Betis
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I have just submitted Eye of the Storm, which started out as a change to a filter I started a long time ago. I realized that what I had done looked supremely excellent and also like the eye of a hurricane or storm or whatever, so then I did it. After 3 days of fine tuning and making the controls intuitive and randomizable, here it is!
![]() (To clear up any confusion, this is supposed to be a view of the sky from the ground looking up through the clouds) ![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: November 24, 2010 12:49 am | ||||
Betis
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Posted: November 24, 2010 12:50 am | ||||
Betis
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Posted: November 24, 2010 12:50 am | ||||
Sphinx.
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Wow! Those clouds look really good! Is that FF only?
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Posted: November 24, 2010 3:17 am | ||||
Betis
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yeppers
![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: November 24, 2010 3:18 am | ||||
Sphinx.
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Ah! DL your filter now.. this is very interesting
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Posted: November 24, 2010 3:19 am | ||||
CorvusCroax
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I love it. This will be very useful!
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Posted: November 24, 2010 5:36 pm | ||||
Kraellin
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EP, sweet
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: November 26, 2010 3:47 am | ||||
Betis
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Yesssssssssssss
![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: November 26, 2010 11:16 am | ||||
Betis
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Okay so I've been doing some offset tests and am getting results that are... well, unexpected.
![]() What I do is offset something, and then offset it again with the same values, but negative. This works perfectly for constant offset values, but maps seem to multiply the effect, or at least not do what I want it to do. I attached the filter that demonstrates my problem. Offset Tests.ffxml Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: January 1, 2011 11:48 pm | ||||
Mike Blackney
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Awesome skies there Betis
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Posted: January 2, 2011 12:04 am | ||||
CFandM
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Looks like the offsets are acting the way they supposed to....But then again it depends on what you are using it for..... ![]() A little further of an explanation would help.. ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: January 2, 2011 6:41 am | ||||
Betis
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I want to offset something, be able to apply an effect, then offset it again with negative values to "unoffset" it.
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: January 2, 2011 11:58 am | ||||
CFandM
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So you want to put an image or gradient though the offset and then apply the effect using the offset then put the image back to the original with another offset?...
Not exactly following you on this one but..Once you have distorted the image or what ever one cannot at least I have found un-distort it with another offset...You can run the distortion process thru the Percentage and the use the h and v on the offsets... Unless you are talking about taken lets say an image and distorting it thru the offset and then moving the image back to the original position with distortion applied... ![]() ![]() You could also try and see if it would work connecting it to the noise source..... ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: January 3, 2011 6:33 pm | ||||
Mutanleader
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Posts: 3 |
The filter looks great, but the clouds setting is the icing on the cake. Very realistic!
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Posted: January 3, 2011 7:01 pm | ||||
Betis
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Basically one time I thought of an idea of how to do radial motion blur, and the idea was to take a normal image, un-spherify it, apply motion blur, then re-spherify it. It worked and I was happy.
![]() However I want to take this to a more customizable level by being able to apply a transformation, edit the output, then "un-transform" it. Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: January 3, 2011 8:19 pm | ||||
CFandM
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I think I understand now..I'll have to kick it around in the head and do some experiments.....Don't expect any scripting thou I'm not so good at that right now... ![]() ![]() btw If you have not seen this filter or played with it yet it is an awesome filter by Constantin...Maybe there might be some ideals there.. Mozaic Code Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: January 4, 2011 8:11 pm | ||||
Betis
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New filter in the forge: Snowfall. Not a very original name but it just what it says it is.
Inspired by reality itself, a fake volume of snowflakes is generated and then put through a 3-Dimensional offset blend. and by that I mean offset in 2 of the conventional dimensions, but the 3rd is time. Wind/gravity affect particles too. Here's a landscape I rendered with Terragen 2.0 and used the filter on, no other post-processing. ![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: February 19, 2011 12:10 am | ||||
Betis
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Posted: February 19, 2011 12:12 am | ||||
Kraellin
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i like it. this is the first 'snow' filter i've seen that does decent motion, like wind swirling the flakes around. very convincing.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: February 20, 2011 8:43 am | ||||
Betis
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The problem is it's really slow, that image took a whole minute or two. It uses a big tree of noises and curves and offsets to lerp together
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: February 20, 2011 11:26 am | ||||
Carl
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does it do heavier falls?
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Posted: February 21, 2011 12:38 am | ||||
Betis
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yeah, but not by too much, it's pretty limited and inefficient right now, I'm thinking about remaking it
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: February 21, 2011 3:20 am | ||||
Kraellin
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oh my. you think a minute or two is slow? actually it is, compared to some, but to others it's a bloody speed demon
![]() ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: February 22, 2011 11:10 pm | ||||
Betis
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I still hate anything slower than 30 seconds
![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: February 22, 2011 11:43 pm | ||||
Indigo Ray
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Hey Betis, you say you have a time offset for the snow, so is it possible to render an animation of it?
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Posted: February 26, 2011 11:46 am | ||||
Betis
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now that you say it, yeah. I blend 16 point-states of different phases of a noise from like -100 to -90 and if you could alter that range from -100 to 100 to even have a looping animation.
![]() for now I want to work on the speed but I could post the filter for you to mess around with. Snowfall.ffxml Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: February 26, 2011 12:44 pm | ||||
Betis
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okay I guess I have 0-30 right now but it should be -100 to -90 to allow for expansion like what you're doing
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: February 26, 2011 12:53 pm | ||||
Betis
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also I would suggest using the sliders plugged into an "Add" component
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: February 26, 2011 1:01 pm | ||||
Betis
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okay I've restructured it for potential animation and added more flakes and better snow movement
Snowfall_time.ffxml Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: February 26, 2011 3:36 pm | ||||
Betis
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Posted: February 26, 2011 3:37 pm | ||||
Betis
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Posted: February 27, 2011 12:49 pm | ||||
Betis
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Okay been working on Night, but this time from scratch. trying to do faster algorithms and better lighting models... which I still need to work on. So this is Night v2, I won't be replacing the one in the library
Here at quater-moon phase is when the texturing works the best ![]() Here the sun is coming in as a direct result of high phase (waning crescent) ![]() And here, Baily's Beads occur naturally as a result of a total solar eclipse. ![]() I was thinking about making the filter all about solar eclipses instead of a whole night-sky filter... ![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: October 9, 2011 6:08 pm | ||||
Kraellin
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i like that first one best.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 10, 2011 12:10 am | ||||
Betis
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Yeah but at other phases, the derivative component starts to break pretty quickly. I need to somehow fake a 3D light model either using LUA or other clever trickery
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: October 10, 2011 12:19 am | ||||
Indigo Ray
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Betis, you are pretty amazing at these lighting and shadows tricks!
And the crater texturing is neat! ![]() |
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Posted: October 12, 2011 9:37 pm | ||||
Betis
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I get my inspiration straight from reality! Which leads to not very fast rendering, but more convincing.
![]() For example I have conceitedly fell in love with my glow technique, which is to take 2, 4, or 8 blurred samples of the image and lerp each one tournament style. like radii 1 and 2 get lerped, 3 and 4, 5 and 6, 7 and 8. now I have 4 lerp components. I then do the same thing. I lerp lerps 1 and 2, and 3 and 4. then I lerp those and add it to the original image. The texturing is pure magic from the derivative component though. The texture mapping was something I stumbled upon while messing with the scale component. plug the height-map you want to warp the texture into the scale input, then set percentage to 50. simple as that! ![]() as for the sun, all the magic is in the HDR pipeline. because blurring maintains HDR values, I have the sun at a brightness of about 50, although I would think it would be higher. The HDR values are probably very logarithmic or something though Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: October 12, 2011 11:24 pm |
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