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Ouroboros
Ouroboros
Posts: 12
Hi Folks,

I am looking for someone to help me with a painting stippling/pointillism filter. The stipples would not touch each other and be semi-random painstrokes. I can post examples if need be, thanks

Paul
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Welcome Ouroboros and yep example images will help out more then just a description...People would have a better understanding of the look you are going for with example images...
Stupid things happen to computers for stupid reasons at stupid times!
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Ouroboros
Ouroboros
Posts: 12
Oops here it is

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Ouroboros
Ouroboros
Posts: 12
The stipples bring out the highlights and shadows of a flatter image. Ideally their direction could be controlled by the user so they can wrap around objects.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
You can study this one and or modify it.. smile:) It will give you a real good start on making the filter....
http://www.filterforge.com/filters/9817.html


Heres what the mod looks like of the above filter....

Stupid things happen to computers for stupid reasons at stupid times!
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Ouroboros
Ouroboros
Posts: 12
Amazing! thanks a lot FS, I created my first filter its pretty easy. Still trying to figure out how to add a bit of twisty randomness to the 5 particles in bomber...
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Heres the mod of the filter that I did for the above image....

Point Is.ffxml
Stupid things happen to computers for stupid reasons at stupid times!
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Ouroboros
Ouroboros
Posts: 12
Thanks! Any idea idea how to randomize slightly the shape of each particle?
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
There are a couple of ways that I can think of at the moment but they are not efficient and will slow the filter down to a crawl. You can control many things in the bomber by connecting other components as seen in the filter. Each individual particles shape is not one of the easiest things to do. However you can control the shape before you plug it into the bomber itself. Then use the "Chance" and "Randomize" of what shape shows up...Maybe someone else would weigh in on this subject.
Heres the mod again with variations in the shape.

Point Is.ffxml
Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Here is one method that is more of a distortion for each shape after the bomber. Change the color on the gradient for more distortion....Although its not really a control for each shape and it does distort the image a bit it gives a little more variations in the shapes....

Stupid things happen to computers for stupid reasons at stupid times!
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Ouroboros
Ouroboros
Posts: 12
I just tried implementing what you have on the pic, but the image gets garbled. Do you think you could post the file for this method? thanks
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Yep here it is....btw one needs to have the percentage of the offset at 2 or 3 so the image will not distort as much..

Point Is 2.ffxml
Stupid things happen to computers for stupid reasons at stupid times!
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Ouroboros
Ouroboros
Posts: 12
thanks, I have a lot of experimenting to do now
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
You are welcome Ouroboros...Thats one of the funs bits of FF all the experimenting.. smile;) smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This looks good, will see how this develops, good idea.
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Ouroboros
Ouroboros
Posts: 12
I finally found time to start experimenting with this. Do you guys know if its possible to have the particles on a transparent background? sorry for the newbie question
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Totally possible smile:) FilterForge does come with a ton of freedom so I suggest giving a shot. Most questions you got will be answered! smile:)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Yep here is that first filter again with a transparent background...There are a couple of ways to do it....First connecting a get alpha component to the opacity on the bomber...Or having a threshold in the mix after the bomber...Or as this version have those both for more control....Use the threshold adjustment on the threshold component to adjust how much of the image to make transparent.....
It also helps to load an image with a transparent background... smile;)

Point Is.ffxml
Stupid things happen to computers for stupid reasons at stupid times!
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Ouroboros
Ouroboros
Posts: 12
Thanks a lot I have been having fun with this. So far I am working on something for a silk screen with 3 colors. I am trying to replace halftone gradients with something that looks more handmade (see below). I used the "size" function in bomber to do this.
Question: is there a way (i.e. with scripting) to recreate gradients, not by changing the particle size, but by varying its density (as with stippling or voronoi stippling), thanks!
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Ouroboros
Ouroboros
Posts: 12
Image

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Ouroboros
Ouroboros
Posts: 12
Stippling sample, same size, different density:

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
CFandM last post

Yep here is that first filter again with a transparent background...There are a couple of ways to do it....First connecting a get alpha component to the opacity on the bomber...Or having a threshold in the mix after the bomber...Or as this version have those both for more control....Use the threshold adjustment on the threshold component to adjust how much of the image to make transparent.....
It also helps to load an image with a transparent background...


OH! This is very well done and interesting and very good result from your last filter you have uploaded, and it gives a beautiful result.

Also is useful to learn and see how to use the alpha with bomber in a good, clever and creative way

Thanks

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And here is a good example of the filter working very well with transparent background

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And here is with other settings that reduce the stroke size

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And here is without using transparent background and using some colorful stripes

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here I have updated slightly the filter made by CFandM above adding a Transparency amount slider and also adding 9 more presets

This is what I used to create the examples above

Point Is Artistic Strokes.ffxml
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