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Vladimir Golovin
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Filters: 55
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Nice work! Two things prevent it from getting an Editor's Pick -- a typo in the filter name, and a control name Surface Roughness (doesn't describe what the control actually does).
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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
very cool...very fun

bonus points from me


Rawn
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Excellent. Someone finally made it!

I'm gonna have to play around with this one... smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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CFandM
ForgeSmith

Posts: 4761
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smile:pimp: smile:beer:
Stupid things happen to computers for stupid reasons at stupid times!
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Redcap
Redcap

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Quote
Nice work! Two things prevent it from getting an Editor's Pick -- a typo in the filter name, and a control name Surface Roughness (doesn't describe what the control actually does).


Being considered is an honor in and of itself, I have updated the filter with the correct name. (Lego Mosaic, and changed the control name to Surface Indentation; referring to the ability to ident the surface of the blocks.)

Whether or not I am still eligible for Editor's pick aside, thanks for the heads up on the errors; would have never caught them myself.



If you are bored check out my unpractical math website
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CFandM
ForgeSmith

Posts: 4761
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hehe That word got me also.. smile:D
http://www.filterforge.com/forum/read...10&TID=150
Stupid things happen to computers for stupid reasons at stupid times!
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehe, love it!

you shld do a side lego view also. we could all sit here and build lego towers smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
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Redcap, I must have missed it.....this is really cool!!! smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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jffe
Posts: 2869
Filters: 90
Woah, variation #3, triple-wide extra long blocks. One idea for a micro-improvement, the shadow on the little block nipples there seems to always be at the bottom (as though it were always high noon in legoland so to speak ha-ha), it would be cool to have more control over that. smile:) Oh, and a number of tiles slider might be good too, otherwise ya havta use the *Style* control to change that it seems. Cool stuff though. smile:)

jffe
Filter Forger
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Redcap
Redcap

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Quote
you shld do a side lego view also. we could all sit here and build lego towers


I thought about doing this but ultimatley moved away from the idea because it would be little more than just a tiling component with solid fill. We already have filters that do this.

Quote
One idea for a micro-improvement, the shadow on the little block nipples there seems to always be at the bottom (as though it were always high noon in legoland so to speak ha-ha),


Micro-improvement is so micro that you didn't even see it in the original filter, though it was there the whole time. smile:) smile;) The reason the light appears the way it does is because I think I used bridge lighting for the majority of the samples. Try some different lighting options out, I.E. different hieghts and styles. You can even load you own HDRI. So this filter has all your lighting concerns answered. smile:)

Quote
Oh, and a number of tiles slider might be good too


Vladimir once told me to try and avoid having controls that do the exact same thing as the pixel size slider. So I engineered this filter to get you any size you want by simply moving the size slider, that way it is less controls yet you can still change the size of your lego pieces.

If you were wanting a way to get custom lego pieces, I.E. 20X20 pieces, the reason I didn't put that option in was two fold.

1)Wanted to keep this filter simple, clean, and not bogged down with controls. If you hit the next variation button on this filter 100 times, each variation looks good; because it is simple.

2)I lied it was just one fold. smile:)

There is a saying in Korean, DongMoon SoDap :East question West answer. It is used when someone answers a question that wasn't asked. (I.E. what time is it? My name is Redcap) Hopefully this post was not a DongMoon SoDap smile:)



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ahimsa

Posts: 3163
Filters: 41
Way to go, Redcap!
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jffe
Posts: 2869
Filters: 90
Quote
Redcap wrote:
There is a saying in Korean, DongMoon SoDap :East question West answer. It is used when someone answers a question that wasn't asked. (I.E. what time is it? My name is Redcap) Hopefully this post was not a DongMoon SoDap


----Hmm, o.k. The resizing trick works, but the lighting doesn't change the fact that the *shadow* is always in the same place (changing the lighting radically can make it seem to make it move a few degrees left or right of bottom center, but that's it). So, if yer into it, I still challenge you to make the block peg shadow adjustable a bit/somehow, and it need not be adjustable 360*, but at least 2-4 settings seems like a reasonable update request. Anyways, no big deal either way, they still look like legos, and now I can change the size of the bricks at least, with the built in update you hid there. smile;)

jffe
Filter Forger
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MysticBlueRaven
Texture Artist/ Cavy Slave

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very cool filter Redcap smile:)
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Redcap
Redcap

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Quote
The resizing trick works, but the lighting doesn't change the fact that the *shadow* is always in the same place


The reason the lighting doesn't change place is because all of FF lighting presets are set so that the light source is in the top, hence the shadow is on the bottom. I could change the shadow direction; however, it would keep the surface more real to leave it how it is, and let the user to either upload different lighting HDRIs or just rotate their picture and then run this filter. My reasoning is so that if anyone wants to use this filter in a 3D map, the lighting will remain true to the lighting in their render. I hope that makes sense.

I really hope you do not think I am blowing you off jffe, I really do appreciate feedback. It is just how this filter is currently set up meets all your requests, the only limitation is in the presets given by FF. Please do not stop giving me feedback, I really do appreciate it.

smile:)



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jffe
Posts: 2869
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Quote
Redcap wrote:
I really hope you do not think I am blowing you off jffe, I really do appreciate feedback. It is just how this filter is currently set up meets all your requests, the only limitation is in the presets given by FF. Please do not stop giving me feedback, I really do appreciate it.


----Hmm, no, yer probably right, since the light is always from the top it can't be helped with filters using the lighting. I think I was just thinking, of a filter someone else did that had like adjustable fake shadow-depth, but it didn't use the lighting, and that was the trick in that case. smile:D So yeah, no worries, it works like you said, 100% within the limits of (in this case the HDRI lighting options provided) FF, and besides, they look like legos, and I could always flip my pic, run it through, then unflip it, if I want my lego peg shadows on the top ha-ha. smile:D

jffe
Filter Forger
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Redcap
Redcap

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Thanks for your kind words jffe. smile:D and your smiley faces I always enjoy a lot of smile:D



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jffe
Posts: 2869
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Quote
Redcap wrote:
and your smiley faces I always enjoy a lot of


---Good thing, cause yer stuck with'em, without the smiley's, I dunno if my comments translate so well ha-ha. smile:)

jffe
Filter Forger
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
The new name for the control is better. However, I don't like the idea of using blur as a means to create surface indentation. Tiles, Pavements and Bricks components have a parameter called Bevel Width, which I think suits this purpose far better. Here how it might work (this is an example, I didn't fine-tune the range for the indentation control):

Lego Mosaic XX.ffxml
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
By the way, the update has nice update notes smile;)

"Fixed typo on filter name, and changed nmae of a control to better explain its function."
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Redcap
Redcap

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[QUOTE]I don't like the idea of using blur as a means to create surface indentation. Tiles, Pavements and Bricks components have a parameter called Bevel Width, which I think suits this purpose far better. Here how it might work (this is an example, I didn't fine-tune the range for the indentation control):[QUOTE]

Downloaded it and here is a side by side comparison of the two filters and some thoughts and questions...

Lego Mosaic XX:











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Redcap
Redcap

Posts: 1290
Filters: 100
Redcap's Version:











If you are bored check out my unpractical math website
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Redcap
Redcap

Posts: 1290
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So though my method of using blur isn't the quickest method of creating different leveled surfaces: or "identations" as the filter calls them smile:) it is truer to the traditional lego blocks, and does create a different leveled surface I was trying to accomplish. So I guess my question is should I try and get this effect another way, or would you prefer your lego method?

I reall REALLY appreciate all your attention on this filter Vladimir, and just want the best filter possible. As it stands right now; however, I think my current filter is quite realistic and gets a nice layered look. With that said, you are a professional and I will take into deep consideration any and all advice given.

Thanks.

Quote
By the way, the update has nice update notes

"Fixed typo on filter name, and changed nmae of a control to better explain its function."


By the way did I mention I was a math teacher smile:D



If you are bored check out my unpractical math website
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StevieJ
Designer/Artist

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Quote
Redcap wrote:
By the way did I mention I was a math teacher

Quick.....What's the Law of Cosines??? smile:D smile:) LOL....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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jffe
Posts: 2869
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Quote
Redcap wrote:
So I guess my question is should I try and get this effect another way, or would you prefer your lego method?


----Put a switch maybe ? smile:) (Yeah yeah, my name isn't Vlad ha-ha smile:p )

jffe
Filter Forger
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Kraellin
Kraellin

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Quote
Quick.....What's the Law of Cosines???
umm, never cosine for anything!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
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Hehehe..... You are correct!!! smile:D LOL....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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voldemort
voldemort
Posts: 872
Filters: 649
I apparently have been way to obseesed with my own FF trials and tribulations to have missed this one --truely ingenious I look forward to gutting it tomorrow to see how you did it smile:D
lets all whine for a wine port
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Red,

if I'm not mistaken, Vlad is talking about the following...

Blur Bevel VS Profile Bevel.ffxml
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

Posts: 11264
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Quote
voldemort wrote:
I look forward to gutting it tomorrow

LOL.... smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Redcap
Redcap

Posts: 1290
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[QUOTE]if I'm not mistaken, Vlad is talking about the following...[QUOTE]

Thanks Crapadilla, that is enlightening, will play around with it over the weekend to see if I can't tweak this filter a bit.



If you are bored check out my unpractical math website
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Redcap
Redcap

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Okay so I was able to look at your filter Crapadilla, and this is where I am at. If you use the blur bevel like I am doing at 0 radius it creates a beveled flat look. If you use it with a higher radius it creates a multi-leveled look for the legos I.E. Some legos are stacked higher than other legos, giving a multi-leveled appearance.

If you only use the Profile bevel I can edge my legos easy enough; however, there is no control over the variability of the legos height, so the mosaic is flat with every lego block being the exact same height.

So should I leave my filter with the ability to change the surface height of the different blocks, as it is currently, or do I get rid of the option for changing the indentations of the surface and create only the ability to create a flat mosaic with the use of profile bevel?



If you are bored check out my unpractical math website
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
Redcap wrote:
If you use the blur bevel like I am doing at 0 radius it creates a beveled flat look. If you use it with a higher radius it creates a multi-leveled look for the legos I.E. Some legos are stacked higher than other legos, giving a multi-leveled appearance.


I'd say keep the Blur component for the look, and lobby Vlad for ambient occlusion to be integrated into FF as soon as possible. smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Presidio
Presidio

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I like the way you have it Redcap...

but when in Rome... and Vlad is emperor... LOL


smile:D


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Revelation

Posts: 268
Filters: 14
Recap...I think this filter is awesome! Very creative, clean and effective.

Nice work!
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Redcap,

there is another way to create depth, and it doesn't even need to be a surface-type filter. Check this...


LEGOs with Fake Shadows.ffxml
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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smile:D

Edit: Post-milestone! smile:D smile:D smile:D

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Redcap
Redcap

Posts: 1290
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I did see your lighting filter, (3 thumbs up by the way) and I really think you have a neat effect with it, but notice how some of your blocks' outdents (circles) are missing or diminished, hence I prefer a real surfaced effect over a mimicked surface look. But way cool, I especially like the subtle rounded edges on your blocks.






If you are bored check out my unpractical math website
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jffe
Posts: 2869
Filters: 90
Quote
Crapadilla wrote:
Edit: Post-milestone!


----You so leet Crapa smile:p

jffe
Filter Forger
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
jffe wrote:
----You so leet Crapa Tongue


smile:beer: smile:dgrin:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Redcap wrote:
notice how some of your blocks' outdents (circles) are missing or diminished, hence I prefer a real surfaced effect over a mimicked surface look.


Yup, noticed it to. The heightmap is the culprit though, not the shadow 'effect'. smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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ahimsa

Posts: 3163
Filters: 41
Quote
I like the way you have it Redcap...

but when in Rome... and Vlad is emperor... LOL


I feel the same about the original, but like Presidio said, "when in Rome..." smile:D
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Red, How's this baby coming along??? smile;) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Redcap
Redcap

Posts: 1290
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I have actually sat on this one, waiting to see if Vlad had any further input into how the conversation has turned, because as it stands the filter does everything it is suppose too; the only question is the blur vs. beveled debate which needs Vlad's final word; and whatever he says will go if it meets the purpose of this filter. IF Vlad doesn't want to say anything more about this filter, as could be the case because I imagine he has better things to do with his time, then I think this filter will remain as is unless someone makes a specific request concerning it.



If you are bored check out my unpractical math website
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Carl
c r v a

Posts: 7289
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I must say I kept expecting this to turn up in the editor pic tab smile:)
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