This texture was generated in Filter Forge, a Photoshop plugin that allows you to create your own filters.
Three without leaves.
For winter scenes and dead trees.
Fractal methodology in action.
Branching height: How high up the branches start. At 0 they start below ground surface for a multitrunk look. At 100 they start at the very top.
Branch spread: You can think of it as tree width, how far the branches separate from each other.
Branch shift: At 0, the branches start symmetrically, other values offset the branches on different sides of the tree.
Branch start angle: The angle at which the branches stick out from the trunk or their parent branch. 0 is perpendicular (or more horizontal), 100 parallel (or more vertical). The branches bend in the opposite direction from the start direction.
(Offshoot controls work in a similar fashion)
Offshoot bottom bias: Usually 0-10. Set higher if you want longer offshoots toward bottom of the tree and shorter at the top.
Offshoot fade area: how abruptly or gradually the offshoots end at the bottom of the offshoot area.
tree, deciduous, winter, barren, branches, dead, dry, dried up