I have been following this EULA topic for weeks now, and there are various great points and concerns here.
I have had mixed feelings about the whole thing. I am almost afraid to admit that I sell textures in Second Life. I try to set myself apart in terms of quality by striving for originality and compliance with international copyright laws and all other pertinent rules.
And in addition I do my best to stay not just within the letter of the law but also
within the spirit of the artistic community.
Sure when a texture seller first comes across FF there is certainly a temptation to
pack and sell all of the presets first. However I never felt good about doing that.
This thought btw was way before these issues came up here.
I think there may be one or two of the presets I used in some very early packs just because they were so awesome.
For the most part I approach my works as works of art in themselves that are designed to work as textures.
And while I am confident that I am in full compliance with all the laws and rules
some of the views expressed in these EULA threads seem to demonize anyone that sells
textures.
And yes I clearly understand the point being made that the issue is about filter
author rights and the selling of unaltered presets.
And I understand the concerns of those that have already achieved their incentives wanting to be compensated somehow for further submissions.
This is a clear and distinct point that should be separated from those that sell presets. It appears that for those individuals that have gained the max on incentives and pretty much are gaining fame in their awesome filter creation abilities need a path of progression beyond the current incentives.
I think that if this point is handled somehow either with the help of FF or through
some outside website or other then most of the problem will go away.
Simply because if you are being compensated for your work then it is a given that
the presets are going out there with your permission.
On the subject of presets, clearly selling presets is less than worthy and Not in the spirit of the artistic community, however persecuting those who are doing so
legally under the current EULA is a terrible thing to do. Terrible for those who thought they were doing nothing wrong and worse much much worse is the reputation
that it gathers for FF as a business.
I am a believer in Occam's Razor that is the simplest of workable solutions among a variety of solutions generally has the highest probability of success.
The original EULA is a shockingly beautiful thing, here is this fantastic tool
with user created filters that do nothing but empower the vitality and attractiveness of the program and the user.
And the results of the use of the program are yours to distribute as it was your creation. (presets are a different issue from this point)
Ok at this point without going into legalese or anything else to change this fundamental agreement that has been made with this fledgling group of program owners
casts a giant cloud of confusion over what can be done with this program.
Forget about right or wrong at this point it is a fact It creates a Giant cloud of
confusion over what can be done with this program. Regardless of the "actual points"
on the matter, it is a terrible move in a business sense. That was my gut reaction
when I first saw this subject and after waiting this long it still feels the same way.
I think that FF is a truly revolutionary product and that the filter creation authors truly do deserve some sort of ongoing rewards or incentives to encourage ongoing submissions, even if it is just the clearly worded part of the rules that say "you created this filter so you Own it and have the Right to Sell it."
Now as a texture seller who is a student of texture creation it would be great if
I had FF all to myself, that would absolutly rule, and I think that if FF wanted to
sell textures they would have kept the filter creation parts to themselves.
This is the key point in my opinion which defines the business strategy of FF.
In my perception they are selling a fantastic tool which is all the more valuable
with the least encumbrances on output possible.
Just to be clear I am not making my points here out of short term selfish motives.
In that I am capable of creating very complex textures from scratch I dont have to rely on presets to be successful or original. However since FF makes certain complex
textures easy to make if I were arguing selfishly I would not make my points at all.
As from the macro view in my opinion EULA changes at this point to restrict output
no matter how fine a point it is, is a very bad public relations move. And thus
bad for the company.
I do however have some long term selfish motives. I want to see FF be successful!
If they are successful then that means that the user base will expand and that in my
opinion will benefit everyone.
I am slowly learning how to create filters, and am in awe of some of you guys that create such amazing filters. But let me ask you this question.
How much are these filters your creating going to be worth with a shrinking user base?
I am not sure of the saturation point yet but I think we should all be doing everything we can to expand the FF standard in order to be able to have customers
to sell to at all. As I would like the option of selling my future creations as well.
I think that when we see others selling presets at least currently they may deserve
either education or possibly an artistic look down our noses but to name people
and vendors as in the perceived light of being in violation somehow is very premature. And once again terrible PR for FF.
I would suggest that the EULA stay as it is and to find other work arounds than
changing it, just to be as clear and concise to the outside business world as possible as to what FF does and what it offers. Anything other than that makes FF
look bad.
I think that Vladimir is being very kind to consider all of these issues.
I tend to think that if it were me my response would be something more like..
"Thank you for your input but for business consistency the EULA will remain the same
you are welcome to seek compensation for your filters in any other legal venue."
I do not mean the above comment to reflect a lack of empathy in any way. I am simply
trying to introduce a different and in my opinion a very critical point.
And that is that most buyers don't look at the fine points if they look at all complex in terms of rights of use. They will just take a pass.
Imagine if Photoshop suddenly announced that they were coming out with a new EULA.
Any whiff of the terms "restricted use of output" would be a coffin nail in the business sense. Their competitors would be jumping for joy.
In my opinion I would suggest that if there are to be filter author output restrictions they should be very separate from the main library. And not to be considered for inclusion into shipments with future versions of the program.
As that would just muddy the waters even further.
In fact I can see a point where there needs to be a higher bar to be passed before
inclusion to the free library is even considered on submissions.
Look at what filter authors really have here. It is a international stage for your
filter creations. Those with the truly awesome filter talents have this great stage of exposure for their abilities. I think one of the greatest incentive prizes that
could be had is to have your filter included in a shipped version of FF.
As a officially FF recognized high quality filter. I think we should all be rooting
for the best success strategies for FF as a company so that it becomes a bedrock standard in the graphics programs community. Imagine all the companies that buy
"unrestricted output versions of FF" and the filters they will want to create for in house use. Who will they look to for creation of these filters first. Well I would think they would look right here.
Look at how many companies practically give away the store in the very beginning
to get attention and exposure. They do this in all industries just to get attention.
I think that if FF continues to be successful there will come a time that filter
authors will be clamoring for the chance just to have their filters on this site.
I dont think that was what FF was doing in their business approach as they have this
incredible program and strategy that in my opinion is bound to succeed long term
as long as they do not mess it up.
I think there is mass opportunities awaiting us as long as FF succeeds, we Need
that huge user base in order to get jobs as filter authors or even just to sell
filters in the FF standard format.
I do not think it is a good idea to pressure FF to change the EULA. As I think that
would be one of the worst moves a business can make. Especially when it sounds like.."Look here is this great tool and you can do all these things with it!"
then a little while later..."No wait I changed my mind, here are new rules. And instead of just dealing with us i.e. FF, you will be dealing with many filter
authors to make sure your in legal compliance."
Now I know that this is not the "actual" situation but I can't say the same for the
casual observers that make up the rest of the population.
Consider the tone of this post delivered in a completely calm and reasoned voice.
Just my two cents.
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.