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Spaz8
Posts: 10
I need the ability to point filter forge at a folder of images and have it apply the current filter settings to every image and render that out, perhaps in a different render target folder.

I don't care about doing 5 processes to 1 one image ( the current batch tools focus). I want to do one, or several passes on a folder. Ie, an image sequence (rendered animation) or a bunch of resources for other use. Ideally FF could be told to do multiple passes on the same folder rendering out multiple images as a result of each process ie. filter1 + settings, filter2 + settings results in 2 rendered image files with the original left intact in its original location.

Give me a proper GUI interface to pic folders and filter settings, not a command line.

There is a 3rd party one for osx is cool, but again only allows me to work on 1 image file at a time, which is pretty useless. An After fx plugin would be nice, but being able to process a folder of images through FF does that and more. It is far more flexible than what what I could do with just a AE plugin.

Please put this in FF4, as soon as I see a hint of this feature you'll have a ton of people upgrading.

The current implementation and lack of GUI based flexible batch tools really handicaps FF's usefulness and application into other markets.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
+1
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Welcome to the forums!!

I know that you are new, and surely do not know about the history of request of Filter Forge.

Batch rendering is another of the things that has been already request since 6 YEARS ago in 2006! so this is nothing new smile:D

It seems that there are some features MUCH requested in all these years and there are many threads about this tpica and requesting the same thing BUT FF Inc. still think that this is a low priority and not something important to do.

And regretably from the last news from FF Inc. in FF 4.0 there will NOT be any updated or be included any kind of batch rendering other than the ALREADY AVAILABLE Command-Line Renderer, although all is not bad news as there is that wants to make an external tool utility that could be able to make this batch rendering with a GUI and interface to use with a mouse instead.

SO I think that you will not have any "instant upgrade" unless FF Inc. could change their idea of not changing anything about batch rendering.

GMM SAID NO BATCH RENDER MODIFICATION IN FF 4.0

This is what GMM have wrote about this topic in this thread here

Quote
GMM
I can confirm there will be no additional automation tools beyond the command-line renderer in FF 4.


THERE IS AVAILABLE NOW THE SJEITI´s FF BATCH

see in the first post here

Or directly going to the tool here --> ffbatch by sjeiti

Also I have made this other thread Questions about using Sjeiti´s FF Batch online application

Quote
Sjeiti

Filter Forges command-line batch rendering is great but a bit too difficult for people to use. It only renders the presets of an ffxml plus you need to make an extra xml file discribing what to render exactly.


I agree much with you that the command-line batch rendering may be great BUT is too difficult to use unless you have experience on this and know how to use it

ALSO AVAILABLE ALREADY FOR MACOS X the TOTTE´S FFBATCHMASTER

FFBatchMaster for Mac OS X by Totte

JADE SKAGGS WANTS TO MAKE A BATCH RENDERING EXTERNAL TOOL FOR FILTER FORGE
Quote
Jade Skaggs

I think I could fairly easily make a Windows application that does just this by simply automating the FF software.


For more information see the first post of this thread here

MY SUGGESTIONS FOR A BATCH RENDERING FEATURE IN FF

In this same thread above from Jade Skaggs I have suggested the following

Quote
SpaceRay

Well if you are going to make a application for making this batch processing I could use the donation button and agree to pay for your work

1 - Be able to tell which filter and which preset (or presets if want to have more than one) do you want.

2 - Be able to tell wh ere is the source of the image that is going to be applied with a button to sel ect the source and do not have to copy the path.

3 - Be able to apply the same filter and preset to a whole folder of images, so this way would be a real batch processing.

4 - Be able to apply 2 or more different filters with the same presets to the same image. I mean that first apply the first filter, and then after apply the second (or more) to the same image (or images if it is a folder instead of only one) and so it could be like stacking filters.

5 - Be able to apply the same filter but with 2, 3 or 4 (or more) different presets, so you would have 2, 3 or 4 (or more) different images (using the same source image) with this 2, 3 or 4 (or more) presets applied.

6 - Be able to change the resolution of the result so it does not depend and is related to the same resolution as the original source image



LIST OF OTHER THREADS ABOUT THIS TOPIC

Simple Batch Rendering November 2006

Opening multiple instances of Filterforge for batch rendering March 2008

FF animations March 2007

One the good threads about this topic is this although is oriented to animation of the filter result and not really beatch rendering a folder of images.

batches for all July 2009

Ideas for Filter Forge Made in 2009

Please, which features from the WIKI are the most wanted by you ?
Quote
CorvusCroax

5) Simple batch utility with a GUI. (Some simple tweening would be nice, also.)
Simple keyframing & Batch render. (Command-line batch render is available, but it does not support keyframing) [12]


Batch Render !!!November 2009


Trigger a sequence/batch of filters September 2011

Q: Batch processing script and Open Image June 2012

In this thread above I suggested

Quote
YES, it would very good if FF could have a "Batch Process..." option in the File Menu and not ONLY do the renders with just the loaded imaged.

1 - It would be good to be able to apply a filter with same preset to a folder of images

2 - And also would be good to make a Batch Process of applying different presets of the same filter to the main image loaded.

3 - And if it would be possible to have, ALSO an option to be able to choose and sel ect a group of filters and then apply all of them to a single image with the same preset. I mean I choose 10 different filters and want to batch apply all of them to the same image without having to open and load each image inside FF, render and then save it and repeat again the same with the next filter.


Quote
MOrgantao wrote:

Quote
SpaceRay
1 - It would be good to be able to apply a filter with same preset to a folder of images


Please, please, please, PLEASE add this to FF4. This is a very important thing to have!


Quote
SpaceRay
2 - And also would be good to make a Batch Process of applying different presets of the same filter to the main image loaded.


This is exactly what the batch renderer does. Still, would be nice to be able to do it fr om the main gui too.

Quote
SpaceRay
3 - And if it would be possible to have, ALSO an option to be able to choose and sel ect a group of filters and then apply all of them to a single image with the same preset. I mean I choose 10 different filters and want to batch apply all of them to the same image without having to open and load each image inside FF, render and then save it and repeat again the same with the next filter.


Yep, that would be magnificent! Like a filter that just calls a list of filters. Would be very helpfull.


Batch Render request fr om the FF Beta 3.0 forum part by Deskar June 2012

From this other thread there is an answer from Morgantao

Quote
Morgantao

+189786756 fr om me.

I want a way to apply a filter with the same settings on a whole folder of images.
I don't even care if there's a shiny GUI or not, I can handle a command line, I just need something that will let me do that.


Automating filter generation and save August 2012

From this thread above here

Quote
WHAT WOULD BE GOOD TO BE ABLE TO DO AS BATCH PROCESSING IN FILTER FORGE

For example I have one single image and want to:

* be able to select a group of filters ( for example 20 filters) and apply all of them to this same image, also it would be needed to be able to choose which one of the filters preset will be applied, so the result will 20 images.

* be able to select a group of filters (for example 5) and a group of presets of these filters (for example 20 filters and choose 3 presets of each filter) and apply them all to this same image, so the result will be 100 images.

* be able to select a group of filters and a different amount of presets fr om each filter, perhaps 2 presets fr om filter 1, 4 presets fr om filter 2, 1 preset fr om filter 3, etc. and apply all of them to the same single image so you will have lots of different versions of the same image with different filters and presets.


For example I have 40 images in a folder and want to:

* be able to apply the same filter and same preset to all the 40 images. Result 40 images

* be able to apply a group of filters, with one preset each one, to all the 40 images. Result 40 images

* be able to select a group of filters (for example 5) and a group of 3 presets to each, and so you will get as result 600 images.

* Be able to select (as above already described) a group of filters and a group of presets and apply all of them to all the 40 images.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Mother of god that was one monster post. +10 for feature.
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Spaz8
Posts: 10
I just hope the developers realize that the command-line batch process doesn't even do the type of batch processing that is desired by probably 90% of people that want to batch process with FF!

Making a script that does 8 things to 1 image is pretty much like having no batch tools at all to me, this is not the behavior I am looking to automate. I want to process 8 images just 1 time through FF would be a huge start.

I hope they realize by not allowing the software to process a folder of images they are limiting the tool to just photographers and still imagery.

If you could process a folder of images you would see use in Film, Video, Motion graphics, and the Video game industry.

They are really holding back the potential of the software.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
I need the ability to point filter forge at a folder of images and have it apply the current filter settings to every image


What's the problem with doing this with the current batch renderer?

Quote

<?xml version="1.0" encoding="utf-8" ?>
<Tasks>
<Task>
<Image value="D:\Sources\1.jpg" />
<Selection value="" />
<Result path="D:\Targets\1.jpg" />
<Filter value="c:\Users\GMM\AppData\Roaming\Filter Forge 3\System\Library\Library_227-2.ffxml" />
<Preset value="1" />
</Task>
<Task>
<Image value="D:\Sources\2.jpg" />
<Selection value="" />
<Result path="D:\Targets\2.jpg" />
<Filter value="c:\Users\GMM\AppData\Roaming\Filter Forge 3\System\Library\Library_227-2.ffxml" />
<Preset value="1" />
</Task>
<Task>
<Image value="D:\Sources\3.jpg" />
<Selection value="" />
<Result path="D:\Targets\3.jpg" />
<Filter value="c:\Users\GMM\AppData\Roaming\Filter Forge 3\System\Library\Library_227-2.ffxml" />
<Preset value="1" />
</Task>
</Tasks>
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Nothing, but I'd rather see it as a feature with a GUI, nicely packed inside FilterForge instead of me editing xml files.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase

Mother of god that was one monster post. +10 for feature.


monster post? smile:?: I do not know whhy you say this because this is a "short" and "tiny" compilation of 6 years of requests smile;) smile:D

thanks for +10 for feature.

And it seems that FF Inc. will not do nothing about this amount of requests and so this will keep growing and growing another 2 years more until FF 5.0

Quote
Spaz8

I hope they realize by not allowing the software to process a folder of images they are limiting the tool to just photographers and still imagery.


I do not think they will realize, and they will only do what they think is important and have a priority even is something is requested very much since long time ago, I asked some time ago a similar question like this with another topic, and said they could not do it for all the markets.

Quote
GMM
What's the problem with doing this with the current batch renderer?


Because this is a mess and akward way to do it

There is already English, Spanish, Swedish, Turkish, Irish and now FilterForgish as shown by GMM smile;) smile:D well the right name would be XLMish

Do you a have a Filtergorgish to English translator ? smile;) smile:D

This is a boring, horrible, aukward and tedious way to do the batch processing!!!!

AND FOR 120 IMAGES TO BE PROCESSED ???? smile:?:

What happens if you have 120 images to process ??? How do you do it ?

do you have write by hand and repeat this text below 120 times smile:?: smile:cry: smile:(

<Task>
<Image value="D:\Sources\1.jpg" />
<Selection value="" />
<Result path="D:\Targets\1.jpg" />
<Filter value="c:\Users\GMM\AppData\Roaming\Filter Forge 3\System\Library\Library_227-2.ffxml" />
<Preset value="1" />
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
do you have write by hand and repeat this text below 120 times


What you're requesting here is a text autoreplacement tool. Don't you think this is beyond the Filter Forge scope? smile:) You can easily google up some tools that allow you to automate such kind of tasks.


<COMPLETELY UNOFFICIAL MODE>
Quote
This is a boring, horrible, aukward and tedious way to do the batch processing


The command line is exactly the right way to do batch processing. If you don't like the UI you can write your own front-end — like Totte has already. This actually gives more freedom than a fixed set of graphical buttons and sliders.

</COMPLETELY UNOFFICIAL MODE>
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Quote
GMM:
The command line is exactly the right way to do batch processing. If you don't like the UI you can write your own front-end — like Totte has already. This actually gives more freedom than a fixed set of graphical buttons and sliders.


Well If only I knew how to write my own...
Don´t you think that´s a bit arrogant? Some ppl here are just artists and not coders. And seriously I have a lot more important things to do than editing some f...ng files. smile:-)
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
Don´t you think that´s a bit arrogant? Some ppl here are just artists and not coders.


I don't mean to offend anyone smile:) I'm not a programmer either and haven't written a line of commercial code. But if I have a tool I could spend some time learning how to use it.

I think these are very different types of requests: "give us vector support", or "give us randomizer locks" or "give us a Loop component" — it will allow us to do something we cannot do now.
And quite another thing is "I don't like the look of the CMDrenderer, make it fancier".
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Sorry that my post was maybe a bit harsh, I shouldn´t post before having coffee :S

Well, if I make a filter, I try to make it so that everyone can use it without studying ancient chinese first smile;-)

I got so many other things to learn that have a much higher priority. All I want is a button that will render out all my maps in one go, and even if it has a lower priority than other things, I hope that sometime in the future it will be implemented.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Actually part of the truth is that if you're doing animation in Maya, by default you'd be using "Batch Render" which in the end for more specific options are available externally under command line which you have to make .bat files for. This is pretty "industry standard" as my buddies in business practically do this every time they need to hit a couple renders. (The mac version of Maya handles things slightly differently.)

Surely the most powerful option is at the base level which in any case FF's command line render is as powerful as anything really gets. The issue here is we're dealing with people who basically don't have the knowledge / skill dealing with xml files on a regular basis. I know they're not hard to deal with, not hard to write one at all and in fact it's more readable and writable than most people assume. The catch is, who uses it. As much as I don't have issues making these xml files a bunch of people would rather see some nice UI with sliders and selectable things instead of huge loads of text. FilterForge is extremely visual until you reach it's extremely powerful, but little understood, cmd line renderer.

So regardless of what power the actual thing has, people are better off with something they can better associate with: better known as "something with a clickable interface."

The bottom line: Oh come on... why not.
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Spaz8
Posts: 10
I tried to hack through the XML batch files, and read the docs and couldn't get things to work. I then found the 3rd party option above - bless him for doing that (which is only available for OSX) and It did not have the functionality I needed, to process a folder of images. I assume 80% of people see there is only a command line option and give up there. I'll be generous, call myself dumb and say %50 of those people are able to get the xml script working. I've worked in the film industry, and have been in the games industry for the last 8 years. I've written the odd python script, and have been doing computer animation for about the last 20 years. I lean more towards your docs blow. The current batch tools are written for people that have a lot of free time, enjoy coding, and have tiny microscopic tasks to batch process (less than 10 files?)

The kicker is even if I could get the xml script to work, it would still be a horrible tool. FF is not a production tool in its current state. It is like Zbrush was 10 years ago, a toy. Before Weta etc told them how to improve things.

I'm looking to process 100's if not 1000's of images in a go. What if the file locations change? what if the files are renamed? I get to write a and edit a 10,000 line xml script every day.

"The command line is exactly the right way to do batch processing" - clearly you know your users needs.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
"The command line is exactly the right way to do batch processing" - clearly you know your users needs.


I clearly know my own needs, and that message was clearly marked as a personal opinion.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
If you have Photoshop, you can batch process a folder with Photoshop actions. Record the filter into a Photoshop action and batch process a folder that way.

As I recall, Filter Forge will always run the last filter used (and not the actual filter that was recorded) when done this way, so you can't actually store separate filters in separate actions, other than that works fine.
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James
James
Posts: 676
Filters: 46
If i ever need to process lots of images i have a huge xml i wrote once. It took a while to make the first time (About 5-10 mins of copy/paste and value edits) but now all i have to do is delete any extra outputs, place the images to process in a folder and run it which takes all to 10 seconds. smile;)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
ThreeDee

If you have Photoshop, you can batch process a folder with Photoshop actions. Record the filter into a Photoshop action and batch process a folder that way.


well, this can be a good idea, using adobe bridge you can select an amount of images and then go to Tools--> Photoshop --> Image Processor and then in the end of there is a part for adding your own action to be applied to all the images selected

and you can choose the output size in this image processor and the destination folder

Now I have to make the action for this as I have little experience on this, although is NOT difficult to make.

Here I have found this very good and useful tutorial for making actionsGuide to Automating Photoshop

Quote
ThreeDee
Filter Forge will always run the last filter used (and not the actual filter that was recorded) when done this way, so you can't actually store separate filters in separate actions, other than that works fine.


YES, is true, you can ONLY use this with the last filter that has been Rendered (not just used) into photoshop and will use the same settings, so you must prepare Filter Forge previously with your choosen filter and settings and render one example into photoshop and so have it ready.

APPLY DIFFERENT FILTERS TO HAVE DIFFERENT VERSIONS OF THE SAME IMAGE

Although this can work great and fine for applying the same filter and settings to many images, one thing I would really like also is to be able to choose an amount of filters and make different versions of the same image, and this can´t be made with the Photoshop actions.

I do not mean to apply one filter over the other in stack, I mean to have different versions of the same image and how it would look after it was applied
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
James

If i ever need to process lots of images i have a huge xml i wrote once. It took a while to make the first time (About 5-10 mins of copy/paste and value edits) but now all i have to do is delete any extra outputs, place the images to process in a folder and run it which takes all to 10 seconds


Well this can be good if you already KNOW how to make the script in XML and know how to use right and be able to choose and select the folder of images and configure it, regretably I do not know how to do it, and it can be fast and simple for you, but not at all for me, perhaps if you can explain HOW you have done it and HOW you use it would be good and useful.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
GMM

The command line is exactly the right way to do batch processing. If you don't like the UI you can write your own front-end — like Totte has already. This actually gives more freedom than a fixed set of graphical buttons and sliders.


I agree that the command line can be a right way to do it and it can work right and well IF you know how to use it and know how to make a script right that it makes what you wants as James have told above, but not for artists that are not coders and do not have knowdlege of XML, and I am sorry to tell that the instructions already given in the FF Help are not enough to know how to use it, sorry.

AND if I do not like the UI I can´t in any way write my own front-end because as said I am not at all a coder and could never make my own software like Totte have done and if I could I would have already done it and shared here in the forum.


Quote
GMM

I think these are very different types of requests: "give us vector support", or "give us randomizer locks" or "give us a Loop component" — it will allow us to do something we cannot do now.

And quite another thing is "I don't like the look of the CMDrenderer, make it fancier".


I agree with you that these are different type of requests AND that more important, useful and interesting are things that will ALLOW to make things in FF that you CAN´T in any way do now and I agree that these are more important and priority to this other request of having a graphical UI for the CMDrenderer.

And if I have to choose I prefer that Filter Forge developers spend the time on making and adding things that will allow to have vectors, randomizer locks and loop component and any other thing THAN having this batch render graphical UI.

BUT then what I want is TO KNOW how I can use the CMDrenderer in the right way

This is why I have made this thread below to ask HOW to use it in a good way and NOT request for a better CMD, just to know how to use it.

Please, could there be a tutorial on how to use command-line renderer


Quote
GMM

Quote
SpaceRay
do you have write by hand and repeat this text below 120 times


What you're requesting here is a text autoreplacement tool. Don't you think this is beyond the Filter Forge scope? You can easily google up some tools that allow you to automate such kind of tasks.


smile:?: a text autoreplacement tool ?? smile:?: Sorry I do not understand why I would need this to make the XML script.

I could google up tools that allow me to automate this kind of things IF I KNEW what to search for and what would be really needed, if you could help to tell me WHAT I should would be good.

I have found these commercial XML editors that have a GUI and that they make the XML code for you and the script BUT even then I do not how to make it smile:blush:

Liquid XML Studio - XML Editor

and also

Stylus Studio: Powerful XML Integrated Development Environment (XML IDE)

I have also already been searching for XML batch script generator and automating tasks and found some that are for the MAYA software

Batch Script Generator 1.3.0 - Provides a user friendly interface to create batch files for rendering multiple Maya scenes

and here is another different one

Batch Render Script Generator 0.01


Quote
from the link above

This is a simple utility that generates batch render scripts for Maya (currently), but could easily be adapted for any other software that accepts command line execution.


I do not know if this could mean that this could be adapted to use with other software like the FF Command line Renderer that could aceppt command line excution from a script like this.

Although even then I would not know HOW to do the conversion and adapt it.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Now I'm starting to think this thread's getting extremely personal and less of a feature request.

You seriously don't need xml editors, it won't make your life easier in this case since the xml file is super super easy to understand to begin with. Use notepad!! Besides you aren't making xml for other purposes so don't bother finding new software.

As for the Maya batch editors, they look nice but don't really do much other than make file operations easier. Batch render script gen looks promising but I wouldn't bother with it. It'll be a huge waste of time dealing with it since the xml file's easy to understand to begin with. You'd rather spend the time just filling in the gaps appropriately in each <task> element.

Does cmd line render need a tutorial after all? I'm getting the sense that having a basic tutorial on this would make life a bit easier.

I still vote for the feature anyway. But if it won't happen then I'll work with what I have. <--- people should have this type of philosophy with creative software.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
Skybase said: I still vote for the feature anyway. But if it won't happen then I'll work with what I have. <--- people should have this type of philosophy with creative software.

+1
Stupid things happen to computers for stupid reasons at stupid times!
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
As I have said already I do not expect or want to have a batch render feature in FF 4.0 if this is going to take time from making other more interesting and useful features that could be oriented to making things that you CAN´T do now in FF.

I am NOT requesting that FF makes this Batch render and modify the Command-Line Rendereras GMM have already said that they will not do it.

Quote
Skybase

Does cmd line render need a tutorial after all? I'm getting the sense that having a basic tutorial on this would make life a bit easier.


YES!! This is really what I am requesting and asking for as in Please, could there be a tutorial on how to use command-line renderer


I am very sorry that I do not understand or know how to use with the only information given by this Command-Line Renderer help page

Quote
I still vote for the feature anyway. But if it won't happen then I'll work with what I have. <--- people should have this type of philosophy with creative software.


I also still vote for it BUT I know that FF will most probably NOT make it for FF 4.0 (well surely 99%) so what I want is USE WHAT WE ALREADY HAVE, I mean to learn to use in the right way the Command-Line Renderer

And the way I want to use it most would be to select an amount of different filters and be able to apply all this filters to the same image and see the results so I would not have to wait for the rendering time when I am working and could leave it making it in the background.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
and do not have knowdlege of XML


SpaceRay, do you confuse XML with Chinese? smile:)
An XML file is plain text, it is meant to be human-readable. Open it up in Notepad and see what it is constructed of.

Quote
BUT then what I want is TO KNOW how I can use the CMDrenderer


SpaceRay, please don't take offense but this looks like "teach me how to use Filter Forge". Just use it and you'll learn while using. We have a sample XML shipped with the program (and I have made a more streamlined version for you in this thread) – just render it and see what happens, then adjust some parameters and see what has changed – you can't actually break anything smile:)

If you have specific questions please ask them in the other thread.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
SpaceRay
do you have write by hand and repeat this text below 120 times

GMM
What you're requesting here is a text autoreplacement tool.

SpaceRay
a text autoreplacement tool ?? smile:?: Sorry I do not understand why I would need this to make the XML script.


This can be useful to automate creation of the task file so you don't have to repeat the task 120 times. In good old DOS batch script it will look similar to the following:

Code

FOR /F %%i IN (*.jpg) DO (
text_replacement.exe batch.xml source.jpg %%~ni.jpg
text_replacement.exe batch.xml target.jpg %%~ni_target.jpg
FFXCmdRenderer-x86.exe batch.xml )


The exact code will vary depending on the text replacement tool used, but the idea remains the same: it loops through all the JPG files in the current folder, replaces the substrings in batch.xml with the current filename, then runs CMDrenderer.
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Quote
YES, is true, you can ONLY use this with the last filter that has been Rendered (not just used) into photoshop and will use the same settings, so you must prepare Filter Forge previously with your choosen filter and settings and render one example into photoshop and so have it ready.


That's not the case: you can save calls to specific filter forge filters inside photoshop actions. This is actually a great feature IMHO, which I've used to do all kinds of automation for large #'s of files. (and... I just tried it and it still works.)

So, you could have one action run FF filter A, and then have another action to run FF filter B. It appears to remember even which preset you used (although you could put a hold/input step in there, if you wanted).

(Note that in Pshop you can you can have actions which reference other actions: so you can have Action A, which calls Action B, does pshop stuff, then runs Action C, etc. )
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
I have to agree with the sentiments of the original post, by Spaz8:

Quote
I don't care about doing 5 processes to 1 one image ( the current batch tools focus). I want to do one, or several passes on a folder. Ie, an image sequence (rendered animation) or a bunch of resources for other use.


Totally agree: if I want to do a series of processes / FF filters to a stack of images, I write a Pshop action for it. And I DO in fact do this: to hundreds of images at a go.

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Give me a proper GUI interface to pic folders and filter settings, not a command line.


Completely agree. By and large, FF users are more artists than programmer.
It takes almost as much time to write the batch as it does to just do it by hand.

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The current implementation and lack of GUI based flexible batch tools really handicaps FF's usefulness and application into other markets.


The big missing link, IMHO, for Filter Forge is accessing the filter controls during a batch. (right now, from pshop actions it can't change the random seed, for example, without user input.)
What I need is a little interface, running inside FF, which:

1) Runs for a set # of times.

2) Exports out all the maps to a selected location, with my specified naming system. (e.g.: "Texture1_bump.png")

3) Can roll another random seed.

4) Can access the randomizer.

5) Each control can be tweened from one value to another value over the series of steps. This would allow simple animation of filters. Each control could be tweened like this, if needed. This would be automatic, not requiring the user to go in and calculate all the settings and write up XML. Ideally, the user could define the rate of the tween using FF's curve interface - allowing non-linear rates. (for example, for a blinking light.)

This would allow some really seriously useful animation and automation capabilities ... and which would rival or exceed those of other (unnamed) competing products out there.
AHEM...1
COUGH...2
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
CorvusCroax

Quote
SpaceRay
YES, is true, you can ONLY use this with the last filter that has been Rendered (not just used) into photoshop and will use the same settings, so you must prepare Filter Forge previously with your choosen filter and settings and render one example into photoshop and so have it ready.



That's not the case: you can save calls to specific filter forge filters inside photoshop actions. This is actually a great feature IMHO, which I've used to do all kinds of automation for large #'s of files. (and... I just tried it and it still works.)

So, you could have one action run FF filter A, and then have another action to run FF filter B. It appears to remember even which preset you used (although you could put a hold/input step in there, if you wanted).


WOW!! You are right I have been able to make it as you have said and IT WORKS VERY WELL and I was doing it wrong before, and thanks to you I knew that this IS POSSIBLE and I had to know HOW could this be done

I have just done this Mini Tutorial for using FF filters Batch render with Photoshop Actions to let know how to do it if anyone wants to know.

BUT with the actions you still can not do what I put here below

CAN A PHOTOSHOP ACTION RUN DIFFERENT FF FILTERS OVER ONE IMAGE AND HAVE DIFFERENT RESULTS?

This is in reference to this I have said already above

Quote
SpaceRay

APPLY DIFFERENT FILTERS TO HAVE DIFFERENT VERSIONS OF THE SAME IMAGE


Although this can work great and fine for applying the same filter and settings to many images, one thing I would really like also is to be able to choose an amount of filters and make different versions of the same image, and this can´t be made with the Photoshop actions.

I do not mean to apply one filter over the other in stack, I mean to have different versions of the same image and how it would look after it was applied
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Spaz8

I need the ability to point filter forge at a folder of images and have it apply the current filter settings to every image and render that out, perhaps in a different render target folder.


Do you have Photoshop ? As instead of point filter forge at a folder of images, you can point a Photoshop action to a folder of images and then be able to apply the current filter settings to every image in that folder and have it saved in another folder and this is already possible in FF 3.0

As I have said in my previous post above here

I have just done this Mini Tutorial for using FF filters Batch render with Photoshop Actions to let know how to do it if anyone wants to know.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Anyone else have tried to make batch render with actions in Photoshop?

I would like to share your experiences and ideas about this and so could be possible to get the most of it as it seems that Vladimir will not change this in FF 4.0 and we will have to wait until another version.

I am learning how to use better the Photoshop actions and how to use them in a more productive way
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
As there has not been any answer to my last post I repeat it again here

Please, anyone else have tried to make batch render of images with actions in Photoshop?

How do you do it?

Do you have a better way than mine (shown the link above) that I do not like it much

Thanks very much for your help
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aba
Batchman
Posts: 103
Hallo Filter Forgers,

I'm writing a Windows (7) Batch GUI for the current Filter Forge 4 Beta.

The program is in a very first beta stage, but I would like to know if people are interested.Maybe somebody will help me with beta-testing.

It needs Microsoft .NET 4 Framework, maybe you have to install that also.
It should work on Windows 7 x64 and x86, but I can only try it on Win 7 x64.

It generates modified FilterForge filters, a batch.xml and a batch.bat.
You can run the bat from within the program, but it is also possible to run the batch.bat from a dos-box.
The program can create Animation images between two presets. It will generate images with SliderControls in between those presets.
You can render all maps, or specific maps.
You can render one, a few or all presets.
Hope you like it, but remember it is still very beta.

It is apparently forbidden to attach an exe file, you can download it from: http://www.abalijon.nl/FFBatchGUI/FFBatchGUI.exe
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
You should make it a zip file for proper download.
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aba
Batchman
Posts: 103
Thanks Skybase, you can download it fr om http://www.abalijon.nl/FFBatchGUI/FFBatchGUI.zip
I would like to start a new thread, but I don't know in wh ere to put it (which forum)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Now that there is a well and working version of this new amazing and awesome made thanks to the kind and great work of aba, I want to put it here the link to the official and main thread

Batch GUI Tool for Windows

This tool will solve and fullfill most (if not all) your batch render requirements, although this is only for windows and only for Filter Forge 4.0,

FOR MAC USERS

I think that for Mac users would be much easier to use some kind of windows emulator to be able to use this, than windows user be able to use any of the Mac software, because as far as I know there are many more easier software to emulate windows in Mac than in Windows to emulate mac.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
We had a batch render tool for mac since 2010. https://filterforge.com/forum/read.php...&MID=81291

Works just as well, maybe mild differences in some features but regardless point is, it does its job.

Funny how you mention emulators to use this particular batch render tool.

Just also on that note, you did mention FFBatchmaster in this thread back October 2012 amongst the biggest monster-length posts of the year. smile:p
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Totte
Übernerd

Posts: 1460
Filters: 107
@SpacerRay: FFBatchMaster has been around since 2010 for Mac OS X, no need for Windows Emulation.
- I never expected the Spanish inquisition
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase
We had a batch render tool for mac since 2010


Sorry, what I wrote was if you wanted to use the new Batch GUI from aba on your Mac, I already know that there is the FFBatchMaster already made by Totte, as I have included it in another "small" post above.

Quote
Skybase
Funny how you mention emulators to use this particular batch render tool.


I did mention the Windows emulator, because as said, if someone wanted to try this new tool on Mac, but I was not in any way suggesting to buy any Windows emulator just to use this batch tool, maybe you could already have from before for other things, or plan to have it in future for other things, not only for this.

Quote
Totte
FFBatchMaster has been around since 2010 for Mac OS X, no need for Windows Emulation


Yes, as said I have included it in the available batch tools above, and again I repeat that this was to try this new one on a Mac.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
The main interested about this feature and that started this thread was spaz8 and there is no news from, so I sent him the great news that he does not have to wait until the FF team includes batch rendering inside FF because this is NOW possible thanks to great work of aba, so as he said that this would be an instant upgrade, now can be done.
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aba
Batchman
Posts: 103
Hi, the good news is that you won't have to upgrade for the batch tool. Next version (will be posted in a few days) will probably support version 3 too.
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Spaz8
Posts: 10
As cool as your app is.. it is not useful for many kinds of job.

To be useful to the Animation, motion graphics, film, games industries.. we need to be able to process a folder of images (100+ = 3s)

Doing 12 processes to 1 image is not much concern.

Personally I see inconsistent results when I try and use the batch functions built in Photoshop with a 3rd party filter.
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aba
Batchman
Posts: 103
Hi Spaz8, can you explain a little bit what you mean by that?
Currently you can set a number of presets of a filter to an image and let the batch generate all the images in between (as much as you like if you have the time). Don't think you can make a real movie with it but it's fun for making short animations.
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Spaz8
Posts: 10
Sure. I have a folder of images on my hard-drive, lets say a TGA sequence of 800 images of a flower blowing in the wind. I decide I think the FilerForge filter "X" looks cool applied to any of those 800 images. Now I want filter forge to go through that folder and apply Filter "X" with my preset settings to all 800 images, probably saving them into a new processed folder location. can I do that with Filter forge or any of these how brew scripts?

If the answer has been yes it is followed by, you need to write 800 lines of XML. Which breaks as soon as you rename or move anything.
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aba
Batchman
Posts: 103
yes, just start the batchtool, choose filter/preset and then input directory en hit run...
tried it with 400 small jpgs, no problem. Never tried TGA, but should not be a problem. The tool is still in beta, but this shouldn't be a problem. The tool creates the xml, but you don't even have to look at that, just let it run from within the tool.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Spaz8

I have a folder of images on my hard-drive, lets say a TGA sequence of 800 images of a flower blowing in the wind. I decide I think the FilerForge filter "X" looks cool applied to any of those 800 images. Now I want filter forge to go through that folder and apply Filter "X" with my preset settings to all 800 images, probably saving them into a new processed folder location. can I do that with Filter forge or any of these how brew scripts?


800 Images folder ---> Apply Filter "X" with preset "X" to all images automatically ---> save them all in the folder I choose

If this is what you want, this is very easily done with the Batch GUI tool
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