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uberzev
not lyftzev

Posts: 1890
Filters: 36






smile8)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Weeeiiirrrd
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW!!! This is really beautiful and awesome detail and very well done and excellent.

Love it much.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Is really amazing the great and realistic metallic 3D textures you have been able to get with this, Love how it makes such organical holes and shapes.

If it wasn´t that I know what you can make, I would not believe this is done in FF and think that this is from a 3D software!!

I have colorized this one on Photoshop with Darken blend mode and rainbow gradient

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And I have copied the first example and made a composition in Photoshop and added more contrast, a black background with a golden texture

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
While the copper color looks very good, perhaps the ants could like more the Chrome as is more Cybertech smile;) smile:D

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Do a stack of it and add incremental blur to simulate DOF. smile;)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And painting with red darken blend mode

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And this other one smile:)

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Would be good to know how you have been able to make such a complex, weird and amazing 3D metal texture using just FF, as it really looks like it has been in a 3D software instead of a 2D one.
I do not know what components have you used to get this awesome effect.

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uberzev
not lyftzev

Posts: 1890
Filters: 36
It's so complex you might not be able to understand...

Cyber Ant Colonies.ffxml
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Carl
c r v a

Posts: 7289
Filters: 82
LOL great texture but way too complicated, you should be able to get rid of at least 3 components smile:D
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
uberzev wrote:

It's so complex you might not be able to understand...


Thanks very much for uploading the filter, BUT as Carl have said and I agree, that this filter is way too much complicated and is a great web of components and links that I do not understand as you have very well said smile;) smile:D

After seeing the filter how is done, I can´t imagine and believe how you have done it (and this is no joke). Excellent effect.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Again I want to thank very much for this as after having seeing more, I love it very much, and love the great effect it makes and much better when seen in high resolution.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Damn, it's so complex it's so hard to understand.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote:

Damn, it's so complex it's so hard to understand.


smile:D And there too many components, and it really fills all the screen

I am still amazed on how THIS works and how from the "complex" smile;) filter you get this COMPLEX result.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I am adding many usable controls to this filter to have even more possible results and greater and wider choice, BUT I have found some problems with the numbers that are allowed from the sliders (so you do not get unwanted results) and with the remapping that needs to be done correctly, and so it needs more work to be usable in the right way
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Sorry that I have not added the new updated version but is more complex and unprecticable as I thought, as the original is really simple but when making it more complex it is like out of control smile:D

Will define the limits with remapping controls and then it will work better

some examples of what you can get with this update

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Love much this filter

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