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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks for your comments on previous page at the end

I have deleted my other comments here as I do not want that I "hijack" the first post of a new page of your own personal thread
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Alternative input with the 10 image mixer.

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Skybase
2D/3D Generalist

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Filters: 76
Oh the fun.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have already made a totally new 11 Stripes Images mix using Free Rectangles and Image bound

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Skybase
Alternative input with the 10 image mixer


Do you mean that this are input created with FF? Because this looks like the "Bacteria" option but with image stripes and triangles.

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Oh the fun


Nice and cooool, good idea.

Is this using the stripes with bomber?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
I have already made a totally new 11 Stripes Images mix using Free Rectangles and Image bound


Isn't it amazing that one component with 1 setting solves most problems your filter's been experiencing?

Note: none of the images above use bombers. smile;) They're demonstrating possibilities with a variety of input in the 10 image mixer thingy.

Hmm... you know... I'm kinda curious what would happen if I upload the filter for the sake of discussion. I was kinda holding it back because I feel (SpaceRay), you have this tendency to run to snippets for answers or probably think "I should use snippet x to do x." But I guess if you were able to solve your main issue, I feel a bit more comfortable uploading what I came up with publically.

I'm also a bit reserved these days and I've been sharing "art" between a smaller group of individuals. I just think the people who I share with contribute a lot more technically and aesthetically. The atmosphere on these forums has unfortunately changed over the years and I just feel the difficulty simply uploading stuff without serious purpose. Oh well... but sometimes, I feel I should quit caring about all that.smile;)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have put an answer to you in this other threadthis other thread

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Skybase

Isn't it amazing that one component with 1 setting solves most problems your filter's been experiencing?


well, I already know about the image bounds setting, but this does not always solve the things, AND in my filter it does not solve it if you use a vertical rectangle.

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The atmosphere on these forums has unfortunately changed over the years


YES!! It was much better 2 years ago where there was a lot of original ideas, progress and innovative things made with FF and there was much more FF users

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none of the images above use bombers. smile;) They're demonstrating possibilities with a variety of input in the 10 image mixer thingy.


Interesting that you are not using the bomber to make those things, and I have tried to make something myself but do not know how you have them, as my results are very different, will put them on another thread
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Just seeing what 1000 iterations can do.

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EAdams

Posts: 447
Your filters are fabulous. And though I regret that you aren't making most available to try out, I respect your desire to share with trusted friends and developers only.

I'm sorry to hear that the forum has deteriorated from what it used to be from a technical and idea and solution-sharing standpoint. Unfortunately, I can't help in that regard, since my interest in Filter Forge is looking at beautiful things, like someone who enjoys listening to music but who can't sing or play an instrument. My only contribution is a financial one, since I bought the product. smile:)

Talking about beautiful things, I was intrigued by the hexagons printed on the tracing paper. They are extremely lovely, and I can think of a million uses but I don't understand the purpose of the tracing paper or folding paper. Can you explain what the sheets are intended to be used for? Are you selling them?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Ah well... regarding sharing things, I'm starting to get out of a phase of that. It's a complicated dilemma I had that I think can be a blog post on my blog (that I haven't updated in 6 months). If anything I'm a bit more reluctant sharing with people who ask me for something via email. I prefer to know who uses what given I do use some of my filters commercially and there are "bits and pieces" which become subject to "politics" of commercial art. Gotta stay unique! Just note that's not entirely the reason why I kinda held off sharing.

The tracing paper thingy I was making ... honestly didn't have too much of a reason to begin with. I just wanted something to test print with and I happened to be making a design which happened to work well with tracing paper. But I'm pretty sure they'd make great wrapping paper if they're printed at a bigger size.

I'm not in the business of selling them... but if you want them, I can send some for a couple bucks. smile;) Just that I'm kinda lately busy working on a huge variety of projects which makes it difficult for me to dedicate time on it. Delivery might be slow. smile:(
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EAdams

Posts: 447
Interesting - usually one doesn't think of tracing paper as something one would want or need to print on. No need to send sheets, although they look nice enough to be framed. I love the idea of the many different designs and colors. The shapes would be interesting as a school or kindergarten activity - have the children pick a shape they like, draw it and then explain what they liked about it. Or use the shapes individually as design elements in different projects. Vector images would be more practical for that, though, because they could be resized on the fly.

You do the most creative things!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Variations of the circles thing... been doing some filter clean up. I thought I'd add something in the process.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
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Variations of the circles thing


WOW!! Beatiful and lovely glow neon circular lines with different colors mixed one with each other. Great!!!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Fr om my current personal work: "And Then He was Gone" - Cosmos (my avatar character) and the being, on a journey rediscovering everything. A comic based on a dream I had.

Loads of FilterForge used... but wh ere...? You'll never know.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Dominoes effect - suggested by SpaceRay.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
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Skybase/Yuya

From my current personal work: "And Then He was Gone"


Like the lighting and the good atmosphere you have created

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Skybase/Yuya
Dominoes effect - suggested by SpaceRay.


WOW!! This is very good and well done, awesome work with those shadows and the missing pieces effect and that the colors are well done for each domino tile.
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Skybase
2D/3D Generalist

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Filters: 76
Stoney painting!

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Skybase
2D/3D Generalist

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Filters: 76
Another sample!

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Skybase
2D/3D Generalist

Posts: 4025
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Some what an old thing.

Fake internal shading by Betis and I Dream in EGA by Mike

Produces neat little pixel art texture generators.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
THE RETURN OF REACTION DIFFUSION!!!!!! IN RGB!
RENDERS SO SLOW, YOU CAN SEE ENTROPY IN ACTION.

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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Yes, I can see the bits slowly moving... How long did this take to render?
Math meets art meets psychedelia.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
I like the Reaction Diffusion in RGB lionfish
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
Yes, I can see the bits slowly moving... How long did this take to render?


Got your email as well so I thought I'd leave a response here.

Basically it takes around 1 minute on my computer running on 8 virtual cores. It's surprisingly not that bad.

I've kinda gone a bit stupid busy lately due to some ridiculous load of work that I was expecting.... Either way, the effect above is just the same basic reaction diffusion separated into 3 channels.

You folks should give it a shot. It's just basic!: )

Reaction-Diffusion RGB.ffxml
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Thanks. I'll take a look at the code. In my version I found a way to use the repetitive high pass-threshold-blur filtering on mixed derivatives. I'm putting it out today. Interesting shapes, this diffusion method may work with other ideas as well. The speed of the "derivative diffusion" is not too bad on high core machines. Blah, blah, blah smile;)
Math meets art meets psychedelia.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Something about the details.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Oh you know.

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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
2nd one looks like DRVG to me. Some kind of height mapping with the lighting model as well? Surface Texture Engine? First one, I'm not sure, too many "brushes" or shapes to be one of mine. All bomber all the time.
Math meets art meets psychedelia.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
The last two example posts (before this post) are kinda old filters. The shapey one you see was for a poster / client work. The 2nd one was made to demo FF2.0's new bomber. The rotation method involves something more natural than having it deal with derivatives. It's also shiny. Very shiny.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Generating some textures

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
More blocks

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
And a new filter being developed. - Takes an image and does some math magic.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
THINGS.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
MORE THINGS.

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EAdams

Posts: 447
Very nice! The first one you posted on July 18th is my favorite. That one is really spectacularly beautiful.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
My nebulae generator / some pictures were featured on DigitalART served.

http://www.digitalartserved.com/galle...h/10915223
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Even though their selections are curated, I still feel over stimulated after a few minutes. Yours is a breath of fresh air compared to all the overly colorful and complex artworks there.
_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Lately haven't made much progress making new things with FilterForge, unfortunately due to a lot of things being client work... or just simply me being too busy with life.

I finally found time to make something interesting. Here's one for you all.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
And another shot.

The whole thing's relatively simple, it's probably the way it looks that keeps me thinking "woooo"

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
ABOUT THE LAST TWO smile8)

Beautiful and well done bicolor patterns with that great white gradient that makes it SO MUCH better! Also like the cool shapes it can create and the good and ordered complexity it makes, it seems that is not totally random, and is created with some care.


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Skybase

The whole thing's relatively simple


I do not know how you have done it and can´t guess it, but surely that is relatively simple FOR YOU that you are a master and expert of filter forge and is simple and easy to create things, but maybe is not so easy and simple for others to do it smile;) smile:D

You have the power to have some nice and innovative and creative different ideas AND the knowledge and experience to be able to MAKE them as you want

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SKybase

it's probably the way it looks that keeps me thinking "woooo"


I agree, the way it looks make me also think WOW

And maybe it would be more woooo IF it could have textures or photos instead of only plain colors, although maybe the effect does not work in the same way and could be ruined with images instead.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
I do not know how you have done it and can´t guess it, but surely that is relatively simple FOR YOU that you are a master and expert of filter forge and is simple and easy to create things, but maybe is not so easy and simple for others to do it smile;) smile:D


The key here is that I really really don't take time on these at all. It's not that I'm an expert or anything or that I know what I'm doing in the program. Many of these examples here were created with loose goals in mind rather than having a strong idea. So often I'd run into something and eventually result in something interesting.

And likewise there is a side of technical understanding, but you really can't learn that without practicing everyday. I think there's this point where people start learning to connect two ideas, eventually leading to more complex ideas. So basically being "good" at something is simply a matter of figuring out how to apply what you already know. And practicing that will get anybody further down the line.

It's also about making things look at their best. Means that every part of the picture works to its aesthetics. Does the render output have weird coloring? Are the colors balanced? Does the picture have ugly aliased edges where they should be aliased and smooth? Too much contrast? Too little contrast? Not saturated enough? Too saturated? etc.

So it's not just about making things LOOK COOL, it's about making things that work.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Working on my experimental comic: SideTrip.

FilterForge used super subtly.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
After a huge long break, I decided to open my vaults again and start uploading filters.

However, due to commercial legal crap I kinda can't upload the entire thing. So what I'll upload are the basic, fully functional versions that don't have all the extra stuff. They'll be lite versions unfortunately.

Starting with the sketchy hatch effect... and now the dominos effect!

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I've been lately pretty damn busy with everything in life. It seems I'm missing out on some FilterForge forum action.

Either way, I've been working on a bunch of interesting things and realized that I was working naturally with PBR materials. In general, FilterForge doesn't do PBR (yet) but you can still throw in those image maps anyway into the appropriate slots for the PBR material.

By the way for those wondering what PBR stands for, it's Physically Based Rendering. Materials used in physically based renders utilize real-life measurements of reflectivity of materials. Hence it basically looks closer to what's real. This doesn't mean the traditional BRDF (Bidirectional reflectance distribution function), which is what most of us are used to using when editing materials in 3D programs, is worse. It just takes more effort to achieve the appearance you want.

The image attached shows a FilterForge texture driving several parameters of a PBR material. There's a bit of glow and some color correction.

What's cool is that PBR's being supported by many programs lately. This particular image was rendered with Element3D and I just did it as a sample to demo how cool it looks. But Unity, UnrealEngine, sculpting programs like 3DCoat, Mari support PBR materials for the sake that they're pretty awesome and nobody can complain how badass things look when it runs in real time.

Anyway that's it for now! Cheers.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Cell Leather by Sphinx. I think the FF render of it looks better but I tried it anyway with Element3D.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Reworking old filters!

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Very nice!
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