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Crapadilla
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Speaking of "massively awesome" and loading user images:
How about introducing a kind of generalized Map Override component? An example based on this previous UI mockup... ![]() Let's assume that the Particle 1 to Particle 3 inputs of the Bomber were mapped with image data generated within the filter (instead of being mapped with Color Map components as shown above). Now, what if the filter author would like to give the user the ability to override these 3 internally generated particles with their own custom images? Right, we'd need a new component that could explicitely override the incoming image stream with user image data. In its 'inactive' state the Override component would just pass its source input data down the stream. Once active however, it would pass along the image data specified by the user. Of course you could contruct something like this using a Switch component and a Color Map, but you'd end up with an extra Checkbox in your filter controls. The proposed Override component could compress this setup into just one control. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 3, 2010 4:02 pm | ||||||||
Crapadilla
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+1 --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 3, 2010 4:06 pm | ||||||||
James |
That looks great Vladimir, if this and other GUI updates are added for V3 it will be great.
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Posted: December 13, 2010 3:38 am | ||||||||
Chas
Posts: 5 |
Love what I am hearing about version 3, could you add in a control to resize the maps, and affects, something that will "make fit" the affect to a non-squared image with out duplications of the maps, I know that frames do this, but would like to add the samething to the effects rendered.
Layering two or more images rocks, I am hoping we can apply different filters to each layer and render the image as a whole. Chas To achieve great things, first dream great dreams!
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Posted: December 22, 2010 10:28 am | ||||||||
Crapadilla
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Well, it's already thawing again in my city... ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: January 6, 2011 1:24 pm | ||||||||
StevieJ
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Dilla???
![]() ![]() ![]() Everything sounds great for 3.0 enhancements...but that's not the problem...the filters are responsible for the vast majority of sales...and without implementation of any further author incentives beyond the program rewards for quality cutting-edge submissions, you might as well start offering a 90% discount...because that's the way it's going to continue to go if nothing is done about it, IMHO... Sorry, but it's well beyond a proven fact now... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: January 7, 2011 12:46 pm | ||||||||
Kraellin
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steve,
dont forget, that 70% discount could be because FF, inc. is doing really well. ya know? ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 7, 2011 9:05 pm | ||||||||
StevieJ
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Hey Craig
![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: January 8, 2011 12:28 am | ||||||||
uberzev
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Cold outside eh?
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Posted: February 3, 2011 8:48 pm | ||||||||
softhunterdevil
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What about utilizing vast ground we use for components as the filter previewer also when we make filters? such as in tabs or when we middle click ?
and also please keep at least 5 types of images... human potrait, landscape scenery, lifesaver object, animal running, like diff types and filter creator should be able to choose which image to use for website preview. please also update inbuilt filter downloader. its pain to go website everytime. please give ability to lock some controls fr om randomness or ability to lim it it upto certain value range some iphone/ipad/android app ? Oh i forgot ... inbuilt 3d visualiser will come handy with basic shapes... you know for people who develop games. they will be able to assume how it would looklike in the game with lighting before they go for final render. check my filters please |
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Posted: March 3, 2011 1:16 pm | ||||||||
Chazzy |
Is there any chance you could add multiple selector controls to Filter Forge?
I like to allow the users of my filters to choose their own blend mode when merging images together, and at the moment I have to use IntSlider for this, which isn't ideal as people can't see what the blend modes are. A selector which offers multiple choices would ideal for something like this, and would also have other uses aswell. Examples: ![]() ![]() |
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Posted: March 4, 2011 5:38 am | ||||||||
GMM
Moderator
Posts: 3491 |
There is always hope but the chance to win a lottery is higher. |
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Posted: March 4, 2011 6:02 am | ||||||||
Chazzy |
What a shame! It would have been such a useful addition! |
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Posted: March 4, 2011 8:13 am | ||||||||
Vladimir Golovin
Administrator |
We've implemented it within the new control components as an option. When you turn this option on, an input appears on the control component, and you simply plug your "default" signal there -- see the picture below. The question is, how do we name the input? Currently, it is named "Override" but it's actually the image that is the override, not the input. Should we name this input "Default"? Any other ideas? (BTW the first beta of FF3.0 is almost ready. We're currently squashing remaining bugs, preparing the site, server etc. If everything goes as planned, it should be out in several weeks.) ![]() |
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Posted: March 23, 2011 6:52 am | ||||||||
Sphinx.
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Nice to hear from you
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Yeah, the override terminology is reverse - "Default" or "Default input" is definitely a better choice (the correct one IMO). Another option could be "Fallback". While I have your attention: can we expect any new scripting features? I'm in particular hoping for some sort of basic FF API (so we can use optimal blending functions and perhaps noises)
"Several weeks" .. hehe, whats that? 2 or 200? |
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Posted: March 23, 2011 7:22 am | ||||||||
Vladimir Golovin
Administrator |
"Default Source" perhaps? |
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Posted: March 23, 2011 7:30 am | ||||||||
Vladimir Golovin
Administrator |
Nice coincidence -- this is exactly what we added to scripting. Originally I planned to announce these additions in the second beta, but since there is interest we'll release them in the first beta. |
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Posted: March 23, 2011 8:54 am | ||||||||
Crapadilla
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Awesome, the overrides made it in! I'm looking forward to the new beta.
![]() BTW, any news on polymorphic components or Z-Depth Bombers? ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: March 25, 2011 4:38 am | ||||||||
Vladimir Golovin
Administrator |
Z-Depth, not yet. Speaking of Polymorphic Components, we don't have full-blown component polymorphism built into the infrastructure yet, but mild cases of ad-hoc polymorphism are slowly creeping into the product. For example, we already integrated HDR and LDR Bombers into a single component (the switching is done via a non-input checkbox); and the new Color Map and Grayscale Map control components can dynamically sprout a new input (see above) and switch between HDR and LDR modes based on their settings. |
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Posted: March 25, 2011 8:52 am | ||||||||
cfree68
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Could there be a way to disable elements in a pulldown menu like the overlay effects? I like to give access to them but more often than not, most of them don't have any effect on the output. It would be nice to be able to provide a subset of the options for blending effects and rename them to something more descriptive of what they do in a new pulldown.
So 19 options with only 5 that actually do anything useful become five options with accurate names for what they do. Just a thought. colin Fizgig |
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Posted: March 25, 2011 12:06 pm | ||||||||
Mike Blackney
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Default sounds more comprehensible to me, Default Source seems more technically correct but UI-wise its meaning seems much less clear.
Very very excited about the beta ![]() |
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Posted: March 29, 2011 7:49 pm | ||||||||
Vladimir Golovin
Administrator |
My bad. Dmitry, the developer who worked on this feature, advices to release this feature in the second beta, as it needs some extra testing. So, I'm moving this to the second beta -- sorry for misinformation. On the bright side, we've finally found and plugged (not fixed yet) the biggest bug that delayed the release of the beta. So the beta goes into pre-release testing sometime next week. |
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Posted: April 16, 2011 3:02 am | ||||||||
Vladimir Golovin
Administrator |
No tabs or middle-clicks yet, but stay tuned for the second beta.
Wait for the first beta ![]()
Yes, it's a pain. It's on our list as one of the high-priority items. Don't expect it soon, though -- redesigning the filter storage is a lot of work, plus I'd like to do it when we have some concrete decisions about paid filters / paid Library section, which is a big project in and of itself. |
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Posted: April 16, 2011 3:13 am | ||||||||
uberzev
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Can we get this as one of the new default images?
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Posted: April 16, 2011 6:39 am | ||||||||
SpaceRay
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Very good ![]() ![]() ![]()
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Posted: January 22, 2012 3:06 pm | ||||||||
SpaceRay
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Please, Was this options of MANUAL update as shown below, being planned for FF 3.0 ???
![]() ![]() ![]() But they have NOT been included in FF 3.0, so I am asking if this will be included sometime.
![]() And the same function in the Filter Editor: ![]() |
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Posted: February 21, 2012 10:39 am | ||||||||
Morgantao
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Did you win the lottery yet, SpaceRay?
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Posted: February 21, 2012 1:31 pm | ||||||||
SpaceRay
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No ![]() ![]() Vladimir has ALREADY SHOWN this feature INCLUDED in FF so, this must have been already done and developed and was going to be included in FF 3.0 so I do not understand why if they have already done it and was included then this has been taken out and is not available. ![]() |
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Posted: February 22, 2012 2:50 am | ||||||||
Morgantao
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Posted: February 22, 2012 4:07 am | ||||||||
SpaceRay
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In one word: Photoshop ??
![]() ![]() ![]() Sorry I do not understand, is that this was not compatible with Photoshop ? ![]() |
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Posted: February 22, 2012 4:44 am | ||||||||
Morgantao
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Look at the image I attached in my previous post. find 4 differences from YOUR version of FF
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Posted: February 22, 2012 12:09 pm | ||||||||
SpaceRay
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Posted: February 22, 2012 12:55 pm | ||||||||
Morgantao
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Other than the numbers on the filters, yes, those are the differences.
The numbers are due to me having almost all filters on the library, and very little time to see what each of them does. Once the catalog tool will be operational, I will start looking at each and every one of the 8600+ filters, arrange them in folders, take notes, add keywords and rate each of them, so I can have a clue what's available when I need something. That shouldn't take more than 5 years ![]() |
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Posted: February 22, 2012 3:52 pm |
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