Ouroboros
Posts: 12 |
Hi Folks,
I am looking for someone to help me with a painting stippling/pointillism filter. The stipples would not touch each other and be semi-random painstrokes. I can post examples if need be, thanks Paul |
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Posted: January 23, 2013 10:59 am | ||||
CFandM
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Welcome Ouroboros and yep example images will help out more then just a description...People would have a better understanding of the look you are going for with example images...
Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: January 23, 2013 12:13 pm | ||||
Ouroboros
Posts: 12 |
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Posted: January 23, 2013 2:54 pm | ||||
Ouroboros
Posts: 12 |
The stipples bring out the highlights and shadows of a flatter image. Ideally their direction could be controlled by the user so they can wrap around objects.
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Posted: January 23, 2013 2:57 pm | ||||
CFandM
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You can study this one and or modify it..
![]() http://www.filterforge.com/filters/9817.html Heres what the mod looks like of the above filter.... ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: January 23, 2013 4:03 pm | ||||
Ouroboros
Posts: 12 |
Amazing! thanks a lot FS, I created my first filter its pretty easy. Still trying to figure out how to add a bit of twisty randomness to the 5 particles in bomber...
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Posted: January 24, 2013 12:24 am | ||||
CFandM
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Heres the mod of the filter that I did for the above image....
Point Is.ffxml Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: January 24, 2013 8:25 am | ||||
Ouroboros
Posts: 12 |
Thanks! Any idea idea how to randomize slightly the shape of each particle?
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Posted: January 24, 2013 8:57 am | ||||
CFandM
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There are a couple of ways that I can think of at the moment but they are not efficient and will slow the filter down to a crawl. You can control many things in the bomber by connecting other components as seen in the filter. Each individual particles shape is not one of the easiest things to do. However you can control the shape before you plug it into the bomber itself. Then use the "Chance" and "Randomize" of what shape shows up...Maybe someone else would weigh in on this subject.
Heres the mod again with variations in the shape. Point Is.ffxml Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: January 24, 2013 9:40 am | ||||
CFandM
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Here is one method that is more of a distortion for each shape after the bomber. Change the color on the gradient for more distortion....Although its not really a control for each shape and it does distort the image a bit it gives a little more variations in the shapes....
![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: January 24, 2013 10:11 am | ||||
Ouroboros
Posts: 12 |
I just tried implementing what you have on the pic, but the image gets garbled. Do you think you could post the file for this method? thanks
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Posted: January 24, 2013 7:36 pm | ||||
CFandM
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Yep here it is....btw one needs to have the percentage of the offset at 2 or 3 so the image will not distort as much..
Point Is 2.ffxml Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: January 24, 2013 10:43 pm | ||||
Ouroboros
Posts: 12 |
thanks, I have a lot of experimenting to do now
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Posted: January 25, 2013 9:16 am | ||||
CFandM
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You are welcome Ouroboros...Thats one of the funs bits of FF all the experimenting..
![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: January 25, 2013 11:18 am | ||||
SpaceRay
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This looks good, will see how this develops, good idea.
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Posted: January 26, 2013 11:51 am | ||||
Ouroboros
Posts: 12 |
I finally found time to start experimenting with this. Do you guys know if its possible to have the particles on a transparent background? sorry for the newbie question
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Posted: February 11, 2013 7:18 am | ||||
Skybase
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Totally possible
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Posted: February 11, 2013 8:32 am | ||||
CFandM
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Yep here is that first filter again with a transparent background...There are a couple of ways to do it....First connecting a get alpha component to the opacity on the bomber...Or having a threshold in the mix after the bomber...Or as this version have those both for more control....Use the threshold adjustment on the threshold component to adjust how much of the image to make transparent.....
It also helps to load an image with a transparent background... ![]() Point Is.ffxml Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: February 11, 2013 8:38 am | ||||
Ouroboros
Posts: 12 |
Thanks a lot I have been having fun with this. So far I am working on something for a silk screen with 3 colors. I am trying to replace halftone gradients with something that looks more handmade (see below). I used the "size" function in bomber to do this.
Question: is there a way (i.e. with scripting) to recreate gradients, not by changing the particle size, but by varying its density (as with stippling or voronoi stippling), thanks! |
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Posted: February 27, 2013 12:36 pm | ||||
Ouroboros
Posts: 12 |
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Posted: February 27, 2013 12:37 pm | ||||
Ouroboros
Posts: 12 |
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Posted: February 27, 2013 12:46 pm | ||||
SpaceRay
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OH! This is very well done and interesting and very good result from your last filter you have uploaded, and it gives a beautiful result. Also is useful to learn and see how to use the alpha with bomber in a good, clever and creative way Thanks ![]() |
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Posted: September 4, 2013 2:26 am | ||||
SpaceRay
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Posted: September 4, 2013 2:29 am | ||||
SpaceRay
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Posted: September 4, 2013 2:30 am | ||||
SpaceRay
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Posted: September 4, 2013 2:32 am | ||||
SpaceRay
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Here I have updated slightly the filter made by CFandM above adding a Transparency amount slider and also adding 9 more presets
This is what I used to create the examples above Point Is Artistic Strokes.ffxml |
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Posted: September 4, 2013 2:44 am |
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