Vladimir Golovin
Administrator |
In this thread, I'll answer questions about the mysterious Particle Adapter component we introduced in FF3.0.
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Posted: April 29, 2011 3:56 am | ||
Vladimir Golovin
Administrator |
First, some info about the component.
As the name suggests, the Particle Adapter component adapts the output of size-independent components (such as Image, Selection, Color Control, Grayscale Control and Frame) for use by Particle inputs of the Bomber component. Essentially, Particle Adapter strips them of their size-independence, making them react to changes of the global Size slider, just as all normal components do. Why is size independence a problem? Because if you plug a size-independent component, for example Image, into a Particle input of a Bomber component and change the Size slider to any value lower than maximum, you’ll get particle clipping. And if you route the connection through Particle Adapter, the clipping problem disappears: ![]() |
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Posted: April 29, 2011 5:04 am | ||
Vladimir Golovin
Administrator |
What is the cause of the particle clipping problem? Why it happens?
(to be answered) |
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Posted: April 29, 2011 5:04 am | ||
Vladimir Golovin
Administrator |
Why didn’t we need Particle Adapter in FF2.0? Didn't the old Bombers work fine with size-independent components?
Answered here: http://filterforge.com/forum/read.php?FID=17&TID=8381 |
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Posted: April 29, 2011 5:04 am | ||
Vladimir Golovin
Administrator |
So, how do we use Particle Adapter?
Answer: There’s only one situation where you need it: If you want to use a size-independent component in the subtree of a Particle input of a Bomber component, route the connection through Particle Adapter. You won’t need Particle Adapter in any other situations. |
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Posted: April 29, 2011 5:04 am | ||
Vladimir Golovin
Administrator |
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Posted: April 29, 2011 5:05 am |
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