|
GMM
Moderator
Posts: 1756 |
Feel free to post your works made with the new beta here. | |||
| Posted: April 28, 2011 10:52 am | ||||
|
infiniview
|
Here are a few images I made with bomber's new image mixing.
![]() at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
|
|||
| Posted: April 29, 2011 4:15 pm | ||||
|
Indigo Ray
|
I had made this filter in V2, but now I can add another image to use as a reflection, which is neat.![]() "Time flies like an arrow; Fruit flies like a banana." -Groucho Marx |
|||
| Posted: April 29, 2011 6:05 pm | ||||
|
Indigo Ray
|
How about my water caustics filter? (the sand is actually generated in FF, but I pre-rendered it and loaded it as an image, so yes, this filter uses multiple images) ![]() "Time flies like an arrow; Fruit flies like a banana." -Groucho Marx |
|||
| Posted: April 29, 2011 8:13 pm | ||||
|
lolahiroshima
Posts: 1 |
Hey Infiniview, I'm just wondering if you could give some details as to how you made those images, they look really cool! | |||
| Posted: May 1, 2011 8:49 am | ||||
|
Skybase
|
Using some new features to generate a Large/Small tiling using images. I threw in several of my pattern renders into the source. |
|||
| Posted: May 1, 2011 1:41 pm | ||||
|
infiniview
|
Thank you, and sure.
I made a generalized image bomber filter. Meaning that I made it with lots of controls for doing a varity of effects for experimentation. a couple of the images are just straight mix of other images and textures I had already made. And others were the same thing but also utilizing a background image. One of the real cool things you can do with the BG image is use the Particle Mode to change visibility in various respects similar to layer adjustments in photoshop. In certain modes your affects will mostly be seen in certain areas. But I basically just made them trying a bunch of different slider combinations. Here is a screen shot of the filter construction. ![]() at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
|
|||
| Posted: May 2, 2011 5:14 pm | ||||
|
infiniview
|
here are a few more.
This image is an all green leaf type texture before FF. Then just using a number of colorful textures plugged into the color controls and messed with until it looked more natural.
This one I did after the leaf I think I used a light stone texture bg leaving some of the colorul elements and adding some other differing stone textures into color inputs.
This bg image is the structure that you can see but it was just BW greyscale before.
Then the daisy is of course one of the new installed images again using particle mode it blocked out certain elements on areas that were too light in color like the white and to a lesser degree to the yello and green yet applied the elements to the bug at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
|
|||
| Posted: May 2, 2011 5:27 pm | ||||
|
Sphinx.
|
12 Stops HDR combiner (w. adaptive contrast and saturation). Source images can be found here: http://kirkt.smugmug.com/Photography/...5088_nakmt![]() Njyldgarkn sample cache! |
|||
| Posted: May 3, 2011 6:11 am | ||||
|
Skybase
|
You just made my day. |
|||
| Posted: May 13, 2011 12:13 pm | ||||
|
Skybase
|
Uhh... stacking modes?? I'm trying simple object removal via multiple exposures. So this one has 5 slots. More = the better. |
|||
| Posted: May 15, 2011 11:39 pm | ||||
|
Sphinx.
|
Skybase, would you mind sharing the photos? It is an interesting challenge.. Njyldgarkn sample cache! |
|||
| Posted: May 17, 2011 1:53 am | ||||
|
Skybase
|
Yup, absolutely! Stacking source images I mean some of the methods for stacking already exist to "remove" objects anyway. For example, you have median stacking in Photoshop. Though I'm curious as to how you would do that in FilterForge. |
|||
| Posted: May 17, 2011 2:43 pm | ||||
|
Sphinx.
|
Alright Skybase.. first attempt ready. I used the first 8 images.
Strategy: sel ect sample with least difference fr om average of all 8 inputs.. ![]() Njyldgarkn sample cache! |
|||
| Posted: May 20, 2011 7:04 am | ||||
|
Sphinx.
|
Max difference ![]() Njyldgarkn sample cache! |
|||
| Posted: May 20, 2011 7:05 am | ||||
|
inujima
|
Because sorting is necessary, it is difficult to make a percentile filter without using a script. |
|||
| Posted: May 21, 2011 3:50 am | ||||
|
StevieJ
|
Hey Infiniview, I'm really liking this sample... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
|||
| Posted: May 21, 2011 1:03 pm | ||||
|
Sphinx.
|
Second attempt at object removal merging with Skybases imagestack.
The algorithm is somewhat complex and uses multiple steps. 1. calculate combined average: (src1 + src2 + srcN) / num_sources, use as reference 2. calculate table with differences btwn each source and reference 3. sort diff table 4. pick second lowest difference entry as new reference 5. in 3 passes sum the three lowest entries, each contributing sample is scaled by its inverse difference from last pass 6. pick second lowest difference entry from 3 pass result as final result step 5 and 6 are quite hard to explain Here is the result (8 images used) ![]() Njyldgarkn sample cache! |
|||
| Posted: May 22, 2011 5:06 am | ||||
|
Sphinx.
|
Here is the initial simple average result I use as temporary reference in first "pass" (step 1,2 and 3)![]() Njyldgarkn sample cache! |
|||
| Posted: May 22, 2011 5:07 am | ||||
|
Sphinx.
|
Here is the new intermediate reference used from step 4 and onwards. It is a composite of the samples with the second lowest difference from the initial average. The reference is replaced by a weighted sum in each pass in step 5![]() Njyldgarkn sample cache! |
|||
| Posted: May 22, 2011 5:13 am | ||||
|
Sphinx.
|
For comparison, here is the entries with least difference from simple average. Compared with previous image, you can clearly see more "ghosting" here. The second lowest diff. entries don't contain as much ghosting. Entries with even higher difference are no good, as they start introducing noise and parts of moving objects (see the second image I posted the other day - max. diff).![]() Njyldgarkn sample cache! |
|||
| Posted: May 22, 2011 5:23 am | ||||
| James | Seems like a great filter, how are you making it with lua scripting? | |||
| Posted: May 22, 2011 10:35 am | ||||
|
Sphinx.
|
Hmm.. I'm trying to post the script here, but the forum gives me the following error: "Message text.". Yes, it is a script. I'll attach it instead (please note that I intend to publish it when we are allowed to publish FF3 filters). Simply leave unused source inputs transparent - then the script will ignore them. Passes ( > 1 ) and Ghosting Removal only starts to have an effect with a large source set (above 6-8 depending on actual source set). Stack Merge.ffxml Njyldgarkn sample cache! |
|||
| Posted: May 23, 2011 2:59 am | ||||
| James |
Cool, thanks Sphinx this works great.
There can be artifacts that you don't notice much but i guess it depends on the source images and the amount used also. Generally though this seems to be a great technique and has good results, nice work. |
|||
| Posted: May 23, 2011 5:12 am | ||||
|
Sphinx.
|
Thanks Basically the idea is to exclude samples with changing data and only use the ones with consistency, but it is easier said than done Njyldgarkn sample cache! |
|||
| Posted: May 23, 2011 5:20 am | ||||
| beekeeper |
Thanks Sphinx for an advance preview of this filter. |
|||
| Posted: May 23, 2011 2:50 pm | ||||
|
meyendlesss
|
Nice stuff so far.
I haven't been around in a while, and didn't even know 3.0beta was out. Got it downloaded and will post some stuff here later. |
|||
| Posted: May 30, 2011 3:19 pm | ||||
|
inujima
|
Sprites on the Curve
I want Gradients Control component. |
|||
| Posted: July 2, 2011 9:17 am | ||||
|
betatester65
Posts: 6 |
I have done a Bandpass sharpen / blur together with highpass sharpen together with color contrast changes that cause not so easy overexpose, so all most important steps in a image can do in 1 plugin.my beta filterforge time is over, no faster beta is see, here is a example what can do.next post i upload the filter, maybe it is usefull for somebody, or he can speed it up.currently its very slow.here is a demo pic |
|||
| Posted: July 21, 2011 8:10 am | ||||
|
betatester65
Posts: 6 |
a more drastic change of settings |
|||
| Posted: July 21, 2011 8:15 am | ||||
|
betatester65
Posts: 6 |
here is the filter forge beta ffxml file.please post me a note, if somebody can enhance this detail modifier2.ffxml |
|||
| Posted: July 21, 2011 8:17 am | ||||
|
Indigo Ray
|
C'mon, where is everyone? We had a ton more posts in the beta 2 gallery...
Here's a silly one using the new color control and edge detector components. ![]() "Time flies like an arrow; Fruit flies like a banana." -Groucho Marx |
|||
| Posted: August 3, 2011 9:30 pm | ||||
|
StevieJ
|
Like that one alot, Indigo... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
|||
| Posted: August 4, 2011 10:49 am | ||||
|
CFandM
|
Very cool Indigo..Like that one... I know... Stupid things happen to computers for stupid reasons at stupid times! |
|||
| Posted: August 4, 2011 7:17 pm | ||||
| BenBeckwith |
I'm using 3 all the time now and have been lurking around. It's all been for work though, and don't show off any new features.
I think the biggest problem is that so far, the betas have mostly been workflow improvements rather than new creative tools. I'm not complaining, I'm loving all the new additions, there's just not much in these betas that I can't accomplish in FF2 so far. I hope the next beta release has some new toys |
|||
| Posted: August 5, 2011 4:16 pm | ||||
|
Skybase
|
New version of Dabber uses Edge Detector Also introduces some more parameters. |
|||
| Posted: August 9, 2011 10:27 am | ||||
|
Skybase
|
I removed some nodes too for speed improvement. It does look higher quality, but turns out slightly slower than its original (probably edge detector) |
|||
| Posted: August 9, 2011 10:37 am | ||||
|
CFandM
|
Very nice Skybase. Since the curve editor is now a feature I have added it to one filter that I had for a long while now..This was actually many different fiters with different shapes but now its up to the user to control the shape.... ![]() Stupid things happen to computers for stupid reasons at stupid times! |
|||
| Posted: August 12, 2011 4:42 pm | ||||
|
CFandM
|
Then one more.. ![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
|||
| Posted: August 12, 2011 4:42 pm | ||||
|
StevieJ
|
Chuck, you just gave me a brilliant idea!!! *as StevieJ bolts to his lab* Just keep the coffee coming!!! ... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
|||
| Posted: August 12, 2011 8:51 pm | ||||
|
CFandM
|
The Coffees still brewing Stevie.. Another image from the filter above... ![]() Stupid things happen to computers for stupid reasons at stupid times! |
|||
| Posted: August 15, 2011 4:01 am | ||||
|
Sphinx.
|
Collage Synthesizer .. Main source input is used to sel ect best matching areas fr om six additional image inputs. No original main source input samples are used.![]() Njyldgarkn sample cache! |
|||
| Posted: August 16, 2011 4:23 am | ||||
|
Sphinx.
|
One more, using the build in preview images..![]() Njyldgarkn sample cache! |
|||
| Posted: August 16, 2011 4:24 am | ||||
|
SpaceRay
|
WOW!!! this is really beautiful and very creative and great use for multiple images source. Great !! Looks lovely and it could have a great potential. Very well done. |
|||
| Posted: August 16, 2011 4:56 am | ||||
|
CFandM
|
Like that one Sphinx Stupid things happen to computers for stupid reasons at stupid times! |
|||
| Posted: August 16, 2011 7:31 pm | ||||
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
15,503 Registered Users
+7 new last day!
113,333 Posts
+69 new last day!
10,181 Topics
+9 new last day!
Nebreah2, 9 unregistered users.