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Burt
Random Old Guy
Posts: 333
Filters: 12
I was wondering if there was some 'secret' way to use something like the checker or tile component and load each grid square with a shape. I had been using multiple offsets to line up a few items and then feed the result to the Bomber - but it requires a lot of components, plus prodding and adjusting to get it right.
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Quote
Burt

some 'secret' way to use something like the checker or tile component and load each grid square with a shape


smile:?: Sorry, that I do not understand well, what do you mean with "shapes" loaded into a grid square? do you mean to have FF shapes like the ones shown by CFandM in his awesome shapes tutorials and to have these shapes inside the little tiles or grid square of the checker?

Would be good and better if you could upload a example or screenshot of what you want to have or show what you have done until now
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Burt
Random Old Guy
Posts: 333
Filters: 12
I am creating some coral polyps using the polygon. Rather than adding an additional Bomber with multiple polyps I was thinking of loading multiple into one component and using it in one remaining slot of my existing Bombers (already using 2 Bombers). I did this before using multiple offset like so



so I can load say 4, 6 or even 8 shapes on one component like MultiBlend and then 'blit' that from one channel of the Bomber and have very good coverage.

What I wanted to see was if the Tile or Checker component could load images like below so I wouldn't have to use a whole bunch of Offsets to build this. Both offer grid-like output but it doesn't seem to be possible to put one shape per square -unless I missed something (which happens often) so that is what I am asking.

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Burt
Random Old Guy
Posts: 333
Filters: 12
I know that I can use the Free Polygon to combine Offset and Shape into one and then chain them but I was wondering if what I asked is possible. There could be many situations where this grid would be useful.

[Note: ignore the 'jiggle' and other things in the component image above. This is fr om another post wh ere I suggested a grid component.]
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
... well I thought I give this a shot but it turns out the way I did it didn't suit your needs. Either way here's a method combing elements on a grid without a bomber.

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Burt
Random Old Guy
Posts: 333
Filters: 12
That looks very interesting and will try that as soon as I get back. I'm not sure if it requires more components than the offset method or if it uses less or more system resources but it is awfully cool and gives me ideas for other uses - so thanks!

With FF4.0 I guess we can roll something like this into a custom component so will be useful.
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Burt
Random Old Guy
Posts: 333
Filters: 12
Check out the grid based on Skybase's wiring above with a little perspective and my fish.

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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Nice Lionfish with those tiny fish smile:)

If what you want is to havve that kind of shapes in a checkerboard like chess game, I perhaps can recommend taking a look to this other filters that may be useful somehow

game board by voldemort



Checkerboard v3 by PixelDust

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Burt
Random Old Guy
Posts: 333
Filters: 12
Hey Spaceray thanks for that link will check it out. smile:)
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