VorteX |
Many games (Doom3-engine, Unreal, Quake3 etc.) and 3D Modelling programs have luminance texture layer for 'local-light' effect on textures. Concept of luminance is simple - it blends on texture using additive blend mode (after lighting get done). The result is some areas on a texture is always lighten (simulating glowing buttons etc.).
Would be cool to see this layer (and luminance power option) along with bump/normal/specular since currently to render _glow layer there is necessary to create new filter or ugly checkbox on current one. |
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Posted: June 18, 2007 3:54 am | ||||||
Kraellin
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well, if and when we get the arithmetic component, i think this would satisfy your needs.
you can always use a frame and offset to highlight specific areas of a texture if you wish. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 18, 2007 1:21 pm | ||||||
Vladimir Golovin
Administrator |
VorteX -- yes, a self-illumination channel (and a corresponding texture map) is a good idea. It is already planned for future releases.
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Posted: June 19, 2007 5:50 am | ||||||
Crapadilla
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The result component being able to perform certain 2D post-processing FX, like said self-illumination additive blend, or even a channel-controlled glow, would be totally sweet.
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: June 19, 2007 5:11 pm | ||||||
StevieJ
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This would be totally sweet!!! Got me thinking of all the cool effects that could be created with it ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: June 19, 2007 7:04 pm | ||||||
andyz |
This is still missing isn't it? Could be useful
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Posted: September 15, 2014 5:27 am |
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