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CorvusCroax

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Pattern: Bricks, Pavements, and Tiles are all very much oriented to horizontal uses. I wish that they had a 'vertical' checkbox, which made them go along the Y axis, instead of the X axis. (Just like the noises have.)
Right now, I find I often have to rotate my inputs, plug into Bricks, etc, get the output, then rotate it back to it's original orientation. This is obviously wasteful. It should be made consistent with the other components.
Oh, by the way: rotating with the transform:rotate node now breaks seamlessness, so just by trying to fix this, I end up break something else.
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| Posted: May 3, 2010 6:14 pm |
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Kraellin
Kraellin

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i may be wrong, but i think any of the new components that have the radial wheel slider thingie, will break seamlessness. i was recently updating a filter and added both the 'rotate' and 'scale' components and had to pull both back out because i couldnt then go seamless. i ended up using the old double profile gradient into an offset to for zoom and the other snippet for rotating. i also think the 'free' type components will break it, too. would be nice to have it both ways  If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
| Posted: May 3, 2010 9:53 pm |
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GMM
Moderator
Filter Forge, Inc
Posts: 1727
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Kraellin wrote:
i also think the 'free' type components will break it, too |
Sure they will
At the moment six components break seamless tiling: 4 'Free' components, Rotate and Scale.
@CorvusCroax: have you tried Flip? It is fully seamless. |
| Posted: May 4, 2010 2:53 am |
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CorvusCroax

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GMM wrote:
@CorvusCroax: have you tried Flip? It is fully seamless. |
I don't think that solves my issue. (unless I'm misunderstanding the new flip node)
If I flipped it, (along X, Y or both) it would go from horizontal to ... horizontal.
Example:
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| Posted: May 5, 2010 3:55 am |
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GMM
Moderator
Filter Forge, Inc
Posts: 1727
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CorvusCroax wrote:
it would go from horizontal to ... horizontal. |
Ehm... you're right. Sorry, I'm not a filter maker
Maybe the Kaleidoscope or Polygon will come in handy for you:
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| Posted: May 5, 2010 7:53 am |
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CorvusCroax

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The rotate or old offset node will do it fine (aside from breaking seamlessness).
I guess what I'm getting at is:
- other nodes (like the noises) have a 'vertical' switch.
- to be more like them, bricks, pavement, and grid should have a 'vertical' switch.
- this also makes filter making a bit cleaner, since you do not have add extra nodes in a workaround to get them running vertical. |
| Posted: May 5, 2010 11:52 am |
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