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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have seen that there are some awesome, great and very well done Q*Bert style cubes filters with different designs but I have seen that NONE of them have different colors or images inside the SAME cube and all the sides are the same hue or color with different shading or lighting.

I mean that you can put different colors based on an external image or make multicolor designs with a source image or photo but this are applied to ALL THE 3 SIDES of the cube in the same way, just chnaging the possible shadow or shading.

So I would want to know if there could be a way to identify and select the 3 SIDES of the cubes and be able to apply 3 different colors or images, one to each side

Here is one example to show what I mean

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
SUGGESTION OF CUBES NOT FILLING THE WHOLE AVAILABLE SPACE

Also I have just a new idea that I suposse that perhaps could be possible to make and this is to be able to NOT to fill the whole screen with cubes and be able to cut them at some point and leave the rest white or background color.

It could be interesting and useful for making frames, or for writing text inside the cubes design

Here below is an example of what I mean

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
SUGGESTION TO HAVE THE CHOICE TO HAVE MISSING CUBES IN THE MIDDLE OF THE DESIGN

I also have seen that on others filters you can make that some parts of the image is made hidden or transparent, specially with tiled ones.

Well I thought that maybe there could be a way to make missing cubes and have the choice to hide or make them not show in the middle of the design

Here below is an example of what I mean

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uberzev
not lyftzev

Posts: 1890
Filters: 36
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW !!! AWESOME how you have been able to make a very good 3 sides colored filter with missing cubes so well done.

Thanks very much for this


Now I would suggest to have the option to have a color control setting for each of the 3 sides of each cube so you can control the coloring of each side.

AND BE ABLE TO MASK THE CUBES DISPLAYING IN A DEFINED PLACES?


CFandM made a awesome filter called Shape of Things Where you could load a black mask to define where you wanted the shapes to appear.

Well my suggestion is to be able to load a mask to be able to arrange the cubes amount to show only through that mask

So this way would be possible to make the suggestion of my second post above
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uberzev
not lyftzev

Posts: 1890
Filters: 36
If I do it for you how will you learn. smile:D
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
If I do it for you how will you learn.


YES, thanks, is true, if this is a easy thing to do, I can try to investigate, experiment and try to solve it myself.

NEW UPDATED VERSION WITH COLOR CONTROLS FOR EACH SIDE OF THE CUBE

Here I have been able to update this version with color controls for choosing the color you want to have in each of the sides of each cube.

Cuberism Simplified Color Control.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Now I will find a way to be able to apply not only colors to each side but also IMAGES and photos to each side of the cube.

And also will see how CFandM have done the masking of the images in his filter and see if this can be copied or applied to the cubes here in some way
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Well I have been already trying to make mask for the cubes but without any good sucess yet and I will have to make more experiments and search for a filter that could make a filling of a mask shape without cutting it.

I should have thought that by just using the get alpha and set alpha to apply the cubes would be a wrong idea as they will be totally cut out by the mask as this is like a Photoshop mask that cuts anything with the mask shape.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And filling the mask with bomber cubes is also a bad idea as they are rotated and mixed and looses the cubes configuration, although they are not sharp cut as the above example

You are free to laugh at my silly experiment of beginner and novice FF smile:D smile:D

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Please, any hint or suggestion on how to do it ?

Thanks

I have been searching for a way to fill a mask in the forum and in the filter library, but the problem is that this cubes design are NOT particles, and you can ´t break them or multiply as it happens with other filters that use alpha channels and masks.

You can´t use the method of
Shape of Things by CFandM
or Gradient Shapes by Skybase
or Stars Deluxe by Kochubey
as all this is based on small particles shapes

I have also tried to use a selection as it happens in Smoke clouds by Vikram K. Mulligan because a selection acts in the exactly same way as a simple alpha channel or mask, and this cuts all the cubes, AND the filling of this filters is very small noise particles so they can fit perfectly any shape without a sharp cut
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I think I could have found a possible way by adding the alpha channel to the Cells component, although is still not the final solution as it still does not look right BUT much better than any of other samples above

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And here is the result of adding the mask to the Cells component

I have tried to add also a mask to the below checker components or add a new blend BUT this cuts all the cubes as in the above samples

How to fill the missing sides ?

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Well by changing the blend mode to multiply in the above row I got this with less missing sides, although it is still a dirty result with a few added unwanted bits of cubes sides

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uberzev
not lyftzev

Posts: 1890
Filters: 36
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW!! You have made it for me uberzev smile:)

Thanks very much!!!! I will try it and see how it works, surely and more professional than my own version

I have just finally found a way to make a clean version of the cubes and with good results adding a scale component to the alpha channel and then after modifying some settings and deleting the blend mode and put it back to normal

Here is the result I got

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is my own version of the masking

Although I have not been able to make the fill slider work inside the mask and is turned off, I mean it has a zero value

Cuberism Simplified Color Control Masking.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW!! I have tried your own version of the masking and it works perfect and wonderfully AND the fill slider works also inside the mask and works perfectly filling all the borders of the mask.

I have looked inside and is an interesting way that you have done it and how you have applied the masking, good to know and learn more.

I will modify now your version with my color controls and also the scale of the mask

Thanks really very much for your great help and for taking the time to make this for me.

Here is your version of the same mask I have used in the above example and is perfect and well done

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Well, here is your latest masking version with my own color controls for each side of the cube and the ability to resize and scale the mask to be able to adjust better the design if you wanted

NOW the next challenge smile:D , be able to change the colors with individual images, textures or photos in each side of the cube, and also more difficult is to make show full photos resized to fill a side of the cube.

Thanks again

Cuberism Simplified Mask Color Controls.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have been changing the color controls to allow images and thought it would be very easy, but found a problem in the way uberzev has done the cubes, and is that I can´t change one of the solid fills of the checker components so it can allow the image pass through

As you can see in the example below, all the up sides of the cubes are plain colored

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I mean that when changing the solid fill setting in checker components to allow images, it destroys the cube if you change it on the one that belongs to the upper side as seen here below

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Although the upper part is plain colored, it follows very well the photo, because if you use the "size pixels" setting and reduce it to a very minimum, you get thousands of cubes making this curious image to blend 3 photos that looks good and would not be possible if the upper side was also changed and not plain.

The Lionfish is the one that is on the upper sides that is not shown as a photo on the cubes as it happens with the Kingfisher and Tree scene

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Even when I can´t change yet the upper side, I can get nice textured cubes

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and one more

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and also texturing only one of the sides of the cube you can get this nice stairs

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is the textured version for the adding images to the left and right sides of the cubes (as said above I can´t now the upper side) so if any of you want to use it

Cuberism Simplified Mask Color Controls Images.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
also more difficult is to make show full photos resized to fill a side of the cube.


I think that probably this will not be possible as FF does not have a way to covert image in 3D space, so I think that there is no possible way to make in FF what is shown in this example below here, and must be done in Photoshop as I have done.

And to replace and change the photos easily you can use smart objects over the sides of the cubes

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uberzev
not lyftzev

Posts: 1890
Filters: 36
Actually SR, that's a pretty easy effect to do in FF.

But I want you to figure out how to do it...
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Morgantao
Can't script

Posts: 2185
Filters: 20
Good to see you tinkering with the filter editor with new kinds of components that are unfamiliar. That's the best way to learn! smile:)

I like your examples above, and I think I like most this one with 3 images:

You said you can't use the top side as an actual image as it has to be solid color, but if you ask me, you should have all sides solid color, as it looks very much like a crazy mozaic (well, three integrated mozaics), especialy in this small scale smile8)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
hehehe its pretty fun once you get it.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Ok I lied, it wasn't easy... smile:)



Has a few bugs and needs more user controls but the bones are there...

Cuberism Mapped.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
smile:eek: smile:eek: WOW !!! WOW !! smile:eek: smile:eek:

I can´t believe what you have done !! This is really very good and looks excellent.

You did not know it BUT my next challenge I thought was having a BORDER control around the cubes and have it like chrome metalic, and in this you have already done the border yourself and is already included smile:)

Very well done and like it much, although in this one you do not have anymore the FILL control so you can have as many or few cubes, and the masking, but as you said well this is the bones of it and then after can be upgraded.

THANKS VERY MUCH FOR MAKING THIS BEAUTY OF FILTER smile:ff: smile:loveff: smile:ff:

Quote
uberzev wrote:

Ok I lied, it wasn't easy...


OK, the filter is complex and more that I could have ever imagined, BUT you have ONLY taken 1 Hour and a half to make it smile:eek: smile:eek: , it seems that you are a master of FF and have really great skills and experience to be able to solve this kind of things and do it very fast and easy for you.



Thanks again and I admire the things you can do
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Morgantao wrote:

Good to see you tinkering with the filter editor with new kinds of components that are unfamiliar. That's the best way to learn!


Well, yes, I try to make and modify things, and see what happens trying components and settings but the main problem is I do not know really to solve problems or think what is needed to create something, but will keep learning.

Quote
Skybase wrote

hehehe its pretty fun once you get it.


Yes, is true and is addictive too smile:) but for you is MUCH MORE fun and interesting as you know really much and well how to use FF in a very good way.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
hah thanks...

I also seem to have discovered a new type of weave by accident...

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uberzev
not lyftzev

Posts: 1890
Filters: 36
smile:D

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks to YOU !!

And now I have discovered that you have also added a way to rotate or flip the images inside the cube so you can decide how you can show the image, like it, so I will add some controls to be able to use this good idea from outside

Also I am looking how you have done the things so I can modify it to also have missing cubes and a mask as it was in the previews versions of the filter.

GOLD OR CHROME CUBE BORDERS

Now that you have added the nice and good borders of the cubes, I will see if I can add also the great and beautiful gold or chrome cube borders in the same way as Inujima´s awesome cubes



Quote
I also seem to have discovered a new type of weave by accident...


Cool and nice one, like it, you see that after making some things sometimes you get some FF rewards by accident smile:)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Morgantao wrote

You said you can't use the top side as an actual image as it has to be solid color, but if you ask me, you should have all sides solid color, as it looks very much like a crazy mozaic (well, three integrated mozaics), especialy in this small scale




Is true that in the previews filter I could not use the top side of the cubes and was solid color AND it is true in the image shown here, as this is VERY small scale, is really very difficult to see, but this example of 3 integrated cubes mosaic have 2 sides with the photographic sides activated and the top on solid color, BUT when resizing the "size pixels" setting to a very minimum like this, all 3 look the same in the distance and only on very close up you would see the difference.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have updated the latest filter of Cuberism Mapped as I have found some problems when trying some large photos as they were shown too small, so I have added a zoom rescaling to each of the photos of the 3 sides, and also the ability to then after move the photo to be able to fit it inside the side of the cube in the best way

Also I have added 3 controls for chossing and customizing the colors of the Colourness, and also the option to make a texture overlay over the source photo in the left and right sides of the cube.

And have changed some names to be more meaningful and useful

Also now there is 11 presets. The preset 11 is the one using the Colorness as texturing, replace the left and right with your own textures


MASKING AND MISSING CUBES


I have included inside the filter the other 3 versions shown before of the previous versions of the filter, BUT until now I have not been able to make this filter work with masking or missing cubes as it happens in the previous versions, sorry.

In all the ways when trying masking the cubes gets modified or broken the tiles or images, or the cubes get cut because of the alpha, or other weird results

Although in the masking I got some bad results, but could make something, but in the missing tiles although have tried many ways and combinations did not get any possible result.

I have tried at least 5 ways for each of masking and missing cubes, with different combinations and settings and I do not know why it does not work, and have changed some components but neither the masking or missing cubes works as this is done in a different way than previous

The problem is that now is larger and have more related components and there are more possible combinations and possible ways to do it.

Cuberism Mapped updated.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have been a search in the forum and library to see if I could see how can this be done, but have not found it yet.

Could you you give some hint and suggestion, to where the alpha channel for the masking should be put?

And if it would on one place or more than one, as the cubes are built with many components here in this version?

And why the threshold does not work for making in any way for having the filling effect of prvious cuberism filters, I see that probably is because is done in a different way.

Also have discovered your snippet for making this cube tilings --> Perfect Rhombic/Hexagonal Tiling by uberzev

Thanks very much for your help
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is one example I have made using the Morgantao´s Busted Tiles Double Image for the base source images

Then after I loaded them into the cubes

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And larger less closer

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have searched how the missing tiles or objects is made in others filters to know if there could be a different way to make the missing cubes in the new mapped version, and I have seen that there different ways, but have tried to make it and it does not work, as I really do not know the basic secret behind the missing tiles effect.

http://www.filterforge.com/filters/9792.html

http://www.filterforge.com/filters/3750.html

http://www.filterforge.com/filters/5998.html

http://www.filterforge.com/filters/3375.html

http://www.filterforge.com/filters/4714.html

http://www.filterforge.com/filters/6887.html

I have seen how it works the above filters, but have not been able to make it work here with this filter smile:( smile:?:

Some possible hint and help ?? Thanks
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote:
wait... what do you mean by missing cubes?


I continue my answer fr om the answer already given in this thread and continue putting more examples of missing cubes

Here is a masked version where the inverted mask of the FF Lifesaver with transparency

The missing cubes are the ones that over the masked area

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is a masked version of the FF Lifesaver with transparency

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is a masked version of the FF Lifesaver with transparency with missing cubes additionally inside the mask of the Lifesaver

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