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Vladimir Golovin
Administrator
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Filters: 55
This post explains new Anti-Aliasing options introduced in the June 1st, 2010 update.

Filter > Anti-Aliasing > Clip HDR Before Averaging

This menu item lets you clip the sample colors into the LDR range before they are averaged to produce an anti-aliased pixel. This is needed to fix a common problem that arises from HDR usage -- when sample colors are too bright, simply averaging them produces suboptimal anti-aliasing.

Consider a situation when there are five samples, all within the same pixel, that need to be averaged to produce the anti-aliased pixel color. The brightness of first four samples is within the normal 0...1 LDR range, but the fifth sample has its brightness somewhere in the millions. The averaged brightness will be on the order of several hundred thousand -- which exceeds the LDR range of the final pixel, which will cause excessive brightness of anti-aliased edges.

Turning HDR clipping on using the menu item referenced above lets you clip the RGB channels of the samples before they are averaged, which leads to smoother anti-aliased edges.

Here's the picture that shows both cases:

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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Filter > Anti-Aliasing > Show Diagnostics > Off

Turns the anti-aliasing diagnostic off, which means that you just see the normal rendering result.

Filter > Anti-Aliasing > Show Diagnostics > AA Zones

Shows the so-called Anti-Aliasing Zones, that is, solid-colored or smooth areas in filter's output that do not need anti-aliasing in their interior but need anti-aliasing on their edges (where they meet zones of other 'color'.) All Filter Forge components report their AA zones to the renderer, which combines zones from all components into the final AA Zone and runs an edge-finding algorithm on it to see which pixels should be anti-aliased.

Filter > Anti-Aliasing > Show Diagnostics > AA Edges

Shows which pixels in filter's or component's output will be anti-aliased (denoted with white.) This is basically a result of an edge-finding pass over the AA Zones map described above.

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Carl
c r v a

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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Nice explanation, Vlad..... smile:)

That Mandelbrot fractal wouldn't be part of some upcoming enhancements, would it??? smile;) ..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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