YOUR ACCOUNT

Login or Register to post new topics or replies
VorteX
Posts: 12
Filters: 4
Many games (Doom3-engine, Unreal, Quake3 etc.) and 3D Modelling programs have luminance texture layer for 'local-light' effect on textures. Concept of luminance is simple - it blends on texture using additive blend mode (after lighting get done). The result is some areas on a texture is always lighten (simulating glowing buttons etc.).

Would be cool to see this layer (and luminance power option) along with bump/normal/specular since currently to render _glow layer there is necessary to create new filter or ugly checkbox on current one.
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
well, if and when we get the arithmetic component, i think this would satisfy your needs.

you can always use a frame and offset to highlight specific areas of a texture if you wish.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
VorteX -- yes, a self-illumination channel (and a corresponding texture map) is a good idea. It is already planned for future releases.
  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
The result component being able to perform certain 2D post-processing FX, like said self-illumination additive blend, or even a channel-controlled glow, would be totally sweet. smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Vladimir Golovin wrote:
a self-illumination channel (and a corresponding texture map) is a good idea. It is already planned for future releases

Quote
Crapadilla wrote:
The result component being able to perform certain 2D post-processing FX, like said self-illumination additive blend, or even a channel-controlled glow, would be totally sweet.

This would be totally sweet!!! Got me thinking of all the cool effects that could be created with it smile:)

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
andyz
Posts: 15
Filters: 5
This is still missing isn't it? Could be useful
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,533 Posts
+38 new in 30 days!

15,348 Topics
+73 new in year!

Create an Account

Online Users Last minute:

16 unregistered users.