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2.0

This filter requires Filter Forge 2.0

Lite Painting

Lite Painting

3.0

This filter requires Filter Forge 3.0

The RGB Channel Swapper

The RGB Channel Swapper

3.0

This filter requires Filter Forge 3.0

Vivid Dreamer

Vivid Dreamer

3.0

This filter requires Filter Forge 3.0

Quad Toning

Quad Toning

3.0

This filter requires Filter Forge 3.0

BleachIt! 0.1

BleachIt! 0.1

3.0

This filter requires Filter Forge 3.0

Simple Gradient

Simple Gradient

3.0

This filter requires Filter Forge 3.0

SinCity

SinCity

2.0

This filter requires Filter Forge 2.0

Photo Retouch

Photo Retouch

3.0

This filter requires Filter Forge 3.0

Extremely Low-Fi

Extremely Low-Fi

2.0

This filter requires Filter Forge 2.0

ReSharpen

ReSharpen

2.0

This filter requires Filter Forge 2.0

Dazzling Circles

Dazzling Circles

2.0

This filter requires Filter Forge 2.0

Ranged Sharpen

Ranged Sharpen

2.0

This filter requires Filter Forge 2.0

Radial Blur

Radial Blur

2.0

This filter requires Filter Forge 2.0

Photochrom

Photochrom

2.0

This filter requires Filter Forge 2.0

Dragan

Dragan

2.0

This filter requires Filter Forge 2.0

Photo paper

Photo paper

2.0

This filter requires Filter Forge 2.0

Cremapo

Cremapo

2.0

This filter requires Filter Forge 2.0

Vive la Photo

Vive la Photo

4.0

This filter requires Filter Forge 4.0

Ghostly

Ghostly

3.0

This filter requires Filter Forge 3.0

Vintage Photo Improved

Vintage Photo Improved

3.0

This filter requires Filter Forge 3.0

Old Vintage Photo

Old Vintage Photo

3.0

This filter requires Filter Forge 3.0

Old Newsprint Revised

Old Newsprint Revised

3.0

This filter requires Filter Forge 3.0

Bill's Old Newsprint

Bill's Old Newsprint

4.0

This filter requires Filter Forge 4.0

Smokey misty

Smokey misty

3.0

This filter requires Filter Forge 3.0

mw_Stars & Flares

mw_Stars & Flares

3.0

This filter requires Filter Forge 3.0

3D analglyph

3D analglyph

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Filter Forge's amazing node based editor has been invaluable in giving us the power to create textures that make the most of today's real-time pixel shaders.

Karl Wickens
Visual Effects Lead Artist
Electronic Arts
www.ea.com

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Resident Enlightenment Manager Linden Lab, makers of virtual world Second Life
www.torley.com

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www.compassionspace.com

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