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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Since the 3.0 beta has entered the final stage, signaling a commercial release of FF 3.0 on the horizon, I thought it might be interesting to dust off those crystal balls and divine the shape of FF to come --- i.e. possible features of FF 4.0 --- by doing some forum digging. Here you go:

[*]Filter Library infrastructure redesign (incl. the website)
Quote
August 22, 2011
Vladimir Golovin wrote elsewhere:
[...] a complete redesign of the Filter Library infrastructure, both on the server and the client side. This is one of the most requested features. We haven't yet decided on priorities for FF4.0, but I think this will get a top priority.

[*]Filter organization improvements
Quote
August 22, 2011
Vladimir Golovin wrote elsewhere:
Filter organization (tagging, folders etc.) will be a top priority in FF4.0.

[*]Component grouping
Quote
June 8, 2011
Vladimir Golovin wrote elsewhere:
Grouping is on high-priority on our list, but it won't be included into FF3.0. However, FF3.0 will contain (actually already contains) many infrastructural improvements that will pave the way for full-blown grouping in future releases (hopefully FF4.0). Under full-blown grouping I mean the ability to "build" your own components with custom inputs from Filter Forge's stock components, not just boxing and naming them.

[*]Vector support
Quote
May 3, 2011
Vladimir Golovin wrote elsewhere:
Vectors would integrate perfectly well into Filter Forge's rendering model. The SVG support is on our feature list for FF4.0, but we're already investigating it on low priority.


Looks like the FF team already has their work cut out for them! smile:D smile:loveff:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Personally, I feel that the FF4.0 development cycle would be perfect for a complete Filter Library infrastructure overhaul because, well... it's about time!

smile:dgrin: smile:hammer: smile:loveff:

Also, I'm hoping that FF4.0 will finally address the weighty issues of submission incentives and commercial filters.

So, what are your thoughts?

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
fix the whole folder issue and i'm a happy camper smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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James
James
Posts: 676
Filters: 46
A while back there were a few screens of a manual update/refresh option which looked perfect but so far it did not make it into V3. That would be really great as my current computer is not high end and slows down a lot with the render auto updating.

Before i did not like not being able to resize the previews and scripting area but the latest V3 update fixed that and it works really well. Being able to use multiple images is also really great and i think the FF team has done an amazing job. I think if the things from your list happen for V4 though it would be really cool.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Another forum nugget pertaining to the discussion subject:

Quote
June 9, 2010
Vladimir Golovin wrote elsewhere:
[...] actually, the filter storage is one of the most badly designed systems in the entire project. We'd very much like to rewrite it, but that's at least 6 months of work (mostly because it's closely tied to the Filter Library). Since the library also badly needs rewriting, it is likely that we'll redesign both systems at once -- but most likely it won't happen in v2.0.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Alright, I'll just keep talking to myself...

So what could this library redesign possibly look like?

Quote

October 30, 2007
Vladimir Golovin wrote elsewhere:
Well, if you ask me, I'd rather get rid of categories completely -- in favor of tagging and tag clouds. I had this in mind since the last year's summer, but I haven't looked into this yet, so I don't have any estimates.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
if FF4 was nothing more than a GUI function upgrade and cosmetic upgrade, it would still be a fairly major upgrade, at least according to Vladimir and his projected headaches over all this. i also like the insight into vlad's way of thinking in systems. this explains a few things to me that have occurred over the years and how and what things got implemented and what didnt. as far as i can tell, vlad has kept to his vision for FF and very little deters him or gets him to change his mind. this is both good and frustrating at times, but i certainly admire him for the tenacity and product integrity.

FF4, if it were entirely user requested changes and additions, would make for a very interesting major version. it might also make for one hell of a hodgepodged code and i think that's something vlad wants to stay away fr om if possible. i'm guessing he's already lamenting some of his earlier choices in features and function.

the one thing i've heard recently regarding FF4 is talk of using 'cloud' type functions. frankly, i'm still somewhat in the dark about just what that is. i know microsoft and apple are both embracing it, but just what it is and how it functions i'm mostly still in the dark about. why would i ever want to put my digital entities on someone else's sites/servers? i grew up learing about bugs and security and viruses and so on and now it seems we're all supposed to suddenly put all our data on someone else's machines. lol. ok, i've probably got a very lim ited understanding of 'cloud' and i'll be happy for someone else to straighten me out, but it's going to take a pretty big prybar for me to be putting my stuff on someone's 'cloud'. but i'm guessing, too, that that's not what vlad is talking about. but, i'm obviously missing data here. so, a little help here?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
They should gear down on the "simple" feature implementation goals (i.e. new stuff within the current framework) and get going at the general system design instead (extension of the framework).

Scripting is a step in the right direction, but what we really need is support for "meta components" i.e. being able to create components from filters (and publish them in an online shop), multiple output components, loop structures, controls that can be labelled and indexed (drop downs), control "logic", GPU aided rendering and all that stuff that really moves FF forward smile;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
the one thing i've heard recently regarding FF4 is talk of using 'cloud' type functions. frankly, i'm still somewhat in the dark about just what that is.


Vlad was talking about tagging and tag clouds, as in...

http://en.wikipedia.org/wiki/Tag_cloud


A tag cloud with terms related to "Web 2.0".
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
Sphinx. wrote:
...multiple output components, loop structures, controls that can be labelled and indexed (drop downs),...


hehe, i remember suggesting multiple outputs and was given a pretty much quizzical look of 'what 'chu talkin' 'bout, willis?'. lol. and yes, a recursive function would be nice. i requested that one, also.

one of the things that's bugged me recently is the memory limit of 2 gigs that FF puts on itself. i dont quite understand this in a day and age of SSD drives and 16 gigs or more of memory. why limit this to two gigs? one of the things i've been doing is converting my analog harddrives to SSD. a normal harddrive is rated for 10,000 hours of use. an SSD drive is rated for 2 million and is significantly faster in transfer speed. i recently converted my laptop, completely removing the conventional drive and you wouldnt believe the increase in speed! i'm now looking at the same thing for my desktop. the notion of having a dedicated harddrive workspace for photoshop, and then another for filter forge, just makes total sense to me; so why the limit of 2 gigs?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
still not quite sure what that means, dilla... tag clouds. doesnt a search engine already provide this function in effect? break it down for me because the wiki stuff just confuses me by adding more and more terms i dont know. (i really dislike wiki because of this).
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote

May 29, 2006
Vladimir Golovin wrote elsewhere:
we even thought of a separate section of the filter library for submitting "subroutines" or something like that. Also, that would work great if we add some kind of "subroutines" or component groups into the Editor.

Quote
Sphinx. wrote:
[...] what we really need is support for "meta components" i.e. being able to create components from filters (and publish them in an online shop),[...]


Indeed. And it appears that Vlad's been envisioning an online repository for "meta components" from the very start of FF.

I think we can now safely assume that the infrastructure for Component Grouping will be tightly interlocked with both the online Filter Library and the local Filter Storage systems, which is why we'll see all three systems developed 'in tandem'. Of course, vector support will also impact these systems. All in all, there's a pretty clear picture of the FF4 roadmap establishing itself here. smile;)

The fully integrated Component Grouping online infrastructure in particular would bring the usefulness of Scripting and Snippets/Scrippets to an entirely new level. Scripts blackboxed away inside custom components, with only the necessary amount of controls exposed to deal with, that would be a wet dream come true for us "less-scriptually-gifted" authors.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Sphinx. wrote:
They should gear down on the "simple" feature implementation goals (i.e. new stuff within the current framework) and get going at the general system design instead (extension of the framework).


Yes. The FF3 release very much feels like a "feature only" release -- no new systems were introduced (the exception being the Curve Editor, perhaps). It still is impactful, albeit much less so than the FF2 release.

FF2 introduced us to a deluge of system extensions AND features: Far-reaching extensions to the rendering infrastructure (HDR Pipeline, Non-Seamlessness, Advanced Lighting), a brand-new scripting "system", plus loads of features that came as byproducts of these new systems or system extensions (a whole suite of Math components, transform components, the Bomber, etc).

I'm hoping that FF4 will be an epic, groundbreaking "systems" release again... smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i'm liking your collating of vlad's statements. and i know it doesnt necessarily mean everything he's said will come to fruition in 4, but it's sounding good, isnt it smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Well, now nearly one year after of this thread, it seems that we will be able to have some real news about the release of the first beta of FF 4.0 in September 2012.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Waiting to know what is the shape of FF to come and what things will be included, I hope that they are things that has been requested since long time ago in the forums
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Filter organization (tagging, folders etc.) will be a top priority in FF4.0.


We're planning this for FF4.0 Beta 2. Here's the screenshot and discussion:
http://www.filterforge.com/forum/read...&TID=10457
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
I'm guessing the "Filter library infrastructure re-design" has been postponed to v5.0?
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
VECTORS? VECTORS? VECTORS? smile:?: smile:?: smile:?:

Please, Please, is there any news about this for FF 4.0? smile:?:

I think that vectors should be a very high priority as is really needed and very important

Quote
May 3, 2011
Vladimir Golovin wrote elsewhere:
Vectors would integrate perfectly well into Filter Forge's rendering model. The SVG support is on our feature list for FF4.0, but we're already investigating it on low priority.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
I'm guessing the "Filter library infrastructure re-design" has been postponed to v5.0?


Dilla, yes. Groups will take a lot of time to debug and fix (this is easily our most buggy beta). Filter Manager is also going to take months, so if we added the library rewrite into the mix, the final release of FF4.0 would be a year off.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Sorry to ask again, but what about Vector support in FF 4.0?
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I think I will make a NEW list of possible features that has been requested much and are important and then ask which ones could be possibly be included.

Of course that it does not need to be all BIG and whole new feature like adding vector support, it can be also very slightly modifications to FF that could be possible to make easily and could help much.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
I think I will make a NEW list of possible features that has been requested much and are important and then ask which ones could be possibly be included.


SpaceRay, when doing so, please 1) don't produce unnecessary duplicate information and 2) make sure you cite your sources, so people would know that "requested much" indeed means often requested by multiple people, not just by the vocal minority.

There's way too much duplication and noise in recent discussion. I'd like to keep it down.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Vladimir Golovin

SpaceRay, when doing so, please 1) don't produce unnecessary duplicate information and 2) make sure you cite your sources, so people would know that "requested much" indeed means often requested by multiple people, not just by the vocal minority.


Of course, that I will do it this way, and already thought about it to make this way before, and will put the threads related to this topic all in one place easy to go, and willonly put the ones that have been requested by many and not by one or two.

Quote
Vladimir Golovin

There's way too much duplication and noise in recent discussion. I'd like to keep it down.


This is exactly what I have just been thinking! It is really a mess and difficult to keep up with the feature wishlist and request if ALL are in separate threads and there are some that is about the same thing.

SO, the best thing would be to have just ONE MAIN THREAD about all the possible requests and feature wishlists for FF 4.0 and have all the answers IN ONE ONLY thread so it will be also easier to read and understand and do not ask the same things twice or repeat the questions.

I want to make it easy to have all the things related to this FF 4.0 in ONE place and so will be faster and better for Vladimir and GMM to answer.

I will do it later.

Thanks very much Vladimir for being here in the forum and take the time for aswering to many of these things, is really helpful and interesting.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
I think I will make a NEW list of possible features that has been requested much and are important and then ask which ones could be possibly be included.


SpaceRay,

there really is no need for a second feature request list -- everything has already been compiled here! Note that each feature request has at least one link to the relevant forum discussion -- more links means more threads discussing/requesting a particular feature.

Feel free to add to the list if you find that anything is missing -- the wiki is open for all community members to contribute, after all! But please make sure to provide links, and keep it concise and tidy.

Dilla Out!
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Sorry to ask again, but what about Vector support in FF 4.0?


I'm anxious to hear about vector support as well, but I guess we'll just have to wait and see. smile8)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Crapadilla

there really is no need for a second feature request list -- everything has already been compiled here (wiki)


Well in the wiki there is NOTHING for FF 4.0 and is useless if it includes EVERY SINGLE request that has been done and I could be sure that Vladimir and any of FF Inc. is afraid of taking a look at this LONG list, and makes them sick smile;) smile:D

So NOW I will start to make the NEW list specifically and ONLY for what could probably be done for FF 4.0 and including the most requested things or some things that I think are important, and NOT ALL THE FULL LIST.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Well in the wiki there is NOTHING for FF 4.0

That is simply not true. The wiki includes nearly every feature request EVER made on the forums, and thus it includes nearly EVERYTHING that is relevant for FF 4.0 and beyond.

Quote
[the wiki] is useless if it includes EVERY SINGLE request that has been done


Wrong. Leaving implemented feature requests in there serves to remind us that the devs are in fact listening, and doing something about our pleas.

Quote
So NOW I will start to make the NEW list specifically and ONLY for what could probably be done for FF 4.0 and including the most requested things or some things that I think are important, and NOT ALL THE FULL LIST.


Ummm... yeah. I hereby rest my case! Back to the original topic, please...
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This was made in september 14 2014, and now in September 5 2013, still do not know what will be all the features included in FF 4.0, is only known 3 of them, groups and instancing, loops, and the new filter manager for organizing filters and be able to make custom folders.

This 3 features are the first 3 ones that Crapadilla have put in the first post.

So we will have to wait and see what others news appear in FF 4.0 Beta 3 (and if there could be any other beta) and what will include the final version.

Vector support and Randomizer locks are two of the ones things that would be really great to have in FF 4.0

Also would really love if there could be some upgrade to the bomber component, for example be able to make control more the particles and make them in some way non-overlapping when they are rotated or scattered randomly, or be able to have more than 5 particles.

Quote
Vladimir Golovin

Vectors would integrate perfectly well into Filter Forge's rendering model. The SVG support is on our feature list for FF4.0, but we're already investigating it on low priority.


I do not know if this could be considered and they are still investigating this for FF 4.0 or not
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Ok, this is wild speculation, but...

Quote
Vladimir Golovin wrote on September 14, 2012:

[...] if we added the library rewrite into the mix, the final release of FF4.0 would be a year off.


This could indicate that the library rewrite and the custom component sharing infrastructure have made it onto the list of development goals for the release of FF4. Wouldn't that be an awesome release! Hmmm...

smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Crapadilla

Also, I'm hoping that FF4.0 will finally address the weighty issues of submission incentives and commercial filters.


Sorry what do you mean with this? what "weighty issues"?

I agree that there should be MORE submission incentives and not just and only discount for FF upgrades or a free version of FF that you already own, this is only good for persons that only use the trial version to make filters, but is mostly useless for FF owners. There should be more different incentives for the submission of filters although I do not know which ones or how to do it.

Making commercial filters could be a good idea, and be able to sell them to FF users.

Quote
Crapadilla
Ok, this is wild speculation, but...


Quote
Vladimir Golovin wrote on September 14, 2012:

[...] if we added the library rewrite into the mix, the final release of FF4.0 would be a year off.



This could indicate that the library rewrite and the custom component sharing infrastructure have made it onto the list of development goals for the release of FF4. Wouldn't that be an awesome release! Hmmm...


OH!! I did not remember about this, would it be really possible that this could be true? This is then why it has taken some more time than FF 2.0 or FF 3.0?

I agree that it would be a great an awesome release.
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Dear Crapadilla,

You tease! Don't you recall http://www.filterforge.com/forum/read...&TID=10448 ?

Quote

Quote
Any official comment on a Custom Components Bar being included in FF4?


For FF4, alas, no.

For future versions, yes.



Oh my smile:cry:
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Yes, posted by Vlad on August 8, 2013. I totally forgot about that one.

So what else could be taking them so long? Got it: Bitmap Scripts! smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
No. I'm certain they're adding physics to the node editor so you can throw the nodes and have them collide. Or build giant towers of nodes.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Quote
No. I'm certain they're adding physics to the node editor so you can throw the nodes and have them collide. Or build giant towers of nodes.
LOL
Good I can look forward to Node pong, Node Hockey and hopefully Noderiods where you can blast a metanode into it's smaller components and then blast those singles out of existence while avoiding collision.
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Quote

Bitmap Scripts!


Bitmap Scripts! You mean Bitmap Components?!

smile:cry: smile:cry:
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
So what else could be taking them so long


Unfortunately there are mundane reasons for that: staffing problems. Groups were very difficult to implement, requiring a very high level of programming competence.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Well you folks did a good job on it. smile;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Thanks for clarifying, GMM.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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