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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
How do you know what components to choose to do what you want in FF ?

How have you learnt what combination of components will give the result that you are searching for?

How do you figure out and find a way to make a filter with the idea you want based on the FF components?


How could I learn what you already know and how to do it?

Sorry if this questions may sound silly, basic or perhaps dumb, but I want to learn HOW to be able to make FF filters in a better way

I know how to make simple and easy things, but many other things I can´t know and do no know HOW to learn to make them.

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I have already done the following to try to learn:

- read the manual 3 times to know what each component does and so be able to use it, BUT do not know how to mix them to get the final result.

- I have also seen most of the video tutorials available and watched them carefully

- I have also seen many forum threads to learn more about making filters,

- and have also opened and looked inside lots of filters to see how they have been built, BUT do not know WHY they have been built this way, well at least some special parts of the filter.


I have seen that many of the experienced and skilled FF masters that knows how to make filters very well, knows of course how to choose all the components needed to be able to make the filter they want according to a final idea they may have, or they know how to solve a problem that there may be to add something to another filter.

I have had some experience making filters BUT they are simple ones, and most of the ones are based on bits and parts of others filters and when I wanted to make something different and add an idea I could have it has been really difficult and hard to make it and could not figure out and know which combination of components would be needed to reach the desired result.

I have had the great help of Skybase, uberzev, ThreeDee, Morgantao, CFandM, Inujima, Sphinx, Indigo Ray and Sharandra to solve some things I could not make and it seems that for you is very easy or at least not hard to find a solution if it can be done.

I think It would be a great help for me and probably for many others that are beginning and want to learn more on how to make FF filters to know how have you learnt to make them and how you know how to combine the different component to solve and make the things you want.

I really admire to all of you that have been able to learn so much and so well how to convert your ideas into FF Filters.

Thanks very much for your help
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
When I started out, I took other ppls filters apart to see how they achieved things.
Then I used the techniques I had learned from that in my own filters.
Often it was just trial and error. I had lots of fun experimenting with plugging components into each other and see what happens. The Noise Lab thread was a great source of inspiration.
Oh and ofc I read the articles about filter construction and optimization.

About how I know what components to choose - experience. Or simply trial and error.
When I know what I want, I also have a look at existing filters. If there is something similar to what I need then I might use that as a starting point.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
SpaceRay,

did you read this thread? It might provide a good starting point for your own explorations.

And then there's also the Beginner's Cookbook, which focuses on very basic "visual recipes".
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Yeup, what Shar said. Adding to that I think it's also important to have a goal making something. It's better being able to see where to aim rather than wandering around without much thought. You can get pretty cool results doing experiments, but for starters, I think having a goal is important than wondering what combos work.

As an example let's say we want a mossy cobblestone wall texture. I know you're going for effects but this was an easier example. Well first instead of just diving straight into FilterForge, we look for references that depict what we want. A bit of google search helps. So after picking some references we think works in our favor, we can deconstruct that texture to its elements.

A mossy cobblestone wall" consists of the of following elements: 1. The cobblestone wall. 2. The moss. 3. Extra foliage. We can then break this into more pieces. The cobblestone wall consists of the cobblestones themselves which are rough, chipped, cracked, weathered, and grayish. The motor that binds the cobblestones are light gray, concrete, and may not be present. See the image below for the full deconstruction

By doing this we start to get a clearer idea of what components we need to shop for. For the cobblestones we need the bricks component. The stone texture for the cobblestones will need to be produced by combining several perlin noise patches together. The mortar should also be created separately by similarly blending elements together. The moss is an overlay of more noise combos. The extra foliage might be taken care of with other types of noise patterns.

The point here is that by separating each element into smaller pieces we start getting a better sense of what components work in favor.

MOST of filterforge is blending together chunks of elements utilizing masks, and otherwise. We start getting into advanced techniques to save us time, but for the most part we put together elements for a final result. This applies similarly for effect filters, though effect filters tend to be simpler than texture filters.

The point is this. There is no right or wrong, but there are good practices and you can read those on the wiki. You'll have to kinda learn that on your own by observing what you think is a good example of a filter. But the idea is still the same. There are elements and there's the final output. There's a tendency for people to solve the problem in one shot, but what you really need to do is to solve the problem in chunks, not as a whole.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
[Unrelated note]
Crapadilla, I kinda take it that cookbook needs a serious upgrade. I kinda wish I knew how to edit wikis smile:( I can provide examples at some point.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Well, the cookbook - or rather the wiki in general - needs contributors!

Regarding the editing of wikis: Clicky!

By the way, those FF1 techniques that are in the Cookbook still hold true, but people other than me could add some FF2+ techniques. I'd be very happy to see folks on the forums pick up some wiki editing duty. After all, this should be a collaborative effort!

( I've kinda given up on the "collaborative effort" ideal though, considering the fact that since the wikis inception there have literally only been a handful of contributors. Apparently, people are just not interested in creating FF learning material in wiki format. )
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Dilla, I´d contribute, but I´m just not so great at explaining stuff. I don´t think I could add anything really helpful.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I mean I thought about contributing to the wiki several times. What seriously hinders me is the fact that I'm just not used to its editing system. Also kinda don't have much courage to add anything. I fear I may be wrong about stuff sometimes and I seriously hate to misinform. heh.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Skybase, wiki markup editing is really easy to pick up. Furthermore, with your proven track record of filter authoring excellence, why should you not contribute?
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
I start with a goal. Then see who did something close to that already. Open it up in the filter editor and see how they did it. Then I find the other missing attributes of my dream filter in many other filters and see how they did it. Then combine parts of all. In doing so, you learn useful things.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Skybase, you have a great way of explaining things, so please don´t be shy and contribute!

See, your mossy cobblestone example above, it´s almost exactly what I do, but I didn´t even think of it.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I am sorry that I forgot and missed to answer on this thread smile:blush:

WOW!! Thanks very much for all the answers and comments and showing how you would do it.

Specially to Skybase that you have taken the time to explain it all very well and in a detailed way and even made that good graphic to show it better.

Also to Sharandra that you have also learnt very well how to use FF for your own purposes and know how to get the things done well with interesting and very good and amazing realistic results.

SpaceRay,

did you read this thread? It might provide a good starting point for your own explorations.

And then there's also the Beginner's Cookbook, which focuses on very basic "visual recipes".

Thanks for the links, there are interesting and useful, I have not seen before the first one and like it, although I have found the cookbook as it is on the wiki.

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SKybase

Crapadilla, I kinda take it that cookbook needs a serious upgrade



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Crapadilla

Well, the cookbook - or rather the wiki in general - needs contributors!



YES! I agree that it would be very good to upgrade it and have more intersting "recipes" in the FF cookbook specially from all of you that know much more from FF and could have the time and would want to help the FF community with their skills, experience, and ideas.

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Sharandra

Skybase, you have a great way of explaining things, so please don´t be shy and contribute


I totally agree, after having seen your FF video tutorials, you know very well how to shown and teach other how to get things done and is easy to understand and follow.

It would be a very good help, when you find a hole in your alreaby busy working day, to contribute making more tutorials or updating the wiki, and/or making more snippets or whatever you may think to help learning more about FF, of course always if you want to do it.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
It has been nearly a year since I wrote this thread, and I have learned a lot more since then to use and create FF filters, and now can dare to do some more things that could not do before.

But I still need many times to see others filters and snippets to search if something like I want has been done in some way before, so I can learn how to do it.

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Skybase in this thread here has told me that I have a tendency to run to search for snippets to do things and do not do them myself


Well, although this is true, this is not because I am lazy, or want to benefit from the work of others, or want to do it easily, is that I still have not learn enough to do it myself on my own, I do not have yet the amazing and awesome knowledge and skills that many filter forge users have here in the forum that can create such amazing, original and great filters, although I have to say that while using this snippets I try to learn HOW the things are done and why is done this way, and every day I am trying to learn more and make things myself without having to search for ways to do things.
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