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				KGtheway2B
								
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| Posted: April 29, 2008 6:48 pm | ||
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				KGtheway2B
								
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			I was hoping this would be the answer to my concerns but it doesn't seem to result in the same normal maps that filterforge generates from a height map. Does anyone know a way to generate a normal map from a height map within the filter without the results component?				 
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| Posted: April 29, 2008 6:50 pm | ||
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				Sphinx.
								
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			Here's a modified version - its not 100% similar to the FF output, but its close... 
			Normal map Assembler.ffxml  | 
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| Posted: April 30, 2008 2:10 am | ||
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				ThreeDee
								
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			Answered you in the other ("I need help") thread on this.				 
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| Posted: May 2, 2008 9:10 am | ||
| MKBreuer | 
				 
			Hy! 
 
			Here´s also another Version. It´s combine external Diffuse with an painted Height-Map. This can be control over the High-Pass. The Idea was to see how it works as Normal when you changing the Map. Just simple, but not simpler. (A.E) 				 | 
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| Posted: January 23, 2013 2:55 am | ||
| MKBreuer | 
				 
			I forgot:
 
			The Normal Channel that I used based on your Filter!!! Just simple, but not simpler. (A.E) 				 | 
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| Posted: January 23, 2013 2:57 am | ||
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