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jitspoe
Posts: 189
Filters: 27
I was kind of disappointed that the ambient occlusion shadows did not include directional shadows, but the FF team made up for that by including scripting, so I took a shot at making hard directional shadows. Who's up for some rock hard shadows? Or would it be hard rock shadows (dunanananaaaa!). This is the default stones component. I mixed my directional lighting with the Filter Forge lighting so we could have ambient light and AO for more realistic appearances. Still a work in progress, but I should have a snippet ready for Monday.

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uberzev
not lyftzev

Posts: 1890
Filters: 36
Doesn't it do directional shadows if you use a point light?
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jitspoe
Posts: 189
Filters: 27
Math for the normals wasn't quite correct in the previous image. I think I've fixed that, and I cranked up the ambient light and down the environment light to make it look a little more natural. Here it is on cells with a circular arc profile.

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jitspoe
Posts: 189
Filters: 27
uberzev: I had hoped that, but as far as I know, the FF lighting system does not support directional shadows.

Here's the default stone again with more correct lighting:

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Betis
The Blacksmith

Posts: 1207
Filters: 76
This is great! Do a human face, that should be a good test too
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Cast Shadows! Very cool - do you trace them or is it some smart displacement trick?
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jitspoe
Posts: 189
Filters: 27
They're traced. It's a little bit slow (requires about 200-300 heightmap lookups per sample), but I think it's worth it. I submitted the filter this weekend, so it should be available shortly.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Cool, I'm looking forward to playing with it.

About the sample count - you can stick in a blur (very small radius) btwn the heightmap source and your shadowtracer to get some sort of cache like functionality. That should reduce the real sample calculation greatly.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Hmm.. library server must be down again or something... perhaps you could post the filter here?
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jitspoe
Posts: 189
Filters: 27
I'm not at home right now.

*pokes the server*

Hopefully it will be up soon.
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