Sphinx.
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Here is a simple little fractal explorer script that lets you zoom in on an area using the color picker. Note that since we don't have the Color inspector in main view, you have to enter the editor and select the script component..
If you turn off Navigation mode, you will see a combined output of the following: R: Gradient spans between each iteration G: Rotation direction of each iteration B: Continuous gradient The continuation of the gradient is not perfect yet and it is influenced by the settings of the fractal, which is not cool. I tried out a common approach for smoothing curvature btwn each iteration (iteration - log(log(modulus))/log(bailout)), but this looks even worse regarding continuity. If some of you hardcore fellas can work out a way to produce a continuing smooth gradient I'd be very happy ![]() Fractal Explorer.ffxml |
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Posted: June 10, 2010 8:56 am | ||||
Sphinx.
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Posted: June 10, 2010 9:02 am | ||||
Sphinx.
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Posted: June 10, 2010 9:04 am | ||||
Vladimir Golovin
Administrator |
Sphinx, this is great! Could you include the fractal from the second post as a preset? (I wanted to render it with Ambient Occlusion, but couldn't pinpoint the necessary settings.)
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Posted: June 10, 2010 11:20 am | ||||
Sphinx.
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I can't remember the position, but I clicked twice in a fern'ish point.. hehe
I wanted to store some presets, but that turned out to be impossible.. ![]() I could just add individual controls for x,y and scale, but that kinda takes away the whole point of this: click and paste to zoom ![]() If I store that rendering as a preset, it will take over the main position (which I don't want) I hope this example will inspire you to add some sort of zoom-to-region tool in the future (i.e. instead of sampling over 0..1,0..1 you sample over a user defined sub region). For now I just wish we had HDR color controls and Color Inspector in main view ![]() |
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Posted: June 10, 2010 11:44 am | ||||
GMM
Moderator
Posts: 3491 |
A non-intuitive workaround is to use Assemble RGB and have Value controls connected to its channel inputs ![]() All these support HDR colors. |
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Posted: June 11, 2010 2:54 am | ||||
StevieJ
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Now we're talk'n!!!
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: June 11, 2010 3:22 am | ||||
Sphinx.
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Posted: June 13, 2010 3:38 pm | ||||
Sphinx.
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Posted: June 13, 2010 3:39 pm | ||||
Sphinx.
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Posted: June 13, 2010 3:41 pm | ||||
Sphinx.
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Posted: June 13, 2010 3:44 pm | ||||
Sphinx.
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Posted: June 13, 2010 4:26 pm | ||||
Sphinx.
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Posted: June 13, 2010 4:26 pm | ||||
Sphinx.
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Posted: June 13, 2010 4:26 pm | ||||
ronjonnie
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Hey Sphinx.
VERY VERY COOL!! ![]() Have a good evening, ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: June 13, 2010 4:30 pm | ||||
ThreeDee
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Gorgeous stuff, Sphinx,
Now I'm all excited about fractals again! |
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Posted: June 14, 2010 2:44 am | ||||
Sphinx.
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Posted: June 14, 2010 4:43 am | ||||
ronjonnie
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Good morning Everyone,
Yes Beautiful Sphinx.! Hey ThreeDee, Good to hear that you are excited about fractals again! I Pray you feel the same about the tragic loss of that beautiful water filter, & will please rebuilt it soon. ![]() Have a GREAT day everyone. ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: June 14, 2010 5:44 am | ||||
Lucato
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Nice one Sphinx. Congratulations.
You would add your link/file at Script Library thread. ;0) |
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Posted: June 14, 2010 6:01 pm | ||||
Carl
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wow these are great Sphinx
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Posted: June 16, 2010 1:56 am | ||||
Kraellin
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very cool!
![]() i downloaded that filter but how in the world did you get those examples from that filter? we need a 'scripting for dummies' forum! ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 20, 2010 4:00 pm | ||||
Paul Wolfe | ||||
Posted: June 20, 2010 10:19 pm | ||||
Paul Wolfe |
I then added more useful components, Scale, Rotate, Offset and contrast. I played around with it and got 10 neat samples. They are saved as presets. They all have the same feel but look different. Here is the filter and below 2 samples.
Fractal Explorer TEST.ffxml |
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Posted: June 20, 2010 10:24 pm | ||||
Paul Wolfe | ||||
Posted: June 20, 2010 10:26 pm | ||||
Paul Wolfe | ||||
Posted: June 20, 2010 10:27 pm | ||||
Paul Wolfe |
Just for fun I changed the formula changed some X's and Y's and got this picture. I don't understand mapscript either but am hoping to learn it with all the smart people on this board. Just one word of warning, make sure that your iterations are set at 1 until you get used to this filter. As you increase the number your computer will really slow down...but you can get interesting results.
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Posted: June 20, 2010 10:41 pm | ||||
Sphinx.
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Ah, cool Paul!
The "filter" is not a normal, "start it up and render" filter.. its a base for further experiments - you need to work with it in editing mode, otherwise its not much fun ![]() About the navigation function: it is way more easy to use than a chain of scale and offsets ![]() Follow the instructions, i.e. enter the editor (it will not work in main view), and enable "navigation mode" in the script. Then choose the color inspector tool (eye dropper) and click once in the area you want to zoom in on in the preview (the color is copied automatically when you click). The copied color is containing x,y and scale coordinates.. go to the "position" input of the map script and paste the color .. Hint: you can store nice areas in the switch for later use.. When you're not in navigation mode, you should extract R,G,B via three "Extract RGB" components.. now you have three different gradient modes which you can use creatively.. |
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Posted: June 21, 2010 12:29 am | ||||
Paul Wolfe |
Thanks Sphinx, Yes I gave the eyedroper a try and I was able to get it to work.
Thanks again |
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Posted: June 21, 2010 9:03 am | ||||
ronjonnie
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Good morning Everyone,
Very nice work Sphinx & Paul, you are on the right track. I might have to look into this, hard for the old school guys..lol. Have a GREAT day! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: June 21, 2010 9:38 am | ||||
Paul Wolfe |
Hi Everyone:
Just 1 more example filter that looks interesting. There are 11 presets but you may want to delete some. A few are close in the renderings. If you do like this filter, I suggest rendering at 3000 X 3000 pixels or higher. The detail increases but you just seem to want more as you zoom in. Fractal Explorer TEST 2B.ffxml |
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Posted: June 21, 2010 10:08 am | ||||
Paul Wolfe | ||||
Posted: June 21, 2010 10:09 am | ||||
Paul Wolfe | ||||
Posted: June 21, 2010 10:09 am | ||||
Sphinx.
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again cool stuff
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Yes, the bailout principle is static - I'll see if I can figure out something related to the sample frequency instead.. |
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Posted: June 21, 2010 2:12 pm | ||||
Morgantao
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Hey Sphinx, these are great!
A couple of questions: How do I zoom in? How did you make the barnsley experiments? - Can you upload these too? |
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Posted: February 26, 2012 3:05 pm | ||||
SpaceRay
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Very cool and beautiful examples of fractals, I specially like more the ones from Sphinx, and in particular these ones below
![]() Love the Barnsley one shown here below ![]() ![]() |
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Posted: February 26, 2012 5:56 pm | ||||
Sphinx.
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Hehe, yes it is a somewhat weird method ![]() That initial coloring actually represents coordinates red = x, green = y, blue = zoom level. You must enter the filter editor and select the eye dropper / color inspector tool. Click on the area you want to zoom into with the eye dropper, and then paste the color in the Position input of the script. |
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Posted: February 27, 2012 10:26 am | ||||
SpaceRay
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I wonder if there could be any furrther development of this as it looks very good
i mean to be able to use images as source instead of colors as shown in this thread orbit trap fractals |
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