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Tim2501
Posts: 26
Filters: 63
I'm currently working on a broken-glass filter and had some good results with the "Stones"-noise. I'm using a low treshold on it to determine the breaking-lines and an if-module on a solid-filled version od "Stones" to determine the areas of single shards.

My problem is that, while glass usually breaks into shards with 3 or 4 edges, "Stones" often delivers shapes with 5 or 6 edges, which makes the whole thing look pretty unrealistic.

Is it possible to make or modify a script so it delivers a triagular-stones-noise?

Unfortunately I cant script at all, so any help will be greatly appreciated.

Thanks in advance! smile;)
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uberzev
not lyftzev

Posts: 1890
Filters: 36
A few triangle ideas here...

Wild Triangles.ffxml
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Tim2501
Posts: 26
Filters: 63
This idea occurred to me too.
Unfortunately, the triangles must not overlap each other, because I need the grooves betwen them to determine my breaking-lines.
Also, overlapping triangles often produce concave forms within each other, which would look pretty unrealistic as shards :/
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Morgantao
Can't script

Posts: 2185
Filters: 20
Uberzev, maybe your smooth stone mosaic can be adapted to make triangles or square instead of ovals, or eggs?
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Uberzev, maybe your smooth stone mosaic can be adapted to make triangles or square instead of ovals, or eggs?


The underlining math of my filter is the same as Worley Cell noise, and I don't believe that formula offers triangles.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
This do anything for you?

Offset Edges (1).ffxml
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uberzev
not lyftzev

Posts: 1890
Filters: 36
The solid-fill version of chaffs makes some decent triangles...

Semi-Trianglular Noise.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks very much for the Offset Edges filter that I like much

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have modified it to be able to fill the beautiful triangular shapes created by this with images but what I really have done is only fill the lines and background smile:(

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And this other one that is the opposite, with higher width of the edges

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And here is the simple modification

Offset Edges with Images.ffxml
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I'm going to poke you to try something more fancy than masking smile:p
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
What would be really good is to be able to make the image FOLLOW and fill the shapes made by this filter with this setting shown here



So the image would be shattered and cut to fill the inside of the white shapes of this pattern shown here and have some kind of shading so it would look more something like a 3D style
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Like this?

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Of course that what I made above was very simple and nothing fancy, was just a quick test.

Quote
Like this?


OH, yes, this is what I was talking about. Be able to modify the source colors into the shapes. Well done!! Like it much

Also would be good if possible to make the real photo image broken into pieces to fill the irregular shapes and not only the source colors
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Yup of course you can do that.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
lol want to give it a shot yourself and then should I just reveal how it was done? smile:p
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
On this one I think it has been very easy to make and to solve smile:) looking at how this was done.

Sorry I did not see it before.

Here is the FF Lionfish

Although when trying to convert it to images instead of solid colors I still have a problem, but will see why this happens

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and here is another example

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
BUT now is needed to give some kind of darkening and lighting shadows so it is not very flat

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Using the Blast Shadows by Threedee I have got this other version but all of them have uniform shadows and although it looks nice and good is not exactly the effect I would like

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And the bottom FF Lionfish is better with the Blast Shaodws than the above one, at least from my point of view



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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Sorry to ask a possible basic question, but why the Chaffs work very well when using solid fill, but when you uncheck it to have the full image source it does not work in the same way?

I mean that the source image is not distorted to the shapes, like it happens when using solid fill, and i have tried also different settings and none of them work in the same way if solid fill is unchecked.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Here's what your help docs say about "solid fill"
"If turned on, each noise "cell" is filled with a uniform random tint within the color range defined by the Noise and Background parameters."

What you're really seeing when you disable "solid fill" is the noise pattern being applied on the background with the same color values at the same pixel areas. So your noise + background colors are the same, therefore there seems to be no difference but it's drawing the noise just as it would, you just can't see it.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks Skybase for your answer, I also went to see the help docs to see if I was doing something wrong or there something I did not know, but seems that as you say well, it works only when the solid fills is activated, because if not not you can´t see the effect

I asked this because I have seen that on other component (do not remember which one) I have seen that when unchecking the solid fill checkbox the effect keeps being the same but with the full real source image instead of one solid color, so I thought that in this one would work in the same way, but I was wrong.

And as you have shown in the above example there are other ways to make this WITH the source image and not a solid color, although I still do not know how.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
SpaceRay

What would be really good is to be able to make the image FOLLOW and fill the shapes made by this filter with this setting shown here

So the image would be shattered and cut to fill the inside of the white shapes of this pattern shown here and have some kind of shading so it would look more something like a 3D style


Quote
Skybase

Like this?


Quote
SpaceRay

OH, YES, this is what I was talking about. Be able to modify the source colors into the shapes. Well done!! Like it much

Also would be good if possible to make the real photo image broken into pieces to fill the irregular shapes and not only the source colors


Quote
Skybase



lol want to give it a shot yourself and then should I just reveal how it was done?


Well, I have tried to make this SECOND example shown above here with the real photo images instead of plain colors, have not had any sucess as I do not know how to make it because if I uncheck the "solid fill" setting in the Chaffs component, all is lost smile:(

Please, Skybase could you be so kind to tell HOW you have done it?

Thanks very much
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Screenshot explains much of the way I worked on it. It's honestly kinda lazy.

Notes: The rotate component uses the original chaffs component that was in Uberzev's filter. The colored chaffs component can also be used to derive rotation values, however you should desaturate it, but this is up to you. Two chaffs components should have the same variation value, otherwise they'll have different results.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW!! Thanks very much for explaining it and for making this screenshot and taking the time to explain it with texts and arrows, very good and well done.

I will try it and see what I can do.

Thanks again
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I forgot to tell that I have tried this that you have shown above with the instructions and works very well smile:)

Thanks very much Skybase for all the help given already and for caring and taking the time to make this screenshot with the detailed instructions that have been very useful and helpful.

Now the next step is to be able to combine different images filling the shapes and not using only one source image, and the example on how to do it is shown with the Mondrian filter by Skybase but without the instructions given already above I would not have been able to understand and use it

Thanks also to uberzev for making the Offset Eddges filter above and sharing it here in the forum and also to ThreeDee for making the great Shadows snippet

Here are some examples I have done, although the filter stills needs some work for it to work right and some more controls, also there is a bad problem using the "Size, pixels" setting as it gives very unwanted results, so I have replaced it with Scale, and although it works it does not give the same result.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
also I will see how it works using other noise components instead of he chaffs used here an what results could be get
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LexArt
LexArt

Posts: 256
I have just discovered this and it seems to be very interesting and nice effect, thanks uberzev, Skybase and SpaceRay for all this thread

I will try to understand it and see what can be done with this.

Please, SpaceRay could you share the filter of your last example shown? it looks very good and nice

thanks
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
LexArt wrote:
Please, SpaceRay could you share the filter of your last example shown? it looks very good and nice


Glad you like and find it nice, regretably, these are old filters, and I have them on a backup hard drive, so I may be able to find it when I search in the these hard drives and see if I still have it
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
An experiment similar to Stones/Cells :

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
The same filter with circular shapes instead of triangles :

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LexArt
LexArt

Posts: 256
Quote
Skybase wrote:
Screenshot explains much of the way I worked on i


i had put in the FF forum search "fill a shape" and found agin this thread that I did not remember and it seems that this may explain in some way what I have asked in this other thread about Hexagon Parade by Skybase

e


Please, Skybase, can you tell if this is the same as the technique used for Hexagon Parade?

Does the source image to be feed into the rotate component must be in grayscale shades or grayscale gradient to work?

Thanks
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Hexagon parade does something completely differently so this method wouldn't be the same.

The rotate component requires a grayscale input (anything really) for rotation values and an input source image that gets rotated.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
LexArt wrote:
Please, Skybase, can you tell if this is the same as the technique used for Hexagon Parade?


Yes, as said by Skybase, although it may look similar, is not at all the same as he has told also on another part of the forum

I can not help on understanding how this works, as I also do not understand it, but you can try and experiment and test things and see what happen and see if you can get something similar or that you may like
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
LexArt wrote:
Does the source image to be feed into the rotate component must be in grayscale shades or grayscale gradient to work?


LexArt did you notice and seen that what Skybase is refering and telling, comes from the uberzev offset edges filter? i mean the black and white chaffs

This comes from my idea derived frrom this filter by uberzev
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