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Mike Jackson
owner
Posts: 19
I let FF 3 update itself last night hoping something would be updated to make it useable. Still very slow! I like the concept and I like the effects, but I really struggle forcing myself to click on the filer in my list, knowing it will take so long.

I have a fast Dell computer, maybe a year old, but it was the fastest system they sold at the time. It has a quad core Intel processor, 12 gigs of ram, a fast nVidia card with 4 gigs of ram, and plenty of scratch disk space. This is on a Windows 7 Ultimate operating system. I have most of the filter packages from OneOne, NIK, Topaz, Zycod, Alien Skin, and several other filter packages on my system, and none of them are even remotely as slow as Filter Forge.

Most images are 2754 x 4129, 8 bit (I use 16 bit on all the other filters when possible), and in the AdobeRGB color space. Most of my images are photos and the filters I use most often are the daubs, painterly strokes, and artistic effects.

I wrote FF's tech support prior to upgrading to 3, asking if they fixed the "slowness" problem and the response was they didn't know anyone thought it was slow. They wanted more details which I supplied, but I never heard back.

When I end up clicking cancel after ten minutes after seeing only about 10% of the status bar filled, I'd call that slow. I'd love to use FF daily, so maybe they can do something to make it much, much, much faster.

I read some of the other posts on this topic, and many pointed to problems with an under powered system, but that is not the case here. The program is simply slow in rendering both the preview image and worse on the final image.

M. Jackson
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Morgantao
Can't script

Posts: 2185
Filters: 20
If you dig around on the forums you'll see that other than the quad core processor, none of what you have in your computer makes much difference. smile:(

1) FF can't use more than 1.5GB RAM. doesn't matter if you have 4GB or 40GB of ram, FF won't use it. FF has it's own custom built memory manager, that is 6 years old, therefore OBSOLETE. 6 years in RAM time is like 95 years human time. In other words, FF is senile. smile;)

2) You can have the best graphics card on the planet, heck THE UNIVERSE, it won't matter because FF doesn't (And never will, according to FF inc.) use any hardware acceleration solutions such as OpenGL, CUDA etc. smile:evil:

3) FF isn't 64bit. It can run on 64bit machines, but it won't utilize 64bit functions that would make it faster and more efficient.

Also I can tell you that you shouldn't feel bad that you never got any reply from the support team (His name is Bob, I think smile:D ). It's nothing personal, Bob... I mean the support team generaly doesn't reply much.
Oh, and there's nothing slow about FF. It's just chronometrically challenged.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
tetonimages wrote:

I let FF 3 update itself last night hoping something would be updated to make it useable. Still very slow! I like the concept and I like the effects, but I really struggle forcing myself to click on the filer in my list, knowing it will take so long.


Do you mean updating to 3.007 from 3.006 ? As you can see in this thread very little has been changed.

Upgrading from FF 2.0 to FF 3.0 as far as i know and from a few test I have done, the render speed is nearly exactly the same. NOTHING has been done to make this software faster with the new version. I do not know if something has been changed form 1.0 to 2.0.

I agree totally with you, I too like the concept, the engine and the wonderful, beautiful, lovely and awesome results and effects that you can get from the FF filters, BUT the price to pay for this is that you must have a lot of patience and wait much time for FF to render those beautiful results, because in many filters FF is SLOW.

I also feel like forcing myself to use FF and when I click on a preset I know that it will be slow to render, and even many times to preview it.

Quote
tetonimages wrote:

I have a fast Dell computer, maybe a year old, but it was the fastest system they sold at the time. It has a quad core Intel processor, 12 gigs of ram, a fast nVidia card with 4 gigs of ram, and plenty of scratch disk space. This is on a Windows 7 Ultimate operating system.


I had during 5 years a AMD X2 4600 that was a dual core and when I wanted to work with Filter Forge was desperately slow and I was in pain working with it.

In August last year I could afford and have the opportunity to upgrade the main part of my computer and bought one the latest and fastest processors available in the balanced price/perfomance market, that is a Intel Quad Core Sandybridge i7 2600 3.5 Ghz and added 16 MB RAM (mainly for Photoshop and not for FF as it will not use it) and I was happy thinking that that with this NEW much faster computer FF will fly and be much faster.

BUT REGRETABLY, this has NOT been totally true, I mean it is much faster than before, and uses the 8 cores, BUT it keeps being SLOW. I was expecting to find it MORE usable and more manageable as it happens with other filters for Photoshop.

Quote
tetonimages wrote:

I have most of the filter packages from OneOne, NIK, Topaz, Zycod, Alien Skin, and several other filter packages on my system, and none of them are even remotely as slow as Filter Forge.


YES, I also have and own this same filter Packages and NONE of them is as slow as Filter Forge, and even less with the new latest versions just released that they have optimized them to make as faster as they could and use the available software technologies to be able to get the most from the computer power to be used by the software.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
tetonimages wrote:

Most images are 2754 x 4129, 8 bit (I use 16 bit on all the other filters when possible), and in the AdobeRGB color space. Most of my images are photos and the filters I use most often are the daubs, painterly strokes, and artistic effects.


YES !!! This is the default standard resolution size in 2012 with the modern images and photo quality, and is not at all a unusual high resolution, and most of the filters available for photoshop have been optimized and upgraded to be working with this kind of resolution and be usable and as fast as they can make it.

Quote
tetonimages wrote:

I wrote FF's tech support prior to upgrading to 3, asking if they fixed the "slowness" problem and the response was they didn't know anyone thought it was slow. They wanted more details which I supplied, but I never heard back.


This is a SILLY answer form FF Inc. , how can they say "they didn't know anyone thought it was slow " smile:?: smile:?: smile:?:

I have showed and given more details that FF 3.0 was STILL slow and was the same as FF 2.0, and they also did not give any good answer why this was possible. So as I have said above, FF 3.0 has the same render engine as FF 2.0 and have NOT " fixed the "slowness" problem" smile:cry:

Quote
tetonimages wrote:

When I end up clicking cancel after ten minutes after seeing only about 10% of the status bar filled, I'd call that slow. I'd love to use FF daily, so maybe they can do something to make it much, much, much faster.


YES; YES YES!!!! I agree with you. It happens the same to me. Many times I see a very interesting, beautiful and awesome filter and then get motivated to work with it, BUT then MANY times it happens that when you want to use this at a higher resolution of at least 2000x2000 or 3000x3000 it is VERY SLOW.

I ALSO like you end up LOTS OF TIMES canceling the results and the rendering after some time, specially when after 15 minutes it only have filled about 20% or 30%. AND this is with a very fast CPU as I have !!!!!! smile:evil: smile:cry:

Quote
tetonimages wrote:

I read some of the other posts on this topic, and many pointed to problems with an under powered system, but that is not the case here. The program is simply slow in rendering both the preview image and worse on the final image.

M. Jackson


Yes, You are right, I have also seen them, and also thought that the possible problem was the lack of a faster computer, and that is why I upgraded my computer, only to find that as you say the problem still exist (well it really has become much faster than before, but still being slow) and so case in NOT only on the computer power, is THE PROGRAM that has a bad and slow render engine and is not optimized to be able to get the most of the power of the computers available now.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Morgantao wrote:

If you dig around on the forums you'll see that other than the quad core processor, none of what you have in your computer makes much difference.

1) FF can't use more than 1.5GB RAM. doesn't matter if you have 4GB or 40GB of ram, FF won't use it. FF has it's own custom built memory manager, that is 6 years old, therefore OBSOLETE. 6 years in RAM time is like 95 years human time. In other words, FF is senile.

2) You can have the best graphics card on the planet, heck THE UNIVERSE, it won't matter because FF doesn't (And never will, according to FF inc.) use any hardware acceleration solutions such as OpenGL, CUDA etc.

3) FF isn't 64bit. It can run on 64bit machines, but it won't utilize 64bit functions that would make it faster and more efficient.


I totally agree with you and is very true what you have wrote.

FF 3.0 ONLY cares and can get benefit from a very powerful CPU chip and will and get the most from all the cores available real or virtual ones.

FF will not be able to get any benefit form having LOTS of RAM, and will not care at all the kind of graphic card you have, and is not a 64 bit filter, and there is NO plan to make it 64 bit as it have happened already with other companies updating many filters available for photoshop to 64 bit during 2011.

FF is senile smile:D in respect to RAM, Graphics card and computer technologies speaking, as the core engine keeps being the same as many years ago, and as you say very well, 6 years in actual computer technology and software is like 95 years old.
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Mike Jackson
owner
Posts: 19
To clarify, I have version 3 and got some sort of message saying there was an update. I let that load, then continued. No speed increase I could see.

I am running Windows 7 with Photoshop CS5 in 64 bit mode. FF is loaded as a plug-in there. Based on the information supplied above, I am not getting much boost out of having lots of ram, video accelerators, or a 64 bit system.

Nice concept, but it is difficult to use when it is so slow on a normal sized photo image.

Cheers,
M. Jackson
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
tetonimages wrote:

To clarify, I have version 3 and got some sort of message saying there was an update. I let that load, then continued. No speed increase I could see.


You had FF 3.006 and now they have released the FF 3.007 so this is why you got that message, BUT in this update there was NOT any speed included (really I think that there has not been any speed increase added since FF 2.0) so there is nothing wrong there

If you go to this thread you will what included the 3.007 update ---> http://filterforge.com/forum/read.php?FID=5&TID=9505

Quote
tetonimages wrote:

I am running Windows 7 with Photoshop CS5 in 64 bit mode. FF is loaded as a plug-in there.


I have the same, Windows 7 64 bit with Photoshop CS5 Extended in 64 bit mode, and FF is loaded as a 64 bit compatible plugin (although the plugin itself is 32 bit) and it works right.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
tetonimages wrote:

Based on the information supplied above, I am not getting much boost out of having lots of ram, video accelerators, or a 64 bit system.


Well this is true on the FF software side part, as the only important for FF is the CPU power and can ONLY use 1,5 GB RAM.

BUT what is not true is that you are not getting much boost IN GENERAL and globally if you are using FF with Photoshop, because if you have LOTS of RAM Photoshop will use the parts of the memory that FF does not use, and share it with Windows OS, and Photoshop will run faster having more RAM, so it will be better when using FF as a plugin.

If you had only 4 GB RAM, all three would be struggling to use the RAM and would be much slower.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I want to let KNOW that Filter Forge is NOT ALWAYS SLOW, is not a bad software at all, is just that the rendering engine and core parts that process the FF filters could be optimized and updated to the new technologies and be able to get benefit from the 2012 computer power.

Independently of the computer power, the render and preview speed depends and is tied to WHAT FILTER you are going to use and WHAT RESOLUTION you want to have the result of the filter, on small ones will be faster than on higher resolutions that would be slower.

There are MANY FILTERS that are very usable and FAST to use even on high resolutions, and also there are MANY FILTERS that are slow or very slow, and also many in between of both.
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Mike Jackson
owner
Posts: 19
I don't want to belabor the point. After being frustrated it was taking too long on numerous filters I tried, I did a Google search on the Internet and found lots of instances where other people were complaining. I was curious if I was doing something wrong. I watched a couple of videos clips where it seemed to be faster, but they were only 600 x800 web images. I am working on 2754 x 4129 often, and even larger if I stitch together several images into a panorama. Yes, I have used a few of the filters that were tolerably quick, but it seems the ones I need for my photos are the slow ones.

I am hoping my post will highlight there are people out here having trouble using the software as it is written. I like the product for what it can do, but it certainly needs an engine update to take advantage of the money I spent on high end hardware. I use it when I can, as I paid for it already, but I don't think I could recommend it to anyone until they do a major overhaul.

M. Jackson
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
tetonimages wrote:
After being frustrated it was taking too long on numerous filters I tried, I did a Google search on the Internet and found lots of instances where other people were complaining. I was curious if I was doing something wrong.


YES, is true I have also been frustated and wanted also to see if others are having problems of slow rendering and also have found that there are many other people that is complaining about the low speed and slowness of the filter forge when increasing a little the resolution and so after having tried the trial of Filter forge they decided not to buy it and look for other possible alternatives.

Also on some company forum employees thinking that is not worthy to buy FF for a company where the time is money and can´t spend so much time waiting for the slow render of FF.

I thought also that I could be doing something wrong but is not MY problem, it is FF rendering engine that is slow even with a very powerful CPU like a Intel i7 Quad Core 2600K.

Quote
tetonimages wrote
I am working on 2754 x 4129 often, and even larger if I stitch together several images into a panorama. Yes, I have used a few of the filters that were tolerably quick, but it seems the ones I need for my photos are the slow ones.


YES, I also work with similar resolution that is ONLY 11 Megapixels and is the standard now for photos, and I also have the same as you making panoramas with the photos so it would be larger, and have also used some filters that make a fast result in a few seconds BUT then later other interesting and useful filters can take up to 15 to 20 minutes to make a render result of this, and for me this is intolerably slow.

Quote
tetonimages wrote
I am hoping my post will highlight there are people out here having trouble using the software as it is written. I like the product for what it can do, but it certainly needs an engine update to take advantage of the money I spent on high end hardware. I use it when I can, as I paid for it already, but I don't think I could recommend it to anyone until they do a major overhaul.


I hope the same, and is true THERE ARE people out here that we are having trouble to use the program with the actual render engine. I also like and love the product, BUT also agree that absolutely NEEDS and overhaul and engine update or optimize it for speed or whatever could be done to make it faster.

I have also spent 1200 $ on high end hardware, but FF does not care about it, only uses the multicore CPU.

I have had the experience to recommend it to 3 other persons and told them to try this, and all the 3 persons after downloading the trial and some filters, told me that the software was very good and very interesting BUT was let down very much with a SLOW render engine and they could not wait so much time for applying the effects to a simple 10 megapixels photo.

So I think that it should be the highest priority for FF 4.0 to do something about the render speed. The competition is getting higher and soon will be other companies releasing other much faster softwares and FF will be behind them and will loose much.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
I use a Fujitsu desktop LX70T/D, with Windows XP in Japanese and Photoshop CS4.
What to say..... Can be an advantage having a system built some years ago? I don't know if FF may run faster than in a newer system.

Yes, some FF filter is slow, but not all.
I also have Topaz and Nik. If I apply some effect on large pictures, they aren't much faster than FF.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Ramlyn, You don't see a difference in speed between FF and Nik + Topaz, BECAUSE you have an older machine.
If you use the same 3 software on a new machine, FF will be faster, as the CPU is faster, but Nik and Topaz will be WAY WAY WAY faster, because they use the CPU, GPU, more RAM etc...

Imagine you're now walking up a hill - That's hard work (Old computer).
Now imagine you have a bicycle. It's easier to ride up hill (FF on new computer).
Now imagine going up that hill in a sports car. That's ALOT faster and easier (Nik and Topaz on new computer).
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I am very sorry that you have an old computer and understand you very well, because I have had a very old computer using also Windows XP (bought on 2005 and never upgraded to windows Vista) until middle of 2011 and then decided to make the investment to upgrade my computer buying a new motherboard, a intel i7 2600 Quad Core and some new ram (keep the same other components the same)And with only this 3 new things the difference is really huge. Using now Windows 7 home.

Quote
Morgantao wrote:

If you use the same 3 software on a new machine, FF will be faster, as the CPU is faster, but Nik and Topaz will be WAY WAY WAY faster, because they use the CPU, GPU, more RAM etc...


I agree that it because is an old computer and with Windows XP, NIk and Topaz will be much faster because they have rewritten all the plugins to be 64 bit, use the most RAM they can, have GPU acceleration, AND also have optimized code for using the intel Z68 chipset of Sandybridge and make it faster.

The new oneOne software perfect suite 6 has been completely rewritten and transformed to make it much faster and better than before and taken to the 21st century and is much better now that it is able to get the most fr om your computer.

Is really a big pain and very sad (and something terrible for me and a very good thing for the competing companies) that it seems according to what Vladimir and GMM have said, that seems that FF team will not rewritten the FF code, and will keep it the same, and will keep building the future versions on this, and this has the huge limitations:

1 - It has it´s OWN memory manager that is lim ited to 1.5GB so making it 64 bit would be the same as it does depend on FF memory controller.

2 - As said by Vladimir is not possible to make any kind of GPU acceleration because the way FF is built and is not possible to use Cuda, OpenGl or OpenCL, or any other possible GPU acceleration. THE GPU makes a really HUGE and awesome difference as you can in the Pixel bender plugin that uses GPU as makes all IN REALTIME, zero waiting.

3 - The only thing that is possible and well done is the possibility of getting the most of the CPU you may have and it has a good multicore support (well at least on the Professional version)
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eserver
Posts: 5
Just some of the blunders you have to go through considering what limitations you have to work with in the software. I mean, there are those few software that would only take into consideration some of the resources and unfortunately, FF, which we all agree could use a lot more, has those limits.

I think that the way you could go around this is to change to another, but it is just too good to pass on.
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GeorgeR
Posts: 18
I just can't understand (2) there. The graph architecture of FF is absolutely perfect for CUDA or OpenCL. I've written a similar system with some of the same filters (although aimed at procedural terrain generation) for OpenCL and it's actually kinda easy.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Vladimir Golovin wrote in 2009 here:

We investigated a CUDA port (we talked with nVidians and received with a pre-release CUDA card from them) but unfortunately our code doesn't lend itself well to the CUDA approach.


Quote
uaun wrote:
Being able to use a texture generator that uses the GPU is AWESOME.
Can you imagine if FF included OpenCL/CUDA support....would be darn awesome.

I've begun to transition my FilterForge filters to Substance Designer, to avoid any such (speed) issues in the future with FilterForge.

If, by chance, FilterForge changes this GLARING ISSUE SOON, I would continue using FilterForge, however, if they go without addressing this BAD ISSUE, I will likely eventually move to Substance Designer, and not use Filter Forge any longer.

____________________________________

I've already moved to substance designer, its far more powerful than FF, and is REALTIME. I still use FF on occasion, but its hard to go back to a cluttered system (without folders for organization), and the lack of realtime filter previews. I hope this changes in FF4.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
GeorgeR Wrote:
I just can't understand (2) there. The graph architecture of FF is absolutely perfect for CUDA or OpenCL. I've written a similar system with some of the same filters (although aimed at procedural terrain generation) for OpenCL and it's actually kinda easy.


It's not the first time FF inc prefers NOT to do things that are kinda easy to do.
If you read the forums you'll find at least 10 easy to do features requested over and over again. smile:evil:

Some examples off the top of my head:
- Personal filter folders
- Ability to add personal keywords to filters
- CUDA\OpenCL support
- More noise components
- Ability to arrange\name filter presets
- Ability to delete factory presets
- Ability to lock settings when randomizing
- Several bug fixes, like the blend component alpha bug

I'm sure I could think of more if you give me 5 minutes...
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
YES, i agree with you morgantao, very well said
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Morgantao wrote:
It's not the first time FF inc prefers NOT to do things that are kinda easy to do.


Yes, is true, it seems that they only prefer to do the things that they think that are priority and important to them and not listening to the FF users and followers that are really the ones that support FF Inc.

I have seen lately that others companies are asking to the users what would they motivate and like to find in the next version that will make them upgrade or buy the new version. It seems that FF does not care much about this.

Before Vladimir was an active part of the forum, and now he is no more here, and as far as I know, GMM is the ONLY one that is in the forum helping and working for FF Inc.
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
FWIW, I can tell you that the OP of this thread is one of the most highly respected members of the sign trade you could imagine. He has written numerous articles in our trade journals and his work has won many awards. If he recommends a product, the result is the sale of it many times to his admiring followers.

Here's a link to his website.
Fred Weiss
Allied Computer Graphics, Inc.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
There are many respected professional and very important persons that could recommend software but I think that as they need to make designs in high resolution they can´t recommend something that is slow as FF, only for fast filters that could work, but not for others. Althoug FF would be very good to work for website graphics as they are low resolution and they work much faster.

Perhaps FF is not interested in the professional market and only want to get what they can from the amateur and hobby market.
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
More like they programmed themselves into a corner. smile;)

Not the same thing but I remember a guy a few years ago who came to me with a picture of the Statue of Liberty. He had a hot dog cart and wanted a logo created. So he says to me ... "This is what I want, except instead of a torch, I want her to be holding a can of soda. And instead of a book, I want her to be holding a foot long hot dog. And behind her, I want the New York skyline. And in the sky I want the name of my company with the initials modeled after this ring I bought my wife."

$450 later, this is what he got:

The moral of the story is that nothing is impossible and the customer is always right.

Fred Weiss
Allied Computer Graphics, Inc.
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Mike Jackson
owner
Posts: 19
Fred,
Thanks for the nice comments earlier. There are lots of things to like about Filter Forge. If it was at least tolerably fast, I'd use it a lot. And you have to give them some points for allowing people to talk about them on their own site, even if some of the comments are not too favorable to them. You'd hope they are watching their own boards and making notes of what people are suggesting. At the same time, I would really like to see comments from the FF staff letting us know their position on some of the comments or let us know they are actually working on speeding it up. As it is, other people are quoting other people saying what they might or might not be going to do in the future.

Maybe the part that rubs me wrong here is the occasional email letting me know I can upgrade my account with a lifetime upgrade purchase on a product that doesn't seem to be getting upgraded or updated. I might be tempted to buy the upgrade package it there were going to be real upgrades and if they make it work on my faster machine.

I purchased AutoFX's Dream Suite Ultimate a few days ago. Just like FF, their processing of large photo image files with their painterly effects is terribly slow. I wrote them a letter and heard back from them the next day letting me know they are working on the necessary fixes and it would be available relatively soon. Some of the filters work quickly enough in their package, too.

Like I keep saying, I like the concept and I like some of the filter effects....just make it faster....and soon!

Here's a link to an image I used one of FF gouache filters on:
Teton Images

M. Jackson
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
I wonder how many people complaining on the speed have ever changed their memory usage limit from the default 60% value (in Tools > Options > Rendering).
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
I wonder how many people complaining on the speed have ever changed their memory usage limit from the default 60% value (in Tools > Options > Rendering).


I don't think I have ... for a few reasons. 1) I probably use FF in its standalone mode 9 out of 10 times, 2) Literally everything I do in Photoshop CS 5.5 is very fast except when I work in Filter Forge from within Photoshop, and 3) This is the first time I've heard any suggestion from FF Staff as to what might improve on the slowness issue.

BTW, the Quote feature of the FF forum hasn't worked for me for a month or more. Is anyone else having a problem with it?
Fred Weiss
Allied Computer Graphics, Inc.
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Mike Jackson
owner
Posts: 19
GMM,
Will changing the settings in the stand alone version be in effect when you use the PS plug-in? And, how much more would you suggest over 60%?

MJackson
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Mike Jackson
owner
Posts: 19
GMM,
I went to the Rendering window, then the help menu for Rendering. It says this:

"Memory usage limit
Sets the maximum percentage of physical memory available to Filter Forge. The default value is 60%, the minimum is 10%, and the maximum is 90% – Filter Forge never uses up all available memory. Regardless of the slider value, Filter Forge will never consume less than 128 MB and more than 1500 MB of memory."

So, if I have 12 gigs of ram, and if I set the preferences to 50% (or 6 gigs on my system), the most it will try to use is 1500 MB? It seems strange you'd come here and tell the complainers to bump up the default memory allotment if it will only access a little more than a gig. I could set my rendering percentage down to 20% and it wouldn't really matter?

MJackson
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Here's a typical example on a Quadcore Win XP PC at default standalone settings in Filter Forge 3. Image size is set to 600 x 600. Rendering of the default preview takes 2 minutes 48 seconds. Not counting any other activity, if I tweak the settings 10 times, my system will need 28 minutes just to show me the results.

If I turn off anti-aliasing, the preview time is less than 20% of the time needed for a 5 sampling (the default?). However, the selection of any other filter or preset turns the anti-aliasing back on. It seems to me that just adding a checkbox to Options to turn off the anti-aliasing there instead of on a filter/preset by filter/preset basis would be a big help.

Fred Weiss
Allied Computer Graphics, Inc.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
GMM wrote:
I wonder how many people complaining on the speed have ever changed their memory usage limit from the default 60% value (in Tools > Options > Rendering).


I have already changed it long time ago and is at 90% and is STILL very slow on many of the filters if you put a 3000x3000 resolution. With very slow I mean that it would take between 15 to 25 minutes to render the result.
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Mike Jackson
owner
Posts: 19
Fred, you are talking about a small web image. I am trying to modify 46 meg, 8 bit photo images roughly 11" x 16" at 300 DPI. They are coming out of a Nikon D4. If I can't get the program to handle a file of that size, I need to use other software. That's why I invested in a quad core system with 12 gigs of ram. Right now, I set FF back to defaults and it is crashing on files this large. I sent in a report and got back a notice it is a "known issue". I only sent in one report, but I bombed the program at least another five times trying different settings.

M. Jackson
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
GMM wrote:
I wonder how many people complaining on the speed have ever changed their memory usage limit from the default 60% value (in Tools > Options > Rendering).


Here below you can check which are my settings that I have put since I installed Filter Forge 3.0 last year

Please GMM, Could you tell me if all this settings are right and the best for FF optimization?

Thanks very much for your help

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SpaceRay
SpaceRay

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Quote
tetonimages wrote:
I am trying to modify 46 meg, 8 bit photo images roughly 11" x 16" at 300 DPI.
Right now, I set FF back to defaults and it is crashing on files this large


Are you using FF in standalone mode or as a plugin for photoshop? smile:?:

I myself can´t also make any large render on FF without have 98% of the times problems in Standalone, BUT the problems get solved many of the times when you use FF as a plugin
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Mike Jackson
owner
Posts: 19
I saved a file, closed Photoshop and Lightroom and opened the large file in FF standalone. I don't think it can handle a file that large.

M. Jackson
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote

Fred, you are talking about a small web image. I am trying to modify 46 meg, 8 bit photo images roughly 11" x 16" at 300 DPI. They are coming out of a Nikon D4. If I can't get the program to handle a file of that size, I need to use other software. That's why I invested in a quad core system with 12 gigs of ram. Right now, I set FF back to defaults and it is crashing on files this large. I sent in a report and got back a notice it is a "known issue". I only sent in one report, but I bombed the program at least another five times trying different settings.

M. Jackson


Mike, I never use the 600 x 600 size. Almost always work at 3,600 x 3,600 (12" x 12" @ 300 PPI). They don't crash my system but typical render time is 45 minutes to an hour with anti-aliasing turned off. I chose that size in my example to eliminate image size as a contributor to the slow performance being experienced.
Fred Weiss
Allied Computer Graphics, Inc.
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SpaceRay
SpaceRay

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Quote
tetonimages wrote:

I saved a file, closed Photoshop and Lightroom and opened the large file in FF standalone. I don't think it can handle a file that large.


Please, open Photoshop, load the large file you want, and the activate FF as plugin and choose the filter you want and see if this still gives you problems. It will be still slow BUT will be able to render the file although it will take much time but will finish without error.

Also rise the memory to 90% and put the settings as I have shown above to see if this can solve the errors.
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Morgantao
Can't script

Posts: 2185
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In the last 5 posts or so there are the same issues reported for pretty much ever...

Memory usage of 1.5GB max, while the system has 6 or 8 or 12 GB.
Slowness with relativly small images.
FF going belly up with "bad allocation error" all the time....

For crying out loud, FF inc, DO SOMETHING!!!!
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SpaceRay
SpaceRay

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Morgantao wrote:

For crying out loud, FF inc, DO SOMETHING!!!!


Do you really still believe that FF Inc. will do something ???? smile:?: Do not think so looking what have done already until now, that only do what they want and if they like the idea some could suggest.

DO FF INc. care about the errors and what the users are questing, I doubt it much.

FF Inc. does NOTHING to give any information about what they are doing and do not give any news in the forum anymore
Does NOTHING to solve the error that are "known issues" since long time ago.
Does NOTHING to improve the speed and only rely on the user make a good construction of the filter.
Does NOTHING to increase the amount of RAM FF can handle.
Does NOTHING to solve simple things that could be done easily but they do not care to do it.
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Mike Jackson
owner
Posts: 19
I'd say most of what you are writing now has been fairly well covered earlier in this thread. Apparently, someone at the home office is reading the thread, so that's good.

Instead of bashing them to death, I'd like to invite them to offer suggestions on improving performance if that is possible. GMM?

I used FF today on a smaller image and was using a different couple of filters. Some work fast enough. I thought I saw a thread or a blog somewhere in which the author listed some of the filters that are slow and some that are quick. Some of the filters were developed by third party users and they might not meet the minimum requirements. Maybe the developers at FF could rewrite some of the slow ones?

M. Jackson
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Morgantao
Can't script

Posts: 2185
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tetonimages wrote:
Maybe the developers at FF could rewrite some of the slow ones?


Apparently the developers at FF don't write or rewrite anything these days...

The only thing we see or hear from FF inc. is GMM, who does his best to help out with technical difficulties and question on the forums.

Other than that, the most you could hear from FF inc is that your problem is a "known issue".

* The developers don't release any new filters.
* They don't help streamline existing filters.
* They claim alot of user requests can be done by users with LUA scripts, but they never release a LUA snippet or demo code.
* They don't fix bugs that are known for some time now, including malfunctioning filter nodes.
* They don't intend on adding GPU acceleration support.
* They don't intend to remove the 1.5GB memory cap.
* They don't do anything about the lack of organization tools when there are 8816 (Yes, that's eight thousand, eight hundred and sixteen!!!!!) filters and counting.
* They don't do anything to improve the render engine.

Should I really go on?

I love FF, and I think there are tons of great filters I can use for years to come. But if anyone asked my oppinion if they should buy the software, I couldn't just say yes.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
tetonimages wrote:
Instead of bashing them to death, I'd like to invite them to offer suggestions on improving performance if that is possible. GMM?


We are bashing them to death BECAUSE they do NOT give any information or give any suggestion on improving Filter Forge, eother the perfomance or whatever, and all the suggestion we have done seem to be TOO MUCH WORK!

I love FF and that is why I am doing this because is a pity that such a great software is let down by programmers, developers or however is involved that reallly do not care about improving the software in the IMPORTANT parts that are a problem, even they do not give the bug fixes needed.
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Morgantao
Can't script

Posts: 2185
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stop whining and get into optimal filter construction already

LOL Sphinx, I agree whith you to some extent.
Alot for the filters can be made fater if they were optimized.
But there are alot of issues that are not related to filter optimization.

I, for one, don't mind much the render speed. Ofcourse I would love to see FF render engine upgraded, but it's not my main problem with FF and FF inc.

Take for example the thread about merging Carl's Gorilla filter with my Shadow and highlights filter. You yourself say the likely culprit is the memory restricion that FF has. Why don't they fix that?
And take all kinds of bug reports, such as alpha channel getting screwed up in blend. What's being done about that?

If you look at the list I posted above, only 2 items (GPU support and render engine) relate to filter speed.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Sorry Morg, that was my signature - the actual message is just the three cry babies.
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Morgantao
Can't script

Posts: 2185
Filters: 20
I know, I just thought this iis as good a place to comment about your sig as any smile;)

BTW, you know that saying "You don't look a gift horse in the mouth", right?
Some of us still pay for the horse. We have the right to look at the cavities in it's teeth. And complain about them. smile:D
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