This texture was generated in Filter Forge, a Photoshop plugin that allows you to create your own filters.
Utilizing blur components, this snippet shows a buffering/cache method that can be used to speed up rendering of performancewise heavy modules (like high roughness and detail configured noises), and large filter subbranches/clu
While using a motion blur to create the buffer is way faster in regard to initialization time, it does create a small offset.
IMPORTANT: See comments for detailed information about what is going on here, and what you should be aware of.
Use the method with caution and only use it in a few critical places - you can loose details and cause extreme memory usage (which can exceed the FF memory configuration and thereby risk slowing things down instead)
Optimization Buffering Fast Noise Cache RGB Parallelization Speed Snippet