SpaceRay
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Posted: March 26, 2014 4:18 am | ||||
SpaceRay
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After following the very well done Loops video tutorial made by Skybase/Yuya I have been able now to make this shown here
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Posted: March 26, 2014 4:22 am | ||||
SpaceRay
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Although I have not yet been able to make this almond shape made by Squideey work with loops
Or maybe I should use some kind of Curves component with the Ellipse component to get that almond shape instead Also I still have to discover and know how to make the repeating shape transparent I have been looking at many loops filters from other authors but still have not found a way to do it, will have to see more Here below is the filter I have until this moment and some additional components that I have tried without sucess yet FF 4.0 filter Rainbow Almonds.ffxml |
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Posted: March 26, 2014 4:29 am | ||||
Yuya
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Posted: March 26, 2014 4:31 am | ||||
SpaceRay
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WOW! thanks very much Yuya, for uploading the filter, now I know how you have done it, I have tested before a similar way using the blend mode in a similar way but did not work, and is because you have attached the loops rotation to the blend mode instead of the Free Elipse component as I have done.
I also knew and imagined that for building the almond shape you have to use some kind of curve component attached to the ellipse component, but I was wrong testing it with the bevel link, as you have used the curve attached to a profile gradient and then to the Radius link!!! Cool and interesting!!! And what is more surprising is how you have used the enlarged version of the almond to get the effect and then use the scale to get it out fully, great! And to be able to get a good shading colors of the transparency you have reduced the saturation so you get a good amount of colors without overlaying them as it has happened to me Although your example shown was not very accurate to the original image shown in the first post above, but I found that modifying the minimum value inside the curve component will get it right and more like the original one. Here is what I have got ![]() |
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Posted: March 26, 2014 5:04 am | ||||
SpaceRay
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Posted: March 26, 2014 5:18 am | ||||
Yuya
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I'm just giving an example in terms of color. You can feed it gradients and otherwise. Pretty simple.
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Posted: March 26, 2014 5:20 am | ||||
SpaceRay
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I have seen that you can´t have more than 33 iterations as they will overlap and get darker and darker, so I know that you can only have 1 pass only (1 round) as otherwise it will not work, but this is not a problem, it looks good as it is.
Yes you are right, and I thank you very much for it Will experiment more with it and see what I can do and what other things can be added and done with it For example by changing the blend mode to Difference instead of Multiply, you can get this checkered design ![]() ![]() |
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Posted: March 26, 2014 5:24 am | ||||
SpaceRay
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Posted: March 26, 2014 5:33 am | ||||
SpaceRay
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Posted: March 26, 2014 5:41 am | ||||
SpaceRay
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Posted: March 26, 2014 5:47 am | ||||
SpaceRay
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Posted: March 26, 2014 5:51 am | ||||
SpaceRay
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Posted: March 26, 2014 5:57 am | ||||
Yuya
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Posted: March 26, 2014 6:25 am | ||||
Yuya
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Posted: March 26, 2014 10:45 am | ||||
SpaceRay
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Cool alternative examples Yuya, specially the multipoint gradient colors
I have modified the source shape using my own shape from my own filter Spirograph Break Out and added your curve to make it almond like, and I got this other version The difference is that in this case the is a line around the shape and filled with a shading of colors inside ![]() |
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Posted: March 26, 2014 12:57 pm | ||||
SpaceRay
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Here is the filter modified to make this above example
![]() ![]() Rainbow Flower Shading and Line Width.ffxml |
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Posted: March 26, 2014 1:00 pm | ||||
DaveSharman
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Very interesting discussion, learned lots from it
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Posted: March 26, 2014 5:22 pm | ||||
Yuya
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More modification and a 1000 iterations later. Render times are a bit atrocious with all the fancy effects so I removed them. Same thing: customizable color ramp, self-generating patterns... etc.
---- off topic ----
Silly you, go and read my last couple thoughts on that forum post where we were discussing about watermarks. Wait, so in the end did you understand what I wrote there? Cause it seems like you're not understanding the reasons for my argument. ![]() |
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Posted: March 26, 2014 7:45 pm | ||||
SpaceRay
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Here I have duplicated the same source result with 6 scale components to get 7 seven different result in scaled reducing size and then have desaturaded two of them, and joined all with a multiblend with opacity 100 on all
Although I think that this could be better done if the individual images are processed so they could stand out from each other
I did understand what you mean but I am ONLY showing this as an example and not like an artwork, and the hotlink is not the only reason, there are more ![]() |
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Posted: March 28, 2014 12:33 pm | ||||
EAdams
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Posts: 447 |
SpaceRay, the version with the outlines is especially beautiful!
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Posted: March 28, 2014 1:57 pm | ||||
Yuya
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So with a bit more tweaking you can get all sorts of shapes. 1000 iterations with just the same thing. Almost everything is modulated!
------Offtopic------ [Edit] Sometimes I feel like I can't explain myself over the internet. In regard to signatures. Let's leave it be. I just can't seem to get the message across. ![]() ![]() |
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Posted: March 28, 2014 11:56 pm | ||||
Yuya
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Posted: March 29, 2014 12:37 am | ||||
EAdams
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Posts: 447 |
The second shaded version is spectacular. What is AO?
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Posted: March 29, 2014 12:07 pm | ||||
Yuya
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Ambient Occlusion. Technically, it's a simulated appearance of ambient lighting in a 3D scene (lighting from all sides) typically leaving fuzzy shadows in the corners of objects (occlusion).
From the artist's perspective: It's the render option thingy that gives corners of everything a nice soft shadow, which gives the overall render a nice feeling of detail and depth without spending too much time lighting details. Note that in my version, I'm really not doing "3D" and rather faking the appearance of 3D by using gradients and stuff. When gradients are soft enough, they cluster up creating a nice shaded appearance on pretty much anything. It's basically drop shadow, faded super crazy and blended together in a nice way. |
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Posted: March 29, 2014 9:01 pm |
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