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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Here is a simple little fractal explorer script that lets you zoom in on an area using the color picker. Note that since we don't have the Color inspector in main view, you have to enter the editor and select the script component..

If you turn off Navigation mode, you will see a combined output of the following:
R: Gradient spans between each iteration
G: Rotation direction of each iteration
B: Continuous gradient

The continuation of the gradient is not perfect yet and it is influenced by the settings of the fractal, which is not cool. I tried out a common approach for smoothing curvature btwn each iteration (iteration - log(log(modulus))/log(bailout)), but this looks even worse regarding continuity. If some of you hardcore fellas can work out a way to produce a continuing smooth gradient I'd be very happy smile:)

Fractal Explorer.ffxml
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Here is an example..

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Sphinx.
Filter Optimizer

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..and its non navigational mode output, with R,G & B containing modes as explained above

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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Sphinx, this is great! Could you include the fractal from the second post as a preset? (I wanted to render it with Ambient Occlusion, but couldn't pinpoint the necessary settings.)
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
I can't remember the position, but I clicked twice in a fern'ish point.. hehe

I wanted to store some presets, but that turned out to be impossible.. smile:evil: ..Because Color control does not support HDR, so I can't use it for the 'Position' property (and thereby get the Position stored). If I do not connect a control, the setting will be global for all "presets"

I could just add individual controls for x,y and scale, but that kinda takes away the whole point of this: click and paste to zoom smile;)

If I store that rendering as a preset, it will take over the main position (which I don't want)

I hope this example will inspire you to add some sort of zoom-to-region tool in the future (i.e. instead of sampling over 0..1,0..1 you sample over a user defined sub region). For now I just wish we had HDR color controls and Color Inspector in main view smile;)
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
Sphinx. wrote:
For now I just wish we had HDR color controls


A non-intuitive workaround is to use Assemble RGB and have Value controls connected to its channel inputs smile:)
All these support HDR colors.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Now we're talk'n!!! smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
New fractal type, based on differences btwn iterations

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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Hey Sphinx.

VERY VERY COOL!! smile;)

Have a good evening, smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Gorgeous stuff, Sphinx,

Now I'm all excited about fractals again!
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
"stop while the going is good"; tweaking the bailout method can create some really funky patterns, this one is math.max(x/y,y/x):

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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Good morning Everyone,

Yes Beautiful Sphinx.!

Hey ThreeDee,
Good to hear that you are excited about fractals again!
I Pray you feel the same about the tragic loss of that beautiful water filter, & will please rebuilt it soon. smile;)

Have a GREAT day everyone. smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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Lucato
FF addicted

Posts: 505
Filters: 39
Nice one Sphinx. Congratulations.
You would add your link/file at Script Library thread. ;0)
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Carl
c r v a

Posts: 7289
Filters: 82
wow these are great Sphinx smile8)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
very cool! smile:)

i downloaded that filter but how in the world did you get those examples from that filter? we need a 'scripting for dummies' forum! smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Paul Wolfe
Mr Wolfie
Posts: 93
Filters: 13
Hi Kraellin:

I agree with you on that. I took a look at the Filter Fractal Explorer and the map script component needs some sliders attached to make it work. I added those in changed a few numbers (just a random thing) until I got this sample.


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Paul Wolfe
Mr Wolfie
Posts: 93
Filters: 13
I then added more useful components, Scale, Rotate, Offset and contrast. I played around with it and got 10 neat samples. They are saved as presets. They all have the same feel but look different. Here is the filter and below 2 samples.


Fractal Explorer TEST.ffxml
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Paul Wolfe
Mr Wolfie
Posts: 93
Filters: 13
Preset 10 with rotate


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Paul Wolfe
Mr Wolfie
Posts: 93
Filters: 13
Preset 6 with exteme zoom


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Paul Wolfe
Mr Wolfie
Posts: 93
Filters: 13
Just for fun I changed the formula changed some X's and Y's and got this picture. I don't understand mapscript either but am hoping to learn it with all the smart people on this board. Just one word of warning, make sure that your iterations are set at 1 until you get used to this filter. As you increase the number your computer will really slow down...but you can get interesting results.


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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Ah, cool Paul!
The "filter" is not a normal, "start it up and render" filter.. its a base for further experiments - you need to work with it in editing mode, otherwise its not much fun smile;-)

About the navigation function: it is way more easy to use than a chain of scale and offsets smile;-)

Follow the instructions, i.e. enter the editor (it will not work in main view), and enable "navigation mode" in the script. Then choose the color inspector tool (eye dropper) and click once in the area you want to zoom in on in the preview (the color is copied automatically when you click). The copied color is containing x,y and scale coordinates.. go to the "position" input of the map script and paste the color ..

Hint: you can store nice areas in the switch for later use..

When you're not in navigation mode, you should extract R,G,B via three "Extract RGB" components.. now you have three different gradient modes which you can use creatively..
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Paul Wolfe
Mr Wolfie
Posts: 93
Filters: 13
Thanks Sphinx, Yes I gave the eyedroper a try and I was able to get it to work.
Thanks again
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Good morning Everyone,

Very nice work Sphinx & Paul, you are on the right track.
I might have to look into this, hard for the old school guys..lol.

Have a GREAT day! smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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Paul Wolfe
Mr Wolfie
Posts: 93
Filters: 13
Hi Everyone:

Just 1 more example filter that looks interesting. There are 11 presets but you may want to delete some. A few are close in the renderings. If you do like this filter, I suggest rendering at 3000 X 3000 pixels or higher. The detail increases but you just seem to want more as you zoom in.


Fractal Explorer TEST 2B.ffxml
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Paul Wolfe
Mr Wolfie
Posts: 93
Filters: 13
Preset 4


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Paul Wolfe
Mr Wolfie
Posts: 93
Filters: 13
Preset 10


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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
again cool stuff smile:) last one almost looks like some sort of strange building
Quote
The detail increases but you just seem to want more as you zoom in.

Yes, the bailout principle is static - I'll see if I can figure out something related to the sample frequency instead..
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Morgantao
Can't script

Posts: 2185
Filters: 20
Hey Sphinx, these are great!

A couple of questions:

How do I zoom in?

How did you make the barnsley experiments? - Can you upload these too?
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Very cool and beautiful examples of fractals, I specially like more the ones from Sphinx, and in particular these ones below



Love the Barnsley one shown here below smile:)

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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
How do I zoom in?


Hehe, yes it is a somewhat weird method smile:D

That initial coloring actually represents coordinates red = x, green = y, blue = zoom level.

You must enter the filter editor and select the eye dropper / color inspector tool. Click on the area you want to zoom into with the eye dropper, and then paste the color in the Position input of the script.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I wonder if there could be any furrther development of this as it looks very good

i mean to be able to use images as source instead of colors as shown in this thread

orbit trap fractals
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