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Edge Bumpmap by joeedh

Edge Bumpmap by joeedh

#387. This filter performs a bumpmap operation by performing a simple edge-detection process which is used to render a surface. Keywords: edge bumpmap. Controls: Invert, Bump Height, Edge Size

4.0
This filter requires Filter Forge 4.0
Shaped Citrus II by Borkus McJorkus

Shaped Citrus II by Borkus McJorkus

... around an object of your choice. To get the most out of this revision, you'll need a heightmap and an alpha map. A shadow map isn't strictly necessary, but it does improve the final result. If no shadow map is available, the filter uses the bumpmap to darken color values. Regarding the "Alpha Selection" slider: 1 - gets the alpha from the current image 2 - uses the current image as the alpha 3 - loads an external image To get the best edge results, the alpha ...

7.0
This filter requires Filter Forge 7.0
Circle Moire by Wolfgang Halder

Circle Moire by Wolfgang Halder

#14884. Creates a circle moire bumpmap. Keywords: Circle, Moire, Details, Bumpmap, Normalmap. Controls: Distortion, H Radius, V Radius, H Range, V Range, Reflectivity, Metallic, Only Moire

4.0
This filter requires Filter Forge 4.0
Shaped Magma v4.1.6 by Borkus McJorkus

Shaped Magma v4.1.6 by Borkus McJorkus

... Threshold". "Lava Ignores Alpha" does just what it says: the lava will flow outside the bounds of the alpha edges. By default, the filter applies the brightness information to the heightmap; if desired, you can load an external bumpmap. Either option is applied at 50% opacity to the underlying magma/lave heightmap. === ALZHEM's original description === Create easy and realistic magma effects with any of the provided noises or even with your own images. In ...

Knitting Generator by Dan and Rhian

Knitting Generator by Dan and Rhian

#8036. This filter generates a surface of a plain knitting. It's main purpose is for the creation of bumpmaps or normalmaps as well as alphamaps for rendering applications. It also helps creting a yarn like texture. Keywords: Knit, Knitting, Sweater, Normalmap, Bumpmap, Alphamap, Rendering. Controls: Yarn: Color 1, Yarn: Color 2, Needle: Big-Small, Left ...

Kad by 3dsBlend

Kad by 3dsBlend

#7443. This filter performs a bumpmap operation by performing a simple edge-detection process which is used to render a surface. Keywords: edge bumpmap. Controls: Color Main, Grid Color, Grid Detail Radius, Radius Outline A, Radius Threshold A, Shadow Gamma, Shadow Radius, Threshold ...

Wrap It Up! by Sphinxmorpher

Wrap It Up! by Sphinxmorpher

#4691. Yep, Yet Another Wrapper - This one attempts to remove shadows via hue channel when generating bumpmap (if "Use Brightness Only" is not checked), and uses a linear blur approach to smooth out the bumpmap. It works best with contrasty color images. If the image is grayscale or low on saturation, or there is no shadows to remove,...

4.0
This filter requires Filter Forge 4.0
(Not) Splatter by Borkus McJorkus

(Not) Splatter by Borkus McJorkus

... to the image's brightness value to guide the pooling of liquid. Keywords: paint drop wet liquid stir water refraction pool. Controls: Liquid Color, Liquid Level, Liquid Opacity, Liquid Sloppiness, Viscosity, Refraction Amount, Refraction Opacity, Use Bumpmap, External Bumpmap, Reflectivity, Reflection Blur, Metallicity

4.0
This filter requires Filter Forge 4.0
Bumpy Texture by john4s13

Bumpy Texture by john4s13

#12101. A bumpmapped stone-like texture. Can be customized greatly. Keywords: stone texture test first. Controls: Color 1, Color 2, Roughness

Laser Slime by Dlaor

Laser Slime by Dlaor

#6000. A slimey substance with laser lines in it. Keywords: laser slime substance water. Controls: Base color, Reflectivity, Bumpmap strength, Flip gradient

7.0
This filter requires Filter Forge 7.0
Metalize It! by Wolfgang Halder

Metalize It! by Wolfgang Halder

#14769. Creates a 3D metallic surface with depth. Keywords: metal, metalize, metallic, bumpmap, depth, shiny surface, 3D. Controls: Reflectivity, Reflection Blur, Metallic, Default Depth, White Point Depth, Black Point Depth, Gamma Depth

TechnoCratic by Joakim

TechnoCratic by Joakim

#887. A filter that can be used to generate a cuircuitboard-like texture, including bumpmap. 'Nuff said. Keywords: techno, tech, circuit, circuitboard, texture, computer, cpu. Controls: Color 1, Color 2, Color 3, Color 4, Color 5, Scale, Bump depth, F-Variance, A-Variance, Details

4.0
This filter requires Filter Forge 4.0
Purple Garlic by ___

Purple Garlic by ___

#16293. A simple bump map based on an old demoscene bumpmapping algorithm. Warning: Purple garlic may have an odor. Keywords: bump map demo scene light purple garlic. Controls: Color 1, Color 2, Multiple, Light Brightness, Light X, Light Y, Threshold, Thresh Smooth, Selector

True 3d by 3dsBlend

True 3d by 3dsBlend

#7671. Just what the title says! This places the image in any HDRI environment. Even the Wall is 3d! It can also be used for lighting effects. Keywords: 3d, lighting, three, dimention, dimentional, 3, d, 3-d, light, h, d, r, i, h-d-r-i, hdri, bump, map, bumpmap. Controls: Brightness, Contrast, Height Contrast, Metallic, Radius, Reflection Blur, Reflectivity

7.0
This filter requires Filter Forge 7.0
Shiny Mc Shine by Wolfgang Halder

Shiny Mc Shine by Wolfgang Halder

#15968. Creates a shiny image. With the selectors you can change the look of the bumpmap. Keywords: Metal, Metallic, Emboss, Embossed, Shine, Shiny, Raised, Texture, Reflection, Reflective. Controls: Selector 01, Selector 02, Selector 03, Selector 04, Selector 05, Selector 06, Selector 07, Selector 08, Selector 09, Selector 10

7.0
This filter requires Filter Forge 7.0
Abstract Art-O-Mat by Wolfgang Halder

Abstract Art-O-Mat by Wolfgang Halder

#14882. Turns your photo into abstract art, based on a distorted checkerboard pattern. Keywords: Abstract Art, Checkerboard Pattern, Painterly, Oil, Pastel, Brush, Acrylic, Drawing, Pencil, Stroke, Bumpmap, Normalmap, Abstraction, Design, Creative. Controls: Distortion, Roughness, Scale, Reflectivity, Metallic, Hue Shift, Saturation Shift, Lightness Shift, Repeat H, Repeat V, Solid Fill, Inclined

7.0
This filter requires Filter Forge 7.0
Fractal Structure 6 by Wolfgang Halder

Fractal Structure 6 by Wolfgang Halder

#14745. 3d fractal structure with cells and leaves based on the cosZ-algorithm. Keywords: 3d, fractal, bumpmap, normalmap, cells, colorful, structure, gradient, leaves. Controls: Color 1, Color 2, Color 3, Color 4, Color 5, Color 6, Color 7, Color 8, Color 9, Color 10, Gradient Repeat, Offset X, Offset Y, Zoom, Zoomfactor, Escape Radius, Variations, Scale ...

7.0
This filter requires Filter Forge 7.0
Potatoe II by Wolfgang Halder

Potatoe II by Wolfgang Halder

#15385. Creates a fractal potatoe. This is a variation of the Potatoe filter. Use square images only! The fractal is based on the Cosz-algorithm. Uses parts of Inujima´s Ornamented Ball filter. Have fun!. Keywords: 3d, fractal, bumpmap, normalmap, potatoe, structure, leaves, leaf, craters, distorted sphere. Controls: Escape Radius, Fractal Variations, Potatoe Variations, Potatoe Size, Potatoe Strength, Zoom, Zoomfactor, Offset X, Offset Y, Hue Shift, Saturation Shift, Lightness ...

7.0
This filter requires Filter Forge 7.0
Potatoe by Wolfgang Halder

Potatoe by Wolfgang Halder

#15379. Creates a fractal potatoe. Use square images only! But you can break the rule if you want. The fractal is based on the Cosz-algorithm. Uses parts of Inujima´s Ornamented Ball filter. Have fun!. Keywords: 3d, fractal, bumpmap, normalmap, potatoe, structure, leaves, leaf, craters, distorted sphere. Controls: Escape Radius, Fractal Variations, Potatoe Variations, Potatoe Size, Potatoe Strength, Zoom, Zoomfactor, Offset X, Offset Y, Hue Shift, Saturation Shift, Lightness ...

7.0
This filter requires Filter Forge 7.0
Dark Metallic Fractal Planet by Wolfgang Halder

Dark Metallic Fractal Planet by Wolfgang Halder

#14990. Creates a fractal planet. Use square images only! But you can break the rule if you want. The fractal is based on the Cosz-algorithm. Uses parts of Inujima´s Ornamented Ball filter. Have fun!. Keywords: 3d, fractal, bumpmap, normalmap, ball, round disk, planet, sphere, structure, leaves, leaf, craters, metallic, dark. Controls: Escape Radius, Fractal Variations, Zoom, Zoomfactor, Offset X, Offset Y, Hue Shift, Saturation Shift, Lightness Shift, Color Variations ...

9.0
This filter requires Filter Forge 9.0
Coy''s Granite & Marble by Coy (Wyvern Dryke)

Coy''s Granite & Marble by Coy (Wyvern Dryke)

#16102. A fine generator for Granite or Marble that can produce stone, rock, or perhaps bone, if given the proper hues. You can input five colors or let it randomly produce some. A 3D filter so you can produce Normals, Bumpmaps, etc. This borrows big chunks from "Take Me For Granite" by IgnisSerpentus. Credit due – thanks! <3. Keywords: stone, rock, rocks, tile, granite, granate, marble, bone. Controls: Color 1, Color 2, Color 3, Color 4, Color ...

4.0
This filter requires Filter Forge 4.0
Make 3D by Tim2501

Make 3D by Tim2501

... RGB-height. It also takes color into account (a intensive blue will be just as "high" as an intensive red). Try it out - if you have any suggestions to improve this filter, write me a PM... Enjoy!. Keywords: Height Bump Normal Heightmap Bumpmap Normalmap map 3D extrude game. Controls: Detail, Normal intensity

7.0
This filter requires Filter Forge 7.0
Fractal Structure 10 by Wolfgang Halder

Fractal Structure 10 by Wolfgang Halder

#14971. This is a 3d fractal structure combined with a repetitive pattern. The fractal is based on the CosZ-algorithm. Have fun!. Keywords: 3d, fractal, bumpmap, normalmap, colorful, structure, gradient, leaves, floral design, distortion, pattern, concentric pattern, leaf, psychedlic art. Controls: Hue Shift, Saturation Shift, Lightness Shift, Distortion Color A, Distortion Color B, Color Variation A,...

4.0
This filter requires Filter Forge 4.0
Noise Gained Perlin by raabix

Noise Gained Perlin by raabix

... splotches that can be used for grunge, dust and other purposes where you need noise. The good thing: It is just one single noise node, so it renders really fast. Use it for your filters whenever you need something rough. Also great to be used for bumpmaps (but don't set the roughness too high then). Keywords: noise perlin snippet dust worn grunge fast efficient splotchy splotch gained procedural. Controls: Roughness, Contrast, Gain, Stretch, Angle

2.0
This filter requires Filter Forge 2.0
Self-Shadowed Bump Map (SSbump) generator by Spockjedi

Self-Shadowed Bump Map (SSbump) generator by Spockjedi

... Those maps are compatible with Half-Life 2 and its episodes, Counter-Strike Source, Team Fortress, and Portal series. More information about SSbump here: http://developer.valvesoftware.com/wiki/$ssbump. Keywords: normal map normalmap ssbump Illumination bumpmap bump height heightmap selfshadowed shadow ambient occlusion game texture tf2 css hl2 portal. Controls: Image is a normalmap, Surface Height, Source Blur, Final Brightness, Final Contrast, Example mode, Examples

7.0
This filter requires Filter Forge 7.0
Alien Creatures by Wolfgang Halder

Alien Creatures by Wolfgang Halder

#15126. Creates alien creatures. Use square images only. Opacity Image blends the colors of the background image with the creature. The background image is mirrored. Mask masks unwanted parts of the image. Update: Bumpmap is optimized for a two-sided symmetrical mesh. The filter has more controls. Keywords: Alien Creature, Insect, Beetle, Bug, Animal, Pet, Dragon, Avatar, Organic, Symmetrical, Fractal, Character, 3d, Mesh. Controls: Color 1, Color 2, Color 3, Color ...

2.0
This filter requires Filter Forge 2.0
Simple Bump by ann0314

Simple Bump by ann0314

... Slider Contrast Slider Image Strength Lightening Slider Noise Angle Slider (To be used with Stretch Noise) Stretch Noise Slider Size Slider (Limited to 600 pixels) Variation Slider Seamless Tiling Randomize Options. Keywords: bumpmap, bump, Bump, bump map, converter, high pass, grey scale, gray scale, ann0314, ARTCollab, ARTCollaborations. Controls: Black Point, Gamma, Noise Scale, White Point, Contrast, Image Strength, Lighten, Noise Angle, Stretch Noise