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Vladimir Golovin
Administrator |
We've just finished a revised version of the proposed changes to the Filter Forge End User License Agreement (EULA) designed to prevent non-creative texture selling. For earlier discussion, see Round Two.
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Posted: December 29, 2007 11:37 am | ||||||||||||
Vladimir Golovin
Administrator |
Everyone please read this before posting:
1. These are PROPOSED CHANGES, NOT THE ACTUAL EULA. 2. These changes are NOT FINAL. They are posted here for public discussion and are subject to change. 3. According to the current EULA, there are NO RESTRICTIONS regarding selling textures. In other words, selling textures is currently COMPLETELY LEGAL. 4. The changes WON'T GO LIVE until we resolve the problems and possible conflicts. That's why they're being discussed publicly. |
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Posted: December 29, 2007 11:39 am | ||||||||||||
StevieJ
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I think the "Insubstantially Modified" part is going to be the next question.....because "resellers" are going to pursue "quick mods" as the next easiest thing to do..... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: December 29, 2007 11:55 am | ||||||||||||
Vladimir Golovin
Administrator |
Steve, did you read 4.1. Definitions?
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Posted: December 29, 2007 11:57 am | ||||||||||||
Vladimir Golovin
Administrator |
lol, 2007 posts
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Posted: December 29, 2007 12:00 pm | ||||||||||||
Sign Guy
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Posts: 554 |
...
Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: December 29, 2007 12:16 pm | ||||||||||||
StevieJ
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Yes I did.....and it covers it well.....but I guess as an author, I know how easily someone could get around it..... Maybe if someone is willing to learn how to get around it.....then they might put that knowledge into creative efforts instead..... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: December 29, 2007 12:24 pm | ||||||||||||
Vladimir Golovin
Administrator |
Please post it, right here, as many ways as you can -- I'll cover it in the EULA. EDIT: Everyone, consider this a challenge. You find a way how to get around the limitations outlined in 4.1. Definitions, section "Insubstantially Modified Image", I cover it in the EULA. |
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Posted: December 29, 2007 12:26 pm | ||||||||||||
Genie |
Now we´re getting somewhere! ![]() "Insubstantially Modified Image" means an image on which any combination of the following manipulations have been performed, whether selectively on one or more pixels or uniformly across all pixels: - upsampling, upsizing, increasing pixel size, downsampling, downsizing, decreasing pixel size - orthogonal rotation, 90-degree rotation horizontal flip, vertical flip, horizontal mirroring, vertical mirroring I really think that this way you´ll decrease the number of people saying "Well, there are so many, I might have missed that one". Visually, it becomes easier to read imo. Dog - Men´s best friend... until internet came along. |
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Posted: December 29, 2007 12:33 pm | ||||||||||||
CFandM
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operation? ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: December 29, 2007 12:49 pm | ||||||||||||
Vladimir Golovin
Administrator |
Fixed. Would have caught it anyway during proofreading.
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Posted: December 29, 2007 12:52 pm | ||||||||||||
Conniekat8 |
I like where this is going. On the surface it sounds very rasonable.
I need to read throught the new proposed changes a few times and ponder things before I can offer any input. Would it be a good thing to mention that 'substantial modifications' are not subject to this limitation? It goes without saying, and is perhaps unecessary, and even with being in the middle of the discussion here it took me two readings before that part sunk in. Perhaps under exceptions... 4.3.(iv) any images or filters which are not coinsidered insubstantial modifications. Again, I need to read things couple more times and let them sink in. However, I did want to share my first reaction, for whatever it's worth ![]() |
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Posted: December 29, 2007 12:58 pm | ||||||||||||
CFandM
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Sometimes I just catch these then they bug me for some reason..Even when its not a final... ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: December 29, 2007 12:59 pm | ||||||||||||
Conniekat8 |
Oh darn, You mean I can't just rearrange filter layout and call it my own?!? ![]() (Sorry, don't mind me, I had to interject a bit of humor) |
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Posted: December 29, 2007 1:00 pm | ||||||||||||
Conniekat8 |
Watermarking and/or placing one's own signature or a logo on an image should not constitute a substantial change. Perhaps a simple border too (but I think that one may be a bit hard to quantify)
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Posted: December 29, 2007 1:03 pm | ||||||||||||
Genie |
Aaah, that reads much better!
![]() I´m seeing that you´re focusing on 2d effects. Here´s a scenario: Someone renders a texture, places it on a flat surface in a 3d software, adds a bump or displacement map from the original render, and renders out the image again with that bump or displacement map. It´s extremely easy to do and it would change the image, but just not enough... Just a thought. Dog - Men´s best friend... until internet came along. |
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Posted: December 29, 2007 1:06 pm | ||||||||||||
Genie |
Just remembered... Photoshop has also a "Texturizer" filter, which is basically adding a bump map to the image...
Dog - Men´s best friend... until internet came along. |
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Posted: December 29, 2007 1:11 pm | ||||||||||||
Vladimir Golovin
Administrator |
Yes, I'm already working on clauses for borders/frames and things like logos.
After this kind of modification, they won't be able to preserve the original look of the texture. This kind of modification cannot be considered a 'EULA circumvention method' and therefore it doesn't need any restrictions. Remember, we're trying to target sellers who want to circumvent the EULA with minimal effort while preserving the texture look. |
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Posted: December 29, 2007 2:01 pm | ||||||||||||
StevieJ
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I retract what I was saying.....I think that how you have it is about as far as you can go with it without splitting hairs on 'how much constitutes substantial modifications???'..... If I was trying to get around these proposed restrictions in the easiest and quickest way possible to acheive an appearance of "substantially modified", I would..... 1) Run presets through another plugin effect beyond the basics mentioned..... 2) modify component control parameters..... 3) add to and/or simplify component structure..... 4) quick-splice another FF effect into it beyond the basics mentioned...... Like I said, I think these things might be going too far with it.....and could be considered to be in the realm of "substantial modifications"..... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: December 29, 2007 2:33 pm | ||||||||||||
Conniekat8 |
I'm thinking if they're going to put at least some effort into it, let them have it. In cases of super popular filter looks like Lounge Lizards or chainmail, if they can improve on it, or tweak it to personalize them, let them. Sure, in a perfect world texture sellers would make their own filters... I think limiting the most blatant types of exploitation may send a message out. Possibly they'll err on the side of safety and opt for more modifications rather then less. |
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Posted: December 29, 2007 3:15 pm | ||||||||||||
Kraellin
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i give. way too complex.
and, what if we dont mind offering our presets and 'insubstantial textures' or whatever away to re-sellers? i'm sorry, but this whole thing has gotten down to a nit-picking exercise to exclude a group of folks who are potential buyers of FF. so, i dont quite follow the logic in trying to exclude them here. the major objection, from what i've read in these forums, to the re-selling, is the fact that some re-sellers were claiming copyrights of another person's derivative works. it doesnt seem to be so much that they were making a profit off of re-selling but that authors were offended, and rightfully so, that someone else was claiming credit. now, the funny point of that is, is that you dont have to change the Eula. the re-seller is already in violation of the law. he/she wasnt in violation for re-selling, but for claiming copyright ownership of a derivative work of someone else. all anyone had to do was point this out to the offending person and/or site and ask that the copyright claim be removed. i've tried to point this out in earlier posts, that someone using your filter to make or alter an image is NOT the copyright holder. they are the license holder. YOU, the author are still the copyright holder to that derivative work. therefore, they cannot claim copyright to any work derived from any filter UNLESS they made the filter. in the case where they altered another filter, well, that's a gray area to me and it may or may not be the case that the original author still holds the copyright to that derivative work also. that shld be found out per the actual copyright laws. and, if that is the major objection, then all you have to do with the eula is to add one line saying something like derivative works may not be claimed as copyrightable by end-users. since that is the law already, you wont even have to worry about grandfathering and all that. the library can just keep going on like it is. and do remember that there is a clause stating that users are not required to show copyrights of others. but, if you add that they, the users cant claim copyrights, then that is really nothing more than a reminder of law. but, if that isnt the major objection or if it is and there are more objections, like, some authors are objecting to the fact that some re-sellers are not 'doing anything creative', then i think that is just silly. i mean, i really cant see amending the Eula to read something like 'oh, and you must do something creative yourself before you can render anything out and sell it.'. that's just an absurdity. and, if the real bottom line is that someone is making money off your work and you're not, then why did you put it in a public library? ok, i know i've beat that one to death and we're trying to find fixes here, so, let me put it this way. authors are not going to make a nickel more by limiting the re-sellers. they are only knocking out the re-selling. remember, i'm only talking here about the bottom line being money. so, if authors want to make money on their filters where is the fix in the Eula for that? yes, the fixes seem to be directed at some others not making money, but what are the authors gaining monetarily in the current proposed Eula fixes? see, all this doesnt really add up to me. FF is trying to shoot itself in the foot by knocking out some re-sellers, but authors arent going to gain anything from it, not monetarily and not even in credit or fame or acknowledgement. so, the whole current scheme of changes makes little sense to me. authors can already stop re-sellers from claiming copyrights. that is the law in the U.S. go read the copyright laws on 'derivative works', and authors arent going to gain anything by stopping re-sellers from selling textures. so, why are authors grousing on this? folks, if you made a filter, ANYTHING that comes out of that filter is covered by copyright laws as a derivative work. period!; the presets, the renderings, everything! and FF in no way is trying to cheat you out of your copyrights. heck, had FF wanted to, they could have claimed copyright of ALL filters, since those are derivative of the product/program. and trust me, we went through some of those arguements back in beta testing and vlad was VERY clear about making sure we, the authors, had those rights. so, i'm at a loss here. what do authors feel like they are losing here that they are trying to protect or get back? control? money? fame? what is it? define what it is the current Eula is keeping you from having when you upload a filter to the FF library. and from there, you can then define your new Eula if you really think you need one. you folks shld also know that there is such a thing as a 'plain english contract'. they do exist and they do stand up in a court of law. i know; i've signed one and sued before and won my case. it was little more than a simple, plain contract on a ratty piece of paper. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: December 29, 2007 6:43 pm | ||||||||||||
Conniekat8 |
I explained that in more length in the very first thread. Here's a summary: In general terms, there is a loss of value. More specifically that value can be several things, and differ from one person to another. For some people it's the loss opportunity for exposure and self promotion. For others it may be more direct monetary value.
Kraellin, Copyright is a collective term for a bundle of rights to a product, information or intellectual property. Theese rights include, and are not limited to: Transfer, licensing, distribution, yes, creating derivative works can also be restricted under copyright bundle of rights etc.
Actually, that is not the case. Authors have attempted, but the response was that the current EULA licensing (you kow, the part of bundle of rights collectively called Copyrights), allows this. Merely saying "I claim copyright" is more of a slang term, and it can really mean a number of different things, as I mentioned earlier. In this thread when people mentioned that certain merchants are 'claiming copyright' they referred to the statement that merchants signed that the submitted product was their own work. It is important that one doesn't take that statememnt out of context. Here, you can read more details on basics of copyrights here: http://en.wikipedia.org/wiki/Copyright |
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Posted: December 29, 2007 10:26 pm | ||||||||||||
Vladimir Golovin
Administrator |
Uhmmm... If I make a photo camera and sell it to people, I own copyrights for any photo they make? And these photos are 'derivative works' based on my camera?
Youtube and the majority of MMOGs (except Second Life) do exactly that. I specifically made sure that FF doesn't claim copyrights in filters. |
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Posted: December 30, 2007 3:05 am | ||||||||||||
Vladimir Golovin
Administrator |
Let me repeat what I posted previously. Suppose you're a filter author. You spent time learning Filter Forge and making good filters. And you shared them with everyone. And then you find out that someone sells your filter's output, unmodified, without giving any credit, or even claiming authorship. Chances are that you will not be pleased, and that you'll feel cheated. As a result, you'll be less inclined to share your work in the future. Which means less good filters in the Library (bad filters don't get re-sold as textures, so this will mostly deter good authors). Which, in turn, means less bang per buck for the users. Which, in turn, means less sales for FF. |
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Posted: December 30, 2007 3:09 am | ||||||||||||
ahimsa
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Also the ones who buy textures from these people end up hurt when they find out that they never needed to pay for the presets and that the seller did nothing more than right click and save.
http://forum.daz3d.com/viewtopic.php?...c3e25f1070 He has a package with my Vinyl Upholstry and Crapidilla's Lounge lizard. Looks like he only used our presets. Still waiting for Renderosity to accept my presets to the freebie area, but I somehow doubt they want to lose that money they are making off of them. ![]() |
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Posted: December 30, 2007 3:22 am | ||||||||||||
Sphinx.
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Interesting approach... I do see a few general problems though (some of it are not all clear to me yet, so I might be picking on some irrelevant issues here)
How about any type of postprocessing (regardless of filter type / name etc) adjusted to do as little change as possible, but with a minimum degree of change.. For example, what if I add a little salt n pepper noise, or blend the image with itself using a blendmode other than 'normal', or apply an artistic filter with very fine detail modifications only, or do a gentle noise distortion, or .. this list will probably only end if I manage to mention *all* types of available filtering / image processing features that can be adjusted to do gentle modifications - then again it may not ever end, because there are a constant development of new filters/plugins etc - how will you be able to cover all new filters being produced and sold? Taking the list to a higher level of generality somehow (i.e. what is it that all the adjustment filters have in common, what is it that all the windowed filters have in common etc), can reduce the scope of this problem significantly, but the basic problem is still there: what about filters not covered by these categories? Then there is a general problem of insight in actual filtering (i.e. what a filter actually do, as opposed to what it say it do). Many filters could probably be said to do one or more operations from the list, but can you expect people to be able to recognize the actual operations? Many plugins hides common/basic filtering behind rather strange labels, or simply call the features by other names than you use in the list; it may not at all be clear to the users that they perform insubstantial image processing operations. Finally I have a rather rethorical question: The operations mentioned, or combinations thereof are said to do insubstantial modifications - so can we say that with these operations alone you can't do substantial modifications? Now that is what I'd like to put to the test ![]() |
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Posted: December 30, 2007 5:10 am | ||||||||||||
Carl
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With author installed controls [ which could be on any component ] but say the brick component as an example [ as it is not covered ] it could have a one increment movement to a slider control which visualy would not change the final result but is outside of the restricted alterations for insubstantial modifications, so what I'm suggesting is to add a clause in reference to a need of at least 2% or 5% [ or whatever percentage ] deviation on any given author supplied control on any factory set preset.
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Posted: December 30, 2007 9:45 am | ||||||||||||
Kraellin
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that is from the u.s. copyright office definition of a derivative work found in this publication: http://www.copyright.gov/title17/circ92.pdf
and that one is from this page of the u.s. copyright site: http://www.copyright.gov/circs/circ14.html
the difference is that the camera is not a copyrighted piece. a filter is.
yes, i know. that is exactly what i was saying and i applaud you for that. all i was saying there was that you could have not that you did. ok, so, to me, this thing hinges on how you translate 'derivative work'. frankly, i could interpret those definitions above as going either way. it may mean that just the filter is copyrighted by the law or it could mean the filter and the presets, which are already in a tangible form, are copyrighted, or, it could mean that the filter, the presets AND anything produced therefrom are copyrighted. but, i'm pretty sure that it DOES extend to the presets, since they are already rendered in a tangible form and therefore, any presets displayed on another site or location are derivative works and thus already covered by u.s. copyright law and that therefore, an author has the right to require someone claiming copyright of those presets to remove the CLAIM of copyright. the Eula says they can use them and display them, but it does not allow end-users to claim copyright of the presets. thus, in the case of the 'mandala' preset being displayed and claimed as copyrighted by someone other than the author of that preset, the author has the right to require the claimant to remove that claim, but not the actual image. the image falls within the existing licensing agreement. but, IF you also interpret those definitions to include the output of the filters, any output, then end-users other than the author can display and sell that output under the license agreement, but could not claim the copyrights thereof. so, my earlier statement of:
may well be incorrect. but, from what i can read of those definitions, it may also be true. i'm just not sure how a lawyer and the courts would interpret things. so, if you want to annotate my original statement back there and point them to this post, please, feel free. i really do NOT want to mis-lead folks here. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: December 30, 2007 10:26 am | ||||||||||||
Kraellin
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sorry, but that statement is incorrect. copyright is copyright. licensing is an entirely different animal. you can license a copyright. you can transfer a copyright, but they are NOT the same things.
no, actually that is not true. but, i'll amend my statement to be more clear. authors can already request that re-sellers, or anyone else, stop claiming copyrights on presets and filters. and no, the eula does not authorize others from claiming the copyrights of others. it simply says that others dont have to display the copyright notices of authors. authors do still hold the copyrights to their filters. and, from what i can read of 'derivitive works' in the u.s. copyright law, they also hold copyrights to any presets within the filters an author creates, since said preset exists in a tangible form already. thus, anyone claiming copyright of someone else's preset is in violation of u.s. copyright law. but, they are NOT in violation of using those presets freely, just so long as they dont claim the copyright. what is in question, at least in my mind, is if ALL works created by a filter are 'derivative works' of a given filter and thus also entitled to copyright claim by the original author of a filter.
well, it may be a 'slang term' to you, but i'm fairly certain a lawyer and a court of law won't see it as slang. and the problem is that some few merchants were claiming actual, legal copyright of copies of presets of filters not authored by that merchant. see, let's make this very, very clear. a 'license agreement' is not a 'copyright' and some folks seem to be confusing the two. if a merchant is claiming copyright on something that he didnt author, then he is in violation of law. if he is claiming right to publish under licensing, that's a different matter. if a merchant is claiming copyright for something someone else created, he is violation of copyright and the true author has the right to require that merchant to remove the claim of copyright, implied (as in the case where a merchant posts on a site that requires images to be posted ONLY if said poster is the author and copyright holder) or stated. the author, depending on the licensing, may or may not require said merchant to remove the acutal copy of the preset. it's a very big difference and folks shld understand this. also, i'd be very, very careful about quoting law from a wiki page. wiki pages are highly editable by just about anyone in some cases. and do you really want to trust 'john doe', wiki writer, to your legal advice? i'd MUCH prefer to cite law off the copyright site. and, it's the same with anyone trusting ME as their legal authority. you shldnt do it. i'm stating how i think things are, but i could well be wrong. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: December 30, 2007 10:59 am | ||||||||||||
CFandM
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Yep law has to be very percise and accurate...Get out the law books and stay away from these wikis on these legal matters..... Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: December 30, 2007 1:26 pm | ||||||||||||
CFandM
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If I am correct and please someone correct me if I am wrong..I know you will
![]() There are different things that you can copyright not only bundled things..But also individual copyrights...Just like music...You can copyright a song, the lyrics or the entire album that it is on....... So if I have a song and someone else wrote the lyrics..I have to include their name on the copyright for that song..Unless their was an agreement between myself and the person whom wrote the lyrics...Or unless it was a group collective under which the copyright was assigned... If you have a picture CD that you want to make and sell..You cannot put images on that cd that belong to someone else without first securing the rights to be able to distribute those images... Just a couple of senerios... Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: December 30, 2007 1:30 pm | ||||||||||||
StevieJ
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CF, I agree that's how it should be.....
Craig, I think that your position covers the "cons" of this issue very well.....and I think there is a chance that you very well could be right about it..... I also agree with jffe to a certain extent.....the only way to really protect them is not to submit them at all.....but I can't imagine FF or authors want it to be like that...... I air on the side of this new EULA primarily as a means to promote and foster a symbiotic relationship between authors and FF. For example, I look at the relationship between Dilla and FF as the optimal model for what is wanted here.....where Dilla has created quite a portfoloio for himself while helping to improve FF. Now, I do think there is a part of this for authors like Dilla, CF, jffe, Carl, you, and me that is just for fun and the enjoyment of doing it..... I think this new EULA addresses author's use of FF to promote and market themselves beyond just getting the program, leaving after they get the program, and feeling reluctant to submit quality texture filters because someone can just take their work and resell it as their own under the current EULA with no restrictions..... Finally, I think FF carrying a mantra of allowing author protection will bide well in the graphics community as being a company that treats it's employees (authors) well.....they're not just using them to further themselves.....and they are giving more back to them to take advantage of beyond just giving them the program...... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: December 30, 2007 2:19 pm | ||||||||||||
Conniekat8 |
Actually what I read there matches what I have to deal with at work a lot more then what you are saying here, so you'll have to forgive me if I take that write-up as closer to the truth then what you're explaining. See, I have to deal with copyrights at work, so I know a tad about them. Enough to know whether to buy into your opinions or not. Contrary to what you're trying to make it look like, I didn't just learn basics about copyrights yesterday, from wikipedia. What exactly are your qualifications to be offering legal interpretations on copyrights anyway? |
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Posted: December 30, 2007 2:37 pm | ||||||||||||
StevieJ
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Has anyone else, besides me, noticed the negetive effects that the current unrestricted EULA has been having on quality texture authors and their submissions since this recent wave of "resellers" has been discovered to be taking advantage of it??? I'm no rocket scientist.....but if it walks like a duck and quacks like a duck, then it's a duck!!!
![]() I can't, for the life of me, imagine any potential customers not buying this program just because they can't copy and resell straight texture presets.....and it doesn't make any sense at all to cater to it at the expense of what authors contribute to this program..... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: December 30, 2007 3:17 pm | ||||||||||||
Kraellin
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connie, dont buy my opinions at all, but you might want to look at the actual law as opposed to a wiki page, which at best, is also just an opinion. as for my legal credentials, nada, nothing, zip and i've pointed that out several times. do NOT take anything i post as legal and binding. and this is part of the rather extensive copyright problem i see in a number of places on the internet; folks are reading other's opinions and taking that for the law. the only law is the law. but, DO go to the u.s. government copyright site and read what's there. that IS the law. i can read... sometimes even correctly ![]() and steve, yes, i've noticed. i'm also not submitting much till this is all sorted out. i'm not a big texture contributor, so no big loss there, but it seems to me that we're getting mostly new folk's filters and not a lot of vet filters since this all started. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: December 30, 2007 9:36 pm | ||||||||||||
StevieJ
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Okay, then I'm not so crazy after all..... ![]() ![]() Yeah, I was thinking about finally submitting some textures.....but I wouldn't be thrilled with them being resold as someone else's work.....so I'll probably wait until this EULA goes into place..... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: December 30, 2007 10:23 pm | ||||||||||||
Crapadilla
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I've noticed that too! Strange, isn't it? ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 31, 2007 5:54 am | ||||||||||||
Kraellin
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i'm probably wrong about everything made with a filter being the copyright of the original filter author, btw. vlad has it right, i think. it has to be tangible before an author can claim it. so, the means to creating something isnt the same thing as the thing created.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: December 31, 2007 9:08 am | ||||||||||||
StevieJ
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Craig, welcome to the "Dark Side" of the force.....
![]() ![]()
Yes it is.....I can't understand it..... ![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: December 31, 2007 2:36 pm | ||||||||||||
CFandM
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Not me, this is the time to submit all 300 of my texture filters....I can catch up with vold.... ![]() Seriously it could be cowinkydink....Or it could be just the holidays. Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: December 31, 2007 3:47 pm | ||||||||||||
Conniekat8 |
Well, hurry it up, I need some new textures I can sell, and I don't feel like making them myself! ![]() |
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Posted: December 31, 2007 7:38 pm | ||||||||||||
Conniekat8 |
I already told you I didn't use the wiki page to learn from. I posted the link to it because I know there's a lot of things that coincide with copyright laws that I have to be aware of on daily basis. Sure, Instead of something with relatvely straightforward explanations, I could post a copy of civil code dealing with copyright laws... if I wanted to filibuster the discussion. |
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Posted: December 31, 2007 8:56 pm | ||||||||||||
Conniekat8 |
here, you can go comparing:
http://en.wikipedia.org/wiki/United_S...yright_law and http://www.copyright.gov/circs/circ1.html more specifically this part: Section 106 of the 1976 Copyright Act generally gives the owner of copyright the exclusive right to do and to authorize others to do the following: To reproduce the work in copies or phonorecords; To prepare derivative works based upon the work; To distribute copies or phonorecords of the work to the public by sale or other transfer of ownership, or by rental, lease, or lending; To perform the work publicly, in the case of literary, musical, dramatic, and choreographic works, pantomimes, and motion pictures and other audiovisual works; To display the work publicly, in the case of literary, musical, dramatic, and choreographic works, pantomimes, and pictorial, graphic, or sculptural works, including the individual images of a motion picture or other audiovisual work; and In the case of sound recordings*, to perform the work publicly by means of a digital audio transmission. |
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Posted: December 31, 2007 9:13 pm | ||||||||||||
Kraellin
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ah, ok. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: December 31, 2007 9:47 pm | ||||||||||||
StevieJ
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Proposed EULA Formula:
+ New texture filters submitted AFTER proposed EULA in place..... + Authors use FF to market themselves and their filters..... + Authors and their filters get exposure..... + Authors get hired by employers like Fred (Sign Guy)..... + People buy author's copyrights to copy and resell texture preset paks..... + Quality of submitted texture filters increases..... _________________________________________________ = Increased profits for both FF and its' authors..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: January 2, 2008 1:30 pm |
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