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Vladimir Golovin
Administrator |
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Posted: July 11, 2007 10:30 am | ||||||||
Vladimir Golovin
Administrator |
Nice work! Two things prevent it from getting an Editor's Pick -- a typo in the filter name, and a control name Surface Roughness (doesn't describe what the control actually does).
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Posted: July 11, 2007 10:32 am | ||||||||
Rawn (RawArt)
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very cool...very fun
bonus points from me Rawn |
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Posted: July 11, 2007 10:37 am | ||||||||
Crapadilla
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Excellent. Someone finally made it!
I'm gonna have to play around with this one... ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: July 11, 2007 10:40 am | ||||||||
CFandM
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![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: July 11, 2007 11:04 am | ||||||||
Redcap
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Being considered is an honor in and of itself, I have updated the filter with the correct name. (Lego Mosaic, and changed the control name to Surface Indentation; referring to the ability to ident the surface of the blocks.) Whether or not I am still eligible for Editor's pick aside, thanks for the heads up on the errors; would have never caught them myself. |
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Posted: July 11, 2007 11:11 am | ||||||||
CFandM
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hehe That word got me also..
![]() http://www.filterforge.com/forum/read...10&TID=150 Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: July 11, 2007 11:35 am | ||||||||
Kraellin
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hehe, love it!
you shld do a side lego view also. we could all sit here and build lego towers ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 11, 2007 1:07 pm | ||||||||
StevieJ
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Redcap, I must have missed it.....this is really cool!!!
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 11, 2007 1:07 pm | ||||||||
jffe |
Woah, variation #3, triple-wide extra long blocks.
![]() ![]() ![]() jffe Filter Forger |
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Posted: July 11, 2007 1:29 pm | ||||||||
Redcap
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I thought about doing this but ultimatley moved away from the idea because it would be little more than just a tiling component with solid fill. We already have filters that do this.
Micro-improvement is so micro that you didn't even see it in the original filter, though it was there the whole time. ![]() ![]() ![]()
Vladimir once told me to try and avoid having controls that do the exact same thing as the pixel size slider. So I engineered this filter to get you any size you want by simply moving the size slider, that way it is less controls yet you can still change the size of your lego pieces. If you were wanting a way to get custom lego pieces, I.E. 20X20 pieces, the reason I didn't put that option in was two fold. 1)Wanted to keep this filter simple, clean, and not bogged down with controls. If you hit the next variation button on this filter 100 times, each variation looks good; because it is simple. 2)I lied it was just one fold. ![]() There is a saying in Korean, DongMoon SoDap :East question West answer. It is used when someone answers a question that wasn't asked. (I.E. what time is it? My name is Redcap) Hopefully this post was not a DongMoon SoDap ![]() |
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Posted: July 11, 2007 2:54 pm | ||||||||
ahimsa
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Way to go, Redcap!
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Posted: July 11, 2007 4:15 pm | ||||||||
jffe |
----Hmm, o.k. The resizing trick works, but the lighting doesn't change the fact that the *shadow* is always in the same place (changing the lighting radically can make it seem to make it move a few degrees left or right of bottom center, but that's it). So, if yer into it, I still challenge you to make the block peg shadow adjustable a bit/somehow, and it need not be adjustable 360*, but at least 2-4 settings seems like a reasonable update request. Anyways, no big deal either way, they still look like legos, and now I can change the size of the bricks at least, with the built in update you hid there. ![]() jffe Filter Forger |
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Posted: July 11, 2007 11:27 pm | ||||||||
MysticBlueRaven
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very cool filter Redcap
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Posted: July 12, 2007 9:43 am | ||||||||
Redcap
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The reason the lighting doesn't change place is because all of FF lighting presets are set so that the light source is in the top, hence the shadow is on the bottom. I could change the shadow direction; however, it would keep the surface more real to leave it how it is, and let the user to either upload different lighting HDRIs or just rotate their picture and then run this filter. My reasoning is so that if anyone wants to use this filter in a 3D map, the lighting will remain true to the lighting in their render. I hope that makes sense. I really hope you do not think I am blowing you off jffe, I really do appreciate feedback. It is just how this filter is currently set up meets all your requests, the only limitation is in the presets given by FF. Please do not stop giving me feedback, I really do appreciate it. ![]() |
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Posted: July 12, 2007 2:45 pm | ||||||||
jffe |
----Hmm, no, yer probably right, since the light is always from the top it can't be helped with filters using the lighting. I think I was just thinking, of a filter someone else did that had like adjustable fake shadow-depth, but it didn't use the lighting, and that was the trick in that case. ![]() ![]() jffe Filter Forger |
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Posted: July 12, 2007 4:28 pm | ||||||||
Redcap
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Thanks for your kind words jffe.
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Posted: July 12, 2007 4:51 pm | ||||||||
jffe |
---Good thing, cause yer stuck with'em, without the smiley's, I dunno if my comments translate so well ha-ha. ![]() jffe Filter Forger |
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Posted: July 12, 2007 5:43 pm | ||||||||
Vladimir Golovin
Administrator |
The new name for the control is better. However, I don't like the idea of using blur as a means to create surface indentation. Tiles, Pavements and Bricks components have a parameter called Bevel Width, which I think suits this purpose far better. Here how it might work (this is an example, I didn't fine-tune the range for the indentation control):
Lego Mosaic XX.ffxml |
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Posted: July 17, 2007 4:25 am | ||||||||
Vladimir Golovin
Administrator |
By the way, the update has nice update notes
![]() "Fixed typo on filter name, and changed nmae of a control to better explain its function." |
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Posted: July 17, 2007 4:27 am | ||||||||
Redcap
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[QUOTE]I don't like the idea of using blur as a means to create surface indentation. Tiles, Pavements and Bricks components have a parameter called Bevel Width, which I think suits this purpose far better. Here how it might work (this is an example, I didn't fine-tune the range for the indentation control):[QUOTE]
Downloaded it and here is a side by side comparison of the two filters and some thoughts and questions... Lego Mosaic XX: ![]() |
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Posted: July 17, 2007 5:11 pm | ||||||||
Redcap
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Posted: July 17, 2007 5:14 pm | ||||||||
Redcap
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So though my method of using blur isn't the quickest method of creating different leveled surfaces: or "identations" as the filter calls them
![]() I reall REALLY appreciate all your attention on this filter Vladimir, and just want the best filter possible. As it stands right now; however, I think my current filter is quite realistic and gets a nice layered look. With that said, you are a professional and I will take into deep consideration any and all advice given. Thanks.
By the way did I mention I was a math teacher ![]() |
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Posted: July 17, 2007 5:21 pm | ||||||||
StevieJ
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Quick.....What's the Law of Cosines??? ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 17, 2007 6:26 pm | ||||||||
jffe |
----Put a switch maybe ? ![]() ![]() jffe Filter Forger |
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Posted: July 17, 2007 7:20 pm | ||||||||
Kraellin
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If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 17, 2007 9:21 pm | ||||||||
StevieJ
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Hehehe..... You are correct!!!
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 17, 2007 10:02 pm | ||||||||
voldemort |
I apparently have been way to obseesed with my own FF trials and tribulations to have missed this one --truely ingenious I look forward to gutting it tomorrow to see how you did it
![]() lets all whine for a wine port |
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Posted: July 17, 2007 10:26 pm | ||||||||
Crapadilla
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Red,
if I'm not mistaken, Vlad is talking about the following... Blur Bevel VS Profile Bevel.ffxml --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: July 18, 2007 3:40 am | ||||||||
StevieJ
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LOL.... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 18, 2007 11:06 am | ||||||||
Redcap
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[QUOTE]if I'm not mistaken, Vlad is talking about the following...[QUOTE]
Thanks Crapadilla, that is enlightening, will play around with it over the weekend to see if I can't tweak this filter a bit. |
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Posted: July 18, 2007 2:06 pm | ||||||||
Redcap
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Okay so I was able to look at your filter Crapadilla, and this is where I am at. If you use the blur bevel like I am doing at 0 radius it creates a beveled flat look. If you use it with a higher radius it creates a multi-leveled look for the legos I.E. Some legos are stacked higher than other legos, giving a multi-leveled appearance.
If you only use the Profile bevel I can edge my legos easy enough; however, there is no control over the variability of the legos height, so the mosaic is flat with every lego block being the exact same height. So should I leave my filter with the ability to change the surface height of the different blocks, as it is currently, or do I get rid of the option for changing the indentations of the surface and create only the ability to create a flat mosaic with the use of profile bevel? |
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Posted: July 20, 2007 2:34 pm | ||||||||
Crapadilla
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I'd say keep the Blur component for the look, and lobby Vlad for ambient occlusion to be integrated into FF as soon as possible. ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: July 22, 2007 4:09 am | ||||||||
Presidio
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I like the way you have it Redcap...
but when in Rome... and Vlad is emperor... LOL ![]() ![]() |
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Posted: July 22, 2007 3:05 pm | ||||||||
Revelation
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Recap...I think this filter is awesome! Very creative, clean and effective.
Nice work! |
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Posted: July 22, 2007 3:40 pm | ||||||||
Crapadilla
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Redcap,
there is another way to create depth, and it doesn't even need to be a surface-type filter. Check this... LEGOs with Fake Shadows.ffxml --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: July 25, 2007 5:28 am | ||||||||
Crapadilla
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Posted: July 25, 2007 5:29 am | ||||||||
Redcap
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I did see your lighting filter, (3 thumbs up by the way) and I really think you have a neat effect with it, but notice how some of your blocks' outdents (circles) are missing or diminished, hence I prefer a real surfaced effect over a mimicked surface look. But way cool, I especially like the subtle rounded edges on your blocks.
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Posted: July 25, 2007 9:54 am | ||||||||
jffe |
----You so leet Crapa ![]() jffe Filter Forger |
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Posted: July 25, 2007 5:52 pm | ||||||||
Crapadilla
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![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: July 26, 2007 5:01 am | ||||||||
Crapadilla
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Yup, noticed it to. The heightmap is the culprit though, not the shadow 'effect'. ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: July 26, 2007 5:05 am | ||||||||
ahimsa
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I feel the same about the original, but like Presidio said, "when in Rome..." ![]() |
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Posted: July 26, 2007 7:38 am | ||||||||
StevieJ
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Red, How's this baby coming along???
![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 8, 2007 3:08 am | ||||||||
Redcap
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I have actually sat on this one, waiting to see if Vlad had any further input into how the conversation has turned, because as it stands the filter does everything it is suppose too; the only question is the blur vs. beveled debate which needs Vlad's final word; and whatever he says will go if it meets the purpose of this filter. IF Vlad doesn't want to say anything more about this filter, as could be the case because I imagine he has better things to do with his time, then I think this filter will remain as is unless someone makes a specific request concerning it.
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Posted: August 8, 2007 2:05 pm | ||||||||
Carl
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I must say I kept expecting this to turn up in the editor pic tab
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Posted: August 8, 2007 11:29 pm |
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