Messages 1 - 45 of 78
First | Prev. | 1 2 | Next | Last |
uberzev
![]() |
||||
Posted: July 19, 2012 5:11 am | ||||
Ghislaine
![]() |
Wow ! Great stuff can be create with this method. Thanks for the link uber
![]() visit https://gisoft.ca |
|||
Posted: July 19, 2012 10:14 am | ||||
SpaceRay
![]() |
Cool and interesting website
![]() Would be possible to make the impossible in FF ? ![]() At least the second figure that you have shown here and that I like much |
|||
Posted: July 19, 2012 11:59 am | ||||
Skybase
![]() |
OH ho ho ho pretty sure this is doable.
|
|||
Posted: July 19, 2012 12:24 pm | ||||
Morgantao
![]() |
I'm pretty sure both can be done in FF. The second one is much simpler, but the first is doable.
|
|||
Posted: July 19, 2012 1:07 pm | ||||
SpaceRay
![]() |
If this is doable, let´s see who can make it better
![]() Skybase VS Morgantao ![]() Who will make it ? Let´s wait and see... FF Duel |
|||
Posted: July 19, 2012 4:12 pm | ||||
Morgantao
![]() |
It's like asking who is stronger, godzilla or an ant ![]() |
|||
Posted: July 19, 2012 5:09 pm | ||||
SpaceRay
![]() |
Well, while this is true, is NOT the first time that this have happened Skybase VS Morgantao In my personal opinion and for my taste I like more your than the one from Skybase, and is not at all that the Skybase version is bad at all, just different and is not that I do not like the Skybase one, as it is also good and well done |
|||
Posted: July 19, 2012 5:59 pm | ||||
Indigo Ray
![]() |
||||
Posted: July 20, 2012 7:57 am | ||||
Skybase
![]() |
That would have been what I would have done D: unless we had iterators yes iterators.
I donno, You can probably use derivatives to get some info and maybe get normals. I still like the outcome of it ![]() |
|||
Posted: July 20, 2012 10:46 am | ||||
uberzev
![]() |
Nice attempt Indigo. The smudge method is clever but looks shoddy. Not that I have a better idea.
![]() |
|||
Posted: July 20, 2012 1:52 pm | ||||
SpaceRay
![]() |
||||
Posted: July 21, 2012 3:26 am | ||||
Morgantao
![]() |
Thanks for the kind words, SR, but I suspect that this one is a bit beyond my abilities ![]() |
|||
Posted: July 22, 2012 5:18 am | ||||
Indigo Ray
![]() |
||||
Posted: July 22, 2012 8:56 am | ||||
SpaceRay
![]() |
Looks beautiful, Very well done Indigo Ray, it looks very well, and I suposse you can change the height of the colummns and make them variable or even better, could the colummns be heightened by a mask, I mean that you could rise more the colummns with white or black and lower more the columns in white or black of the mask.
|
|||
Posted: July 22, 2012 12:26 pm | ||||
Morgantao
![]() |
Way cool, Indigo!
|
|||
Posted: July 23, 2012 2:54 am | ||||
uberzev
![]() |
||||
Posted: July 23, 2012 5:38 am | ||||
uberzev
![]() |
||||
Posted: July 23, 2012 5:53 am | ||||
Skybase
![]() |
Please tell me it runs fast. Please tell me it runs fast.
![]() |
|||
Posted: July 23, 2012 6:18 am | ||||
uberzev
![]() |
Renders in 5 seconds on my old computer.
![]() |
|||
Posted: July 23, 2012 6:23 am | ||||
uberzev
![]() |
||||
Posted: July 23, 2012 6:31 am | ||||
ThreeDee
![]() |
||||
Posted: July 23, 2012 7:30 am | ||||
ThreeDee
![]() |
||||
Posted: July 23, 2012 8:22 am | ||||
ThreeDee
![]() |
The inevitable.
![]() |
|||
Posted: July 23, 2012 8:43 am | ||||
ThreeDee
![]() |
I get a certain urge to make this with people holding their hands up...
|
|||
Posted: July 23, 2012 8:46 am | ||||
CFandM
![]() |
Just don't sing that "Woop there it is" song.. ![]() I'll checking these out once I get a computer up and running that can run FF...Bad Mobo took out a lot.. Stupid things happen to computers for stupid reasons at stupid times! |
|||
Posted: July 23, 2012 11:12 am | ||||
uberzev
![]() |
ThreeDee is the only FFer who makes me feel inadequate.
![]() |
|||
Posted: July 23, 2012 1:14 pm | ||||
SpaceRay
![]() |
Very well done uberzev and like much your happy accident
![]() ![]() THREEDEE, WHAT YOU HAVE DONE IS INCREDIBLE AND AMAZING !!! ![]() Excellent done and like much the animation too The animation remembers me of the Rafflesia flower (biggest flower in the world) ![]() |
|||
Posted: July 23, 2012 4:33 pm | ||||
uberzev
![]() |
ThreeDee, I assume your rotating by 45deg and then squishing your bomber output.
|
|||
Posted: July 24, 2012 3:31 am | ||||
ThreeDee
![]() |
Indeed -- that seemed like a logical way to do it. I also have the density set at 4 so I could make even taller particles, each 1/4 of maximum particle width. The bottoms of the front rows are simply stretched (fr om the vertical midpoint) with the lookup component afterwards, they are not really that tall. Now, for a real challenge, can you figure out how the overall shape is lim ited to an exact square? |
|||
Posted: July 24, 2012 7:43 am | ||||
ThreeDee
![]() |
It would be significantly easier if the bomber chance setting would not be affected by the offset location...
|
|||
Posted: July 24, 2012 7:46 am | ||||
uberzev
![]() |
I'd like an option for the bomber that calculates depth/color/chance/etc from the initial location without factoring in the offset. That seems like a logical solution to your issue.
On another note I'm working on a non-bomber version of the effect. This will allow a properly tiled version. It's a pain in the butt though. ![]() |
|||
Posted: July 24, 2012 7:57 am | ||||
ThreeDee
![]() |
Wouldn't it be easier to rotate and scale the original image input before feeding it into the bomber to get a properly tiled effect?
|
|||
Posted: July 24, 2012 10:55 am | ||||
Morgantao
![]() |
![]() All I have to say is... ![]() |
|||
Posted: July 24, 2012 4:07 pm | ||||
uberzev
![]() |
It's not the original image I'm worried about. The columns will never fit nicely at the edges to tile properly. |
|||
Posted: July 24, 2012 6:32 pm | ||||
uberzev
![]() |
So I I've gotten tiling to work with 'Size, pixels' maxed out...
![]() But when you reduce the size you get some weirdness... ![]() Any ideas ThreeDee? (or others who might understand what I'm doing) Cuberism Grid (1).ffxml |
|||
Posted: July 25, 2012 4:33 am | ||||
Morgantao
![]() |
||||
Posted: July 25, 2012 1:07 pm | ||||
uberzev
![]() |
That's more of a feature than a bug Morgantao
![]() |
|||
Posted: July 25, 2012 2:06 pm | ||||
ThreeDee
![]() |
Hi Uber,
I see what you mean by bomber messing up the seamlessness, having tried it out. So how 'bout this "quick fix"? I cut the two pieces in half and pushed the bottom parts of both in the back. Cuberism Grid Fix.ffxml |
|||
Posted: July 26, 2012 3:37 am | ||||
uberzev
![]() |
Great work ThreeDee. You nailed it.
![]() ![]() Now to figure out an efficient way to add color and offset controls like those available in bomber... but it will probably end up way too convoluted. |
|||
Posted: July 26, 2012 5:56 am | ||||
ThreeDee
![]() |
||||
Posted: July 26, 2012 2:23 pm | ||||
ThreeDee
![]() |
When offset, it looks like this.
Basically this is made of two bomber sets interleaved every other row, with the second bomber offset so it falls in the right place. It tiles properly, but due to using bomber the coloring is still based on the offset location, not the original location of the cubes. ![]() |
|||
Posted: July 26, 2012 2:30 pm | ||||
CFandM
![]() |
Beautiful work guys.....
![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
|||
Posted: July 26, 2012 2:31 pm | ||||
ThreeDee
![]() |
||||
Posted: July 26, 2012 3:36 pm | ||||
ThreeDee
![]() |
||||
Posted: July 26, 2012 3:39 pm |
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,711 Registered Users
+18 new in 30 days!
153,531 Posts
+39 new in 30 days!
15,347 Topics
+72 new in year!
24 unregistered users.