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ronviers
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I almost went crazy working this out. The problem is that there seems to be about a million ways to get very close.

Reposition Rays.ffxml
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Kraellin
Kraellin

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i think someone else recently did one of these, ronviers. you might have a look around in the forums and library.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronviers
lighter/generalist

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I checked and I’m not 100% certain but I don’t think any of the others have repositioning. If I’m wrong I hope someone will let me know because I would love to see how they did it.
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uberzev
not lyftzev

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Try this...



Moveable Spokes.ffxml
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ronviers
lighter/generalist

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Hi uberzev, thanks for taking a look. Your method is much closer to how I expected it to work. The refraction component somehow changes the radial spokes from what acts like a picture of radial spokes into what behaves like an algorithm for radial spokes. That is an extremely useful thing to know. What is the refraction component doing?
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uberzev
not lyftzev

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Quote
ronviers wrote:
What is the refraction component doing?
From a technical standpoint I can't explain it.

It's just something I found through experimentation. smile:D
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ronviers
lighter/generalist

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It sure is sweet. smile:beer: The whole time I was working out my method I kept telling myself “I need to launder this”, “I need to find a way to launder this component” but I just could not figure it out.
My funky method of flipping that curve halfway may have applications down the road.
Thanks again
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onyXMaster
Filter Forge, Inc.
Posts: 350
http://en.wikipedia.org/wiki/Refraction

After reading the article, check the docs on the Refraction component in Filter Forge, it should set you up for complete understanding smile:)
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onyXMaster
Filter Forge, Inc.
Posts: 350
Also, if you're bit into math/physics (no high-school math here, pretty easy stuff), check http://en.wikipedia.org/wiki/Snell%27s_Law for a bit more in-depth explanation of the refraction phenomena.
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Kraellin
Kraellin

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you could also use the 'any angle rotate' snippet to move your spokes around radially.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronviers
lighter/generalist

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Hi Kraellin,
I mentioned this under my user comments but it's probably more appropriate to place it here. It is straight forward add rotate and I should have done that. Here is the modified version. Thanks for the suggestion.




Reposition Rays v1.1.ffxml
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Kraellin
Kraellin

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yup, got it. thanks! works well smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronviers
lighter/generalist

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Hi onyXMaster – I apologize if the links you mentioned answers this question.
I have set up an example with two sections; on the right side - when the sliders are wiggled the rays wrap around, on the left side - when the sliders are wiggled the rays are stretched. Notice the amount of refraction is set to zero. One side behaves like a picture of rays while the other side acts like an algorithm that generates rays. Since there is no refraction taking place what is going on here?

Thanks


temp.ffxml
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