uberzev
not lyftzev

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Posted: July 3, 2012 4:32 am |
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Skybase
2D/3D Generalist

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Weeeiiirrrd
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Posted: July 3, 2012 4:59 am |
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SpaceRay
SpaceRay

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WOW!!! This is really beautiful and awesome detail and very well done and excellent.
Love it much.
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Posted: July 4, 2012 9:27 pm |
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SpaceRay
SpaceRay

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Is really amazing the great and realistic metallic 3D textures you have been able to get with this, Love how it makes such organical holes and shapes.
If it wasn´t that I know what you can make, I would not believe this is done in FF and think that this is from a 3D software!!
I have colorized this one on Photoshop with Darken blend mode and rainbow gradient
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Posted: July 4, 2012 10:13 pm |
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SpaceRay
SpaceRay

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And I have copied the first example and made a composition in Photoshop and added more contrast, a black background with a golden texture
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Posted: July 4, 2012 10:37 pm |
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SpaceRay
SpaceRay

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Posted: July 4, 2012 10:42 pm |
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Skybase
2D/3D Generalist

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Do a stack of it and add incremental blur to simulate DOF.
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Posted: July 4, 2012 10:45 pm |
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SpaceRay
SpaceRay

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And painting with red darken blend mode
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Posted: July 4, 2012 10:50 pm |
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SpaceRay
SpaceRay

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And this other one 
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Posted: July 4, 2012 10:58 pm |
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SpaceRay
SpaceRay

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Would be good to know how you have been able to make such a complex, weird and amazing 3D metal texture using just FF, as it really looks like it has been in a 3D software instead of a 2D one.
I do not know what components have you used to get this awesome effect.
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Posted: July 5, 2012 1:04 am |
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uberzev
not lyftzev

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It's so complex you might not be able to understand... Cyber Ant Colonies.ffxml
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Posted: July 5, 2012 1:50 am |
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Carl
c r v a

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LOL great texture but way too complicated, you should be able to get rid of at least 3 components
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Posted: July 5, 2012 2:02 am |
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SpaceRay
SpaceRay

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uberzev wrote:
It's so complex you might not be able to understand...
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Thanks very much for uploading the filter, BUT as Carl have said and I agree, that this filter is way too much complicated and is a great web of components and links that I do not understand as you have very well said
After seeing the filter how is done, I can´t imagine and believe how you have done it (and this is no joke). Excellent effect.
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Posted: July 5, 2012 2:23 am |
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SpaceRay
SpaceRay

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Again I want to thank very much for this as after having seeing more, I love it very much, and love the great effect it makes and much better when seen in high resolution.
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Posted: July 5, 2012 3:37 am |
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Skybase
2D/3D Generalist

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Damn, it's so complex it's so hard to understand.
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Posted: July 5, 2012 5:35 am |
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SpaceRay
SpaceRay

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Skybase wrote:
Damn, it's so complex it's so hard to understand. |
 And there too many components, and it really fills all the screen
I am still amazed on how THIS works and how from the "complex"  filter you get this COMPLEX result.
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Posted: July 5, 2012 12:38 pm |
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SpaceRay
SpaceRay

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I am adding many usable controls to this filter to have even more possible results and greater and wider choice, BUT I have found some problems with the numbers that are allowed from the sliders (so you do not get unwanted results) and with the remapping that needs to be done correctly, and so it needs more work to be usable in the right way
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Posted: July 10, 2012 2:52 am |
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SpaceRay
SpaceRay

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Sorry that I have not added the new updated version but is more complex and unprecticable as I thought, as the original is really simple but when making it more complex it is like out of control
Will define the limits with remapping controls and then it will work better
some examples of what you can get with this update
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Posted: August 2, 2012 5:15 pm |
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SpaceRay
SpaceRay

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Love much this filter
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Posted: August 2, 2012 5:16 pm |
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