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Redcap
Redcap

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How will EULA effect usage in your opinion? Will it mean more people will render images or less?



If you are bored check out my unpractical math website
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StevieJ
Designer/Artist

Posts: 11264
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I think it will improve it.....

On one hand, the new EULA will put a major dent in people rendering out straight texture results and reselling them in texture packs without author permission.....especially at reputable sites who do not want to be operating in violation of any copyright restrictions......
On the other hand, the new EULA will allow authors to feel much better about submitting quality texture filters in knowing that they can restrict and protect straight results from being resold in texture packs.....thereby increasing quality texture submissions and subsequently usage from those who want to use them in a creative manner......

Just my humble opinion..... smile;) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

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i dont know for sure what FF polls for usage stats, but the new eula might affect the number of HU's being given out due to the re-sellers not rendering out as many freebies. i suspect, however, that the new eula wont make too much difference in anything. it shld cut down a bit on freebie 're-selling' and make authors a little more comfortable, but on the whole, i doubt it will have a very big impact.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

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I could be wrong.....but I would think that usage stats from the limitted number of resellers that are doing one round of rendering results for texture packs would be negligible in comparison to stats from users who are rendering for creative purposes.....

That's why I think FF should totally ignore what texture resellers want and not cater to them at all.....because they are an insignificant percentage of customers buying the program in comparison to those who are buying the program for the creative use of new filters......and the benefit to FF through author submissions far outweighs any aspect of it......

AUTO-RESPONSE #1A..... smile;) smile:D LOL.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

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ok smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

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What??? No argument??? No mispellings??? smile;) smile:D LOL..... J/K..... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

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well, quite honestly, i dont really have any facts. i've seen one or two of the reported sites, but that's it. for all i know that was all of them or maybe there's 20,000 of them world wide. in any case, if you really want an arguement... you're wrong. not sure about what, but that shld suffice to start something smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

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LOL..... smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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jffe
Posts: 2869
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[Mod: No links to vendors, please] Just how many scumbags does it take to ruin a good computer app ? Or an entire industry for that matter.

jffe
Filter Forger
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Hopefully the new EULA will bring an end to this kinda stuff at popular sites like Renderosity.....

It's pretty obvious that texture filter submissions are suffering here because of it..... smile:|
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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CFandM
ForgeSmith

Posts: 4761
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This
Quote
jffe wrote:
[Mod:Removed link]Just how many scumbags does it take to ruin a good computer app ? Or an entire industry for that matter.


Well here we go...This part of that site looking at one of the texture packs has this in the description..
"Competing products(another texture package)
As in you can't download these and put them in your own product and compete with them...However what if you were to render the exact presets and then sell them...Would this person try to sue you or send a take-down notice..... smile:evil:

They cannot say that they were theirs to begin with.... smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

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Quote
StevieJ wrote:
It's pretty obvious that texture filter submissions are suffering here because of it..... Confused


Yep I tend to agree Stevie...I know that I am saving mine... smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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StevieJ
Designer/Artist

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Quote
CFandM wrote:
I know that I am saving mine...

You're not alone..... smile;) smile:D

I'm hoping that FF decides to take full advantage of making texture result copyrights tangible throught the new EULA.....by setting up a royalty-based texture pack storefront scheme and utilize it as part of an enhanced author incentive program..... smile:devil:

Something like this would certainly "loosen my grip" on my texture filter witholdings..... smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
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Quote
CFandM wrote:
As in you can't download these and put them in your own product and compete with them...However what if you were to render the exact presets and then sell them...Would this person try to sue you or send a take-down notice.....


raises some interesting points, doesnt it. what if 20 different re-sellers all rendered out the same presets for selling? the really interesting part of this is that the author of the filter is the ONLY one that retains the copyright. the re-sellers retain license use, which grants each of them the right to sell those renders without restriction. to me, that means each of the resellers has zero rights to ask or demand that anyone else take down their render. it also means to me that not a single one of the re-sellers has the right to claim copyright. they can claim license use, but not copyright. they dont hold the copyright; the author does. thus, it also means to me that any author can ask anyone to remove any claims to copyright. authors cant demand they remove the renders, but seemingly, they could demand they remove any copyright notices that arent of the author themselves.

and as far as any re-seller wanting to sue me because i claim copyright of my own filters, lol. let em try smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

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Quote
Kraellin wrote:
but not copyright. they dont hold the copyright; the author does. thus,

in there uela they sign it state it is to be original work of the vendor smile:?: - one can't hold renderosity in very high moral esteem, as well as the vendors, I just hope it comes back and bites them on the bum one day smile:evil:
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StevieJ
Designer/Artist

Posts: 11264
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I hope that the new EULA is going to allow authors to place copyright restrictions on ALL straight results from their texture filters.....because just restricting the presets will do absolutely nothing towards stopping resellers when they can just do a "quick tweek" on one control to get around it.....and authors certainly won't feel any better about submitting their texture filters...... smile:|
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
steve, how about instead of submitting filters to the library, we embed them in a web page. folks could pay to log on and then use whatever filters were available, online. that way authors would have complete control. it shldnt even be that difficult to do. just write a script that would tie a web page to the FF gui, which is running in the background. of course, if it got any kind of traffic at all, you'd have to have dozens of copies running smile;)

folks that didnt pay would have access also, but they just could save out the results.

you could set it up on a subscription basis or a per visit basis or even an hourly basis. all the gui controls of the filter would be visible and the output, but nothing else. in fact, i'll bet the FF guys could easily write something like this and set it up... filters on demand.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
That would certainly work to protect them.....but I'm just pushing for the EULA to allow authors the ability to "blanket protect" copyrights to all straight texture filter results.....as the simplest way to justify and set up my crazy idea for FF to get into royalty-based texture pack sales (textures sold with restriction-free copyrights).....and create a continuous author incentive program from it..... smile:devil:

I'm convinced that $$$ incentives and the competitive nature of it would surely turn FF into a bustling metropolis of authors and quality filter submissions.....while grabbing a good chunk of the texture pack market.....which is slowly but surely becoming big business..... smile:devil:

Further, getting customers to come here for their texture needs would surely translate into increased program sales from the traffic..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

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Well as far as I've read FF is giving no indication they are prepared to do that [ hey point in the right direction if they have ], it would be good to get a definitive answer from them or even if they are considering it, I think there is a good idea there that would be to everyones advantage smile:| smile:)
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Genie
Genie
Posts: 179
Filters: 42
It would seem that [Mod: No vendor names, please] is determined to sell every texture on FF library! He apparently did the same with alienskin software...

Quote
Kraellin wrote:
it also means to me that not a single one of the re-sellers has the right to claim copyright. they can claim license use, but not copyright. they dont hold the copyright; the author does. thus, it also means to me that any author can ask anyone to remove any claims to copyright. authors cant demand they remove the renders, but seemingly, they could demand they remove any copyright notices that arent of the author themselves.


There seems to be a lot of confusion on this point - license versus copyright. The author has the copyright of the FILTER and licenses it´s use to the user. But to claim copyright of an image that was rendered with their filters?!? That just doesn´t seem accurate... If FF is using lawyers to make the new EULA, it would be extremelly helpful if they could provide 5 minutes of the lawyers time to make that point clear...
Dog - Men´s best friend... until internet came along.
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Genie
Genie
Posts: 179
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Quote
StevieJ wrote:
I hope that the new EULA is going to allow authors to place copyright restrictions on ALL straight results from their texture filters.....because just restricting the presets will do absolutely nothing towards stopping resellers when they can just do a "quick tweek" on one control to get around it.....and authors certainly won't feel any better about submitting their texture filters...... Confused


People will always find a way to get around something! That´s a given!

Let´s say the new EULA will come out as is. Some people will find a quick way to get around it, and authors wont be happy. Even if someone adds some creative input, some authors may find that that input is not enough.

Now let´s add even more restrictions to a 3rd EULA, and FF looses some buyers.

I can´t wait for the new EULA to be out and this all matter be part of the past!!!! Hopefuly, 90% of everyone will be happy and FF will copntinue to thrive!
Dog - Men´s best friend... until internet came along.
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infiniview
digital artist

Posts: 202
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I have been following this EULA topic for weeks now, and there are various great points and concerns here.
I have had mixed feelings about the whole thing. I am almost afraid to admit that I sell textures in Second Life. I try to set myself apart in terms of quality by striving for originality and compliance with international copyright laws and all other pertinent rules.
And in addition I do my best to stay not just within the letter of the law but also
within the spirit of the artistic community.

Sure when a texture seller first comes across FF there is certainly a temptation to
pack and sell all of the presets first. However I never felt good about doing that.
This thought btw was way before these issues came up here.
I think there may be one or two of the presets I used in some very early packs just because they were so awesome.

For the most part I approach my works as works of art in themselves that are designed to work as textures.

And while I am confident that I am in full compliance with all the laws and rules
some of the views expressed in these EULA threads seem to demonize anyone that sells
textures.

And yes I clearly understand the point being made that the issue is about filter
author rights and the selling of unaltered presets.

And I understand the concerns of those that have already achieved their incentives wanting to be compensated somehow for further submissions.
This is a clear and distinct point that should be separated from those that sell presets. It appears that for those individuals that have gained the max on incentives and pretty much are gaining fame in their awesome filter creation abilities need a path of progression beyond the current incentives.
I think that if this point is handled somehow either with the help of FF or through
some outside website or other then most of the problem will go away.
Simply because if you are being compensated for your work then it is a given that
the presets are going out there with your permission.

On the subject of presets, clearly selling presets is less than worthy and Not in the spirit of the artistic community, however persecuting those who are doing so
legally under the current EULA is a terrible thing to do. Terrible for those who thought they were doing nothing wrong and worse much much worse is the reputation
that it gathers for FF as a business.

I am a believer in Occam's Razor that is the simplest of workable solutions among a variety of solutions generally has the highest probability of success.

The original EULA is a shockingly beautiful thing, here is this fantastic tool
with user created filters that do nothing but empower the vitality and attractiveness of the program and the user.
And the results of the use of the program are yours to distribute as it was your creation. (presets are a different issue from this point)


Ok at this point without going into legalese or anything else to change this fundamental agreement that has been made with this fledgling group of program owners
casts a giant cloud of confusion over what can be done with this program.
Forget about right or wrong at this point it is a fact It creates a Giant cloud of
confusion over what can be done with this program. Regardless of the "actual points"
on the matter, it is a terrible move in a business sense. That was my gut reaction
when I first saw this subject and after waiting this long it still feels the same way.
I think that FF is a truly revolutionary product and that the filter creation authors truly do deserve some sort of ongoing rewards or incentives to encourage ongoing submissions, even if it is just the clearly worded part of the rules that say "you created this filter so you Own it and have the Right to Sell it."

Now as a texture seller who is a student of texture creation it would be great if
I had FF all to myself, that would absolutly rule, and I think that if FF wanted to
sell textures they would have kept the filter creation parts to themselves.

This is the key point in my opinion which defines the business strategy of FF.
In my perception they are selling a fantastic tool which is all the more valuable
with the least encumbrances on output possible.

Just to be clear I am not making my points here out of short term selfish motives.
In that I am capable of creating very complex textures from scratch I dont have to rely on presets to be successful or original. However since FF makes certain complex
textures easy to make if I were arguing selfishly I would not make my points at all.
As from the macro view in my opinion EULA changes at this point to restrict output
no matter how fine a point it is, is a very bad public relations move. And thus
bad for the company.

I do however have some long term selfish motives. I want to see FF be successful!
If they are successful then that means that the user base will expand and that in my
opinion will benefit everyone.
I am slowly learning how to create filters, and am in awe of some of you guys that create such amazing filters. But let me ask you this question.

How much are these filters your creating going to be worth with a shrinking user base?

I am not sure of the saturation point yet but I think we should all be doing everything we can to expand the FF standard in order to be able to have customers
to sell to at all. As I would like the option of selling my future creations as well.

I think that when we see others selling presets at least currently they may deserve
either education or possibly an artistic look down our noses but to name people
and vendors as in the perceived light of being in violation somehow is very premature. And once again terrible PR for FF.

I would suggest that the EULA stay as it is and to find other work arounds than
changing it, just to be as clear and concise to the outside business world as possible as to what FF does and what it offers. Anything other than that makes FF
look bad.

I think that Vladimir is being very kind to consider all of these issues.

I tend to think that if it were me my response would be something more like..
"Thank you for your input but for business consistency the EULA will remain the same
you are welcome to seek compensation for your filters in any other legal venue."

I do not mean the above comment to reflect a lack of empathy in any way. I am simply
trying to introduce a different and in my opinion a very critical point.
And that is that most buyers don't look at the fine points if they look at all complex in terms of rights of use. They will just take a pass.

Imagine if Photoshop suddenly announced that they were coming out with a new EULA.
Any whiff of the terms "restricted use of output" would be a coffin nail in the business sense. Their competitors would be jumping for joy.

In my opinion I would suggest that if there are to be filter author output restrictions they should be very separate from the main library. And not to be considered for inclusion into shipments with future versions of the program.
As that would just muddy the waters even further.

In fact I can see a point where there needs to be a higher bar to be passed before
inclusion to the free library is even considered on submissions.
Look at what filter authors really have here. It is a international stage for your
filter creations. Those with the truly awesome filter talents have this great stage of exposure for their abilities. I think one of the greatest incentive prizes that
could be had is to have your filter included in a shipped version of FF.
As a officially FF recognized high quality filter. I think we should all be rooting
for the best success strategies for FF as a company so that it becomes a bedrock standard in the graphics programs community. Imagine all the companies that buy
"unrestricted output versions of FF" and the filters they will want to create for in house use. Who will they look to for creation of these filters first. Well I would think they would look right here.

Look at how many companies practically give away the store in the very beginning
to get attention and exposure. They do this in all industries just to get attention.
I think that if FF continues to be successful there will come a time that filter
authors will be clamoring for the chance just to have their filters on this site.
I dont think that was what FF was doing in their business approach as they have this
incredible program and strategy that in my opinion is bound to succeed long term
as long as they do not mess it up.

I think there is mass opportunities awaiting us as long as FF succeeds, we Need
that huge user base in order to get jobs as filter authors or even just to sell
filters in the FF standard format.

I do not think it is a good idea to pressure FF to change the EULA. As I think that
would be one of the worst moves a business can make. Especially when it sounds like.."Look here is this great tool and you can do all these things with it!"
then a little while later..."No wait I changed my mind, here are new rules. And instead of just dealing with us i.e. FF, you will be dealing with many filter
authors to make sure your in legal compliance."

Now I know that this is not the "actual" situation but I can't say the same for the
casual observers that make up the rest of the population.



Consider the tone of this post delivered in a completely calm and reasoned voice. smile:)
Just my two cents.





at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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jffe
Posts: 2869
Filters: 90
Quote
infiniview wrote:
How much are these filters your creating going to be worth with a shrinking user base?


----The filters themselves might cease to have any value, but you don't sell filters on Second Life, you sell graphics/renders, so kind of a moot point. Personally even if FF set up a shop for us to sell filters in I'm not going to bother, the renders are worth more in the long run, if the filter is any good to start with, and if the goal is to pay some rent doing something you like etc.
----You and everyone else suggesting that a more restrictive Eula is a terrible (deadly) biz move are right, and the 4-5 regs here complaining aren't worth saving when it's time for that ship to sink. I'm not sure why anyone cares that much, if they change it (teh almighty Eula), you can always opt out now, and continue to render out presets from the first 4 1/2 thousand filters and there's no legal precedent that I'm aware of for them to say a word about it. And a new Eula won't really even begin to start to attempt to really dent the problem til they start sueing people left and right, you know, like how the RIAA stopped music pirating <insert rolling eyes, follwed by a british sneer here>
----Anyways, the whole Eula thing is a snooze really, the average internet user would steal your computer if they could download it from their myspace page (then upload it to yootoob and take credit it for it with some stolen trance/hip hop mp3 blasting over the top of it). And the grown ups aren't doing much if anything about it, copyright is all but dead and no one (no one associated with the running of the computernet at least) seems to care. On that note, it's freakin' snowing here this morning, and I gotta go make something to eat, it's not the Friday I was trying to look forward to ha-ha. smile:p

jffe
Filter Forger
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infiniview
digital artist

Posts: 202
Filters: 13


Haha, you have an entertaining way with words jffe. And I agree with most of your points. Just to clarify one point I have no interest in selling presets in SL or anywhere else. I don't agree that a render is worth more than a filter in the right
hands that is, as a filter can create a huge number of variations. Unless your referring to the ones that are already in the free category.

I get notifications on a semi regular basis from my customers of people reselling my textures then we have to take some actions on it. However my views on human nature are not quite as dim and I have been pleasantly surprised at how many people are concerned
with doing things legally. However you are right that if they could that devoted percentage of people who do steal I am sure my computer would be gone if they could take it that way. Something that came to mind after my post above was that if we or those who sell filters start doing so. I would think they would become these big monsters as a filter is sort of a software purchase and I would think a buyer would
want as many controls and options in one filter for the perception of added value.

I doubt anyone needs to "go down with the ship" as that seems to me at least to be
an extreme characterization.
But on the subject of presets I was mildly surprised that no on suggested doing away with presets inclusion altogether. Yeah it seems like a silly option as a picture is worth a thousand words. However on the flip sideI would choose a unlimited filter
without presets everytime over one that had presets that I had to worry about being too close to. I think it is a bit silly to take a position against those that create
textures for sale, honestly that is. For texture sellers come and go but every single one of them will want FF as a tool. And there are many many of them. I think
it is a bad idea to alienate any section of the potential market that wants to honestly use the program. Especially as the full program seems a bit much for your
average or beginning graphics user.

at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Alot of good points.....but I think installing a royalty-based texture pack storefronts here would both justify the new EULA result restictions and do alot to diffuse others from even bothering to try and get around the restrictions......
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Glad to see you are still lurking about here infiniview smile:)

Quote
infiniview wrote:
On the subject of presets, clearly selling presets is less than worthy and Not in the spirit of the artistic community, however persecuting those who are doing so legally under the current EULA is a terrible thing to do. Terrible for those who thought they were doing nothing wrong and worse much much worse is the reputation that it gathers for FF as a business.


Like this site
(non-mod removed site link in hopes that others would do the same for the reputation of FF) smile:)

Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

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Quote
CFandM wrote:
his Quote jffe wrote: [Mod:Removed link]Just how many scumbags does it take to ruin a good computer app ? Or an entire industry for that matter.

Well here we go...This part of that site looking at one of the texture packs has this in the description.. "Competing products(another texture package) As in you can't download these and put them in your own product and compete with them...However what if you were to render the exact presets and then sell them...Would this person try to sue you or send a take-down notice..... Angry

They cannot say that they were theirs to begin with.... Big grin



Thank you for removing the link in the quote..I forgot to remove it when I posted. smile:|
Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
infiniview wrote:
I do not think it is a good idea to pressure FF to change the EULA. As I think that would be one of the worst moves a business can make. Especially when it sounds like.."Look here is this great tool and you can do all these things with it!" then a little while later..."No wait I changed my mind, here are new rules. And instead of just dealing with us i.e. FF, you will be dealing with many filter authors to make sure your in legal compliance."


Could also get kinda sticky and confusing if there are two filters that are similar that both get used in the same texture pack...Then you get two people mailing a texture seller rather then one...But then what if the filter author that posted the second filter just changed the first filter slightly and submitted it...
Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
infiniview wrote:
I think that when we see others selling presets at least currently they may deserve either education or possibly an artistic look down our noses but to name people and vendors as in the perceived light of being in violation somehow is very premature. And once again terrible PR for FF.


+100
Stupid things happen to computers for stupid reasons at stupid times!
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I think alot of authors got "bent" without taking into consideration that there currently are no user restrictions on straight results.....

It all seems to boil down to the following two scenarios.....

1) Have no usage restrictions.....and continue the ongoing author trend to withhold texture filters because they don't want to just give their hard work to the "entreprenuers" who are waiting to make a quick and easy buck off of them.......or.....

2) Implement usage restictions on copying and reselling straight texture results.....end the texture famine.....and move forward upon quality texture filter submissions......

As I've stated a thousand time before.....the new EULA restrictions would set up FF to take future advantage of them that could benefit both FF and authors.....with an incetive program built upon author-created, royalty-based texture pack sales.....which would justify the restrictions to users and put a serious dent in resellers trying to get around the restrictions if those textures are already being sold here.....

No offense to resellers and I empathize with your self-interests in this matter.....but I don't think FF should cater to you at all. The advancement of program sales upon continuous author contributions of quality filters to those who want to use it in a creative capacity totally negates the loss of program sales (if any) to the relatively small percentage of texture resellers in comparison to it.....

A predominant percentage of users and potential customers most certainly would want this program advancing upon continuous submissions of new quality filters to be made available for creative use.....and not stagnating under a cloud where authors are not submitting any new quality texture filters because they don't want resellers to get their hands on them.....

To me, this should all be a "no-brainer" for FF......
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
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I agree the changes in Eula seem to be confusing to people and presets abuse will be difficult to asses, [ while it does appear texture resellers are the one calling foul mostly smile;) ]. It get down simply to author [ not all authors ] wanting to be rewarded for there work and not watch others have a free ride at there expense and this is not unreasonable, the method for resolving this is simple - have a commercial section to the library and there would be no need to change the eula, no one is confused and if you don't want to pay for a texture or filter you have a growing free library of over 4000 filter. Both section would allow you to do whatever you wanted to do with the Filters/textures. Authors who are happy to allow free access to there work can simply put them in the free library and vice versus, everyone is happy smile:D As for bad PR that's an interesting point, this whole discussion has raised awareness of FF and with the majority of use not interested in reselling texture it has no effect on them and if it put off resellers from buying the program or forces them into putting the work into designing there own textures I will not shed a tear for them.
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StevieJ
Designer/Artist

Posts: 11264
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Quote
Carl wrote:
it does appear texture resellers are the one calling foul mostly

Yeah, the "restrictions will turn customers away" rationale seems to be a common thread with reseller opinion on this matter..... smile;)

I don't think resellers are getting the big picture here.....because without the restrictions of the new EULA, they aren't going to get very many new texture filters to use.....and that's not going to help FF either..... smile;)

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
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Quote
StevieJ wrote:
.....because without the restrictions of the new EULA, they aren't going to get very many new texture filters to use..

Some solution has to occur for as you say quality texture submission are rare now [ prime example Dilla hasn't submitted any since he brought the subject up smile;) ] and I know you are holding onto yours, as am I [apart from KG Special which was a favour to him for his current project smile;) ]
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
The new Eula restrictions still aren't going to bring out the quality texture filters that FF wants.....because the incentives don't outweigh the pain of being vigilant and protecting them at reseller sites.....especially with many existing authors who no longer have any incentive to submit them at all..... smile;) I think this is what FF really needs to address by taking further advantage of these new EULA restrictions.....creating an incentive program that brings authors in, keeps them here, rejuvinates existing authors, diffuses the reseller problem, and justifies implementing the new EULA restrictions to the graphics market all at the same time.....and IMHO, there's only one "obvious" way to do that..... ***cough*** $$$ ***cough*** texture pack sales ***cough*** ..... smile;)

Finally, in justifying the new EULA restrictions with a royalty-based texture pack program, I think it would play very well in the graphics market by portraying FF as a company who is putting their priorities on fostering and protecting their authors first.....as opposed to just being another typical company that acts in its' own self-interests with eyes just foussed on the $$$ bottom line. I think this would be much more beneficial to FF as a long-run approach as opposed to a "hand-to-mouth" short-run approach..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
I've been trying to just stay out of this but I will repeat what I've posted before.

The unique thing with FF is that they turned to the professional community to get their filters instead of just developing them in house at their own expense. And then they decided to write the EULA as they did ... which pretty much matches their competition. Which is that the renderings can be used in any way the licensees choose to use them with no restrictions.

That is what you get when you license Spiral Graphics' Genetica and that is what you get when you license Alien Skin's Eye Candy.

The difference is that each of these developers paid their own development costs of their filters and they view them as a selling tool so you will buy their software. Spiral Graphics and Alien Skin could care less if anyone produces artwork and then sells it for their own gain. They understand that this is why people buy their software.

You should be screaming at FF instead of demonizing sellers of ready-to-use textures. If they had to pay every filter artist for every filter in their library you would see about half or more of them gone tomorrow and filter artists would have to face a lot tougher restrictions on what makes it into the library.
Fred Weiss
Allied Computer Graphics, Inc.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Sign Guy wrote:
Spiral Graphics and Alien Skin could care less if anyone produces artwork and then sells it for their own gain.

No comparison to the symbiotic Author/FF relationship here.....and the potential of what FF can do with it.....
Quote
Sign Guy wrote:
You should be screaming at FF instead of demonizing sellers of ready-to-use textures.

I'm not "demonizing" resellers.....I want FF to compete with them.....put an end to resellers using FF texture filters.....and take advantage of it to keep the $$$ and authors here.....

I don't think I could "scream" any louder at FF for this, eh??? smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
You miss the point completely. Here is a banner ad for Filter Forge:



It says it is a "High-End Plugin for Adobe Photoshop". It then continues on to offer its primary selling point "4000 FREE Textures and Effects". That ad and others like it are running on sites all over the internet by virtue of the FF Affiliate Program. It is running on two of my sites.

Nowhere does it say "some limitations may apply". Nowhere does it say that we really consider ourselves a specialized product for professional use only.

The point is that FF profits by having a big number of filters to give free access to in order to induce prospects to license the program. They should have paid you for your work. If you accepted the payment then end of discussion. If you didn't feel it was enough then don't make the filter. But something else happened and you continue to isolate a segment of the FF licensees as the problem instead of viewing that segment as a logical and normal use based on what has transpired.

If FF determines that more and better filters are needed to help the appeal of Filter Forge, they are free to write their own additional filters or negotiate with you and others for rights to your unsubmitted filters. That's just the same as me negotiating with FF artists for the same thing or for licensing of renderings of commercial interest ... which in fact is ongoing at this time with several of your fellow filter authors.
Fred Weiss
Allied Computer Graphics, Inc.
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StevieJ
Designer/Artist

Posts: 11264
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Quote
Sign Guy wrote:
You miss the point completely.

Oh, I do get your point and understand your pespective just fine, Fred..... smile;)
Quote
Sign Guy wrote:
"High-End Plugin for Adobe Photoshop"

Exactly.....and having no restrictions on reselling straight texture results is clearly hurting the "High-End" part of it with an almost complete stagnation of quality texture filter submissions.....
Quote
Sign Guy wrote:
Nowhere does it say "some limitations may apply". Nowhere does it say that we really consider ourselves a specialized product for professional use only.

C'mon Fred, you know the new EULA restrictions haven't been implemented yet.....and will be changed to that affect.....
Quote
Sign Guy wrote:
The point is that FF profits by having a big number of filters to give free access to in order to induce prospects to license the program.

That's not going to mean anything if FF doesn't put an end to this ongoing texture filter famine.....
Quote
Sign Guy wrote:
They should have paid you for your work.

No, I think FF has done this right to get it off the ground from beta.....but with resellers now negatively affecting submissions, I think it's now time for a few changes.....and thinking a little bigger..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
StevieJ wrote:
That's not going to mean anything if FF doesn't put an end to this ongoing texture filter famine.....


Quote
Sign Guy wrote:
If FF determines that more and better filters are needed to help the appeal of Filter Forge, they are free to write their own additional filters or negotiate with you and others for rights to your unsubmitted filters. That's just the same as me negotiating with FF artists for the same thing or for licensing of renderings of commercial interest ... which in fact is ongoing at this time with several of your fellow filter authors.


Quote
StevieJ wrote:
Exactly.....and having no restrictions on reselling straight texture results is clearly hurting the "High-End" part of it with an almost complete stagnation of quality texture filter submissions.....


Yes but having 4000+ free, unrestricted filters helps sales as does the affiliate program advertising them. Putting restrictions on their use is not only out of step with the competition, it is also a contradiction to their own advertising.

All I'm saying is that there have been any number of reasonable solutions proposed to resolve the issue between filter authors and Filter Forge without Filter Forge taking the steps proposed in the new EULA ... which may have far more of a negative effect than you appear willing to allow for. And additional filters may not have as positive an effect as you so strongly believe. To someone considering buying a license, is there really much difference between 4,200 filters and whatever higher number it is at a year from now?

It's very easy to point out one small group of which I am a member and say that we are the problem. Get rid of us and everything will be just fine. But it may not be the best business decision for Filter Forge. The best solution is usually the simplest solution. It is simpler for FF to reach some accommodation with filter authors than to restrict the EULA and modify their advertising. It is simpler for FF to accept that some filter authors may choose to withhold filters than to restrict the EULA and modify their advertising. It is simpler for FF to fill in the gaps of missing, useful filters by authoring them themselves or hiring filter authors to do so than to restrict the EULA and modify their advertising.

While I'm sure you feel exactly the opposite, I submit that restricting the EULA is a huge risk for FF to take. There is potentially a huge amount of negative publicity in such a move and, to the best of my knowledge is unprecedented.
Fred Weiss
Allied Computer Graphics, Inc.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Good day, Fred.....what have you got for me to argue against this morning??? smile;) smile:D LOL....

I don't think allowing authors to put restrictions on reselling straight texture results is going to negatively affect sales of this program at all.....in fact, I think it will improve sales with better quality texture submissions.....

I think FF can totally ignore any possible fear of "hindering" or "turning off" texture resellers because they are such a minuscule fraction of the customer base in comparison to the creative use customers.....who clearly want this program to come along with a continuous flow of new "high-end" quality texture filters.....which they are currently not getting because almost all of the skilled authors here are now withholding them to keep them out of the hands of resellers.....

I don't know if FF will ever expand into texture pack sales and create a royalty-based incentive program from it.....but I think they couln't be in a better position to take full advantage of it here..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
StevieJ wrote:
Good day, Fred.....what have you got for me to argue against this morning??? Wink Big grin LOL....


Nothing that hasn't already been stated.

Quote
StevieJ wrote:
I don't think allowing authors to put restrictions on reselling straight texture results is going to negatively affect sales of this program at all.....in fact, I think it will improve sales with better quality texture submissions.....


I don't think that is what is proposed. My recollection is that FF will seek to narrowly define what can and cannot be done with their program. I do not think they will provide any options for authors to allow or disallow within the program. The question in my mind is whether or not they will forbid rendering and selling presets only or have it apply to the use of the entire program.

As to whether sales will improve or not as a result ... let's agree to disagree. I only reiterate that, IMHO, it is a dubious risk to reward ratio in making the change.

Quote
StevieJ wrote:
I think FF can totally ignore any possible fear of "hindering" or "turning off" texture resellers because they are such a minuscule fraction of the customer base in comparison to the creative use customers.....who clearly want this program to come along with a continuous flow of new "high-end" quality texture filters.....and they are currently not getting them because almost all of the skilled authors here are now withholding them in order to keep them out of the hands of the resellers.....


If the only prospective licensees were texture sellers that would be turned off then you would have a valid argument (disregarding, of course, the contracted by license rights of that group being damaged and subordinated to those of a larger group). But through the course of several threads, we've seen the tip of the iceberg with a few license holders expressing confusion and concern. My concern, and yes I do care also about the future of Filter Forge, is that there are a much larger number of individuals in the middle as well as prospective licensees, who will just go elsewhere rather than investigate whatever explanations may be put forth. Most will never visit this forum so that you can explain why this is not a problem for them. Restrictions are a negative cloud over the program that will, IMHO, remove FF from consideration by lots of people with no intention of selling textures.

Quote
StevieJ wrote:
I don't know if FF will ever expand into texture pack sales and create a royalty-based incentive program from it.....but I think they couln't be in a better position to take full advantage of it here.....


No I don't think they will ever do that. It complicates things for FF and creates a lot of work. And if they did, there is no guarantee that it would be better. More likely it would be putting the inmates in charge of the asylum. There would be immediate issues of consistency in sizes, quality and prices.

I was a charter member of a now defunct operation named RebelArtist.com. It was created by the same people that created Clipart.com and Photos.com. It allowed digital artists to upload their work to a searchable site, input their keywords, and set their formats and their prices. It was very well constructed but was ultimately closed down due to the reasons already stated.

The professional publisher of digital art is in a far better position to succeed and do a better job. He learns his market and tailors his products to it. He develops multiple channels in which to accomplish sales. And he provides a consistency of quality and characteristics that form a trusted relationship between him and his clients.


Fred Weiss
Allied Computer Graphics, Inc.
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StevieJ
Designer/Artist

Posts: 11264
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Quote
Sign Guy wrote:
I do not think they will provide any options for authors to allow or disallow within the program.

That's exactly what they plan to do.....I can't remember where, but Vlad clearly stated that the new EULA is going to allow authors the "option" of placing straight result copyright restictions in the filter description.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Perhaps your recollection is correct. It's fine by me.

Fred Weiss
Allied Computer Graphics, Inc.
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Frank2
Posts: 24
Quote
Sign Guy wrote:
It's very easy to point out one small group of which I am a member and say that we are the problem. Get rid of us and everything will be just fine.

One small group, of which are a member, are the problem. Get rid of you and everything will be just fine.

Hot damn, Fred, you were right - it was very easy and indeed, an accurate summation.

Quote
Sign Guy wrote:
My recollection is that FF will seek to narrowly define what can and cannot be done with their program. I do not think they will provide any options for authors to allow or disallow within the program. The question in my mind is whether or not they will forbid rendering and selling presets only or have it apply to the use of the entire program.


Still working the old disinformation trail, I see.

Quote
Sign Guy wrote:
My concern, and yes I do care also about the future of Filter Forge,


Yes, but not quite as much concern as for the future of Fred, I am thinking, haha.

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jffe
Posts: 2869
Filters: 90
Gimme a break, if FF has sold any copies at all, it's probably not to hobbiests, it's to people who use it to make money one way or another, get off yer high horse(s). <insert me rolling my eyes etc.>

jffe
Filter Forger
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