YOUR ACCOUNT

Login or Register to post new topics or replies
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
I'm no sure how much use this is for anyone, but I'm just putting it out there so you can consider it.

There is a sort of a workaround for getting multiple-image input into FF, if you have any other image editor at hand.

You can edit your original to have two or more images side-by-side and build your filter accordingly, stretching or scaling the section that contains one of the images to cover the entire image area.

This will naturally require that you work at a higher resolution (double for 2-4 images, triple for 5-9 images, etc.) and that you build your filter to be able to choose the correct section of the original to enlarge.

I've done it on experimental basis.
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
sounds like jffe's mirror filter would be handy here.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Another thing you could do with this, I realized right after making the "Two alpha channel inputs," is that you could pretty easily get 2 images with 3 alpha channels each into FF with this workaround. As soon as I figure out some sensible use for it, I will make a filter that uses this methodology.

Perhaps for using a custom image as the reflected "environment map?"

Or for resurfacing a part of another image with an existing texture image.
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Here we go. Four input images plus four alpha channels...

To make it possible to use several images, they have been pre-composed in Photoshop onto a two-by-two grid.

As the RGB image, we have here a composite of four images: Background image, reflection image, diffuse map and a lathe profile.



As the alpha, we have a composite of bump map, reflectivity map, transparency map and metallic map.



Then we load alpha as the current selection and run it through a specifically constructed FF filter which uses all 8 images to compose the following output:



Well, there you have it, FF with 8 custom images; background, reflection, lathed profile, color map, bump, reflectivity, transparency and metallicity -- all at once. And, since no HDRI mapping is used, this is even a "simple filter," not a surface filter.

Takes some work, but it is possible...
  Details E-Mail
jffe
Posts: 2869
Filters: 90
Wow, there's some setup involved, but that's great in a way. smile:)

jffe
Filter Forger
  Details E-Mail
CFandM
ForgeSmith

Posts: 4761
Filters: 266
Nice work 3d.. smile:)
I'll have to experiment with this when I get a chance... smile:)
Stupid things happen to computers for stupid reasons at stupid times!
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Next improvement: No external image editor.

The following composite was done fully in the standalone version of FF from four separate images.



So, how do you combine four separate image files in FF?

Answer coming soon.
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
So, here is how it works.

I started by rendering 4 different textures in FF. In this case, Ayeaka's Stone Flooring, Crapadilla's Rough Plaster, Kochubey's Parquet and Vlad's Decorative Tiling. I also rendered their alpha channels, although that is not visible from the end result.

Then I took each image, loaded its corresponding alpha channel as a selection (Parquet didn't have one, so I loaded the image itself as selection) and run it through a filter that split the RGB channels and the selection into a two-by-two greyscale image. For instance, Decorative tiling looked like this:



(That's R, G, B and alpha split apart.)

So, now I had four images similar to the above. Let's call these "preprocessed" images.

Next I made a new document of the same size and loaded one of the four preprocessed images as a selection. Then I ran it through a filter that composes the RGB image back together and places it in one of four positions on the two-by-two grid. As in:



I saved this image and loaded it back in, loaded the next preprocessed image as a selection and placed it into the second position on the grid:



And the same for the remaining two.

You can see the end result in the previous post.

---

Okay, so this is a pretty complicated example, but you could just preprocess one image and load it as a selection in another image and you would have two input images. The only limitation is that the second image is half the resolution.

I'll throw these multi-image-input filters in the queue if anyone is interested.
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Maybe this process could be used on quadrants of the same image as a way to generate masks to eliminate macro patterns in seamless tiles. Noise could be used instead of hand painting. Having trouble wrapping my head around it right now.
@ronviers
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
ronviers wrote:
Maybe this process could be used on quadrants of the same image as a way to generate masks to eliminate macro patterns in seamless tiles. Noise could be used instead of hand painting. Having trouble wrapping my head around it right now.


Uhm... what's a "macro pattern?"
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Notice the vertical bands that occur in this image.
Here is a link that describes a way to reduce it.

Generated with this filter.

mP a.ffxml
@ronviers
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
If you scroll down to the middle of this page you can see that they reduce the problem by using overlay maps.
@ronviers
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
3dsMax seems to be doing the overlay maps on an infinite plane, so that would not be possible in FF, but I can think of ways to make bigger texture maps out of smaller existing texture maps in a similar manner. But you'll always be limited by the image dimensions in FF -- the macro patterns will simply be larger.
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Here is something that reduces them a little. It might be useful for the second pass. smile:| Now I am thinking it will not help to run it in each quadrant.

mP b.ffxml
@ronviers
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
It is much more effective as a surface.

mP surface a.ffxml
@ronviers
  Details E-Mail
CFandM
ForgeSmith

Posts: 4761
Filters: 266
While we wait for multi-image support in FF3 I thought I would give this thread a bump smile;) smile:) and add a bit to it....Just a quick filter and similar to ThreeDees concept......This is the test image...composited 4 images to make one image for processing in FF....Use this one for testing if you would like....

Stupid things happen to computers for stupid reasons at stupid times!
  Details E-Mail
CFandM
ForgeSmith

Posts: 4761
Filters: 266
Then the filter that takes that one image and splits it into the four images to use for processing.......I have only tested the square images but each image can be scaled and moved using the scale components...If you want more images just add more scale components and composite the main image accordingly..... smile:)

Edit To add...I tried non-square images and this method works for spliting the images..However keep in mind that using the bomber will cut off part of the images since that is best suited for square images....

4-Image Setup.ffxml
Stupid things happen to computers for stupid reasons at stupid times!
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
CFandM thanks for the 4-Image Setup filter, interesting and very simple solution to get beautiful results

  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And using as source your own beautiful, creative and artistic Art in the round filter I got this

  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And another example

  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and is good that you can customize and select what part of the source image you want that is shown on each one of the 4 parts to be mixed in the squares.

  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,531 Posts
+39 new in 30 days!

15,347 Topics
+72 new in year!

Create an Account

Online Users Last minute:

32 unregistered users.