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Over 14100 user-submitted textures and effects!
#12155. Light Burst creates colorful rays of stark backlight "behind" the alpha of your source image. This filter uses a scale loop to approximate radial smudging. This approach has a quality advantage over using polar coordinate transforms on smudged bitmaps. However, this quality comes at the cost of rendering speed. Use the 'Ray Blur' and 'Quality (Iterations)' parameters for cleaning up loop step artifacts. These two parameters need to be tweaked in tandem ...
#10577. This snippet will convert a square image from supposed polar coordinates to cartesian/rectangular and then back, without loosing parts of the original image. This can be useful, for example, if you want to apply a strictly linear component like smudge in a radial manner. You convert to cartesian, apply ...
#701. Translation of polar coordinates into Cartesian. Keywords: transform polar cartesian byRo. Controls: Horizontal Offset, Vertical Offset
#682. Transforming cartesian in polar coordinates - useful for making circular textures. Keywords: polar cartesian transformation circular sphere spherize radius byRo. Controls: Inside-Out, Sphere Size, Rotation
#1762. This filter converts an image from rectangular to polar coordinates, and vice versa, according to the option selected. *Special thanks to byRo for his brilliant Spherify & Un-Spherify techniques which lend much of their logic to this effect. Keywords: spherify transform polar circular cartesian coordinates ...
... between Spin, Spiral, and Zoom effects using the angle slider. *Special thanks to byRo for his brilliant Spherify & Un-Spherify techniques which lend much of their logic to this effect. Keywords: radial blur blurry zoom spin spiral gaussian motion polar coordinates warp angle vortex uber zev. Controls: Zoom, Blur Radius, Blur Angle, Blur Detail, Gaussian, Sharpen Amount, Sharpen Radius, Contrast
... simpler implementation, X-axis and Y-axis are relative to the sphere, Z-axis is relative to the viewer. This is slightly counter-intuitive but you can still rotate the sphere to any angle. Special thanks goes to Uberzev, whose snippets are used for polar coordinate transformation and Z-axis rotation. Keywords: snippet, sphere, 3D, rotation, x-axis, y-axis, z-axis, dimension, object, ball, orb, planet, mapping, texture. Controls: X-Axis Rotation, Y-Axis Rotation, Z-Axis Rotation, Use Image
... and x-axis are relative to the the sphere and z-axis is relative to the viewer. Nevertheless, you can get the ball to rotate to any spatial orientation with a combination of the three. Special thanks goes to Uberzev, whose snippets are used for polar coordinate transformation and z- axis rotation. Keywords: sphere, 3D, rotation, x-axis, y-axis, z-axis, dimension, object, ball, orb, planet, bubble, mapping, texture. Controls: Image Repeat, X-Axis Rotation, Y-Axis Rotation, Z-Axis Rotation, Background,...
#14276. This is an optimized version of Q-3D Mini Studio. 3D generation without polar coordinates. You can load your own pictures and get full 3D support. XYZ Rotation. Images with AlphaChannel are supported. If you load a pattern, the Kaleidoscope effect is not required. The image scale function can be used to determine the number ...
#14273. 3D generation without polar coordinates. You can load your own pictures and get full 3D support. XYZ Rotation. If you load a normal image, it is free of kaleidoscope effect. If you load a pattern, the Kaleidoscope effect is not required. The image scale function can be used ...