Zoltan Erdokovy
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I have this plain solid filled cell noise like on
the attached image. What I'd need is gray values of those cells corresponding to cell area: small ones would be dark, big ones light. Any pointers? ![]() |
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Posted: February 7, 2013 5:50 am | ||||
ThreeDee
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You need them output in what fashion? As a list of values? Do you need to know where in the image the values are? Or just a list of every value that is different? Do they need to be in sequence from small to big or some such thing?
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Posted: February 7, 2013 10:42 am | ||||
Zoltan Erdokovy
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I mean I need the cells to be colored according to their size.
(And not random like what the default noise node produces.) The bigger the cell is the brighter it should become. Formally:
Of course FForge doesn't work like this but this shows the idea. |
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Posted: February 7, 2013 12:14 pm | ||||
Sphinx.
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Some time ago I figured out a simple (but not perfect) way of finding some sort of area proportional output. It is not precisely what you ask for.. but it might be what you're looking for
![]() Note that this does not work for 'flat' mode. Cell Area.ffxml |
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Posted: February 7, 2013 3:42 pm | ||||
Zoltan Erdokovy
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Thanks Sphinx, is that for FF4? I'm kinda reluctant to upgrade, not fond of beta testing.
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Posted: February 7, 2013 4:34 pm | ||||
Sphinx.
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Here is an FF3 version with two methods. Note that none of them are perfect, but they're roughly expressing cell size..might be good enough (the method is dead simple and fast.. gotta count for something
![]() Cell Size.ffxml |
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Posted: February 8, 2013 1:08 pm | ||||
Zoltan Erdokovy
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Wow, very clever, I'd never though of this... Cheers, this should
keep me rolling. ![]() |
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Posted: February 8, 2013 1:18 pm |
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