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Crapadilla
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http://www.spiralgraphics.biz/genetic...nounce.htm
![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: April 11, 2008 1:54 pm | ||||||||||
Kraellin
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that looks pretty impressive.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 11, 2008 2:09 pm | ||||||||||
Carl
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Look pretty cool with type and animation - $899 pro very much a complete program with illustrator tools etc
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Posted: April 11, 2008 7:38 pm | ||||||||||
uberzev
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They're definitely going for the 'kitchen sink' approach.
![]() ![]() What they Genetica has always needed to do though is fix the confusing interface. Even with all the new bells & whistles they may still be missing the big picture. I appreciate FF making usability and efficiency top priorities. However one may still feel a twinge of jealously watching those videos of the new features on the Genetica site. ![]() |
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Posted: April 11, 2008 10:29 pm | ||||||||||
jffe |
----That's the main reason I stuck with FF. Genetica has certainly more immediate options for making designs and all, and the mixing and matching is superior to FF. FF wins hands down in user friendliness though, and luckily it's no slouch in the capability/quality department either. ![]() ![]() jffe Filter Forger |
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Posted: April 12, 2008 1:38 am | ||||||||||
Crapadilla
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Agreed. I gave Genetica a test run some time ago but the awful GUI incessantly insisted on getting in my way, preventing me from getting into any sort of creative flow. With FF the opposite is the case: all creation flows easily and intuitively. It's almost as if FF was way too slick to be true in the usability/learnability department, and bordered on being addictive! ![]() ![]() Also note how Genetica is now waking up to current trends, getting retrofitted with HDRI capabilities, global illumination, ambient occlusion, etc. Interesting, but it somehow gives off the impression of being a patchworking effort. Features like animation are quite tasty (and really make me wish we already had beta 3.0 at hand), but the 899$ price-tag definitely spoils this dish for me. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: April 13, 2008 8:24 am | ||||||||||
James |
Well i have to say i use both apps, Firstly this release looks amazing, i like FF but i also like Genetica alot and theres been a few things said against Genetica i find slightly negative so i have decided to defend it which i hope is ok and the topic was made so i will share my thoughts on whats been said -
Workflow - Maybe at first its confusing yeah but once i got used to it i was making textures in a few mins way better than i ever did with FF even though i like FF also, why? well firstly because i can save what i do to groups imo that makes it easier to work with than having a preset to start with because all i have to do is save what i make then drag a few modules into the chain, this new version seems even easier to save custom stuff so it will make making good textures so simple and especially with a library of styles and effects to choose right away which i can see what they look like. Also the labs are simple to use and if theres presets for them that will make things super easy. Ideas/HDRI etc - Next up the use of HDRI, well maybe that was a known idea yeah but im sure its been on the list for a while and plus as far as i know it was a feature in 3d for a long time so not a original idea to begin with but taking the step into 2d/semi 3d texture realm was probably the next logical step and good ideas seem to spread around not only in the graphics world but audio and things in general. I know genetica has a lighting module anyway so that was no doubt the next step up from that in anycase ![]() Price Point - Price point being high at $899 yeah i agree somewhat, but thinking about it look at how high high end 3d apps cost, plus theres entry level versions thats just the most expensive one, but you pay for the extra features but yeah maybe a lower price would be more appealing for the best version but thats the developers decision and it may be based on the years of work they put into it or something, The version i have is a fair price imo for what im getting so im happy with what i paid. General Thoughts - I have made quite alot of requests here on the FF forum and i have also made requests over at the Genetica forum, i have to say for that Genetica definately wins, they seem to have taken note of my ideas and seem to be adding them with the new release, i also asked for lots of basic module type ideas and alot of these were possible already and i was given examples of them, one of the major ideas i had for both apps was storage of custom modules so lots of basic things like shadows and edge effect i use over and over Gentica wins again as it has this it turned out, maybe not in drag and drop form but its there and works great i have a library of basic things i have made like noises and can drag them in and instantly use them of customize them right away which makes working with it for me super fast. At the end of the day both programs are great and useful to me and this looks like it will be an amazing release for Genetica. ![]() |
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Posted: April 13, 2008 9:27 am | ||||||||||
Conniekat8 |
Being a Genetica user too, It looks like they've done a lot of listening to their user comments and suggestions. Very refreshing to see.
I'll probably be playing with Genetica while FF filters are being recycled and resubmitted. |
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Posted: April 21, 2008 9:45 pm | ||||||||||
StevieJ
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Ouch!!!
![]() ![]() FF V2 will make G3 look like a wart on a tic's arse.....right Vlad??? ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: April 23, 2008 7:39 pm | ||||||||||
Conniekat8 |
Yea, right after the EULA changes take place ![]() Nah, I'll just do what majority is doing. Take what's here for the taking, and spend my good will and enthusiasam elsewhere. |
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Posted: April 23, 2008 8:48 pm | ||||||||||
Sign Guy
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Posts: 554 |
The folks at Spiral Graphics are probably looking forward to the new EULA at Filter Forge. In response to a query to them regarding their position on using Genetica for creating ready to use texture collections, this was their immediate reply:
Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: April 23, 2008 10:19 pm | ||||||||||
Carl
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I guess the big difference is they're created in house, they have paid for there creation as part of the cost of the program to produce
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Posted: April 23, 2008 11:20 pm | ||||||||||
Sign Guy
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Posts: 554 |
I agree completely and only pass along the information to point out that Spiral Graphics will almost certainly use the issue to their competitive advantage whenever the new Filter Forge EULA comes into use. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: April 23, 2008 11:27 pm | ||||||||||
jffe |
I still see Genetica as being mostly a collection of premade filters, and one that is not updated all that often (although their collection is pretty extensive by now I'm sure). As opposed to FF where it's so friendly to use, that I would think a much larger % of people could be into at least altering the filters and/or making their own presets, unlike with Genetica where you have to open to filter up to even change the dang color. On that note, has anyone seen any screenshots (ie = maybe you are a beta tester and show the Gui?) of G3 ? I am of course as curious as anyone what they have done to the interface, in terms of making it more user friendly and improving the workflow.
jffe Filter Forger |
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Posted: April 24, 2008 12:10 am | ||||||||||
Genie |
That 3.0 version is looking pretty sweet!
I bought genetica before I found FF, and I think FF beats Genetica to a pulp when it comes to the GUI and our library of almost 4500 filters! FF has been a LOT easier to learn, and I haven´t touched Genetica since.
Ain´t that the truth! We´re definatly going against the tide with the new EULA.
My thoughts exactly!! ![]() Dog - Men´s best friend... until internet came along. |
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Posted: April 24, 2008 7:19 am | ||||||||||
James |
Imo FF V2 will have to do a lot of things to get there though, saveable parts, module suggestions added etc, non texture tools, thats what geneticas done (well the saving groups thing was there already), currently in genetica i can make a texture as good as any i made in FF about 10 times faster (seriously), why? well because i was able to make a library of useful groups, edge effects noise types, styles, starting textures and so on and all i have to do is drag a few things in and adjust to exactly how i need them, i actually requested this for Filter Forge a while back before i took another look at Gentica and realised it had alot of useful things. I like FF alot but being a user of both thats just how i see things because i havent noticed many new additions in terms of features and new modules etc for FF so thats my hope for V2, saying that though Genetica updates have huge waits, but from what i have been told that will change after the new version and they will be more regular. So yeah i find FF very useful but with this release for genetica all i can say is theres big competition ![]() Next up the texture usage thing, well from what i understand the main amount of them are actually made by the develpors/team and are part of the package or downloadable, this is good because it means that if people decide to take the textures for a ride like they did with FF, it's not the users that are going to have issues and the devs that made them don't mind how they are used, Imo thats what Filter Forge should have done from the start, why? well because the library for FF is basically made by the user base, different users have different views so of course when people find out people are using there hard work and making money by just rendering the textures of course theres going to be unhappy people. Genetica has a forum though and im sure someone posting there that got there work used like they have for FF they may not like it either but its not as big an issue because the main amount of them are made for usage already and alot of shared forum textures are by the devs also. Im sure if lots of people were complaining to Spiral Graphics too they might do a similar EULA thing but imo they did the best choice from the start and avoided the whole problem. Plus with FF (sorry in advance) but i find alot of filters just ok and not always good as there user based so someone thats just made there first filter thinks wow my first filter lets upload it etc and sure theres a ton of filters but you have to pick out the good ones from a huge list sometimes.
That i don't agree with really, there updates not as frequent may be the cause of what your thinking but the forums always have things posted by the devolers and users, i see FF as a collection of filters too so i don't really get that, also in terms of friendly to use the set path thing can be a bit annoying at first but once your past that its simple to make textures also the labs they have are simple and fast to use and not to mention the saveable custom stuff which imo puts gentica a long way in the lead (sorry dedicated FF users), V3 is taking big steps to improve on that also with the browsers for styles and HDRIs etc which will take simplisity to the next level. Theres now maths based curves also which are used for animation but anything you want really so alot more possibillitys are now there along with all the new modules and features. Also they have a new drawing/vector thing almost which looks super easy to use so no need to even import images anymore and on that note Genetica isn't limited to 1 image like FF it can have as many as you want, i have tools in my saved library to make images seamless also so all i have to do to use a photo as a texture is drag a group in. And they havent revealed everything yet as far as i know so no doubt its even easier. I guess everyone has different workflows and I use both apps for various thing but for me Genetica is alot easier to make what i need once i got used to it. So yeah just speaking my mind again and giving my honest feedback to whats been said in the thread, i used FF a ton to begin with and still use it but im not biased and don't stick to one program all the time, the first time i used Genetica i didn't really get the hang of it but gave it a try again later on and really started liking it as it had benifits over FF like multiple image loading and the savable modules/groups which really started speeding things up for me in terms of working. FF is better for me for image effects but due to the multiple image thing it really depends what im doing i guess but yeah both are great and im interested to see how this new version will effect FF in terms of new stuff as im not really interested in the photoshop/plugin thing. As usual i doubt everyone will agree with me or whatever but the topics here now and comparing the 2 programs personally i feel Genetica has the edge but im interested to see what happens for both apps in the future ![]() |
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Posted: April 24, 2008 3:59 pm | ||||||||||
jffe |
2 issues that come to mind from when I tried Genetica, 1) the preview was small and set, you couldn't zoom in and move it like with FF, and 2) no presets for the filters, a filter was ONE thing, period, until you opened it, edited it, then resaved it. All other things being equal, Genetica 3 will be every bit as good as FF is now I'm sure, probably better in some ways, but it still needs to become more user friendly overall. Oh, and all the buried levels inside the filters has to go, I wanna see everything, ALL of it, at once, or else it's just a headache, plain and simple. I do realize Genetica is just another way of doing the same thing FF does, and all I can really say about it is = user friendliness is worth not having a few features to me. I'm not a hater in that sense, just complaining a bit because I really WANT to like Genetica and get into it, but after using the demo of 2.5 for a couple weeks, I'm still not convinced, and hopefully V3 will sell me on it eh.
![]() jffe Filter Forger |
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Posted: April 24, 2008 4:20 pm | ||||||||||
James |
Yeah i guess i just depends if it appeals to you or not at the end of the day, the preview thing you can right click a section and choose render branch/selection so you can see it large if you want, presets would be cool for sure and im curious to see if anythings done for that, you can of course have folders for presets so you could put variations as saved textures for a workaround but thats not as user friendly as a preset browser i agree. Also the view thing in FF is cool but having it all theres another personal choice i guess i get confused having a massive structure and imo groups like genetica is great for organzation as you can break things down like main noise > color > add depth > add lighting fx etc, which for me things makes things easy because i know where to look when i want to modfiy but having it all there can leave you searching for a bit if theres loads of stuff. I don't think your a hater ![]() ![]() |
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Posted: April 24, 2008 4:59 pm | ||||||||||
Crapadilla
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Well, it always comes down to personal work preference. Personally, I utterly dislike Genetica's approach with its "nested groups within nested groups within nested groups", and this is the prime reason I don't use it. See, I like seeing the whole structure of my node-network at a glance. Having an 'infinite' workspace available, you can still group components into 'functional' clusters without actually having a need for those 'group' containers. This also makes it easier to decide where to optimize a filter by utilizing multiple component outputs (i.e. the 'sample cache' functionality). As for making a "library of useful component groups", this is indeed an area where FF could improve. I'll usually copy/paste stuff from older filters of mine, but it would be easier if we could just drag & drop from the component bar. I also wish we had some more hard-coded 'convenience' components (i.e transforms like Rotate, Scale, Repeat, Polar Coordinates, etc), an area where Genetica is definitely more immediately user-friendly. Now, when it comes to the 'lab' nodes of Genetica, which I understand to be sort of "useful component group" presets, we are talking about quite a bit of processing overhead. If you covert a 'lab' node to basic nodes and delve into its nested structure, you'll find many unnecessary components in there that do nothing but pass along image data unaltered. Not very efficient!
This is a MAJOR gripe with Genetica. No filter controls, no presets, no randomization! Just imagine you're working on a large 3D texturing project, a medieval town for example where you're tasked to generate lots of variations of a roof shingles texture. Then imagine none of the FF library filters had any controls whatsoever... an unending nightmare! ![]()
Agreed. FF could improve in that department with enhanced library search features, tag clouds, personalized filter author white/black-lists etc. I'd argue that the reward program is still the better thing to have over a handful of 'resident' Genetica texture artists because of the variety and occasional lucky find that results from the applied 'infinite monkey theorem'. ![]() ![]()
Indeed. Don't get my wrong here: I don't hate Genetica at all. It's got a few features that I wish FF had (*cough* Regions node *cough* Lighting node *cough* Shadows node *cough*), but at the "end of the day", I prefer a different cup of tea. ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: April 26, 2008 8:41 am | ||||||||||
jffe |
----At least someone else feels this way ha-ha. ![]() jffe Filter Forger |
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Posted: April 26, 2008 12:02 pm | ||||||||||
James |
From the Genetica Forum - 'Your dice that you had asked for some months ago made it in. Click it to randomize the current selection, whether that be the entire texture or just one part of it. Click Undo then try again if it didn't go in a direction you wanted.' There will be presets for styles, saveable and you can share them also, i don't see the main presets thing as a huge problem imo because unless your just using others stuff you can make a folder and save as many variations as you wish, doing it that way your also not limited to set controls and can add new module chains etc inside, i find with FF stuff you can sometimes have very similar variations/presets where as if you do what i said in genetica you can have the same theme but a very different look, styles are going to make customizing really easy also and if custom ones you can use them on different textures each time, from what i understand there will be presets for most things at some point like curves and labs, theres already the styles and noises etc as presets in the current version too. The lab thing i guess its personal choice again, saying you want presets then not liking the labs i don't get though as imo they are like highly customizable internal presets because they have a set task and they do it well you can also customize as much as you need and for stuff like noise generation they are very handy imo, i guess you also mean that some controls are not always needed which is true but then theres times where they are needed ![]() |
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Posted: April 27, 2008 2:16 am | ||||||||||
Crapadilla
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I was merely arguing that the labs have a potential to be inefficient from an image processing viewpoint, because they come with a lot of baggage that the texture creator might not want to use at all. I do not want pre-made generators (which is what the labs are), I'm saying I want to be able to define my own custom library of functional groups of components for easy drag & drop access. This is a question of design philosophy really. With FF you're given the most basic building blocks to construct anything you can imagine, but you have to build from the bottom up, as there are no pre-made generators. This is the best solution when it comes to processing efficiency. The pre-made generators (labs) of Genetica however are more geared towards a jack-of-all-trades style user-friendlyness, as they make more complex node-setups readily available, but they certainly appear to be the less flexible solution.
Will the user be able to define which parameters of a Genetica node will be randomizable? Will one be able to define a set of controls for each texture? Will one have to delve deep into the nested groups of a texture to make that selection? This does all sound inferior to FF's 'black-box' approach, where a user can control a filter 'from the outside' without actually knowing what goes on inside. Remember that you'll have to understand what a filter does in detail in order to know which parameters to tweak, so you'll be in for some studying to achieve your desired changes in the texture. Some users may not want to be bothered with that... --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: April 27, 2008 7:32 am | ||||||||||
James |
Well you can build custom modules consisting of lots of smaller ones and build your own labs, currently you can't really give the module panel controls but i think thats on the to-do list and may even be there with V3, possibly.
Well from having watched the texture development market theres 3 types of user i would say - 1 - builders (makes the textures from scratch) 2 - tweakers (tweaks existing textures to liking) 3 - preset users (use the presets provided as is in 3d projects etc and artworks) 4 (optional) - render vampires (use other peoples work as is and claim it as theres/take the credit and profits) ![]() Alot of users fall under type 2 with FF and like to tweak from the library, i find there can be very similar textures as a result sometimes, not because theres not always the options available but because more than one user will use the same texture project so theres a high chance they will make a very similar preset, but it depends on if one can be bothered to go in and learn or adjust something to there liking, theres nothing wrong with tweaking though but personally i like to build base/starting points from scratch then make variations of this the same way one would make presets but with the freedom to add new modules and totally change the look if needed. But i definately have a feeling that genetica will have presets along these lines sometime in the future as its a common request. |
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Posted: April 27, 2008 10:52 am | ||||||||||
StevieJ
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Interesting run-downs on the program differences.....
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: April 28, 2008 10:43 am | ||||||||||
jffe |
If Genetica 3 has presets, and controls on the "outside" of the filter, (yes, like FF or somewhat close), then I'll get it. I just can't see opening a filter to change a color or size or whatever each time. I will of course still complain bitterly about the tabbed/buried controls inside the filters, but maybe they can fix that by V4 ha-ha.
![]() jffe Filter Forger |
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Posted: April 28, 2008 11:54 am | ||||||||||
StevieJ
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LOL..... ![]() SP is going to offer a beta period for G3 pretty soon.....so we're going to need FF V2 with a second beta period to counter it..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: April 28, 2008 2:01 pm | ||||||||||
James |
Just curious as everyone keeps on mentioning V2, will it be out anytime soon and what sort of features are planned, new modules, grouping and saving groups etc?
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Posted: April 30, 2008 4:00 am | ||||||||||
Carl
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good question, maybe FF can do a bit of prehype teasers for V2, I know we're all keen to know what is coming and when
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Posted: April 30, 2008 4:13 am | ||||||||||
StevieJ
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I think the FF team is deliberately keeping quiet about it and making us think that V2 is never coming out......then BLAM!!! V2 is released out of the blue.....with more goodies than we could have ever imagined!!!
![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: April 30, 2008 6:15 pm | ||||||||||
Kraellin
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what, steve? and not give us a chance to beta whine about it?
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 30, 2008 8:12 pm | ||||||||||
Crapadilla
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Yeah, too bad no one can even talk about the closed V2 beta currently... you know, NDA and all...
![]() ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: May 2, 2008 4:28 am | ||||||||||
James |
Imo V2 will have to be powerful and bring out some features that it doesn't currently have like multiple images, now with Genetica its almost like a complete texture artist/graphics tool and handles animations also and FF will have to do alot to catch up imo, imo being limited to 1 image and various other things make it frustrating to use sometimes depending on what you want to do, as its best area imo is image effects why not have a feature where you save current applyed effect to a buffer/storage/temp and can continue to apply as many fx you want rather than having to export the image and import it over and over. Then theres stuff like grouping for those of us who don't like massive structures and like working in an organized way and saving for quick re-use etc. Because not all of us are here to render and sell other peoples work which it seems like some are, some of us like to make are own stuff and do it in a easy way hehe
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Posted: May 2, 2008 8:39 am | ||||||||||
Conniekat8 |
Whoa, G3 Beta has an environment lighting lab with a milion settings *drool*
... talk about ![]() |
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Posted: May 27, 2008 8:38 pm | ||||||||||
StevieJ
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Yeah, full control over allowable lighting parameters would rival that.....and be soooooooo sweet!!!
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: May 27, 2008 8:50 pm | ||||||||||
Conniekat8 |
The really cool thing is that a number of things I suggested about 8 or 10 months ago, about the same time when we first started discussing EULA here, got implemented.
Gives you a nice warm and fuzzy to know they listen to their users. Not only ful control over the parameters, but ability to create your own IBL ligting environments, from scratch. You could have one texture do IBL illumination of another... Or just render the environment image out to use in another program, like Max or Maya or Bryce or Poser or any other IBL handling renderer. EDIT: I forgot to mention, the environments are HDRI. There's a lot more, but so far I only spent half an hour with it! |
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Posted: May 27, 2008 11:14 pm | ||||||||||
Kraellin
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ok, so what's 'IBL' lighting? **grumbles about folks that interject abbreviations and acronyns without explaining them at least once** **throws a rock at steve just for the heck of it**
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: May 28, 2008 3:53 pm | ||||||||||
jffe |
----Oh, is the demo for V3 out now ? jffe Filter Forger |
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Posted: May 28, 2008 3:55 pm | ||||||||||
Beliria
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Just looked at the download page to see what the trial version has/hasn't got unlike Filter forge it has restricted usage by the looks of things. Plus is far more expensive.
Has some nice looking textures but looking at all the ace filters people have made and contributed to FF this one is just as good, minus the animation side of things. Mind I could be wrong, but then am new to the world of texture filters like these. Nothing wrong with a little insanity ;)
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Posted: May 28, 2008 5:40 pm | ||||||||||
Conniekat8 |
No demo yet to my knowledge. I just got my beta download. |
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Posted: May 28, 2008 6:54 pm | ||||||||||
Conniekat8 |
Sorry Kraelin, with you being one of the high lama filter forger, it never occured to me that you may not know what those acronyms stand for ![]() Decent explanation of IBL Lighting is here (better then my trying to 'splain) There's also a link to HDRI explanation from that page.IBL on Wikipedia It's the kind of lighting that FF offers for filters - the half a dozen presets you find in lighting tab in FF. New genetica has a lab that lets you create your own images to be used to illuminate your texture. They can be made HDRI (high dynamic range images) or just regular images. In very simplified terms, HDRI images give you finer, more complex lighting. I never checked if the IBL lighting FF uses is also of HDRI nature. |
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Posted: May 28, 2008 7:04 pm | ||||||||||
jffe |
----Huh, I didn't get an email about that, but oh well, I'll wait til it's running stable anyhow. ![]() jffe Filter Forger |
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Posted: May 28, 2008 7:28 pm | ||||||||||
Conniekat8 |
I don't think any emails were sent, People sign up for beta via a link to a form on their forums, then wait to get approved. |
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Posted: May 28, 2008 11:20 pm | ||||||||||
jffe |
----Oh, o.k., no big deal, I'll wait. Gimme me/us a hint though, do the filters have controls/presets in V3 ? Or is it still exactly ONE output per filter ? jffe Filter Forger |
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Posted: May 29, 2008 12:58 am | ||||||||||
Kraellin
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thanks, connie
![]() ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: May 29, 2008 9:11 am | ||||||||||
StevieJ
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LMAO..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: May 29, 2008 12:24 pm |
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