Tim2501 |
I'm currently working on a broken-glass filter and had some good results with the "Stones"-noise. I'm using a low treshold on it to determine the breaking-lines and an if-module on a solid-filled version od "Stones" to determine the areas of single shards.
My problem is that, while glass usually breaks into shards with 3 or 4 edges, "Stones" often delivers shapes with 5 or 6 edges, which makes the whole thing look pretty unrealistic. Is it possible to make or modify a script so it delivers a triagular-stones-noise? Unfortunately I cant script at all, so any help will be greatly appreciated. Thanks in advance! ![]() |
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Posted: June 17, 2012 5:18 pm | ||||||||||
uberzev
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Posted: June 18, 2012 4:07 am | ||||||||||
Tim2501 |
This idea occurred to me too.
Unfortunately, the triangles must not overlap each other, because I need the grooves betwen them to determine my breaking-lines. Also, overlapping triangles often produce concave forms within each other, which would look pretty unrealistic as shards :/ |
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Posted: June 18, 2012 7:37 am | ||||||||||
Morgantao
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Uberzev, maybe your smooth stone mosaic can be adapted to make triangles or square instead of ovals, or eggs?
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Posted: June 18, 2012 2:49 pm | ||||||||||
uberzev
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The underlining math of my filter is the same as Worley Cell noise, and I don't believe that formula offers triangles. |
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Posted: June 18, 2012 10:32 pm | ||||||||||
uberzev
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Posted: June 18, 2012 11:01 pm | ||||||||||
uberzev
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Posted: July 4, 2012 3:57 am | ||||||||||
SpaceRay
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Posted: July 29, 2012 12:28 am | ||||||||||
SpaceRay
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Posted: July 29, 2012 12:30 am | ||||||||||
SpaceRay
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Posted: July 29, 2012 12:33 am | ||||||||||
SpaceRay
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Posted: July 29, 2012 12:34 am | ||||||||||
Skybase
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I'm going to poke you to try something more fancy than masking
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Posted: July 29, 2012 12:35 am | ||||||||||
SpaceRay
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What would be really good is to be able to make the image FOLLOW and fill the shapes made by this filter with this setting shown here
![]() So the image would be shattered and cut to fill the inside of the white shapes of this pattern shown here and have some kind of shading so it would look more something like a 3D style |
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Posted: July 29, 2012 12:39 am | ||||||||||
Skybase
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Posted: July 29, 2012 1:07 am | ||||||||||
SpaceRay
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Of course that what I made above was very simple and nothing fancy, was just a quick test.
OH, yes, this is what I was talking about. Be able to modify the source colors into the shapes. Well done!! Like it much Also would be good if possible to make the real photo image broken into pieces to fill the irregular shapes and not only the source colors |
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Posted: July 29, 2012 5:05 am | ||||||||||
Skybase
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Posted: July 29, 2012 5:18 am | ||||||||||
Skybase
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lol want to give it a shot yourself and then should I just reveal how it was done?
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Posted: July 29, 2012 5:23 am | ||||||||||
SpaceRay
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Posted: July 29, 2012 9:32 am | ||||||||||
SpaceRay
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Posted: July 29, 2012 9:47 am | ||||||||||
SpaceRay
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Posted: July 29, 2012 9:49 am | ||||||||||
SpaceRay
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Posted: July 29, 2012 10:13 am | ||||||||||
SpaceRay
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Posted: July 29, 2012 10:17 am | ||||||||||
SpaceRay
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Sorry to ask a possible basic question, but why the Chaffs work very well when using solid fill, but when you uncheck it to have the full image source it does not work in the same way?
I mean that the source image is not distorted to the shapes, like it happens when using solid fill, and i have tried also different settings and none of them work in the same way if solid fill is unchecked. |
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Posted: July 29, 2012 3:55 pm | ||||||||||
Skybase
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Here's what your help docs say about "solid fill"
"If turned on, each noise "cell" is filled with a uniform random tint within the color range defined by the Noise and Background parameters." What you're really seeing when you disable "solid fill" is the noise pattern being applied on the background with the same color values at the same pixel areas. So your noise + background colors are the same, therefore there seems to be no difference but it's drawing the noise just as it would, you just can't see it. |
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Posted: July 30, 2012 11:32 pm | ||||||||||
SpaceRay
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Thanks Skybase for your answer, I also went to see the help docs to see if I was doing something wrong or there something I did not know, but seems that as you say well, it works only when the solid fills is activated, because if not not you can´t see the effect
I asked this because I have seen that on other component (do not remember which one) I have seen that when unchecking the solid fill checkbox the effect keeps being the same but with the full real source image instead of one solid color, so I thought that in this one would work in the same way, but I was wrong. And as you have shown in the above example there are other ways to make this WITH the source image and not a solid color, although I still do not know how. |
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Posted: July 31, 2012 3:28 am | ||||||||||
SpaceRay
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Well, I have tried to make this SECOND example shown above here with the real photo images instead of plain colors, have not had any sucess as I do not know how to make it because if I uncheck the "solid fill" setting in the Chaffs component, all is lost ![]() Please, Skybase could you be so kind to tell HOW you have done it? Thanks very much |
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Posted: February 15, 2013 2:15 am | ||||||||||
Skybase
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Screenshot explains much of the way I worked on it. It's honestly kinda lazy.
Notes: The rotate component uses the original chaffs component that was in Uberzev's filter. The colored chaffs component can also be used to derive rotation values, however you should desaturate it, but this is up to you. Two chaffs components should have the same variation value, otherwise they'll have different results. ![]() |
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Posted: February 15, 2013 12:55 pm | ||||||||||
SpaceRay
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WOW!! Thanks very much for explaining it and for making this screenshot and taking the time to explain it with texts and arrows, very good and well done.
I will try it and see what I can do. Thanks again |
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Posted: February 15, 2013 5:46 pm | ||||||||||
SpaceRay
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I forgot to tell that I have tried this that you have shown above with the instructions and works very well
![]() Thanks very much Skybase for all the help given already and for caring and taking the time to make this screenshot with the detailed instructions that have been very useful and helpful. Now the next step is to be able to combine different images filling the shapes and not using only one source image, and the example on how to do it is shown with the Mondrian filter by Skybase but without the instructions given already above I would not have been able to understand and use it Thanks also to uberzev for making the Offset Eddges filter above and sharing it here in the forum and also to ThreeDee for making the great Shadows snippet Here are some examples I have done, although the filter stills needs some work for it to work right and some more controls, also there is a bad problem using the "Size, pixels" setting as it gives very unwanted results, so I have replaced it with Scale, and although it works it does not give the same result. ![]() |
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Posted: October 16, 2013 4:23 am | ||||||||||
SpaceRay
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also I will see how it works using other noise components instead of he chaffs used here an what results could be get
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Posted: October 18, 2013 7:22 am | ||||||||||
LexArt
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Posts: 256 |
I have just discovered this and it seems to be very interesting and nice effect, thanks uberzev, Skybase and SpaceRay for all this thread
I will try to understand it and see what can be done with this. Please, SpaceRay could you share the filter of your last example shown? it looks very good and nice thanks |
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Posted: March 28, 2016 11:58 pm | ||||||||||
SpaceRay
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Glad you like and find it nice, regretably, these are old filters, and I have them on a backup hard drive, so I may be able to find it when I search in the these hard drives and see if I still have it |
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Posted: April 2, 2016 3:50 am | ||||||||||
Ramlyn
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Posted: April 30, 2016 12:42 am | ||||||||||
Ramlyn
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Posted: April 30, 2016 12:50 am | ||||||||||
LexArt
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Posts: 256 |
i had put in the FF forum search "fill a shape" and found agin this thread that I did not remember and it seems that this may explain in some way what I have asked in this other thread about Hexagon Parade by Skybase ![]() Please, Skybase, can you tell if this is the same as the technique used for Hexagon Parade? Does the source image to be feed into the rotate component must be in grayscale shades or grayscale gradient to work? Thanks |
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Posted: May 14, 2016 4:23 am | ||||||||||
Skybase
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Hexagon parade does something completely differently so this method wouldn't be the same.
The rotate component requires a grayscale input (anything really) for rotation values and an input source image that gets rotated. |
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Posted: May 14, 2016 7:01 am | ||||||||||
SpaceRay
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Yes, as said by Skybase, although it may look similar, is not at all the same as he has told also on another part of the forum I can not help on understanding how this works, as I also do not understand it, but you can try and experiment and test things and see what happen and see if you can get something similar or that you may like |
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Posted: May 15, 2016 12:42 am | ||||||||||
SpaceRay
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LexArt did you notice and seen that what Skybase is refering and telling, comes from the uberzev offset edges filter? i mean the black and white chaffs This comes from my idea derived frrom this filter by uberzev |
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Posted: May 16, 2016 12:58 am |
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