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Crapadilla
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Let the parasite watch begin...
A kind person just informed me that one of my filters is being parasitically preyed upon. I guess that's what you get when you make things freely available, and we all know we've had it coming. So, have a look... [Removed by moderator] The following line from that page is particularly indicative:
[My emphasis added] --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 29, 2007 5:41 am | ||||||
Crapadilla
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Look familiar?
![]() [URLS removed by moderator] --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 29, 2007 5:55 am | ||||||
jffe |
That's nothing man. Stop looking for them now, or just get upset etc.
jffe Filter Forger |
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Posted: November 29, 2007 6:07 am | ||||||
Sphinx.
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Just a few thoughts on the issue...
Not that I don't agree on the parasite perspective here (he/she should have put more work into it IMO), I'd like to ask a somewhat stupid hypothetic question - if you wrote some standalone PS plugin that produces a significantly identifiable effect, would you say the same about people using it (or its presets) to create images for commercial purposes? While we do put alot of creative effort into the filters, they really are to be compared to software, I think, not artistic creations (even though many of the published filters indeed are true masterpieces). Many of the filters produces very specific effects that easily can be identified, and infact the general consensus in here seems to be that the more specific a filter is, the better it is, and the less controls there are the better.. But all that really just limit the possibilities for the end user to make something just a bit unique (which seems to be necessary to minimize the risk of being judged as a parasite/vampire) |
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Posted: November 29, 2007 6:30 am | ||||||
Crapadilla
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I'm perfectly at peace with some of the more deplorable - and inevitable - side effects that come with sharing one's work freely, and I wouldn't be here if I didn't enjoy this spirit of freely sharing creativity. However, the person probably does not realize that with their act they are harming the very software that they 'created' the texture with, a software they probably plan to use and make profit from in the future.
Now, I have no trouble with someone modifying my work in creative ways, but ripping it off unmodified and selling it as one's own work is at least questionable. Instead the person could have referred people to the FF website, so they could render out these textures themselves, and restrict her profiteering to filter works she created herself. Well, that's just my take on it. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 29, 2007 6:38 am | ||||||
Crapadilla
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I'd have to disagree here slightly, just ever so slightly. ![]()
FF is a tool for artistic creation. I have absolutely no objection to someone using any of my filters in his creative work. In fact, being able to use great filters in one's own creations is the greatest strength of this tool. Seeing someone just copy-catting stuff without inputting their own creativity is what saddens me though. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 29, 2007 6:55 am | ||||||
Vladimir Golovin
Administrator |
I like the term "parasite" -- I'll adopt it for further discussions
![]() Literally a minute ago I finished the new additions to the Filter Forge EULA I was working on with our attorneys for some time. I am not a lawyer, so you shouldn't consider anything I post here as a legal advice (consult a lawyer in your jurisdiction for that). Here's what we added:
If we translate this from Legalese to Human, it goes roughly like this: 1. You can't take someone else's filter, use it to generate some images and sell them as your own work. 2. You can't take someone else's filter, add a couple of controls, claim the filter as your own, use it to generate some images and sell them as your own work. 3. If you're a filter author, you can sell images you made using your filters. Which means we're officially encouraging filter authors to make money off their work. Any feedback is welcome -- we still have some time before this goes live. |
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Posted: November 29, 2007 7:03 am | ||||||
Sphinx.
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Vlad,
I read your post over ten times now and I still don't understand it completely: 1. Are you saying that I can't sell images that has been filtered using filters I haven't made (as a general rule) or 1. Are you saying that I can't sell images that has been filtered using filters I haven't made, unless the result undergoes further postprocessing? There are many nice adjustment and more common "filtering filters" (as opposed to generators), filters for tweaking minor issues or adding minute changes. If the result image is perfect after a single FF filter filtering, it seems you can't sell it? Sorry for being a hairsplitter regarding this topic, but its rather important.. |
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Posted: November 29, 2007 7:21 am | ||||||
Sphinx.
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Yeah, that case is sad, I agree, but then again there is another perspective to this (again think of this in a hypothetical level): you created a filter so good that no further postprocessing in the seller/users view were necessary (though I think his motivations for not adding more creativity here, is totally differently founded). What I mean to get at, is that there are many different types of filters, some generate more than they "filter" and visaversa, some have many controls, allowing the user to change things, some doesn't. There are many "parameters" in this ethical discussion I think. |
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Posted: November 29, 2007 7:41 am | ||||||
Vladimir Golovin
Administrator |
Sphinxmorpher, key rule -- don't base your conclusions on someone's interpretations, go for the source (legalese). I meant that you can't sell images you 'blatantly generated' using someone else's filter with no creative input on your part. Anyway, check the legalese version of the text.
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Posted: November 29, 2007 7:47 am | ||||||
Nikki
Posts: 22 |
Yes, very important. Please clarify. Specifically, this one: You can't take someone else's filter, use it to generate some images and sell them as your own work That's quite a wide-open statement.
So I can't make anything at all using any ff filter (or multiple) on it and then claim it as my own? Or are you saying that I can't use library filters here to create simple textures to call my own? My favorite thing to do is "filter" filters and/or combine several together. Does this constitute a major modification? How altered do they need to be? What about effect/photo filters? Those are very different and If I use one on an existing photo or image that I own, I can't still claim that image as mine? I am not a "parasite" but I do use FF for commercial purposes. However, I like to think that using filter forge makes my own original and unique items even more unique but this changes everything. Edit: As I was posting this, there were some replies but even the legalese is a little fuzzy. |
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Posted: November 29, 2007 7:49 am | ||||||
Vladimir Golovin
Administrator |
That's not a legal statement -- that was my interpretation of it. I repeat, I am not a lawyer, so my interpretations are NOT a legal advice. Please read and discuss the original legal text. |
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Posted: November 29, 2007 7:54 am | ||||||
Nikki
Posts: 22 |
Okay. This is the main and most important statement that raises all of the same questions I had above.
You may not distribute, unless otherwise provided herein or expressly permitted by the Licensor, images derived Using the Product or Filters (“Resultsâ€), unless such Results constitute a derivative work as provided above I'm not trying to be a stitch but this is very important and to avoid any copyright issues, I need it to be extremely clear. I guess I need to know what "derivative work as provided above" means, as well. |
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Posted: November 29, 2007 8:01 am | ||||||
Crapadilla
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I'm very glad the issue gets the attention it deserves.
Theoretically, a malignantly inclined person could download the free version of FF, render out a huge stash of high-quality images off of the filter library within one month, and then proceed to starting his own texture selling business. There needs to be legal leverage to prevent this. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 29, 2007 8:07 am | ||||||
Vladimir Golovin
Administrator |
That depends on the proportion of your content versus the generated content -- for example, consider a case where you use Crapadilla's Sands of Time on your photo, and the parts that stick out of the sand comprise about 3.5% of the image. |
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Posted: November 29, 2007 8:07 am | ||||||
Vladimir Golovin
Administrator |
That refers to the paragraph of EULA which wasn't quoted in my post -- look it up in the FF EULA (License.rtf). |
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Posted: November 29, 2007 8:08 am | ||||||
Vladimir Golovin
Administrator |
The biggest problem with all this is that we can't strictly define what a 'blatant copying' is. What if I generated the texture, sharpened it, adjusted Levels, and saturated it a bit? To the common sense, this is copycatting, but technically it is not, since changes were made to the image. This is why we had to use phrases like 'non-substantial modification'.
Also, for clarification of what the distribution means, I'm considering adding something like this:
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Posted: November 29, 2007 8:13 am | ||||||
Vladimir Golovin
Administrator |
Also, to everyone concerned about being falsely judged as copycats -- we left a way to bypass all these complications. Read this carefully:
Which means, when in doubt, contact us for an express permission before distributing the images. We had a number of people contacting us with such requests, and we usually give them permissions to distribute, as long as it is free, and Filter Forge is credited -- so it is already a common practice. |
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Posted: November 29, 2007 8:22 am | ||||||
Vladimir Golovin
Administrator |
Dilla, according to our Upload License, YOU are the copyright holder, and the copycat has just blatantly claimed ownership. I am not a lawyer, but I believe you can DMCA the hell out of them. |
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Posted: November 29, 2007 8:32 am | ||||||
Nikki
Posts: 22 |
Here's a classic example of what I use FF for. I created it solely using FF filters. (I used MANY filters for this and cannot remember who created all of them off the top of my head. My appologies in advance). I used the paperclip (obviously) on the bottom. For the top, I rendered a square gem from one of foxxy's filters, then I desaturated it. I ran Kolidescope filter on that. Then I ran the silver in black filter and the skin softener over that. Then, I rendered steves particle diffuser. Then I rendered the ice age filter, then I rendered the shattered filter. For the Edge, I rendered false diamonds for the stroke edge, colored it blue and adjusted the blend mode to dissolve. So in essence, not one single part of this is mine yet it is unique and cannot be made simply by rendering one filter. Even the paper clip is not from a default render, I applied a metal filter over it, desaturated it and then added a light blue fill blended to screen mode. Would this be considered unacceptable for sale?
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Posted: November 29, 2007 8:47 am | ||||||
Sphinx.
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Sorry, it was the legal text I was referring to, not the human interpretation you made (that one was understood first time ![]() As you later state,
- this is what I was trying to get at. The big problem as I see it, is that there are two types of filters, those that are meant (and mostly conceived) as a piece of "dynamic" artwork (in common sense) made by an artist, and then there are filters that aid the user to achieve some goal, and which as such is not conceived (neither by author or user) as a piece of artwork, but rather a tool or filter in more common sense. As I read the current license (with your new addition), it favours the first type legally, which I think would be very sad (I'd really like to use some of these excellent filters in a commercial production context), but as I stated I'm unsure what it really says, and thats why I'm asking you ('you' as an FF representant). Its not because I want to defend that parasite guy (there's really no question about his deed, its not right or fair): I'm worried about the legal consequences in a more creative context - Things really become unclear when you have to do aesthetic guesses and originality estimations each time you use an FF filter you didn't make (i.e. non-substantial is somewhat ambiguous as a legal term). While you could be perfectly satisfied with a result, you might worry that it "looks" to much like the presets or looks to much like the direct filtering result. Its not healthy for your creativity to think this way, and you might end up ruin something very nice, just because it "looked" too much like the filter (or its presets). And adding to that: is the purpose of FF filters really only to make intermediate states of image processing - unless your FF processing chain involves one of your own filters, all filters can stepwise be said to extend on the previous and thereby in each step a specific filter becomes identifiable. If you ask me, the filter authour should be given two choices of license type in the submit dialog - one meant for these more art like filters, which limits the end users legal freedom (e.g. he can't just render a given realisation of this piece of art and sell it), and one less restrictive which gives more or less full freedom (not even restrictions in regard to how many percent is original and so on). Thing is that there *seem* to be 3 types of filter makers in here - those that strictly percieve themselves as artists and their filters as the art, and those that don't really care, and then the third type (like my self), that for some filters would like to prevent people from ripping it off or sell results from it I.e. the restrictive license), but for other filters would like to give nearly full freedom to the enduser (i.e. the non restrictive license). |
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Posted: November 29, 2007 8:54 am | ||||||
Vladimir Golovin
Administrator |
I personally think that the example you showed is definitely a 'substantial modification' and therefore is fully acceptable for sale. I think everyone here will agree with me. |
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Posted: November 29, 2007 8:58 am | ||||||
Vladimir Golovin
Administrator |
Sphinx, if I understand you correctly, you're talking about the Effect-type filters, filters that modify existing image -- am I correct?
As a note, the main target for these additions are texture-type filters -- they constitute the vast majority of parasitic sales (actually, 100% of them currently). There's no profit in selling filtered photos of your dog, but there is profit in selling textures. |
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Posted: November 29, 2007 9:20 am | ||||||
StevieJ
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Wow!!! I don't think it gets any more overt than that.....
Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: November 29, 2007 9:36 am | ||||||
Vladimir Golovin
Administrator |
(Offtopic -- Dilla, please check the email account that you used to talk with me about freepacks, I sent you an email.)
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Posted: November 29, 2007 9:38 am | ||||||
Crapadilla
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(Read & replied)
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 29, 2007 10:03 am | ||||||
Sphinx.
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Right, but essentially for the problem I outline, the filter type doesn't really matter (read on)
Right, but there is also other commercial contexts - I'm talking about doing artwork for cd's, posters, websites or whatever, i.e. involving things produced via FF in a normal commercial creative context. If I don't postprocess Crapadilla's "Swiss Cheese" beyond recognition in my next hypothetical poster order, I can't use it, because I get paid to make it and it will be selled as "my creation"; it could be a swiss cheese skin for some bulletin board - the filter will be easily recognizable, and could potentially run on several sites. It could be a themed collection of photographies sold on IStock or similar sites, where the theme is based on some FF filter I didn't write etc. Maybe I'm misinterpreting the consequences of the license, but I don't see the difference (in the license) in selling "FF results" as texture packages or sell it to clients in an artwork context (be it online or in real world), which I'd very much like to be able to do. Currently it all comes down to what is a non-sustantial modification or derivate and what is not, so I'd constantly have to worry about the result being original enough, and not what really should be in my mind "Am I satisified with this, does it complete my task etc". |
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Posted: November 29, 2007 10:03 am | ||||||
Crapadilla
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Sphinx,
speaking hypothetically, if you used "Swiss Cheese" as the basis of your next poster design, I'd certainly have no objection to it, as you would be using it creatively. The same goes for someone using my "Roofing Shingles" in an architectural visualization or a CG shortfilm. They'd be using it to create, not merely to directly profit. However, if you just rendered out some "Swiss Cheese" and directly sold this output of FF as a texture, then I probably would object. Just my personal 1.618 cents. ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 29, 2007 10:10 am | ||||||
Crapadilla
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I concur with Vlad's assessment. In my book, the work clearly is an example of creative use of FF, as it should be. ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 29, 2007 10:26 am | ||||||
Vladimir Golovin
Administrator |
Yes, good point. We'll look into it. Update: I believe that this is covered by a concept called "derivative work": http://en.wikipedia.org/wiki/Derivative_work The new additions to the EULA do permit the distribution of derivative works, but require that the work is not a blatant copycat modification. I think if you incorporate an FF texture into a poster, that would definitely count as a derivative work. |
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Posted: November 29, 2007 10:31 am | ||||||
Sphinx.
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well, when you state it like that, it "seems" clear, but what if my job were to provide something for a larger production - lets stick to the cheese
![]() So what does this tell us? ![]() Now there is on clear difference in my example here and the parasite - he is obviously not selling the textures because of a specific request.. he is just trying to make money - shooting in the dark and hoping to hit. |
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Posted: November 29, 2007 10:38 am | ||||||
Vladimir Golovin
Administrator |
Again, I am not a lawyer, but I think that unless you sell a poster composed entirely of the cheese texture with no texts, no faces, no other stuff, your work is considered a "derivative work".
In other words, if your poster has anything else besides the cheese, you're fine -- I guess ![]() |
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Posted: November 29, 2007 10:45 am | ||||||
Sphinx.
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Yeah, probably.. but it seems its all in the detail, here's a quote from the wikipedia page (second block qoute):
If I am hired to make portions for a larger production, could very well be textures, and I find good filters and presets in the lib (of which there are alot), which I'd like to use, and moreover if these are extremely good at doing what I need to do, I might not need to tweak anything (heck there might even be a preset that does it exactly), but I am forced to change it substantially (and conceptually..because it would be too easy just hitting randomize with low randomization) in order not to violate the license.. Take my Fiber Image filter.. the output will always have its distinct look no matter which image you run through it.. would it be substantial enough just to run your own image through it? I'd say yes, but its very clear that this filter is used no matter what image you give it - here the problem is that it is the filter that creates substantial change |
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Posted: November 29, 2007 11:02 am | ||||||
Vladimir Golovin
Administrator |
Sphinx, could you try to frame these thoughts into a couple of sentences/paragraphs to serve as a basis for an EULA clause that would satisfy your condition while blocking the parasites at the same time?
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Posted: November 29, 2007 11:34 am | ||||||
Vladimir Golovin
Administrator |
If I'm working as a sound designer, and my job is to make a soundscape for a game, using sounds from stock libraries doesn't make me their author. It can be said that in this case I'm paid for selecting the sounds and mixing them when necessary, which I think is perfectly fine. |
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Posted: November 29, 2007 11:38 am | ||||||
Conniekat8 |
The trouble is that most texture package vendors tend to claim copyright to the images in their packages, and the EULA's one agrees to by purchasing and using the texture packages is written as if the contents of the product are 100% vendor's work and rights. They can't claim rights to something they don't own to start with. Most of theese vendors don't state that their work is a derivative of someone else's original work with FF (or similar), or give credit to Filter makers. (Which is at the minimum unethical) Most of theeese vendors will let people think it's their original work and claim copyrights and limit redistribution rights, while the extent of their original input is hitting the 'randomize' button. In literature, for example, taking an article, changing 10 out of 1000 words and calling it your own work is typically considered plagiarisam (sp?). |
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Posted: November 29, 2007 12:48 pm | ||||||
Conniekat8 |
See, using filters as a part of other work is their intended use. Rendering out an image from a filter and then reselling it as your own image is not exactly the intended use. I bet it would be a lot less upsetting if the vendors presented the images in this fashion: Images are created with Filter Forge, filters (fill in the blanks). I rendered out a dozen variations of them, and packaged them up for your convenience (people whom don't want to mess with FF or don't have time or whatever reason), and are asking 5 bucks per package of textures to cover my expenses of purchasing the program and taking the time to render images (as opposed to rendering a bunch with the demo). Something to that effect. |
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Posted: November 29, 2007 12:54 pm | ||||||
Sphinx.
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Its a difficult matter, no question, and it is certainly not my intention just to be a PITA here (sorry if it seems that way, but it quite important, not just to me) - It would just be very sad if the license ends up doing more harm than good (which I'm not saying, just trying to figure things out).
If Filter Forge where like a common standalone plugin with a limited set of rendering options, things would be much simpler - there would be a product developed by a company which fully decides on what license should be used and what it should contain. So we have two parties here - the company and the end users. Here we (roughly) have three parties, the company, the filter creators and the filter users. The two latter are endusers in company perspective, and the last is "enduser" in filter creator perspective. Filter creators do not have the option to choose license type within the official publication framework, and that will probably always lay ground to discussions as it is highly unlikely that all filter creators have the same ideas/wishes regarding the generic license they must comply if they want to publish through FF. As I've proposed I think at least a few license options should be given to the filter creators in the submit dialog. There could be a basic generic license and then some optional additions to that. These additions could address some of the matters dicussed in this thread and others (seems this topic has been around before). It would also allow filter creators to specify wether credits are optional or required when others use their filter (or parts of it) in another filter. The dynamic license could very well address end users and filter creators in seperate clauses. These filter-specific legal matters could then be presented in the dedicated filter page, so its obvious to everyone before they download and use it. The optional additions would have to be formulated officially and validated to avoid invalid/obnoxious requirements like "only use this if you're from Canada" or similar non sense. I don't have the time to study all related discussions, so it would be great if you all (those that it matters to at least) could sum up what additional conditions you'd like to be able to choose from. I don't know if FF will go for a dynamic license approach, but at least it will help them carve out a good generic license. As for the endusers (filter users, not creators), I'd like to be able to choose amongst these (I'm no expert in this, in fact closer to the opposite, so be gentle and don't mind the human style formulation ![]()
Now it should probably say something about non-commercial vs. commercial contexts, I kinda took for granded that if a filter is published at all, its ok to use results from it in a non-commercial context. I need at little help on the optional additions in regard to other filter creators, but one thing I'd like to have as an option is something like this (I haven't really put much thought into this.. I know others have..): "[ ] The internals of this filter may be used in creation of a new filter if the author is mentioned by username in the description field of the new filter" It would be more appropiate with a dedicated credits/references field that also allows filter page links. Also maybe there could be condition options like those presented to the enduser, dunno. |
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Posted: November 29, 2007 2:26 pm | ||||||
jffe |
----It doesn't matter about EULA's or copyrights. Unless FF is providing a lawyer on retainer for each filter maker, then it's up to that person to take action if they see there work being used in a way they don't like it. In other words, get paid before the world gets it's hands on your (creation), or yer screwed and it's too late to make anything off of it. You can have all the gibberish in the world written in a software installer, or on a webpage, but that doesn't do anything to stop anyone. Heck that doesn't even stop the few people who actually buy the software, do ya really think some warez user or someone with the demo for 60 days is gonna respect something that limits their ability to leech ?
----Ya'll can have discussions about it all day, but someone needs to just tell ya, that unless 1) someone gets your filter unaltered in a Coke ad or some major national thing, an album cover for Justin Timberlake, something BIG like one of those or 2) you are a retired millionaire who just likes starting lawsuits every week, then you will not ever need to worry about the legal aspect of the filter graphics. Do whatever you want, and just know, you are being ripped off by 1,000 others just like yourself only lazier. It's really just a moot point because you can't afford a lawyer to chase down some moron who maybe made $2,000 last year selling your filter renders. ----As far as anything less than a simple preset render, that'd be up to your client as to how "custom" it needed to be, but like someone said, as nice as some of the filters are, once they've been used and seen in the magazines or on tv, then they are pretty much devalued and useless in that sense. jffe Filter Forger |
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Posted: November 29, 2007 2:44 pm | ||||||
Conniekat8 |
Iwas attempting to read through Filter Forge Terms of Use, as listed here on the site:
Information and Materials Provided By You Unless otherwise specifically provided herein or authorized by Filter Forge in writing, any materials or information submitted to, sent through or in connection with this Website by you ("User Materials"), will be treated as non-confidential and non-proprietary, and immediately become the property of Filter Forge, subject to any privacy policies posted on this Website. Filter Forge may use such User Materials as it deems fit, anywhere in the world, without obligation for compensation, and free of any moral rights, intellectual property rights and/or other proprietary rights in or to such User Materials. From: http://www.filterforge.com/termsofuse.html It looks like uploaded filters become property of Filter Forge (company). From that I think would follow that Filter Forge would be the entity to define terms of use and/or pursue or not pursue violators as they see fit. |
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Posted: November 29, 2007 3:09 pm | ||||||
Kraellin
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ok, i dont get it. this sounds like you're going to be shooting yourself in the foot here, vladimir. the reason someone downloads a given filter is because they CAN (or used to) be able to create/produce the exact effect they saw in the library, which was the inspiration for downloading in the first place. now, (from what i can read and understand so far), they wouldnt be able to use that exact look without some sort of permission. that seems quite odd to me. if i want a texture like that peeled paint panel texture and i want that exact look for my 3d model or game model or whatever, i would now either have to 'substantially' mod it or get a permission from someone.
and, since WE, the filter authors hold the copyrights, and not FF, how are they going to contact john doe filter author to get his permission? or, do you, FF, act for the filter author in these cases? frankly, i think you're going to get so tangled up in legal crap as to, as i said before, shoot yourself in the foot here. the way i read the present EULA was that we author a filter. if we submit it to the library we are licensing this filter for essentially free use through the facilities of FF with no restrictions to the end user thereof. but, we, the authors still hold the coypright and that we can, at our discretion, ask to have the filter pulled from the library and that FF would do this, but maintain an archival copy, if FF wished to. you have two BIG problems if you now change this to according to the above. 1. you will get tangled in the courts and disputes and all sorts of headaches, i would think. and two, you have 4,000 filters that are grandfathered under the earlier licensing. that earlier licensing will still obtain to those filters regardless of changes made in the present or future. one of the incredible strengths of FF is the ability to not have to go around asking permissions any time one produces something with it. and one of the incredible weaknesses is that same thing as we're now starting to see. in other words, i LOVE that i dont have to ask permission every time i create a derivative work from someone else's filter! and, i HATE that some parasite would blatantly just take someone's filter and copy off all the presets and derivations and sell them without a single word of credit to the author or to FF. somewhere in there is a difference. how you word that difference in legalese is beyond my ken. how do you differentiate someone using an FF texture in a 3d model and selling that model from someone just blatantly ripping off the texture and selling it as their own? ah, i think it's beginning to dawn on me... the difference i just cited is that the model maker is using the texture ON something. the copycat is simply selling the texture. that legalese statement you posted doesnt take that into consideration... that i can currently see, anyways. i wouldnt mind anyone USING MY TEXTURE AS APPLIED ON SOMETHING, but just selling the texture itself, outright, without any permission, seems to be the real crime here. but, i dont see that in the proposed license change. but then, i'm horrible at reading legalese. and i'm sorry if i've mis-read something again. i do hate pissing you off with my stupid questions and assumptions and other inanities. so, if i've mis-read this either in the technicality or the intent, please, let me know. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: November 29, 2007 3:21 pm | ||||||
Nikki
Posts: 22 |
Regarding Connie's post, I Read that too, when I first downloaded the program. I was under the impression that all filters in the library were the property of Filter Forge, not the individual designers. And then I read this brief snippet on the wiki: Licensing and copyright questions
You can use the Filter Library filters for commercial or non-commercial purposes as long as you don't violate the law or someone else's rights. While there may be people out there that don't care about EULAs and will break them at every turn, I DO care about them. I was excited to find FF and I use it, among other things, to create items to sell. I, in turn, do not want someone profiting off the things I create, unless I specifically state it's okay. For example, I recently created a couple of sets of PS styles using some textures from FF--as underlying effects, not the primary make up of the styles--and state that these styles can be used for commercial purposes. Anyway, to stop my rambling and to make my point: If FF or its filter designers say that the filters can't be used for commercial purposes, I intend to adhere to that. What I think really needs to happen is that specific terms of use, from each designer that submits filters, need to be put in an easy to read format in an easy to find place (maybe in the "about" section of each filter) not just tucked quietly away in some EULA somewhere hidden in the murky depths of legalese. Some of us do read terms of use and take them seriously. |
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Posted: November 29, 2007 3:27 pm | ||||||
Conniekat8 |
I think "Applying the texture to something" (3D model, or a layer in a photoshop or similar layout) in order to create something else with it, would be derivative work, or a significant modification.
Think about it in terms ow work involved to create the finished product. If someone is using your textuyre as one of 25 others in an ewlaborate 3d project that took months to make, then most of the work was done by the author of the model, or the final product. The filter would deserve a mention in production credits, I suppose. Something to that effect. Similar if someone used it in making a graphics piece of some sort. Artwork, illustration or similar... most of the work is done by the author of the illustration, and minor amount of the work in that particular illustration would belong to the filter. Again, mention in production credits type of thing. Now consider this scenario: Someone takes a demo version of Filter Forge, downloads 25 filters, renders them out, puts them up for sale as their own copyrighted work without any additional modification or their own creativity (asside from trying to sell them). In this case, it's the filter creator and Filter Forge that did most of the work. (Transfer of copyrights by attrition... LOL, I don't think so!) I think it's this last case that would be good to make against terms of use... or make them purchase filters at a higher price (reseller type use license) if they want to redistribute images created in this manners. If they make their own filters, and render out the images and put them up for sale, they should certainly be able do do that. |
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Posted: November 29, 2007 3:37 pm | ||||||
Kraellin
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connie, if that's the definition, or one of them, for 'derivative work(s)', then we're on the same page here and i thank you for pointing that out
![]() yes, the crime here isnt someone using a texture or effect filter to produce something. the crime is ripping of the texture and selling just the texture. i doubt anyone is selling effect filters or effect filter effects. those already pretty much have to be used on something. ok, dont read my first post, vladimir. seems i have another part wrong, too. i just read (or tried to read) the EULA again and i've probably got six other things wrong, as well. ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: November 29, 2007 3:54 pm | ||||||
StevieJ
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That about sums it up..... Dilla, did you do something??? .....because they yanked that pretty quick today..... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: November 29, 2007 4:37 pm |
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