YOUR ACCOUNT

Login or Register to post new topics or replies
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
Help on Min states:
The alpha channel is not processed in a channel-wise manner – the resulting alpha channel is taken from the Source A input.


Quote
Help on Max states:
The alpha channel is not processed in a channel-wise manner – the resulting alpha channel is taken from the Source A input.



Notice how the outer area is a combination of both sources...

EDIT: actually there is something wrong in Min too (according to what the help states) - did you change them to process all channels the same way? (which is great if you did.. then the help file just needs an update)

  Details E-Mail
uberzev
not lyftzev

Posts: 1890
Filters: 36
Looks like there's a bug in the help file. smile;)

BTW I was pleasantly surprised to see this new functionality. There really is a difference between the RGB Math components and their blend mode analogs.
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Actually it would be great if more of the math components processed alpha just as RGB. And negative/HDR alpha support please smile;)
  Details E-Mail
uberzev
not lyftzev

Posts: 1890
Filters: 36
What could you do with negative alpha?
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Exactly the same as negative R,G and B .. thats precisely the point - currently alpha is clipped to range 0..1 which is mighty annoying when you use the channels for general purposes.

Its not really that alpha should be negative - the alpha channel should be HDR (and implicitly support negative ranges).

You can argue that alpha outside the 0..1 range doesn't make sense (when blending etc), but that argument applies to RGB as well - you can't "see" values outside the 0..1 range. However you can work with values outside that range in temporary calculations etc, which in the end can produce valid ranges - that applies to alpha too.

Components that require a specific alpha range (like blend) could simply clip the range when required. A great deal of all the components don't care what range alpha is, so there is no need to clip alpha here really. No different from how it works with RGB..
  Details E-Mail
GMM
Moderator
Filter Forge, Inc
Posts: 3491
I'm afraid this requires some testing — and our testers are 100% occupied with the 3.0 beta. Feel free to bump this thread once the beta is out.
  Details E-Mail
uberzev
not lyftzev

Posts: 1890
Filters: 36
Who are these testers and how do I become one? smile:D
  Details E-Mail
GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
uberzev wrote:
how do I become one?


You'd need to emigrate to Russia first smile:D
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Help says:
Quote

The Min component performs the channel-wise selection of the minimum color from the colors supplied by the Source A and Source B inputs. The alpha channel is not processed in a channel-wise manner – the resulting alpha channel is taken from the Source A input.

The Max component performs the channel-wise selection of the maximum color from the colors supplied by the Source A and Source B inputs. The alpha channel is not processed in a channel-wise manner – the resulting alpha channel is taken from the Source A input.


..when it really should say:

Quote

The [Min/Max] component performs the channel-wise selection of the [minimum/maximum] channel from the channels supplied by the Source A and Source B inputs. The alpha channel is processed in the same manner as Red, Green and Blue.


Proof:

  Details E-Mail
GMM
Moderator
Filter Forge, Inc
Posts: 3491
Thanks, we will change the help file by the next program update.
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,712 Registered Users
+19 new in 30 days!

153,533 Posts
+31 new in 30 days!

15,348 Topics
+73 new in year!

Create an Account

Online Users Last minute:

24 unregistered users.