Messages 541 - 585 of 1209
First | Prev. | 11 12 13 14 15 | Next | Last |
Betis
![]() |
Hey for this
![]() I just thought of a way to get jumbled texture coordinates so you don't have that common texture Mort was talking about. Generate the same shapes but have it grab color samples from a super small noise (in essence, choose random values for the tiles). You'll want to do this twice (once for X, and one for Y) and then do lookup for the texture Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
|||||||
Posted: July 15, 2012 9:25 pm | ||||||||
Morgantao
![]() |
Oh, so now I'm Mort, too?
![]() |
|||||||
Posted: July 16, 2012 2:09 am | ||||||||
SpaceRay
![]() |
Hello Mort
![]() ![]() ![]()
I like much your example, it looks like upside down buildings, but for me would be much nicer without the waved lines texture, just plain colors. ![]() is there any link or reference for more information or explanation abut this? |
|||||||
Posted: July 17, 2012 11:03 pm | ||||||||
Skybase
![]() |
The basic idea is this: you want to pass the RGB channel through the bomber yielding various data that can be useful for later purposes. The technique additionally is able to output what appears to look like "regions" where the particles of the bomber are tinted. This allows for the colors to be in specifically shaped regions instead of spilling everywhere and looking stupid. (ins ert lols)
Remember this thread? : http://www.filterforge.com/forum/read...4&TID=9937 Specifically the structure comes from that. There's almost no modification excepting the fact that I changed it so it works with the stained glass generator. The screenshot below displays what's working inside of my stained glass filter. Ultimately this filter probably can't be used due to the render times and speed issues. But the output very high quality and it provides very unique results. Guess I should post it sometime when I do the clean up in it. Oh and regarding the off-set... it needs rework haha. ![]() |
|||||||
Posted: July 18, 2012 12:27 am | ||||||||
SpaceRay
![]() |
WOW!! Thanks very much for all this explanation, and is very interesting and useful, will have to see more about and experiment some things.
Good to know and to learn |
|||||||
Posted: July 18, 2012 12:47 am | ||||||||
Morgantao
![]() |
What does the threshold do (the one going to size node)? It seems to be completely white.
And what's with the funky colors on the HLS components? |
|||||||
Posted: July 18, 2012 12:56 pm | ||||||||
SpaceRay
![]() |
Now after looking better and deeper the FF editor screenshot you have put I have realized that this nice and good shape you have shown here IS THE FF LIONFISH !!!
![]() I would have never guessed if you asked what this source could be ![]() Very well done !!!! ALTHOUGH there is something strange, how can the bomber component preview be in black and white when you are feeding the tint color from the lionfish image ? , I think that probably this must be something about the conguration and settings of the bomber |
|||||||
Posted: July 18, 2012 1:15 pm | ||||||||
Morgantao
![]() |
If I remeber correctly from Uberzev's filters, the tint amount is about 0.0000000001, so you don't see much of a change inside the bomber itself
![]() |
|||||||
Posted: July 18, 2012 6:26 pm | ||||||||
Skybase
![]() |
lol SpaceRay you were playing with the filter he made haha. Should notice fishy things when you see them
![]() Threshold's there because it's dumb. It has no reason at all. I think I was initially trying to modulate the size param by using the blurred image. But something went wrong. Here's what Uber Says in part about this....
Here's the hopefully-easier-to-understand-explanation of what's happening. The method here is as described: at the basis we're just trying to get 3 (RGB) channels through the bomber component. In reality, it's mildly more complicated. After extracting RGB, we then feed those channels into some assemble component to feed the data through. Uber's method requires that the bomber users lighten as a mode in part works best because of the way things are handled (math math math math). So here, Hue and Saturation were fed with Red and Blue channels (doesn't have to be) because well, both Hue and Saturation are the two channels here which aren't exhibited in the bomber, luminance is however, and this is why you can't use luminance, therefore we have the second bomber for the Green channel. After compacting the information, we feed it into the tint color param of the bomber with a 0.001 (or values lower) of tint amount. What you're seeing here in this bomber is basically just the data being passed through, the hue information's almost invisible but it gets assigned per particle. Once you have the data going in... you wanna extract the data otherwise you'd be making a very pointless filter. So if we feed Hue and Saturation data... we basically need to get the same data. Easy: get extract HLS or HSY and extract hue and saturation channels out of the bomber. Uber describes that HSY basically just handels saturation better so that's why it was chosen. I can explain the details but lets not. Because the tint-values are super small (0.001) you basically get black when you output the saturation channel. This is why levels is used, it squeezes the values down so we can get just the data we want. Once you're done, feed all the black and white maps into RGB and you're done! And that's the basic explanation of how that works. |
|||||||
Posted: July 18, 2012 8:12 pm | ||||||||
SpaceRay
![]() |
Thanks for the detailed and long explanation, and is good to know about this. I will read it well and make some test with it in the filter editor. Thanks again.
|
|||||||
Posted: July 18, 2012 8:23 pm | ||||||||
Skybase
![]() |
I donno, I keep thinking there's a better way doing this. Like passing RGB and getting data out shouldn't be this complex, but because we're limited this becomes like the primary way.
|
|||||||
Posted: July 18, 2012 9:11 pm | ||||||||
Skybase
![]() |
||||||||
Posted: July 20, 2012 11:07 am | ||||||||
Skybase
![]() |
||||||||
Posted: July 20, 2012 11:17 am | ||||||||
Skybase
![]() |
||||||||
Posted: July 20, 2012 3:08 pm | ||||||||
Morgantao
![]() |
Oh WOW!
|
|||||||
Posted: July 21, 2012 2:43 am | ||||||||
Skybase
![]() |
||||||||
Posted: July 21, 2012 8:21 am | ||||||||
Skybase
![]() |
||||||||
Posted: July 21, 2012 8:25 am | ||||||||
SpaceRay
![]() |
![]() WOW, like much this 3D style lifesaver that looks so well and from just a simple 2D photo ![]() |
|||||||
Posted: July 21, 2012 10:19 am | ||||||||
Skybase
![]() |
Today I was in the trains just looking around at some of the ads. Most of them are just... awful then I found this one that looked awesome. I kinda went ahead and remade something resembling it but with my tastes.
I modulated the colors via image and also the size corresponds with the brightness of the image. (Image input = lifesaver default.) pretty simple filter ![]() ![]() |
|||||||
Posted: July 23, 2012 2:05 pm | ||||||||
Sharandra
![]() |
I know someone who´s gonna love you for this
![]() Looks cool, I like the colourfulness and I bet it´s total fun to play with it ![]() |
|||||||
Posted: July 23, 2012 2:19 pm | ||||||||
Morgantao
![]() |
Really neat. I'd love to see more examples, with different inputs
![]() |
|||||||
Posted: July 24, 2012 4:31 pm | ||||||||
Indigo Ray
![]() |
||||||||
Posted: July 25, 2012 8:04 am | ||||||||
Skybase
![]() |
Oh snaaaap better solution than mine haha. I tried to stretch the ends which went stupid. Thank you
![]() |
|||||||
Posted: July 25, 2012 9:53 am | ||||||||
Skybase
![]() |
||||||||
Posted: August 4, 2012 7:46 am | ||||||||
SpaceRay
![]() |
cool, nice and curious, for you could be melty paint, but I am seeing another thing, this is like lots of colorful spheres taking off to the sky flying away from earth ![]() ![]() |
|||||||
Posted: August 4, 2012 8:01 am | ||||||||
Skybase
![]() |
||||||||
Posted: August 4, 2012 8:41 am | ||||||||
SpaceRay
![]() |
WOW!! This looks really beautiful and well done !! It mat look like it has been done in Studio Artist instead of FF.
Like also the subtle coloring and watercolor like textures |
|||||||
Posted: August 4, 2012 10:21 am | ||||||||
Sharandra
![]() |
I like your dot thingys, very cool
![]() |
|||||||
Posted: August 4, 2012 7:47 pm | ||||||||
Skybase
![]() |
||||||||
Posted: August 5, 2012 7:10 am | ||||||||
Skybase
![]() |
||||||||
Posted: August 6, 2012 6:41 am | ||||||||
Sharandra
![]() |
nice
![]() |
|||||||
Posted: August 6, 2012 11:05 am | ||||||||
Skybase
![]() |
So I decided to put an avatar up!
I actually created this in FilterForge! ![]() http://www.behance.net/gallery/Skybas...al/2245734 |
|||||||
Posted: August 11, 2012 10:45 am | ||||||||
SpaceRay
![]() |
Quick model ? , Wow, this looks really well, nice and realistic to be a quick model, you are a professional to be able to make this beauty so fast and easy. ![]() Surely your game will be deseved a winner for graphics quality and innovation
Oh, yes, this is the nice and original avatar you have on the behance web and that I have seen already before when I have fallen in love ( wedding still pending) with your awesome "Dream about circles" also found on your profile there.
When I have seen this before I already liked this and thought that you have done it with some filter similar to the excellent gradient circles style, but maybe I am wrong and you have done it in another way, anyway, they are nice and well done. |
|||||||
Posted: August 11, 2012 12:06 pm | ||||||||
Skybase
![]() |
||||||||
Posted: August 12, 2012 1:37 am | ||||||||
Skybase
![]() |
||||||||
Posted: August 12, 2012 1:38 am | ||||||||
Sharandra
![]() |
Ooh pixel art, fun stuff
![]()
Cool, very lighthearted, dancing colors ![]() |
|||||||
Posted: August 13, 2012 1:56 am | ||||||||
Morgantao
![]() |
Skybase, I've been gone fr om the forum for almost a week, and now that I opened it up, one of the first things I thought were "Errr.. Did Skybase always had this avatar"?
![]() Cool avatar, pops out of the page ![]() I like the paint dots effect, it reminds me of something I used to do as a kid, wh ere I blew air into markers and had them spray ink droplets on the page. Also, nice to see you have new models, I'd love to be able to do that, but I'm just beginning to learn 3D on my spare time... |
|||||||
Posted: August 13, 2012 3:26 am | ||||||||
Skybase
![]() |
||||||||
Posted: August 15, 2012 9:32 am | ||||||||
Skybase
![]() |
||||||||
Posted: August 15, 2012 9:59 am | ||||||||
Sharandra
![]() |
Looks good
![]()
Were you inspired by my filters slowness? ![]() |
|||||||
Posted: August 15, 2012 10:14 am | ||||||||
Skybase
![]() |
Well this filter was built mostly from scratch. I was just using the looks of your moss as reference for the nice texture.
![]() ![]() No, your part runs REALLY fast. The stuff I made = very slow thanks to all the details. |
|||||||
Posted: August 15, 2012 12:34 pm | ||||||||
Sharandra
![]() |
Hehe, adding all the details is just way too much fun!
![]() |
|||||||
Posted: August 15, 2012 12:54 pm | ||||||||
Skybase
![]() |
This project took a while just finding a couple images. I uploaded the entire thing on behance: http://www.behance.net/gallery/At-the...rs/4939775
![]() |
|||||||
Posted: August 26, 2012 7:51 am | ||||||||
Sharandra
![]() |
Beautiful work!
![]() |
|||||||
Posted: August 26, 2012 10:11 am | ||||||||
Morgantao
![]() |
It's got an interesting look to it, especially when you have so many different images that use the same technique
![]() I find it amazing how you get such different look to each image, while there's also so much in common! |
|||||||
Posted: August 26, 2012 10:51 am |
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,711 Registered Users
+18 new in 30 days!
153,531 Posts
+36 new in 30 days!
15,347 Topics
+72 new in year!
24 unregistered users.