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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have seen this image that is attached below and thought that I this could be done with the Gradient Circles by Skybase perhaps making a selection, BUT I was wrong because I did not think that of course the textures will be cut at the selection edge and nothing will be out of the selection.

Perhaps there could be a way if the gradient circles filter did not make the bubbles/circles if the background was transparent.

Another possible way is to render the textures and then delete by hand all the circle/bubbles that were outside of the ball but this is too time consuming and very difficult to do.

Then I thought that could render a 2D version and use the Spherical Projection by inujima but this does not work as the bubbles/circles are deformed by the projection distorsion

So I am asking if anyone knows if this example below really could be possible to be done in FF in some way

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Skybase
2D/3D Generalist

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Think simple. It's easier than you imagine.

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SpaceRay
SpaceRay

Posts: 12298
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well done Skybase! Very good how you have done this.

I am sorry that I am not an expert like you, and it could be easy for you, but I have been thinking on how to make a masking or something similar to make this and I have not yet found the way.

Quote
Skybase wrote:
Think simple. It's easier than you imagine.

Well. let´s see if it is simple and easier, I could use the Get Alpha to detect the transparency and then be able to make a mask so it does not show the circles on the transparent parts.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have tried to use the Get Alpha and it works well BUT now all is in grayscale, surely I have made something wrong, I will see what is wrong and see how to fix it to recover the colors.

Here is one example

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and this is with a circle

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I know what happened I had put wrongly the blend component, Now I have fixed it and it works right in color as it should and with the shape that you would like smile:)

BUT even then, Skybase the example you have put looks better than the one I have got, perhaps you have added additional gradient or have done something extra to get that better look

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Morgantao
Can't script

Posts: 2185
Filters: 20
So what have you changed?
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Skybase
2D/3D Generalist

Posts: 4025
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The easy solution = feed the selection component or any black and white image into chance 1 and chance 2 inputs of the bomber. Optionally you can feed the selection or the mask into the size or opacity parameter and turn down size/opacity-chaos. So those would be the changes.

I took some time off and just rewired the filter with additional features and fixes. It'll be in the library within the week.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Some more modifications with the new setup....

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Morgantao wrote:
So what have you changed?


Wel, I have only added a get alpha and a blend to join the source colors and the alpha

You can see it here below

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote:
The easy solution = feed the selection component or any black and white image into chance 1 and chance 2 inputs of the bomber.


Well, this may be the easy solution for you smile:D because I would never have imagined this, when you said "Think simple", I have done just that and found a simple fix. smile:)

Quote
Skybase wrote:
I took some time off and just rewired the filter with additional features and fixes. It'll be in the library within the week.


WOW!! The new version looks really much better and makes really excellent, amazing and awesome bubbles/circles based on the source, I like them really much. Congratulations on this new version.

Thanks very much for taking the time to make this new much better version that looks so good.
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Morgantao
Can't script

Posts: 2185
Filters: 20
smile:) Looks really cool, waiting for the update
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