SpaceRay
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Artist Makes Celebrity Portraits from Thousands of Circles
I have found this by chance and have thought that this is curious and original and a different way of making designs, and want to share it here. ![]() [QUOTE]Using a sharp round brush in Photoshop CS4, he applies thousands of circles on a black background, until he creates a colorful, realistic portrait. You might think he uses some kind of automated process to apply every circle, but that’s actually the most remarkable thing about Ben Heine – he adds every one of the circles individually. Each circle has a different color, a different tone and a different size, which makes creating a single one of these artworks very time consuming. Could there be an automated process to apply every circle in the same way thanks to Filter Forge? This could be done probably using the different shadings of lights and shadows and colors hues, but what is difficult here is to make the circles in variable size according to this shadows and light so you can get the effect right. I sometime ago made this thread Jelly beans art making with a Filter Forge filter would be possible? And then after Mongoose King made this well done, amazing and awesome filter Jelly Bean Art by Mongoose King ![]() ![]() In this one it could be changed the jelly beans for circles BUT the main thing in the artworks shown above is the VARIABLE SIZE of the circles, so this way would not work. Then I made this other thread Would be possible to make a dots variation scale for Picture Dots ? And Inujima made this wonderful and well done filter (available in this thread) ![]() BUT This are simple dots arrangement and variable size only in one way The I asked for this How would you make this variable dots pattern in FF? ![]() This shows much better the variable size of circles and dots and not in a uniform way as shown by Inujima And nobody until now has been able to make this variable dots pattern possible [QUOTE]Uberzev wrote: Would need to be a custom script... [/QUOTE] [QUOTE]Skybase wrote: Ooo we need an iterator for something like this. We tried the bomber in the past if you recall. Basically we fed the previous output the chance param of another bomber. This becomes inefficient after xnum of bombers. But it worked to its degree. But honestly the bomber method wasn't that great in the end.[/QUOTE] So now I wonder if this would be possible to make this kind of things and make the suggestion if anyone expert in FF would like to try to make this. ANOTHER EXAMPLE TO SHOW WHAT IS NEEDED The way of distributing the variable circles according to the detail amount and lights and shadows looks in some way like fractals. ![]() |
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Posted: September 1, 2012 4:12 am | ||||||||||
Skybase
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FilterForge just give us iterators, please. I love you.
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Posted: September 1, 2012 6:39 am | ||||||||||
SpaceRay
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Yes Skybase, I agree with you, the iterators is something that is really needed.
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Posted: September 1, 2012 11:25 am | ||||||||||
SpaceRay
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Will this be possible in FF 4.0 ?
Well, the only way is wait and see what will be included and if it would be possible or not with the new features. |
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Posted: September 12, 2012 2:57 am | ||||||||||
Skybase
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Here's my guess: probably won't happen soon. But we never know.
I mean when you actually think about what iterators can do it's a very sophisticated feature. The idea of "Loops" is simple, but then you gotta think "well how does a program like this handle looping?" For example we can have something called nested loops where you nest a loop within a loop to create more complex stuff.
So that's a awful example of nesting loops but the idea is you have a loop within a loop. So in FitlerForge you would have a set of operations that do something (i.e. translate) and then how about if we nest another set that does something different, (i.e. rotate) You nest a translate in a rotate command with 50% blend, then you go back up to the first level (the very top most level of your Filter hierarchy) which you then can see a resulting image iterate via translation and rotate to which ever direction you set it at. Then it's a matter of being sensible about what variables you choose to distribute the shapes or images or whatever around. Interms of actually doing stuff like the examples, that's some insane load of work to do it via nodes. Pretty sure it would be darn slow but become a bit more doable if certain loop functionalities happen. But there's no guarantee that these functions will go any deeper. Any nodey-program has this problem with limited functionality and the fact that it needs to be pre-written by somebody designates the issue of limited customizable stuff. Unless you're a company like Native Instruments and decides to implement CORE (C++ equivalent) programming. It becomes VERY difficult to understand and / or learn at that point for anybody, even professionals. Personally, the moment FilterForge adds any form of looping functionality, you suddenly get a completely different program. It would be AMAZING and insane to see a program already capable of mass loads of complex stuff to produce even more than other programs can. Ok I'm done saying things. |
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Posted: September 12, 2012 4:20 am | ||||||||||
SpaceRay
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Thanks for explaining it Skybase, and it seems much more complex EVEN if FF 4.0 had iterators or loops, as you are right that having this components does not solve the problem, as you have to "program" or tell the iterators to make something and would be difficult to do in FF
Perhaps would be possible and easier to make in another kind of Graphic software like Studio Artist, or any other that can make this kind of variable size dots according to source and non overlapping. |
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Posted: September 12, 2012 4:54 am | ||||||||||
Skybase
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You're basically peering into the digital-art speciality genre involving a lot of skill, understanding of code, programming, and art. It becomes very difficult to find commercial programs specifically able to produce you results. Studio Artist just happens to have weird functionalities which is why it's darn amazing. In the end however, the best thing to do is just hard code it yourself from scratch.
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Posted: September 12, 2012 6:21 am | ||||||||||
SpaceRay
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YES, I have seen already many beautiful digital art artworks that looks really special and wonderful and different to anything else, and the secret behind is that as you say very well they are made with programming and scripting using special graphical languages like Processing or many others available for coding and scripting graphical artworks AND they are not easy to learn and needs as you say lots of skills and knowledge of programming, scripting and coding and that is directly done (not node based or graphically with GUI) and is something that I regretably CAN´T do ![]()
YES! I have been searching for long time cool and artistic software for generative art, or graphical effects like the ones that can be achieved with FF, and the ones available are based in programming and coding yourself the effects through complex ways
Well, this is totally true when you want to have just the thing you want and can´t find it anywhere else, and I agree that is the best thing BUT regretably ONLY POSSIBLE AND AVAILABLE to person that have the sills and ability to learn programming and be able to code their own scripts to make all this kind of amazing and breathtaking artworks
I have just began using the demo of Studio Artist 4.0 and it looks very interesting and that it has LOTS of different features and unusual effects not found in any other software of this kind and that may offer lots of possible ways to make things that othwerwise would need lots of programming. |
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Posted: December 11, 2012 2:47 am | ||||||||||
Skybase
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... you know SpaceRay, it's been months the original thread began. Personally, I've kinda tried hinting you to try achieving the effect yourself, or at least just wait patiently for it especially if you're going to ask somebody else to do the job for you. See, some people were nice enough to even take their time and try it and post results.
I honestly feel disappointed at these threads. I understand your lack of technical knowledge, I get it since the time you began making these threads. I get it. But given all this time, you could have least made your first steps in achieving a goal. You could have done something or did more research into methodology. But instead you basically did nothing to help yourself and others. It's almost getting to a point where you're bumping to see if somebody's going to do the work for you. I'm also upset when you wrote this: "Would be very good and lovely idea to make a filter with fractal circle packing or some kind of hyperbolic tiling (or mixing both) that could be used to fill selections in photoshop." Yeah it'd be lovely, but you asked this 5 or 6 times across multiple threads on different occasions. You make it sound as if this forum is your personal filter factory where you can ask all you want and you get what you want eventually. Now I'm sure you don't intend it like that but because you keep asking and asking that it just starts sounding like that. I'm also sick of reposts, recaps, repetitive threads, and substance-less posts. It happens once in a while but it's happening too often now. I don't mean to rub the blame but most of them have been sadly your threads. And look, when you make posts with massive recaps and quotes they end up becoming part of the search so when I search, I often hit your posts so often that I can't ignore them. I want to see the original post, not your recap or quotes, they're not very helpful to me. Look, I've said enough. I wanna keep a nice positive attitude and bring the best of anything. I like being nice and I want to continue my efforts but I couldn't just stand it anymore given like 5 or 6 of these bottomless threads appearing once again. I really hope you don't take me the wrong way and I hope nobody sincerely does. I honestly hate making "in your face" posts like this... it really upsets myself doing it. And personally, it sucks. |
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Posted: December 11, 2012 5:26 am | ||||||||||
Skybase
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Now, lets get back to the original topic since me being upset just does harm. So there are ways of doing it. I've mentioned on another post about using physics to create the effect. Where the idea is to just have circular 2D balls fall naturally into place. The whole process is also easily doable in Maya by having spheres as particles. So they can appear and self-collide with other spheres. Colors can be sampled from the image and the output can be vectorized. That's just one way of doing it. Pretty easy.
You've also mentioned Voronoi patterns, that's a good start but you have to realize the space filling also occurs iteratively, so just having those patterns doesn't solve all your problems. Lastly, the non-programmer approach and the least elegant honestly is using StudioArtist. In fact that's just a thing I decided to rely on since it's the easiest. Here are some examples using StudioArtist's circle pack settings. The algorithms are a bit different compared to the ones above. There are 3 or 4 ways of getting nice tight circle fittings though. It just happens so that the way I'm using results in vector output which is a huge plus. |
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Posted: December 11, 2012 10:47 am | ||||||||||
Skybase
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Posted: December 11, 2012 10:48 am | ||||||||||
SpaceRay
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This was in 2012, and in 2015 is still seems to be the same at least in filter forge 4, and regretably now I do not have any more time for filter forging as before, as I am working in another thing and do not have any free time as before.
I have seen this thread Bomber Improvements And it would be very good if the bomber could be updated in Filter Forge 5 to maybe be able to make more things more easily like the examples shown here above Although maybe it could be better to use another artistic software than FF to make this kind of things and style Or maybe the only real and effective way may be through programming in a graphical language like PROCESSING.ORG or any other similar one, but regretably I am a visual designer and can not learn to code and make scripts with these programming languages |
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Posted: May 30, 2015 2:09 am |
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