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SpaceRay
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Thanks for your comments on previous page at the end
I have deleted my other comments here as I do not want that I "hijack" the first post of a new page of your own personal thread |
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Posted: January 17, 2014 9:26 am | ||||||||
Skybase
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Posted: January 19, 2014 5:43 am | ||||||||
Skybase
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Posted: January 19, 2014 6:31 am | ||||||||
SpaceRay
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I have already made a totally new 11 Stripes Images mix using Free Rectangles and Image bound
Do you mean that this are input created with FF? Because this looks like the "Bacteria" option but with image stripes and triangles.
Nice and cooool, good idea. Is this using the stripes with bomber? |
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Posted: January 20, 2014 3:20 am | ||||||||
Skybase
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Isn't it amazing that one component with 1 setting solves most problems your filter's been experiencing? Note: none of the images above use bombers. ![]() Hmm... you know... I'm kinda curious what would happen if I upload the filter for the sake of discussion. I was kinda holding it back because I feel (SpaceRay), you have this tendency to run to snippets for answers or probably think "I should use snippet x to do x." But I guess if you were able to solve your main issue, I feel a bit more comfortable uploading what I came up with publically. I'm also a bit reserved these days and I've been sharing "art" between a smaller group of individuals. I just think the people who I share with contribute a lot more technically and aesthetically. The atmosphere on these forums has unfortunately changed over the years and I just feel the difficulty simply uploading stuff without serious purpose. Oh well... but sometimes, I feel I should quit caring about all that. ![]() |
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Posted: January 20, 2014 10:42 am | ||||||||
SpaceRay
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I have put an answer to you in this other threadthis other thread
well, I already know about the image bounds setting, but this does not always solve the things, AND in my filter it does not solve it if you use a vertical rectangle.
YES!! It was much better 2 years ago where there was a lot of original ideas, progress and innovative things made with FF and there was much more FF users
Interesting that you are not using the bomber to make those things, and I have tried to make something myself but do not know how you have them, as my results are very different, will put them on another thread |
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Posted: January 22, 2014 4:23 am | ||||||||
Skybase
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Posted: February 2, 2014 4:12 am | ||||||||
EAdams
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Posts: 447 |
Your filters are fabulous. And though I regret that you aren't making most available to try out, I respect your desire to share with trusted friends and developers only.
I'm sorry to hear that the forum has deteriorated from what it used to be from a technical and idea and solution-sharing standpoint. Unfortunately, I can't help in that regard, since my interest in Filter Forge is looking at beautiful things, like someone who enjoys listening to music but who can't sing or play an instrument. My only contribution is a financial one, since I bought the product. ![]() Talking about beautiful things, I was intrigued by the hexagons printed on the tracing paper. They are extremely lovely, and I can think of a million uses but I don't understand the purpose of the tracing paper or folding paper. Can you explain what the sheets are intended to be used for? Are you selling them? |
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Posted: February 2, 2014 3:45 pm | ||||||||
Skybase
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Ah well... regarding sharing things, I'm starting to get out of a phase of that. It's a complicated dilemma I had that I think can be a blog post on my blog (that I haven't updated in 6 months). If anything I'm a bit more reluctant sharing with people who ask me for something via email. I prefer to know who uses what given I do use some of my filters commercially and there are "bits and pieces" which become subject to "politics" of commercial art. Gotta stay unique! Just note that's not entirely the reason why I kinda held off sharing.
The tracing paper thingy I was making ... honestly didn't have too much of a reason to begin with. I just wanted something to test print with and I happened to be making a design which happened to work well with tracing paper. But I'm pretty sure they'd make great wrapping paper if they're printed at a bigger size. I'm not in the business of selling them... but if you want them, I can send some for a couple bucks. ![]() ![]() |
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Posted: February 3, 2014 10:03 am | ||||||||
EAdams
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Posts: 447 |
Interesting - usually one doesn't think of tracing paper as something one would want or need to print on. No need to send sheets, although they look nice enough to be framed. I love the idea of the many different designs and colors. The shapes would be interesting as a school or kindergarten activity - have the children pick a shape they like, draw it and then explain what they liked about it. Or use the shapes individually as design elements in different projects. Vector images would be more practical for that, though, because they could be resized on the fly.
You do the most creative things! |
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Posted: February 4, 2014 5:40 am | ||||||||
Skybase
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Posted: February 8, 2014 2:31 am | ||||||||
SpaceRay
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WOW!! Beatiful and lovely glow neon circular lines with different colors mixed one with each other. Great!!! |
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Posted: February 8, 2014 7:20 am | ||||||||
Skybase
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Posted: February 9, 2014 7:18 am | ||||||||
Skybase
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Posted: April 2, 2014 7:51 am | ||||||||
SpaceRay
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Like the lighting and the good atmosphere you have created
WOW!! This is very good and well done, awesome work with those shadows and the missing pieces effect and that the colors are well done for each domino tile. |
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Posted: April 3, 2014 1:04 am | ||||||||
Skybase
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Posted: April 29, 2014 5:30 am | ||||||||
Skybase
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Posted: April 29, 2014 5:32 am | ||||||||
Skybase
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Posted: May 30, 2014 10:10 am | ||||||||
Skybase
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Posted: July 7, 2014 7:46 am | ||||||||
Rachel Duim
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Yes, I can see the bits slowly moving... How long did this take to render?
Math meets art meets psychedelia. |
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Posted: July 7, 2014 10:56 pm | ||||||||
ddaydreams |
I like the Reaction Diffusion in RGB lionfish
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Posted: July 8, 2014 1:13 am | ||||||||
Skybase
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Got your email as well so I thought I'd leave a response here. Basically it takes around 1 minute on my computer running on 8 virtual cores. It's surprisingly not that bad. I've kinda gone a bit stupid busy lately due to some ridiculous load of work that I was expecting.... Either way, the effect above is just the same basic reaction diffusion separated into 3 channels. You folks should give it a shot. It's just basic!: ) Reaction-Diffusion RGB.ffxml |
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Posted: July 9, 2014 7:30 am | ||||||||
Rachel Duim
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Thanks. I'll take a look at the code. In my version I found a way to use the repetitive high pass-threshold-blur filtering on mixed derivatives. I'm putting it out today. Interesting shapes, this diffusion method may work with other ideas as well. The speed of the "derivative diffusion" is not too bad on high core machines. Blah, blah, blah
![]() Math meets art meets psychedelia. |
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Posted: July 9, 2014 8:33 am | ||||||||
Skybase
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Posted: July 18, 2014 11:14 am | ||||||||
Skybase
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Posted: July 18, 2014 11:31 am | ||||||||
Rachel Duim
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2nd one looks like DRVG to me. Some kind of height mapping with the lighting model as well? Surface Texture Engine? First one, I'm not sure, too many "brushes" or shapes to be one of mine. All bomber all the time.
Math meets art meets psychedelia. |
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Posted: July 18, 2014 12:41 pm | ||||||||
Skybase
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The last two example posts (before this post) are kinda old filters. The shapey one you see was for a poster / client work. The 2nd one was made to demo FF2.0's new bomber. The rotation method involves something more natural than having it deal with derivatives. It's also shiny. Very shiny.
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Posted: July 18, 2014 9:15 pm | ||||||||
Skybase
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Posted: July 23, 2014 9:22 am | ||||||||
Skybase
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Posted: July 23, 2014 9:24 am | ||||||||
Skybase
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Posted: July 23, 2014 9:25 am | ||||||||
Skybase
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Posted: August 15, 2014 1:12 am | ||||||||
Skybase
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Posted: August 15, 2014 1:12 am | ||||||||
EAdams
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Posts: 447 |
Very nice! The first one you posted on July 18th is my favorite. That one is really spectacularly beautiful.
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Posted: August 15, 2014 3:52 pm | ||||||||
Skybase
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My nebulae generator / some pictures were featured on DigitalART served.
http://www.digitalartserved.com/galle...h/10915223 |
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Posted: August 27, 2014 9:51 am | ||||||||
xirja
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Even though their selections are curated, I still feel over stimulated after a few minutes. Yours is a breath of fresh air compared to all the overly colorful and complex artworks there.
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: August 28, 2014 4:23 pm | ||||||||
Skybase
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Posted: September 12, 2014 11:17 am | ||||||||
Skybase
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Posted: September 12, 2014 11:18 am | ||||||||
SpaceRay
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ABOUT THE LAST TWO
![]() Beautiful and well done bicolor patterns with that great white gradient that makes it SO MUCH better! Also like the cool shapes it can create and the good and ordered complexity it makes, it seems that is not totally random, and is created with some care.
I do not know how you have done it and can´t guess it, but surely that is relatively simple FOR YOU that you are a master and expert of filter forge and is simple and easy to create things, but maybe is not so easy and simple for others to do it ![]() ![]() You have the power to have some nice and innovative and creative different ideas AND the knowledge and experience to be able to MAKE them as you want
I agree, the way it looks make me also think WOW And maybe it would be more woooo IF it could have textures or photos instead of only plain colors, although maybe the effect does not work in the same way and could be ruined with images instead. |
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Posted: September 15, 2014 1:22 am | ||||||||
Skybase
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The key here is that I really really don't take time on these at all. It's not that I'm an expert or anything or that I know what I'm doing in the program. Many of these examples here were created with loose goals in mind rather than having a strong idea. So often I'd run into something and eventually result in something interesting. And likewise there is a side of technical understanding, but you really can't learn that without practicing everyday. I think there's this point where people start learning to connect two ideas, eventually leading to more complex ideas. So basically being "good" at something is simply a matter of figuring out how to apply what you already know. And practicing that will get anybody further down the line. It's also about making things look at their best. Means that every part of the picture works to its aesthetics. Does the render output have weird coloring? Are the colors balanced? Does the picture have ugly aliased edges where they should be aliased and smooth? Too much contrast? Too little contrast? Not saturated enough? Too saturated? etc. So it's not just about making things LOOK COOL, it's about making things that work. |
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Posted: September 15, 2014 7:04 am | ||||||||
Skybase
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Posted: October 25, 2014 10:09 pm | ||||||||
Skybase
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After a huge long break, I decided to open my vaults again and start uploading filters.
However, due to commercial legal crap I kinda can't upload the entire thing. So what I'll upload are the basic, fully functional versions that don't have all the extra stuff. They'll be lite versions unfortunately. Starting with the sketchy hatch effect... and now the dominos effect! ![]() |
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Posted: October 25, 2014 10:17 pm | ||||||||
Skybase
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I've been lately pretty damn busy with everything in life. It seems I'm missing out on some FilterForge forum action.
Either way, I've been working on a bunch of interesting things and realized that I was working naturally with PBR materials. In general, FilterForge doesn't do PBR (yet) but you can still throw in those image maps anyway into the appropriate slots for the PBR material. By the way for those wondering what PBR stands for, it's Physically Based Rendering. Materials used in physically based renders utilize real-life measurements of reflectivity of materials. Hence it basically looks closer to what's real. This doesn't mean the traditional BRDF (Bidirectional reflectance distribution function), which is what most of us are used to using when editing materials in 3D programs, is worse. It just takes more effort to achieve the appearance you want. The image attached shows a FilterForge texture driving several parameters of a PBR material. There's a bit of glow and some color correction. What's cool is that PBR's being supported by many programs lately. This particular image was rendered with Element3D and I just did it as a sample to demo how cool it looks. But Unity, UnrealEngine, sculpting programs like 3DCoat, Mari support PBR materials for the sake that they're pretty awesome and nobody can complain how badass things look when it runs in real time. Anyway that's it for now! Cheers. ![]() |
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Posted: April 17, 2015 4:56 am | ||||||||
Skybase
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Posted: April 17, 2015 5:35 am | ||||||||
Skybase
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Posted: June 24, 2015 11:31 am | ||||||||
Ramlyn
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Very nice!
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Posted: June 24, 2015 12:19 pm |
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