SpaceRay
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I have made and submitted to the FF online library 6 different versions of my 10 color stripes or images filter
You may wonder and ask why there is 6 different versions and have not made one basic version and one extended. Well I have tried very much and worked many hours to make just only 2 versions, and after much thinking and working I could make it and it was working right with all the things included in the same version, BUT after using I found it was really difficult, unfriendly, confusing and not enjoyable to use the filter in that way, as it had too many controls and too many different parts, and then when I tried to submit it to the library I could not do it because there is a limit of 100 controls. Reasons why I have made 6 versions: 1 - 100 controls limit - I am using 25 controls just only to organize the filter settings as there is no way in FF to separate parts of the settings tab. X 2 - After making the full and complete version I feeled overwhelmed when trying to use the filter and surely the persons that would like to use it would not feel good either when using it, so I had to make it MORE SIMPLER, EASY, FRIENDLIER and that you would like to use it and not go through a "nightmare" when using it X 3 - Fr om Point 2 I thought and remembered about what Skybase told me about making a full filter full of features and in the same way what Vladimir Golovin and Crapadilla said in this thread Master Filter or Jack of All Trades?
So following what has been said by these 3 persons I decided to break the master filter and make separate simpler versions X 4 - There is a lim it of 20 presets for each filter, and I could not show all the many possible variations that you could do and show what you could do, so it was very difficult to decide which presets to choose. And having for 20 presets for each one of the different versions was much better to show the filter possible ways to use it and what could be done. X 5 - There is no way to hide unused components or parts of a filter, ALL the settings are ALWAYS shown, even if they are behind a switch and do not have a direct relation with the other parts of the filter. X 6 - I could organize much better and with more order and only showing the relevant settings for each version and so keep it more simple and easier to use. X 7 - As all the 6 filters have similar name they will be all together in the same part of the filter list so you will be able to find them easily and choose wath you want to do with the stripes and select the best filter for this instead of "fighting" with the settings on only one filter X 8 - To let people know that there are more versions available I have put a note in the about tab X 9 - I would feel bad thinking that I made a complex and difficult to use filter when I could have made a more simpler and easier version separating the parts in individual filters as I have already made |
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Posted: February 7, 2014 12:32 pm | ||||||
Skybase
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Ok, so I expected a lot of these responses. I typically take apart what people do and backtrack on logic to see what’s going on and why it was done that way. I don’t always nail people’s thoughts, but with a good chance I do.
So let’s get to the points. 1. I personally didn’t see this being a giant issue. I think you’ve done your part organizing your filter to a pretty decent degree. This is totally something of your choosing. But remember, you’re making “a filter†not a full-on program. When you look at Photoshop’s filters, there aren’t huge numbers of menus and otherwise, they’re relatively simple. Then again, the freedom of FilterForge lets you do all sorts of creative fun. The thing you might wanna figure out is having global vs local control. In a lot of filters I create, I have a lot of global controls instead of really specific local controls. In the end having 10 images to load each with 2 local controls results in 30 controls already (image slot + controls for X and Y). So there’s something you need to sacrifice as a choice to do. But don’t take it too hard, this is difficult to control when you want local controls to begin with. 2. Right, simpler and friendlier. The problem I see already is that you’ve got a bunch of versions of your filter that do similar things. Vertical, Horizontal, Kaleidoscope… etc. The thing to note is that what if I just want to creatively experiment between all those versions? Do I seriously have to redo all that boring manual work again just to get what I want? Must I load my 10 images again in a separate filter that does almost the same thing? What if I want the values of something to be similar? … couldn’t this be one? 3. Your 10 images filter isn’t a jack of all trades filter. A jack of all trades filter is a filter that attempts to recreate Photoshop in FilterForge. Your filter’s got a straight forward goal: mix up 10 images creatively. The number of controls doesn’t dictate whether if this is a “Master Filter†it’s the content and the idea of it. I mean, it is a bit edging on it, but it doesn’t mean it actually is one. The issues with your filter are basic: 1. loads of controls 2. getting hard to organize it in a single filter 3. you want more options. 4. Maybe I should have emphasized this point about presets: as much as presets should show functionality of the filter, it shouldn’t entirely become the manual of the filter. If you need to fill 20 slots, do so, but as far as I’ve realized you never ever need to fill 20 slots if you properly construct a filter. Let the user do their own exploration. You shouldn’t need to guide them all the time. Users aren’t kids unless they really are kids (lol). 5 & 6 : Same thing as 1. The debate about having tons of controls or not. Local or Global… etc. Just to let you know, I worked with FilterForge’s limitations all this time. I do want those features you’re talking about, but as far as it goes, I don’t find it a problem unless you use FilterForge in some manner where you need it. 7. Same thing as 2. 8. Here’s what the user is probably thinking: Oh wow, this filter looks really cool based on the images I see. I’m going to hit download and not care about the description. Wow! All these settings! I’m gonna experiment and find out what they do! …. and so… they never EVER read the description of a filter. No matter how much you say or write, they won’t read it unless you’re required by state law, and that the penalties include death for not reading. I swear, you might as well design your filter so you never have to be overly descriptive about it. 9. Let’s make it better! I’m putting version here myself that’ll totally help. It’ll lack what your filter does, but I’m just going by design! So alright... it's a bit long, but here's some response. [Edit] Clarification |
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Posted: February 8, 2014 2:08 am | ||||||
SpaceRay
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I will answer you later more especified and with more details
I have to say that if you have read the beginning, I have said that the main reason for breaking the filter in different parts is that I could not submit the full and complete filter because it has more tan 100 controls and I have tried to reduce them but is not posible to have less tan 100, so I could not be able to submit to the library
Well, I have been thinking about releasing in the forum the whole full and complete version for anyone that as you say well, would like to creatively experiment between all the versions INCLUDED IN THE SAME FILTER, and is not affraid to use lots of different settings. So this way I can have 7 options for anyone, the very basic, the middle specific ones, and the final full monster filter ![]() |
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Posted: February 8, 2014 7:19 am | ||||||
Skybase
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I also feel like part of the trouble you're facing is stemming from how you built the original filter. I think the way you constructed it, from the very beginning, is making you split the filter into smaller, manageable chunks.
A lot of your filter creations are still quite linear. Your building methods aren't dynamic resulting in filters that run you into corners which you have to figure a way out somehow. Typically, "the way out" gets messy, kinda like this situation. So probably by the next tutorial thingy I'm starting on, you'd probably see what I mean by it all. I don't mean any offense at all, but mind if I use this case as a way of explaining part of the issue? Much respect. If you prefer not, I could just make an example case. |
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Posted: February 8, 2014 8:27 am | ||||||
SpaceRay
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Very good news that you are going to make a new of your well done and useful tutorials and I allow you to use this filter as example for your tutorial and do not feel offended because I agree that is not the best way to do it, and I would like that you use my filter as example to know what are the wrong things and learn to make it better
I have tried different ways to do this filter, and the only that have the result i wanted to be able to have the stripes AND be able to mix them in multiple ways is the one I have done, but of course that it may not be the right one, and there could be other better ways to do it, and would be very good to know alternative and different ways to do the same thing in a better way, I have only done it this way because is the one I know and discovered. I agree much in that the problem may come from the way that I have bult the filter, because as you say well, I make filters in a linear way, I mean that following like a fixed chain machine and not in a dynamic and more flexible way, and is only because I have not learnt another way to do it better and still I am not used to think about the FF components in the ways the FF expertos do it. And I say that I agree that the problem is the way tibia is built, because when I wanted to make horizontal stripes ( not rotated ones) I had to remake all the filter again to be able to do it, and then after was dificult to mix both in a good way and finally decided that after finally made it work, was not in a good way, so I decided to split the filter |
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Posted: February 8, 2014 4:46 pm |
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