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Koh
Koh

Posts: 76
Filters: 8
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Koh
Koh

Posts: 76
Filters: 8
Nice work Jffe! very useable too!
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yup, i like this, too.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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jffe
Posts: 2869
Filters: 90
Thanks, but 3/4+ of the credit goes to Uber for making that braid snippet to begin with. smile:D

jffe
Filter Forger
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jffe
Posts: 2869
Filters: 90
I hate to bump my own filter-thread ha-ha, but since this one has gotten a few downloads, it would be cool to maybe see what people have done with it. Anyone ? smile:)

jffe
Filter Forger
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Tsu Dho Nimh
Bottom-Feeding Filter Scavenger
Posts: 190
I'll be using it for making bracelets and belts for Second Life ... I'm doing a massive pillage of the filters right now, but creation is going to start any day now.
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jffe
Posts: 2869
Filters: 90
Quote
Tsu Dho Nimh wrote:
I'll be using it for making bracelets and belts for Second Life


----Cool, feel free to post example(s) when you do use it. smile:)

jffe
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jffe
Posts: 2869
Filters: 90
Minor update for this one on the way soon.

jffe

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Carl
c r v a

Posts: 7289
Filters: 82
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jffe
Posts: 2869
Filters: 90
Quote
Carl wrote:
cool smile:)


----Thanks Carl. smile:) Considering V2 is out, and some people actually have & know about FF, it's still pretty slow in the forums these days eh.

jffe
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Kraellin
Kraellin

Posts: 12749
Filters: 99
nice update. am still surprised this one didnt go HU to begin with. would make a great jewelry filter.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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jffe
Posts: 2869
Filters: 90
Quote
Kraellin wrote:
nice update. am still surprised this one didnt go HU to begin with. would make a great jewelry filter.


----Thanks. smile:)
----And (no HU) maybe cause it's not a surface filter ? Sometimes being clever just doesn't pay I guess ha-ha.

jffe
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jffe
Posts: 2869
Filters: 90
The update has been submitted, woot etc.

jffe
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
jffe wrote:
cause it's not a surface filter

maybe you could make a surface version? smile:)
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jffe
Posts: 2869
Filters: 90
Quote
Carl wrote:
maybe you could make a surface version? smile:)


----It pretty much looks like crap then, ie = see someone else's old attempt at using the Uber weave snippet for that purpose. Besides, where's the challenge in making a 3-D looking surface filter, come ooooonnnnnn. smile:p

jffe
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Carl
c r v a

Posts: 7289
Filters: 82
I like it the way it is smile;) smile:)
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jffe
Posts: 2869
Filters: 90
Quote
Carl wrote:
I like it the way it is smile:)


----Thanks. smile:) It's 'done' for now ha-ha, that was *teh big update* for it, woot etc. smile:p

jffe
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jffe
Posts: 2869
Filters: 90
I know I asked like a year+ ago, but does anyone have any examples of something they've made using this filter. smile:)

jffe
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This may be old but is well done and like much the designs of the celtic knots and has many variations thanks to the Shaper setting, the possible single or double crossing and the doubler, choosing the coloring and the very good shadow and depth shading.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
here a seamless view

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
custom made

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
different design

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Hot Grill

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Background texture

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
with different design

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Red design

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and double color

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Blue and white

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
red plain

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
big

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
red black

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
seamless

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jffe
Posts: 2869
Filters: 90
I remember this one, it was my take on using the Uber weave snippet filter. And it started me on the path of making sort of 3-D looking stuff in 'simple' filter mode, ie = not using the lighting and -instant depth- method. Good times, and glad you dig it. smile:)

jffe
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