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Over 14100 user-submitted textures and effects!
#387. This filter performs a bumpmap operation by performing a simple edge-detection process which is used to render a surface. Keywords: edge bumpmap. Controls: Invert, Bump Height, Edge Size
... around an object of your choice. To get the most out of this revision, you'll need a heightmap and an alpha map. A shadow map isn't strictly necessary, but it does improve the final result. If no shadow map is available, the filter uses the bumpmap to darken color values. Regarding the "Alpha Selection" slider: 1 - gets the alpha from the current image 2 - uses the current image as the alpha 3 - loads an external image To get the best edge results, the alpha ...
#14884. Creates a circle moire bumpmap. Keywords: Circle, Moire, Details, Bumpmap, Normalmap. Controls: Distortion, H Radius, V Radius, H Range, V Range, Reflectivity, Metallic, Only Moire
... Threshold". "Lava Ignores Alpha" does just what it says: the lava will flow outside the bounds of the alpha edges. By default, the filter applies the brightness information to the heightmap; if desired, you can load an external bumpmap. Either option is applied at 50% opacity to the underlying magma/lave heightmap. === ALZHEM's original description === Create easy and realistic magma effects with any of the provided noises or even with your own images. In ...
#8036. This filter generates a surface of a plain knitting. It's main purpose is for the creation of bumpmaps or normalmaps as well as alphamaps for rendering applications. It also helps creting a yarn like texture. Keywords: Knit, Knitting, Sweater, Normalmap, Bumpmap, Alphamap, Rendering. Controls: Yarn: Color 1, Yarn: Color 2, Needle: Big-Small, Left ...
#7443. This filter performs a bumpmap operation by performing a simple edge-detection process which is used to render a surface. Keywords: edge bumpmap. Controls: Color Main, Grid Color, Grid Detail Radius, Radius Outline A, Radius Threshold A, Shadow Gamma, Shadow Radius, Threshold ...
#4691. Yep, Yet Another Wrapper - This one attempts to remove shadows via hue channel when generating bumpmap (if "Use Brightness Only" is not checked), and uses a linear blur approach to smooth out the bumpmap. It works best with contrasty color images. If the image is grayscale or low on saturation, or there is no shadows to remove,...
... to the image's brightness value to guide the pooling of liquid. Keywords: paint drop wet liquid stir water refraction pool. Controls: Liquid Color, Liquid Level, Liquid Opacity, Liquid Sloppiness, Viscosity, Refraction Amount, Refraction Opacity, Use Bumpmap, External Bumpmap, Reflectivity, Reflection Blur, Metallicity
#12101. A bumpmapped stone-like texture. Can be customized greatly. Keywords: stone texture test first. Controls: Color 1, Color 2, Roughness
#6000. A slimey substance with laser lines in it. Keywords: laser slime substance water. Controls: Base color, Reflectivity, Bumpmap strength, Flip gradient
#14769. Creates a 3D metallic surface with depth. Keywords: metal, metalize, metallic, bumpmap, depth, shiny surface, 3D. Controls: Reflectivity, Reflection Blur, Metallic, Default Depth, White Point Depth, Black Point Depth, Gamma Depth
#887. A filter that can be used to generate a cuircuitboard-like texture, including bumpmap. 'Nuff said. Keywords: techno, tech, circuit, circuitboard, texture, computer, cpu. Controls: Color 1, Color 2, Color 3, Color 4, Color 5, Scale, Bump depth, F-Variance, A-Variance, Details
#16293. A simple bump map based on an old demoscene bumpmapping algorithm. Warning: Purple garlic may have an odor. Keywords: bump map demo scene light purple garlic. Controls: Color 1, Color 2, Multiple, Light Brightness, Light X, Light Y, Threshold, Thresh Smooth, Selector
#7671. Just what the title says! This places the image in any HDRI environment. Even the Wall is 3d! It can also be used for lighting effects. Keywords: 3d, lighting, three, dimention, dimentional, 3, d, 3-d, light, h, d, r, i, h-d-r-i, hdri, bump, map, bumpmap. Controls: Brightness, Contrast, Height Contrast, Metallic, Radius, Reflection Blur, Reflectivity
#15968. Creates a shiny image. With the selectors you can change the look of the bumpmap. Keywords: Metal, Metallic, Emboss, Embossed, Shine, Shiny, Raised, Texture, Reflection, Reflective. Controls: Selector 01, Selector 02, Selector 03, Selector 04, Selector 05, Selector 06, Selector 07, Selector 08, Selector 09, Selector 10
#14882. Turns your photo into abstract art, based on a distorted checkerboard pattern. Keywords: Abstract Art, Checkerboard Pattern, Painterly, Oil, Pastel, Brush, Acrylic, Drawing, Pencil, Stroke, Bumpmap, Normalmap, Abstraction, Design, Creative. Controls: Distortion, Roughness, Scale, Reflectivity, Metallic, Hue Shift, Saturation Shift, Lightness Shift, Repeat H, Repeat V, Solid Fill, Inclined
#14745. 3d fractal structure with cells and leaves based on the cosZ-algorithm. Keywords: 3d, fractal, bumpmap, normalmap, cells, colorful, structure, gradient, leaves. Controls: Color 1, Color 2, Color 3, Color 4, Color 5, Color 6, Color 7, Color 8, Color 9, Color 10, Gradient Repeat, Offset X, Offset Y, Zoom, Zoomfactor, Escape Radius, Variations, Scale ...
#15385. Creates a fractal potatoe. This is a variation of the Potatoe filter. Use square images only! The fractal is based on the Cosz-algorithm. Uses parts of Inujima´s Ornamented Ball filter. Have fun!. Keywords: 3d, fractal, bumpmap, normalmap, potatoe, structure, leaves, leaf, craters, distorted sphere. Controls: Escape Radius, Fractal Variations, Potatoe Variations, Potatoe Size, Potatoe Strength, Zoom, Zoomfactor, Offset X, Offset Y, Hue Shift, Saturation Shift, Lightness ...
#15379. Creates a fractal potatoe. Use square images only! But you can break the rule if you want. The fractal is based on the Cosz-algorithm. Uses parts of Inujima´s Ornamented Ball filter. Have fun!. Keywords: 3d, fractal, bumpmap, normalmap, potatoe, structure, leaves, leaf, craters, distorted sphere. Controls: Escape Radius, Fractal Variations, Potatoe Variations, Potatoe Size, Potatoe Strength, Zoom, Zoomfactor, Offset X, Offset Y, Hue Shift, Saturation Shift, Lightness ...
#14990. Creates a fractal planet. Use square images only! But you can break the rule if you want. The fractal is based on the Cosz-algorithm. Uses parts of Inujima´s Ornamented Ball filter. Have fun!. Keywords: 3d, fractal, bumpmap, normalmap, ball, round disk, planet, sphere, structure, leaves, leaf, craters, metallic, dark. Controls: Escape Radius, Fractal Variations, Zoom, Zoomfactor, Offset X, Offset Y, Hue Shift, Saturation Shift, Lightness Shift, Color Variations ...
#16102. A fine generator for Granite or Marble that can produce stone, rock, or perhaps bone, if given the proper hues. You can input five colors or let it randomly produce some. A 3D filter so you can produce Normals, Bumpmaps, etc. This borrows big chunks from "Take Me For Granite" by IgnisSerpentus. Credit due – thanks! <3. Keywords: stone, rock, rocks, tile, granite, granate, marble, bone. Controls: Color 1, Color 2, Color 3, Color 4, Color ...
... RGB-height. It also takes color into account (a intensive blue will be just as "high" as an intensive red). Try it out - if you have any suggestions to improve this filter, write me a PM... Enjoy!. Keywords: Height Bump Normal Heightmap Bumpmap Normalmap map 3D extrude game. Controls: Detail, Normal intensity
#14971. This is a 3d fractal structure combined with a repetitive pattern. The fractal is based on the CosZ-algorithm. Have fun!. Keywords: 3d, fractal, bumpmap, normalmap, colorful, structure, gradient, leaves, floral design, distortion, pattern, concentric pattern, leaf, psychedlic art. Controls: Hue Shift, Saturation Shift, Lightness Shift, Distortion Color A, Distortion Color B, Color Variation A,...
... splotches that can be used for grunge, dust and other purposes where you need noise. The good thing: It is just one single noise node, so it renders really fast. Use it for your filters whenever you need something rough. Also great to be used for bumpmaps (but don't set the roughness too high then). Keywords: noise perlin snippet dust worn grunge fast efficient splotchy splotch gained procedural. Controls: Roughness, Contrast, Gain, Stretch, Angle
... Those maps are compatible with Half-Life 2 and its episodes, Counter-Strike Source, Team Fortress, and Portal series. More information about SSbump here: http://developer.valvesoftware.com/wiki/$ssbump. Keywords: normal map normalmap ssbump Illumination bumpmap bump height heightmap selfshadowed shadow ambient occlusion game texture tf2 css hl2 portal. Controls: Image is a normalmap, Surface Height, Source Blur, Final Brightness, Final Contrast, Example mode, Examples
#15126. Creates alien creatures. Use square images only. Opacity Image blends the colors of the background image with the creature. The background image is mirrored. Mask masks unwanted parts of the image. Update: Bumpmap is optimized for a two-sided symmetrical mesh. The filter has more controls. Keywords: Alien Creature, Insect, Beetle, Bug, Animal, Pet, Dragon, Avatar, Organic, Symmetrical, Fractal, Character, 3d, Mesh. Controls: Color 1, Color 2, Color 3, Color ...
... Slider Contrast Slider Image Strength Lightening Slider Noise Angle Slider (To be used with Stretch Noise) Stretch Noise Slider Size Slider (Limited to 600 pixels) Variation Slider Seamless Tiling Randomize Options. Keywords: bumpmap, bump, Bump, bump map, converter, high pass, grey scale, gray scale, ann0314, ARTCollab, ARTCollaborations. Controls: Black Point, Gamma, Noise Scale, White Point, Contrast, Image Strength, Lighten, Noise Angle, Stretch Noise