;&lt;br /&gt;why in the world would anybody do that in Filter Forge&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Also why not?  That is so cool ThreeDee, love it!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Redcap&lt;/b&gt;, &lt;em&gt;Fri, 12 Sep 2008 20:04:48 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;These &quot;use-less&quot; filters usually go editor's pick and get used the most! I love it!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Fri, 12 Sep 2008 22:34:48 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;whoa, man; that is wicked sick!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Fri, 12 Sep 2008 22:50:28 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;That looks way cool ThreeDee...BTW welcome to the deep end of the addition pool.. ;)  :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 13 Sep 2008 02:15:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Of course, y'all could easily tell that was the Life Preserver, couldn't you? Here's a self portrait run through the same filter:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/SelfPortrait_Matrix.jpg&quot; id=&quot;popup_612814315&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/SelfPortrait_Matrix.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 13 Sep 2008 02:28:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Speaking of self portraits, here's what can happen to your avatar when it gets sucked into the Matrix.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/Avatar_matrix.jpg&quot; id=&quot;popup_1461990349&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/Avatar_matrix.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;StevieJ&lt;/b&gt;, &lt;em&gt;Sat, 13 Sep 2008 04:45:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;ThreeDee wrote:&lt;/b&gt;&lt;br /&gt;there is no logical reason to do it in FF&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;I disagree.....this replication method pushes FF well past 2D into 3D......and with perspective no less.....    :devil: &lt;br /&gt;&lt;br /&gt;The first one is awesome!!!    8)  8)  8)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sat, 13 Sep 2008 06:02:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;ThreeDee wrote:&lt;/b&gt;&lt;br /&gt;[...] ideas that best fit in the category of &quot;why in the world would anybody do that in Filter Forge?&quot; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Those are my favorites!  ;)  :D &lt;br /&gt;&lt;br /&gt;Excellent suff there, ThreeDee! I like the last sample, expecially!  :) &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;ThreeDee wrote:&lt;/b&gt;&lt;br /&gt;but one day you find yourself making the filter although there is no logical reason to do it in FF. I suspect it is a sign of deepening addiction to Filter Forge from which there is no return. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;CFandM wrote:&lt;/b&gt;&lt;br /&gt;welcome to the deep end of the addition pool..&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Hehe, indeed!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Beliria&lt;/b&gt;, &lt;em&gt;Sat, 13 Sep 2008 06:24:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;ThreeDee wrote:&lt;/b&gt;&lt;br /&gt;Speaking of self portraits, here's what can happen to your avatar when it gets sucked into the Matrix. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Don't get so close next time!!  ;) &lt;br /&gt;&lt;br /&gt;Way Cool, you planning on submitting this one?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Carl&lt;/b&gt;, &lt;em&gt;Sat, 13 Sep 2008 08:44:29 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;wow this would be an EP ;)  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Redcap&lt;/b&gt;, &lt;em&gt;Sat, 13 Sep 2008 10:23:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;How does it scale? Well?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Mon, 15 Sep 2008 07:57:49 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well, I'll be damned , it did make an EP.&lt;br /&gt;&lt;br /&gt;I put the most &quot;perspectivized&quot; examples in this thread, but quite a variety of effects can be made with the filter; if you decrease the &quot;depth&quot; low enough, you will begin to see the original picture. Well, you can see some of the other effects in the presets. &lt;br /&gt;&lt;br /&gt;The original idea probably goes back all the way to one of my all-time favorite movies, Brainstorm, with Christopher Walken, which had some computer-generated scenes similar to the look of the filter.&lt;br /&gt;&lt;br /&gt;I was actually surprised how easy it was to make correct depth perspective with the offset/gradient method. A linear increase in the offset percentage automatically creates exponential scaling. (Hold on -- I just realized something! I'll be right back. I gotta try something out...)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Mon, 15 Sep 2008 08:35:00 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;ThreeDee wrote:&lt;/b&gt;&lt;br /&gt;(Hold on -- I just realized something! I'll be right back. I gotta try something out...)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;hmmm :?: &lt;br /&gt;Dang! Got me curious in what this is...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Mon, 15 Sep 2008 08:46:21 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It worked -- proper perspective planes!&lt;br /&gt;&lt;br /&gt;Why didn't I think of this before?!&lt;br /&gt;&lt;br /&gt;Man, I've been trying to achieve this in much more complicated ways!&lt;br /&gt;&lt;br /&gt;Now &lt;i&gt;this&lt;/i&gt; is exciting!&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/ImageBox.jpg&quot; id=&quot;popup_659153277&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/ImageBox.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sphinx.&lt;/b&gt;, &lt;em&gt;Mon, 15 Sep 2008 11:20:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;its not the same solution as this one? (or parts of it) &lt;a href=&quot;http://www.filterforge.com/filters/5419.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.filterforge.com/filters/5419.html&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;StevieJ&lt;/b&gt;, &lt;em&gt;Mon, 15 Sep 2008 11:30:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;ThreeDee wrote:&lt;/b&gt;&lt;br /&gt;Now this is exciting! &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;It certainly is!!!   This will cure alot of things.....    :devil:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Mon, 15 Sep 2008 11:30:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;ThreeDee wrote:&lt;/b&gt;&lt;br /&gt;It worked -- proper perspective planes! &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;OMG! Can't wait to get my hands on your method... to finally realize some very far-out filter concepts! :dgrin:  :devil:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;StevieJ&lt;/b&gt;, &lt;em&gt;Mon, 15 Sep 2008 11:35:41 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It looks like it might take care of the &quot;Un-proportional Profile Gradient&quot; problem.....so you don't have to choose the longer side anymore.....    :beer:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Mon, 15 Sep 2008 12:46:12 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Sphinx. wrote:&lt;/b&gt;&lt;br /&gt;its not the same solution as this one? (or parts of it) &lt;a href=&quot;http://www.filterforge.com/filters/5419.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.filterforge.com/filters/5419.html&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Now that I know what I'm looking for -- yes it is.&lt;br /&gt;&lt;br /&gt;I could not earlier quite figure out what made the perspective work in that filter, but the key is indeed mapping the image depth into the &lt;i&gt;percentage&lt;/i&gt; input of the offset.&lt;br /&gt;&lt;br /&gt;I'm thinking maybe we should start a thread to explain (in simple terms) how this perspective transformation works? There's a helluva lot of potential in it.&lt;br /&gt;&lt;br /&gt;Plus make some handy snippets/filters? &quot;Infinite Plane&quot; comes to mind first looking at the Pyramids filter.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Mon, 15 Sep 2008 13:24:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Will be interesting to see a solution to this..Theres a couple of filters that I have but they don't have a proper perspective...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Tue, 16 Sep 2008 01:37:21 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You can find the perspective stuff on this thread: &lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=10&amp;TID=5566&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Perspective Transformation&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Tue, 16 Sep 2008 07:22:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Okay, some more crazy stuff.&lt;br /&gt;&lt;br /&gt;Here's my proof of concept of using perspective transformation for landscapes. A fairly complex image created purely in FF with one filter. (Once I can connect to the server again, I'll submit it...)&lt;br /&gt;&lt;br /&gt;This is called &quot;On the Road Again.&quot; I stuffed all kinds of things in there to test things out: ground place, cloud plane, water, somewhere to go and some way to get there.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/OnTheRoadAgain.jpg&quot; id=&quot;popup_750706874&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/OnTheRoadAgain.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Tue, 16 Sep 2008 08:29:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;ThreeDee wrote:&lt;/b&gt;&lt;br /&gt;ere's my proof of concept of using perspective transformation for landscapes. A fairly complex image created purely in FF with one filter. (Once I can connect to the server again, I'll submit it...) &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;ThreeDee, that's amazing!  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Tue, 16 Sep 2008 08:33:17 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;ThreeDee wrote:&lt;/b&gt;&lt;br /&gt;Here's my proof of concept of using perspective transformation for landscapes. A fairly complex image created purely in FF with one filter. (Once I can connect to the server again, I'll submit it...)&lt;br /&gt;&lt;br /&gt;This is called &quot;On the Road Again.&quot; I stuffed all kinds of things in there to test things out: ground place, cloud plane, water, somewhere to go and some way to get there. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Very Cool..Its like Bryce 0.5 or 1.0 :D  :) &lt;br /&gt;Is there another EP on the horizon :?:  :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;StevieJ&lt;/b&gt;, &lt;em&gt;Tue, 16 Sep 2008 18:18:23 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Damn!!!   8) &lt;br /&gt;&lt;br /&gt;I'm liking the clouds and their perspective.....and think that I see a little &quot;Sands of Time&quot; in there.....all looks great to me!!!    8)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Wed, 17 Sep 2008 01:31:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;wow! i feel like such an amateur. quite amazing, 3D! :)&lt;br /&gt;&lt;br /&gt;uhm, one question here; someone did a perspective filter before. it was four walls going to the vanishing point/horizen. is this a similar means of doing that same thing?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Wed, 17 Sep 2008 02:42:35 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;i had to look at the guts on the 'welcome to the matrix'. i re-arranged things to make them a touch easier to read. i'm surprised how fast the filter renders, given all the components within.&lt;br /&gt;&lt;br /&gt;i also altered only one component. i set the 'sphere frequency' from 10 to 20 max. this gives a heavier density potential and makes for tighter art images, if you use the filter that way. attached is an example of the heavier density used that way.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Carl&lt;/b&gt;, &lt;em&gt;Wed, 17 Sep 2008 04:53:28 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;ThreeDee wrote:&lt;/b&gt;&lt;br /&gt;On the Road Again.&quot; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;great stuff :)  threedee&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Wed, 17 Sep 2008 09:17:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Kraellin wrote:&lt;/b&gt;&lt;br /&gt;i also altered only one component. i set the 'sphere frequency' from 10 to 20 max. this gives a heavier density potential and makes for tighter art images, if you use the filter that way. attached is an example of the heavier density used that way.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Yeah, that's good, works nicely.&lt;br /&gt;&lt;br /&gt;Another thing you might want to try is to plug a 'Chaos' control into the Tiles components. It gets pretty interesting. That modification turns it into a 'particle generator' of sorts.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Wed, 17 Sep 2008 12:43:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;ah, that could be fun :) i'll bet there's some other variations that could produce some cool stuff, also.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 20 Sep 2008 06:38:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And now for something completely different: &lt;br /&gt;&lt;br /&gt;I got this idea doing the Halloween Party Drink filter. See -- the strangest ideas give birth to... even stranger ideas.&lt;br /&gt;&lt;br /&gt;Lathing a custom profile in FF!&lt;br /&gt;&lt;br /&gt;Gotta admit, this one was a real challenge. I decided at least three times along the way it was impossible. In fact, it probably is. Nevertheless, the solution eventually arose.&lt;br /&gt;&lt;br /&gt;Here's an example:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bottle_256px.jpg&quot; id=&quot;popup_1486434720&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bottle_256px.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Here is the original image before running it through the filter.&lt;br /&gt;&lt;br /&gt;Image (texture):&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bottleTexture_256px.jpg&quot; id=&quot;popup_935768085&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bottleTexture_256px.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Selection (profile):&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bottleProfile_256px.jpg&quot; id=&quot;popup_323884501&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bottleProfile_256px.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 20 Sep 2008 06:43:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Another example.&lt;br /&gt;&lt;br /&gt;The filter features optional advanced controls for Reflection, Reflection Blur and Metallic, which can be derived from one of the RGB channels. Since you can't get any extra alpha channels into FF, I went that route. As in the previous example, you can see that different texture areas have different Reflection, Reflection Blur and Metallic properties.&lt;br /&gt;&lt;br /&gt;Image:&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bulbTexture_256px.jpg&quot; id=&quot;popup_1868344156&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bulbTexture_256px.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Selection:&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bulbProfile_256px.jpg&quot; id=&quot;popup_868243535&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bulbProfile_256px.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Result:&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bulb_256px.jpg&quot; id=&quot;popup_1633585299&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bulb_256px.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 20 Sep 2008 07:13:15 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And one more.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_column_256px.jpg&quot; id=&quot;popup_140002792&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_column_256px.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_columnTexture_256px.jpg&quot; id=&quot;popup_1048955722&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_columnTexture_256px.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_columnProfile_256px.jpg&quot; id=&quot;popup_1677798051&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_columnProfile_256px.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;I'm still thinking of adding bump-map-from-channel creation into it.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 20 Sep 2008 08:43:10 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;With bump mapping added:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_columnBump.jpg&quot; id=&quot;popup_2063236777&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_columnBump.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bottleBump.jpg&quot; id=&quot;popup_390171826&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bottleBump.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 20 Sep 2008 10:32:38 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Some modern art samples from the &quot;Random Shape&quot; generator of the Lathe filter with various textures.&lt;br /&gt;&lt;br /&gt;Stone Flooring by Ayeuka:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/StoneFlooring_lathe_256px.jpg&quot; id=&quot;popup_438413327&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/StoneFlooring_lathe_256px.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Rough Plaster by Crapadilla:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/RoughPlaster_lathe_256px.jpg&quot; id=&quot;popup_831971915&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/RoughPlaster_lathe_256px.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Parquet by Kochubey:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/Parquet_lathe_256px.jpg&quot; id=&quot;popup_1346568365&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/Parquet_lathe_256px.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Space Hulk by CorvusCroax:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/SpaceHulk_lathe_256px.jpg&quot; id=&quot;popup_936785871&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/SpaceHulk_lathe_256px.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Sat, 20 Sep 2008 11:45:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;whoa, slow down there, 3D :) lol. you do realize that you're about a mile and a half ahead of most of us here, right? ;)&lt;br /&gt;&lt;br /&gt;let's go back to that bottle image. you did that bottle completely in FF or are you just talking about a treatment done to the bottle image that already existed?&lt;br /&gt;&lt;br /&gt;and what is 'lathing a custom profile'? i sort of have an idea of what you're talking about, but i want to be clear on this. so, walk us ignorant savages through it, if you would :)&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Crapadilla&lt;/b&gt;, &lt;em&gt;Sat, 20 Sep 2008 14:40:38 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Kraellin wrote:&lt;/b&gt;&lt;br /&gt;whoa, slow down there, 3D Smile lol. you do realize that you're about a mile and a half ahead of most of us here, right? Wink &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Yeah... I've already set my fruity cyborg platoon upon him, and set a reward of 1 trrrrrillion woolongs on his head!  ;) &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;ThreeDee wrote:&lt;/b&gt;&lt;br /&gt;And now for something completely different: Lathing a custom profile in FF! &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Nice idea!  :)  :dgrin:  :devil:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 20 Sep 2008 15:43:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Kraellin wrote:&lt;/b&gt;&lt;br /&gt;whoa, slow down there, 3D Smile lol. you do realize that you're about a mile and a half ahead of most of us here, right? Wink&lt;br /&gt;&lt;br /&gt;let's go back to that bottle image. you did that bottle completely in FF or are you just talking about a treatment done to the bottle image that already existed?&lt;br /&gt;&lt;br /&gt;and what is 'lathing a custom profile'? i sort of have an idea of what you're talking about, but i want to be clear on this. so, walk us ignorant savages through it, if you would Smile &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Oops. You mean you can't see my monitor...?&lt;br /&gt;&lt;br /&gt;In this case, the 3D object itself is created in FF, not the textures.&lt;br /&gt;&lt;br /&gt;Going back to the bottle image, I made the flat texture and the bottle profile in Photoshop and then Filter forge made it into a &quot;3D&quot; bottle based on those two images. Kinda like doing 3D without a 3D program.&lt;br /&gt;&lt;br /&gt;Okay, let's take that one step at a time:&lt;br /&gt;&lt;br /&gt;I made this image in Photoshop (not FF):&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bottleTexture_256px.jpg&quot; id=&quot;popup_1984315252&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bottleTexture_256px.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Then in the same image I made this alpha channel (selection):&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bottleProfile_256px.jpg&quot; id=&quot;popup_871687546&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bottleProfile_256px.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;With the selection active, I opened FF and run the filter on it and, voila, I got this:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bottleBump.jpg&quot; id=&quot;popup_390117001&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/LatheTest_bottleBump.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;In 3D modeling &quot;lathe&quot; is an operation where you rotate a flat profile (such as the profile of the bottle here) around an axis to create a 3-dimensional object. Any object which is a circle in cross section along one axis can be made with a lathe operation; this includes things like bottles, glasses and cups, light bulbs and lamp shades, plates, pots, plungers, and so on.&lt;br /&gt;&lt;br /&gt;In real life lathe is a machine where some material (generally a wood or metal rod) rotates around at great speed while you carve it into a shape. &lt;br /&gt;&lt;br /&gt;This all started when I was doing the glass for the Halloween Party Drink and was frustrated at how difficult it is to make a good shape for the glass with FF Components. This started me wondering whether is was possible to start with a profile done in some other way and have FF turn it into an object.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 20 Sep 2008 15:46:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Crapadilla wrote:&lt;/b&gt;&lt;br /&gt;fruity cyborg &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Mm, sounds yummy!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 20 Sep 2008 15:57:45 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's what the same lathe (or &quot;revolve&quot;) operation looks like in 3D.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/lathe.jpg&quot; id=&quot;popup_1848431651&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/lathe.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Sat, 20 Sep 2008 17:44:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;wow! that is freaking brilliant! so, how do you do the lathe operation in FF? that's just remarkable!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;KGtheway2B&lt;/b&gt;, &lt;em&gt;Sat, 20 Sep 2008 20:14:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You are insane.  :D &lt;br /&gt;&lt;br /&gt;In a good way.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sun, 21 Sep 2008 06:52:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have a 3d shape method that I have been slowly improving on but this lathe seems that it would be a whole lot simpler of a method...Good work 3d..Can't wait to see it... ;)  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Beliria&lt;/b&gt;, &lt;em&gt;Sun, 21 Sep 2008 08:17:01 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;ThreeDee wrote:&lt;/b&gt;&lt;br /&gt;I made this image in Photoshop (not FF): &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Um.. that made me think of the cigarette filter.. probably is possible to knock up a filter to use as the image as well.  Kinda overlaying different filters. &lt;br /&gt;&lt;br /&gt;Makes me think there might be away to do the alpha shapes too.. Then build up the picture using layers and the different filters.&lt;br /&gt;&lt;br /&gt;Cool one 3d! :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sphinx.&lt;/b&gt;, &lt;em&gt;Sun, 21 Sep 2008 11:48:28 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wow.. how the heck did you pull that off? I'm really curious to how you made that filter ;) Very very interesting...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sun, 21 Sep 2008 13:18:29 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Beliria wrote:&lt;/b&gt;&lt;br /&gt;Um.. that made me think of the cigarette filter.. probably is possible to knock up a filter to use as the image as well. Kinda overlaying different filters.&lt;br /&gt;&lt;br /&gt;Makes me think there might be away to do the alpha shapes too.. Then build up the picture using layers and the different filters. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Indeed it would be, and quite easily; the point is, you don't have to: you can just render the texture, make a selection for the shape you want to roll the texture around, lathe it and have yourself a cigarette. &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/cigarette.jpg&quot; id=&quot;popup_401749355&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/cigarette.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;...or a cigarette-lampshade, or a cigarette-cosmetics-bottle or a cigarette-vase or a cigarette-whatever.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/cigarette_lampshade.jpg&quot; id=&quot;popup_2081330894&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/cigarette_lampshade.jpg&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/cigarette_cosmetics.jpg&quot; id=&quot;popup_2022816893&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/cigarette_cosmetics.jpg&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/cigarette_vase.jpg&quot; id=&quot;popup_1208868711&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/cigarette_vase.jpg&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/cigarette_meathammer.jpg&quot; id=&quot;popup_1005432969&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i275.photobucket.com/albums/jj296/Three_Dee/cigarette_meathammer.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Each took 2-3 minutes to do. Now imagine trying to build a filter that you could make those shapes with, using sliders!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sun, 21 Sep 2008 13:43:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Sphinx. wrote:&lt;/b&gt;&lt;br /&gt;Wow.. how the heck did you pull that off? I'm really curious to how you made that filter Wink Very very interesting...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;All will be revealed as soon as it goes through the queue. It's a pretty out-there method, but it works.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Sun, 21 Sep 2008 14:24:23 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;ThreeDee wrote:&lt;/b&gt;&lt;br /&gt;All will be revealed as soon as it goes through the queue. It's a pretty out-there method, but it works.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;That is all that matters.. ;)  :D  And I know pretty out there methods.. :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Mon, 22 Sep 2008 04:04:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;muahahaha! they're in the library. they're mine! all mine! no! you cant have them! they're mine!&lt;/p&gt;
</description>
</item>
<item><title>Experimental Filters by Geneus1</title> 
		             <dc:creator>Geneus1</dc:creator> 
		             <category></category> 
		             <pubDate>Wed, 12 May 2021 03:01:28 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16327</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16327</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Geneus1&lt;/b&gt;, &lt;em&gt;Wed, 12 May 2021 02:33:41 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;First post. First time participating in the 36 Days of Type Challenge 2021. &lt;br /&gt;36 Graffiti letters in 6 styles, textured with 36 original filters. &lt;br /&gt;Special thanks to Martin Naumann for the inspirational FF posts from his past entries that first informed me of the 36 day challenge.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;DJI&lt;/b&gt;, &lt;em&gt;Wed, 12 May 2021 03:01:28 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Nice work. :) I had no idea there was a contest going on.&lt;/p&gt;
</description>
</item>
<item><title>Feel free to post your work here!</title> 
		             <dc:creator>Vladimir Golovin</dc:creator> 
		             <category></category> 
		             <pubDate>Mon, 26 Apr 2021 18:36:20 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=676</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=676</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Vladimir Golovin&lt;/b&gt;, &lt;em&gt;Fri, 07 Jul 2006 09:00:35 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Since the &lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=5&amp;TID=483&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Filter Forge Gallery&lt;/a&gt; thread is getting too long, I've created a separate forum for posting artwork made in Filter Forge -- feel free to post your images, renderings, WIPs, game stills, links to other sites and anything that fits under the forum title! &lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;iweter&lt;/b&gt;, &lt;em&gt;Tue, 29 Aug 2006 04:01:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I made more realistic malachite filter. :) &lt;br /&gt;I'll hope you estimate my work.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Pooya&lt;/b&gt;, &lt;em&gt;Thu, 24 Feb 2011 13:07:55 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hey. I've made a chocolate bar texture with very simple controls: yummy yumy ;)&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/filters/9434.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.filterforge.com/filters/9434.html&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;TheAmateurPhotoshopArtist&lt;/b&gt;, &lt;em&gt;Mon, 19 Apr 2021 04:36:03 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;a href=&quot;https://www.filterforge.com/filters/4792.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://www.filterforge.com/filters/4792.html&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;xjebi&lt;/b&gt;, &lt;em&gt;Mon, 26 Apr 2021 18:14:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;One image filtered separately two times and then recombined as separate layers with different &quot;blend&quot; modes (Pixelmator Pro) to get the final image. Did a little warping on one to get the tentacles. Source image was a picture of me at age five in a clown suit my mom made me wear or tap dancing lessons. Ugh.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;DJI&lt;/b&gt;, &lt;em&gt;Mon, 26 Apr 2021 18:36:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It looks like you've exploded.  ;)&lt;/p&gt;
</description>
</item>
<item><title>What the Eye can't see... by erica lyons</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Fri, 04 Dec 2020 14:18:36 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16187</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16187</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 04 Dec 2020 04:50:30 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;What the Eye can't see... by erica lyons&lt;br /&gt;&lt;a href=&quot;http://filterforge.com/gallery/435.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://filterforge.com/gallery/435.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://filterforge.com/gallery/435.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://filterforge.com/gallery/435-small.jpg&quot; id=&quot;popup_2122281441&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://filterforge.com/gallery/435-small.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 04 Dec 2020 04:52:23 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;WOW!! this is very well done and artistic, from a normal anemone flower with blur background you get an awesome detailed complex texture. Like much the combination of the filters and the colors used.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;acire1&lt;/b&gt;, &lt;em&gt;Fri, 04 Dec 2020 14:18:36 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hi SpaceRay,&lt;br /&gt;&lt;br /&gt;Thanks for your kind comment, really appreciate it.&lt;br /&gt;Filter Forge with all its wonderful donators of awesome filters (you being one of them) provide me with endless inspiration and fun...&lt;br /&gt;&lt;br /&gt;So many thanks to you in return :-)&lt;/p&gt;
</description>
</item>
<item><title>Experiments by Ziggy</title> 
		             <dc:creator>Zerdoux</dc:creator> 
		             <category></category> 
		             <pubDate>Fri, 23 Oct 2020 04:08:19 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=15755</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=15755</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Tue, 03 Dec 2019 17:02:04 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Heya, awefully new to this program. Ran across it the other day and instantly fell in love with it. It's what I've been hunting down for quite some time. (Hoping a port can make it to the iPad one day for a more portable production that I usually do, but what it is now: I have much to learn.) Just going to post random things I develop here, for awhile I'll probably analysing a ton of the art several of you wonderful people produce to see what I can learn and build off of.&lt;br /&gt;&lt;br /&gt;Thanks for stopping by :3&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Tue, 03 Dec 2019 17:07:03 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Particles01&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Tue, 03 Dec 2019 17:48:20 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Particles02&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Tue, 03 Dec 2019 18:57:38 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Welcome! These are looking good already - looking forward to your future experiments :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Tue, 03 Dec 2019 19:28:11 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks emme! Hopefully I'll be able to catch up to you one day :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Wed, 04 Dec 2019 17:41:25 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Particle 03  (This generation reminds me a ton of Martin's Oil filter which helped me understand using noise to construct coloured images)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Wed, 04 Dec 2019 17:56:13 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Particle 04&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Thu, 05 Dec 2019 00:42:22 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Particle 05&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Thu, 05 Dec 2019 00:45:48 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Particle 05 ft. New Grain Filter&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Fri, 06 Dec 2019 23:55:36 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Good work! Welcome to node land ;-) Yes it is fun to look under the hood to see how the darn thing works.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Sat, 07 Dec 2019 07:52:57 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks Rachel. It most definitely is! I keep learning a ton each time I start a new project on it.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Mon, 09 Dec 2019 22:02:22 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Oddities 01&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Mon, 09 Dec 2019 22:48:26 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Oddities 02&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Tue, 10 Dec 2019 14:09:04 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Nice work, I like the color palettes.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Wed, 18 Dec 2019 03:08:58 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Oddities 03&lt;br /&gt;&lt;br /&gt;(just looped a gif of loop iteration count... its meh, but I wanted to try it out)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;emme&lt;/b&gt;, &lt;em&gt;Wed, 18 Dec 2019 19:16:37 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Reminds me of expanding watercolors.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;dactilardesign&lt;/b&gt;, &lt;em&gt;Wed, 29 Jan 2020 19:22:12 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I like it.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Mon, 10 Feb 2020 20:25:33 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Haven't done anything in awhile so I did a fairly quick filter to get my brain back into learning this software.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 11 Feb 2020 02:37:13 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Welcome, and is very good to experiment and see what you can get and see how other filters are built to see how they work and learn more.&lt;br /&gt;&lt;br /&gt;Like what you do, the best is Oddities 02 with these organic bubbles with colors&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Wed, 12 Feb 2020 17:30:00 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks Ray. I've been doing that (deconstructing others' filters). Been working on recreating different &quot;bubble&quot; filters, especially the kinds Martin has done because of how clean they are, but also wanting to build upon them because I would ideally like to be able to create a &quot;acrylic pour&quot; esque filter.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Wed, 12 Feb 2020 17:32:44 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is one using Martin's Tension series as a target, working out little errors in it so it is a bit more consistent.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 15 Feb 2020 23:49:21 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Ziggy_Oolong wrote:&lt;/b&gt;&lt;br /&gt;Here is one using Martin's Tension series as a target&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;These Buubles are really very well done, it looks very realistic and like Lava lamp bubbles with lovely gradients and great lighting &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Ziggy_Oolong wrote:&lt;/b&gt;&lt;br /&gt;Been working on recreating different &quot;bubble&quot; filters, especially the kinds Martin has done because of how clean they are&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Please, can you be so kind to tell what filters you are using as source to reach these ones? You Mean Martin Naumann filters? I am sorry that I have not seen any bubbles filters that may be similar to yours. &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/filters/author20515-page1.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://filterforge.com/filters/author20515-page1.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The only realistic bubbles I have seen is this from Ronviers&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/filters/3320.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://filterforge.com/filters/3320.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Thanks and congratulations for such awesome works&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Tue, 18 Feb 2020 06:44:45 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;nice work! how do you blow uop the bubbles?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Wed, 19 Feb 2020 16:46:13 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks Martin! I used a loop with scaling that copies the same orientation of the bubbles on two profile gradients for X and Y. I think I learned it from a mixture of yours and emme's work.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Wed, 19 Feb 2020 18:17:39 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Soft Spot 01&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Wed, 19 Feb 2020 18:19:45 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Soft Spot 01's Gradient using a gradient thingy generator I made in attempts to make really soft gradients. It's really slow unfortunately so probably gonna make another one from the start.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Thu, 20 Feb 2020 05:16:01 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;@ziggy ah okay, yeah that's basically how I did it too :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Fri, 19 Jun 2020 23:27:12 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Been away for awhile. Still always amazed by the work everyone does on here. Gonna leave a few renders I did here recently.&lt;br /&gt;&lt;br /&gt;Smokey Colours 01&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Fri, 19 Jun 2020 23:28:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Smokey Colours 2&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Fri, 19 Jun 2020 23:28:23 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Smokey Colours 3&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Wed, 21 Oct 2020 16:46:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Going through a bit of a change up in my direction in life, wanting to post on here more often, at least document what I am learning. Changed my user also to match with my recent changes on insta.&lt;br /&gt;&lt;br /&gt;Here is a recent render. Been messing with loop transforming and the bomber. It was really slow to render out though. Might just be that I'm impatient though.&lt;br /&gt;&lt;br /&gt;Hope all are doing well!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Thu, 22 Oct 2020 04:16:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;nice! smokey colours looks really cool. is that a looped distortion?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Zerdoux&lt;/b&gt;, &lt;em&gt;Thu, 22 Oct 2020 12:01:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks Martin! Yeah its looped distortion - really enjoy what I can get by exploring it, still one day want to be able to emulate acrylic pours.&lt;br /&gt;&lt;br /&gt;Here is the distortion I used for smokey colours. Its super finicky and maybe 1/250 of the out put look half decent.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Martin Naumann&lt;/b&gt;, &lt;em&gt;Fri, 23 Oct 2020 04:08:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;ah nice! yeah I see what you did there.&lt;br /&gt;&lt;br /&gt;acrylic pours are hard, but that would be dope! looking forward&lt;/p&gt;
</description>
</item>
<item><title>Examples of 2D image converted 3D using ThreeDeeÂ´s Spherical Previewer</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Tue, 20 Oct 2020 01:09:45 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=10257</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=10257</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 10:26:23 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have started this other thread &lt;a href=&quot;http://filterforge.com/forum/read.php?FID=14&amp;TID=10255&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Examples of Spherical 3D Displacement Previewer by ThreeDee&lt;/a&gt; to show 3D examples of 3D filters, the ones that have surface and height maps.&lt;br /&gt;&lt;br /&gt;The amazing and awesome filter that is able to do all this is this one here&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://filterforge.com/forum/read.php?FID=10&amp;TID=10231&amp;MID=110815&amp;sphrase_id=1175672#message110815&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Spherical 3D Displacement Previewer by ThreeDee V 2.0 &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I was wrong thinking that 2D simple filters could not be used with this 3D filter.&lt;br /&gt;&lt;br /&gt;I have seen that using totally plain 2D images can get you a total 3D look inside this filter&lt;br /&gt;&lt;br /&gt;See this 3D sphere&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 10:29:41 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This above has been done using a plain 2D image source loading this SAME image inside the 3 maps&lt;br /&gt;&lt;br /&gt;This here below is the 2D source image for getting the above (do not need any other &quot;map&quot;)&lt;br /&gt;&lt;br /&gt;This beauty has been done with the well done and original &lt;a href=&quot;http://filterforge.com/filters/8381.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Circles Forever by Skybase&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 10:39:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'm actually impressed at the fact that the smudge filter produces a cleaner edge than an average displacement function in any given 3D program. Usually the polycount for hard and clean edges for displacements tend to go high.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 10:42:10 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And here is another one with the same settings but reducing the new &quot;texture scale&quot; in V 2.0&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 11:29:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And what about &lt;a href=&quot;http://filterforge.com/filters/3648.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Grin Inc. by Crapadilla&lt;/a&gt;  :D  :D &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://filterforge.com/filters/3648.jpg&quot; id=&quot;popup_349547268&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://filterforge.com/filters/3648.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Extrusion 14 Texture Scale 94&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 11:37:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;more crowded  :D  reducing the texture scale setting to 51&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 11:50:12 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Using the well done &lt;a href=&quot;http://filterforge.com/filters/2310.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Truchet Tiling - Basic Circular by Uberzev&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Extrusion 5 Texture Scale 51&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 11:54:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is the only source image needed for this one above&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ghislaine&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 14:36:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here an attempt with Radical tile filter by Indigo Ray. Original image&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ghislaine&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 14:37:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This give me something that seems fireworks&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ghislaine&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 14:38:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;ThreeDee, is it possible to have it in a transparent background ?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 15:21:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ghislaine I have tried around 10 2D images and most of them give this &quot;firework&quot; you are refering as the effect when used with extrusion 100.&lt;br /&gt;&lt;br /&gt;Here I have made this 2D image with &lt;a href=&quot;http://filterforge.com/forum/read.php?FID=11&amp;TID=9843&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Block Busters by Kevin Worth&lt;/a&gt; filter &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://filterforge.com/upload/forum/56f/Block%20Buster.jpg&quot; id=&quot;popup_1615966870&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://filterforge.com/upload/forum/56f/Block%20Buster.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;and then in 3D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 15:34:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And with extrusion 100 you can make it explode  ;)  :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ghislaine&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 15:49:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Yes extrusion 100 to get especialy fireworks. :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 16:04:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Ghislaine wrote:&lt;br /&gt;&lt;br /&gt;ThreeDee, is it possible to have it in a transparent background ?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I thought that it would be easy to make it have a transparent background BUT after making some tests and trying a few different things I have seen that is more complex than it seems if you do not know how the effect is done, as I have been able to take out the black BUT behind there are some semi-transparent shapes from the 3D shape&lt;br /&gt;&lt;br /&gt;Here is all I have been able to make, sorry&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Aug 2012 03:30:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here using a veiny leaf texture I have got this &lt;br /&gt;&lt;br /&gt;Extrusion 3 Metallic 3 Height Blur 1 Texture Scale 47&lt;br /&gt;&lt;br /&gt;Is really curious how using the same photo for the 3 maps you can get this beautiful result&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Aug 2012 16:40:01 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have tested it with the amazing and well done  &lt;a href=&quot;http://filterforge.com/forum/read.php?FID=11&amp;TID=9974&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Oriental Patterns by inujima&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This shown here is the source of the following result&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://filterforge.com/upload/forum/upload/489/Oriental-Patterns-Inujima.jpg&quot; id=&quot;popup_1367955761&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://filterforge.com/upload/forum/upload/489/Oriental-Patterns-Inujima.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Preset 1 Extrusion 53 Texture Scale 100&lt;br /&gt;&lt;br /&gt;&lt;b&gt;I think is really VERY DIFFERENT in 3D than the 2D version&lt;/b&gt;  :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Aug 2012 16:47:04 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;same settings and source image but reducing the extrusion to 14&lt;br /&gt;&lt;br /&gt;now looks like a metalic jewel  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Aug 2012 16:51:27 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;same settings&lt;br /&gt;&lt;br /&gt;Extrusion 14 Texture Scale 52&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Aug 2012 16:57:30 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Same settings &lt;br /&gt;&lt;br /&gt;but with Extrusion 6 Texture Scale 19&lt;br /&gt;&lt;br /&gt;will give this great amazing metalic jewel&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Aug 2012 00:55:29 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You can also make some kind of planets with this filter and the help of &lt;a href=&quot;http://filterforge.com/filters/7140.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Countries by Skybase&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://filterforge.com/filters/7140.jpg&quot; id=&quot;popup_540880624&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://filterforge.com/filters/7140.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Mon, 06 Aug 2012 06:31:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;*technically 2.5 D*&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sharandra&lt;/b&gt;, &lt;em&gt;Mon, 06 Aug 2012 13:55:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;a href=&quot;https://www.filterforge.com/filters/10792.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Braiiins....&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Aug 2012 17:37:51 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Good and curious result Sharandra and thanks for sharing your examples BUT I think you are on the wrong thread, as this is a surface filter so it would be better in the &lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=14&amp;TID=10255&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;3D thread&lt;/a&gt; unless you made this with a 2D version.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Skybase wrote:&lt;br /&gt;&lt;br /&gt;*technically 2.5 D*&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt; :?:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Aug 2012 17:43:28 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is a example from an awesome recent filter &lt;a href=&quot;http://filterforge.com/filters/10857.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Dungeons and Flagons by Mike Blackney&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;From this source image&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://filterforge.com/upload/forum/upload/8fa/Dungeons%20and%20Flagons.jpg&quot; id=&quot;popup_1791580331&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://filterforge.com/upload/forum/upload/8fa/Dungeons%20and%20Flagons.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;with the settings showed&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sharandra&lt;/b&gt;, &lt;em&gt;Mon, 06 Aug 2012 17:57:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;IÂ´m sorry for posting in the wrong thread, IÂ´m not sure why you need 2 threads about the same topic tho :| :-) &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;Quote&lt;br /&gt;Skybase wrote:&lt;br /&gt;&lt;br /&gt;*technically 2.5 D*&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;smile:?:&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/2.5D&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;2.5 D&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Aug 2012 23:50:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks for the link to the 2.5 D explanation, I did not know about that  :) &lt;br /&gt;&lt;br /&gt;For me anything that looks like 3D (not isometric projection) and have some depth, shading and lighting to simulate a 3D shape IS really 3D for me, although I agree that technically is a fake 3D.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Sharandra wrote:&lt;br /&gt;&lt;br /&gt;IÂ´m sorry for posting in the wrong thread, IÂ´m not sure why you need 2 threads about the same topic tho&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;There is no problem, just to let you know about it. &lt;br /&gt;&lt;br /&gt;I have made two threads about the same topic because really for me is NOT exactly the same, the source used to get the result is very different.&lt;br /&gt;&lt;br /&gt;I wanted to be able to know very easily and fast which one was made from 2D source and which ones are from the 3 Maps, and the easiest way for me is to have 2 separate threads as for me is not the same.&lt;br /&gt;&lt;br /&gt;1 - &lt;b&gt;3 MAPS AS SOURCE&lt;/b&gt; - You use 3 maps to be able to make the 3D (well 2.5D ;) )conversion and you get a better effect and for me is more realistic the result and more like real &quot;3D&quot; as it uses the same as 3D Software to simulate the 3D&lt;br /&gt;&lt;br /&gt;2 - &lt;b&gt;2D SIMPLE IMAGE AS SOURCE&lt;/b&gt; - The source is a plain and simple 2D image with no 3D information at all, and although the result may look also in simulated 3D, I wanted to show how surprising and amazing is the conversion from a simple 2D to a 3D sphere.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Tue, 07 Aug 2012 00:12:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;But but but.... you're using the same filter :p So no matter what input there is it's the same output. :p&lt;br /&gt;&lt;br /&gt;The catch with the categorization of 2.5D is that if there's any form of 3D-fakery going on (utilizing depth, perspective, overlap, shading, color, lighting). In a true 3D environment, as an observer, you can rotate around the object and see things actually protruding out into empty space. I just take it as something positively awesome that FilterForge works like this :p&lt;br /&gt;&lt;br /&gt;Try this! Given we've been tinkering with displacement mapping previews, try actually displacing geometry using 3D software. I'm pretty sure ThreeDee's thing here does a better job with details of displacement. But my point is that you'd be engaging the object in 3D space which you'll absolutely love seeing it happen :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 08 Aug 2012 14:17:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Skybase wrote:&lt;br /&gt;&lt;br /&gt;But but but.... you're using the same filter  So no matter what input there is it's the same output. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I am using the same filter, and I get similar output &lt;b&gt;BUT The source I use to get this output is NOT the same&lt;/b&gt; as is really different for me using 3 render maps as source than using 1 only 2D image and nothing else.&lt;br /&gt;&lt;br /&gt;I wanted to have 2 thread to make a difference in the source and see how great and awesome you can have with just plain and simple 2D images and then have another with more complex in the making 3 render maps.&lt;br /&gt;&lt;br /&gt;Why should I mix them if I do not want to ? &lt;br /&gt;&lt;br /&gt;Thanks for explaining more about the 2.5D, interesting.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 08 Aug 2012 14:24:39 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I forgot to say above that ALSO THE FILTERS used to make the spheres are NOT the same too, as ones are surface filters and the others are normal filters, and the difference for me is great from a surface filter to a normal filter&lt;br /&gt;&lt;br /&gt;______________________________________________&lt;br /&gt;&lt;br /&gt;Here is another example using the result from the excellent, very well done and LOVELY  ;) &lt;a href=&quot;http://filterforge.com/filters/9403.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Layers of My Heart by Kochubey&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The source has been made much more intense, with much more contrast and raised the saturation and then converted pink shades to red shades&lt;br /&gt;&lt;br /&gt;Extrusion 19 Texture Scale 82 Height map 3 Changed the lighting with 5 lights and the other as in preset 1&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 08 Aug 2012 22:57:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;I am using the same filter, and I get similar output BUT The source I use to get this output is NOT the same as is really different for me using 3 render maps as source than using 1 only 2D image and nothing else. &lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;lol yeah duh :p Just repeated what I said haha.&lt;br /&gt;&lt;br /&gt;Nice hearts!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Carl&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 02:10:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;more cool stuff SR .............. wonder how Clockwork filter would look ;)  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 06:06:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks Carl, Glad you like them.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Carl wrote:&lt;br /&gt;&lt;br /&gt;wonder how Clockwork filter would look&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Well, I think that there is only one way to know it, trying it  :) &lt;br /&gt;&lt;br /&gt;I will try it and put an example here&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Carl&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 06:12:41 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I was hoping you would say that :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 08:48:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Sorry Carl that I has not been able to show it before, but I got a problem, one of the asteroids from the other 3D thread has broken the source image of your clockwork and now I have to make it again &lt;br /&gt;&lt;br /&gt;Thanks to ThreeDee for the &lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=11&amp;TID=4563&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Shattered Glass&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 09:12:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well Carl, Here I have made what you wanted with your well done and beautiful filter of Clockworks&lt;br /&gt;&lt;br /&gt;Sorry that it does not look very well and beautiful as others, I have made 4 different tests and there is a problem converting this from 2D to the spherical 3D of this filter, will try to make it in another way.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Carl&lt;/b&gt;, &lt;em&gt;Sun, 12 Aug 2012 00:54:35 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;SpaceRay wrote:&lt;/b&gt;&lt;br /&gt;broken&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Bad bad Space Ray, you broke my clockwork :D &lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;SpaceRay wrote:&lt;/b&gt;&lt;br /&gt;Sorry that it does not look very well and beautiful as others&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;still looks cool, needs a version of clockwork without the gradients to work better by the look of it ...... well done SR :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 12 Aug 2012 01:12:49 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks Carl, glad you like it.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Carl wrote: &lt;br /&gt;needs a version of clockwork without the gradients to work better&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I did another version that was without the metallic looks and diffuse lighting but looks worse. &lt;br /&gt;&lt;br /&gt;Yes perhaps making it without the gradients or in a different way could be shown better the result, OR perhaps converting the 2D source with the &quot;bump tool&quot; filter and so you will have the 3 needed render maps and could probably look better, I do not know.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sharandra&lt;/b&gt;, &lt;em&gt;Sun, 12 Aug 2012 01:14:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well thatÂ´s the difference between using only one diffuse map for both diffuse and height and using a bump map for the height input :-)&lt;br /&gt;&lt;br /&gt;The height is based on the light and dark values of the input map. Light areas are high and dark areas low. &lt;br /&gt;Now the values of your source image donÂ´t always correspond with the desired height values and so you get bad results. For example you could have something in a dark color in your image that sticks out, but now when you feed it into the filter it gets pushed in and looks all weird :-)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 15 Aug 2012 09:41:28 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks Sharandra for the explanation and is well done, I knew already something about it but not exactly how, now is more clear.&lt;br /&gt;&lt;br /&gt;Here is another example from the excellent filter &lt;a href=&quot;http://filterforge.com/filters/10857.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Dungeons and Flagons by Mike Blackney &lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 21 Aug 2013 03:16:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have seen that I forgot to tell a very important thing here, and is that if you want to use these 2D images instead of the render maps, you just load the same image replacing the 3 render maps settings as you can see in the screenshot that is on this above post here.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;PixelSlaughter&lt;/b&gt;, &lt;em&gt;Wed, 21 Aug 2013 20:15:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thats genial!  Cheerz from Bulgaria!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 20 Oct 2020 01:09:45 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;SpaceRay wrote:&lt;/b&gt;&lt;br /&gt;I have seen that I forgot to tell a very important thing here, and is that if you want to use these 2D images instead of the render maps, you just load the same image replacing the 3 render maps settings as you can see in the screenshot that is on this above post here. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Well, I have just discovered when trying this again that although this is true, alternatively you can use:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Diffuse Map&lt;/b&gt; = one image as the color tint that will be shown as overlay&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Bump Map and Reflectivity Map&lt;/b&gt; = with another different one that will be the texture background&lt;br /&gt;&lt;br /&gt;In this example I have used these 2 images&lt;br /&gt;&lt;br /&gt;Diffuse map (made from my own sierpinski filter)&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/upload/forum/upload/8d8/Sierpinsky_FF_made_triangles.jpg&quot; id=&quot;popup_516832069&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/upload/forum/upload/8d8/Sierpinsky_FF_made_triangles.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Bump Map and Reflectivity Map (made from Circular Reasoning by Rachel Duim)&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/upload/forum/upload/aea/Circular%20Reasoning%20Blend%20Image.jpg&quot; id=&quot;popup_1753403438&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/upload/forum/upload/aea/Circular%20Reasoning%20Blend%20Image.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;and you get this using the Spherical Previewer 2 zoom added filter &lt;a href=&quot;https://filterforge.com/forum/read.php?FID=10&amp;TID=10231&amp;MID=118284&amp;sphrase_id=4756239#message118284&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;that you can download here&lt;/a&gt;&lt;/p&gt;
</description>
</item>
<item><title>What about Spirography making with images and PHOTOS ?</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Mon, 19 Oct 2020 11:56:12 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=9966</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=9966</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 27 May 2012 15:52:06 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;In the rising filter trend of Spirograph, Spirograms, Spirostars, Spiro Wire, Spirography,Sine-o-graphs, and Wireframes, and similar styles (thanks to Ghislaine, uberzev, and Morgantao) I have seen that all this are based on LINES, different kind of them and different styles, BUT always the result comes from modifying and multiplying LINES (curves, circles, stars, or whatever shapes made with lines)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;And WHY not use specially prepared and made images or photos for MAKING those Spirographs ?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Instead of using lines you would use simple objects that would be rotated a number of times around the same point and then create circular shapes based on this object&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 27 May 2012 16:04:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The above example is NOT really very good and does NOT show well my idea, but this is because I am just preparing it and seeing how this can be done.&lt;br /&gt;&lt;br /&gt;This will be possible MAINLY thanks to the great work done by uberzev when he made the snippet or test filter for making spirography based on &quot;bomber on the same spot&quot;&lt;br /&gt;&lt;br /&gt;And this was the source for my Spirography Break Out filter based on the unreleased filter of uberzev&lt;br /&gt;&lt;br /&gt;I will make and put more examples that will show better what my idea is about when I prepare the special images and photos needed to be feed into my new filter that I am doing.&lt;br /&gt;&lt;br /&gt;BE AWARE that when I am telling about PHOTOS, is NOT obviously NORMAL photos.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 27 May 2012 16:21:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;For example if you have created this image shown below&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 27 May 2012 16:24:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And then you feed it into the filter you will get this shown below.&lt;br /&gt;&lt;br /&gt;Although this is a very simple example, wait until you see what OTHER things you can rotate and you will the great potential of this idea, that can offer &lt;b&gt;MUCH MORE&lt;/b&gt; than this&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 27 May 2012 16:45:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;:) This is still very simple, please wait for more complex ones&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 27 May 2012 16:58:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Using this lightning photo as source object&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 27 May 2012 17:00:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You get this  8)&lt;br /&gt;&lt;br /&gt;The text is ALSO a PNG object&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 27 May 2012 17:07:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This is just the beginning and ONLY barely scratching the surface of what can be possible&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 27 May 2012 17:14:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;LetÂ´s BREAK OUT the design horizontally&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 27 May 2012 17:19:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and making multiply lines&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 27 May 2012 17:25:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;Something very important&lt;/b&gt;, I will upload THESE interesting shapes in the filters page so you will be able to use them yourself with the filters as FF does not allow to submit external images with the filter, BUT I can offer them for you here in the forum&lt;br /&gt;&lt;br /&gt;Horizontal and vertical Break Out&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 27 May 2012 17:30:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And this above is the basic part as this is with just ONE loaded external shape and without using the source image or the many blend modes.&lt;br /&gt;&lt;br /&gt;Here is one mixing it with the source image&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 27 May 2012 17:37:49 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;making vertical spirography break out and reducing much the tint color so all have about the same color overlay&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 27 May 2012 17:43:16 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now using this simple image&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 27 May 2012 17:45:22 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You can get this&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 27 May 2012 17:49:39 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and if you multiply the object many times around itself you can get more complex ones&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 27 May 2012 17:51:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and the same as the one above but in color&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 27 May 2012 17:59:16 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;back to the original rotated single spirograph with the above last simple object and using the Lionfish built in image&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 28 May 2012 03:45:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This could be good also for artistic portraits art&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 28 May 2012 03:54:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Also for loading textures as main image and adding the spirographs result with one of the available blend modes (specially luminosity and color blend modes) adn get a customized texture like for example this one below&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 28 May 2012 03:57:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;or this other one more complex&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 28 May 2012 04:07:48 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And for filling inside of text with this&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Morgantao&lt;/b&gt;, &lt;em&gt;Mon, 28 May 2012 04:22:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/968/Objects%20based%20Spirography%20with%20main%20source%20photo.jpg&quot; id=&quot;popup_253527976&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/968/Objects%20based%20Spirography%20with%20main%20source%20photo.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;This is really good!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 28 May 2012 07:37:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks Morgantao, glad you like it. &lt;br /&gt;&lt;br /&gt;I have tried many ways to do it mixing the blend modes or moving the textures and finally got it right.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;All the examples shown in this thread are ONLY done with this filter I am making in Filter Forge without any postwork in Photoshop&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The only thing from photoshop was making the text selection in the Filter Forge text example above&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 29 May 2012 16:25:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have tried to use some pansies flowers with transparent background thinking that this would not work well, and I was wrong, they can be seen well and right&lt;br /&gt;&lt;br /&gt;The main source image for colors is the built in kingsfisher&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ghislaine&lt;/b&gt;, &lt;em&gt;Tue, 29 May 2012 18:34:42 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Also with just a number 6 or a simple little spiral !!! The image is a variation of the version 6 of my spirograms serie. The filter must be in the galery tomorrow.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 15 Feb 2013 03:45:24 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I wanted to upload this filter to the library but is not possible as it is because it uses external images to work and without loading them, the presets with FF built-in image look very bad.&lt;br /&gt;&lt;br /&gt;I will have to see if I can find another way to do it&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 16 Nov 2013 16:46:20 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have thought that this could be also used with &lt;a href=&quot;https://www.google.es/search?q=graffiti+tags&amp;client=safari&amp;hl=en&amp;tbm=isch&amp;tbo=u&amp;source=univ#facrc=_&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Graffitti tags&lt;/a&gt; to convert images into artistic works made with these graffitti tags, I have already made some tests and it seems that it may work well and nice. I will make some example a to show what I mean&lt;br /&gt;&lt;br /&gt;I mean, specially graffitti tags like this ones shown here&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.twepics.com/wp-content/uploads/2013/03/cool-graffiti-63.jpg&quot; id=&quot;popup_436608014&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.twepics.com/wp-content/uploads/2013/03/cool-graffiti-63.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Because mixing lots of them together can give beautiful textures, as said will put examples of converting images with these tags&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Sat, 16 Nov 2013 21:38:43 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Nice :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 19 Oct 2020 11:56:12 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;TWO REASONS TO BUMP THIS&lt;br /&gt;&lt;br /&gt;&lt;b&gt;1 - SPIROGRAPH BREAK OUT FILTER&lt;/b&gt; - I have now see that I totally forgot to put &lt;b&gt;in the first post &lt;/b&gt;that ALL this examples has been done only with ONE filter that was and still is already available in the FF Library &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/filters/10608.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Spirograph Break Out by SpaceRay&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;2 - MARK TOBEY ART&lt;/b&gt; - 8 years I decided to continue with this because I have thought to use this to emulate or simulate the works of famous Mark Tobey art &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.artsy.net/artist/mark-tobey&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Mark Tobey art collection&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.artsy.net/artist/mark-tobey/works-for-sale&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;here are some examples&lt;/a&gt; and I have taken one &lt;a href=&quot;https://www.artsy.net/artwork/mark-tobey-white-writing-3&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;that is shown here in this link in high resolution with zoom &lt;/a&gt; and here below a smaller version&lt;/p&gt;
</description>
</item>
<item><title>UBERZEV collection of available unpublished amazing and great filters</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Sun, 18 Oct 2020 02:49:06 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=11341</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=11341</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 09 Jun 2013 18:55:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;As Uberzev seems to be back now, I wanted to make a thread with a collection of all his amazing, innovative, original, clever, useful, interesting, awesome and great filter works that are NOT published and available in the official FF online library, and is really a pity that all these are lost in the forum, and is not easy to find them.&lt;br /&gt;&lt;br /&gt;I will keep adding threads as I find them&lt;br /&gt;&lt;br /&gt;This thread is to give a Thanks very much to uberzev for having made all these things and that I love and like much.&lt;br /&gt;&lt;br /&gt;All these filters belong to uberzev, so please do not use to make them available in the FF library without the authorization of uberzev.&lt;br /&gt;&lt;br /&gt;In all these links to the threads the filter is available somewhere through the thread, and is better to begin from the end of the thread as there can be more advanced, fixed or optimized filters, so do not use just the first one you find.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=14&amp;TID=9948&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;All matter is merely energy condensed to a slow vibration&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/5ef/energy1.jpg&quot; id=&quot;popup_107014301&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/5ef/energy1.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;-----------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=10&amp;TID=10182&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Cube / Isometric Challenges&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The different filters available in the second page are the better ones&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/7c4/step%20bomb.jpg&quot; id=&quot;popup_523667518&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/7c4/step%20bomb.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/edb/step%20bomb2.jpg&quot; id=&quot;popup_726208376&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/edb/step%20bomb2.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i.imgur.com/BP2aC.jpg&quot; id=&quot;popup_114711587&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i.imgur.com/BP2aC.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 09 Jun 2013 18:56:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;----------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=14&amp;TID=10187&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;[C]uberism Mapped&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i.imgur.com/0OIQc.jpg&quot; id=&quot;popup_1323289731&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i.imgur.com/0OIQc.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;And also the very good solution of Skybase filter for cutout based on this uberzevÂ´s filter shown &lt;b&gt;on page TWO of this thread&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=10&amp;TID=10167&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;A way to make a Q*Bert style with 3 color cubes and with missing cubes&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/6d9/youmeanlikethis.jpg&quot; id=&quot;popup_526776555&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/6d9/youmeanlikethis.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=14&amp;TID=10128&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Cyber Ant Colonies&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i.imgur.com/qfAzE.jpg&quot; id=&quot;popup_2041330654&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i.imgur.com/qfAzE.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/0bb/Cyber-Ant-colonies.jpg&quot; id=&quot;popup_1663057144&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/0bb/Cyber-Ant-colonies.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=14&amp;TID=10164&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Zoom Shatter&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i.imgur.com/0RtZc.jpg&quot; id=&quot;popup_1664284419&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i.imgur.com/0RtZc.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/51c/Zoom%20Shatter%20uberzev%202.0%20transparent.jpg&quot; id=&quot;popup_1810269014&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/51c/Zoom%20Shatter%20uberzev%202.0%20transparent.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=14&amp;TID=1798&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Refractive Balls&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/c0f/balla.jpg&quot; id=&quot;popup_1450569735&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/c0f/balla.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/afb/Reflective%20Balls%20inverted%20king.jpg&quot; id=&quot;popup_1535347891&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/afb/Reflective%20Balls%20inverted%20king.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 09 Jun 2013 18:57:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=14&amp;TID=8253&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Shiny Eggsplosion&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/0dd/eggs.jpg&quot; id=&quot;popup_935293984&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/0dd/eggs.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/d2e/eggsplosion%20uberzev.jpg&quot; id=&quot;popup_1208437771&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/d2e/eggsplosion%20uberzev.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=14&amp;TID=9961&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Demonic Woodcut&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i.minus.com/jb0zg0lQci08vA.jpg&quot; id=&quot;popup_1137304474&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i.minus.com/jb0zg0lQci08vA.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i.minus.com/jbkzZIhXKQNBhw.jpg&quot; id=&quot;popup_1143297940&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i.minus.com/jbkzZIhXKQNBhw.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/db6/Demonic%20Woodcut%20pansies%20heart%20BW.jpg&quot; id=&quot;popup_335919506&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/db6/Demonic%20Woodcut%20pansies%20heart%20BW.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;-----------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=10&amp;TID=10387&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Escher Lizards&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i.imgur.com/avha4.png&quot; id=&quot;popup_1285180323&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i.imgur.com/avha4.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/21a/Escher%20Lizards%20images.jpg&quot; id=&quot;popup_2065966221&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/21a/Escher%20Lizards%20images.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=14&amp;TID=10009&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Blocky&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/165/Blocky%20uberzev%20updated.jpg&quot; id=&quot;popup_849721323&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/165/Blocky%20uberzev%20updated.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 09 Jun 2013 20:27:27 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=14&amp;TID=9937&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Smooth Stones Mosaic&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This clever and very beautiful and very well done stones shapes textures based on image source &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/1e7/stones.jpg&quot; id=&quot;popup_372552818&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/1e7/stones.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/c38/Stone%20Mosaic%20uberzev%20heart.jpg&quot; id=&quot;popup_392376181&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/c38/Stone%20Mosaic%20uberzev%20heart.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/858/Stone%20Mosaic%20uberzev%20anemona%20black.jpg&quot; id=&quot;popup_105338053&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/858/Stone%20Mosaic%20uberzev%20anemona%20black.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;-----------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=14&amp;TID=8240&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Stones returns&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/512/stones1.jpg&quot; id=&quot;popup_1776213701&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/512/stones1.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;-----------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=10&amp;TID=9311&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Esoterica Blobs from corel painter&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/c56/uberzev%20blobs%20colorful%20noise.jpg&quot; id=&quot;popup_791478934&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/c56/uberzev%20blobs%20colorful%20noise.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 09 Jun 2013 20:49:28 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;a href=&quot;https://filterforge.com/forum/read.php?PAGEN_1=1&amp;FID=9&amp;TID=9865#nav_start&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;uberBlend - (This changes everything)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;On page 2 of the thread is uberstar&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/upload/forum/upload/ebc/star2.png&quot; id=&quot;popup_1827303869&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/upload/forum/upload/ebc/star2.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://filterforge.com/upload/forum/upload/637/ZOMG.png&quot; id=&quot;popup_745881117&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://filterforge.com/upload/forum/upload/637/ZOMG.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/upload/forum/upload/cad/uberblendStar%20beta%203.jpg&quot; id=&quot;popup_2061966825&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/upload/forum/upload/cad/uberblendStar%20beta%203.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;on page 3 is with color source based&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/upload/forum/upload/c34/uberBlendStar-beta-filled-with-colors%204.jpg&quot; id=&quot;popup_208952146&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/upload/forum/upload/c34/uberBlendStar-beta-filled-with-colors%204.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=18&amp;TID=10076&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;A &quot;Stones&quot;-like noise with triangular forms?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/aab/Offset%20edges%20by%20uberzev.jpg&quot; id=&quot;popup_722513414&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/aab/Offset%20edges%20by%20uberzev.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/3bc/Offset%20edges%20by%20uberzev%20with%20images.jpg&quot; id=&quot;popup_620483085&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/3bc/Offset%20edges%20by%20uberzev%20with%20images.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 09 Jun 2013 21:09:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=14&amp;TID=10120&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Extrude with lighting&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i.imgur.com/2YQ6f.png&quot; id=&quot;popup_443091748&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i.imgur.com/2YQ6f.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/cba/Extrude%20with%20Lighting%20textured%20frame.jpg&quot; id=&quot;popup_1385293164&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/cba/Extrude%20with%20Lighting%20textured%20frame.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=14&amp;TID=1665&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;uberChaos&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/7f7/multiverse.jpg&quot; id=&quot;popup_2018530474&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/7f7/multiverse.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/338/chaos.jpg&quot; id=&quot;popup_980680334&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/338/chaos.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Sun, 09 Jun 2013 23:01:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Don't we already have Uberzev threads with all of these images on there?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Mardar&lt;/b&gt;, &lt;em&gt;Mon, 10 Jun 2013 13:47:04 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Don't we already have Uberzev threads with all of these images on there? &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Short answer: Yes.&lt;br /&gt;&lt;br /&gt;Long answer: Fanboy love is very strong in this one Skywalker...I mean Skybase.  :D  :D  :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 11 Jun 2013 05:49:29 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I thought to make this thread so other people could know and find easily the great and well done filters that uberzev have done and they are too good to be lost in the sea of threads of the forum, so I have rescued them and put them all here in a organized way.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Skybase&lt;br /&gt;&lt;br /&gt;Don't we already have Uberzev threads with all of these images on there?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Yes, you have already all this threads with all of these images already BUT how much time does it take to be able to find them ? they are all mixed with many others threads and is not a selection of the best ones.&lt;br /&gt;&lt;br /&gt;AND this is NOT a collection of images, the &lt;b&gt;main topic of this thread is the collection of filters&lt;/b&gt; and the images are only there to show what the filter can do, as I thought that putting just and only the name of the filter would not be helpful and you should go to the page to see it so it would be more difficult.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Grosvenor&lt;/b&gt;, &lt;em&gt;Tue, 11 Jun 2013 07:14:00 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Spaceray, thanks for the links to these awesome filters. &lt;br /&gt;&lt;br /&gt;One of the ones that you were playing with &quot;Cuberism mapped updated&quot; on &lt;a href=&quot;http://filterforge.com/forum/read.php?FID=10&amp;TID=10167&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;this page&lt;/a&gt; has controls that I didn't see in the others giving the ability to zoom images on the sides of the cube.  But there's a problem in the side left and side right cube faces;  they're flipped, i.e., if you put text in those faces, it's backwards.  I tried poking under the hood to try to figure out how to unflip them but since I'm no programmer (but am trying to learn how to make little changes to filters) I couldn't figure it out.  How can those faces be unflipped?  &lt;br /&gt;&lt;br /&gt;Thanks!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Tue, 11 Jun 2013 09:17:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Grosvenor, there are several nodes that deal with the orientation of the images. The first two &quot;flip&quot; are the ones responsible for fixing orientation but you can remove or just uncheck &quot;flip x&quot; attributes. (I'm not responsible for making the filters, I'd consult Uberzev for further details.)&lt;br /&gt;&lt;br /&gt;Hopefully I'm on the same page with you.&lt;br /&gt;&lt;br /&gt;SpaceRay, I'm just poking you around because I see you post stuff up on a daily basis. Sure, it's the same here but you post 10x the magnitude of what I typically leave behind. haha. Forgive me, sometimes your posting habits detracts me from reading other posts properly. These days I just kinda look at them and think &quot;oh lol one of those posts again&quot; haha. :p&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Grosvenor&lt;/b&gt;, &lt;em&gt;Tue, 11 Jun 2013 10:38:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks for your response Skybase.  I had actually already tried what you suggested on the left and right faces (the bird and fish above, which are the ones off, not the life preserver, which is fine).  Unchecking the boxes made the image disappear, not flip.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Grosvenor&lt;/b&gt;, &lt;em&gt;Tue, 11 Jun 2013 11:03:04 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;After more hunting and pecking without knowing what I was doing, I fixed it! Yay!  I'm sure I'll never be on the par with you guys who make these amazing filters, but to just be able to learn to tweak them is such a help.  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 14 Jun 2013 18:59:01 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I forgot to say something about this collection of filters, not all of them are finished in the same way as the ones from the online library, or have all the needed controls, and does not include either many presets.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Grosvenor&lt;br /&gt;&lt;br /&gt;Spaceray, thanks for the links to these awesome filters. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Glad that you like them and find them useful and awesome, same like me.&lt;br /&gt;&lt;br /&gt;In the &amp;#169;uberism filters there are many variations and different ways, you can try the variations, although some of them are unfinished&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 15 Jun 2013 04:01:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have found another filter &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/forum/read.php?FID=14&amp;TID=10012&amp;MID=107611&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Wild pipes&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i.imgur.com/1Bxda.jpg&quot; id=&quot;popup_398064394&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i.imgur.com/1Bxda.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;and also I made a modified version with textures applied&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/upload/forum/upload/c9c/wild%20pipes%20uberzev.jpg&quot; id=&quot;popup_2097266027&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/upload/forum/upload/c9c/wild%20pipes%20uberzev.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Sun, 23 Jun 2013 00:16:41 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;That uberzev guy sure is prolific... and reclusive.  ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Sun, 23 Jun 2013 04:29:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;These days dormant.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 23 Jun 2013 17:48:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;uberzev&lt;br /&gt;&lt;br /&gt;That uberzev guy sure is prolific... and reclusive.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;OH! OH! the star and main author of all this amazing, useful, and great beauties of filters have appeared in this thread! &lt;br /&gt;&lt;br /&gt;Sure that, &quot;that uberzev guy&quot;,  ;)  :D is prolific and have been able to make such a innovative, original, cool, amazing, different, and unusual FF filters and have gone beyond and away from the usual and &quot;normal&quot; standard of filter making&lt;br /&gt;&lt;br /&gt;And of course also &quot;&quot;that uberzev guy&quot; has been very kind to SHARE all this filters in the forum and I thanks him very much for all his works and the time taken to make them and I admire the knowledge and skills he has to be able to make all this things.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;And reclusive?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;More reclusive than me? &lt;br /&gt;&lt;br /&gt;I do not have any friends or girlfriend, and never go out to parties, or go out for fun, or go with someone to a bar or restaurant, or to the beach, I only go sometimes alone to the cinema or the park, or to the supermarket, although I am not at all agoraphobic. I only have a digital life.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Skybase&lt;br /&gt;&lt;br /&gt;These days dormant&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;YES! It has been a long time since the last time that, &quot;that uberzev guy&quot; has been away and have not kept offering his wit and original works here, I wish and hope that he wake up and continue been filter forging and offer us kindly some of his great ideas in the near future.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 08 Jul 2013 18:55:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have found a new good filter from uberzev&lt;br /&gt;&lt;br /&gt;These nice &lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=14&amp;TID=10070&amp;MID=108902&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Decal-Style Flames&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i.imgur.com/9coeX.jpg&quot; id=&quot;popup_1619632977&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i.imgur.com/9coeX.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;I think is well done considering is made in FF&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 12 Oct 2013 00:26:48 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have updated two of the filters made by uberzev &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/ad2/Cuberism_Grid_Colors_SpaceRay.jpg&quot; id=&quot;popup_698390252&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/ad2/Cuberism_Grid_Colors_SpaceRay.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=10&amp;TID=10182&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Cube / Isometric Challenges &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/1c3/Refractive_Balls_new_double_shading_SpaceRay.jpg&quot; id=&quot;popup_1824742906&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/1c3/Refractive_Balls_new_double_shading_SpaceRay.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=14&amp;TID=1798&amp;MID=122548#message122548&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Refractive Balls&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;voldemort&lt;/b&gt;, &lt;em&gt;Fri, 25 Oct 2013 15:11:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;uberzev wrote:&lt;/b&gt;&lt;br /&gt;That uberzev guy sure is prolific... and reclusive.  &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;And annoying how talented he is :evil: Just kidding I've always admired how talented you are with all this I wish I had a fraction of your skills&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 14 Oct 2020 13:25:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I want to put this list again for all the new FF users that do not know about the awesome filters made by uberzev that are really unique and can be interesting to learn something&lt;br /&gt;&lt;br /&gt;I found another filter that is not something great as the above ones but is curious&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.filterforge.com/upload/forum/upload/ecf/Quadrilateral%20challenge%20Threedee%20images.jpg&quot; id=&quot;popup_539878449&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://www.filterforge.com/upload/forum/upload/ecf/Quadrilateral%20challenge%20Threedee%20images.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/forum/read.php?FID=10&amp;TID=10373&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Quadrilateral Challenge&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 18 Oct 2020 02:49:06 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and here is another one&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/forum/read.php?FID=10&amp;TID=10051&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Seemingly simple challenge - Curve to Shape Uberedition 2.0&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/forum/read.php?FID=10&amp;TID=10058&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Another easy challenge - Generate a curve or gradient map like the one seen here... &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/zf6Tx.jpg&quot; id=&quot;popup_1584434207&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/zf6Tx.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;the filter is included by inujima&lt;/p&gt;
</description>
</item>
<item><title>Crystal Pile-Up</title> 
		             <dc:creator>uberzev</dc:creator> 
		             <category></category> 
		             <pubDate>Thu, 16 Jul 2020 03:39:08 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=1199</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=1199</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Sun, 03 Dec 2006 17:25:12 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;8)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Whitedove&lt;/b&gt;, &lt;em&gt;Thu, 07 Dec 2006 15:00:15 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Pretty neat...can you change the colors and make them shiny?&lt;br /&gt;Donna  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 03 May 2012 02:02:30 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Good looking and well done the 3D effect&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 08 May 2012 01:44:17 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here I have done in photoshop a composition using the above example and then using a photo with Soft Light blend mode and got this beautiful and good example.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 08 May 2012 01:50:38 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And this is using a texture with overlay blend mode&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 08 May 2012 02:24:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And another grungy texture done with Colorburn blend mode and then after adjusted with Shadow and highlight&lt;br /&gt;&lt;br /&gt;I also made a copy 4 times of the above rotating it&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 08 May 2012 02:26:11 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And one artistic texture with Multiply blend mode and then after adjusted with Shadow and highlight&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 11 Jul 2012 02:19:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Would like much to know how you can make this 3D shapes in FF, I have seen that you and Skybase have made them but do not know HOW is possible to make this, and in the FF Library there is NO other similar filter to see how is done, at least I have not found it if there is any.&lt;br /&gt;&lt;br /&gt;Please, could you be so kind to be able to make a tutorial or show how this is done?&lt;br /&gt;&lt;br /&gt;Thanks very much&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 11 Jul 2012 03:27:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Investigating more about this it seemns that this may be done with some kind of shading of the Stones or Chaffs components to make they show as 3D shapes, and have been looking in the forum for Shading for making a 3D effect from 2D and found this&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://filterforge.com/forum/read.php?FID=10&amp;TID=5559&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;How to make Shading from bump channel?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Or also&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://filterforge.com/forum/read.php?FID=10&amp;TID=1938&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Shading Any shape&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;BUT then after looking at the filters included I have seen that maybe I am wrong as this example from above in the first post looks much more like the other filter from you &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://filterforge.com/forum/read.php?FID=14&amp;TID=8253&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Shiny Eggsplosion&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;replacing the eggs with the 3D shapes&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://filterforge.com/upload/forum/upload/0dd/eggs.jpg&quot; id=&quot;popup_572247591&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://filterforge.com/upload/forum/upload/0dd/eggs.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Or also more like the &lt;a href=&quot;http://filterforge.com/forum/read.php?PAGEN_1=1&amp;FID=11&amp;TID=6774&amp;sphrase_id=1138225#nav_start&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Pile of stones by Totte&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/filters/7860.jpg&quot; id=&quot;popup_819451020&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/filters/7860.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 15 Jul 2012 16:50:30 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have tried in many ways to make something like the one on the first post using different ways and modifying some filters to perhaps have something similar but was a totally failure and have not been able to have nothing compared to this and really do not know how to make this things, obviusly I am not at all experienced and skilled enough to be able to make anything like this without any guide or tutorial  :(&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 18 Jul 2012 01:10:38 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;While trying to discover and possibly make something similar to this shown by uberzev I got something totally different and looks like Smarties chocolate colored candies  :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Morgantao&lt;/b&gt;, &lt;em&gt;Wed, 18 Jul 2012 03:07:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hehe, those smarties sure look good!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 21 Jul 2012 03:39:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now after the upload of Indigo Ray &lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=14&amp;TID=6405&amp;PAGEN_1=7&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Tri filter&lt;/a&gt; and Skybase &lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=11&amp;TID=10191&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Crystal&lt;/a&gt; I suposse that I will be able to make at least something similar to what is shown in the first post, unless the method and way to do this is different to these filters. &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Morgantao wrote:&lt;br /&gt;Hehe, those smarties sure look good!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;br /&gt;&lt;br /&gt;Thanks Morgantao, glad you like them , although it can be done better, they do not look really realistically positioned.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 09 Aug 2012 04:24:01 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have tried to make the example shown by uberzev above and now after having the knowledge of the great filters by Indigo Ray and Skybase (see previous post) I still have not been able to make this &lt;b&gt;Crystal Pile-Up&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Surely I am doing it wrong or missing something, or it must be done in another different way, as uberzev finds very unusual and interesting ways to do things different to others so I think that this happens in this case.&lt;br /&gt;&lt;br /&gt;I will not continue with this as I do not know what could be missing and what is the secret behind this well done example, and as other very well done filters by uberzev, this hides surely a secret.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 09 Aug 2012 08:45:49 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I took a wild guess how it was done. Whatever, I'll let Uber do the talking.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 09 Aug 2012 08:54:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wild guess number 2. Yeah I don't know lol.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 09 Aug 2012 09:42:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks for trying to make this, will you find the secret ?    :)  &lt;br /&gt;&lt;br /&gt;It seems that you are near, much than me&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sharandra&lt;/b&gt;, &lt;em&gt;Thu, 09 Aug 2012 10:24:22 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Take a look &lt;a href=&quot;https://www.filterforge.com/forum/read.php?FID=8&amp;TID=10140&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;, I think that could help you :P&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 09 Aug 2012 11:48:23 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;yeah Uber's nice non-clipping stones is the way to go here. I just didn't bother making it look nice just as a test run... you know... hook up a couple nodes and get results that resemble that of the original. Uber's is much more uniform. I kinda speculate there was some specific method with that but who knows. Maybe it was pretty simple.&lt;br /&gt;&lt;br /&gt;And for SpaceRay: Hint: use Threshold! :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 09 Aug 2012 16:21:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have already used the UberÂ´s nice stones and have used threshold and edge detector for the shading but can make them mix and are cut wrong and canÂ´t control them as any setting I put destroys this&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 09 Aug 2012 16:24:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I know that on the above one I should be able to cut out the stone and take out the black background part so they can be free and then have a transparent background to be mixed together with another layer (or more layers) of stones, but regretably do not know how to do this  :(  and have tried many ways, but do not have the skills to do it with THIS component, I could do it with the Smarties candies above and was possible but NOT with this stones  :( &lt;br /&gt;____________________________________&lt;br /&gt;And using bomber I got only triangles (that are obviously wrong) and not this &quot;stones&quot; like shapes above and I think that probably this filter does NOT use bomber to get this effect, or maybe I am wrong&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 22:20:45 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Skybase wrote:&lt;br /&gt;&lt;br /&gt;And for SpaceRay: Hint: use Threshold! &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I have used Threshold to be able to make the stone as shown here&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/013/Crystal%20Pile%20up%20attempt.jpg&quot; id=&quot;popup_474354684&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/013/Crystal%20Pile%20up%20attempt.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;And should I use again Threshold to be able to delete the black background to isolate the stones from the background?&lt;br /&gt;&lt;br /&gt;How do you isolate them? &lt;br /&gt;&lt;br /&gt;BUT even if I could do it as shown well by Skybase, my version of the stones are really much worse than the ones made by uberzev or Skybase.&lt;br /&gt;&lt;br /&gt;I think that is better to leave this kind of things to experienced filter forgers and I will keep making thing that I know how to do and understand, and keep on with others projects that I can surely do.&lt;br /&gt;&lt;br /&gt;How can I dare to try to copy and reproduce something made by one of the master of FF ?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Sun, 12 Aug 2012 00:51:39 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well... guess that went bad. &lt;br /&gt;&lt;br /&gt;Here's just my suggestion on accomplishing a similar effect. Not that this is exactly the way uber has done it.&lt;br /&gt;&lt;br /&gt;In this case I'm using 4 stones components and 3 thresholds. The bottom most stones component is the background where the rest of the 3 above it are foreground to &quot;build up&quot; the stones. The rest utilizes a chain of thresholds to mask out areas that I don't need over places I want. &lt;br /&gt;&lt;br /&gt;You probably just need to get the basics down before hand. In many cases we're not doing anything THAT complicated. Unless you're Uber who likes to go explosively awesome in that program. Either way in this case I'm demonstrating a fundamental technique that gets used everywhere. :) &lt;br /&gt;&lt;br /&gt;In many cases picking bits and pieces of other filters may work in your favor but there are some instances (like in this case) where that would go against your will. Many filters have specific reasons why the structure exists. By taking parts of that structure you may be engaging in a whole new level of issues since that part was made specifically for THAT filter. In the end you create a bigger mess than accomplishing a goal because you have to take into account the specificity of that part. So avoid doing it unless the part you're picking is general enough that it encompasses many purposes.&lt;br /&gt;&lt;br /&gt;Of course there's more to this entire thing. I just gave you the basic part of it. :p&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 12 Aug 2012 01:27:12 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks very much for taking the time to write this mini tutorial and explanation on how you have done it, this is very useful and interesting and good to learn more&lt;br /&gt;&lt;br /&gt;I have seen HOW you have used the Threshold that is different on how I have used it to be able to mask the areas.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Skybase wrote:&lt;br /&gt;&lt;br /&gt;You probably just need to get the basics down before hand. In many cases we're not doing anything THAT complicated. &lt;b&gt;Unless you're Uber&lt;/b&gt; who likes to go explosively awesome in that program.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Yes, is true that is needed to get the basics and understand what are you doing and why, and make a plan on how to do it, and is true that sometimes some things are simple solutions but need really to KNOW HOW this is done.&lt;br /&gt;&lt;br /&gt;I agree absolutely that UberÂ´s way is DIFFERENT and explosive awesome  :D  He finds unusual and interesting ways to make things and sometimes simple things made by him gets amazing and incredible results (just take a look at the cyber ant colonies) &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;In many cases picking bits and pieces of other filters may work in your favor but there are some instances (like in this case) where that would go against your will.&lt;br /&gt;&lt;br /&gt;Many filters have specific reasons why the structure exists. &lt;b&gt;By taking parts of that structure you may be engaging in a whole new level of issues since that part was made specifically for THAT filter.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt; In the end you create a bigger mess&lt;/b&gt; than accomplishing a goal because you have to take into account the specificity of that part. So avoid doing it unless the part you're picking is general enough that it encompasses many purposes. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Very true and very well said, I am making many times the wrong way by trying to modify a filter with others filters parts or wanting to change something that canÂ´t be changed easily if you do not understand very well HOW all the filter is working and what you really are modifying and how this will impact the result, because as you have said very well, doing it in the wrong way you end creating a big mess&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Sun, 12 Aug 2012 01:32:28 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well... if you like assign right or wrong values on ambiguous things like this heh.&lt;br /&gt;&lt;br /&gt;I'm just saying that it just doesn't get you closer to things you want to do. Which then you'd have to try alternative methods like doing it from scratch.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 12 Aug 2012 04:37:22 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Skybase wrote: &lt;br /&gt;Well... if you like assign right or wrong values on ambiguous things like this heh.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;No, I do not like doing this, and you are right that this is not at all the way to do it. trying but rial and error to be able to get to a goal is not good at all, other different thing is if you are experimenting, but this is not the case here.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Skybase wrote: &lt;br /&gt;I'm just saying that it just doesn't get you closer to things you want to do. Which then you'd have to try alternative methods like doing it from scratch.&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Yes,is true I will not get any closer of what I want this way. The first time I though that this filter has been made with the bomber so this is why I though that looking at how the Crystals and Tri filter were done I could learn how to do it (I did not take parts of this filters), then thinking more I knew that this was not the way and started again from scratch with plain stones and and a few components more but did not have sucess&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 12 Aug 2012 04:44:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now I have tried to make your well explained way of using the threshold in the good and right way, and although it works right as you have done, then later I canÂ´t get those beautiful and perfect stones shapes shown above.&lt;br /&gt;&lt;br /&gt;So I think I will keep my filter forging inside the area that I CAN know what I am doing and understand what I have to do next and what will I need to be able to reach my goal, I will not bite off more than one can chew or said in another way, not to get into big troubles when itÂ´s not really necessary.&lt;br /&gt;&lt;br /&gt;This is like wanting to go the deep part of the swimming pool when you do not know how to swim, or know just slightly.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;I admire and amaze of the things many of you can make and achieve using filter forge, but is not possible that I would be able to make things as well done as the ones you all create in this style.&lt;br /&gt;&lt;br /&gt;I will keep with &quot;normal&quot; things&lt;br /&gt;&lt;br /&gt;Thanks for all your help anyway and sorry for bothering with this.&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Sun, 12 Aug 2012 05:11:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here you go SR.  Original got lost somewhere but this is pretty close...&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 12 Aug 2012 14:45:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks uberzev, I have just had a quick look and really is much different from what I have though I now know that all the final effect is made at the end inside the result component and NOT while making the filter and your way is different than the Skybase way (which also looks very good and (sorry to say this) better stones than your uploaded version here. Although the stones made on the first post are much better than the uploaded version or any other and look perfect and beautifully shaded in different tones. But as they are dead, doesnÂ´t matter, this ones available looks good also.&lt;br /&gt;&lt;br /&gt;I knew in some way that your own way would be different, as you are uberzev  :)  ;) &lt;br /&gt;&lt;br /&gt;Is interesting to see how you have done it and the way to mask the stones is also different from the Skybase way and others I have seen on other filters&lt;br /&gt;&lt;br /&gt;I will see what I can do with this, for example add some drop shadows to each of the stones so they look more separate and not so close together.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Sun, 12 Aug 2012 18:01:10 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Is interesting to see how you have done it and the way to mask the stones is also different from the Skybase way and others I have seen on other filters &lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Nop, they're the same. The way the stuff's being blended is different. Unless that's not what you mean by &quot;masking.&quot;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 14 Aug 2012 05:43:45 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Skybase wrote:&lt;br /&gt;&lt;br /&gt;Nop, they're the same. The way the stuff's being blended is different. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Yes, you are right, I wrote it wrong, is not exactly the WAY is done, I was meaning that the components are used in different way to get the result. &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;SpaceRay wrote:&lt;br /&gt;I will see what I can do with this, for example add some drop shadows to each of the stones so they look more separate and not so close together.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Me and the bad ideas that I think I willbe able to do and then canÂ´t do  :D &lt;br /&gt;&lt;br /&gt;I supposed that as adding drop shadows using a copy of the shape of the stones and then making an offset would work, BUT this would be possible if the stones were individual shapes as it happens in others filters, but there are many layer all into one, and the filter is thought in a way that you canÂ´t add shadows as it is done now.&lt;br /&gt;&lt;br /&gt;So I have thought an alternative, and is make 4 different layers with 4 different filters (each filter will have 1 layer of the stones in different size and variation, and then I will mix the 4 layers in Photoshop where IT HAS a very easy way to apply drop shadow and you combine them easily.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 14 Aug 2012 05:55:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here I have made an update of this filter&lt;br /&gt;&lt;br /&gt;* Optimized the creation of the stones, so they do not have sharp and or little shards, and they have more regular shapes and are nicer.&lt;br /&gt;&lt;br /&gt;* Added scale (4 groups) and other controls&lt;br /&gt;&lt;br /&gt;* Add the Image Overlay option&lt;br /&gt;&lt;br /&gt;* Also coloring with the source image in layers of the stones.&lt;br /&gt;&lt;br /&gt;* Added the option to mask the image using the same image with transparent background (see presets 20 and 21 and 9)&lt;br /&gt;&lt;br /&gt;* Added the possible Glitter effect that is the same as normal, BUT if you use an image with transparent background, it will look much different than filling the whole screen (see presets 18 and 19)  &lt;br /&gt;&lt;br /&gt;* It has now 25 presets&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 14 Aug 2012 05:57:29 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is using this crystals filter as glitter effect&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 15 Aug 2012 00:46:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is using the crystals with a full image&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 15 Aug 2012 00:50:00 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Another way of masking in this filter than the one shown in the presets (with two images and one of them having transparent background) is to make the mask using the black color so this color will not be filled with the crystals pattern&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 15 Aug 2012 00:58:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;using a transparent background will not work in this filter as it will be shown as white as can be seen here below&lt;br /&gt;&lt;br /&gt;For it to work you would need to select the photo in Photoshop (or other similar software) and then leave out the transparent part&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Thu, 16 Jul 2020 03:39:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I really missed much uberzeb as he has unusual and unique ideas and thought things in a different creative way&lt;/p&gt;
</description>
</item>
<item><title>[ Game ] Galaxy Rotation</title> 
		             <dc:creator>mitaywalle</dc:creator> 
		             <category></category> 
		             <pubDate>Mon, 15 Jun 2020 07:10:44 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16006</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=16006</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;mitaywalle&lt;/b&gt;, &lt;em&gt;Mon, 15 Jun 2020 01:24:15 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;img src=&quot;https://i.imgur.com/5Eg2hOm.gif&quot; id=&quot;popup_2127456358&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://i.imgur.com/5Eg2hOm.gif&quot; /&gt;&lt;br /&gt;&lt;br /&gt;    Hello, everyone! I've used Filter Forge for a few years in my proffessional gamedev activity, and today my first small self-published game appear in public. &lt;br /&gt;&lt;br /&gt;    Relaxing clicker about music, stars, comets and galaxies! Made for weakly game jam using Filter Forge of course. I'll appreciate, if you try to play it , and tell me, what you feel (: &lt;br /&gt;Good luck for everyone!&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://itch.io/embed-upload/2372512?color=000000&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;link to game&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;some used filters:&lt;br /&gt;- Spiral Galaxy by temporalvistasquash &lt;a href=&quot;https://www.filterforge.com/filters/9281.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://www.filterforge.com/filters/9281.html&lt;/a&gt;&lt;br /&gt;- Asteroid Lab by David Roberson &lt;a href=&quot;https://www.filterforge.com/filters/15448.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://www.filterforge.com/filters/15448.html&lt;/a&gt;&lt;br /&gt;- Starfield by PxlGfx &lt;a href=&quot;https://www.filterforge.com/filters/1144.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://www.filterforge.com/filters/1144.html&lt;/a&gt;&lt;br /&gt;- Black Hole by Martin Naumann &lt;a href=&quot;https://www.filterforge.com/filters/13901.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://www.filterforge.com/filters/13901.html&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Mon, 15 Jun 2020 01:49:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Quiet game. Nice sound. The graphic is fine too.&lt;br /&gt;&lt;br /&gt;The comets are difficult to hit well, maybe they should be a bit slower.&lt;br /&gt;Probably also because I used the mouse of the Pc to play.&lt;br /&gt;It may be easier touching the screen.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;mitaywalle&lt;/b&gt;, &lt;em&gt;Mon, 15 Jun 2020 02:55:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Ramlyn wrote:&lt;/b&gt;&lt;br /&gt;Quiet game. Nice sound. The graphic is fine too.&lt;br /&gt;&lt;br /&gt;The comets are difficult to hit well, maybe they should be a bit slower. Probably also because I used the mouse of the Pc to play. It may be easier touching the screen. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Big Thanks for your opinion! Comet are fast, that's part of idea, the difficult part&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ramlyn&lt;/b&gt;, &lt;em&gt;Mon, 15 Jun 2020 07:10:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Got it! He! He! :D :D :D&lt;/p&gt;
</description>
</item>
<item><title>LAB#3015 Skybase</title> 
		             <dc:creator>Skybase</dc:creator> 
		             <category></category> 
		             <pubDate>Fri, 12 Jun 2020 17:59:32 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=6267</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=6267</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 08 Apr 2009 01:19:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hello and welcome to the lab where fun things kinda happen now and then. Okay to be really honest, its just what I've been doing with FilterForge for the last couple months.&lt;br /&gt;&lt;br /&gt;Just to give you a glimpse of what I do with FF here's a picture from my Memory Series. &lt;br /&gt;&lt;br /&gt;By the way Lab#3015 is where I'm in right now.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 08 Apr 2009 01:22:01 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You can remember things... but you feel fuzzy about them. You somehow know where you are, but you kinda started forgetting about them....&lt;br /&gt;&lt;br /&gt;The day before I made this filter, I was having trouble remembering a place I knew for quite a long time. I was hitting my head against a wall and I came up with the filter. Serious. &lt;br /&gt;&lt;br /&gt;Here's another....&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 08 Apr 2009 01:23:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;These photographs were shot specifically in areas of Tokyo where I often go. Otherwise they're photographs taken from trains. &lt;br /&gt;&lt;br /&gt;Most of these pictures are ultra resolution for printing purposes. Generally I like printing huge for the overall impact and experience.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 08 Apr 2009 01:29:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I tend to remember color very well.&lt;br /&gt;&lt;br /&gt;Uhh... well yeah. I do.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Wed, 08 Apr 2009 08:00:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;that's an interesting series, skybase. sort of a super saturation, dreamscape, paint with light kind of thing. sort of like lucisart meets dreamscape or something out of a battlestar galactica scene.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 09 Apr 2009 16:23:45 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Photo Countries is the &quot;higher-end&quot; version of the countries filter!&lt;br /&gt;&lt;br /&gt;Here are some interesting results.&lt;br /&gt;&lt;br /&gt;Below we have an input image.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 09 Apr 2009 16:23:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Then... the output&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 09 Apr 2009 16:24:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Just another fun example using text.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 09 Apr 2009 16:25:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And FilterForge will do some magic!&lt;br /&gt;&lt;br /&gt;Now you have a FilterForge Island community. Who wants a spot? :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Indigo Ray&lt;/b&gt;, &lt;em&gt;Thu, 09 Apr 2009 17:08:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Reminds me of those luxury man-made islands off the coast of Dubai.  8)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Redcap&lt;/b&gt;, &lt;em&gt;Thu, 09 Apr 2009 20:05:00 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I like the photo filters.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Fri, 24 Apr 2009 01:44:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;FilterForge text effects!&lt;br /&gt;&lt;br /&gt;What makes Filter Forge interesting is that its also an effector. Of course that's logic. But what that basically means is that I can take any image and use it to generate more interesting compositions.&lt;br /&gt;&lt;br /&gt;Here I wrote my user name, Skybase, in Arial Black and applied one of the new filters I made just for fun.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Fri, 24 Apr 2009 01:49:16 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Lowering the resolution of the tiling, we start seeing new ways of looking at the same text. The text actually becomes something different and unexpected. Rather than &quot;reading&quot; you see a sort of simplified language ... or some kind of brail-like system.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Fri, 24 Apr 2009 01:56:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The text finally becomes incomprehensible and completely a different object to view. A new ascetically pleasing object is born from simply lowering the resolution of tiling. It's more than just &quot;text&quot; but rather something to generate new ideas out of.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;StevieJ&lt;/b&gt;, &lt;em&gt;Fri, 24 Apr 2009 13:48:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I like it all.....but especially the &quot;Countries&quot; effect applied to the letters.....really good stuff!!!    8)  8)  8)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Mon, 04 May 2009 00:59:29 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;So what if FilterForge is a designer? Hmm...&lt;br /&gt;&lt;br /&gt;Just as an experiment here are several interesting circular results.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Mon, 04 May 2009 01:02:17 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Another example using much more bold text. Often times gives better results.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Mon, 04 May 2009 01:09:00 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;One last one. This was a picture of a cat, but due to extreme quality reduction through FilterForge, the picture has turned into a completely interesting thing.&lt;br /&gt;&lt;br /&gt;It's not that it matters what the subject is, it's the beauty of how things look after processes have taken place.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Mon, 01 Jun 2009 20:52:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I haven't posted here for a while.... Here are some examples of what you can do with the Nebulae generator.&lt;br /&gt;&lt;br /&gt;First off, a quick input image.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Mon, 01 Jun 2009 20:53:42 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And... the output looks like this.&lt;br /&gt;&lt;br /&gt;Certainly can have some working around the filled areas. This is where things get quite tricky as I may need to go in and delete some nodes for a better effect. Works nicely though. ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Mon, 01 Jun 2009 21:07:03 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;i like that you can import an image for that. nice idea :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Mon, 01 Jun 2009 21:26:30 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;One last example for the Nebulae.&lt;br /&gt;&lt;br /&gt;I love that preset myself ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 03 Jun 2009 03:32:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I feel like a kid&lt;br /&gt;&lt;br /&gt;Yay! Rollie Color Stamps!&lt;br /&gt;&lt;br /&gt;This new filter takes your image and transforms it into a glittery, silk print. Hey the stars are just a bonus feature, though they do a good job making things look fun.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 03 Jun 2009 03:34:04 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;... and night time settles on the city.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 03 Jun 2009 04:55:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;One last example.&lt;br /&gt;&lt;br /&gt;Filter can also bypass the threshold effect and apply the gradient directly on the image.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Wed, 03 Jun 2009 11:27:42 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;that's an interesting effect. i like the roller coaster one best of those.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 17 Jun 2009 02:19:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;SICK! The most gruesome abstracts were made with FilterForge. Experimental stuff I made for a poster idea. I was brainstorming and came out with a headache so I messed up the filter I was just trying to make and... well somehow ended up with this cool looking one. &lt;br /&gt;&lt;br /&gt;It was originally going to be heavily CMY colors and K was going to be the color of the text. Some sort of &quot;oops&quot; happened and I'm now using Flickr colors lol.&lt;br /&gt;&lt;br /&gt;Inspired by Crapadilla's Synthetic Cubism, only extremely simpler and not as complex.&lt;br /&gt;&lt;br /&gt;BY THE WAY, you can view a much higher resolution here &lt;a href=&quot;http://skybase.deviantart.com/art/Sick001-126216392&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Sick poster&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Wed, 17 Jun 2009 15:44:39 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;interesting rearrangement, but a bit too much 'blown out' white for my tastes.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 18 Jun 2009 10:55:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;:o Yeah, when I was requested to do this, I was given suggestions to do something crazy and wild.&lt;br /&gt;&lt;br /&gt;Here's another variation of it. The photograph is just... so distorted....&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 18 Jun 2009 10:56:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;COLORS! COLORS! COLORS!&lt;br /&gt;&lt;br /&gt;I yell at myself when I construct stuff like this.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 18 Jun 2009 10:56:55 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I'm going to skip a couple within the series cause it becomes too much ;) There are 11 total.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 18 Jun 2009 11:00:48 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This one was done by limiting the rate of fragmentation. The white part is actually the sky which was pretty much alpha'd out.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 18 Jun 2009 11:03:38 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Some how after entertaining myself, I became obsessed with the idea of technology being like a monster. Oh boy....&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 18 Jun 2009 11:05:51 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Pictures are carefully selected to represent a range of things in cities. Such as this picture of an alley which was transformed into something a bit more than that.&lt;br /&gt;&lt;br /&gt;It's hard to explain when you make literal things into abstract.... Aside from the technology behind Filter Forge, what intrigues me is how they all come together to form something interesting.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 18 Jun 2009 11:07:39 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Photographs are photographs... but when they pass through the tunnel of nodes, it becomes &quot;not photograph.&quot;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Thu, 18 Jun 2009 11:10:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Last one for the forums.&lt;br /&gt;&lt;br /&gt;It's always fun to make something from the ground.... This was one hell of an experiment, and I think it went well.&lt;br /&gt;&lt;br /&gt;You can view higher resolution versions of this on &lt;a href=&quot;http://skybase.deviantart.com/gallery/?10843087#Procedural&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;my deviantart page among other Filter Forge / Procedural works.&lt;/a&gt;http://skybase.deviantart.com/gallery/?10843087#Procedural&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Thu, 18 Jun 2009 15:17:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;aint abstracts fun :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 24 Jun 2009 10:54:26 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I was imagining of using a Holga. Then I thought to myself &quot;HEY I CAN USE FILTER FORGE.&quot;&lt;br /&gt;&lt;br /&gt;So I took my old Dreamer filter, took some of its components apart, and reassembled something that made images look like I took them in the 1970s. &lt;br /&gt;&lt;br /&gt;Either way, this new filter can do the following:&lt;br /&gt;&lt;br /&gt;A) Simulate bad colors / tints / and crap that happens with expired film.&lt;br /&gt;B) Simulate heavy Vignette and burn effects on edges (happens often with Holga)&lt;br /&gt;C) Simulate UV Rays affecting the printed photograph. Or in other words, if you leave a print out too long, the UV rays will make the picture look bluish. &lt;br /&gt;&lt;br /&gt;What it cannot do yet:&lt;br /&gt;A) Simulate light leaks.&lt;br /&gt;B) &quot;blur&quot; yes... really.&lt;br /&gt;C) Simulate smudges, dust, and other rubbish.&lt;br /&gt;&lt;br /&gt;So anyway here's the original image.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 24 Jun 2009 10:54:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And here's what happens when you Filter Forge process it.&lt;br /&gt;&lt;br /&gt;Tada!!! Lo-Fi&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 24 Jun 2009 10:56:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Using a similar preset... you can go back in time and take a picture back in 1974 and bring it back to 2009. (wow I just confused myself)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 24 Jun 2009 10:56:51 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Anything now looks ... candid.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 24 Jun 2009 11:04:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Oh when did I take this? uhh 1972?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Wed, 24 Jun 2009 13:16:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;ok, i stopped reading when i got to 'holga'. what is holga or a holga?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 24 Jun 2009 20:33:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Holga = The Holga is an inexpensive, medium format 120 film toy camera, made in China, appreciated for its low-fidelity aesthetic. &lt;br /&gt;&lt;br /&gt;- Wikipedia&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Betis&lt;/b&gt;, &lt;em&gt;Wed, 24 Jun 2009 20:52:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Those look heavily affected, is there an &quot;Effect&quot; slider that tones it down (the whole effect)?&lt;br /&gt;&lt;br /&gt; :!: &lt;br /&gt;&lt;br /&gt;Better yet, you should make a time line slider. 1960-2010. 8)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Wed, 24 Jun 2009 21:14:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;ah. ok, so it's not a swedish girl with a missspelled name.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Wed, 24 Jun 2009 22:07:48 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Those look heavily affected, is there an &quot;Effect&quot; slider that tones it down (the whole effect)?&lt;br /&gt;&lt;br /&gt;Exclamation&lt;br /&gt;&lt;br /&gt;Better yet, you should make a time line slider. 1960-2010. Cool&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Yeah, Dry - Wet slider! Though I kinda had a guilty feeling that it defies the purpose of what the filter is supposed to do. Oh well, might as well add it in cuase yeah it does get a bit too much sometimes for some pictures.&lt;br /&gt;&lt;br /&gt;In fact, the problem I have with adding a slider like that is that Holga actually does take images like the ones above. And they can go from something light to something extreme.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://microsites.lomography.com/holga/galleries/the-effects-of-holga-mania&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Examples of Holga images&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Lo-fi is actually an ascetic than a problematic over-kill effect.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Kraellin&lt;/b&gt;, &lt;em&gt;Thu, 25 Jun 2009 15:11:06 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;it always amazes me what makes it as a fad. lol. and a plastic lens? omg!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Tue, 07 Jul 2009 10:20:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;While scratching my head on the Polaroid filter, I encountered another problem with another filter!&lt;br /&gt;&lt;br /&gt;Countries filter. That generator that made maps every time you press variation. Oh wait no.&lt;br /&gt;&lt;br /&gt;Here's what was happening with Countries.&lt;br /&gt;&lt;br /&gt;1. Every time you pressed the randomize button you got ugly results.&lt;br /&gt;2. It didn't look cool enough.&lt;br /&gt;3. It was cleaver, but it was slow. Damn slow. TOO SLOW.&lt;br /&gt;&lt;br /&gt;Just as an example, here's what Countries version 1 looks like when you randomize it.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Tue, 07 Jul 2009 10:37:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Oh man that was terrifying. Even pressing that random button scares me when I use my own filter. I mean here's a rule: &quot;Make sure it's Randomizer Button Safe.&quot; Probably just call it RBS* or NVBS (Next Variation Button Safe.) &lt;br /&gt;&lt;br /&gt;Aside from joking around on the forums, I got to serious work. I basically remade the whole filter again and made sure this time, that it was NVBS. Hey the results are much more delightful.&lt;br /&gt;&lt;br /&gt;Solves problems mentioned:&lt;br /&gt;1. Good results per next variation. Yes it's totally NVBS. &lt;br /&gt;2. It looks BETTER. Aside from the technical aspects, the filter significantly improves the look and feel. Looks rather artistic.&lt;br /&gt;3. And it's 3 times faster!&lt;br /&gt;&lt;br /&gt;Some testing results with 600X600 defaults (core2duo 2.6GHz mac)&lt;br /&gt;Countries Version 1: 1min 3seconds&lt;br /&gt;Countries Version 2: 17 seconds.  &amp;lt;---- YAY&lt;br /&gt;&lt;br /&gt;*Not Royal Bank of Scotland&lt;br /&gt;&lt;br /&gt;So how does it look? Well here's a capture! It's quite the same... but actually very different.&lt;/p&gt;
</description>
</item>
<item><title>Examples of Spherical 3D Displacement Previewer by ThreeDee</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Thu, 14 May 2020 03:17:49 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=10255</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=10255</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 08:15:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I want to start this thread to show examples of this awesome and amazing filter and so this does not clutter the tutorial thread shown here below&lt;br /&gt;&lt;br /&gt;In the following thread you can have this filter and the information given &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://filterforge.com/forum/read.php?FID=10&amp;TID=10231&amp;MID=110731#message110731&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Spherical 3D Displacement Previewer by ThreeDee&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I have used as source on all 3 image sources a colored striped image&lt;br /&gt;&lt;br /&gt;Using preset 1 and changing settings of Height blur to 3 and Extrusion to 3 got this&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 08:17:14 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;the same with extrusion 50&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 08:17:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Extrusion at maximum 100 got explosive result  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 08:22:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is the stripes source if anyone want to test it or make an animation&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 08:36:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;This examples above ARE NOT how you should use this filter I will put here below REAL examples and using it with the real maps saved from your choosen filter&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;This is using the saved maps from the &lt;a href=&quot;http://filterforge.com/filters/235.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Crysta by Vladimir Golovin&lt;/a&gt; filter&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 09:17:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Using the same Crysta filter I have made another different maps reducing the &quot;size pixels&quot; setting in the Crysta Filter before saving the maps and so I got a different arrangement of the &quot;rocks&quot;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 09:51:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And now using one of my much loved filters from Skybase that is &lt;a href=&quot;http://filterforge.com/forum/read.php?FID=11&amp;TID=10191&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Crystals by Skybase&lt;/a&gt;&lt;br /&gt;I got this &lt;br /&gt;&lt;br /&gt;And as you can see this fast too, at least at 600 x 600 (have not tried yet at higher resolution)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 09:54:48 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And here is the source of the Crystals filter example above from where I have saved the needed maps&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 10:24:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And then using preset 2 of the Crystals filter above and reducing to to one third the real size of the &quot;size pixels&quot; settings and making the maps I got this other beautiful render&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 10:25:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And the source for the above with the preset 2 is this one shown here&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 10:32:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The example just above here of Crystals is with Extrusion 90 and then the one I put here is with Extrusion 14, also changed the lighting to have only diffusion and not specular&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 22:40:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now lets go to some &lt;a href=&quot;http://filterforge.com/filters/218.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Organics By Vladimir Golovin&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is with preset 1 and Extrusion 14&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 22:42:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and if you want more spiky and with some mountains letÂ´s raise the extrusion to 94&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 22:50:02 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;More organics with &lt;a href=&quot;http://filterforge.com/filters/9429.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Alien Winter by JE Strange&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Preset 1 and extrusion 14&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ghislaine&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 22:53:29 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wow SR, you get it very well with all those filters put together. Love your beautiful examples.  :) Look forward for more examples from you and also from other users.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 22:54:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks Ghislaine, Glad you like them&lt;br /&gt;&lt;br /&gt;YES, I also hope that others show also what can be done with &lt;b&gt;AND THIS THREAD IS OPEN TO EVERYONE THAT WANTS TO PUT EXAMPLES OF THIS AMAZING FILTER HERE IS FREE TO DO IT TOO!&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;preset 1 and Extrusion 57, this one and the above here has the lightings changed to &quot;diffuse only&quot;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 23:07:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And about using this &lt;a href=&quot;http://filterforge.com/filters/6635.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Suburbia by ThreeDee&lt;/a&gt; on this ThreeDee filter here  :D  &lt;br /&gt;ThreeDee + ThreeDee = SixDee :D&lt;br /&gt;&lt;br /&gt;Preset 1, diffusion only on all 3 lighting and Extrusion 14&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ghislaine&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 23:17:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Cool images ! ThreeDee x 3 = NineDee !&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 23:31:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks Ghislaine.&lt;br /&gt;&lt;br /&gt;Lets make some space rocks or asteroids using &lt;a href=&quot;http://filterforge.com/filters/10035.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Moon Craters by Alex Grain&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Extrusion 14 and changed the settings of lightings and ambient occlusion&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 23:33:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;This is extrusion 41&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 03 Aug 2012 23:37:30 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Extrusion 74 &lt;br /&gt;&lt;br /&gt;All this three are based on the same source maps, only change is extrusion&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 00:04:23 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And if you want a crater filled spherical rock you can use &lt;a href=&quot;http://filterforge.com/filters/10020.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Craters by Alex Grain&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Extrusion 5  and changed the settings of lightings and ambient occlusion&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 00:06:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Extrusion 14&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 00:21:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And what about having a real asteroid with craters using the &lt;a href=&quot;http://filterforge.com/filters/3215.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Asteroid by Rawn&lt;/a&gt; filter&lt;br /&gt;&lt;br /&gt;Extrusion 14&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 03:12:48 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And what about some pipes from the very well done and excellent &lt;a href=&quot;http://filterforge.com/filters/10756.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Pipes by Mongoose King&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Preset 1 Extrusion 15&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 03:36:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;One interesting thing I have found is that if you want to have a more complex and more detailed texture over the sphere you must make the bump, diffuse and specular with at least half of the &quot;size pixels&quot; settings in the original filter and so you can be able to make it better as seen here.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Compare the above pipes sphere with this one here&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Both have exactly the same settings in the ThreeDee filter and bothe uses the same preset and settings in the pipes filter, &lt;b&gt;BUT the difference comes from making different source maps&lt;/b&gt;, only reducing the size pixel setting before making the maps&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 03:46:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hey SpaceRay, &lt;br /&gt;&lt;br /&gt;I like your examples!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Suburbia image reveals that the sphere is not actually exactly spherical -- got to do something about that.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/2cd/Spherical%203D%20Displacement%20Suburbia.jpg&quot; id=&quot;popup_1260292140&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/2cd/Spherical%203D%20Displacement%20Suburbia.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 04:33:12 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now to use them as actual displacement maps!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 04:44:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks ThreeDee glad you like them&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;ThreeDee wrote:&lt;br /&gt;&lt;br /&gt;The Suburbia image reveals that the sphere is not actually exactly spherical -- got to do something about that. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;OH! I did not notice it first time, and now looking back to it again is true that is wrong.&lt;br /&gt;&lt;br /&gt;Well Here is the new Suburbia example with your &lt;b&gt;NEW UPDATED AND WITH MORE FEATURES &lt;a href=&quot;http://filterforge.com/forum/read.php?FID=10&amp;TID=10231&amp;MID=110815&amp;sphrase_id=1175672#message110815&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Spherical 3D Displacement Previewer by ThreeDee V 2.0&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;AND also is important for the effect to be right that the Maps are made SMALLER (not in resolution, I mean reducing &quot;size pixels&quot; setting before making the maps), and so the effect is shown much better.&lt;br /&gt;&lt;br /&gt;So this is with the new smaller suburbia maps and the new Version 2.0&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 04:54:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I thought to try to make a test with this image below that ThreeDee have made very well and shown in &lt;a href=&quot;http://filterforge.com/forum/read.php?FID=10&amp;TID=5660&amp;MID=110690&amp;sphrase_id=1175688#message110690&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Other Interesting Ideas&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://filterforge.com/upload/forum/70c/3D%20boxes%20center%20perspective%20s01.jpg&quot; id=&quot;popup_2051240360&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://filterforge.com/upload/forum/70c/3D%20boxes%20center%20perspective%20s01.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;and as it is made with black and white and gray shades I have loaded this into the 3 maps as source and got this beautiful chrome ball with cubes&lt;br /&gt;&lt;br /&gt;Extrusion 15&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 05:21:03 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And reducing the new scale setting in the new version 2.0&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 05:32:48 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now with NEW 2.0 version this is MUCH BETTER and can make much more things thanks to the ability to rotate and scale the texture maps !!!!&lt;br /&gt;&lt;br /&gt;Here is one of the first examples above&lt;br /&gt; &lt;img src=&quot;http://filterforge.com/upload/forum/upload/05e/Spherical%203D%20Displacement%20crystals%20source.jpg&quot; id=&quot;popup_3852882&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://filterforge.com/upload/forum/upload/05e/Spherical%203D%20Displacement%20crystals%20source.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;made with lovely &lt;a href=&quot;http://filterforge.com/forum/read.php?FID=11&amp;TID=10191&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Crystals by Skybase &lt;/a&gt; &lt;br /&gt;&lt;br /&gt;I have made the needed maps from this above render to be able to put them in this ThreeDee filter&lt;br /&gt;&lt;br /&gt;And this example below shows that now this filter from ThreeDee really shines and makes amazing and beautiful spherical renders&lt;br /&gt;&lt;br /&gt;Love much the new result made possible here thanks to reducing much the new texture scale setting and be able to get this beauty&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 05:43:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Feeding actual photo-based textures from my little library....&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 11:18:11 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Curious example Skybase, please feel free to put whatever examples you want here, this is an open thread.&lt;br /&gt;&lt;br /&gt;I have also used the beautiful, original and creative &lt;a href=&quot;http://filterforge.com/filters/8666.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Clay Sticks by Sphinx&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Extrusion 100 , height map blur 3 and Texture Scale 53&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 22:34:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now letÂ´s do a crystal stainless glass sphere thanks to the very well done filter, realistic and beautiful &lt;a href=&quot;http://filterforge.com/forum/read.php?FID=11&amp;TID=9624&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Stained Glass by Skybase&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Preset 1 Extrusion 6 Texture Scale 90&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 23:17:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now I have made another one with the same source maps but changing the texture Scale to 26, copying and pasting 4 lights in the lightings tab, and then a post processing in Photoshop with Shadows and Highlights.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 23:29:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Going back to the Crysta filter by Vladimir Golovin shown at beginning with the new version 2.0 I have done this other&lt;br /&gt;&lt;br /&gt;Preset 1, Extrusion 20 Texture Scale 34 Height Blur 3&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 23:49:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;AND what would happen if you DO NOT use all the 3 maps ?? &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Well using the same settings and same maps as the Crysta example in previous post  here, I replaced the Bump map of the Crysta filter with this image of a old compass that has a transparent background (although here is shown with white background)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 04 Aug 2012 23:54:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Using same setting as in the above post and now with compass as bump map&lt;br /&gt;&lt;br /&gt;Preset 1, Extrusion 20 Texture Scale 34 Height Blur 3&lt;br /&gt;&lt;br /&gt;I got this interesting result  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Aug 2012 00:16:48 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;And what would happen if you MIX the maps and do not use the correct ones ?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Load the Bump Map of Crysta filter as Reflectivity Specular Map&lt;br /&gt;Load the compass image as Difusse Map&lt;br /&gt;Load the Difusse Map of Crysta filter as Bump Map&lt;br /&gt;&lt;br /&gt;With this mixed maps and one image used as a map you get this result  :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Aug 2012 17:34:29 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now I have tried the very good and well done &lt;a href=&quot;http://www.filterforge.com/filters/7768.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Metal Weave by Indigo Ray&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Extrusion 20 Texture Scale 34&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Aug 2012 17:37:04 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Curious result&lt;br /&gt;&lt;br /&gt;Extrusion 80 Texture 95&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Aug 2012 23:33:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now decided to try and see how to break the sphere and show the extrusion of the broken parts, and what better filter and excellent filter for this than &lt;a href=&quot;http://filterforge.com/forum/read.php?FID=11&amp;TID=9897&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Busted Tiles Double Image by Morgantao&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Preset 1 Extrusion 7 Texture Scale 100&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 05 Aug 2012 23:42:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Preset 1 Extrusion 7 &lt;b&gt;Texture Scale 45&lt;/b&gt; height map blur 2&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Note:&lt;/b&gt; This is the modified version of the Busted Tiles Double Image filter in the way as I suggested to remove the tiles and so only have the broken part&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Mon, 06 Aug 2012 10:13:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;:p change the lighting!!!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Aug 2012 14:48:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Using &lt;a href=&quot;http://www.filterforge.com/filters/2348.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;ChromeGrille by Rico Holmes&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Extrusion 91  Texture Scale 95&lt;br /&gt;&lt;br /&gt;Background is black in the maps&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Aug 2012 15:25:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And the same source&lt;br /&gt;&lt;br /&gt;Extrusion 91 Texture Scale 45 Height Blur 3&lt;br /&gt;&lt;br /&gt;I like the lighting is made on this one so that is not uniform and have the shadows on the outer borders.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Aug 2012 15:44:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And using the beautiful and artistic &lt;a href=&quot;http://www.filterforge.com/filters/1400.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Brain Jelly Cuisine by  ionic69&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Extrusion 23 Texture Scale 85 &lt;br /&gt;&lt;br /&gt;Invert Height activated in the checkbox&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Aug 2012 15:53:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And here is the same Brain Jelly same setting but &lt;br /&gt;&lt;br /&gt;Invert Height desactivated in the checkbox&lt;br /&gt;&lt;br /&gt;Extrusion 35 Texture Scale 85&lt;br /&gt;&lt;br /&gt;You can see HOW MUCH difference the Invert Height can make in this filter and get very different results, I personally like more the inverted version than the normal non inverted one, although it depends for what you want it.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 06 Aug 2012 16:11:02 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Extrusion 65 Texture Scale 35&lt;br /&gt;&lt;br /&gt;This looks also different than the above ones just changing the texture scale and extrusion&lt;/p&gt;
</description>
</item>
<item><title>[C]uberism Mapped</title> 
		             <dc:creator>uberzev</dc:creator> 
		             <category></category> 
		             <pubDate>Tue, 12 May 2020 09:40:11 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=10187</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=10187</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Fri, 20 Jul 2012 04:37:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;img src=&quot;http://i.imgur.com/0OIQc.jpg&quot; id=&quot;popup_1801877393&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://i.imgur.com/0OIQc.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt; :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 20 Jul 2012 05:01:41 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;WOW !! Like much the new updated version !! Very well done the new borders AND the great shading effect for each borders and now looks really much better and the borders are now perfect (before there was some slighty problem with them) and is more realistic.&lt;br /&gt;&lt;br /&gt;And like also the idea of masking the inner cube side with rounded corners or even a circle mask  :) &lt;br /&gt;&lt;br /&gt;AND I have been already trying to make the rotation inside the sides of the cube but whe I have done it then the border would not work right and tried other way, but was giving errors, and now you have added this too.  :) &lt;br /&gt;&lt;br /&gt;and also is more organized in some way and better&lt;br /&gt;&lt;br /&gt;Thanks very much  :ff:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 20 Jul 2012 05:12:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now I will try again to make the masking, the missing cubes and the chrome or golden border as shown in the &lt;a href=&quot;http://www.filterforge.com/forum/read.php?FID=10&amp;TID=10167&amp;MID=109839#message109839&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;A way to make a Q*Bert style with 3 color cubes and with missing cubes&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I suposse that you must me able to mask the cubes creation before applying the mapping so the alpha mask should be applied after the creation of the cubes, but will have to see how to do it.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 20 Jul 2012 05:29:14 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;my &quot;beautiful&quot; masking  ;)  :D  :D&lt;br /&gt;&lt;br /&gt;any hint on how to do it right ?&lt;br /&gt;&lt;br /&gt;Thanks&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 20 Jul 2012 05:38:41 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;better but obviously still wrong&lt;br /&gt;&lt;br /&gt;will have to try it in another different way&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;CFandM&lt;/b&gt;, &lt;em&gt;Fri, 20 Jul 2012 07:09:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Pretty sweet there uber.. :) &lt;br /&gt;Its one of those filters to make me hit my forehead with my hand while saying &quot;Why did I not think of that&quot;... :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 20 Jul 2012 10:02:53 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;After some more tests I have found a better masking way that at least masks the cubes BUT the background still is not masked  :(&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Pretty sweet there uber.. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;YES, I agree, awesomely sweet  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 20 Jul 2012 10:05:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is better seen the mask of the FF Lifesaver&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 20 Jul 2012 10:11:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;BUT when activating the FILL slider in the Threshold component instead of removing the cubes it ADDS NEW cubes over the other ones and all with one image on all sides  :D  :D  curious effect that I like  :D and has given another good idea&lt;br /&gt;&lt;br /&gt;Although this way it misses the one side up !!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 21 Jul 2012 03:17:15 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now I have tried more things and the cubes are broken if you try to use the &quot;size pixels&quot; settings, and in others ways do not even work, so I will have to see another ways but do not know much how to make it as I have not enough skills and experience for this, and even looking to another filters is not enough to know how to make it here.&lt;br /&gt;&lt;br /&gt;Could be possible to know HOW this really works and how the cubes are built to be able to modify them and add the masking and missing ones ?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Morgantao&lt;/b&gt;, &lt;em&gt;Sat, 21 Jul 2012 16:20:09 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Cool filter Uber!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Sat, 21 Jul 2012 20:53:13 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Could be possible to know HOW this really works and how the cubes are built to be able to modify them and add the masking and missing ones ?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;That's your homework then :p&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 22 Jul 2012 04:09:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well, Skybase it will be a difficult and frustrating homework as I do not know what is happening and why the cubes gets broken or the textures changes, will be a difficult thing without any hint or tip.&lt;br /&gt;&lt;br /&gt;Here is what I have done until now and shows the wrong masking and wrong fill, above the main filters are all the other previous cuberism versions (scroll up from the main filter)  &lt;br /&gt;&lt;br /&gt;Be aware that this is a wrong working so do not use it, use the previous one&lt;br /&gt;&lt;br /&gt;I think you can take a look and laugh at how bad I have done it  :D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Morgantao&lt;/b&gt;, &lt;em&gt;Sun, 22 Jul 2012 05:08:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Sorry SR, I have to throw in the towel on this one...&lt;br /&gt;I tried making a mask the way you want, but I had some unexpected results that ruin the effect. I can't seem to get the whole cubes with the mask, so I get half cubes, or even quarter cubes.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 22 Jul 2012 05:19:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Morgantao, Thanks very much for trying to do it and to be able to solve it, YES, is the same as it happens to me, when you change the way cubes are built to be built following the mask, the cubes gets broken and you have unwanted and unexpected results.&lt;br /&gt;&lt;br /&gt;AND if you have tried it and have not been able to do it, it seems then that it must be more difficult than it seems.&lt;br /&gt;&lt;br /&gt;I think that perhaps the problem comes that before there is was ONLY ONE cube and now there is TWO cubes (gradient and mapped ones) AND the added border, and so the gradient cubed is mapped with the photo cube, and then added the borders so is not at all the same as before that was more simpler and was only ONE cube without anything else added&lt;br /&gt;&lt;br /&gt;Also if you make the filling (or missing cubes) in the same way as before you get the reverse effect and it uses the mapped 3 sides same photo from the Lookup cubes instead to fill the cubes with another copy of the cubes instead of removing them.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;uberzev&lt;/b&gt;, &lt;em&gt;Sun, 22 Jul 2012 05:47:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Not sure if you guys have suffered enough yet&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Morgantao&lt;/b&gt;, &lt;em&gt;Sun, 22 Jul 2012 05:55:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;It's your call uber, as I don't have much time this week to play with FF much. :( &lt;br /&gt;&lt;br /&gt;I'll admit I haven't thought it through yet, and maybe I can come up with more things to try.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Sun, 22 Jul 2012 06:20:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;... wait... what do you mean by missing cubes?&lt;br /&gt;&lt;br /&gt;Let's just make it simple, been digging through forums too much to understand what your goals are. I think once you define it, you'd be able to see where to go.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 22 Jul 2012 12:17:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Skybase wrote:&lt;br /&gt;&lt;br /&gt;been digging through forums too much to understand what your goals are. I think once you define it, you'd be able to see where to go. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I think it has been my error to change the thread when uberzev opened this thread I should have continued on the thread that I opened where is explained what I want and there is already examples of them.&lt;br /&gt;&lt;br /&gt;Have you seen this thread? --&amp;gt; &lt;a href=&quot;http://filterforge.com/forum/read.php?FID=10&amp;TID=10167&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;A way to make a Q*Bert style with 3 color cubes and with missing cubes&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Skybase wrote:&lt;br /&gt;wait... what do you mean by missing cubes? &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;If you write in the filter search of the online library &quot;missing&quot; or &quot;missing tiles&quot; you will see what this is  &lt;br /&gt;&lt;br /&gt;Here are some examples of &quot;missing cubes&quot;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://filterforge.com/upload/forum/upload/be2/Missing-cubes-midle.jpg&quot; id=&quot;popup_495571688&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://filterforge.com/upload/forum/upload/be2/Missing-cubes-midle.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;In the middle of the design made with the threshold control&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://filterforge.com/upload/forum/upload/f48/Cuberism%20simplified%20mask%20vertical%20uberzev%20version.jpg&quot; id=&quot;popup_190282720&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://filterforge.com/upload/forum/upload/f48/Cuberism%20simplified%20mask%20vertical%20uberzev%20version.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Here the missing cubes are made with a mask through an alpha channel &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;AND also you can have both, I mean have a mask and be able to fill irregularly the mask with the threshold control, see and example of this &lt;a href=&quot;http://filterforge.com/forum/read.php?FID=10&amp;TID=10167&amp;MID=110040#message110040&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;here in this other thread&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PLease, I will continue my answer in the other thread, so please go to this other thread to see MORE EXAMPLES and understand it better if you want.&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 22 Jul 2012 12:59:11 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;uberzev wrote:&lt;br /&gt;&lt;br /&gt;Not sure if you guys have suffered enough yet &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;br /&gt;&lt;br /&gt;:D  :D &lt;br /&gt;&lt;br /&gt;If you want I will suffer more trying even more to make it and continue in my way destroying of the cubes  :D &lt;br /&gt;&lt;br /&gt;I should follow the quote from Edison  :D &lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt; By Tomas Edison in the way of inventing the light bulb&lt;br /&gt;&lt;br /&gt;&lt;b&gt;I have not failed. I've just found 10,000 ways that won't work.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Read more at &lt;a href=&quot;http://www.brainyquote.com/quotes/authors/t/thomas_a_edison.html#EiLDujRKxZGAKRcf.99&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.brainyquote.com/quotes/aut...ZGAKRcf.99&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 22 Jul 2012 22:58:23 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have put 8 images of my &quot;great sucess&quot;  ;) at solving this problem that you can see &lt;a href=&quot;http://filterforge.com/forum/read.php?FID=10&amp;TID=10167&amp;MID=110070#message110070&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;in this thread here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now as I have already tried 15 times, there is only 9985 times to be able to reach the solution  :D I have not failed, I have found 15 ways that are wrong.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 11 Aug 2012 22:34:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well, although I said I would try more, I finally I gave up making this as explained in the link of the thread above (I do not have the knowledge to make it, so even trying much would not make it), and forgot to put here the very well done solution that Skybase has been so kind to make and found a excellent way to do it and he uploaded it &lt;a href=&quot;http://filterforge.com/forum/read.php?FID=10&amp;TID=10167&amp;MID=110300&amp;sphrase_id=1188342#message110300&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;here in this thread (direct link)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Thanks really very much to uberzev and Skybase for making this possible and have made this awesome filter in the way I wanted and with their great knowledge and skills.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 28 Aug 2012 13:10:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;After the great work of uberzev and Skybase I have just had a possible crazy idea about this filter that is shown in the example attached below&lt;br /&gt;&lt;br /&gt;This filter makes it possible to have 3 images on 1 cube and it is repeated on all the others cubes&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Would be possible to have 6 or even better 9 images as input ?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I mean that if you could have 3 groups of 3 images and so then you would be able to have 3 cubes repeated instead of only one.&lt;br /&gt;&lt;br /&gt;I have tried to see if the components could be duplicated to make this BUT and have three same versions of the filter and then in the end mix the 3 different cubes, but do not know HOW TO MIX the result from the 3 different sources to make ONE mix of the 3 cubes so it would be 9 images showing in 3 cubes repeated.&lt;br /&gt;&lt;br /&gt;It can be repeated randomly or toghether, is the same.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Would this be possible or is a crazy and silly idea ?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Or would be possible but would be too much work to do it ?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 28 Aug 2012 13:44:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And here another possible example done in Photoshop to show this&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 28 Aug 2012 17:22:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and continuing imaging, what about 4 different cubes with 3 images each = 12 images:D&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 28 Aug 2012 20:32:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well after some test and trials and thinking how could be done I have got something that could work, is not at all the best way to do it, as surely there could be a much better one, but until now I have not found it or canÂ´t think of another way.&lt;br /&gt;&lt;br /&gt;I have duplicated four times the same filter and then mixed the results of each filter with blend components at 0 or 100 value (with slider) and also using the 4 individual knockout sliders so when one of the cubes disappear the one below from the other filter can appear.&lt;br /&gt;&lt;br /&gt;BUT this only works if use DIFFERENT MASKS for each one of the 4 filters! I have used one checkered random squared mask and then on the second filter I inverted the mask so it would be the opposite and so you could mix both of them. On the third I inverted the mask in photoshop and then loaded as a mask, and then on the fourth I inverted this mask.&lt;br /&gt;&lt;br /&gt;So using this awkward way I have got this shown below made inside FF and not in Photoshop as I have shown above of this post.&lt;br /&gt;&lt;br /&gt;You can see with the blue arrows that there are 4 different cubes&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 28 Aug 2012 21:44:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;______________________________&lt;br /&gt;&lt;br /&gt;Please, if you know a possible better way to make this 4 cubes in a better way and be able to mix better and more easily the 4 cubes, will be appreciated, thanks&lt;br /&gt;______________________________&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;When duplicating the filter 4 times I have NOT duplicated the settings if it was not needed so they are all working together with just one setting for all 4 cubes when is not required as in the cubes borders.&lt;br /&gt;&lt;br /&gt;Here I have made the filter organized for any of you to see what I have done and if you want to use it.&lt;br /&gt;&lt;br /&gt;As it is now you whith the preset included you will only be able to use only 2 cubes with 6 images and not mixed, it will follow one cube one mask, and the second cube will follow the inverted mask&lt;br /&gt;&lt;br /&gt;To mix the cubes you must make a special mask to be able to mix the cubes and then change the settings of opacity and of the 4 Knocknout settings to get something as shown in the post above here.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 28 Aug 2012 21:58:01 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;&lt;b&gt;HERE IS THE MASK I HAVE USED TO MIX THE 4 CUBES&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Here is the random checker board I have created in Photoshop specially for this filter and made it with black and transparency so I could make the above example to be able to show the 4 cubes and MIX them together after modifying and searching for the best opacity and knockout settings.&lt;br /&gt;&lt;br /&gt;It is a 24 kbytes PNG24 file with transparency (although it is not shown here)&lt;br /&gt;&lt;br /&gt;For the cubes 3 and 4 I have inverted this mask so it was different from the cubes 1 and 2&lt;br /&gt;&lt;br /&gt;&lt;b&gt;If you have another idea for a different kind of mask that could work better, please tell it here, thanks.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I have thought to make 4 complementing and different mask, and put each one on each of the 4 cubes, bur need to think about how to do these 4 masks, so perhaps this way would be easier.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Tue, 28 Aug 2012 22:07:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I forgot to tell that you do not need to load this mask as background, as it is shown in my example of the Filter Forge result above.&lt;br /&gt;&lt;br /&gt;Also read the &quot;About&quot; tab of the filter where is more instructions and the thanks to the authors of this uberzev for nearly all and Skybase for all his help and for making the right and good way of masking.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Sorry to repeat it again, but if you know another possible way that you see better to make this 4 cubes version, it will be appreciated if you tell HOW to make it better. Thanks&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Also would be good if it was possible to make a 8 cubes version with 24 images (3 each cube)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 29 Aug 2012 11:35:47 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I really to difficult to control the 4 cubes appearing this way and it out of control, I think I will need to think to make another kind of mask that works better than this one or if possible find another way to do it&lt;br /&gt;&lt;br /&gt;Why for mixing two things there is only the blend and multiblend with the opacity? &lt;br /&gt;&lt;br /&gt;Here is a 4 cubes composition with 12 images rendered from results of FF&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 29 Aug 2012 11:37:27 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here is a more tiled view and smaller&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 02 Oct 2013 17:40:43 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have had another idea with this filter, instead of LOADING images into the cubes, why not generated the images from inside Filter Forge from other filters? &lt;br /&gt;&lt;br /&gt;I thought that it would probably not work, but I was wrong and it works very well, at least with the filter I have tested it that is this one &lt;a href=&quot;https://www.filterforge.com/filters/10926.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;10 Images or Photo Stripes Mix&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And is very easy, just and only replace the color control input with the filter result&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The good thing of this idea is that this way the inside of the is configurable with the filter result and not only with a normal plain image&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;In this case instead of multiple source I have all the same source for all sides but adding shadows and light that was not available before, this is done very easily just adding a blend component to the source of each side and then configure the opacity to simulate the shadow or light.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 02 Oct 2013 17:58:52 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Now for another test with another filter that I like very much also&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.filterforge.com/filters/6820.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;JLE Box Crazy by Amethyst&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And have duplicated the filter so each side has one different result, with different colors and sharing one color on all the sides.&lt;br /&gt;&lt;br /&gt;This time is without borders so it looks better the joining of the little cubes of this filter&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Wed, 02 Oct 2013 18:15:05 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And after the two examples above I want to try with a seamless tiling filter that will create a seamless texture over all the cubes, and as I thought the texture tiles very well over all the cubes.&lt;br /&gt;&lt;br /&gt;For this one I like the &lt;a href=&quot;https://www.filterforge.com/filters/2310.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Truchet Tiling - Basic Circular by uberzev&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And got this result shown below&lt;br /&gt;&lt;br /&gt;In this case if you do not put a border, it looses the cube perspective and misses the 3D cube effect.&lt;br /&gt;&lt;br /&gt;As said above the advantage of having the filter conected directly to the cubes, is that you still have all the controls for the original filter AND also the controls of the cubes, so you can customize it easier than rendering the result on the filter and then load the result into the cubes in this other filter.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 11 May 2020 21:36:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I really miss much uberzev that he had such unique and special creative ideas in the same way as other FF users that also make unique and awesome things in their own way &lt;br /&gt;&lt;br /&gt;I have seen the below font that is available free in &lt;a href=&quot;https://www.dafont.com/koobz.font&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;koobz font&lt;/a&gt; and use it with these cubes to make something similar structures that look cool&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 11 May 2020 21:46:02 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And have found these cubes that inspire to build 2d images to paste on the FF cubes and build 3d illusions&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 11 May 2020 22:01:26 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And I have found on Internet other 3D cube pattern inspiration ideas&lt;br /&gt;&lt;br /&gt;Although these could be seen as hollow cubes, they are really just only half squares with half triangles inside a frame, one triangle is dark or blackand the other is light, so is very easy to do this effect&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 11 May 2020 22:06:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And more&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 11 May 2020 22:07:24 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Other one&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 11 May 2020 22:08:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;One more that uses textures instead of plain colors applied to the frames or to the triangles to give the false illusion of 3D hollow cubes&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 11 May 2020 22:12:03 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And with black and white textures only&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 11 May 2020 22:14:26 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And with only 3 colors and repeating the same design in all the cubes to make a whole pattern&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 11 May 2020 22:16:15 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I will try to make a new filter for making this kind of things with the triangles illusions in FF instead of using 2d images that you feed to the filter that I have already uploaded above&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 11 May 2020 22:25:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Or you could use zentangle textures designs on each side of the cube using up to 12 different designs that my filter above allows and repeat them in the cubes as show above in multiple ways&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 11 May 2020 22:30:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Or use black and white op art 2D designs with up to 12 different ones to use on the filter above&lt;br /&gt;&lt;br /&gt;Here are some inspirations of op art cubes&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 11 May 2020 22:31:06 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And more&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 11 May 2020 22:31:37 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And can be with some color too&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 11 May 2020 22:34:40 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Or is use colorful op art instead of black and white&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 11 May 2020 22:42:03 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;___________________________________________________&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ALL THESE EXAMPLES AND IDEAS STARTED 11 POSTS FR OM END OF PREVIOUS PAGE&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;_______________________________________________________________________________&lt;br /&gt;&lt;br /&gt;I have just seen that this is already in the second page of this thread and to understand and follow these ideas, &lt;br /&gt;&lt;br /&gt;and instead of you having to count them, please go to this link that it is the ideas starts &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://filterforge.com/forum/read.php?FID=14&amp;TID=10187&amp;MID=154409&amp;sphrase_id=4637641#message154409&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;link to where these example starts on page 1&lt;/a&gt;&lt;br /&gt;&lt;br /&gt; it is easy to know wh ere it starts when you see in the post that has this image&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://filterforge.com/upload/forum/upload/58c/koobz.png&quot; id=&quot;popup_842898714&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;https://filterforge.com/upload/forum/upload/58c/koobz.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So please I recommend to start from there to follow it correctly&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href=&quot;https://filterforge.com/forum/read.php?FID=14&amp;TID=10187&amp;MID=112492&amp;sphrase_id=4637652#message112492&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;FILTER FOR CUBES WITH 12 IMAGES AVAILABLE ON PAGE 1 IN THIS LINK&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;also the filter for making these cube patterns is on first page to make the cubes shown on the above 3 posts on this page or the ones below here&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 11 May 2020 23:20:27 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And from op art to the rubiks cube that can be done also cube patterns&lt;br /&gt;&lt;br /&gt;I this example it uses the same one image and there is no 3d shadow&lt;/p&gt;
</description>
</item>
<item><title>3D conversion of GhislaineÂ´s Spirograms with Photoshop Actions</title> 
		             <dc:creator>SpaceRay</dc:creator> 
		             <category></category> 
		             <pubDate>Fri, 08 May 2020 05:21:46 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=10218</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=10218</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 16:58:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have seen some very good Photoshop Actions that I now have and decided to use and try with two of the presets of &lt;a href=&quot;http://www.filterforge.com/filters/10638.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;GF Spirogram Generator v5 by Ghislaine&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;This is one of the sources&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 17:01:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Then I have used &lt;a href=&quot;http://graphicriver.net/item/wrapper-styles-actions/176321&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;This commercial Photoshop action of Metal Wrapper&lt;/a&gt; to be able to get this result below&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 17:02:34 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Then I added a rainbow gradient overlay and got this&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 17:04:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Going back to the metalic 3D I have added a filling inside using the photoshop styles included with the Metal Wrapper&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 17:09:56 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;For you to know I will upload 14 different versions of 3D conversions&lt;br /&gt;&lt;br /&gt;Here is one of the full and complete conversions from the other preset I have tried.&lt;br /&gt;&lt;br /&gt;I will tell later how this was done&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 17:14:31 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Going back to the same source as on the first post and using this &lt;a href=&quot;http://graphicriver.net/item/3dfier-solid-maker-action-with-reflection/2694454&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;other commercial 3D Photoshop Action&lt;/a&gt; I have got this below that is using the center 50 px&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 17:16:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;and using the same 3Dfier action of the above but with the RIGHT 50 px version&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 17:17:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And then adding a rainbow gradient overlay to this one above here&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 17:24:38 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And then using another preset where I have cut and deleted by hand half or more of the shapes shown in the filter as was too much crowded and the 3D effect was bad, so I reduced it to look good&lt;br /&gt;&lt;br /&gt;Then using &lt;a href=&quot;http://graphicriver.net/item/3d-action-pack-2/2635536&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;this other different commercial photoshop action for metallic 3D&lt;/a&gt; I got this below with the source color&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 17:25:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Changing the border to white metalic&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 17:26:57 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The using the real metalic color from the 3D action to have a real metalic shape&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 17:28:27 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The applied a rainbow gradient overlay&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ghislaine&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 17:33:12 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;wonderful, fantastic SR ! Thanks for the links. Those actions just cost 5.$ This is not expansive. I don't have PS, so impossible to use those actions for me. Is this in .8bf format ?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 17:42:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Glad you like them Ghislaine and thanks to you for making the Spirograms possible.&lt;br /&gt;&lt;br /&gt;Yes, is true that they are only 5$ and really very well worth for all the things that are included and the very easy and great high quality results you can get&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;forum-quote&quot;&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quote&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt; Ghislaine wrote I don't have PS, so impossible to use those actions for me. Is this in .8bf format ?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;No, sorry, all these are &quot;&lt;b&gt;Photoshop ACTIONS and STYLES&lt;/b&gt;&quot; and not plugins.&lt;br /&gt;&lt;br /&gt;The action and styles work in the same way as Filter Forge using a source image BUT using recorded actions and styles instead of a plugin &lt;br /&gt;&lt;br /&gt;&lt;b&gt;BUT although you may not have the FULL Photoshop I think that they ALSO work right and the same inside Photoshop ELEMENTS that now there is a special offer for 50$ the FULL program in Amazon.&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 17:49:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;And following from above with the Rainbow colored and keeping all the layers active from the 3D action you can fill the places you want by selecting them and then use fill 50% gray and after that select one of the many styles that are included in the 3D Action package to get that beautiful rounded effect filling as shown already in the image above and I repeat here&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.filterforge.com/upload/forum/upload/841/3D%20action%20filled%20background%201100.jpg&quot; id=&quot;popup_500474501&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/upload/forum/upload/841/3D%20action%20filled%20background%201100.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;And then using the basic original blue shape and using the &lt;a href=&quot;http://graphicriver.net/item/3dfier-solid-maker-action-with-reflection/2694454&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;3Dfier action&lt;/a&gt; already shown above I got this with CENTER and 50px&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 17:52:17 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I will put more examples when I make them as I have others ones to make prepared&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 17:56:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;psst convert raster to vector in Illustrator and there's a nice 3D tool in there that you can use which works procedurally :p You'd have MUCH more freedom than using an action.&lt;br /&gt;&lt;br /&gt;Also if you extract paths you can export to programs like cinema and use them to extrude or extrude along the path for further designs.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ghislaine&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 18:07:23 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I saw a special with coupon for having illustrator and photoshop element just for 99.$ But how much costs ps CS6 when you do not have it yet ? I saw 399. for an upgrade.  :?: &lt;br /&gt;&lt;br /&gt;Skybase, what is psst  :?:&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Sat, 28 Jul 2012 18:09:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;psst = whispering :p&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 29 Jul 2012 05:00:23 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I will see about the Photoshop pricings available. There is also possible to &quot;rent&quot; the software without buying it that is much more cheaper and affordable &lt;b&gt;in short term&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Amazon USA canÂ´t sell outside of USA, the same as Adobe USA, so is needed to know the price where you are living or at least the zone where you are living and the language you want it, in English is cheaper than in other different language unless you rent it.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ghislaine&lt;/b&gt;, &lt;em&gt;Sun, 29 Jul 2012 09:56:17 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I was in a chatroom yesterday with a guy from adobe. The price for PS CS6 is 699.$ but just 199. for an upgrade. For Illustrator CS6, it is 599.$ And these two without coupons. There is no coupons for those one. I did not know that it was possible to rent a soft. No problem for the language because you just have to choose your language when install the soft. It is a lot of money. I know now that AI gets also actions as PS. If you can find a cheaper price, let me know. Oh... I prefer AI.&lt;br /&gt;&lt;br /&gt;And thanks for the infos SR.  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Skybase&lt;/b&gt;, &lt;em&gt;Sun, 29 Jul 2012 10:08:38 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You guys haven't heard of this? &lt;a href=&quot;http://www.adobe.com/products/creativecloud.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.adobe.com/products/creativecloud.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It's nicer than getting the Creative Suite in a bundled sale. Adobe usually updates their product line every year, when adobe updates their line, as far as I know, Creative Cloud will update as well. Therefore you'll always have fresh software as long as you continue to pay $49.99 a month. Which is technically a better option than buying bundled discs. You can quit anytime as well. &lt;br /&gt;&lt;br /&gt;I'd do that instead of renting.&lt;br /&gt;&lt;br /&gt;Oh and one thing regarding actions in Illustrator and Photoshop, they can work but there are some features that Photoshop has that Illustrator won't so you can't run everything and expect everything to behave like Photoshop.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 29 Jul 2012 17:05:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have made this full and complete compilation to be able to decide and choose what would be best for you when going to buy or subscribe to Photoshop or any other Adobe software&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://filterforge.com/forum/read.php?FID=15&amp;TID=10226&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;My Webpage&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Sun, 29 Jul 2012 17:06:01 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have made this full and complete compilation to be able to decide and choose what would be best for you when going to buy or subscribe to Photoshop or any other Adobe software&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://filterforge.com/forum/read.php?FID=15&amp;TID=10226&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Photoshop Full and Elements buying or subscription options for host FF&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Carl&lt;/b&gt;, &lt;em&gt;Sun, 29 Jul 2012 19:52:36 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Gigi there are also many free photo editing software which can use 8bf ( gimp or irfanview for example ] as quite a few people use corel's psp x4 which is on special at the moment for only $69 or $90 for the ultimate which includes nik plugin free ( one of the best plugins around ). Corel will do everything you would need I would imagine :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ghislaine&lt;/b&gt;, &lt;em&gt;Mon, 30 Jul 2012 10:42:59 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks Carl. Corel is a company born in my town. A canadian company that I know but do not have any soft from this company for now. Before I used Corel Draw. For now I work with 3 softs : Imagelys, Paint.net and PhotofiltreStudio and also Inkscape for my photos and designs. Imagelys allows 8bf plugins.  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Sharandra&lt;/b&gt;, &lt;em&gt;Mon, 30 Jul 2012 10:48:23 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Have you tried Gimp? IÂ´ve heard itÂ´s pretty similar to Photoshop and very good for a free tool. It can use photoshop plugins I think.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ghislaine&lt;/b&gt;, &lt;em&gt;Mon, 30 Jul 2012 10:54:48 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I had Gimp before but I have deleted it because it was hard for me to run this nice soft. I think that I will download it again because I have a new pc which work much better than my last one.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Mon, 30 Jul 2012 12:17:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Meanwhile, back on the original question, here's a pretty basic implementation of smear 3D to achieve perspective extrusion of the source image.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Mon, 30 Jul 2012 12:19:19 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Here's the filter for the above (use source image from original post).&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;ThreeDee&lt;/b&gt;, &lt;em&gt;Mon, 30 Jul 2012 12:39:35 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;You can vary the perspective, extrusion and rotation. &lt;br /&gt;&lt;br /&gt;I haven't tried to clean up wraparound of the image, so you get the top part extending throught to the bottom.&lt;br /&gt;&lt;br /&gt;There is a perfectly reasonable explanation for why the parallel lines are bending towards the horizon -- I just don't yet know what it is.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 30 Jul 2012 16:57:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well done ThreeDee and looks good. Although the only problem is the speed of rendering as in Photoshop is really fast to make the extrusion using the above actions and in FF it take MUCH more time to render it, but anyway is interesting and cool what you have done.&lt;br /&gt;&lt;br /&gt;Here is the same as above BUT with some presets with image with transparency so the extruding effect can be seen better than the plain lifesaver.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ghislaine&lt;/b&gt;, &lt;em&gt;Mon, 30 Jul 2012 20:12:20 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wow ThreeDee, fantastic ! Thanks !  :)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Fri, 08 May 2020 05:21:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I have thought that for all the ones that do not have a 12$ Photoshop subscription, I think that you can do the same with the free Blender 2.8 3D software as shown here&lt;br /&gt;&lt;br /&gt;Blender Tutorial - 2D To 3D In Blender - Quick Tutorial&lt;br /&gt;&lt;a href=&quot;https://youtu.be/g6cmClwLhz8&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;YouTube link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This does not have any of the edges or effects done by the photoshop effect shown at start but at least you can have a 3D model mesh and add additional 3D material, textures or shaders.&lt;/p&gt;
</description>
</item>
<item><title>Rainy Day by Pushkar</title> 
		             <dc:creator>Ozzy</dc:creator> 
		             <category></category> 
		             <pubDate>Wed, 26 Feb 2020 06:57:40 -0500</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=15413</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=15413</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Ozzy&lt;/b&gt;, &lt;em&gt;Sat, 15 Dec 2018 04:18:51 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Rainy Day by Pushkar&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/gallery/400.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.filterforge.com/gallery/400.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/gallery/400.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/gallery/400-small.jpg&quot; id=&quot;popup_910795079&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/gallery/400-small.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Ozzy&lt;/b&gt;, &lt;em&gt;Sat, 15 Dec 2018 04:19:26 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Why is the BEFORE and AFTER the same image?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;GreggHomer&lt;/b&gt;, &lt;em&gt;Wed, 26 Feb 2020 06:57:40 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Well done, the people add to the atmosphere and give observer a sense of the moment, i personally love it.&lt;/p&gt;
</description>
</item>
<item><title>Fear of the Dark image</title> 
		             <dc:creator>Kurt Rickerd</dc:creator> 
		             <category></category> 
		             <pubDate>Thu, 17 Oct 2019 06:58:46 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=15691</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=15691</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Kurt Rickerd&lt;/b&gt;, &lt;em&gt;Thu, 17 Oct 2019 06:58:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Used this bark generator filter: &lt;a href=&quot;https://filterforge.com/filters/11806.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://filterforge.com/filters/11806.html&lt;/a&gt;  for the bark on the trunk of a tree mesh.  Created a high resolution diffuse and bump map for those channels of the mesh shader in DAZ Studio.  Final image: &lt;a href=&quot;https://www.deviantart.com/polyrender/art/Fear-of-the-Dark-817085700&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://www.deviantart.com/polyrender/...-817085700&lt;/a&gt;&lt;/p&gt;
</description>
</item>
<item><title>Turtle fusion by Geraldine Le Leannec</title> 
		             <dc:creator>Randy Colby</dc:creator> 
		             <category></category> 
		             <pubDate>Wed, 09 Oct 2019 07:55:58 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=13532</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=13532</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Randy Colby&lt;/b&gt;, &lt;em&gt;Sat, 24 Oct 2015 14:13:44 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Turtle fusion by Geraldine Le Leannec&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/gallery/343.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.filterforge.com/gallery/343.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/gallery/343.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/gallery/343-small.jpg&quot; id=&quot;popup_883674504&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/gallery/343-small.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Randy Colby&lt;/b&gt;, &lt;em&gt;Sat, 24 Oct 2015 14:14:21 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Wow!  I love sea turtles, and I love this artistic portrayal of one!  Great job!&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Geraldine Le Leannec&lt;/b&gt;, &lt;em&gt;Mon, 26 Oct 2015 14:33:08 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;:) Thank you so much Randy!!You ca see more of my work on : &lt;a href=&quot;https://www.facebook.com/G2LART&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;https://www.facebook.com/G2LART&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;SpaceRay&lt;/b&gt;, &lt;em&gt;Mon, 26 Oct 2015 16:02:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Very good and elegant, greatly done fusion and idea of using that distortion filter to get that beautiful effect, well done and congratulations, very artistic&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Geraldine Le Leannec&lt;/b&gt;, &lt;em&gt;Mon, 26 Oct 2015 16:18:54 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Thanks a lot SpaceRay, your comment touches me, and thanks to the creator of those filters, they open new space for imagination! ;)&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;WillowRaven&lt;/b&gt;, &lt;em&gt;Mon, 09 May 2016 17:13:46 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;I don't suppose you have a step-by-step tutorial somewhere of how you created this awesome look?&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;paulcopeland&lt;/b&gt;, &lt;em&gt;Sat, 19 Nov 2016 06:16:28 -0500&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Beautiful image. Very flowing.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;philsh&lt;/b&gt;, &lt;em&gt;Wed, 09 Oct 2019 07:55:58 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;wowness! luv luv luv this one! :) zill&lt;/p&gt;
</description>
</item>
<item><title>The hidden Smile by acire1</title> 
		             <dc:creator>Rachel Duim</dc:creator> 
		             <category></category> 
		             <pubDate>Sat, 28 Sep 2019 15:23:21 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=15640</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=15640</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Thu, 15 Aug 2019 18:58:50 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;The hidden Smile by acire1&lt;br /&gt;&lt;a href=&quot;http://filterforge.com/gallery/514.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://filterforge.com/gallery/514.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://filterforge.com/gallery/514.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://filterforge.com/gallery/514-small.jpg&quot; id=&quot;popup_1682296886&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://filterforge.com/gallery/514-small.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;Rachel Duim&lt;/b&gt;, &lt;em&gt;Thu, 15 Aug 2019 18:59:25 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Very nice. Nice use of &quot;shape&quot; space.&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;acire1&lt;/b&gt;, &lt;em&gt;Sat, 28 Sep 2019 15:23:21 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Hi Rachel,&lt;br /&gt;&lt;br /&gt;Thank you.&lt;br /&gt;It was a bit freakish and totally unexpected to discover that smile~ isn’t that the best thing about being creative~&lt;/p&gt;
</description>
</item>
<item><title>Flower and Grass by Rachel Duim</title> 
		             <dc:creator>acire1</dc:creator> 
		             <category></category> 
		             <pubDate>Fri, 09 Aug 2019 18:09:18 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=15632</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=15632</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;acire1&lt;/b&gt;, &lt;em&gt;Fri, 09 Aug 2019 18:06:32 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Flower and Grass by Rachel Duim&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/gallery/512.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.filterforge.com/gallery/512.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/gallery/512.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/gallery/512-small.jpg&quot; id=&quot;popup_588949447&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/gallery/512-small.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;acire1&lt;/b&gt;, &lt;em&gt;Fri, 09 Aug 2019 18:09:18 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Another awesome filter, thank you. I'm going to try these ones out soon :-)&lt;/p&gt;
</description>
</item>
<item><title>Ring It Up by Rachel Duim</title> 
		             <dc:creator>acire1</dc:creator> 
		             <category></category> 
		             <pubDate>Fri, 09 Aug 2019 18:04:33 -0400</pubDate> 
		             <link>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=15631</link> 
		             <guid>http://www.filterforge.com/forum/read.php?FID=14&amp;TID=15631</guid>
		             <description>&lt;p&gt;&lt;small&gt;&lt;b&gt;acire1&lt;/b&gt;, &lt;em&gt;Fri, 09 Aug 2019 18:00:07 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;Ring It Up by Rachel Duim&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/gallery/511.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.filterforge.com/gallery/511.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.filterforge.com/gallery/511.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/gallery/511-small.jpg&quot; id=&quot;popup_1819542447&quot; border=&quot;0&quot; width=&quot;300&quot; height=&quot;300&quot; data-bx-viewer=&quot;image&quot; data-bx-src=&quot;http://www.filterforge.com/gallery/511-small.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;small&gt;&lt;b&gt;acire1&lt;/b&gt;, &lt;em&gt;Fri, 09 Aug 2019 18:04:33 -0400&lt;/em&gt;&lt;/small&gt;&lt;br/&gt;HI Rachel, great to see you finally posting in the gallery!&lt;br /&gt;Love this effect, Bear River is cleverly translated here from the original image,&lt;br /&gt;with the water reflection &amp; the rows of bear silhouettes... I love it.&lt;/p&gt;
</description>
</item>
</channel></rss> 
