YOUR ACCOUNT

Login or Register to post new topics or replies
Morgantao
Can't script

Posts: 2185
Filters: 20
Hi FFers everywhere smile:D
Today's challange is to make a good european fan style cobble stones.

Here's a dreadfull example of what I mean:

  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This remembers me of the filter Radial Mosaic Tiles by Crapadilla

I know is not the same as you want, but perhaps can give you some inspiration or help to get what you want.
  Details E-Mail
Morgantao
Can't script

Posts: 2185
Filters: 20
Rules are:

1) It must be tileable
2) Stones and mortar must be textureable
3) Any angle of the cobble fan is OK (the example I put is at -45 deg)
4) Stones can be either square or a wedged square. 4 corners are needed.

*** Extra credit to those who make it "historically accurate".
Number of rows for historically accurate fans are as follows:
18 stones on puter row
15 stones
13
10
9
7
6
4
3 stones in inner row.

Here's a pattern I did in photoshop, this is pretty much what I'm looking for. Note that one fan 'unit' is highlighted by a thicker line.

  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Do you want cobble stones similar to this ones in Cobblestone by Sphinxmorpher?

I mean the shape of the stone and texturing of them, then it would need to be rotated to make the pattern sample as you have shown.
  Details E-Mail
Morgantao
Can't script

Posts: 2185
Filters: 20
SR, kind of, yeah.
I don't have a problem with anyone taking that filter and deforming it to the right shape, as long as it's tileable. Be carefull not to deform the texture on the stones, just the stone layout smile;)

For all of you math heads out there, here's a diagram I made and some info on the ratios:

The yellow part is where one fan unit sits.
If you look at the diagram, the yellow part is made by substracting the 3 lower circles from the top circle.
All circles are the same radius ®.
X offset for each circle (and subsequently each fan unit) is R.
Y offset for each circle and fan unit is half R (R/2).

  Details E-Mail
Morgantao
Can't script

Posts: 2185
Filters: 20
Forgot rule #5:
All stones must be roughly the same size. smile8)
  Details E-Mail
Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Could have sworn we have those in the library, I guess I was wrong o.O
Well I´m always up for a challenge smile:D
  Details E-Mail
Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
Could have sworn we have those in the library, I guess I was wrong o.O

That makes two of us smile:D

Anyway, here's another feeble attempt on my end to do it, and I'm most unhappy with it, because it has around 5000 components, it's slow and it UGLY!
Oh, and it breaks the instatnt you try to change size\pixels, there's no settings and no variations. But mostly it's UGLY!

  Details E-Mail
Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Looks better than my attempt smile:p
  Details E-Mail
Morgantao
Can't script

Posts: 2185
Filters: 20
Here's my latest result.
The good news, is only takes forever to render.
Most of my other attempts took forever and ever to render. smile:D

Since nobody seems to be trying, I have to ask, is this too much of a challange? Not enough of a challange, or just a very boring challange?

  Details E-Mail
Morgantao
Can't script

Posts: 2185
Filters: 20
And another attempt that takes under 6 mintes for a 600x600px render.

Infact, the render itself takes less than 2 minutes, but AA 5 (Edges only) takes the rest of the time.
I suppose on a rough stone textures it doesn't really matter if AA is set on edges only or all, because everything is kinda 'edged'.

  Details E-Mail
Betis
The Blacksmith

Posts: 1207
Filters: 76
is there a problem with using a bomber and layers?
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Betis
The Blacksmith

Posts: 1207
Filters: 76
also this might prove helpful: http://www.filterforge.com/filters/6670.html
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Sorry Morgan, I tried, but then I bailed smile:p Maybe I´ll give it another try, your result looks good tho.
  Details E-Mail
Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
is there a problem with using a bomber and layers?

All my versions have a bomber that layers the circes of stones.
Also My technique is quite similar to the one used in Radial Mosaic Tiles.

My main problems are:
1) I can't seem to layer the circles right (see in the diagrams at the beginning). Basically I don't want to have a center to the circles, and in all the examples the new layer doesn't conceal the center of the previous layer. That leads me to problem #2.
2) The shape isn't right. Look at the yellow part of the diagram, the shape looks a little more 'mushroomy', since the layers are tighter.
3) Speed. It's slow as it is, having to pass everything through the radial tiler, but I need to have 2 or even 3 instances of the radial tiler, as I use several tiles components for the diffuse, bump etc. with different effects on each one.
4) Being really nitpicky here, the texture is diagonal.
5) Being super duper nitpicky, it's not historically accurate smile:-p
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,533 Posts
+38 new in 30 days!

15,348 Topics
+73 new in year!

Create an Account

Online Users Last minute:

13 unregistered users.