This texture was generated in Filter Forge, a Photoshop plugin that allows you to create your own filters.
An attempt to create a custom shader/ligtning system. It is not meant to be a ready to use filter, but rather an alternative to the build in surface mode result module.
Current state is something like a prealpha version, which still needs a lot of work. If you have suggestions for improvements, let me know ;-)
3D, Shader, Lightning, Surface, Phong, Texture mapping, Bump mapping, Alternative, Custom