Skybase
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Seems like support for Pixel Bender was phased out in CS6. There's some explanation here: http://forums.adobe.com/message/4395440
It's "very true" though I kinda went "aww." |
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Posted: May 28, 2012 1:01 am | ||||||||
uberzev
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Must suck for those developers who put so much work into it.
On a side note AE seems to have a much more active plugin community. I'd love for PS to pick up some of AE's filters/effects. |
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Posted: May 28, 2012 2:45 am | ||||||||
SpaceRay
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Sorry, But I think the news is incomplete and can be misleading
Because is not true that Pixel Bender dies or is a really a good bye for CS6. The real news is that this ONLY is true for After Effects CS6 BUT not true for Photoshop CS6, and they seem to give even more support and make a bigger pixel bender community in the near future for filters for Photoshop Pixel bender plugin. ____________________________________ This is a bad news for After Effects owners and users as this was a very good, interesting and useful plugin that gave results that you could not make with any other software or in any other way. I have never used Pixel Bender for After Effects but have seen many amazing examples that are available and is really bad that this will not be supported anymore in After Effects CS6. BUT anyway not ALL is lost, as you will be able to continue using it in After Effects CS5 although now is probably that there will be no more new filters added for after effects. |
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Posted: May 28, 2012 3:26 am | ||||||||
Skybase
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SpaceRay, it's gone for everything including Photoshop. PixelBender is a unified environment for the creative suite, so if they drop support for PixelBender, it won't run on any Adobe product. Aside fr om me complaining about PixelBender here are some others: http://forums.adobe.com/message/4402633 and http://feedback.photoshop.com/photosh...der_please
I was wondering where all my PixelBender goodies went when I installed CS6. I was then notified that it doesn't run and I just went "oh well" and flipped a table. Yes, I wrote little bits and pieces using PixelBender, but it's no longer usable. It must have been a pretty tough decision on Adobe's part. But the devs seemed to have taken it quite well. They do admit it was a bit "slow" haha. There's always been support from Adobe for pretty much everything. But when they drop things they drop it hard. Remember Flash Mobile? They supported it to the very last minute until the decision was made to stop development for it. So you know... you get the impression that these things get tons of support and they do but it doesn't guarantee the future. GPU was clearly a good move on Adobe's part, and they still continue to do a good job with supporting that. But it doesn't guarantee speed at all. In fact it may be the opposite for the majority of the population who hang onto ancient hardware. You know, that's one of the things that hindered PixelBender I guess. |
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Posted: May 30, 2012 8:38 am | ||||||||
CorvusCroax
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Well, I guess that's good for FF!
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Posted: May 30, 2012 7:10 pm | ||||||||
Skybase
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I figure
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Posted: May 31, 2012 4:37 am | ||||||||
Skybase
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Its been 2 or 3 months now since I posted this ... wonder if anybody found a way to run PixelBender still. Otherwise half my little pixelbender stuff will probably not work with the newest versions. I'm ditching CS5 soon since I need to move on with the software.
But yeah... the ultimate and the most painful goodbye and hello filterforge again. |
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Posted: July 20, 2012 12:24 am | ||||||||
SpaceRay
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I am sorry for the first post on this thread, and I thought you had wrong information, because thinking that as Pixel Bender was said that included in CS6, then WHY wouldn´t it work ?
Now I know that the one that was having wrong information was me ![]() Well, I have to say that I was totally wrong, because THE REAL THING is that Pixel bender is NOT included in Photoshop CS6, what you will find there is a MODIFIED new much lighter version of Pixel Bender specially made for CS6 AND WHAT IS WORSE IS THAT IS INCOMPATIBLE with previous version ![]() ![]() ![]()
I have seen some news that someone is trying to make something so Pixel Bender could BE COMPATIBLE in Photoshop CS6, but really do not know much more.
I would like also to move on and work on CS6 but do not have enough money to upgrade ![]()
If I understand right, I suposse that this means that you have to go from a Leopard lighting fast realtime preview and rendering software to very old turtle painful slow software. |
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Posted: July 20, 2012 1:22 am | ||||||||
Skybase
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Yeah, I think I was using PixelBender because it was easy to program simple things in it. I don't know C++ and stuff so it's impossible for me to do Hardcoded work which is why I deal with things like processing as well. But I felt PixelBender (regardless of its GPU-based functionality) was just nice because we got to make our own little things.
But Adobe was right, it's a hefty piece of program that takes more than it needs. I wasn't doing too much in PixelBender itself so going from PB to FilterForge isn't bad at all. It's like in Pixelbender I had some conversion scripts for data and otherwise really dumb things. Actually PixelBender runs slower on some systems because it relies on the GPU. Under my experience 80% or 90% don't have great GPUs and don't care if they do have wonderful things, so giving them a PixelBender script was like fail. Just runs like super slow on their machines anyway and it also takes up resources that they can't do anything about. So I just suggested FilterForge and it runs much smoother and renders faster too. I mean most people have decent CPUs with the most basic package they get. So distribution wise, PixelBender wasn't that great anyway. (least in my opinion) I have CS6 already I just need to upgrade stuff ![]() |
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Posted: July 20, 2012 1:36 am | ||||||||
SpaceRay
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There is a great debate and LOTS of requests on m any websites and forums to make Adobe make Pixel Bender compatible with Photoshop CS6 and it seems that it is very popular and wanted and lots of people like it much and find it useful and want to use it on CS6 instead of having to keep the old Photoshop CS5 installed toghether with CS6
BUT as far as I know there are NO NEWS that shows that Adobe will change and make it available, BUT the requests seems to be rising and do not know if they can ignore it and do nothing about it. Please, does anyone know anything about compatibility Pixel Bender with Photoshop CS6?
What kind of GPU they have ? I have a VERY old graphic card bought 2 or 3 years ago and was not at all a fast one (Nvidia Geforge 9600 GT) and it works very well with Pixel bender and very fluid and fast and does not have any problem at all. I know that there are many people that does not have great and fast graphic cards, BUT you do not need the best and fastest graphic card at all to use Pixel Bender, although I do not know where is the limit where it can become slow and NOT realtime as it happens in my computer. |
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Posted: December 8, 2012 10:09 pm | ||||||||
Skybase
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[Warning: originally part-written for a blog. This is a long post!! I'm super sorry
![]() It's pretty unfortunate yeah. Adobe basically quit PixelBender over fully C++ hard-coded plugins. Least according to the last message I read about PixelBender, the whole reason why they even stopped was part because they were taking more resources for development, so the line was cut. So it's actually quite sad but there's probably no chance of it returning. And if it does, I'll be happy but the rest of the world would have moved on. It must have been a pretty tough but obvious business decision as much of PixelBender didn't really catch so much interest and development amongst developers. This is why you barely see PixelBender based stuff out there. Regarding PixelBender's plugins and speeds, most of them are relatively simple so they run relatively smooth on older GPUs. No issue with that. The issues begin with large images, complex filters, and older GPUs. There are texture-size limits on GPUs so naturally as image scales went up calculating stuff in realtime does become clunky. (People like Subblue took PixelBender to other limits too, but those had limits as well.) Ever since this GPU movement, most people whose computers are 5 years and older have been kinda left behind in the dark. So there's a huge disappointed crowd of people left behind with their softwares unless they upgrade their hardware which is an extra cost. In fact, that's a majority of the people out there whose computers are technically incapable of handling anywhere near CS6. As for compatibility, the AfterEffects community just got a 3rd-party developer plugin called PixelBender Kernel Accelerator which allows pbk files to run on AfterEffects as GLSL. It's pretty fast, in fact slightly faster than PixelBender itself. You can only hope there's some 3rd party developer out there nice enough to spend time and resources to make plugins like that, but while I keep hopes high for them, I have doubts because the PixelBender community has been relatively small and in some ways "going obsolete." <--- this is the truthful sad part that sucks. While some people would rub it in Adobe's face that they should least bring CS6 support for PixelBender, which I still hope it may happen, I feel extremely pessimistic about Adobe's further involvement with something they decided to quit already. I only find myself being sympathetic but at the same time it's kinda like a decision where it forces us users to move on. - Chapter 2: Skybase's thoughts on the current trend of GPU-based art-tools and not games - On the other hand I'm still using stuff like QuartzComposer and I'm getting the feeling THAT'S going to go too in favor of stuff like C++ or CoreImage alone (stringing together patches isn't necessary great) which again makes sense. The sad-but-true point that I keep finding myself is this: there's a market out there that's confused with GPU-based image editing. As a company, you can tell everybody to upgrade the software, but it's hard to get people to upgrade the hardware (even if its cheap). So when you develop GPU-based art-tools you have to basically think twice about whether if you should leave behind a huge crowd of people or develop it specifically for people with a decent GPU. It's easier to introduce new software with specific hardware specifications, but with software that's been developed over years and years with hundreds and thousands and millions of users, you can't easily ask people to just pump their hardware up a notch. Products like Photoshop have to be compatible with quite a lot of hardware. And maybe there are moments where we'd want to break the rules and just throw something that only 20% of the market can use. But like with anything, you need to find the right time. I feel as though, even if all this GPU stuff is impressive, the market isn't fully ready to take it ALL in. What I may say here maybe inaccurate, but it's basically where I feel as though we're at right now as we head forth with the mobile industry. I'm not necessary a coder, but as an technical artist and art director of (ahem) my own little studio, I keep a good eye on the market in hopes of finding something we can utilize to creatively expand what we make. PixelBender was just one of them. It's an ever changing field folks, you just can't stick with one technology forever. TLDR: PixelBender was a great tool but it didn't do well in the market so Adobe quit on it in favor of something better. |
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Posted: December 9, 2012 2:03 am | ||||||||
Skybase
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SpaceRay, regarding PixelBender speeds, I don't disagree with you, it's pretty fast, but some of my clients would disagree with that notion. I find myself typically in a high to low spectrum of specs and while some people can handle my stuff very nice there are people who just totally can't. So I typically optimize whatever I make so the client has less time fussing around with annoying clunky stuff. This means PixelBender for some people failed completely. I had to bake or render layers. Now that PixelBender's gone I don't have to worry about it so much but back then I did if people asked for original files or I ended up editing their stuff.
So you might ask, "Well what's the market average?" and my answer to that is, "Awful for graphics." I can't even believe what some people use still for their work. I get this feeling that you're assuming and underestimating the end-user's stubbornness with computer technology. We can be happy that our GPUs are good enough to handle it, but most people don't even care or don't know what they're dealing with. It's awful!!! It's REALLY AWFUL. Just saying ![]() |
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Posted: December 10, 2012 1:39 am |
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